raspberry_games_server_game_logic 1.8.503 → 1.8.504

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -437,10 +437,10 @@
437
437
  spectators = tmp;
438
438
  var tmp_0;
439
439
  if ($super === VOID) {
440
- this.ube(roomId, gameCreatorId, config, usersArray, transition, spectators);
440
+ this.vbe(roomId, gameCreatorId, config, usersArray, transition, spectators);
441
441
  tmp_0 = Unit_instance;
442
442
  } else {
443
- tmp_0 = $super.ube.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
443
+ tmp_0 = $super.vbe.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
444
444
  }
445
445
  return tmp_0;
446
446
  }
@@ -448,10 +448,10 @@
448
448
  newRid = newRid === VOID ? null : newRid;
449
449
  var tmp;
450
450
  if ($super === VOID) {
451
- this.wbe(newRid);
451
+ this.xbe(newRid);
452
452
  tmp = Unit_instance;
453
453
  } else {
454
- tmp = $super.wbe.call(this, newRid);
454
+ tmp = $super.xbe.call(this, newRid);
455
455
  }
456
456
  return tmp;
457
457
  }
@@ -459,16 +459,16 @@
459
459
  roomId = roomId === VOID ? null : roomId;
460
460
  var tmp;
461
461
  if ($super === VOID) {
462
- this.xbe(reason, roomId);
462
+ this.ybe(reason, roomId);
463
463
  tmp = Unit_instance;
464
464
  } else {
465
- tmp = $super.xbe.call(this, reason, roomId);
465
+ tmp = $super.ybe.call(this, reason, roomId);
466
466
  }
467
467
  return tmp;
468
468
  }
469
469
  function playerLeft(playerId, roomId, permanently, $super) {
470
470
  permanently = permanently === VOID ? true : permanently;
471
- return $super === VOID ? this.tbe(playerId, roomId, permanently) : $super.tbe.call(this, playerId, roomId, permanently);
471
+ return $super === VOID ? this.ube(playerId, roomId, permanently) : $super.ube.call(this, playerId, roomId, permanently);
472
472
  }
473
473
  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
474
474
  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -496,7 +496,7 @@
496
496
  initMetadataForClass(ToClientEventsObserverImpl, 'ToClientEventsObserverImpl', VOID, VOID, [ToClientEventsObserver], [1, 0]);
497
497
  function getToClientContinueAction$default(sendToPlayer, table, previousConnectionState, $super) {
498
498
  previousConnectionState = previousConnectionState === VOID ? null : previousConnectionState;
499
- return $super === VOID ? this.wbh(sendToPlayer, table, previousConnectionState) : $super.wbh.call(this, sendToPlayer, table, previousConnectionState);
499
+ return $super === VOID ? this.xbh(sendToPlayer, table, previousConnectionState) : $super.xbh.call(this, sendToPlayer, table, previousConnectionState);
500
500
  }
501
501
  initMetadataForInterface(PlayerConnectionInteractor, 'PlayerConnectionInteractor');
502
502
  initMetadataForClass(PlayerConnectionInteractorImpl, 'PlayerConnectionInteractorImpl', VOID, VOID, [PlayerConnectionInteractor]);
@@ -548,7 +548,7 @@
548
548
  leaguesConfig = leaguesConfig === VOID ? Companion_instance_6.defaultConfig() : leaguesConfig;
549
549
  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
550
550
  botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
551
- return $super === VOID ? this.fbl(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) : $super.fbl.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig);
551
+ return $super === VOID ? this.gbl(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) : $super.gbl.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig);
552
552
  }
553
553
  initMetadataForInterface(GameEngineController, 'GameEngineController');
554
554
  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -561,17 +561,17 @@
561
561
  initMetadataForClass(GameMetadata, 'GameMetadata');
562
562
  //endregion
563
563
  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
564
- this.xav_1 = $subscriber;
564
+ this.yav_1 = $subscriber;
565
565
  CoroutineImpl.call(this, resultContinuation);
566
566
  }
567
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).zav = function (it, $completion) {
568
- var tmp = this.aaw(it, $completion);
567
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).aaw = function (it, $completion) {
568
+ var tmp = this.baw(it, $completion);
569
569
  tmp.k9_1 = Unit_instance;
570
570
  tmp.l9_1 = null;
571
571
  return tmp.q9();
572
572
  };
573
573
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).ca = function (p1, $completion) {
574
- return this.zav(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
574
+ return this.aaw(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
575
575
  };
576
576
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).q9 = function () {
577
577
  var suspendResult = this.k9_1;
@@ -580,7 +580,7 @@
580
580
  var tmp = this.i9_1;
581
581
  if (tmp === 0) {
582
582
  this.j9_1 = 1;
583
- this.xav_1(this.yav_1);
583
+ this.yav_1(this.zav_1);
584
584
  return Unit_instance;
585
585
  } else if (tmp === 1) {
586
586
  throw this.l9_1;
@@ -591,31 +591,31 @@
591
591
  }
592
592
  while (true);
593
593
  };
594
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).aaw = function (it, completion) {
595
- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.xav_1, completion);
596
- i.yav_1 = it;
594
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).baw = function (it, completion) {
595
+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.yav_1, completion);
596
+ i.zav_1 = it;
597
597
  return i;
598
598
  };
599
599
  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
600
600
  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
601
601
  var l = function (it, $completion) {
602
- return i.zav(it, $completion);
602
+ return i.aaw(it, $completion);
603
603
  };
604
604
  l.$arity = 1;
605
605
  return l;
606
606
  }
607
607
  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
608
- this.jaw_1 = $subscriber;
608
+ this.kaw_1 = $subscriber;
609
609
  CoroutineImpl.call(this, resultContinuation);
610
610
  }
611
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).law = function (it, $completion) {
612
- var tmp = this.maw(it, $completion);
611
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).maw = function (it, $completion) {
612
+ var tmp = this.naw(it, $completion);
613
613
  tmp.k9_1 = Unit_instance;
614
614
  tmp.l9_1 = null;
615
615
  return tmp.q9();
616
616
  };
617
617
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).ca = function (p1, $completion) {
618
- return this.law((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
618
+ return this.maw((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
619
619
  };
620
620
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).q9 = function () {
621
621
  var suspendResult = this.k9_1;
@@ -624,7 +624,7 @@
624
624
  var tmp = this.i9_1;
625
625
  if (tmp === 0) {
626
626
  this.j9_1 = 1;
627
- this.jaw_1(this.kaw_1);
627
+ this.kaw_1(this.law_1);
628
628
  return Unit_instance;
629
629
  } else if (tmp === 1) {
630
630
  throw this.l9_1;
@@ -635,22 +635,22 @@
635
635
  }
636
636
  while (true);
637
637
  };
638
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).maw = function (it, completion) {
639
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.jaw_1, completion);
640
- i.kaw_1 = it;
638
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).naw = function (it, completion) {
639
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.kaw_1, completion);
640
+ i.law_1 = it;
641
641
  return i;
642
642
  };
643
643
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
644
644
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
645
645
  var l = function (it, $completion) {
646
- return i.law(it, $completion);
646
+ return i.maw(it, $completion);
647
647
  };
648
648
  l.$arity = 1;
649
649
  return l;
650
650
  }
651
651
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
652
- this.vaw_1 = $$this$unsafeFlow;
653
- this.waw_1 = this$0;
652
+ this.waw_1 = $$this$unsafeFlow;
653
+ this.xaw_1 = this$0;
654
654
  CoroutineImpl.call(this, resultContinuation);
655
655
  }
656
656
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).x2k = function (value, $completion) {
@@ -670,10 +670,10 @@
670
670
  switch (tmp) {
671
671
  case 0:
672
672
  this.j9_1 = 2;
673
- var tmp0 = this.vaw_1;
674
- var value = this.xaw_1;
673
+ var tmp0 = this.waw_1;
674
+ var value = this.yaw_1;
675
675
  this.i9_1 = 1;
676
- suspendResult = tmp0.o2b(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.waw_1)), this);
676
+ suspendResult = tmp0.o2b(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.xaw_1)), this);
677
677
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
678
678
  return suspendResult;
679
679
  }
@@ -696,8 +696,8 @@
696
696
  while (true);
697
697
  };
698
698
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).y2k = function (value, completion) {
699
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.vaw_1, this.waw_1, completion);
700
- i.xaw_1 = value;
699
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.waw_1, this.xaw_1, completion);
700
+ i.yaw_1 = value;
701
701
  return i;
702
702
  };
703
703
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -710,8 +710,8 @@
710
710
  }
711
711
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
712
712
  CoroutineImpl.call(this, resultContinuation);
713
- this.gax_1 = _this__u8e3s4;
714
- this.hax_1 = collector;
713
+ this.hax_1 = _this__u8e3s4;
714
+ this.iax_1 = collector;
715
715
  }
716
716
  protoOf($collectCOROUTINE$).q9 = function () {
717
717
  var suspendResult = this.k9_1;
@@ -721,10 +721,10 @@
721
721
  switch (tmp) {
722
722
  case 0:
723
723
  this.j9_1 = 2;
724
- var $this$unsafeFlow = this.hax_1;
724
+ var $this$unsafeFlow = this.iax_1;
725
725
  this.i9_1 = 1;
726
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.gax_1.jax_1, null);
727
- suspendResult = this.gax_1.iax_1.o2a(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
726
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.hax_1.kax_1, null);
727
+ suspendResult = this.hax_1.jax_1.o2a(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
728
728
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
729
729
  return suspendResult;
730
730
  }
@@ -747,8 +747,8 @@
747
747
  while (true);
748
748
  };
749
749
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
750
- this.iax_1 = $this;
751
- this.jax_1 = this$0;
750
+ this.jax_1 = $this;
751
+ this.kax_1 = this$0;
752
752
  }
753
753
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).p2b = function (collector, $completion) {
754
754
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -760,17 +760,17 @@
760
760
  return this.p2b(collector, $completion);
761
761
  };
762
762
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
763
- this.tax_1 = $subscriber;
763
+ this.uax_1 = $subscriber;
764
764
  CoroutineImpl.call(this, resultContinuation);
765
765
  }
766
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).vax = function (it, $completion) {
767
- var tmp = this.wax(it, $completion);
766
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).wax = function (it, $completion) {
767
+ var tmp = this.xax(it, $completion);
768
768
  tmp.k9_1 = Unit_instance;
769
769
  tmp.l9_1 = null;
770
770
  return tmp.q9();
771
771
  };
772
772
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).ca = function (p1, $completion) {
773
- return this.vax((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
773
+ return this.wax((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
774
774
  };
775
775
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).q9 = function () {
776
776
  var suspendResult = this.k9_1;
@@ -779,7 +779,7 @@
779
779
  var tmp = this.i9_1;
780
780
  if (tmp === 0) {
781
781
  this.j9_1 = 1;
782
- this.tax_1(this.uax_1);
782
+ this.uax_1(this.vax_1);
783
783
  return Unit_instance;
784
784
  } else if (tmp === 1) {
785
785
  throw this.l9_1;
@@ -790,22 +790,22 @@
790
790
  }
791
791
  while (true);
792
792
  };
793
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).wax = function (it, completion) {
794
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.tax_1, completion);
795
- i.uax_1 = it;
793
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).xax = function (it, completion) {
794
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.uax_1, completion);
795
+ i.vax_1 = it;
796
796
  return i;
797
797
  };
798
798
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
799
799
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
800
800
  var l = function (it, $completion) {
801
- return i.vax(it, $completion);
801
+ return i.wax(it, $completion);
802
802
  };
803
803
  l.$arity = 1;
804
804
  return l;
805
805
  }
806
806
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
807
- this.fay_1 = $$this$unsafeFlow;
808
- this.gay_1 = $table;
807
+ this.gay_1 = $$this$unsafeFlow;
808
+ this.hay_1 = $table;
809
809
  CoroutineImpl.call(this, resultContinuation);
810
810
  }
811
811
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).x2k = function (value, $completion) {
@@ -825,10 +825,10 @@
825
825
  switch (tmp) {
826
826
  case 0:
827
827
  this.j9_1 = 2;
828
- var tmp0 = this.fay_1;
829
- var value = this.hay_1;
828
+ var tmp0 = this.gay_1;
829
+ var value = this.iay_1;
830
830
  this.i9_1 = 1;
831
- suspendResult = tmp0.o2b(new ActionsStateUpdate(this.gay_1.id, copyToArray(value)), this);
831
+ suspendResult = tmp0.o2b(new ActionsStateUpdate(this.hay_1.id, copyToArray(value)), this);
832
832
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
833
833
  return suspendResult;
834
834
  }
@@ -851,8 +851,8 @@
851
851
  while (true);
852
852
  };
853
853
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).y2k = function (value, completion) {
854
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.fay_1, this.gay_1, completion);
855
- i.hay_1 = value;
854
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.gay_1, this.hay_1, completion);
855
+ i.iay_1 = value;
856
856
  return i;
857
857
  };
858
858
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -865,8 +865,8 @@
865
865
  }
866
866
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
867
867
  CoroutineImpl.call(this, resultContinuation);
868
- this.qay_1 = _this__u8e3s4;
869
- this.ray_1 = collector;
868
+ this.ray_1 = _this__u8e3s4;
869
+ this.say_1 = collector;
870
870
  }
871
871
  protoOf($collectCOROUTINE$_0).q9 = function () {
872
872
  var suspendResult = this.k9_1;
@@ -876,10 +876,10 @@
876
876
  switch (tmp) {
877
877
  case 0:
878
878
  this.j9_1 = 2;
879
- var $this$unsafeFlow = this.ray_1;
879
+ var $this$unsafeFlow = this.say_1;
880
880
  this.i9_1 = 1;
881
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.qay_1.tay_1, null);
882
- suspendResult = this.qay_1.say_1.o2a(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
881
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.ray_1.uay_1, null);
882
+ suspendResult = this.ray_1.tay_1.o2a(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
883
883
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
884
884
  return suspendResult;
885
885
  }
@@ -902,8 +902,8 @@
902
902
  while (true);
903
903
  };
904
904
  function GameServer$observeTableStateUpdates$$inlined$flatMapLatest$2$2$1($this, $table) {
905
- this.say_1 = $this;
906
- this.tay_1 = $table;
905
+ this.tay_1 = $this;
906
+ this.uay_1 = $table;
907
907
  }
908
908
  protoOf(GameServer$observeTableStateUpdates$$inlined$flatMapLatest$2$2$1).p2b = function (collector, $completion) {
909
909
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -915,18 +915,18 @@
915
915
  return this.p2b(collector, $completion);
916
916
  };
917
917
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
918
- this.caz_1 = $table;
919
- this.daz_1 = this$0;
918
+ this.daz_1 = $table;
919
+ this.eaz_1 = this$0;
920
920
  CoroutineImpl.call(this, resultContinuation);
921
921
  }
922
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).faz = function ($this$flow, $completion) {
923
- var tmp = this.gaz($this$flow, $completion);
922
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).gaz = function ($this$flow, $completion) {
923
+ var tmp = this.haz($this$flow, $completion);
924
924
  tmp.k9_1 = Unit_instance;
925
925
  tmp.l9_1 = null;
926
926
  return tmp.q9();
927
927
  };
928
928
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).ca = function (p1, $completion) {
929
- return this.faz((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
929
+ return this.gaz((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
930
930
  };
931
931
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).q9 = function () {
932
932
  var suspendResult = this.k9_1;
@@ -937,7 +937,7 @@
937
937
  case 0:
938
938
  this.j9_1 = 3;
939
939
  this.i9_1 = 1;
940
- suspendResult = this.eaz_1.o2b(new TableStateUpdate(this.caz_1.id, this.caz_1), this);
940
+ suspendResult = this.faz_1.o2b(new TableStateUpdate(this.daz_1.id, this.daz_1), this);
941
941
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
942
942
  return suspendResult;
943
943
  }
@@ -945,8 +945,8 @@
945
945
  continue $sm;
946
946
  case 1:
947
947
  this.i9_1 = 2;
948
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.daz_1).i9o(), fromInt(_get_serverReduxConfig__rprcrm(this.daz_1).serverStateUpdateIntervalMillis));
949
- suspendResult = emitAll(this.eaz_1, new GameServer$observeTableStateUpdates$$inlined$flatMapLatest$2$2$1(this_0, this.caz_1), this);
948
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.eaz_1).i9o(), fromInt(_get_serverReduxConfig__rprcrm(this.eaz_1).serverStateUpdateIntervalMillis));
949
+ suspendResult = emitAll(this.faz_1, new GameServer$observeTableStateUpdates$$inlined$flatMapLatest$2$2$1(this_0, this.daz_1), this);
950
950
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
951
951
  return suspendResult;
952
952
  }
@@ -968,22 +968,22 @@
968
968
  }
969
969
  while (true);
970
970
  };
971
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).gaz = function ($this$flow, completion) {
972
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.caz_1, this.daz_1, completion);
973
- i.eaz_1 = $this$flow;
971
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).haz = function ($this$flow, completion) {
972
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.daz_1, this.eaz_1, completion);
973
+ i.faz_1 = $this$flow;
974
974
  return i;
975
975
  };
976
976
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
977
977
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
978
978
  var l = function ($this$flow, $completion) {
979
- return i.faz($this$flow, $completion);
979
+ return i.gaz($this$flow, $completion);
980
980
  };
981
981
  l.$arity = 1;
982
982
  return l;
983
983
  }
984
984
  function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
985
- this.paz_1 = $$this$unsafeFlow;
986
- this.qaz_1 = this$0;
985
+ this.qaz_1 = $$this$unsafeFlow;
986
+ this.raz_1 = this$0;
987
987
  CoroutineImpl.call(this, resultContinuation);
988
988
  }
989
989
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).x2k = function (value, $completion) {
@@ -1003,15 +1003,15 @@
1003
1003
  switch (tmp) {
1004
1004
  case 0:
1005
1005
  this.j9_1 = 5;
1006
- this.vaz_1 = this.paz_1;
1007
- this.uaz_1 = this.raz_1;
1006
+ this.waz_1 = this.qaz_1;
1007
+ this.vaz_1 = this.saz_1;
1008
1008
  this.i9_1 = 1;
1009
1009
  continue $sm;
1010
1010
  case 1:
1011
- this.saz_1 = this.vaz_1;
1012
- var it = this.uaz_1;
1011
+ this.taz_1 = this.waz_1;
1012
+ var it = this.vaz_1;
1013
1013
  var tmp_0;
1014
- if (get_isCreated(this.qaz_1.k6z())) {
1014
+ if (get_isCreated(this.raz_1.k6z())) {
1015
1015
  tmp_0 = it;
1016
1016
  } else {
1017
1017
  tmp_0 = null;
@@ -1023,15 +1023,15 @@
1023
1023
  var tmp_1 = this;
1024
1024
  continue $sm;
1025
1025
  } else {
1026
- this.taz_1 = tmp0_elvis_lhs;
1026
+ this.uaz_1 = tmp0_elvis_lhs;
1027
1027
  this.i9_1 = 2;
1028
1028
  continue $sm;
1029
1029
  }
1030
1030
 
1031
1031
  case 2:
1032
- var transformed = this.taz_1;
1032
+ var transformed = this.uaz_1;
1033
1033
  this.i9_1 = 3;
1034
- suspendResult = this.saz_1.o2b(transformed, this);
1034
+ suspendResult = this.taz_1.o2b(transformed, this);
1035
1035
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1036
1036
  return suspendResult;
1037
1037
  }
@@ -1062,8 +1062,8 @@
1062
1062
  while (true);
1063
1063
  };
1064
1064
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).y2k = function (value, completion) {
1065
- var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.paz_1, this.qaz_1, completion);
1066
- i.raz_1 = value;
1065
+ var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.qaz_1, this.raz_1, completion);
1066
+ i.saz_1 = value;
1067
1067
  return i;
1068
1068
  };
1069
1069
  function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -1076,8 +1076,8 @@
1076
1076
  }
1077
1077
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
1078
1078
  CoroutineImpl.call(this, resultContinuation);
1079
- this.eb0_1 = _this__u8e3s4;
1080
- this.fb0_1 = collector;
1079
+ this.fb0_1 = _this__u8e3s4;
1080
+ this.gb0_1 = collector;
1081
1081
  }
1082
1082
  protoOf($collectCOROUTINE$_1).q9 = function () {
1083
1083
  var suspendResult = this.k9_1;
@@ -1087,10 +1087,10 @@
1087
1087
  switch (tmp) {
1088
1088
  case 0:
1089
1089
  this.j9_1 = 2;
1090
- var $this$unsafeFlow = this.fb0_1;
1090
+ var $this$unsafeFlow = this.gb0_1;
1091
1091
  this.i9_1 = 1;
1092
- var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.eb0_1.hb0_1, null);
1093
- suspendResult = this.eb0_1.gb0_1.o2a(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1092
+ var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.fb0_1.ib0_1, null);
1093
+ suspendResult = this.fb0_1.hb0_1.o2a(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1094
1094
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1095
1095
  return suspendResult;
1096
1096
  }
@@ -1113,7 +1113,7 @@
1113
1113
  while (true);
1114
1114
  };
1115
1115
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
1116
- this.qb0_1 = $$this$unsafeFlow;
1116
+ this.rb0_1 = $$this$unsafeFlow;
1117
1117
  CoroutineImpl.call(this, resultContinuation);
1118
1118
  }
1119
1119
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x2k = function (value, $completion) {
@@ -1133,27 +1133,27 @@
1133
1133
  switch (tmp) {
1134
1134
  case 0:
1135
1135
  this.j9_1 = 5;
1136
- this.vb0_1 = this.qb0_1;
1137
- this.ub0_1 = this.rb0_1;
1136
+ this.wb0_1 = this.rb0_1;
1137
+ this.vb0_1 = this.sb0_1;
1138
1138
  this.i9_1 = 1;
1139
1139
  continue $sm;
1140
1140
  case 1:
1141
- this.sb0_1 = this.vb0_1;
1142
- var tmp0_elvis_lhs = this.ub0_1.tableOrNull;
1141
+ this.tb0_1 = this.wb0_1;
1142
+ var tmp0_elvis_lhs = this.vb0_1.tableOrNull;
1143
1143
  if (tmp0_elvis_lhs == null) {
1144
1144
  this.i9_1 = 4;
1145
1145
  var tmp_0 = this;
1146
1146
  continue $sm;
1147
1147
  } else {
1148
- this.tb0_1 = tmp0_elvis_lhs;
1148
+ this.ub0_1 = tmp0_elvis_lhs;
1149
1149
  this.i9_1 = 2;
1150
1150
  continue $sm;
1151
1151
  }
1152
1152
 
1153
1153
  case 2:
1154
- var transformed = this.tb0_1;
1154
+ var transformed = this.ub0_1;
1155
1155
  this.i9_1 = 3;
1156
- suspendResult = this.sb0_1.o2b(transformed, this);
1156
+ suspendResult = this.tb0_1.o2b(transformed, this);
1157
1157
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1158
1158
  return suspendResult;
1159
1159
  }
@@ -1184,8 +1184,8 @@
1184
1184
  while (true);
1185
1185
  };
1186
1186
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).y2k = function (value, completion) {
1187
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.qb0_1, completion);
1188
- i.rb0_1 = value;
1187
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.rb0_1, completion);
1188
+ i.sb0_1 = value;
1189
1189
  return i;
1190
1190
  };
1191
1191
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -1198,8 +1198,8 @@
1198
1198
  }
1199
1199
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1200
1200
  CoroutineImpl.call(this, resultContinuation);
1201
- this.eb1_1 = _this__u8e3s4;
1202
- this.fb1_1 = collector;
1201
+ this.fb1_1 = _this__u8e3s4;
1202
+ this.gb1_1 = collector;
1203
1203
  }
1204
1204
  protoOf($collectCOROUTINE$_2).q9 = function () {
1205
1205
  var suspendResult = this.k9_1;
@@ -1209,10 +1209,10 @@
1209
1209
  switch (tmp) {
1210
1210
  case 0:
1211
1211
  this.j9_1 = 2;
1212
- var $this$unsafeFlow = this.fb1_1;
1212
+ var $this$unsafeFlow = this.gb1_1;
1213
1213
  this.i9_1 = 1;
1214
1214
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
1215
- suspendResult = this.eb1_1.gb1_1.o2a(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1215
+ suspendResult = this.fb1_1.hb1_1.o2a(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1216
1216
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1217
1217
  return suspendResult;
1218
1218
  }
@@ -1235,7 +1235,7 @@
1235
1235
  while (true);
1236
1236
  };
1237
1237
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1238
- this.pb1_1 = $$this$unsafeFlow;
1238
+ this.qb1_1 = $$this$unsafeFlow;
1239
1239
  CoroutineImpl.call(this, resultContinuation);
1240
1240
  }
1241
1241
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).x2k = function (value, $completion) {
@@ -1255,8 +1255,8 @@
1255
1255
  switch (tmp) {
1256
1256
  case 0:
1257
1257
  this.j9_1 = 2;
1258
- var tmp0 = this.pb1_1;
1259
- var value = this.qb1_1;
1258
+ var tmp0 = this.qb1_1;
1259
+ var value = this.rb1_1;
1260
1260
  this.i9_1 = 1;
1261
1261
  suspendResult = tmp0.o2b(to(value.gameInfo.roundNumberTotal, value), this);
1262
1262
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1281,8 +1281,8 @@
1281
1281
  while (true);
1282
1282
  };
1283
1283
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).y2k = function (value, completion) {
1284
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.pb1_1, completion);
1285
- i.qb1_1 = value;
1284
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.qb1_1, completion);
1285
+ i.rb1_1 = value;
1286
1286
  return i;
1287
1287
  };
1288
1288
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1295,8 +1295,8 @@
1295
1295
  }
1296
1296
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1297
1297
  CoroutineImpl.call(this, resultContinuation);
1298
- this.zb1_1 = _this__u8e3s4;
1299
- this.ab2_1 = collector;
1298
+ this.ab2_1 = _this__u8e3s4;
1299
+ this.bb2_1 = collector;
1300
1300
  }
1301
1301
  protoOf($collectCOROUTINE$_3).q9 = function () {
1302
1302
  var suspendResult = this.k9_1;
@@ -1306,10 +1306,10 @@
1306
1306
  switch (tmp) {
1307
1307
  case 0:
1308
1308
  this.j9_1 = 2;
1309
- var $this$unsafeFlow = this.ab2_1;
1309
+ var $this$unsafeFlow = this.bb2_1;
1310
1310
  this.i9_1 = 1;
1311
1311
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1312
- suspendResult = this.zb1_1.bb2_1.o2a(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1312
+ suspendResult = this.ab2_1.cb2_1.o2a(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1313
1313
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1314
1314
  return suspendResult;
1315
1315
  }
@@ -1332,7 +1332,7 @@
1332
1332
  while (true);
1333
1333
  };
1334
1334
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1335
- this.kb2_1 = $$this$unsafeFlow;
1335
+ this.lb2_1 = $$this$unsafeFlow;
1336
1336
  CoroutineImpl.call(this, resultContinuation);
1337
1337
  }
1338
1338
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).x2k = function (value, $completion) {
@@ -1352,8 +1352,8 @@
1352
1352
  switch (tmp) {
1353
1353
  case 0:
1354
1354
  this.j9_1 = 2;
1355
- var tmp0 = this.kb2_1;
1356
- var value = this.lb2_1;
1355
+ var tmp0 = this.lb2_1;
1356
+ var value = this.mb2_1;
1357
1357
  this.i9_1 = 1;
1358
1358
  suspendResult = tmp0.o2b(value.second, this);
1359
1359
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1378,8 +1378,8 @@
1378
1378
  while (true);
1379
1379
  };
1380
1380
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).y2k = function (value, completion) {
1381
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.kb2_1, completion);
1382
- i.lb2_1 = value;
1381
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.lb2_1, completion);
1382
+ i.mb2_1 = value;
1383
1383
  return i;
1384
1384
  };
1385
1385
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1392,8 +1392,8 @@
1392
1392
  }
1393
1393
  function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
1394
1394
  CoroutineImpl.call(this, resultContinuation);
1395
- this.ub2_1 = _this__u8e3s4;
1396
- this.vb2_1 = collector;
1395
+ this.vb2_1 = _this__u8e3s4;
1396
+ this.wb2_1 = collector;
1397
1397
  }
1398
1398
  protoOf($collectCOROUTINE$_4).q9 = function () {
1399
1399
  var suspendResult = this.k9_1;
@@ -1403,10 +1403,10 @@
1403
1403
  switch (tmp) {
1404
1404
  case 0:
1405
1405
  this.j9_1 = 2;
1406
- var $this$unsafeFlow = this.vb2_1;
1406
+ var $this$unsafeFlow = this.wb2_1;
1407
1407
  this.i9_1 = 1;
1408
1408
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1409
- suspendResult = this.ub2_1.wb2_1.o2a(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1409
+ suspendResult = this.vb2_1.xb2_1.o2a(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1410
1410
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1411
1411
  return suspendResult;
1412
1412
  }
@@ -1429,17 +1429,17 @@
1429
1429
  while (true);
1430
1430
  };
1431
1431
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1432
- this.fb3_1 = $subscriber;
1432
+ this.gb3_1 = $subscriber;
1433
1433
  CoroutineImpl.call(this, resultContinuation);
1434
1434
  }
1435
- protoOf(GameServer$subscribeWith$slambda$slambda).hb3 = function (it, $completion) {
1436
- var tmp = this.ib3(it, $completion);
1435
+ protoOf(GameServer$subscribeWith$slambda$slambda).ib3 = function (it, $completion) {
1436
+ var tmp = this.jb3(it, $completion);
1437
1437
  tmp.k9_1 = Unit_instance;
1438
1438
  tmp.l9_1 = null;
1439
1439
  return tmp.q9();
1440
1440
  };
1441
1441
  protoOf(GameServer$subscribeWith$slambda$slambda).ca = function (p1, $completion) {
1442
- return this.hb3(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1442
+ return this.ib3(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1443
1443
  };
1444
1444
  protoOf(GameServer$subscribeWith$slambda$slambda).q9 = function () {
1445
1445
  var suspendResult = this.k9_1;
@@ -1448,7 +1448,7 @@
1448
1448
  var tmp = this.i9_1;
1449
1449
  if (tmp === 0) {
1450
1450
  this.j9_1 = 1;
1451
- this.fb3_1(this.gb3_1);
1451
+ this.gb3_1(this.hb3_1);
1452
1452
  return Unit_instance;
1453
1453
  } else if (tmp === 1) {
1454
1454
  throw this.l9_1;
@@ -1459,98 +1459,98 @@
1459
1459
  }
1460
1460
  while (true);
1461
1461
  };
1462
- protoOf(GameServer$subscribeWith$slambda$slambda).ib3 = function (it, completion) {
1463
- var i = new GameServer$subscribeWith$slambda$slambda(this.fb3_1, completion);
1464
- i.gb3_1 = it;
1462
+ protoOf(GameServer$subscribeWith$slambda$slambda).jb3 = function (it, completion) {
1463
+ var i = new GameServer$subscribeWith$slambda$slambda(this.gb3_1, completion);
1464
+ i.hb3_1 = it;
1465
1465
  return i;
1466
1466
  };
1467
1467
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1468
1468
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1469
1469
  var l = function (it, $completion) {
1470
- return i.hb3(it, $completion);
1470
+ return i.ib3(it, $completion);
1471
1471
  };
1472
1472
  l.$arity = 1;
1473
1473
  return l;
1474
1474
  }
1475
1475
  function _get_toClientEventsObserver__6rp51y($this) {
1476
- var tmp0 = $this.nb3_1;
1476
+ var tmp0 = $this.ob3_1;
1477
1477
  var tmp = KProperty1;
1478
1478
  // Inline function 'kotlin.getValue' call
1479
1479
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1480
1480
  return tmp0.o1();
1481
1481
  }
1482
1482
  function _get_fromClientEventsObserver__a7vzd3($this) {
1483
- var tmp0 = $this.ob3_1;
1483
+ var tmp0 = $this.pb3_1;
1484
1484
  var tmp = KProperty1;
1485
1485
  // Inline function 'kotlin.getValue' call
1486
1486
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1487
1487
  return tmp0.o1();
1488
1488
  }
1489
1489
  function _get_playerConnectionInteractor__si6cxf($this) {
1490
- var tmp0 = $this.pb3_1;
1490
+ var tmp0 = $this.qb3_1;
1491
1491
  var tmp = KProperty1;
1492
1492
  // Inline function 'kotlin.getValue' call
1493
1493
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1494
1494
  return tmp0.o1();
1495
1495
  }
1496
1496
  function _get_teamsLogicProvider__u10pm6($this) {
1497
- var tmp0 = $this.qb3_1;
1497
+ var tmp0 = $this.rb3_1;
1498
1498
  var tmp = KProperty1;
1499
1499
  // Inline function 'kotlin.getValue' call
1500
1500
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1501
1501
  return tmp0.o1();
1502
1502
  }
1503
1503
  function _get_userRatingInteractor__a09mdy($this) {
1504
- var tmp0 = $this.rb3_1;
1504
+ var tmp0 = $this.sb3_1;
1505
1505
  var tmp = KProperty1;
1506
1506
  // Inline function 'kotlin.getValue' call
1507
1507
  getPropertyCallableRef('userRatingInteractor', 1, tmp, GameServer$_get_userRatingInteractor_$ref_8uo6aw_0(), null);
1508
1508
  return tmp0.o1();
1509
1509
  }
1510
1510
  function _get_random__h29cgo($this) {
1511
- var tmp0 = $this.sb3_1;
1511
+ var tmp0 = $this.tb3_1;
1512
1512
  var tmp = KProperty1;
1513
1513
  // Inline function 'kotlin.getValue' call
1514
1514
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1515
1515
  return tmp0.o1();
1516
1516
  }
1517
1517
  function _get_idsProvider__fnfajc($this) {
1518
- var tmp0 = $this.tb3_1;
1518
+ var tmp0 = $this.ub3_1;
1519
1519
  var tmp = KProperty1;
1520
1520
  // Inline function 'kotlin.getValue' call
1521
1521
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1522
1522
  return tmp0.o1();
1523
1523
  }
1524
1524
  function _get_serverReduxConfig__rprcrm($this) {
1525
- var tmp0 = $this.ub3_1;
1525
+ var tmp0 = $this.vb3_1;
1526
1526
  var tmp = KProperty1;
1527
1527
  // Inline function 'kotlin.getValue' call
1528
1528
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1529
1529
  return tmp0.o1();
1530
1530
  }
1531
1531
  function _get_encoderDecoderProvider__qqgrji($this) {
1532
- var tmp0 = $this.vb3_1;
1532
+ var tmp0 = $this.wb3_1;
1533
1533
  var tmp = KProperty1;
1534
1534
  // Inline function 'kotlin.getValue' call
1535
1535
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
1536
1536
  return tmp0.o1();
1537
1537
  }
1538
1538
  function _get_engineLogicConfig__l11qpf($this) {
1539
- var tmp0 = $this.wb3_1;
1539
+ var tmp0 = $this.xb3_1;
1540
1540
  var tmp = KProperty1;
1541
1541
  // Inline function 'kotlin.getValue' call
1542
1542
  getPropertyCallableRef('engineLogicConfig', 1, tmp, GameServer$_get_engineLogicConfig_$ref_nlkv2l_0(), null);
1543
1543
  return tmp0.o1();
1544
1544
  }
1545
1545
  function _get_leaguesConfig__hvzxf9($this) {
1546
- var tmp0 = $this.xb3_1;
1546
+ var tmp0 = $this.yb3_1;
1547
1547
  var tmp = KProperty1;
1548
1548
  // Inline function 'kotlin.getValue' call
1549
1549
  getPropertyCallableRef('leaguesConfig', 1, tmp, GameServer$_get_leaguesConfig_$ref_fi951n_0(), null);
1550
1550
  return tmp0.o1();
1551
1551
  }
1552
1552
  function _get_botChatInteractor__17f3on($this) {
1553
- var tmp0 = $this.yb3_1;
1553
+ var tmp0 = $this.zb3_1;
1554
1554
  var tmp = KProperty1;
1555
1555
  // Inline function 'kotlin.getValue' call
1556
1556
  getPropertyCallableRef('botChatInteractor', 1, tmp, GameServer$_get_botChatInteractor_$ref_zf10ih_0(), null);
@@ -1683,20 +1683,20 @@
1683
1683
  return _get_teamsLogicProvider__u10pm6($this).d9o(updatedTeams);
1684
1684
  }
1685
1685
  function Companion() {
1686
- this.ab4_1 = 'GameEngine_API';
1686
+ this.bb4_1 = 'GameEngine_API';
1687
1687
  }
1688
1688
  var Companion_instance_10;
1689
1689
  function Companion_getInstance_0() {
1690
1690
  return Companion_instance_10;
1691
1691
  }
1692
1692
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1693
- this.bb4_1 = function_0;
1693
+ this.cb4_1 = function_0;
1694
1694
  }
1695
1695
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).o2b = function (value, $completion) {
1696
- return this.bb4_1(value, $completion);
1696
+ return this.cb4_1(value, $completion);
1697
1697
  };
1698
1698
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).s3 = function () {
1699
- return this.bb4_1;
1699
+ return this.cb4_1;
1700
1700
  };
1701
1701
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1702
1702
  var tmp;
@@ -1717,13 +1717,13 @@
1717
1717
  return hashCode(this.s3());
1718
1718
  };
1719
1719
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1720
- this.cb4_1 = function_0;
1720
+ this.db4_1 = function_0;
1721
1721
  }
1722
1722
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).o2b = function (value, $completion) {
1723
- return this.cb4_1(value, $completion);
1723
+ return this.db4_1(value, $completion);
1724
1724
  };
1725
1725
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).s3 = function () {
1726
- return this.cb4_1;
1726
+ return this.db4_1;
1727
1727
  };
1728
1728
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1729
1729
  var tmp;
@@ -1744,13 +1744,13 @@
1744
1744
  return hashCode(this.s3());
1745
1745
  };
1746
1746
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1747
- this.db4_1 = function_0;
1747
+ this.eb4_1 = function_0;
1748
1748
  }
1749
1749
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).o2b = function (value, $completion) {
1750
- return this.db4_1(value, $completion);
1750
+ return this.eb4_1(value, $completion);
1751
1751
  };
1752
1752
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).s3 = function () {
1753
- return this.db4_1;
1753
+ return this.eb4_1;
1754
1754
  };
1755
1755
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1756
1756
  var tmp;
@@ -1771,13 +1771,13 @@
1771
1771
  return hashCode(this.s3());
1772
1772
  };
1773
1773
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1774
- this.eb4_1 = function_0;
1774
+ this.fb4_1 = function_0;
1775
1775
  }
1776
1776
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).o2b = function (value, $completion) {
1777
- return this.eb4_1(value, $completion);
1777
+ return this.fb4_1(value, $completion);
1778
1778
  };
1779
1779
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).s3 = function () {
1780
- return this.eb4_1;
1780
+ return this.fb4_1;
1781
1781
  };
1782
1782
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1783
1783
  var tmp;
@@ -1798,13 +1798,13 @@
1798
1798
  return hashCode(this.s3());
1799
1799
  };
1800
1800
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1801
- this.fb4_1 = function_0;
1801
+ this.gb4_1 = function_0;
1802
1802
  }
1803
1803
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).o2b = function (value, $completion) {
1804
- return this.fb4_1(value, $completion);
1804
+ return this.gb4_1(value, $completion);
1805
1805
  };
1806
1806
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).s3 = function () {
1807
- return this.fb4_1;
1807
+ return this.gb4_1;
1808
1808
  };
1809
1809
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1810
1810
  var tmp;
@@ -1825,13 +1825,13 @@
1825
1825
  return hashCode(this.s3());
1826
1826
  };
1827
1827
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1828
- this.gb4_1 = function_0;
1828
+ this.hb4_1 = function_0;
1829
1829
  }
1830
1830
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).o2b = function (value, $completion) {
1831
- return this.gb4_1(value, $completion);
1831
+ return this.hb4_1(value, $completion);
1832
1832
  };
1833
1833
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).s3 = function () {
1834
- return this.gb4_1;
1834
+ return this.hb4_1;
1835
1835
  };
1836
1836
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1837
1837
  var tmp;
@@ -1972,8 +1972,8 @@
1972
1972
  };
1973
1973
  }
1974
1974
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1975
- this.pb4_1 = this$0;
1976
- this.qb4_1 = $subscriber;
1975
+ this.qb4_1 = this$0;
1976
+ this.rb4_1 = $subscriber;
1977
1977
  CoroutineImpl.call(this, resultContinuation);
1978
1978
  }
1979
1979
  protoOf(GameServer$subscribeToClientAction$slambda).c2g = function ($this$launchDefault, $completion) {
@@ -1994,8 +1994,8 @@
1994
1994
  case 0:
1995
1995
  this.j9_1 = 2;
1996
1996
  this.i9_1 = 1;
1997
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.pb4_1).sb4();
1998
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.qb4_1, null);
1997
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.qb4_1).tb4();
1998
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.rb4_1, null);
1999
1999
  suspendResult = tmp_0.o2a(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
2000
2000
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2001
2001
  return suspendResult;
@@ -2019,8 +2019,8 @@
2019
2019
  while (true);
2020
2020
  };
2021
2021
  protoOf(GameServer$subscribeToClientAction$slambda).d2g = function ($this$launchDefault, completion) {
2022
- var i = new GameServer$subscribeToClientAction$slambda(this.pb4_1, this.qb4_1, completion);
2023
- i.rb4_1 = $this$launchDefault;
2022
+ var i = new GameServer$subscribeToClientAction$slambda(this.qb4_1, this.rb4_1, completion);
2023
+ i.sb4_1 = $this$launchDefault;
2024
2024
  return i;
2025
2025
  };
2026
2026
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2032,8 +2032,8 @@
2032
2032
  return l;
2033
2033
  }
2034
2034
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
2035
- this.bb5_1 = this$0;
2036
- this.cb5_1 = $subscriber;
2035
+ this.cb5_1 = this$0;
2036
+ this.db5_1 = $subscriber;
2037
2037
  CoroutineImpl.call(this, resultContinuation);
2038
2038
  }
2039
2039
  protoOf(GameServer$subscribeServerStateUpdate$slambda).c2g = function ($this$launchDefault, $completion) {
@@ -2054,8 +2054,8 @@
2054
2054
  case 0:
2055
2055
  this.j9_1 = 2;
2056
2056
  this.i9_1 = 1;
2057
- var tmp_0 = observeTableStateUpdates(this.bb5_1);
2058
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.cb5_1, null);
2057
+ var tmp_0 = observeTableStateUpdates(this.cb5_1);
2058
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.db5_1, null);
2059
2059
  suspendResult = tmp_0.o2a(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
2060
2060
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2061
2061
  return suspendResult;
@@ -2079,8 +2079,8 @@
2079
2079
  while (true);
2080
2080
  };
2081
2081
  protoOf(GameServer$subscribeServerStateUpdate$slambda).d2g = function ($this$launchDefault, completion) {
2082
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.bb5_1, this.cb5_1, completion);
2083
- i.db5_1 = $this$launchDefault;
2082
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.cb5_1, this.db5_1, completion);
2083
+ i.eb5_1 = $this$launchDefault;
2084
2084
  return i;
2085
2085
  };
2086
2086
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2092,8 +2092,8 @@
2092
2092
  return l;
2093
2093
  }
2094
2094
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
2095
- this.mb5_1 = this$0;
2096
- this.nb5_1 = $subscriber;
2095
+ this.nb5_1 = this$0;
2096
+ this.ob5_1 = $subscriber;
2097
2097
  CoroutineImpl.call(this, resultContinuation);
2098
2098
  }
2099
2099
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2g = function ($this$launchDefault, $completion) {
@@ -2114,9 +2114,9 @@
2114
2114
  case 0:
2115
2115
  this.j9_1 = 2;
2116
2116
  this.i9_1 = 1;
2117
- var this_0 = observeTableStateUpdates(this.mb5_1);
2118
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.mb5_1);
2119
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.nb5_1, null);
2117
+ var this_0 = observeTableStateUpdates(this.nb5_1);
2118
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.nb5_1);
2119
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.ob5_1, null);
2120
2120
  suspendResult = tmp_0.o2a(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
2121
2121
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2122
2122
  return suspendResult;
@@ -2140,8 +2140,8 @@
2140
2140
  while (true);
2141
2141
  };
2142
2142
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).d2g = function ($this$launchDefault, completion) {
2143
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.mb5_1, this.nb5_1, completion);
2144
- i.ob5_1 = $this$launchDefault;
2143
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.nb5_1, this.ob5_1, completion);
2144
+ i.pb5_1 = $this$launchDefault;
2145
2145
  return i;
2146
2146
  };
2147
2147
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2153,8 +2153,8 @@
2153
2153
  return l;
2154
2154
  }
2155
2155
  function GameServer$getServerTableState$slambda(this$0, $callback, resultContinuation) {
2156
- this.xb5_1 = this$0;
2157
- this.yb5_1 = $callback;
2156
+ this.yb5_1 = this$0;
2157
+ this.zb5_1 = $callback;
2158
2158
  CoroutineImpl.call(this, resultContinuation);
2159
2159
  }
2160
2160
  protoOf(GameServer$getServerTableState$slambda).c2g = function ($this$launchDefault, $completion) {
@@ -2173,11 +2173,11 @@
2173
2173
  var tmp = this.i9_1;
2174
2174
  if (tmp === 0) {
2175
2175
  this.j9_1 = 1;
2176
- if (!this.xb5_1.isTableExists) {
2176
+ if (!this.yb5_1.isTableExists) {
2177
2177
  return Unit_instance;
2178
2178
  }
2179
- var dto = mapToDto_3(new TableStateUpdate(this.xb5_1.table.id, this.xb5_1.table), _get_encoderDecoderProvider__qqgrji(this.xb5_1));
2180
- this.yb5_1(dto);
2179
+ var dto = mapToDto_3(new TableStateUpdate(this.yb5_1.table.id, this.yb5_1.table), _get_encoderDecoderProvider__qqgrji(this.yb5_1));
2180
+ this.zb5_1(dto);
2181
2181
  return Unit_instance;
2182
2182
  } else if (tmp === 1) {
2183
2183
  throw this.l9_1;
@@ -2189,8 +2189,8 @@
2189
2189
  while (true);
2190
2190
  };
2191
2191
  protoOf(GameServer$getServerTableState$slambda).d2g = function ($this$launchDefault, completion) {
2192
- var i = new GameServer$getServerTableState$slambda(this.xb5_1, this.yb5_1, completion);
2193
- i.zb5_1 = $this$launchDefault;
2192
+ var i = new GameServer$getServerTableState$slambda(this.yb5_1, this.zb5_1, completion);
2193
+ i.ab6_1 = $this$launchDefault;
2194
2194
  return i;
2195
2195
  };
2196
2196
  function GameServer$getServerTableState$slambda_0(this$0, $callback, resultContinuation) {
@@ -2202,18 +2202,18 @@
2202
2202
  return l;
2203
2203
  }
2204
2204
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
2205
- this.ib6_1 = this$0;
2205
+ this.jb6_1 = this$0;
2206
2206
  CoroutineImpl.call(this, resultContinuation);
2207
2207
  }
2208
- protoOf(GameServer$observeTableStateUpdates$slambda).lb6 = function ($this$transformLatest, it, $completion) {
2209
- var tmp = this.mb6($this$transformLatest, it, $completion);
2208
+ protoOf(GameServer$observeTableStateUpdates$slambda).mb6 = function ($this$transformLatest, it, $completion) {
2209
+ var tmp = this.nb6($this$transformLatest, it, $completion);
2210
2210
  tmp.k9_1 = Unit_instance;
2211
2211
  tmp.l9_1 = null;
2212
2212
  return tmp.q9();
2213
2213
  };
2214
2214
  protoOf(GameServer$observeTableStateUpdates$slambda).da = function (p1, p2, $completion) {
2215
2215
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2216
- return this.lb6(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2216
+ return this.mb6(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2217
2217
  };
2218
2218
  protoOf(GameServer$observeTableStateUpdates$slambda).q9 = function () {
2219
2219
  var suspendResult = this.k9_1;
@@ -2224,8 +2224,8 @@
2224
2224
  case 0:
2225
2225
  this.j9_1 = 2;
2226
2226
  this.i9_1 = 1;
2227
- var table = this.kb6_1;
2228
- suspendResult = emitAll(this.jb6_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.ib6_1, null)), this);
2227
+ var table = this.lb6_1;
2228
+ suspendResult = emitAll(this.kb6_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.jb6_1, null)), this);
2229
2229
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2230
2230
  return suspendResult;
2231
2231
  }
@@ -2247,23 +2247,23 @@
2247
2247
  }
2248
2248
  while (true);
2249
2249
  };
2250
- protoOf(GameServer$observeTableStateUpdates$slambda).mb6 = function ($this$transformLatest, it, completion) {
2251
- var i = new GameServer$observeTableStateUpdates$slambda(this.ib6_1, completion);
2252
- i.jb6_1 = $this$transformLatest;
2253
- i.kb6_1 = it;
2250
+ protoOf(GameServer$observeTableStateUpdates$slambda).nb6 = function ($this$transformLatest, it, completion) {
2251
+ var i = new GameServer$observeTableStateUpdates$slambda(this.jb6_1, completion);
2252
+ i.kb6_1 = $this$transformLatest;
2253
+ i.lb6_1 = it;
2254
2254
  return i;
2255
2255
  };
2256
2256
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
2257
2257
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
2258
2258
  var l = function ($this$transformLatest, it, $completion) {
2259
- return i.lb6($this$transformLatest, it, $completion);
2259
+ return i.mb6($this$transformLatest, it, $completion);
2260
2260
  };
2261
2261
  l.$arity = 2;
2262
2262
  return l;
2263
2263
  }
2264
2264
  function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
2265
- this.gb0_1 = $this;
2266
- this.hb0_1 = this$0;
2265
+ this.hb0_1 = $this;
2266
+ this.ib0_1 = this$0;
2267
2267
  }
2268
2268
  protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).p2b = function (collector, $completion) {
2269
2269
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -2275,7 +2275,7 @@
2275
2275
  return this.p2b(collector, $completion);
2276
2276
  };
2277
2277
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
2278
- this.gb1_1 = $this;
2278
+ this.hb1_1 = $this;
2279
2279
  }
2280
2280
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).p2b = function (collector, $completion) {
2281
2281
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -2287,7 +2287,7 @@
2287
2287
  return this.p2b(collector, $completion);
2288
2288
  };
2289
2289
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
2290
- this.bb2_1 = $this;
2290
+ this.cb2_1 = $this;
2291
2291
  }
2292
2292
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).p2b = function (collector, $completion) {
2293
2293
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -2302,7 +2302,7 @@
2302
2302
  return old.first === new_0.first;
2303
2303
  }
2304
2304
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
2305
- this.wb2_1 = $this;
2305
+ this.xb2_1 = $this;
2306
2306
  }
2307
2307
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).p2b = function (collector, $completion) {
2308
2308
  var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
@@ -2314,8 +2314,8 @@
2314
2314
  return this.p2b(collector, $completion);
2315
2315
  };
2316
2316
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
2317
- this.vb6_1 = this$0;
2318
- this.wb6_1 = $subscriber;
2317
+ this.wb6_1 = this$0;
2318
+ this.xb6_1 = $subscriber;
2319
2319
  CoroutineImpl.call(this, resultContinuation);
2320
2320
  }
2321
2321
  protoOf(GameServer$subscribeWith$slambda).c2g = function ($this$launchDefault, $completion) {
@@ -2336,8 +2336,8 @@
2336
2336
  case 0:
2337
2337
  this.j9_1 = 2;
2338
2338
  this.i9_1 = 1;
2339
- var tmp_0 = distinctUntilChanged(this.vb6_1.j7k());
2340
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.wb6_1, null);
2339
+ var tmp_0 = distinctUntilChanged(this.wb6_1.j7k());
2340
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.xb6_1, null);
2341
2341
  suspendResult = tmp_0.o2a(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2342
2342
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2343
2343
  return suspendResult;
@@ -2361,8 +2361,8 @@
2361
2361
  while (true);
2362
2362
  };
2363
2363
  protoOf(GameServer$subscribeWith$slambda).d2g = function ($this$launchDefault, completion) {
2364
- var i = new GameServer$subscribeWith$slambda(this.vb6_1, this.wb6_1, completion);
2365
- i.xb6_1 = $this$launchDefault;
2364
+ var i = new GameServer$subscribeWith$slambda(this.wb6_1, this.xb6_1, completion);
2365
+ i.yb6_1 = $this$launchDefault;
2366
2366
  return i;
2367
2367
  };
2368
2368
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2374,18 +2374,18 @@
2374
2374
  return l;
2375
2375
  }
2376
2376
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
2377
- this.gb7_1 = $action;
2377
+ this.hb7_1 = $action;
2378
2378
  CoroutineImpl.call(this, resultContinuation);
2379
2379
  }
2380
- protoOf(GameServer$fromClientEvent$slambda).jb7 = function ($this$dispatchAsync, store, $completion) {
2381
- var tmp = this.kb7($this$dispatchAsync, store, $completion);
2380
+ protoOf(GameServer$fromClientEvent$slambda).kb7 = function ($this$dispatchAsync, store, $completion) {
2381
+ var tmp = this.lb7($this$dispatchAsync, store, $completion);
2382
2382
  tmp.k9_1 = Unit_instance;
2383
2383
  tmp.l9_1 = null;
2384
2384
  return tmp.q9();
2385
2385
  };
2386
2386
  protoOf(GameServer$fromClientEvent$slambda).da = function (p1, p2, $completion) {
2387
2387
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2388
- return this.jb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2388
+ return this.kb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2389
2389
  };
2390
2390
  protoOf(GameServer$fromClientEvent$slambda).q9 = function () {
2391
2391
  var suspendResult = this.k9_1;
@@ -2394,11 +2394,11 @@
2394
2394
  var tmp = this.i9_1;
2395
2395
  if (tmp === 0) {
2396
2396
  this.j9_1 = 1;
2397
- if (this.gb7_1 instanceof PlayerReadyFromClientAction)
2398
- if (!get_isCreated(this.ib7_1.state)) {
2397
+ if (this.hb7_1 instanceof PlayerReadyFromClientAction)
2398
+ if (!get_isCreated(this.jb7_1.state)) {
2399
2399
  return Unit_instance;
2400
2400
  }
2401
- this.ib7_1.dispatch(this.gb7_1);
2401
+ this.jb7_1.dispatch(this.hb7_1);
2402
2402
  return Unit_instance;
2403
2403
  } else if (tmp === 1) {
2404
2404
  throw this.l9_1;
@@ -2409,34 +2409,34 @@
2409
2409
  }
2410
2410
  while (true);
2411
2411
  };
2412
- protoOf(GameServer$fromClientEvent$slambda).kb7 = function ($this$dispatchAsync, store, completion) {
2413
- var i = new GameServer$fromClientEvent$slambda(this.gb7_1, completion);
2414
- i.hb7_1 = $this$dispatchAsync;
2415
- i.ib7_1 = store;
2412
+ protoOf(GameServer$fromClientEvent$slambda).lb7 = function ($this$dispatchAsync, store, completion) {
2413
+ var i = new GameServer$fromClientEvent$slambda(this.hb7_1, completion);
2414
+ i.ib7_1 = $this$dispatchAsync;
2415
+ i.jb7_1 = store;
2416
2416
  return i;
2417
2417
  };
2418
2418
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2419
2419
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2420
2420
  var l = function ($this$dispatchAsync, store, $completion) {
2421
- return i.jb7($this$dispatchAsync, store, $completion);
2421
+ return i.kb7($this$dispatchAsync, store, $completion);
2422
2422
  };
2423
2423
  l.$arity = 2;
2424
2424
  return l;
2425
2425
  }
2426
2426
  function GameServer$playerLostConnection$slambda($playerId, $roomId, resultContinuation) {
2427
- this.tb7_1 = $playerId;
2428
- this.ub7_1 = $roomId;
2427
+ this.ub7_1 = $playerId;
2428
+ this.vb7_1 = $roomId;
2429
2429
  CoroutineImpl.call(this, resultContinuation);
2430
2430
  }
2431
- protoOf(GameServer$playerLostConnection$slambda).jb7 = function ($this$dispatchAsync, store, $completion) {
2432
- var tmp = this.kb7($this$dispatchAsync, store, $completion);
2431
+ protoOf(GameServer$playerLostConnection$slambda).kb7 = function ($this$dispatchAsync, store, $completion) {
2432
+ var tmp = this.lb7($this$dispatchAsync, store, $completion);
2433
2433
  tmp.k9_1 = Unit_instance;
2434
2434
  tmp.l9_1 = null;
2435
2435
  return tmp.q9();
2436
2436
  };
2437
2437
  protoOf(GameServer$playerLostConnection$slambda).da = function (p1, p2, $completion) {
2438
2438
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2439
- return this.jb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2439
+ return this.kb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2440
2440
  };
2441
2441
  protoOf(GameServer$playerLostConnection$slambda).q9 = function () {
2442
2442
  var suspendResult = this.k9_1;
@@ -2445,12 +2445,12 @@
2445
2445
  var tmp = this.i9_1;
2446
2446
  if (tmp === 0) {
2447
2447
  this.j9_1 = 1;
2448
- if (!get_isCreated(this.wb7_1.state)) {
2448
+ if (!get_isCreated(this.xb7_1.state)) {
2449
2449
  return Unit_instance;
2450
2450
  }
2451
- var tmp_0 = this.wb7_1.dispatch;
2451
+ var tmp_0 = this.xb7_1.dispatch;
2452
2452
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2453
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.tb7_1, this.ub7_1));
2453
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ub7_1, this.vb7_1));
2454
2454
  return Unit_instance;
2455
2455
  } else if (tmp === 1) {
2456
2456
  throw this.l9_1;
@@ -2461,35 +2461,35 @@
2461
2461
  }
2462
2462
  while (true);
2463
2463
  };
2464
- protoOf(GameServer$playerLostConnection$slambda).kb7 = function ($this$dispatchAsync, store, completion) {
2465
- var i = new GameServer$playerLostConnection$slambda(this.tb7_1, this.ub7_1, completion);
2466
- i.vb7_1 = $this$dispatchAsync;
2467
- i.wb7_1 = store;
2464
+ protoOf(GameServer$playerLostConnection$slambda).lb7 = function ($this$dispatchAsync, store, completion) {
2465
+ var i = new GameServer$playerLostConnection$slambda(this.ub7_1, this.vb7_1, completion);
2466
+ i.wb7_1 = $this$dispatchAsync;
2467
+ i.xb7_1 = store;
2468
2468
  return i;
2469
2469
  };
2470
2470
  function GameServer$playerLostConnection$slambda_0($playerId, $roomId, resultContinuation) {
2471
2471
  var i = new GameServer$playerLostConnection$slambda($playerId, $roomId, resultContinuation);
2472
2472
  var l = function ($this$dispatchAsync, store, $completion) {
2473
- return i.jb7($this$dispatchAsync, store, $completion);
2473
+ return i.kb7($this$dispatchAsync, store, $completion);
2474
2474
  };
2475
2475
  l.$arity = 2;
2476
2476
  return l;
2477
2477
  }
2478
2478
  function GameServer$playerLive$slambda(this$0, $playerId, $roomId, resultContinuation) {
2479
- this.fb8_1 = this$0;
2480
- this.gb8_1 = $playerId;
2481
- this.hb8_1 = $roomId;
2479
+ this.gb8_1 = this$0;
2480
+ this.hb8_1 = $playerId;
2481
+ this.ib8_1 = $roomId;
2482
2482
  CoroutineImpl.call(this, resultContinuation);
2483
2483
  }
2484
- protoOf(GameServer$playerLive$slambda).jb7 = function ($this$dispatchAsync, store, $completion) {
2485
- var tmp = this.kb7($this$dispatchAsync, store, $completion);
2484
+ protoOf(GameServer$playerLive$slambda).kb7 = function ($this$dispatchAsync, store, $completion) {
2485
+ var tmp = this.lb7($this$dispatchAsync, store, $completion);
2486
2486
  tmp.k9_1 = Unit_instance;
2487
2487
  tmp.l9_1 = null;
2488
2488
  return tmp.q9();
2489
2489
  };
2490
2490
  protoOf(GameServer$playerLive$slambda).da = function (p1, p2, $completion) {
2491
2491
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2492
- return this.jb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2492
+ return this.kb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2493
2493
  };
2494
2494
  protoOf(GameServer$playerLive$slambda).q9 = function () {
2495
2495
  var suspendResult = this.k9_1;
@@ -2498,16 +2498,16 @@
2498
2498
  var tmp = this.i9_1;
2499
2499
  if (tmp === 0) {
2500
2500
  this.j9_1 = 1;
2501
- if (get_isFinished(this.jb8_1.state) || get_isFinishing(this.jb8_1.state)) {
2501
+ if (get_isFinished(this.kb8_1.state) || get_isFinishing(this.kb8_1.state)) {
2502
2502
  return Unit_instance;
2503
2503
  }
2504
- if (!_get_serverReduxConfig__rprcrm(this.fb8_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.jb8_1.state) || !this.fb8_1.k6z().m7l())) {
2505
- this.fb8_1.n5b().v('GameEngine_API', 'playerLive: ' + this.gb8_1 + ' before game is created');
2504
+ if (!_get_serverReduxConfig__rprcrm(this.gb8_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.kb8_1.state) || !this.gb8_1.k6z().m7l())) {
2505
+ this.gb8_1.n5b().v('GameEngine_API', 'playerLive: ' + this.hb8_1 + ' before game is created');
2506
2506
  return Unit_instance;
2507
2507
  }
2508
- var tmp_0 = this.jb8_1.dispatch;
2508
+ var tmp_0 = this.kb8_1.dispatch;
2509
2509
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2510
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.gb8_1, this.hb8_1));
2510
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.hb8_1, this.ib8_1));
2511
2511
  return Unit_instance;
2512
2512
  } else if (tmp === 1) {
2513
2513
  throw this.l9_1;
@@ -2518,36 +2518,36 @@
2518
2518
  }
2519
2519
  while (true);
2520
2520
  };
2521
- protoOf(GameServer$playerLive$slambda).kb7 = function ($this$dispatchAsync, store, completion) {
2522
- var i = new GameServer$playerLive$slambda(this.fb8_1, this.gb8_1, this.hb8_1, completion);
2523
- i.ib8_1 = $this$dispatchAsync;
2524
- i.jb8_1 = store;
2521
+ protoOf(GameServer$playerLive$slambda).lb7 = function ($this$dispatchAsync, store, completion) {
2522
+ var i = new GameServer$playerLive$slambda(this.gb8_1, this.hb8_1, this.ib8_1, completion);
2523
+ i.jb8_1 = $this$dispatchAsync;
2524
+ i.kb8_1 = store;
2525
2525
  return i;
2526
2526
  };
2527
2527
  function GameServer$playerLive$slambda_0(this$0, $playerId, $roomId, resultContinuation) {
2528
2528
  var i = new GameServer$playerLive$slambda(this$0, $playerId, $roomId, resultContinuation);
2529
2529
  var l = function ($this$dispatchAsync, store, $completion) {
2530
- return i.jb7($this$dispatchAsync, store, $completion);
2530
+ return i.kb7($this$dispatchAsync, store, $completion);
2531
2531
  };
2532
2532
  l.$arity = 2;
2533
2533
  return l;
2534
2534
  }
2535
2535
  function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, $roomId, resultContinuation) {
2536
- this.sb8_1 = this$0;
2537
- this.tb8_1 = $playerId;
2538
- this.ub8_1 = $permanently;
2539
- this.vb8_1 = $roomId;
2536
+ this.tb8_1 = this$0;
2537
+ this.ub8_1 = $playerId;
2538
+ this.vb8_1 = $permanently;
2539
+ this.wb8_1 = $roomId;
2540
2540
  CoroutineImpl.call(this, resultContinuation);
2541
2541
  }
2542
- protoOf(GameServer$playerLeft$slambda).jb7 = function ($this$dispatchAsync, store, $completion) {
2543
- var tmp = this.kb7($this$dispatchAsync, store, $completion);
2542
+ protoOf(GameServer$playerLeft$slambda).kb7 = function ($this$dispatchAsync, store, $completion) {
2543
+ var tmp = this.lb7($this$dispatchAsync, store, $completion);
2544
2544
  tmp.k9_1 = Unit_instance;
2545
2545
  tmp.l9_1 = null;
2546
2546
  return tmp.q9();
2547
2547
  };
2548
2548
  protoOf(GameServer$playerLeft$slambda).da = function (p1, p2, $completion) {
2549
2549
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2550
- return this.jb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2550
+ return this.kb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2551
2551
  };
2552
2552
  protoOf(GameServer$playerLeft$slambda).q9 = function () {
2553
2553
  var suspendResult = this.k9_1;
@@ -2556,22 +2556,22 @@
2556
2556
  var tmp = this.i9_1;
2557
2557
  if (tmp === 0) {
2558
2558
  this.j9_1 = 1;
2559
- if (get_isFinished(this.xb8_1.state) || get_isFinishing(this.xb8_1.state)) {
2559
+ if (get_isFinished(this.yb8_1.state) || get_isFinishing(this.yb8_1.state)) {
2560
2560
  return Unit_instance;
2561
2561
  }
2562
- if (!get_isCreated(this.xb8_1.state) || !this.sb8_1.k6z().m7l()) {
2563
- this.sb8_1.n5b().w('GameEngine_API', 'playerLeft: ' + this.tb8_1 + ' before game is created');
2562
+ if (!get_isCreated(this.yb8_1.state) || !this.tb8_1.k6z().m7l()) {
2563
+ this.tb8_1.n5b().w('GameEngine_API', 'playerLeft: ' + this.ub8_1 + ' before game is created');
2564
2564
  return Unit_instance;
2565
2565
  }
2566
- var tmp_0 = this.xb8_1.dispatch;
2566
+ var tmp_0 = this.yb8_1.dispatch;
2567
2567
  var tmp_1;
2568
- if (this.ub8_1) {
2568
+ if (this.vb8_1) {
2569
2569
  tmp_1 = PlayerConnectionState_LEFT_PERMANENTLY_getInstance();
2570
2570
  } else {
2571
2571
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2572
2572
  }
2573
2573
  var tmp0_connectionState = tmp_1;
2574
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.tb8_1, this.vb8_1));
2574
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ub8_1, this.wb8_1));
2575
2575
  return Unit_instance;
2576
2576
  } else if (tmp === 1) {
2577
2577
  throw this.l9_1;
@@ -2582,39 +2582,39 @@
2582
2582
  }
2583
2583
  while (true);
2584
2584
  };
2585
- protoOf(GameServer$playerLeft$slambda).kb7 = function ($this$dispatchAsync, store, completion) {
2586
- var i = new GameServer$playerLeft$slambda(this.sb8_1, this.tb8_1, this.ub8_1, this.vb8_1, completion);
2587
- i.wb8_1 = $this$dispatchAsync;
2588
- i.xb8_1 = store;
2585
+ protoOf(GameServer$playerLeft$slambda).lb7 = function ($this$dispatchAsync, store, completion) {
2586
+ var i = new GameServer$playerLeft$slambda(this.tb8_1, this.ub8_1, this.vb8_1, this.wb8_1, completion);
2587
+ i.xb8_1 = $this$dispatchAsync;
2588
+ i.yb8_1 = store;
2589
2589
  return i;
2590
2590
  };
2591
2591
  function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, $roomId, resultContinuation) {
2592
2592
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, $roomId, resultContinuation);
2593
2593
  var l = function ($this$dispatchAsync, store, $completion) {
2594
- return i.jb7($this$dispatchAsync, store, $completion);
2594
+ return i.kb7($this$dispatchAsync, store, $completion);
2595
2595
  };
2596
2596
  l.$arity = 2;
2597
2597
  return l;
2598
2598
  }
2599
2599
  function GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2600
- this.gb9_1 = $usersArray;
2601
- this.hb9_1 = this$0;
2602
- this.ib9_1 = $config;
2603
- this.jb9_1 = $roomId;
2604
- this.kb9_1 = $transition;
2605
- this.lb9_1 = $gameCreatorId;
2606
- this.mb9_1 = $spectators;
2600
+ this.hb9_1 = $usersArray;
2601
+ this.ib9_1 = this$0;
2602
+ this.jb9_1 = $config;
2603
+ this.kb9_1 = $roomId;
2604
+ this.lb9_1 = $transition;
2605
+ this.mb9_1 = $gameCreatorId;
2606
+ this.nb9_1 = $spectators;
2607
2607
  CoroutineImpl.call(this, resultContinuation);
2608
2608
  }
2609
- protoOf(GameServer$roomOnCreate$slambda).jb7 = function ($this$dispatchAsync, store, $completion) {
2610
- var tmp = this.kb7($this$dispatchAsync, store, $completion);
2609
+ protoOf(GameServer$roomOnCreate$slambda).kb7 = function ($this$dispatchAsync, store, $completion) {
2610
+ var tmp = this.lb7($this$dispatchAsync, store, $completion);
2611
2611
  tmp.k9_1 = Unit_instance;
2612
2612
  tmp.l9_1 = null;
2613
2613
  return tmp.q9();
2614
2614
  };
2615
2615
  protoOf(GameServer$roomOnCreate$slambda).da = function (p1, p2, $completion) {
2616
2616
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2617
- return this.jb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2617
+ return this.kb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2618
2618
  };
2619
2619
  protoOf(GameServer$roomOnCreate$slambda).q9 = function () {
2620
2620
  var suspendResult = this.k9_1;
@@ -2623,18 +2623,18 @@
2623
2623
  var tmp = this.i9_1;
2624
2624
  if (tmp === 0) {
2625
2625
  this.j9_1 = 1;
2626
- var users = toList(this.gb9_1);
2627
- if (!validatePlayerCount(this.hb9_1, this.ib9_1, users, this.jb9_1)) {
2628
- this.ob9_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.hb9_1.table.isGameFinished, this.hb9_1.table));
2626
+ var users = toList(this.hb9_1);
2627
+ if (!validatePlayerCount(this.ib9_1, this.jb9_1, users, this.kb9_1)) {
2628
+ this.pb9_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.ib9_1.table.isGameFinished, this.ib9_1.table));
2629
2629
  return Unit_instance;
2630
2630
  }
2631
- var orderedUsers = orderUsers(this.hb9_1, users, this.ib9_1, this.kb9_1);
2632
- var gameCreatorUser = getPlayer(users, this.lb9_1);
2633
- var tmp_0 = this.ob9_1.dispatch;
2631
+ var orderedUsers = orderUsers(this.ib9_1, users, this.jb9_1, this.lb9_1);
2632
+ var gameCreatorUser = getPlayer(users, this.mb9_1);
2633
+ var tmp_0 = this.pb9_1.dispatch;
2634
2634
  var tmp0_version = get_versionOrDefault(GameEngineConfig_instance);
2635
2635
  var tmp1_users = sortWithItem(orderedUsers, gameCreatorUser);
2636
- var tmp2_spectators = toList(this.mb9_1);
2637
- tmp_0(new StartGameMechanicAction(this.ib9_1, this.jb9_1, tmp0_version, this.lb9_1, tmp1_users, VOID, tmp2_spectators));
2636
+ var tmp2_spectators = toList(this.nb9_1);
2637
+ tmp_0(new StartGameMechanicAction(this.jb9_1, this.kb9_1, tmp0_version, this.mb9_1, tmp1_users, VOID, tmp2_spectators));
2638
2638
  return Unit_instance;
2639
2639
  } else if (tmp === 1) {
2640
2640
  throw this.l9_1;
@@ -2645,39 +2645,39 @@
2645
2645
  }
2646
2646
  while (true);
2647
2647
  };
2648
- protoOf(GameServer$roomOnCreate$slambda).kb7 = function ($this$dispatchAsync, store, completion) {
2649
- var i = new GameServer$roomOnCreate$slambda(this.gb9_1, this.hb9_1, this.ib9_1, this.jb9_1, this.kb9_1, this.lb9_1, this.mb9_1, completion);
2650
- i.nb9_1 = $this$dispatchAsync;
2651
- i.ob9_1 = store;
2648
+ protoOf(GameServer$roomOnCreate$slambda).lb7 = function ($this$dispatchAsync, store, completion) {
2649
+ var i = new GameServer$roomOnCreate$slambda(this.hb9_1, this.ib9_1, this.jb9_1, this.kb9_1, this.lb9_1, this.mb9_1, this.nb9_1, completion);
2650
+ i.ob9_1 = $this$dispatchAsync;
2651
+ i.pb9_1 = store;
2652
2652
  return i;
2653
2653
  };
2654
2654
  function GameServer$roomOnCreate$slambda_0($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2655
2655
  var i = new GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2656
2656
  var l = function ($this$dispatchAsync, store, $completion) {
2657
- return i.jb7($this$dispatchAsync, store, $completion);
2657
+ return i.kb7($this$dispatchAsync, store, $completion);
2658
2658
  };
2659
2659
  l.$arity = 2;
2660
2660
  return l;
2661
2661
  }
2662
2662
  function GameServer$preserveTeams$previousTeams$1($playerId) {
2663
- this.pb9_1 = $playerId;
2663
+ this.qb9_1 = $playerId;
2664
2664
  }
2665
2665
  protoOf(GameServer$preserveTeams$previousTeams$1).n6y = function () {
2666
- return this.pb9_1;
2666
+ return this.qb9_1;
2667
2667
  };
2668
2668
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2669
- this.yb9_1 = $state;
2669
+ this.zb9_1 = $state;
2670
2670
  CoroutineImpl.call(this, resultContinuation);
2671
2671
  }
2672
- protoOf(GameServer$roomOnContinueFromState$slambda).bba = function ($this$dispatchAwait, store, $completion) {
2673
- var tmp = this.kb7($this$dispatchAwait, store, $completion);
2672
+ protoOf(GameServer$roomOnContinueFromState$slambda).cba = function ($this$dispatchAwait, store, $completion) {
2673
+ var tmp = this.lb7($this$dispatchAwait, store, $completion);
2674
2674
  tmp.k9_1 = Unit_instance;
2675
2675
  tmp.l9_1 = null;
2676
2676
  return tmp.q9();
2677
2677
  };
2678
2678
  protoOf(GameServer$roomOnContinueFromState$slambda).da = function (p1, p2, $completion) {
2679
2679
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2680
- return this.bba(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2680
+ return this.cba(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2681
2681
  };
2682
2682
  protoOf(GameServer$roomOnContinueFromState$slambda).q9 = function () {
2683
2683
  var suspendResult = this.k9_1;
@@ -2686,10 +2686,10 @@
2686
2686
  var tmp = this.i9_1;
2687
2687
  if (tmp === 0) {
2688
2688
  this.j9_1 = 1;
2689
- if (get_isCreating(this.aba_1.state)) {
2690
- var tmp_0 = this.aba_1.dispatch;
2689
+ if (get_isCreating(this.bba_1.state)) {
2690
+ var tmp_0 = this.bba_1.dispatch;
2691
2691
  var tmp0_reason = new RestartRoundReason(null);
2692
- var tmp1_table = this.yb9_1.table;
2692
+ var tmp1_table = this.zb9_1.table;
2693
2693
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2694
2694
  return true;
2695
2695
  }
@@ -2703,34 +2703,34 @@
2703
2703
  }
2704
2704
  while (true);
2705
2705
  };
2706
- protoOf(GameServer$roomOnContinueFromState$slambda).kb7 = function ($this$dispatchAwait, store, completion) {
2707
- var i = new GameServer$roomOnContinueFromState$slambda(this.yb9_1, completion);
2708
- i.zb9_1 = $this$dispatchAwait;
2709
- i.aba_1 = store;
2706
+ protoOf(GameServer$roomOnContinueFromState$slambda).lb7 = function ($this$dispatchAwait, store, completion) {
2707
+ var i = new GameServer$roomOnContinueFromState$slambda(this.zb9_1, completion);
2708
+ i.aba_1 = $this$dispatchAwait;
2709
+ i.bba_1 = store;
2710
2710
  return i;
2711
2711
  };
2712
2712
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2713
2713
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2714
2714
  var l = function ($this$dispatchAwait, store, $completion) {
2715
- return i.bba($this$dispatchAwait, store, $completion);
2715
+ return i.cba($this$dispatchAwait, store, $completion);
2716
2716
  };
2717
2717
  l.$arity = 2;
2718
2718
  return l;
2719
2719
  }
2720
2720
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2721
- this.kba_1 = $isCreated;
2722
- this.lba_1 = $state;
2721
+ this.lba_1 = $isCreated;
2722
+ this.mba_1 = $state;
2723
2723
  CoroutineImpl.call(this, resultContinuation);
2724
2724
  }
2725
- protoOf(GameServer$roomOnContinueFromState$slambda_1).jb7 = function ($this$dispatchAsync, store, $completion) {
2726
- var tmp = this.kb7($this$dispatchAsync, store, $completion);
2725
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).kb7 = function ($this$dispatchAsync, store, $completion) {
2726
+ var tmp = this.lb7($this$dispatchAsync, store, $completion);
2727
2727
  tmp.k9_1 = Unit_instance;
2728
2728
  tmp.l9_1 = null;
2729
2729
  return tmp.q9();
2730
2730
  };
2731
2731
  protoOf(GameServer$roomOnContinueFromState$slambda_1).da = function (p1, p2, $completion) {
2732
2732
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2733
- return this.jb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2733
+ return this.kb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2734
2734
  };
2735
2735
  protoOf(GameServer$roomOnContinueFromState$slambda_1).q9 = function () {
2736
2736
  var suspendResult = this.k9_1;
@@ -2741,7 +2741,7 @@
2741
2741
  case 0:
2742
2742
  this.j9_1 = 3;
2743
2743
  this.i9_1 = 1;
2744
- suspendResult = this.kba_1.x1w(this);
2744
+ suspendResult = this.lba_1.x1w(this);
2745
2745
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2746
2746
  return suspendResult;
2747
2747
  }
@@ -2749,10 +2749,10 @@
2749
2749
  continue $sm;
2750
2750
  case 1:
2751
2751
  if (suspendResult) {
2752
- var _iterator__ex2g4s = this.lba_1.actions.t();
2752
+ var _iterator__ex2g4s = this.mba_1.actions.t();
2753
2753
  while (_iterator__ex2g4s.u()) {
2754
2754
  var element = _iterator__ex2g4s.v();
2755
- this.nba_1.dispatch(element);
2755
+ this.oba_1.dispatch(element);
2756
2756
  }
2757
2757
  this.i9_1 = 2;
2758
2758
  continue $sm;
@@ -2777,35 +2777,35 @@
2777
2777
  }
2778
2778
  while (true);
2779
2779
  };
2780
- protoOf(GameServer$roomOnContinueFromState$slambda_1).kb7 = function ($this$dispatchAsync, store, completion) {
2781
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.kba_1, this.lba_1, completion);
2782
- i.mba_1 = $this$dispatchAsync;
2783
- i.nba_1 = store;
2780
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).lb7 = function ($this$dispatchAsync, store, completion) {
2781
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.lba_1, this.mba_1, completion);
2782
+ i.nba_1 = $this$dispatchAsync;
2783
+ i.oba_1 = store;
2784
2784
  return i;
2785
2785
  };
2786
2786
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2787
2787
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2788
2788
  var l = function ($this$dispatchAsync, store, $completion) {
2789
- return i.jb7($this$dispatchAsync, store, $completion);
2789
+ return i.kb7($this$dispatchAsync, store, $completion);
2790
2790
  };
2791
2791
  l.$arity = 2;
2792
2792
  return l;
2793
2793
  }
2794
2794
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2795
- this.wba_1 = $tableLite;
2796
- this.xba_1 = $roomId;
2797
- this.yba_1 = this$0;
2795
+ this.xba_1 = $tableLite;
2796
+ this.yba_1 = $roomId;
2797
+ this.zba_1 = this$0;
2798
2798
  CoroutineImpl.call(this, resultContinuation);
2799
2799
  }
2800
- protoOf(GameServer$roomOnContinueFromRound$slambda).jb7 = function ($this$dispatchAsync, store, $completion) {
2801
- var tmp = this.kb7($this$dispatchAsync, store, $completion);
2800
+ protoOf(GameServer$roomOnContinueFromRound$slambda).kb7 = function ($this$dispatchAsync, store, $completion) {
2801
+ var tmp = this.lb7($this$dispatchAsync, store, $completion);
2802
2802
  tmp.k9_1 = Unit_instance;
2803
2803
  tmp.l9_1 = null;
2804
2804
  return tmp.q9();
2805
2805
  };
2806
2806
  protoOf(GameServer$roomOnContinueFromRound$slambda).da = function (p1, p2, $completion) {
2807
2807
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2808
- return this.jb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2808
+ return this.kb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2809
2809
  };
2810
2810
  protoOf(GameServer$roomOnContinueFromRound$slambda).q9 = function () {
2811
2811
  var suspendResult = this.k9_1;
@@ -2814,9 +2814,9 @@
2814
2814
  var tmp = this.i9_1;
2815
2815
  if (tmp === 0) {
2816
2816
  this.j9_1 = 1;
2817
- var tmp_0 = this.abb_1.dispatch;
2818
- var tmp0_reason = new RestartRoundReason(this.wba_1.gameInfo.round.roundNumber);
2819
- var tmp1_table = Companion_instance_0.restartRound(this.xba_1, _get_idsProvider__fnfajc(this.yba_1).d77(), get_versionOrDefault(GameEngineConfig_instance), this.wba_1);
2817
+ var tmp_0 = this.bbb_1.dispatch;
2818
+ var tmp0_reason = new RestartRoundReason(this.xba_1.gameInfo.round.roundNumber);
2819
+ var tmp1_table = Companion_instance_0.restartRound(this.yba_1, _get_idsProvider__fnfajc(this.zba_1).d77(), get_versionOrDefault(GameEngineConfig_instance), this.xba_1);
2820
2820
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2821
2821
  return Unit_instance;
2822
2822
  } else if (tmp === 1) {
@@ -2828,16 +2828,16 @@
2828
2828
  }
2829
2829
  while (true);
2830
2830
  };
2831
- protoOf(GameServer$roomOnContinueFromRound$slambda).kb7 = function ($this$dispatchAsync, store, completion) {
2832
- var i = new GameServer$roomOnContinueFromRound$slambda(this.wba_1, this.xba_1, this.yba_1, completion);
2833
- i.zba_1 = $this$dispatchAsync;
2834
- i.abb_1 = store;
2831
+ protoOf(GameServer$roomOnContinueFromRound$slambda).lb7 = function ($this$dispatchAsync, store, completion) {
2832
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.xba_1, this.yba_1, this.zba_1, completion);
2833
+ i.abb_1 = $this$dispatchAsync;
2834
+ i.bbb_1 = store;
2835
2835
  return i;
2836
2836
  };
2837
2837
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2838
2838
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2839
2839
  var l = function ($this$dispatchAsync, store, $completion) {
2840
- return i.jb7($this$dispatchAsync, store, $completion);
2840
+ return i.kb7($this$dispatchAsync, store, $completion);
2841
2841
  };
2842
2842
  l.$arity = 2;
2843
2843
  return l;
@@ -2845,15 +2845,15 @@
2845
2845
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2846
2846
  CoroutineImpl.call(this, resultContinuation);
2847
2847
  }
2848
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).jb7 = function ($this$dispatchAsync, store, $completion) {
2849
- var tmp = this.kb7($this$dispatchAsync, store, $completion);
2848
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).kb7 = function ($this$dispatchAsync, store, $completion) {
2849
+ var tmp = this.lb7($this$dispatchAsync, store, $completion);
2850
2850
  tmp.k9_1 = Unit_instance;
2851
2851
  tmp.l9_1 = null;
2852
2852
  return tmp.q9();
2853
2853
  };
2854
2854
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).da = function (p1, p2, $completion) {
2855
2855
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2856
- return this.jb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2856
+ return this.kb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2857
2857
  };
2858
2858
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).q9 = function () {
2859
2859
  var suspendResult = this.k9_1;
@@ -2862,7 +2862,7 @@
2862
2862
  var tmp = this.i9_1;
2863
2863
  if (tmp === 0) {
2864
2864
  this.j9_1 = 1;
2865
- this.kbb_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2865
+ this.lbb_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2866
2866
  return Unit_instance;
2867
2867
  } else if (tmp === 1) {
2868
2868
  throw this.l9_1;
@@ -2873,33 +2873,33 @@
2873
2873
  }
2874
2874
  while (true);
2875
2875
  };
2876
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).kb7 = function ($this$dispatchAsync, store, completion) {
2876
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).lb7 = function ($this$dispatchAsync, store, completion) {
2877
2877
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2878
- i.jbb_1 = $this$dispatchAsync;
2879
- i.kbb_1 = store;
2878
+ i.kbb_1 = $this$dispatchAsync;
2879
+ i.lbb_1 = store;
2880
2880
  return i;
2881
2881
  };
2882
2882
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2883
2883
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2884
2884
  var l = function ($this$dispatchAsync, store, $completion) {
2885
- return i.jb7($this$dispatchAsync, store, $completion);
2885
+ return i.kb7($this$dispatchAsync, store, $completion);
2886
2886
  };
2887
2887
  l.$arity = 2;
2888
2888
  return l;
2889
2889
  }
2890
2890
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2891
- this.tbb_1 = $spectators;
2891
+ this.ubb_1 = $spectators;
2892
2892
  CoroutineImpl.call(this, resultContinuation);
2893
2893
  }
2894
- protoOf(GameServer$addSpectatorsToRoom$slambda).jb7 = function ($this$dispatchAsync, store, $completion) {
2895
- var tmp = this.kb7($this$dispatchAsync, store, $completion);
2894
+ protoOf(GameServer$addSpectatorsToRoom$slambda).kb7 = function ($this$dispatchAsync, store, $completion) {
2895
+ var tmp = this.lb7($this$dispatchAsync, store, $completion);
2896
2896
  tmp.k9_1 = Unit_instance;
2897
2897
  tmp.l9_1 = null;
2898
2898
  return tmp.q9();
2899
2899
  };
2900
2900
  protoOf(GameServer$addSpectatorsToRoom$slambda).da = function (p1, p2, $completion) {
2901
2901
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2902
- return this.jb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2902
+ return this.kb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2903
2903
  };
2904
2904
  protoOf(GameServer$addSpectatorsToRoom$slambda).q9 = function () {
2905
2905
  var suspendResult = this.k9_1;
@@ -2908,7 +2908,7 @@
2908
2908
  var tmp = this.i9_1;
2909
2909
  if (tmp === 0) {
2910
2910
  this.j9_1 = 1;
2911
- this.vbb_1.dispatch(new AddSpectatorsAction(toList(this.tbb_1)));
2911
+ this.wbb_1.dispatch(new AddSpectatorsAction(toList(this.ubb_1)));
2912
2912
  return Unit_instance;
2913
2913
  } else if (tmp === 1) {
2914
2914
  throw this.l9_1;
@@ -2919,33 +2919,33 @@
2919
2919
  }
2920
2920
  while (true);
2921
2921
  };
2922
- protoOf(GameServer$addSpectatorsToRoom$slambda).kb7 = function ($this$dispatchAsync, store, completion) {
2923
- var i = new GameServer$addSpectatorsToRoom$slambda(this.tbb_1, completion);
2924
- i.ubb_1 = $this$dispatchAsync;
2925
- i.vbb_1 = store;
2922
+ protoOf(GameServer$addSpectatorsToRoom$slambda).lb7 = function ($this$dispatchAsync, store, completion) {
2923
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.ubb_1, completion);
2924
+ i.vbb_1 = $this$dispatchAsync;
2925
+ i.wbb_1 = store;
2926
2926
  return i;
2927
2927
  };
2928
2928
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2929
2929
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2930
2930
  var l = function ($this$dispatchAsync, store, $completion) {
2931
- return i.jb7($this$dispatchAsync, store, $completion);
2931
+ return i.kb7($this$dispatchAsync, store, $completion);
2932
2932
  };
2933
2933
  l.$arity = 2;
2934
2934
  return l;
2935
2935
  }
2936
2936
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2937
- this.ebc_1 = $spectators;
2937
+ this.fbc_1 = $spectators;
2938
2938
  CoroutineImpl.call(this, resultContinuation);
2939
2939
  }
2940
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).jb7 = function ($this$dispatchAsync, store, $completion) {
2941
- var tmp = this.kb7($this$dispatchAsync, store, $completion);
2940
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).kb7 = function ($this$dispatchAsync, store, $completion) {
2941
+ var tmp = this.lb7($this$dispatchAsync, store, $completion);
2942
2942
  tmp.k9_1 = Unit_instance;
2943
2943
  tmp.l9_1 = null;
2944
2944
  return tmp.q9();
2945
2945
  };
2946
2946
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).da = function (p1, p2, $completion) {
2947
2947
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2948
- return this.jb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2948
+ return this.kb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2949
2949
  };
2950
2950
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).q9 = function () {
2951
2951
  var suspendResult = this.k9_1;
@@ -2954,7 +2954,7 @@
2954
2954
  var tmp = this.i9_1;
2955
2955
  if (tmp === 0) {
2956
2956
  this.j9_1 = 1;
2957
- this.gbc_1.dispatch(new RemoveSpectatorsAction(toList(this.ebc_1)));
2957
+ this.hbc_1.dispatch(new RemoveSpectatorsAction(toList(this.fbc_1)));
2958
2958
  return Unit_instance;
2959
2959
  } else if (tmp === 1) {
2960
2960
  throw this.l9_1;
@@ -2965,34 +2965,34 @@
2965
2965
  }
2966
2966
  while (true);
2967
2967
  };
2968
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).kb7 = function ($this$dispatchAsync, store, completion) {
2969
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ebc_1, completion);
2970
- i.fbc_1 = $this$dispatchAsync;
2971
- i.gbc_1 = store;
2968
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).lb7 = function ($this$dispatchAsync, store, completion) {
2969
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.fbc_1, completion);
2970
+ i.gbc_1 = $this$dispatchAsync;
2971
+ i.hbc_1 = store;
2972
2972
  return i;
2973
2973
  };
2974
2974
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2975
2975
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2976
2976
  var l = function ($this$dispatchAsync, store, $completion) {
2977
- return i.jb7($this$dispatchAsync, store, $completion);
2977
+ return i.kb7($this$dispatchAsync, store, $completion);
2978
2978
  };
2979
2979
  l.$arity = 2;
2980
2980
  return l;
2981
2981
  }
2982
2982
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2983
- this.pbc_1 = $playerId;
2984
- this.qbc_1 = this$0;
2983
+ this.qbc_1 = $playerId;
2984
+ this.rbc_1 = this$0;
2985
2985
  CoroutineImpl.call(this, resultContinuation);
2986
2986
  }
2987
- protoOf(GameServer$roomRefreshPlayerState$slambda).jb7 = function ($this$dispatchAsync, store, $completion) {
2988
- var tmp = this.kb7($this$dispatchAsync, store, $completion);
2987
+ protoOf(GameServer$roomRefreshPlayerState$slambda).kb7 = function ($this$dispatchAsync, store, $completion) {
2988
+ var tmp = this.lb7($this$dispatchAsync, store, $completion);
2989
2989
  tmp.k9_1 = Unit_instance;
2990
2990
  tmp.l9_1 = null;
2991
2991
  return tmp.q9();
2992
2992
  };
2993
2993
  protoOf(GameServer$roomRefreshPlayerState$slambda).da = function (p1, p2, $completion) {
2994
2994
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2995
- return this.jb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2995
+ return this.kb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2996
2996
  };
2997
2997
  protoOf(GameServer$roomRefreshPlayerState$slambda).q9 = function () {
2998
2998
  var suspendResult = this.k9_1;
@@ -3001,14 +3001,14 @@
3001
3001
  var tmp = this.i9_1;
3002
3002
  if (tmp === 0) {
3003
3003
  this.j9_1 = 1;
3004
- var table = this.sbc_1.state.k7l();
3005
- var player = getPlayer(table.players, this.pbc_1);
3004
+ var table = this.tbc_1.state.k7l();
3005
+ var player = getPlayer(table.players, this.qbc_1);
3006
3006
  if (player.b7p_1.q71().a70_1.isLive) {
3007
- this.sbc_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.qbc_1).tbc(player, table));
3007
+ this.tbc_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.rbc_1).ubc(player, table));
3008
3008
  } else {
3009
- var tmp_0 = this.sbc_1.dispatch;
3009
+ var tmp_0 = this.tbc_1.dispatch;
3010
3010
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
3011
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.pbc_1));
3011
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.qbc_1));
3012
3012
  }
3013
3013
  return Unit_instance;
3014
3014
  } else if (tmp === 1) {
@@ -3020,34 +3020,34 @@
3020
3020
  }
3021
3021
  while (true);
3022
3022
  };
3023
- protoOf(GameServer$roomRefreshPlayerState$slambda).kb7 = function ($this$dispatchAsync, store, completion) {
3024
- var i = new GameServer$roomRefreshPlayerState$slambda(this.pbc_1, this.qbc_1, completion);
3025
- i.rbc_1 = $this$dispatchAsync;
3026
- i.sbc_1 = store;
3023
+ protoOf(GameServer$roomRefreshPlayerState$slambda).lb7 = function ($this$dispatchAsync, store, completion) {
3024
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.qbc_1, this.rbc_1, completion);
3025
+ i.sbc_1 = $this$dispatchAsync;
3026
+ i.tbc_1 = store;
3027
3027
  return i;
3028
3028
  };
3029
3029
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
3030
3030
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
3031
3031
  var l = function ($this$dispatchAsync, store, $completion) {
3032
- return i.jb7($this$dispatchAsync, store, $completion);
3032
+ return i.kb7($this$dispatchAsync, store, $completion);
3033
3033
  };
3034
3034
  l.$arity = 2;
3035
3035
  return l;
3036
3036
  }
3037
3037
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
3038
- this.cbd_1 = this$0;
3039
- this.dbd_1 = $newRid;
3038
+ this.dbd_1 = this$0;
3039
+ this.ebd_1 = $newRid;
3040
3040
  CoroutineImpl.call(this, resultContinuation);
3041
3041
  }
3042
- protoOf(GameServer$roomOnDelete$slambda).jb7 = function ($this$dispatchAsync, store, $completion) {
3043
- var tmp = this.kb7($this$dispatchAsync, store, $completion);
3042
+ protoOf(GameServer$roomOnDelete$slambda).kb7 = function ($this$dispatchAsync, store, $completion) {
3043
+ var tmp = this.lb7($this$dispatchAsync, store, $completion);
3044
3044
  tmp.k9_1 = Unit_instance;
3045
3045
  tmp.l9_1 = null;
3046
3046
  return tmp.q9();
3047
3047
  };
3048
3048
  protoOf(GameServer$roomOnDelete$slambda).da = function (p1, p2, $completion) {
3049
3049
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3050
- return this.jb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3050
+ return this.kb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3051
3051
  };
3052
3052
  protoOf(GameServer$roomOnDelete$slambda).q9 = function () {
3053
3053
  var suspendResult = this.k9_1;
@@ -3056,10 +3056,10 @@
3056
3056
  var tmp = this.i9_1;
3057
3057
  if (tmp === 0) {
3058
3058
  this.j9_1 = 1;
3059
- var it = this.cbd_1.k6z().k7k_1;
3059
+ var it = this.dbd_1.k6z().k7k_1;
3060
3060
  var tmp_0;
3061
3061
  if (it == null) {
3062
- this.cbd_1.n5b().w('GameEngine_API', "GameServer: Termination reason can't be null");
3062
+ this.dbd_1.n5b().w('GameEngine_API', "GameServer: Termination reason can't be null");
3063
3063
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
3064
3064
  } else {
3065
3065
  tmp_0 = it;
@@ -3068,15 +3068,15 @@
3068
3068
  var gameTransition = terminationState.oa0_1;
3069
3069
  var tmp_1;
3070
3070
  if (gameTransition instanceof GameToRoomTransition) {
3071
- var tmp0_elvis_lhs = this.dbd_1;
3071
+ var tmp0_elvis_lhs = this.ebd_1;
3072
3072
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
3073
3073
  } else {
3074
3074
  tmp_1 = gameTransition;
3075
3075
  }
3076
3076
  var transition = tmp_1;
3077
- var tmp_2 = this.fbd_1.dispatch;
3077
+ var tmp_2 = this.gbd_1.dispatch;
3078
3078
  var tmp0_reason = terminationState.na0_1;
3079
- var tmp1_isGameFinished = this.cbd_1.k6z().k7l().isGameFinished;
3079
+ var tmp1_isGameFinished = this.dbd_1.k6z().k7l().isGameFinished;
3080
3080
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
3081
3081
  return Unit_instance;
3082
3082
  } else if (tmp === 1) {
@@ -3088,33 +3088,33 @@
3088
3088
  }
3089
3089
  while (true);
3090
3090
  };
3091
- protoOf(GameServer$roomOnDelete$slambda).kb7 = function ($this$dispatchAsync, store, completion) {
3092
- var i = new GameServer$roomOnDelete$slambda(this.cbd_1, this.dbd_1, completion);
3093
- i.ebd_1 = $this$dispatchAsync;
3094
- i.fbd_1 = store;
3091
+ protoOf(GameServer$roomOnDelete$slambda).lb7 = function ($this$dispatchAsync, store, completion) {
3092
+ var i = new GameServer$roomOnDelete$slambda(this.dbd_1, this.ebd_1, completion);
3093
+ i.fbd_1 = $this$dispatchAsync;
3094
+ i.gbd_1 = store;
3095
3095
  return i;
3096
3096
  };
3097
3097
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
3098
3098
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
3099
3099
  var l = function ($this$dispatchAsync, store, $completion) {
3100
- return i.jb7($this$dispatchAsync, store, $completion);
3100
+ return i.kb7($this$dispatchAsync, store, $completion);
3101
3101
  };
3102
3102
  l.$arity = 2;
3103
3103
  return l;
3104
3104
  }
3105
3105
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
3106
- this.obd_1 = $enabled;
3106
+ this.pbd_1 = $enabled;
3107
3107
  CoroutineImpl.call(this, resultContinuation);
3108
3108
  }
3109
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).jb7 = function ($this$dispatchAsync, store, $completion) {
3110
- var tmp = this.kb7($this$dispatchAsync, store, $completion);
3109
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).kb7 = function ($this$dispatchAsync, store, $completion) {
3110
+ var tmp = this.lb7($this$dispatchAsync, store, $completion);
3111
3111
  tmp.k9_1 = Unit_instance;
3112
3112
  tmp.l9_1 = null;
3113
3113
  return tmp.q9();
3114
3114
  };
3115
3115
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).da = function (p1, p2, $completion) {
3116
3116
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3117
- return this.jb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3117
+ return this.kb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3118
3118
  };
3119
3119
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).q9 = function () {
3120
3120
  var suspendResult = this.k9_1;
@@ -3123,7 +3123,7 @@
3123
3123
  var tmp = this.i9_1;
3124
3124
  if (tmp === 0) {
3125
3125
  this.j9_1 = 1;
3126
- this.qbd_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.qbd_1.state).config.copy(VOID, !this.obd_1)));
3126
+ this.rbd_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.rbd_1.state).config.copy(VOID, !this.pbd_1)));
3127
3127
  return Unit_instance;
3128
3128
  } else if (tmp === 1) {
3129
3129
  throw this.l9_1;
@@ -3134,35 +3134,35 @@
3134
3134
  }
3135
3135
  while (true);
3136
3136
  };
3137
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).kb7 = function ($this$dispatchAsync, store, completion) {
3138
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.obd_1, completion);
3139
- i.pbd_1 = $this$dispatchAsync;
3140
- i.qbd_1 = store;
3137
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).lb7 = function ($this$dispatchAsync, store, completion) {
3138
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.pbd_1, completion);
3139
+ i.qbd_1 = $this$dispatchAsync;
3140
+ i.rbd_1 = store;
3141
3141
  return i;
3142
3142
  };
3143
3143
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
3144
3144
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
3145
3145
  var l = function ($this$dispatchAsync, store, $completion) {
3146
- return i.jb7($this$dispatchAsync, store, $completion);
3146
+ return i.kb7($this$dispatchAsync, store, $completion);
3147
3147
  };
3148
3148
  l.$arity = 2;
3149
3149
  return l;
3150
3150
  }
3151
3151
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
3152
- this.zbd_1 = $reason;
3153
- this.abe_1 = this$0;
3154
- this.bbe_1 = $roomId;
3152
+ this.abe_1 = $reason;
3153
+ this.bbe_1 = this$0;
3154
+ this.cbe_1 = $roomId;
3155
3155
  CoroutineImpl.call(this, resultContinuation);
3156
3156
  }
3157
- protoOf(GameServer$shutdown$slambda).jb7 = function ($this$dispatchAsync, store, $completion) {
3158
- var tmp = this.kb7($this$dispatchAsync, store, $completion);
3157
+ protoOf(GameServer$shutdown$slambda).kb7 = function ($this$dispatchAsync, store, $completion) {
3158
+ var tmp = this.lb7($this$dispatchAsync, store, $completion);
3159
3159
  tmp.k9_1 = Unit_instance;
3160
3160
  tmp.l9_1 = null;
3161
3161
  return tmp.q9();
3162
3162
  };
3163
3163
  protoOf(GameServer$shutdown$slambda).da = function (p1, p2, $completion) {
3164
3164
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3165
- return this.jb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3165
+ return this.kb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3166
3166
  };
3167
3167
  protoOf(GameServer$shutdown$slambda).q9 = function () {
3168
3168
  var suspendResult = this.k9_1;
@@ -3171,11 +3171,11 @@
3171
3171
  var tmp = this.i9_1;
3172
3172
  if (tmp === 0) {
3173
3173
  this.j9_1 = 1;
3174
- var state = this.dbe_1.store.state;
3174
+ var state = this.ebe_1.store.state;
3175
3175
  if (state.m7l()) {
3176
- var tmp0_elvis_lhs = toDomainEnumSafe(this.zbd_1, get_serverShutdownReasonMapping());
3176
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.abe_1, get_serverShutdownReasonMapping());
3177
3177
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
3178
- var tmp_0 = this.dbe_1.dispatch;
3178
+ var tmp_0 = this.ebe_1.dispatch;
3179
3179
  var tmp_1 = Companion_instance;
3180
3180
  var tmp_2;
3181
3181
  switch (shutdownReason.a1_1) {
@@ -3189,10 +3189,10 @@
3189
3189
  noWhenBranchMatchedException();
3190
3190
  break;
3191
3191
  }
3192
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.abe_1.table.isGameFinished, this.abe_1.table));
3192
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.bbe_1.table.isGameFinished, this.bbe_1.table));
3193
3193
  } else {
3194
- this.abe_1.n5b().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.bbe_1);
3195
- var tmp_3 = this.dbe_1.dispatch;
3194
+ this.bbe_1.n5b().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.cbe_1);
3195
+ var tmp_3 = this.ebe_1.dispatch;
3196
3196
  var tmp2_safe_receiver = state.k7k_1;
3197
3197
  tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.oa0_1));
3198
3198
  }
@@ -3206,37 +3206,37 @@
3206
3206
  }
3207
3207
  while (true);
3208
3208
  };
3209
- protoOf(GameServer$shutdown$slambda).kb7 = function ($this$dispatchAsync, store, completion) {
3210
- var i = new GameServer$shutdown$slambda(this.zbd_1, this.abe_1, this.bbe_1, completion);
3211
- i.cbe_1 = $this$dispatchAsync;
3212
- i.dbe_1 = store;
3209
+ protoOf(GameServer$shutdown$slambda).lb7 = function ($this$dispatchAsync, store, completion) {
3210
+ var i = new GameServer$shutdown$slambda(this.abe_1, this.bbe_1, this.cbe_1, completion);
3211
+ i.dbe_1 = $this$dispatchAsync;
3212
+ i.ebe_1 = store;
3213
3213
  return i;
3214
3214
  };
3215
3215
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
3216
3216
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
3217
3217
  var l = function ($this$dispatchAsync, store, $completion) {
3218
- return i.jb7($this$dispatchAsync, store, $completion);
3218
+ return i.kb7($this$dispatchAsync, store, $completion);
3219
3219
  };
3220
3220
  l.$arity = 2;
3221
3221
  return l;
3222
3222
  }
3223
3223
  function GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3224
- this.mbe_1 = $botChatInteractor;
3225
- this.nbe_1 = $message;
3226
- this.obe_1 = $fromPlayerId;
3227
- this.pbe_1 = $onMessageGenerated;
3228
- this.qbe_1 = this$0;
3224
+ this.nbe_1 = $botChatInteractor;
3225
+ this.obe_1 = $message;
3226
+ this.pbe_1 = $fromPlayerId;
3227
+ this.qbe_1 = $onMessageGenerated;
3228
+ this.rbe_1 = this$0;
3229
3229
  CoroutineImpl.call(this, resultContinuation);
3230
3230
  }
3231
- protoOf(GameServer$handlePlayerMessage$slambda).jb7 = function ($this$dispatchAsync, store, $completion) {
3232
- var tmp = this.kb7($this$dispatchAsync, store, $completion);
3231
+ protoOf(GameServer$handlePlayerMessage$slambda).kb7 = function ($this$dispatchAsync, store, $completion) {
3232
+ var tmp = this.lb7($this$dispatchAsync, store, $completion);
3233
3233
  tmp.k9_1 = Unit_instance;
3234
3234
  tmp.l9_1 = null;
3235
3235
  return tmp.q9();
3236
3236
  };
3237
3237
  protoOf(GameServer$handlePlayerMessage$slambda).da = function (p1, p2, $completion) {
3238
3238
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3239
- return this.jb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3239
+ return this.kb7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3240
3240
  };
3241
3241
  protoOf(GameServer$handlePlayerMessage$slambda).q9 = function () {
3242
3242
  var suspendResult = this.k9_1;
@@ -3246,18 +3246,18 @@
3246
3246
  switch (tmp) {
3247
3247
  case 0:
3248
3248
  this.j9_1 = 3;
3249
- var state = this.sbe_1.store.state;
3249
+ var state = this.tbe_1.store.state;
3250
3250
  if (state.m7l()) {
3251
3251
  var tmp0_table = state.k7l();
3252
3252
  this.i9_1 = 1;
3253
- suspendResult = this.mbe_1.p9o(tmp0_table, this.nbe_1, this.obe_1, VOID, this);
3253
+ suspendResult = this.nbe_1.p9o(tmp0_table, this.obe_1, this.pbe_1, VOID, this);
3254
3254
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3255
3255
  return suspendResult;
3256
3256
  }
3257
3257
  continue $sm;
3258
3258
  } else {
3259
- this.qbe_1.n5b().w('GameEngine_API', "GameServer: can't generate message without table, " + this.obe_1);
3260
- var tmp_0 = this.sbe_1.dispatch;
3259
+ this.rbe_1.n5b().w('GameEngine_API', "GameServer: can't generate message without table, " + this.pbe_1);
3260
+ var tmp_0 = this.tbe_1.dispatch;
3261
3261
  var tmp1_safe_receiver = state.k7k_1;
3262
3262
  tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.oa0_1));
3263
3263
  this.i9_1 = 2;
@@ -3267,7 +3267,7 @@
3267
3267
  case 1:
3268
3268
  var message = suspendResult;
3269
3269
  if (!(message == null)) {
3270
- this.pbe_1(message);
3270
+ this.qbe_1(message);
3271
3271
  }
3272
3272
 
3273
3273
  this.i9_1 = 2;
@@ -3288,16 +3288,16 @@
3288
3288
  }
3289
3289
  while (true);
3290
3290
  };
3291
- protoOf(GameServer$handlePlayerMessage$slambda).kb7 = function ($this$dispatchAsync, store, completion) {
3292
- var i = new GameServer$handlePlayerMessage$slambda(this.mbe_1, this.nbe_1, this.obe_1, this.pbe_1, this.qbe_1, completion);
3293
- i.rbe_1 = $this$dispatchAsync;
3294
- i.sbe_1 = store;
3291
+ protoOf(GameServer$handlePlayerMessage$slambda).lb7 = function ($this$dispatchAsync, store, completion) {
3292
+ var i = new GameServer$handlePlayerMessage$slambda(this.nbe_1, this.obe_1, this.pbe_1, this.qbe_1, this.rbe_1, completion);
3293
+ i.sbe_1 = $this$dispatchAsync;
3294
+ i.tbe_1 = store;
3295
3295
  return i;
3296
3296
  };
3297
3297
  function GameServer$handlePlayerMessage$slambda_0($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3298
3298
  var i = new GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation);
3299
3299
  var l = function ($this$dispatchAsync, store, $completion) {
3300
- return i.jb7($this$dispatchAsync, store, $completion);
3300
+ return i.kb7($this$dispatchAsync, store, $completion);
3301
3301
  };
3302
3302
  l.$arity = 2;
3303
3303
  return l;
@@ -3328,7 +3328,7 @@
3328
3328
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3329
3329
  var tmp_3 = Instance(di, tmp$ret$2, null);
3330
3330
  var tmp_4 = KProperty1;
3331
- tmp_1.nb3_1 = tmp_3.z6w(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3331
+ tmp_1.ob3_1 = tmp_3.z6w(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3332
3332
  var tmp_5 = this;
3333
3333
  // Inline function 'org.kodein.di.instance' call
3334
3334
  // Inline function 'org.kodein.type.generic' call
@@ -3336,7 +3336,7 @@
3336
3336
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3337
3337
  var tmp_7 = Instance(di, tmp$ret$4, null);
3338
3338
  var tmp_8 = KProperty1;
3339
- tmp_5.ob3_1 = tmp_7.z6w(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3339
+ tmp_5.pb3_1 = tmp_7.z6w(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3340
3340
  var tmp_9 = this;
3341
3341
  // Inline function 'org.kodein.di.instance' call
3342
3342
  // Inline function 'org.kodein.type.generic' call
@@ -3344,7 +3344,7 @@
3344
3344
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3345
3345
  var tmp_11 = Instance(di, tmp$ret$6, null);
3346
3346
  var tmp_12 = KProperty1;
3347
- tmp_9.pb3_1 = tmp_11.z6w(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3347
+ tmp_9.qb3_1 = tmp_11.z6w(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3348
3348
  var tmp_13 = this;
3349
3349
  // Inline function 'org.kodein.di.instance' call
3350
3350
  // Inline function 'org.kodein.type.generic' call
@@ -3352,7 +3352,7 @@
3352
3352
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3353
3353
  var tmp_15 = Instance(di, tmp$ret$8, null);
3354
3354
  var tmp_16 = KProperty1;
3355
- tmp_13.qb3_1 = tmp_15.z6w(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3355
+ tmp_13.rb3_1 = tmp_15.z6w(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3356
3356
  var tmp_17 = this;
3357
3357
  // Inline function 'org.kodein.di.instance' call
3358
3358
  // Inline function 'org.kodein.type.generic' call
@@ -3360,9 +3360,9 @@
3360
3360
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3361
3361
  var tmp_19 = Instance(di, tmp$ret$10, null);
3362
3362
  var tmp_20 = KProperty1;
3363
- tmp_17.rb3_1 = tmp_19.z6w(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3363
+ tmp_17.sb3_1 = tmp_19.z6w(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3364
3364
  var tmp_21 = this;
3365
- tmp_21.sb3_1 = lazy(GameServer$random$delegate$lambda(this));
3365
+ tmp_21.tb3_1 = lazy(GameServer$random$delegate$lambda(this));
3366
3366
  var tmp_22 = this;
3367
3367
  // Inline function 'org.kodein.di.instance' call
3368
3368
  // Inline function 'org.kodein.type.generic' call
@@ -3370,7 +3370,7 @@
3370
3370
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
3371
3371
  var tmp_24 = Instance(di, tmp$ret$12, null);
3372
3372
  var tmp_25 = KProperty1;
3373
- tmp_22.tb3_1 = tmp_24.z6w(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3373
+ tmp_22.ub3_1 = tmp_24.z6w(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3374
3374
  var tmp_26 = this;
3375
3375
  // Inline function 'org.kodein.di.instance' call
3376
3376
  // Inline function 'org.kodein.type.generic' call
@@ -3378,7 +3378,7 @@
3378
3378
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
3379
3379
  var tmp_28 = Instance(di, tmp$ret$14, null);
3380
3380
  var tmp_29 = KProperty1;
3381
- tmp_26.ub3_1 = tmp_28.z6w(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3381
+ tmp_26.vb3_1 = tmp_28.z6w(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3382
3382
  var tmp_30 = this;
3383
3383
  // Inline function 'org.kodein.di.instance' call
3384
3384
  // Inline function 'org.kodein.type.generic' call
@@ -3386,7 +3386,7 @@
3386
3386
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
3387
3387
  var tmp_32 = Instance(di, tmp$ret$16, null);
3388
3388
  var tmp_33 = KProperty1;
3389
- tmp_30.vb3_1 = tmp_32.z6w(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3389
+ tmp_30.wb3_1 = tmp_32.z6w(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3390
3390
  var tmp_34 = this;
3391
3391
  // Inline function 'org.kodein.di.instance' call
3392
3392
  // Inline function 'org.kodein.type.generic' call
@@ -3394,7 +3394,7 @@
3394
3394
  var tmp$ret$18 = isInterface(tmp_35, TypeToken) ? tmp_35 : THROW_CCE();
3395
3395
  var tmp_36 = Instance(di, tmp$ret$18, null);
3396
3396
  var tmp_37 = KProperty1;
3397
- tmp_34.wb3_1 = tmp_36.z6w(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3397
+ tmp_34.xb3_1 = tmp_36.z6w(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3398
3398
  var tmp_38 = this;
3399
3399
  // Inline function 'org.kodein.di.instance' call
3400
3400
  // Inline function 'org.kodein.type.generic' call
@@ -3402,7 +3402,7 @@
3402
3402
  var tmp$ret$20 = isInterface(tmp_39, TypeToken) ? tmp_39 : THROW_CCE();
3403
3403
  var tmp_40 = Instance(di, tmp$ret$20, null);
3404
3404
  var tmp_41 = KProperty1;
3405
- tmp_38.xb3_1 = tmp_40.z6w(this, getPropertyCallableRef('leaguesConfig', 1, tmp_41, GameServer$_get_leaguesConfig_$ref_fi951n(), null));
3405
+ tmp_38.yb3_1 = tmp_40.z6w(this, getPropertyCallableRef('leaguesConfig', 1, tmp_41, GameServer$_get_leaguesConfig_$ref_fi951n(), null));
3406
3406
  var tmp_42 = this;
3407
3407
  // Inline function 'org.kodein.di.instanceOrNull' call
3408
3408
  // Inline function 'org.kodein.type.generic' call
@@ -3410,14 +3410,14 @@
3410
3410
  var tmp$ret$22 = isInterface(tmp_43, TypeToken) ? tmp_43 : THROW_CCE();
3411
3411
  var tmp_44 = InstanceOrNull(di, tmp$ret$22, null);
3412
3412
  var tmp_45 = KProperty1;
3413
- tmp_42.yb3_1 = tmp_44.z6w(this, getPropertyCallableRef('botChatInteractor', 1, tmp_45, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3413
+ tmp_42.zb3_1 = tmp_44.z6w(this, getPropertyCallableRef('botChatInteractor', 1, tmp_45, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3414
3414
  var tmp_46 = this;
3415
- var tmp0_externalMiddlewares = plus(storeContract.sa5(), externalMiddlewares);
3416
- var tmp1_externalReducers = plus(storeContract.ra5(), externalReducers);
3417
- tmp_46.zb3_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3415
+ var tmp0_externalMiddlewares = plus(storeContract.ta5(), externalMiddlewares);
3416
+ var tmp1_externalReducers = plus(storeContract.sa5(), externalReducers);
3417
+ tmp_46.ab4_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3418
3418
  }
3419
3419
  protoOf(GameServer).a7k = function () {
3420
- return this.zb3_1;
3420
+ return this.ab4_1;
3421
3421
  };
3422
3422
  protoOf(GameServer).c9j = function () {
3423
3423
  return get_serverStatePayload_0(this.k6z()).metadata;
@@ -3469,17 +3469,17 @@
3469
3469
  };
3470
3470
  protoOf(GameServer).fromClientEvent = function (action) {
3471
3471
  this.n5b().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3472
- this.zb3_1.i7l(GameServer$fromClientEvent$slambda_0(action, null));
3472
+ this.ab4_1.i7l(GameServer$fromClientEvent$slambda_0(action, null));
3473
3473
  };
3474
3474
  protoOf(GameServer).playerLostConnection = function (playerId, roomId) {
3475
3475
  this.n5b().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3476
- this.zb3_1.i7l(GameServer$playerLostConnection$slambda_0(playerId, roomId, null));
3476
+ this.ab4_1.i7l(GameServer$playerLostConnection$slambda_0(playerId, roomId, null));
3477
3477
  };
3478
3478
  protoOf(GameServer).playerLive = function (playerId, roomId) {
3479
3479
  this.n5b().d('GameEngine_API', 'playerLive: ' + playerId);
3480
- this.zb3_1.i7l(GameServer$playerLive$slambda_0(this, playerId, roomId, null));
3480
+ this.ab4_1.i7l(GameServer$playerLive$slambda_0(this, playerId, roomId, null));
3481
3481
  };
3482
- protoOf(GameServer).tbe = function (playerId, roomId, permanently) {
3482
+ protoOf(GameServer).ube = function (playerId, roomId, permanently) {
3483
3483
  this.n5b().d('GameEngine_API', 'playerLeft: ' + playerId);
3484
3484
  var tmp;
3485
3485
  if (this.k6z().m7l() && !this.k6z().k7l().isGameFinished) {
@@ -3488,33 +3488,33 @@
3488
3488
  tmp = null;
3489
3489
  }
3490
3490
  var result = tmp;
3491
- this.zb3_1.i7l(GameServer$playerLeft$slambda_0(this, playerId, permanently, roomId, null));
3491
+ this.ab4_1.i7l(GameServer$playerLeft$slambda_0(this, playerId, permanently, roomId, null));
3492
3492
  this.n5b().d('GameEngine_API', 'playerLeft result: ' + toString_0(result));
3493
3493
  return result;
3494
3494
  };
3495
- protoOf(GameServer).ube = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3495
+ protoOf(GameServer).vbe = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3496
3496
  this.n5b().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3497
- this.zb3_1.i7l(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3497
+ this.ab4_1.i7l(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3498
3498
  };
3499
3499
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3500
3500
  this.n5b().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3501
- var isCreated = this.zb3_1.j7l(GameServer$roomOnContinueFromState$slambda_0(state, null));
3502
- this.zb3_1.i7l(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3501
+ var isCreated = this.ab4_1.j7l(GameServer$roomOnContinueFromState$slambda_0(state, null));
3502
+ this.ab4_1.i7l(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3503
3503
  };
3504
3504
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3505
3505
  this.n5b().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3506
- this.zb3_1.i7l(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3507
- this.zb3_1.i7l(GameServer$roomOnContinueFromRound$slambda_2(null));
3506
+ this.ab4_1.i7l(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3507
+ this.ab4_1.i7l(GameServer$roomOnContinueFromRound$slambda_2(null));
3508
3508
  };
3509
3509
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
3510
- this.zb3_1.i7l(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3510
+ this.ab4_1.i7l(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3511
3511
  };
3512
3512
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
3513
- this.zb3_1.i7l(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3513
+ this.ab4_1.i7l(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3514
3514
  };
3515
3515
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3516
3516
  this.n5b().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3517
- this.zb3_1.i7l(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3517
+ this.ab4_1.i7l(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3518
3518
  };
3519
3519
  protoOf(GameServer).getToClientFinishActionBeforeDisconnect = function (playerId, previousState, originState) {
3520
3520
  if (!this.isTableExists) {
@@ -3524,24 +3524,24 @@
3524
3524
  var table = this.table;
3525
3525
  var player = getPlayer(table.players, playerId);
3526
3526
  this.n5b().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + playerId + ', ' + ('state = ' + player.b7p_1.q71().a70_1.toString() + ', ') + ('isBot = ' + player.a7p_1.isBot));
3527
- var actions = _get_playerConnectionInteractor__si6cxf(this).vbe(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3527
+ var actions = _get_playerConnectionInteractor__si6cxf(this).wbe(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3528
3528
  this.n5b().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + toString(actions));
3529
3529
  if (actions.r()) {
3530
3530
  return null;
3531
3531
  }
3532
3532
  return new CombinedToClientAction(actions, Companion_instance_1.user(_get_idsProvider__fnfajc(this).d77(), table.id, playerId));
3533
3533
  };
3534
- protoOf(GameServer).wbe = function (newRid) {
3534
+ protoOf(GameServer).xbe = function (newRid) {
3535
3535
  this.n5b().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3536
- this.zb3_1.i7l(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3536
+ this.ab4_1.i7l(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3537
3537
  };
3538
3538
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3539
3539
  this.n5b().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3540
- this.zb3_1.i7l(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3540
+ this.ab4_1.i7l(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3541
3541
  };
3542
- protoOf(GameServer).xbe = function (reason, roomId) {
3542
+ protoOf(GameServer).ybe = function (reason, roomId) {
3543
3543
  this.n5b().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3544
- this.zb3_1.i7l(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3544
+ this.ab4_1.i7l(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3545
3545
  };
3546
3546
  protoOf(GameServer).handlePlayerMessage = function (message, fromPlayerId, onMessageGenerated) {
3547
3547
  var tmp0_elvis_lhs = _get_botChatInteractor__17f3on(this);
@@ -3553,7 +3553,7 @@
3553
3553
  }
3554
3554
  var botChatInteractor = tmp;
3555
3555
  this.n5b().d('GameEngine_API', 'handlePlayerMessage: ' + fromPlayerId);
3556
- this.zb3_1.i7l(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3556
+ this.ab4_1.i7l(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3557
3557
  };
3558
3558
  protoOf(GameServer).clear = function () {
3559
3559
  return this.c3();
@@ -3607,13 +3607,13 @@
3607
3607
  this.shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy;
3608
3608
  this.shouldFinishGameWithBots = shouldFinishGameWithBots;
3609
3609
  }
3610
- protoOf(ServerConfig).ybe = function () {
3610
+ protoOf(ServerConfig).zbe = function () {
3611
3611
  return this.fromRound;
3612
3612
  };
3613
- protoOf(ServerConfig).zbe = function () {
3613
+ protoOf(ServerConfig).abf = function () {
3614
3614
  return this.shouldFinishGameWhenDeploy;
3615
3615
  };
3616
- protoOf(ServerConfig).abf = function () {
3616
+ protoOf(ServerConfig).bbf = function () {
3617
3617
  return this.shouldFinishGameWithBots;
3618
3618
  };
3619
3619
  protoOf(ServerConfig).jg = function () {
@@ -3625,14 +3625,14 @@
3625
3625
  protoOf(ServerConfig).pn = function () {
3626
3626
  return this.shouldFinishGameWithBots;
3627
3627
  };
3628
- protoOf(ServerConfig).bbf = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3628
+ protoOf(ServerConfig).cbf = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3629
3629
  return new ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3630
3630
  };
3631
3631
  protoOf(ServerConfig).copy = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots, $super) {
3632
3632
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3633
3633
  shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? this.shouldFinishGameWhenDeploy : shouldFinishGameWhenDeploy;
3634
3634
  shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? this.shouldFinishGameWithBots : shouldFinishGameWithBots;
3635
- return $super === VOID ? this.bbf(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.bbf.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3635
+ return $super === VOID ? this.cbf(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.cbf.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3636
3636
  };
3637
3637
  protoOf(ServerConfig).toString = function () {
3638
3638
  return 'ServerConfig(fromRound=' + this.fromRound + ', shouldFinishGameWhenDeploy=' + this.shouldFinishGameWhenDeploy + ', shouldFinishGameWithBots=' + this.shouldFinishGameWithBots + ')';
@@ -3694,20 +3694,20 @@
3694
3694
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3695
3695
  tmp0_serialDesc.u10('roomId', false);
3696
3696
  tmp0_serialDesc.u10('table', false);
3697
- this.cbf_1 = tmp0_serialDesc;
3697
+ this.dbf_1 = tmp0_serialDesc;
3698
3698
  }
3699
- protoOf($serializer).dbf = function (encoder, value) {
3700
- var tmp0_desc = this.cbf_1;
3699
+ protoOf($serializer).ebf = function (encoder, value) {
3700
+ var tmp0_desc = this.dbf_1;
3701
3701
  var tmp1_output = encoder.ct(tmp0_desc);
3702
- tmp1_output.ru(tmp0_desc, 0, value.ebf_1);
3702
+ tmp1_output.ru(tmp0_desc, 0, value.fbf_1);
3703
3703
  tmp1_output.ru(tmp0_desc, 1, value.table);
3704
3704
  tmp1_output.dt(tmp0_desc);
3705
3705
  };
3706
3706
  protoOf($serializer).qp = function (encoder, value) {
3707
- return this.dbf(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3707
+ return this.ebf(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3708
3708
  };
3709
3709
  protoOf($serializer).rp = function (decoder) {
3710
- var tmp0_desc = this.cbf_1;
3710
+ var tmp0_desc = this.dbf_1;
3711
3711
  var tmp1_flag = true;
3712
3712
  var tmp2_index = 0;
3713
3713
  var tmp3_bitMask0 = 0;
@@ -3742,7 +3742,7 @@
3742
3742
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3743
3743
  };
3744
3744
  protoOf($serializer).pp = function () {
3745
- return this.cbf_1;
3745
+ return this.dbf_1;
3746
3746
  };
3747
3747
  protoOf($serializer).j11 = function () {
3748
3748
  // Inline function 'kotlin.arrayOf' call
@@ -3758,9 +3758,9 @@
3758
3758
  }
3759
3759
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3760
3760
  if (!(3 === (3 & seen0))) {
3761
- throwMissingFieldException(seen0, 3, $serializer_getInstance().cbf_1);
3761
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().dbf_1);
3762
3762
  }
3763
- $this.ebf_1 = roomId;
3763
+ $this.fbf_1 = roomId;
3764
3764
  $this.table = table;
3765
3765
  return $this;
3766
3766
  }
@@ -3768,17 +3768,17 @@
3768
3768
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3769
3769
  }
3770
3770
  function TableStateUpdateDto(roomId, table) {
3771
- this.ebf_1 = roomId;
3771
+ this.fbf_1 = roomId;
3772
3772
  this.table = table;
3773
3773
  }
3774
3774
  protoOf(TableStateUpdateDto).q9f = function () {
3775
- return this.ebf_1;
3775
+ return this.fbf_1;
3776
3776
  };
3777
3777
  protoOf(TableStateUpdateDto).k7l = function () {
3778
3778
  return this.table;
3779
3779
  };
3780
3780
  protoOf(TableStateUpdateDto).jg = function () {
3781
- return this.ebf_1;
3781
+ return this.fbf_1;
3782
3782
  };
3783
3783
  protoOf(TableStateUpdateDto).kg = function () {
3784
3784
  return this.table;
@@ -3787,15 +3787,15 @@
3787
3787
  return new TableStateUpdateDto(roomId, table);
3788
3788
  };
3789
3789
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3790
- roomId = roomId === VOID ? this.ebf_1 : roomId;
3790
+ roomId = roomId === VOID ? this.fbf_1 : roomId;
3791
3791
  table = table === VOID ? this.table : table;
3792
3792
  return $super === VOID ? this.a5w(roomId, table) : $super.a5w.call(this, roomId, table);
3793
3793
  };
3794
3794
  protoOf(TableStateUpdateDto).toString = function () {
3795
- return 'TableStateUpdateDto(roomId=' + this.ebf_1 + ', table=' + this.table + ')';
3795
+ return 'TableStateUpdateDto(roomId=' + this.fbf_1 + ', table=' + this.table + ')';
3796
3796
  };
3797
3797
  protoOf(TableStateUpdateDto).hashCode = function () {
3798
- var result = getStringHashCode(this.ebf_1);
3798
+ var result = getStringHashCode(this.fbf_1);
3799
3799
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3800
3800
  return result;
3801
3801
  };
@@ -3804,7 +3804,7 @@
3804
3804
  return true;
3805
3805
  if (!(other instanceof TableStateUpdateDto))
3806
3806
  return false;
3807
- if (!(this.ebf_1 === other.ebf_1))
3807
+ if (!(this.fbf_1 === other.fbf_1))
3808
3808
  return false;
3809
3809
  if (!(this.table === other.table))
3810
3810
  return false;
@@ -3820,7 +3820,7 @@
3820
3820
  // Inline function 'kotlin.arrayOf' call
3821
3821
  // Inline function 'kotlin.js.unsafeCast' call
3822
3822
  // Inline function 'kotlin.js.asDynamic' call
3823
- tmp.fbf_1 = [null, lazy_0(tmp_0, ActionsStateUpdateDto$Companion$$childSerializers$_anonymous__oomzzs)];
3823
+ tmp.gbf_1 = [null, lazy_0(tmp_0, ActionsStateUpdateDto$Companion$$childSerializers$_anonymous__oomzzs)];
3824
3824
  }
3825
3825
  var Companion_instance_14;
3826
3826
  function Companion_getInstance_4() {
@@ -3833,28 +3833,28 @@
3833
3833
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3834
3834
  tmp0_serialDesc.u10('roomId', false);
3835
3835
  tmp0_serialDesc.u10('actions', false);
3836
- this.gbf_1 = tmp0_serialDesc;
3836
+ this.hbf_1 = tmp0_serialDesc;
3837
3837
  }
3838
- protoOf($serializer_0).hbf = function (encoder, value) {
3839
- var tmp0_desc = this.gbf_1;
3838
+ protoOf($serializer_0).ibf = function (encoder, value) {
3839
+ var tmp0_desc = this.hbf_1;
3840
3840
  var tmp1_output = encoder.ct(tmp0_desc);
3841
- var tmp2_cached = Companion_getInstance_4().fbf_1;
3842
- tmp1_output.ru(tmp0_desc, 0, value.ibf_1);
3841
+ var tmp2_cached = Companion_getInstance_4().gbf_1;
3842
+ tmp1_output.ru(tmp0_desc, 0, value.jbf_1);
3843
3843
  tmp1_output.tu(tmp0_desc, 1, tmp2_cached[1].o1(), value.actions);
3844
3844
  tmp1_output.dt(tmp0_desc);
3845
3845
  };
3846
3846
  protoOf($serializer_0).qp = function (encoder, value) {
3847
- return this.hbf(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3847
+ return this.ibf(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3848
3848
  };
3849
3849
  protoOf($serializer_0).rp = function (decoder) {
3850
- var tmp0_desc = this.gbf_1;
3850
+ var tmp0_desc = this.hbf_1;
3851
3851
  var tmp1_flag = true;
3852
3852
  var tmp2_index = 0;
3853
3853
  var tmp3_bitMask0 = 0;
3854
3854
  var tmp4_local0 = null;
3855
3855
  var tmp5_local1 = null;
3856
3856
  var tmp6_input = decoder.ct(tmp0_desc);
3857
- var tmp7_cached = Companion_getInstance_4().fbf_1;
3857
+ var tmp7_cached = Companion_getInstance_4().gbf_1;
3858
3858
  if (tmp6_input.st()) {
3859
3859
  tmp4_local0 = tmp6_input.mt(tmp0_desc, 0);
3860
3860
  tmp3_bitMask0 = tmp3_bitMask0 | 1;
@@ -3883,10 +3883,10 @@
3883
3883
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3884
3884
  };
3885
3885
  protoOf($serializer_0).pp = function () {
3886
- return this.gbf_1;
3886
+ return this.hbf_1;
3887
3887
  };
3888
3888
  protoOf($serializer_0).j11 = function () {
3889
- var tmp0_cached = Companion_getInstance_4().fbf_1;
3889
+ var tmp0_cached = Companion_getInstance_4().gbf_1;
3890
3890
  // Inline function 'kotlin.arrayOf' call
3891
3891
  // Inline function 'kotlin.js.unsafeCast' call
3892
3892
  // Inline function 'kotlin.js.asDynamic' call
@@ -3900,9 +3900,9 @@
3900
3900
  }
3901
3901
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3902
3902
  if (!(3 === (3 & seen0))) {
3903
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().gbf_1);
3903
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().hbf_1);
3904
3904
  }
3905
- $this.ibf_1 = roomId;
3905
+ $this.jbf_1 = roomId;
3906
3906
  $this.actions = actions;
3907
3907
  return $this;
3908
3908
  }
@@ -3911,11 +3911,11 @@
3911
3911
  }
3912
3912
  function ActionsStateUpdateDto(roomId, actions) {
3913
3913
  Companion_getInstance_4();
3914
- this.ibf_1 = roomId;
3914
+ this.jbf_1 = roomId;
3915
3915
  this.actions = actions;
3916
3916
  }
3917
3917
  protoOf(ActionsStateUpdateDto).q9f = function () {
3918
- return this.ibf_1;
3918
+ return this.jbf_1;
3919
3919
  };
3920
3920
  protoOf(ActionsStateUpdateDto).d9g = function () {
3921
3921
  return this.actions;
@@ -3927,33 +3927,33 @@
3927
3927
  return false;
3928
3928
  if (!(other instanceof ActionsStateUpdateDto))
3929
3929
  THROW_CCE();
3930
- if (!(this.ibf_1 === other.ibf_1))
3930
+ if (!(this.jbf_1 === other.jbf_1))
3931
3931
  return false;
3932
3932
  if (!contentEquals(this.actions, other.actions))
3933
3933
  return false;
3934
3934
  return true;
3935
3935
  };
3936
3936
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3937
- var result = getStringHashCode(this.ibf_1);
3937
+ var result = getStringHashCode(this.jbf_1);
3938
3938
  result = imul(31, result) + contentHashCode(this.actions) | 0;
3939
3939
  return result;
3940
3940
  };
3941
3941
  protoOf(ActionsStateUpdateDto).jg = function () {
3942
- return this.ibf_1;
3942
+ return this.jbf_1;
3943
3943
  };
3944
3944
  protoOf(ActionsStateUpdateDto).kg = function () {
3945
3945
  return this.actions;
3946
3946
  };
3947
- protoOf(ActionsStateUpdateDto).jbf = function (roomId, actions) {
3947
+ protoOf(ActionsStateUpdateDto).kbf = function (roomId, actions) {
3948
3948
  return new ActionsStateUpdateDto(roomId, actions);
3949
3949
  };
3950
3950
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3951
- roomId = roomId === VOID ? this.ibf_1 : roomId;
3951
+ roomId = roomId === VOID ? this.jbf_1 : roomId;
3952
3952
  actions = actions === VOID ? this.actions : actions;
3953
- return $super === VOID ? this.jbf(roomId, actions) : $super.jbf.call(this, roomId, actions);
3953
+ return $super === VOID ? this.kbf(roomId, actions) : $super.kbf.call(this, roomId, actions);
3954
3954
  };
3955
3955
  protoOf(ActionsStateUpdateDto).toString = function () {
3956
- return 'ActionsStateUpdateDto(roomId=' + this.ibf_1 + ', actions=' + toString(this.actions) + ')';
3956
+ return 'ActionsStateUpdateDto(roomId=' + this.jbf_1 + ', actions=' + toString(this.actions) + ')';
3957
3957
  };
3958
3958
  function mapToDto_1(_this__u8e3s4, encoderDecoderProvider) {
3959
3959
  var tmp;
@@ -3983,42 +3983,42 @@
3983
3983
  }
3984
3984
  // Inline function 'kotlin.collections.toTypedArray' call
3985
3985
  var tmp$ret$3 = copyToArray(destination);
3986
- return new ActionsStateUpdateDto(_this__u8e3s4.kbf_1, tmp$ret$3);
3986
+ return new ActionsStateUpdateDto(_this__u8e3s4.lbf_1, tmp$ret$3);
3987
3987
  }
3988
3988
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3989
- return new TableStateUpdateDto(_this__u8e3s4.lbf_1, encoderDecoderProvider.g9n(mapToDto_0(_this__u8e3s4.table)));
3989
+ return new TableStateUpdateDto(_this__u8e3s4.mbf_1, encoderDecoderProvider.g9n(mapToDto_0(_this__u8e3s4.table)));
3990
3990
  }
3991
3991
  function ServerStateUpdate() {
3992
3992
  }
3993
3993
  function TableStateUpdate(roomId, table) {
3994
- this.lbf_1 = roomId;
3994
+ this.mbf_1 = roomId;
3995
3995
  this.table = table;
3996
3996
  }
3997
3997
  protoOf(TableStateUpdate).q9f = function () {
3998
- return this.lbf_1;
3998
+ return this.mbf_1;
3999
3999
  };
4000
4000
  protoOf(TableStateUpdate).k7l = function () {
4001
4001
  return this.table;
4002
4002
  };
4003
4003
  protoOf(TableStateUpdate).jg = function () {
4004
- return this.lbf_1;
4004
+ return this.mbf_1;
4005
4005
  };
4006
4006
  protoOf(TableStateUpdate).kg = function () {
4007
4007
  return this.table;
4008
4008
  };
4009
- protoOf(TableStateUpdate).mbf = function (roomId, table) {
4009
+ protoOf(TableStateUpdate).nbf = function (roomId, table) {
4010
4010
  return new TableStateUpdate(roomId, table);
4011
4011
  };
4012
4012
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
4013
- roomId = roomId === VOID ? this.lbf_1 : roomId;
4013
+ roomId = roomId === VOID ? this.mbf_1 : roomId;
4014
4014
  table = table === VOID ? this.table : table;
4015
- return $super === VOID ? this.mbf(roomId, table) : $super.mbf.call(this, roomId, table);
4015
+ return $super === VOID ? this.nbf(roomId, table) : $super.nbf.call(this, roomId, table);
4016
4016
  };
4017
4017
  protoOf(TableStateUpdate).toString = function () {
4018
- return 'TableStateUpdate(roomId=' + this.lbf_1 + ', table=' + this.table.toString() + ')';
4018
+ return 'TableStateUpdate(roomId=' + this.mbf_1 + ', table=' + this.table.toString() + ')';
4019
4019
  };
4020
4020
  protoOf(TableStateUpdate).hashCode = function () {
4021
- var result = getStringHashCode(this.lbf_1);
4021
+ var result = getStringHashCode(this.mbf_1);
4022
4022
  result = imul(result, 31) + this.table.hashCode() | 0;
4023
4023
  return result;
4024
4024
  };
@@ -4027,18 +4027,18 @@
4027
4027
  return true;
4028
4028
  if (!(other instanceof TableStateUpdate))
4029
4029
  return false;
4030
- if (!(this.lbf_1 === other.lbf_1))
4030
+ if (!(this.mbf_1 === other.mbf_1))
4031
4031
  return false;
4032
4032
  if (!this.table.equals(other.table))
4033
4033
  return false;
4034
4034
  return true;
4035
4035
  };
4036
4036
  function ActionsStateUpdate(roomId, actions) {
4037
- this.kbf_1 = roomId;
4037
+ this.lbf_1 = roomId;
4038
4038
  this.actions = actions;
4039
4039
  }
4040
4040
  protoOf(ActionsStateUpdate).q9f = function () {
4041
- return this.kbf_1;
4041
+ return this.lbf_1;
4042
4042
  };
4043
4043
  protoOf(ActionsStateUpdate).d9g = function () {
4044
4044
  return this.actions;
@@ -4050,33 +4050,33 @@
4050
4050
  return false;
4051
4051
  if (!(other instanceof ActionsStateUpdate))
4052
4052
  THROW_CCE();
4053
- if (!(this.kbf_1 === other.kbf_1))
4053
+ if (!(this.lbf_1 === other.lbf_1))
4054
4054
  return false;
4055
4055
  if (!contentEquals(this.actions, other.actions))
4056
4056
  return false;
4057
4057
  return true;
4058
4058
  };
4059
4059
  protoOf(ActionsStateUpdate).hashCode = function () {
4060
- var result = getStringHashCode(this.kbf_1);
4060
+ var result = getStringHashCode(this.lbf_1);
4061
4061
  result = imul(31, result) + contentHashCode(this.actions) | 0;
4062
4062
  return result;
4063
4063
  };
4064
4064
  protoOf(ActionsStateUpdate).jg = function () {
4065
- return this.kbf_1;
4065
+ return this.lbf_1;
4066
4066
  };
4067
4067
  protoOf(ActionsStateUpdate).kg = function () {
4068
4068
  return this.actions;
4069
4069
  };
4070
- protoOf(ActionsStateUpdate).nbf = function (roomId, actions) {
4070
+ protoOf(ActionsStateUpdate).obf = function (roomId, actions) {
4071
4071
  return new ActionsStateUpdate(roomId, actions);
4072
4072
  };
4073
4073
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
4074
- roomId = roomId === VOID ? this.kbf_1 : roomId;
4074
+ roomId = roomId === VOID ? this.lbf_1 : roomId;
4075
4075
  actions = actions === VOID ? this.actions : actions;
4076
- return $super === VOID ? this.nbf(roomId, actions) : $super.nbf.call(this, roomId, actions);
4076
+ return $super === VOID ? this.obf(roomId, actions) : $super.obf.call(this, roomId, actions);
4077
4077
  };
4078
4078
  protoOf(ActionsStateUpdate).toString = function () {
4079
- return 'ActionsStateUpdate(roomId=' + this.kbf_1 + ', actions=' + toString(this.actions) + ')';
4079
+ return 'ActionsStateUpdate(roomId=' + this.lbf_1 + ', actions=' + toString(this.actions) + ')';
4080
4080
  };
4081
4081
  function getServerEngineGameDI(engineBotConfig, engineLogicConfig, dealerConfig, ratingConfig, leaguesConfig, botModelProvider) {
4082
4082
  botModelProvider = botModelProvider === VOID ? null : botModelProvider;
@@ -4405,18 +4405,18 @@
4405
4405
  function ToClientEventsObserver() {
4406
4406
  }
4407
4407
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
4408
- this.xbf_1 = this$0;
4409
- this.ybf_1 = $actions;
4408
+ this.ybf_1 = this$0;
4409
+ this.zbf_1 = $actions;
4410
4410
  CoroutineImpl.call(this, resultContinuation);
4411
4411
  }
4412
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).bbg = function ($this$flow, $completion) {
4413
- var tmp = this.cbg($this$flow, $completion);
4412
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).cbg = function ($this$flow, $completion) {
4413
+ var tmp = this.dbg($this$flow, $completion);
4414
4414
  tmp.k9_1 = Unit_instance;
4415
4415
  tmp.l9_1 = null;
4416
4416
  return tmp.q9();
4417
4417
  };
4418
4418
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ca = function (p1, $completion) {
4419
- return this.bbg((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4419
+ return this.cbg((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4420
4420
  };
4421
4421
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).q9 = function () {
4422
4422
  var suspendResult = this.k9_1;
@@ -4426,19 +4426,19 @@
4426
4426
  switch (tmp) {
4427
4427
  case 0:
4428
4428
  this.j9_1 = 4;
4429
- this.xbf_1.hbg_1;
4430
- this.abg_1 = transformToEmits(this.xbf_1, this.ybf_1).t();
4429
+ this.ybf_1.ibg_1;
4430
+ this.bbg_1 = transformToEmits(this.ybf_1, this.zbf_1).t();
4431
4431
  this.i9_1 = 1;
4432
4432
  continue $sm;
4433
4433
  case 1:
4434
- if (!this.abg_1.u()) {
4434
+ if (!this.bbg_1.u()) {
4435
4435
  this.i9_1 = 3;
4436
4436
  continue $sm;
4437
4437
  }
4438
4438
 
4439
- var element = this.abg_1.v();
4439
+ var element = this.bbg_1.v();
4440
4440
  this.i9_1 = 2;
4441
- suspendResult = this.zbf_1.o2b(element, this);
4441
+ suspendResult = this.abg_1.o2b(element, this);
4442
4442
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4443
4443
  return suspendResult;
4444
4444
  }
@@ -4448,11 +4448,11 @@
4448
4448
  this.i9_1 = 1;
4449
4449
  continue $sm;
4450
4450
  case 3:
4451
- var tmp0 = this.xbf_1.gbg_1;
4451
+ var tmp0 = this.ybf_1.hbg_1;
4452
4452
  l$ret$1: do {
4453
4453
  while (true) {
4454
4454
  var cur = tmp0.kotlinx$atomicfu$value;
4455
- var upd = cur - this.ybf_1.g1() | 0;
4455
+ var upd = cur - this.zbf_1.g1() | 0;
4456
4456
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
4457
4457
  break l$ret$1;
4458
4458
  }
@@ -4474,15 +4474,15 @@
4474
4474
  }
4475
4475
  while (true);
4476
4476
  };
4477
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).cbg = function ($this$flow, completion) {
4478
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.xbf_1, this.ybf_1, completion);
4479
- i.zbf_1 = $this$flow;
4477
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).dbg = function ($this$flow, completion) {
4478
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.ybf_1, this.zbf_1, completion);
4479
+ i.abg_1 = $this$flow;
4480
4480
  return i;
4481
4481
  };
4482
4482
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
4483
4483
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
4484
4484
  var l = function ($this$flow, $completion) {
4485
- return i.bbg($this$flow, $completion);
4485
+ return i.cbg($this$flow, $completion);
4486
4486
  };
4487
4487
  l.$arity = 1;
4488
4488
  return l;
@@ -4552,29 +4552,29 @@
4552
4552
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
4553
4553
  }
4554
4554
  function mapFromGroupKey($this, _this__u8e3s4) {
4555
- var tmp = $this.fbg_1.d77();
4555
+ var tmp = $this.gbg_1.d77();
4556
4556
  // Inline function 'kotlin.collections.toTypedArray' call
4557
- var this_0 = _this__u8e3s4.kbg_1;
4557
+ var this_0 = _this__u8e3s4.lbg_1;
4558
4558
  var tmp_0 = copyToArray(this_0);
4559
4559
  // Inline function 'kotlin.collections.toTypedArray' call
4560
- var this_1 = _this__u8e3s4.lbg_1;
4560
+ var this_1 = _this__u8e3s4.mbg_1;
4561
4561
  var tmp$ret$1 = copyToArray(this_1);
4562
- return new ActionDeliveryPayload(_this__u8e3s4.jbg_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.mbg_1);
4562
+ return new ActionDeliveryPayload(_this__u8e3s4.kbg_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.nbg_1);
4563
4563
  }
4564
4564
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
4565
- this.jbg_1 = tableId;
4566
- this.kbg_1 = includePlayers;
4567
- this.lbg_1 = excludePlayers;
4568
- this.mbg_1 = deliveryType;
4565
+ this.kbg_1 = tableId;
4566
+ this.lbg_1 = includePlayers;
4567
+ this.mbg_1 = excludePlayers;
4568
+ this.nbg_1 = deliveryType;
4569
4569
  }
4570
4570
  protoOf(GroupKey).toString = function () {
4571
- return 'GroupKey(tableId=' + this.jbg_1 + ', includePlayers=' + toString(this.kbg_1) + ', excludePlayers=' + toString(this.lbg_1) + ', deliveryType=' + this.mbg_1.toString() + ')';
4571
+ return 'GroupKey(tableId=' + this.kbg_1 + ', includePlayers=' + toString(this.lbg_1) + ', excludePlayers=' + toString(this.mbg_1) + ', deliveryType=' + this.nbg_1.toString() + ')';
4572
4572
  };
4573
4573
  protoOf(GroupKey).hashCode = function () {
4574
- var result = getStringHashCode(this.jbg_1);
4575
- result = imul(result, 31) + hashCode(this.kbg_1) | 0;
4574
+ var result = getStringHashCode(this.kbg_1);
4576
4575
  result = imul(result, 31) + hashCode(this.lbg_1) | 0;
4577
- result = imul(result, 31) + this.mbg_1.hashCode() | 0;
4576
+ result = imul(result, 31) + hashCode(this.mbg_1) | 0;
4577
+ result = imul(result, 31) + this.nbg_1.hashCode() | 0;
4578
4578
  return result;
4579
4579
  };
4580
4580
  protoOf(GroupKey).equals = function (other) {
@@ -4582,35 +4582,35 @@
4582
4582
  return true;
4583
4583
  if (!(other instanceof GroupKey))
4584
4584
  return false;
4585
- if (!(this.jbg_1 === other.jbg_1))
4586
- return false;
4587
- if (!equals(this.kbg_1, other.kbg_1))
4585
+ if (!(this.kbg_1 === other.kbg_1))
4588
4586
  return false;
4589
4587
  if (!equals(this.lbg_1, other.lbg_1))
4590
4588
  return false;
4591
- if (!this.mbg_1.equals(other.mbg_1))
4589
+ if (!equals(this.mbg_1, other.mbg_1))
4590
+ return false;
4591
+ if (!this.nbg_1.equals(other.nbg_1))
4592
4592
  return false;
4593
4593
  return true;
4594
4594
  };
4595
4595
  function Companion_4() {
4596
- this.nbg_1 = 6;
4596
+ this.obg_1 = 6;
4597
4597
  }
4598
4598
  var Companion_instance_15;
4599
4599
  function Companion_getInstance_5() {
4600
4600
  return Companion_instance_15;
4601
4601
  }
4602
4602
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
4603
- this.wbg_1 = this$0;
4603
+ this.xbg_1 = this$0;
4604
4604
  CoroutineImpl.call(this, resultContinuation);
4605
4605
  }
4606
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ybg = function (actions, $completion) {
4607
- var tmp = this.zbg(actions, $completion);
4606
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).zbg = function (actions, $completion) {
4607
+ var tmp = this.abh(actions, $completion);
4608
4608
  tmp.k9_1 = Unit_instance;
4609
4609
  tmp.l9_1 = null;
4610
4610
  return tmp.q9();
4611
4611
  };
4612
4612
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ca = function (p1, $completion) {
4613
- return this.ybg((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4613
+ return this.zbg((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4614
4614
  };
4615
4615
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).q9 = function () {
4616
4616
  var suspendResult = this.k9_1;
@@ -4619,7 +4619,7 @@
4619
4619
  var tmp = this.i9_1;
4620
4620
  if (tmp === 0) {
4621
4621
  this.j9_1 = 1;
4622
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.wbg_1, this.xbg_1, null));
4622
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.xbg_1, this.ybg_1, null));
4623
4623
  } else if (tmp === 1) {
4624
4624
  throw this.l9_1;
4625
4625
  }
@@ -4629,23 +4629,23 @@
4629
4629
  }
4630
4630
  while (true);
4631
4631
  };
4632
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).zbg = function (actions, completion) {
4633
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.wbg_1, completion);
4634
- i.xbg_1 = actions;
4632
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).abh = function (actions, completion) {
4633
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.xbg_1, completion);
4634
+ i.ybg_1 = actions;
4635
4635
  return i;
4636
4636
  };
4637
4637
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
4638
4638
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
4639
4639
  var l = function (actions, $completion) {
4640
- return i.ybg(actions, $completion);
4640
+ return i.zbg(actions, $completion);
4641
4641
  };
4642
4642
  l.$arity = 1;
4643
4643
  return l;
4644
4644
  }
4645
4645
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
4646
4646
  CoroutineImpl.call(this, resultContinuation);
4647
- this.ibh_1 = _this__u8e3s4;
4648
- this.jbh_1 = fromEvent;
4647
+ this.jbh_1 = _this__u8e3s4;
4648
+ this.kbh_1 = fromEvent;
4649
4649
  }
4650
4650
  protoOf($sentEventCOROUTINE$).q9 = function () {
4651
4651
  var suspendResult = this.k9_1;
@@ -4655,8 +4655,8 @@
4655
4655
  switch (tmp) {
4656
4656
  case 0:
4657
4657
  this.j9_1 = 2;
4658
- this.ibh_1.hbg_1;
4659
- var tmp0 = this.ibh_1.gbg_1;
4658
+ this.jbh_1.ibg_1;
4659
+ var tmp0 = this.jbh_1.hbg_1;
4660
4660
  l$ret$1: do {
4661
4661
  while (true) {
4662
4662
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -4668,7 +4668,7 @@
4668
4668
  }
4669
4669
  while (false);
4670
4670
  this.i9_1 = 1;
4671
- suspendResult = this.ibh_1.ibg_1.o2b(this.jbh_1, this);
4671
+ suspendResult = this.jbh_1.jbg_1.o2b(this.kbh_1, this);
4672
4672
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4673
4673
  return suspendResult;
4674
4674
  }
@@ -4692,7 +4692,7 @@
4692
4692
  };
4693
4693
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
4694
4694
  CoroutineImpl.call(this, resultContinuation);
4695
- this.sbh_1 = _this__u8e3s4;
4695
+ this.tbh_1 = _this__u8e3s4;
4696
4696
  }
4697
4697
  protoOf($waitForCOROUTINE$).q9 = function () {
4698
4698
  var suspendResult = this.k9_1;
@@ -4702,12 +4702,12 @@
4702
4702
  switch (tmp) {
4703
4703
  case 0:
4704
4704
  this.j9_1 = 5;
4705
- this.sbh_1.hbg_1;
4706
- this.tbh_1 = 0;
4705
+ this.tbh_1.ibg_1;
4706
+ this.ubh_1 = 0;
4707
4707
  this.i9_1 = 1;
4708
4708
  continue $sm;
4709
4709
  case 1:
4710
- if (!!(this.sbh_1.gbg_1.kotlinx$atomicfu$value === 0)) {
4710
+ if (!!(this.tbh_1.hbg_1.kotlinx$atomicfu$value === 0)) {
4711
4711
  this.i9_1 = 4;
4712
4712
  continue $sm;
4713
4713
  }
@@ -4720,9 +4720,9 @@
4720
4720
 
4721
4721
  continue $sm;
4722
4722
  case 2:
4723
- this.tbh_1 = this.tbh_1 + 1 | 0;
4724
- if (this.tbh_1 > 6) {
4725
- this.sbh_1.ebg_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, " + ('not delivered events count = ' + this.sbh_1.gbg_1.kotlinx$atomicfu$value));
4723
+ this.ubh_1 = this.ubh_1 + 1 | 0;
4724
+ if (this.ubh_1 > 6) {
4725
+ this.tbh_1.fbg_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, " + ('not delivered events count = ' + this.tbh_1.hbg_1.kotlinx$atomicfu$value));
4726
4726
  this.i9_1 = 4;
4727
4727
  continue $sm;
4728
4728
  } else {
@@ -4750,54 +4750,54 @@
4750
4750
  while (true);
4751
4751
  };
4752
4752
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4753
- this.dbg_1 = serverReduxConfig;
4754
- this.ebg_1 = logger;
4755
- this.fbg_1 = idsProvider;
4756
- this.gbg_1 = atomic$ref$1(0);
4753
+ this.ebg_1 = serverReduxConfig;
4754
+ this.fbg_1 = logger;
4755
+ this.gbg_1 = idsProvider;
4756
+ this.hbg_1 = atomic$ref$1(0);
4757
4757
  var tmp = this;
4758
4758
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4759
- tmp.hbg_1 = get_atomicfu$reentrantLock();
4760
- this.ibg_1 = MutableSharedFlow();
4759
+ tmp.ibg_1 = get_atomicfu$reentrantLock();
4760
+ this.jbg_1 = MutableSharedFlow();
4761
4761
  }
4762
- protoOf(ToClientEventsObserverImpl).obf = function (fromEvent, $completion) {
4762
+ protoOf(ToClientEventsObserverImpl).pbf = function (fromEvent, $completion) {
4763
4763
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4764
4764
  tmp.k9_1 = Unit_instance;
4765
4765
  tmp.l9_1 = null;
4766
4766
  return tmp.q9();
4767
4767
  };
4768
- protoOf(ToClientEventsObserverImpl).uae = function ($completion) {
4768
+ protoOf(ToClientEventsObserverImpl).vae = function ($completion) {
4769
4769
  var tmp = new $waitForCOROUTINE$(this, $completion);
4770
4770
  tmp.k9_1 = Unit_instance;
4771
4771
  tmp.l9_1 = null;
4772
4772
  return tmp.q9();
4773
4773
  };
4774
- protoOf(ToClientEventsObserverImpl).sb4 = function () {
4775
- if (!this.dbg_1.enabledCombinedEvents) {
4776
- return this.ibg_1;
4774
+ protoOf(ToClientEventsObserverImpl).tb4 = function () {
4775
+ if (!this.ebg_1.enabledCombinedEvents) {
4776
+ return this.jbg_1;
4777
4777
  }
4778
- var tmp = windowedByInterval(this.ibg_1, fromInt(this.dbg_1.combinedEventsIntervalMillis));
4778
+ var tmp = windowedByInterval(this.jbg_1, fromInt(this.ebg_1.combinedEventsIntervalMillis));
4779
4779
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4780
4780
  };
4781
4781
  function PlayerConnectionInteractor() {
4782
4782
  }
4783
4783
  function waitPlayerOrDisconnect($this, newConnectionState, previousConnectionState, table, player, waitForPlayer) {
4784
- if (waitForPlayer && $this.zbh_1.waitForPlayerToReconnect) {
4784
+ if (waitForPlayer && $this.abi_1.waitForPlayerToReconnect) {
4785
4785
  Companion_getInstance();
4786
4786
  // Inline function 'kotlin.time.Companion.milliseconds' call
4787
- var this_0 = $this.zbh_1.reconnectionCheckDurationMillis;
4787
+ var this_0 = $this.abi_1.reconnectionCheckDurationMillis;
4788
4788
  var reconnectionCheckDurationMillis = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4789
4789
  var noRecentReconnects = Duration__compareTo_impl_pchp0f(table.gameDuration, reconnectionCheckDurationMillis) < 0 || player.b7p_1.q71().k70(reconnectionCheckDurationMillis);
4790
4790
  if (noRecentReconnects) {
4791
- return $this.vbh(player.playerId, newConnectionState, previousConnectionState);
4791
+ return $this.wbh(player.playerId, newConnectionState, previousConnectionState);
4792
4792
  }
4793
4793
  }
4794
- var canRemoveGameWhenNoPlayers = Companion_instance_2.z7o($this.zbh_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4794
+ var canRemoveGameWhenNoPlayers = Companion_instance_2.z7o($this.abi_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4795
4795
  if (canRemoveGameWhenNoPlayers) {
4796
- return listOf($this.dbi_1.l9u(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4796
+ return listOf($this.ebi_1.l9u(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4797
4797
  }
4798
4798
  if (table.sceneInfo.s8b()) {
4799
- if (!$this.abi_1.openRoomIfFinished) {
4800
- return listOf($this.dbi_1.l9u(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4799
+ if (!$this.bbi_1.openRoomIfFinished) {
4800
+ return listOf($this.ebi_1.l9u(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4801
4801
  }
4802
4802
  // Inline function 'kotlin.collections.filter' call
4803
4803
  var tmp0 = table.players;
@@ -4872,27 +4872,27 @@
4872
4872
  }
4873
4873
  var readyLivePlayers = destination_3;
4874
4874
  var usersToJoinRoomSize = table.players.g1() - notAlivePlayers.g1() | 0;
4875
- if ($this.abi_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4876
- return listOf($this.dbi_1.l9u(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4875
+ if ($this.bbi_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4876
+ return listOf($this.ebi_1.l9u(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4877
4877
  }
4878
4878
  var allPlayersMadeDecision = (readyLivePlayers.g1() + notAlivePlayers.g1() | 0) === table.players.g1();
4879
4879
  if (allPlayersMadeDecision) {
4880
- var tmp0_$this = $this.dbi_1;
4880
+ var tmp0_$this = $this.ebi_1;
4881
4881
  var tmp1_reason = mapToFinishReason(newConnectionState, player, table.playersConnections);
4882
4882
  return listOf(tmp0_$this.k9u(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4883
4883
  }
4884
4884
  }
4885
- if (!$this.zbh_1.botReplacesPlayerAfterTimeout) {
4886
- return listOf($this.dbi_1.l9u(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4885
+ if (!$this.abi_1.botReplacesPlayerAfterTimeout) {
4886
+ return listOf($this.ebi_1.l9u(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4887
4887
  }
4888
4888
  return getPlayerDisconnectedActions($this, newConnectionState, previousConnectionState, player);
4889
4889
  }
4890
4890
  function getPlayerConnectedActions($this, player, table, previousConnectionState) {
4891
4891
  // Inline function 'kotlin.collections.mutableListOf' call
4892
4892
  var actionsList = ArrayList_init_$Create$_0();
4893
- actionsList.i1(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.wbh(player, table, previousConnectionState)]));
4893
+ actionsList.i1(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.xbh(player, table, previousConnectionState)]));
4894
4894
  if (player.b7p_1.z6z()) {
4895
- actionsList.i1(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.b7p_1.g71())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.b7p_1.g71(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.bbi_1.mak(table.config)), VOID, TimerType_DELAY_getInstance())]));
4895
+ actionsList.i1(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.b7p_1.g71())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.b7p_1.g71(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.cbi_1.nak(table.config)), VOID, TimerType_DELAY_getInstance())]));
4896
4896
  }
4897
4897
  return actionsList;
4898
4898
  }
@@ -4921,13 +4921,13 @@
4921
4921
  };
4922
4922
  }
4923
4923
  function PlayerConnectionInteractorImpl(serverConfig, engineLogicConfig, playerTurnMechanicReducer, idsProvider, gameLifecycleInteractor) {
4924
- this.zbh_1 = serverConfig;
4925
- this.abi_1 = engineLogicConfig;
4926
- this.bbi_1 = playerTurnMechanicReducer;
4927
- this.cbi_1 = idsProvider;
4928
- this.dbi_1 = gameLifecycleInteractor;
4924
+ this.abi_1 = serverConfig;
4925
+ this.bbi_1 = engineLogicConfig;
4926
+ this.cbi_1 = playerTurnMechanicReducer;
4927
+ this.dbi_1 = idsProvider;
4928
+ this.ebi_1 = gameLifecycleInteractor;
4929
4929
  }
4930
- protoOf(PlayerConnectionInteractorImpl).ubh = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4930
+ protoOf(PlayerConnectionInteractorImpl).vbh = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4931
4931
  var tmp;
4932
4932
  switch (newConnectionState.a1_1) {
4933
4933
  case 1:
@@ -4960,18 +4960,18 @@
4960
4960
  }
4961
4961
  return tmp;
4962
4962
  };
4963
- protoOf(PlayerConnectionInteractorImpl).vbe = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4963
+ protoOf(PlayerConnectionInteractorImpl).wbe = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4964
4964
  if (!isLive) {
4965
4965
  return emptyList();
4966
4966
  }
4967
- var tmp0_deliveryPayload = Companion_instance_1.user(this.cbi_1.d77(), tableId, sendToPlayerId);
4967
+ var tmp0_deliveryPayload = Companion_instance_1.user(this.dbi_1.d77(), tableId, sendToPlayerId);
4968
4968
  var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
4969
- var tmp1_deliveryPayload = Companion_instance_1.user(this.cbi_1.d77(), tableId, sendToPlayerId);
4969
+ var tmp1_deliveryPayload = Companion_instance_1.user(this.dbi_1.d77(), tableId, sendToPlayerId);
4970
4970
  return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
4971
4971
  };
4972
- protoOf(PlayerConnectionInteractorImpl).wbh = function (sendToPlayer, table, previousConnectionState) {
4973
- var updatedTable = this.bbi_1.nai(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4974
- var aid = this.cbi_1.d77();
4972
+ protoOf(PlayerConnectionInteractorImpl).xbh = function (sendToPlayer, table, previousConnectionState) {
4973
+ var updatedTable = this.cbi_1.oai(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4974
+ var aid = this.dbi_1.d77();
4975
4975
  var tmp;
4976
4976
  if (equals(previousConnectionState, PlayerConnectionState_WAITING_getInstance())) {
4977
4977
  tmp = GameStartReason_getInstance();
@@ -4996,8 +4996,8 @@
4996
4996
  var tmp5_table = mapToClient(updatedTable, UserActionPayload_init_$Create$(aid, tmp2_tableId, tmp1_gameCreatorPlayerId, tmp0_playerId, destination));
4997
4997
  return new ContinueGameToClientAction(tmp5_table, reason, null, null, tmp4_deliveryPayload);
4998
4998
  };
4999
- protoOf(PlayerConnectionInteractorImpl).xbh = function (sendToPlayerId, table) {
5000
- var aid = this.cbi_1.d77();
4999
+ protoOf(PlayerConnectionInteractorImpl).ybh = function (sendToPlayerId, table) {
5000
+ var aid = this.dbi_1.d77();
5001
5001
  var gameCreatorPlayerId = getGameCreator(table.players).playerId;
5002
5002
  // Inline function 'kotlin.collections.single' call
5003
5003
  var single = null;
@@ -5020,24 +5020,24 @@
5020
5020
  var tmp2_reason = new SpectatorJoinedReason(sendToPlayerId);
5021
5021
  return new ContinueGameToClientAction(tmp1_table, tmp2_reason, null, spectator, tmp0_deliveryPayload);
5022
5022
  };
5023
- protoOf(PlayerConnectionInteractorImpl).vbh = function (playerId, newConnectionState, previousConnectionState) {
5023
+ protoOf(PlayerConnectionInteractorImpl).wbh = function (playerId, newConnectionState, previousConnectionState) {
5024
5024
  var tmp = System_instance.jl();
5025
5025
  Companion_getInstance();
5026
5026
  // Inline function 'kotlin.time.Companion.milliseconds' call
5027
- var this_0 = this.zbh_1.waitForPlayerToReconnectTimeOutMillis;
5027
+ var this_0 = this.abi_1.waitForPlayerToReconnectTimeOutMillis;
5028
5028
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
5029
5029
  var reconnectUntilTime = tmp.hm(tmp$ret$0);
5030
5030
  var tmp0_state = PlayerConnectionState_DISCONNECTING_getInstance();
5031
5031
  var tmp1_reconnectUntilTime = reconnectUntilTime.toString();
5032
- return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.zbh_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
5032
+ return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.abi_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
5033
5033
  };
5034
- protoOf(PlayerConnectionInteractorImpl).ybh = function (isBot, playerId, connectedPlayers) {
5034
+ protoOf(PlayerConnectionInteractorImpl).zbh = function (isBot, playerId, connectedPlayers) {
5035
5035
  var tmp;
5036
5036
  if (isBot) {
5037
5037
  tmp = Companion_instance_3.f70(PlayerConnectionState_LEFT_PERMANENTLY_getInstance());
5038
5038
  } else {
5039
5039
  var tmp_0;
5040
- if (this.zbh_1.waitForPlayerToConnectOnStart) {
5040
+ if (this.abi_1.waitForPlayerToConnectOnStart) {
5041
5041
  var tmp_1;
5042
5042
  if (connectedPlayers.m2(playerId)) {
5043
5043
  tmp_1 = Companion_instance_3.f70(PlayerConnectionState_LIVE_getInstance());
@@ -5053,154 +5053,154 @@
5053
5053
  return tmp;
5054
5054
  };
5055
5055
  function UpdateServerConfigAction(serverConfig) {
5056
- this.ebi_1 = serverConfig;
5056
+ this.fbi_1 = serverConfig;
5057
5057
  }
5058
5058
  protoOf(UpdateServerConfigAction).toString = function () {
5059
- return 'UpdateServerConfigAction(serverConfig=' + this.ebi_1.toString() + ')';
5059
+ return 'UpdateServerConfigAction(serverConfig=' + this.fbi_1.toString() + ')';
5060
5060
  };
5061
5061
  protoOf(UpdateServerConfigAction).hashCode = function () {
5062
- return this.ebi_1.hashCode();
5062
+ return this.fbi_1.hashCode();
5063
5063
  };
5064
5064
  protoOf(UpdateServerConfigAction).equals = function (other) {
5065
5065
  if (this === other)
5066
5066
  return true;
5067
5067
  if (!(other instanceof UpdateServerConfigAction))
5068
5068
  return false;
5069
- if (!this.ebi_1.equals(other.ebi_1))
5069
+ if (!this.fbi_1.equals(other.fbi_1))
5070
5070
  return false;
5071
5071
  return true;
5072
5072
  };
5073
5073
  function SpectatorsAction() {
5074
5074
  }
5075
5075
  function AddSpectatorsAction(spectators) {
5076
- this.fbi_1 = spectators;
5076
+ this.gbi_1 = spectators;
5077
5077
  }
5078
5078
  protoOf(AddSpectatorsAction).toString = function () {
5079
- return 'AddSpectatorsAction(spectators=' + toString(this.fbi_1) + ')';
5079
+ return 'AddSpectatorsAction(spectators=' + toString(this.gbi_1) + ')';
5080
5080
  };
5081
5081
  protoOf(AddSpectatorsAction).hashCode = function () {
5082
- return hashCode(this.fbi_1);
5082
+ return hashCode(this.gbi_1);
5083
5083
  };
5084
5084
  protoOf(AddSpectatorsAction).equals = function (other) {
5085
5085
  if (this === other)
5086
5086
  return true;
5087
5087
  if (!(other instanceof AddSpectatorsAction))
5088
5088
  return false;
5089
- if (!equals(this.fbi_1, other.fbi_1))
5089
+ if (!equals(this.gbi_1, other.gbi_1))
5090
5090
  return false;
5091
5091
  return true;
5092
5092
  };
5093
5093
  function RemoveSpectatorsAction(spectators) {
5094
- this.gbi_1 = spectators;
5094
+ this.hbi_1 = spectators;
5095
5095
  }
5096
5096
  protoOf(RemoveSpectatorsAction).toString = function () {
5097
- return 'RemoveSpectatorsAction(spectators=' + toString(this.gbi_1) + ')';
5097
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.hbi_1) + ')';
5098
5098
  };
5099
5099
  protoOf(RemoveSpectatorsAction).hashCode = function () {
5100
- return hashCode(this.gbi_1);
5100
+ return hashCode(this.hbi_1);
5101
5101
  };
5102
5102
  protoOf(RemoveSpectatorsAction).equals = function (other) {
5103
5103
  if (this === other)
5104
5104
  return true;
5105
5105
  if (!(other instanceof RemoveSpectatorsAction))
5106
5106
  return false;
5107
- if (!equals(this.gbi_1, other.gbi_1))
5107
+ if (!equals(this.hbi_1, other.hbi_1))
5108
5108
  return false;
5109
5109
  return true;
5110
5110
  };
5111
5111
  function _get_asyncProvider__jbpyhw($this) {
5112
- var tmp0 = $this.mbi_1;
5112
+ var tmp0 = $this.nbi_1;
5113
5113
  var tmp = KProperty1;
5114
5114
  // Inline function 'kotlin.getValue' call
5115
5115
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
5116
5116
  return tmp0.o1();
5117
5117
  }
5118
5118
  function _get_logger__rkp4sl($this) {
5119
- var tmp0 = $this.nbi_1;
5119
+ var tmp0 = $this.obi_1;
5120
5120
  var tmp = KProperty1;
5121
5121
  // Inline function 'kotlin.getValue' call
5122
5122
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
5123
5123
  return tmp0.o1();
5124
5124
  }
5125
5125
  function _get_playerConnectionInteractor__si6cxf_0($this) {
5126
- var tmp0 = $this.obi_1;
5126
+ var tmp0 = $this.pbi_1;
5127
5127
  var tmp = KProperty1;
5128
5128
  // Inline function 'kotlin.getValue' call
5129
5129
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
5130
5130
  return tmp0.o1();
5131
5131
  }
5132
5132
  function _get_lastCardInteractor__h6lq3w($this) {
5133
- var tmp0 = $this.pbi_1;
5133
+ var tmp0 = $this.qbi_1;
5134
5134
  var tmp = KProperty1;
5135
5135
  // Inline function 'kotlin.getValue' call
5136
5136
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
5137
5137
  return tmp0.o1();
5138
5138
  }
5139
5139
  function _get_serverConfig__rk2g06($this) {
5140
- var tmp0 = $this.qbi_1;
5140
+ var tmp0 = $this.rbi_1;
5141
5141
  var tmp = KProperty1;
5142
5142
  // Inline function 'kotlin.getValue' call
5143
5143
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
5144
5144
  return tmp0.o1();
5145
5145
  }
5146
5146
  function _get_logicConfig__52ww9d($this) {
5147
- var tmp0 = $this.rbi_1;
5147
+ var tmp0 = $this.sbi_1;
5148
5148
  var tmp = KProperty1;
5149
5149
  // Inline function 'kotlin.getValue' call
5150
5150
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
5151
5151
  return tmp0.o1();
5152
5152
  }
5153
5153
  function _get_idsProvider__fnfajc_0($this) {
5154
- var tmp0 = $this.sbi_1;
5154
+ var tmp0 = $this.tbi_1;
5155
5155
  var tmp = KProperty1;
5156
5156
  // Inline function 'kotlin.getValue' call
5157
5157
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
5158
5158
  return tmp0.o1();
5159
5159
  }
5160
5160
  function _get_botConfig__cpaxzc($this) {
5161
- var tmp0 = $this.tbi_1;
5161
+ var tmp0 = $this.ubi_1;
5162
5162
  var tmp = KProperty1;
5163
5163
  // Inline function 'kotlin.getValue' call
5164
5164
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
5165
5165
  return tmp0.o1();
5166
5166
  }
5167
5167
  function _get_scenePositionProvider__kn0n1n($this) {
5168
- var tmp0 = $this.ubi_1;
5168
+ var tmp0 = $this.vbi_1;
5169
5169
  var tmp = KProperty1;
5170
5170
  // Inline function 'kotlin.getValue' call
5171
5171
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
5172
5172
  return tmp0.o1();
5173
5173
  }
5174
5174
  function _get_toClientEventsObserver__6rp51y_0($this) {
5175
- var tmp0 = $this.vbi_1;
5175
+ var tmp0 = $this.wbi_1;
5176
5176
  var tmp = KProperty1;
5177
5177
  // Inline function 'kotlin.getValue' call
5178
5178
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
5179
5179
  return tmp0.o1();
5180
5180
  }
5181
5181
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
5182
- var tmp0 = $this.wbi_1;
5182
+ var tmp0 = $this.xbi_1;
5183
5183
  var tmp = KProperty1;
5184
5184
  // Inline function 'kotlin.getValue' call
5185
5185
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
5186
5186
  return tmp0.o1();
5187
5187
  }
5188
5188
  function _get_dealerConfig__183ci8($this) {
5189
- var tmp0 = $this.xbi_1;
5189
+ var tmp0 = $this.ybi_1;
5190
5190
  var tmp = KProperty1;
5191
5191
  // Inline function 'kotlin.getValue' call
5192
5192
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
5193
5193
  return tmp0.o1();
5194
5194
  }
5195
5195
  function _get_poolProvider__tqti6a($this) {
5196
- var tmp0 = $this.ybi_1;
5196
+ var tmp0 = $this.zbi_1;
5197
5197
  var tmp = KProperty1;
5198
5198
  // Inline function 'kotlin.getValue' call
5199
5199
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
5200
5200
  return tmp0.o1();
5201
5201
  }
5202
5202
  function _get_cardsDealerProvider__bekjpg($this) {
5203
- var tmp0 = $this.zbi_1;
5203
+ var tmp0 = $this.abj_1;
5204
5204
  var tmp = KProperty1;
5205
5205
  // Inline function 'kotlin.getValue' call
5206
5206
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -5364,11 +5364,11 @@
5364
5364
  tmp = fileLoggerStoreContract;
5365
5365
  }
5366
5366
  fileLoggerStoreContract = tmp;
5367
- this.hbi_1 = validationStoreContract;
5368
- this.ibi_1 = timersStoreContract;
5369
- this.jbi_1 = botGameStoreContract;
5370
- this.kbi_1 = gameMechanicStoreContract;
5371
- this.lbi_1 = fileLoggerStoreContract;
5367
+ this.ibi_1 = validationStoreContract;
5368
+ this.jbi_1 = timersStoreContract;
5369
+ this.kbi_1 = botGameStoreContract;
5370
+ this.lbi_1 = gameMechanicStoreContract;
5371
+ this.mbi_1 = fileLoggerStoreContract;
5372
5372
  var tmp_0 = this;
5373
5373
  // Inline function 'org.kodein.di.instance' call
5374
5374
  // Inline function 'org.kodein.type.generic' call
@@ -5376,7 +5376,7 @@
5376
5376
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
5377
5377
  var tmp_2 = Instance(di, tmp$ret$0, null);
5378
5378
  var tmp_3 = KProperty1;
5379
- tmp_0.mbi_1 = tmp_2.z6w(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5379
+ tmp_0.nbi_1 = tmp_2.z6w(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5380
5380
  var tmp_4 = this;
5381
5381
  // Inline function 'org.kodein.di.instance' call
5382
5382
  // Inline function 'org.kodein.type.generic' call
@@ -5384,7 +5384,7 @@
5384
5384
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
5385
5385
  var tmp_6 = Instance(di, tmp$ret$2, null);
5386
5386
  var tmp_7 = KProperty1;
5387
- tmp_4.nbi_1 = tmp_6.z6w(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5387
+ tmp_4.obi_1 = tmp_6.z6w(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5388
5388
  var tmp_8 = this;
5389
5389
  // Inline function 'org.kodein.di.instance' call
5390
5390
  // Inline function 'org.kodein.type.generic' call
@@ -5392,7 +5392,7 @@
5392
5392
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
5393
5393
  var tmp_10 = Instance(di, tmp$ret$4, null);
5394
5394
  var tmp_11 = KProperty1;
5395
- tmp_8.obi_1 = tmp_10.z6w(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5395
+ tmp_8.pbi_1 = tmp_10.z6w(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5396
5396
  var tmp_12 = this;
5397
5397
  // Inline function 'org.kodein.di.instance' call
5398
5398
  // Inline function 'org.kodein.type.generic' call
@@ -5400,7 +5400,7 @@
5400
5400
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
5401
5401
  var tmp_14 = Instance(di, tmp$ret$6, null);
5402
5402
  var tmp_15 = KProperty1;
5403
- tmp_12.pbi_1 = tmp_14.z6w(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5403
+ tmp_12.qbi_1 = tmp_14.z6w(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5404
5404
  var tmp_16 = this;
5405
5405
  // Inline function 'org.kodein.di.instance' call
5406
5406
  // Inline function 'org.kodein.type.generic' call
@@ -5408,7 +5408,7 @@
5408
5408
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
5409
5409
  var tmp_18 = Instance(di, tmp$ret$8, null);
5410
5410
  var tmp_19 = KProperty1;
5411
- tmp_16.qbi_1 = tmp_18.z6w(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5411
+ tmp_16.rbi_1 = tmp_18.z6w(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5412
5412
  var tmp_20 = this;
5413
5413
  // Inline function 'org.kodein.di.instance' call
5414
5414
  // Inline function 'org.kodein.type.generic' call
@@ -5416,7 +5416,7 @@
5416
5416
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
5417
5417
  var tmp_22 = Instance(di, tmp$ret$10, null);
5418
5418
  var tmp_23 = KProperty1;
5419
- tmp_20.rbi_1 = tmp_22.z6w(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5419
+ tmp_20.sbi_1 = tmp_22.z6w(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5420
5420
  var tmp_24 = this;
5421
5421
  // Inline function 'org.kodein.di.instance' call
5422
5422
  // Inline function 'org.kodein.type.generic' call
@@ -5424,7 +5424,7 @@
5424
5424
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
5425
5425
  var tmp_26 = Instance(di, tmp$ret$12, null);
5426
5426
  var tmp_27 = KProperty1;
5427
- tmp_24.sbi_1 = tmp_26.z6w(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5427
+ tmp_24.tbi_1 = tmp_26.z6w(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5428
5428
  var tmp_28 = this;
5429
5429
  // Inline function 'org.kodein.di.instance' call
5430
5430
  // Inline function 'org.kodein.type.generic' call
@@ -5432,7 +5432,7 @@
5432
5432
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
5433
5433
  var tmp_30 = Instance(di, tmp$ret$14, null);
5434
5434
  var tmp_31 = KProperty1;
5435
- tmp_28.tbi_1 = tmp_30.z6w(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5435
+ tmp_28.ubi_1 = tmp_30.z6w(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5436
5436
  var tmp_32 = this;
5437
5437
  // Inline function 'org.kodein.di.instance' call
5438
5438
  // Inline function 'org.kodein.type.generic' call
@@ -5440,7 +5440,7 @@
5440
5440
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
5441
5441
  var tmp_34 = Instance(di, tmp$ret$16, null);
5442
5442
  var tmp_35 = KProperty1;
5443
- tmp_32.ubi_1 = tmp_34.z6w(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5443
+ tmp_32.vbi_1 = tmp_34.z6w(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5444
5444
  var tmp_36 = this;
5445
5445
  // Inline function 'org.kodein.di.instance' call
5446
5446
  // Inline function 'org.kodein.type.generic' call
@@ -5448,7 +5448,7 @@
5448
5448
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
5449
5449
  var tmp_38 = Instance(di, tmp$ret$18, null);
5450
5450
  var tmp_39 = KProperty1;
5451
- tmp_36.vbi_1 = tmp_38.z6w(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5451
+ tmp_36.wbi_1 = tmp_38.z6w(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5452
5452
  var tmp_40 = this;
5453
5453
  // Inline function 'org.kodein.di.instance' call
5454
5454
  // Inline function 'org.kodein.type.generic' call
@@ -5456,7 +5456,7 @@
5456
5456
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
5457
5457
  var tmp_42 = Instance(di, tmp$ret$20, null);
5458
5458
  var tmp_43 = KProperty1;
5459
- tmp_40.wbi_1 = tmp_42.z6w(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5459
+ tmp_40.xbi_1 = tmp_42.z6w(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5460
5460
  var tmp_44 = this;
5461
5461
  // Inline function 'org.kodein.di.instance' call
5462
5462
  // Inline function 'org.kodein.type.generic' call
@@ -5464,7 +5464,7 @@
5464
5464
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
5465
5465
  var tmp_46 = Instance(di, tmp$ret$22, null);
5466
5466
  var tmp_47 = KProperty1;
5467
- tmp_44.xbi_1 = tmp_46.z6w(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5467
+ tmp_44.ybi_1 = tmp_46.z6w(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5468
5468
  var tmp_48 = this;
5469
5469
  // Inline function 'org.kodein.di.instance' call
5470
5470
  // Inline function 'org.kodein.type.generic' call
@@ -5472,7 +5472,7 @@
5472
5472
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
5473
5473
  var tmp_50 = Instance(di, tmp$ret$24, null);
5474
5474
  var tmp_51 = KProperty1;
5475
- tmp_48.ybi_1 = tmp_50.z6w(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5475
+ tmp_48.zbi_1 = tmp_50.z6w(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5476
5476
  var tmp_52 = this;
5477
5477
  // Inline function 'org.kodein.di.instance' call
5478
5478
  // Inline function 'org.kodein.type.generic' call
@@ -5480,20 +5480,20 @@
5480
5480
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
5481
5481
  var tmp_54 = Instance(di, tmp$ret$26, null);
5482
5482
  var tmp_55 = KProperty1;
5483
- tmp_52.zbi_1 = tmp_54.z6w(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5483
+ tmp_52.abj_1 = tmp_54.z6w(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5484
5484
  }
5485
- protoOf(ServerGameStoreContract).ra5 = function () {
5486
- return plus(plus(plus(plus(plus(this.hbi_1.ra5(), this.kbi_1.ra5()), this.ibi_1.ra5()), this.jbi_1.ra5()), this.lbi_1.ra5()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5487
- };
5488
5485
  protoOf(ServerGameStoreContract).sa5 = function () {
5489
- var tmp = this.hbi_1.sa5();
5486
+ return plus(plus(plus(plus(plus(this.ibi_1.sa5(), this.lbi_1.sa5()), this.jbi_1.sa5()), this.kbi_1.sa5()), this.mbi_1.sa5()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5487
+ };
5488
+ protoOf(ServerGameStoreContract).ta5 = function () {
5489
+ var tmp = this.ibi_1.ta5();
5490
5490
  var tmp_0;
5491
5491
  if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
5492
5492
  tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
5493
5493
  } else {
5494
5494
  tmp_0 = null;
5495
5495
  }
5496
- var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.kbi_1.sa5()), this.ibi_1.sa5()), this.jbi_1.sa5()), this.lbi_1.sa5());
5496
+ var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.lbi_1.ta5()), this.jbi_1.ta5()), this.kbi_1.ta5()), this.mbi_1.ta5());
5497
5497
  var tmp_2 = playerConnectionUpdateMiddleware(_get_logger__rkp4sl(this), _get_playerConnectionInteractor__si6cxf_0(this));
5498
5498
  var tmp_3 = playerReconnectionTimeoutMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5499
5499
  var tmp_4;
@@ -5502,13 +5502,13 @@
5502
5502
  } else {
5503
5503
  tmp_4 = null;
5504
5504
  }
5505
- var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this), _get_playerConnectionInteractor__si6cxf_0(this))).aa8(), sendSpectatorContinueMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), finishingGameWhenCantStartNewMiddleware()]));
5505
+ var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this), _get_playerConnectionInteractor__si6cxf_0(this))).ba8(), sendSpectatorContinueMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), finishingGameWhenCantStartNewMiddleware()]));
5506
5506
  var tmp_6 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
5507
5507
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
5508
5508
  var tmp1_logger = _get_logger__rkp4sl(this);
5509
5509
  var tmp2_asyncProvider = _get_asyncProvider__jbpyhw(this);
5510
5510
  var tmp_7 = playerTurnTimeoutWhenHasConnectionMiddleware(tmp0_serverConfig, tmp2_asyncProvider, tmp1_logger);
5511
- var tmp_8 = clearOnFinishMiddleware(_get_asyncProvider__jbpyhw(this), listOfNotNull_0([_get_toClientEventsObserver__6rp51y_0(this), this.lbi_1.ba6()]));
5511
+ var tmp_8 = clearOnFinishMiddleware(_get_asyncProvider__jbpyhw(this), listOfNotNull_0([_get_toClientEventsObserver__6rp51y_0(this), this.mbi_1.ca6()]));
5512
5512
  var tmp3_asyncProvider = _get_asyncProvider__jbpyhw(this);
5513
5513
  var tmp4_dealerConfig = _get_dealerConfig__183ci8(this);
5514
5514
  var tmp5_poolProvider = _get_poolProvider__tqti6a(this);
@@ -5557,7 +5557,7 @@
5557
5557
  return new sendSpectatorContinueMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5558
5558
  }
5559
5559
  function sendSpectatorContinueMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5560
- this.dbj_1 = $playerConnectionInteractor;
5560
+ this.ebj_1 = $playerConnectionInteractor;
5561
5561
  }
5562
5562
  protoOf(sendSpectatorContinueMiddleware$$inlined$middlewareForActionType$1).s79 = function (action) {
5563
5563
  return action instanceof AddSpectatorsAction;
@@ -5567,10 +5567,10 @@
5567
5567
  next(action_0);
5568
5568
  var table = store.state.k7l();
5569
5569
  // Inline function 'kotlin.collections.forEach' call
5570
- var _iterator__ex2g4s = action_0.fbi_1.t();
5570
+ var _iterator__ex2g4s = action_0.gbi_1.t();
5571
5571
  while (_iterator__ex2g4s.u()) {
5572
5572
  var element = _iterator__ex2g4s.v();
5573
- store.dispatch(this.dbj_1.xbh(element.b6z_1, table));
5573
+ store.dispatch(this.ebj_1.ybh(element.b6z_1, table));
5574
5574
  }
5575
5575
  };
5576
5576
  protoOf(sendSpectatorContinueMiddleware$$inlined$middlewareForActionType$1).r79 = function (store, next, action) {
@@ -5628,7 +5628,7 @@
5628
5628
  return tmp;
5629
5629
  }
5630
5630
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
5631
- this.ebj_1 = this$0;
5631
+ this.fbj_1 = this$0;
5632
5632
  }
5633
5633
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).s79 = function (action) {
5634
5634
  return action instanceof MechanicAction;
@@ -5639,7 +5639,7 @@
5639
5639
  // Inline function 'kotlin.with' call
5640
5640
  var tmp;
5641
5641
  if (action_0 instanceof StartGameMechanicAction) {
5642
- var tmp0 = this.ebj_1;
5642
+ var tmp0 = this.fbj_1;
5643
5643
  var tmp2 = action_0.ma1_1;
5644
5644
  var tmp4 = action_0.oa1_1;
5645
5645
  // Inline function 'kotlin.collections.map' call
@@ -5649,7 +5649,7 @@
5649
5649
  var _iterator__ex2g4s = this_0.t();
5650
5650
  while (_iterator__ex2g4s.u()) {
5651
5651
  var item = _iterator__ex2g4s.v();
5652
- var tmp$ret$0 = to(item.b6z_1, this.ebj_1.cbj_1.ybh(item.isBot, item.b6z_1, get_serverStatePayload_0(state).connectedPlayers).a70_1);
5652
+ var tmp$ret$0 = to(item.b6z_1, this.fbj_1.dbj_1.zbh(item.isBot, item.b6z_1, get_serverStatePayload_0(state).connectedPlayers).a70_1);
5653
5653
  destination.e1(tmp$ret$0);
5654
5654
  }
5655
5655
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -5679,7 +5679,7 @@
5679
5679
  var _iterator__ex2g4s_2 = destination_1.t();
5680
5680
  while (_iterator__ex2g4s_2.u()) {
5681
5681
  var element_0 = _iterator__ex2g4s_2.v();
5682
- var tmp0_aid = tmp0.bbj_1.d77();
5682
+ var tmp0_aid = tmp0.cbj_1.d77();
5683
5683
  // Inline function 'kotlin.collections.map' call
5684
5684
  // Inline function 'kotlin.collections.mapTo' call
5685
5685
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -5699,7 +5699,7 @@
5699
5699
  }
5700
5700
  }
5701
5701
  var tmp_0 = destination_2;
5702
- var tmp0_0 = this.ebj_1;
5702
+ var tmp0_0 = this.fbj_1;
5703
5703
  var tmp2_0 = action_0.ma1_1;
5704
5704
  var tmp4_0 = action_0.oa1_1;
5705
5705
  // Inline function 'kotlin.collections.map' call
@@ -5730,7 +5730,7 @@
5730
5730
  var _iterator__ex2g4s_6 = destination_5.t();
5731
5731
  while (_iterator__ex2g4s_6.u()) {
5732
5732
  var element_1 = _iterator__ex2g4s_6.v();
5733
- var tmp_1 = tmp0_0.bbj_1.d77();
5733
+ var tmp_1 = tmp0_0.cbj_1.d77();
5734
5734
  var spectatorPayload = new UserActionPayload(tmp_1, tmp2_0, tmp4_0, element_1, ServerMapMechanicToClientActionMiddleware$middleware$o$handle$lambda(destination_4, tmp4_0));
5735
5735
  var tmp0_safe_receiver_0 = mapToClient_19(action_0, spectatorPayload);
5736
5736
  if (tmp0_safe_receiver_0 == null)
@@ -5743,15 +5743,15 @@
5743
5743
  tmp = plus(tmp_0, destination_6);
5744
5744
  } else {
5745
5745
  if (action_0 instanceof StartNewGameMechanicAction) {
5746
- var tmp0_1 = this.ebj_1;
5746
+ var tmp0_1 = this.fbj_1;
5747
5747
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5748
5748
  var tableId = state.k7l().id;
5749
- var sendToPlayer_0 = new RoomActionPayload(tmp0_1.bbj_1.d77(), tableId, null);
5749
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_1.cbj_1.d77(), tableId, null);
5750
5750
  var tmp$ret$36 = mapToClient_18(action_0, sendToPlayer_0);
5751
5751
  tmp = listOfNotNull(tmp$ret$36);
5752
5752
  } else {
5753
5753
  if (action_0 instanceof ContinueGameMechanicAction) {
5754
- var tmp0_2 = this.ebj_1;
5754
+ var tmp0_2 = this.fbj_1;
5755
5755
  var tmp2_1 = action_0.table.id;
5756
5756
  var tmp4_1 = action_0.gameCreatorPlayerId;
5757
5757
  // Inline function 'kotlin.collections.map' call
@@ -5791,7 +5791,7 @@
5791
5791
  var _iterator__ex2g4s_10 = destination_9.t();
5792
5792
  while (_iterator__ex2g4s_10.u()) {
5793
5793
  var element_3 = _iterator__ex2g4s_10.v();
5794
- var tmp0_aid_0 = tmp0_2.bbj_1.d77();
5794
+ var tmp0_aid_0 = tmp0_2.cbj_1.d77();
5795
5795
  // Inline function 'kotlin.collections.map' call
5796
5796
  // Inline function 'kotlin.collections.mapTo' call
5797
5797
  var destination_11 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_7, 10));
@@ -5811,7 +5811,7 @@
5811
5811
  }
5812
5812
  }
5813
5813
  var tmp_2 = destination_10;
5814
- var tmp0_3 = this.ebj_1;
5814
+ var tmp0_3 = this.fbj_1;
5815
5815
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForSpectatorFromTable' call
5816
5816
  var table = action_0.table;
5817
5817
  var tmp2_2 = table.id;
@@ -5844,7 +5844,7 @@
5844
5844
  var _iterator__ex2g4s_14 = destination_13.t();
5845
5845
  while (_iterator__ex2g4s_14.u()) {
5846
5846
  var element_4 = _iterator__ex2g4s_14.v();
5847
- var tmp_3 = tmp0_3.bbj_1.d77();
5847
+ var tmp_3 = tmp0_3.cbj_1.d77();
5848
5848
  var spectatorPayload_0 = new UserActionPayload(tmp_3, tmp2_2, tmp4_2, element_4, ServerMapMechanicToClientActionMiddleware$middleware$o$handle$lambda_0(destination_12, tmp4_2));
5849
5849
  var tmp0_safe_receiver_2 = mapToClient_17(action_0, spectatorPayload_0);
5850
5850
  if (tmp0_safe_receiver_2 == null)
@@ -5857,39 +5857,39 @@
5857
5857
  tmp = plus(tmp_2, destination_14);
5858
5858
  } else {
5859
5859
  if (action_0 instanceof FinishingGameMechanicAction) {
5860
- var tmp0_4 = this.ebj_1;
5860
+ var tmp0_4 = this.fbj_1;
5861
5861
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5862
5862
  var tableId_0 = state.k7l().id;
5863
- var sendToPlayer_2 = new RoomActionPayload(tmp0_4.bbj_1.d77(), tableId_0, null);
5863
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_4.cbj_1.d77(), tableId_0, null);
5864
5864
  var tmp$ret$75 = mapToClient_16(action_0, sendToPlayer_2);
5865
5865
  tmp = listOfNotNull(tmp$ret$75);
5866
5866
  } else {
5867
5867
  if (action_0 instanceof FinishGameMechanicAction) {
5868
- var tmp0_5 = this.ebj_1;
5868
+ var tmp0_5 = this.fbj_1;
5869
5869
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5870
5870
  var tableId_1 = state.k7l().id;
5871
- var sendToPlayer_3 = new RoomActionPayload(tmp0_5.bbj_1.d77(), tableId_1, null);
5871
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_5.cbj_1.d77(), tableId_1, null);
5872
5872
  var tmp$ret$77 = mapToClient_15(action_0, sendToPlayer_3);
5873
5873
  tmp = listOfNotNull(tmp$ret$77);
5874
5874
  } else {
5875
5875
  if (action_0 instanceof RestartGameMechanicAction) {
5876
- var tmp0_6 = this.ebj_1;
5876
+ var tmp0_6 = this.fbj_1;
5877
5877
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5878
5878
  var tableId_2 = state.k7l().id;
5879
- var sendToPlayer_4 = new RoomActionPayload(tmp0_6.bbj_1.d77(), tableId_2, null);
5879
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_6.cbj_1.d77(), tableId_2, null);
5880
5880
  var tmp$ret$79 = mapToClient_14(action_0, sendToPlayer_4);
5881
5881
  tmp = listOfNotNull(tmp$ret$79);
5882
5882
  } else {
5883
5883
  if (action_0 instanceof ErrorAction) {
5884
- var tmp0_7 = this.ebj_1;
5884
+ var tmp0_7 = this.fbj_1;
5885
5885
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5886
5886
  var tableId_3 = state.k7l().id;
5887
- var sendToPlayer_5 = new RoomActionPayload(tmp0_7.bbj_1.d77(), tableId_3, null);
5887
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_7.cbj_1.d77(), tableId_3, null);
5888
5888
  var tmp$ret$81 = mapToClient_13(action_0, sendToPlayer_5);
5889
5889
  tmp = listOfNotNull(tmp$ret$81);
5890
5890
  } else {
5891
5891
  if (action_0 instanceof SceneMechanicAction) {
5892
- var tmp0_8 = this.ebj_1;
5892
+ var tmp0_8 = this.fbj_1;
5893
5893
  var tmp2_3 = state.k7l().id;
5894
5894
  var tmp4_3 = state.k7l().playersConnections;
5895
5895
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -5921,7 +5921,7 @@
5921
5921
  var _iterator__ex2g4s_17 = destination_16.t();
5922
5922
  while (_iterator__ex2g4s_17.u()) {
5923
5923
  var element_6 = _iterator__ex2g4s_17.v();
5924
- var tmp0_aid_1 = tmp0_8.bbj_1.d77();
5924
+ var tmp0_aid_1 = tmp0_8.cbj_1.d77();
5925
5925
  // Inline function 'kotlin.collections.map' call
5926
5926
  // Inline function 'kotlin.collections.mapTo' call
5927
5927
  var destination_18 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_3, 10));
@@ -5941,7 +5941,7 @@
5941
5941
  }
5942
5942
  }
5943
5943
  var tmp_4 = destination_17;
5944
- var tmp0_9 = this.ebj_1;
5944
+ var tmp0_9 = this.fbj_1;
5945
5945
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createSpectatorBroadcastFromTable' call
5946
5946
  var table_0 = state.k7l();
5947
5947
  var tmp2_4 = table_0.id;
@@ -5973,7 +5973,7 @@
5973
5973
  tmp$ret$108 = emptyList();
5974
5974
  break $l$block_0;
5975
5975
  }
5976
- var aid = tmp0_9.bbj_1.d77();
5976
+ var aid = tmp0_9.cbj_1.d77();
5977
5977
  var tmp_5 = first(destination_20);
5978
5978
  var payload = new UserActionPayload(aid, tmp2_4, tmp4_4, tmp_5, ServerMapMechanicToClientActionMiddleware$middleware$o$handle$lambda_1(destination_19, tmp4_4));
5979
5979
  var tmp0_elvis_lhs = mapToClient_12(action_0, payload);
@@ -5992,7 +5992,7 @@
5992
5992
  tmp = plus(tmp_4, tmp$ret$110);
5993
5993
  } else {
5994
5994
  if (action_0 instanceof SceneActMechanicAction) {
5995
- var tmp0_10 = this.ebj_1;
5995
+ var tmp0_10 = this.fbj_1;
5996
5996
  var tmp2_5 = state.k7l().id;
5997
5997
  var tmp4_5 = state.k7l().playersConnections;
5998
5998
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -6024,7 +6024,7 @@
6024
6024
  var _iterator__ex2g4s_23 = destination_22.t();
6025
6025
  while (_iterator__ex2g4s_23.u()) {
6026
6026
  var element_8 = _iterator__ex2g4s_23.v();
6027
- var tmp0_aid_2 = tmp0_10.bbj_1.d77();
6027
+ var tmp0_aid_2 = tmp0_10.cbj_1.d77();
6028
6028
  // Inline function 'kotlin.collections.map' call
6029
6029
  // Inline function 'kotlin.collections.mapTo' call
6030
6030
  var destination_24 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_5, 10));
@@ -6044,7 +6044,7 @@
6044
6044
  }
6045
6045
  }
6046
6046
  var tmp_7 = destination_23;
6047
- var tmp0_11 = this.ebj_1;
6047
+ var tmp0_11 = this.fbj_1;
6048
6048
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createSpectatorBroadcastFromTable' call
6049
6049
  var table_1 = state.k7l();
6050
6050
  var tmp2_6 = table_1.id;
@@ -6076,7 +6076,7 @@
6076
6076
  tmp$ret$136 = emptyList();
6077
6077
  break $l$block_2;
6078
6078
  }
6079
- var aid_0 = tmp0_11.bbj_1.d77();
6079
+ var aid_0 = tmp0_11.cbj_1.d77();
6080
6080
  var tmp_8 = first(destination_26);
6081
6081
  var payload_0 = new UserActionPayload(aid_0, tmp2_6, tmp4_6, tmp_8, ServerMapMechanicToClientActionMiddleware$middleware$o$handle$lambda_2(destination_25, tmp4_6));
6082
6082
  var tmp0_elvis_lhs_0 = mapToClient_11(action_0, payload_0);
@@ -6095,7 +6095,7 @@
6095
6095
  tmp = plus(tmp_7, tmp$ret$138);
6096
6096
  } else {
6097
6097
  if (action_0 instanceof TeamsDataMechanicAction) {
6098
- var tmp0_12 = this.ebj_1;
6098
+ var tmp0_12 = this.fbj_1;
6099
6099
  var tmp2_7 = state.k7l().id;
6100
6100
  var tmp4_7 = state.k7l().playersConnections;
6101
6101
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -6127,7 +6127,7 @@
6127
6127
  var _iterator__ex2g4s_29 = destination_28.t();
6128
6128
  while (_iterator__ex2g4s_29.u()) {
6129
6129
  var element_10 = _iterator__ex2g4s_29.v();
6130
- var tmp0_aid_3 = tmp0_12.bbj_1.d77();
6130
+ var tmp0_aid_3 = tmp0_12.cbj_1.d77();
6131
6131
  // Inline function 'kotlin.collections.map' call
6132
6132
  // Inline function 'kotlin.collections.mapTo' call
6133
6133
  var destination_30 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_7, 10));
@@ -6139,7 +6139,7 @@
6139
6139
  }
6140
6140
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_7, gameCreatorPlayerId_1, element_10, destination_30);
6141
6141
  var tmp_10;
6142
- if (this.ebj_1.abj_1.supportBackwardActions && getPlayer(state.k7l().players, sendToPlayer_8.l8c_1).d7p_1.r7t_1) {
6142
+ if (this.fbj_1.bbj_1.supportBackwardActions && getPlayer(state.k7l().players, sendToPlayer_8.l8c_1).d7p_1.r7t_1) {
6143
6143
  tmp_10 = null;
6144
6144
  } else {
6145
6145
  tmp_10 = mapToClient_10(action_0, sendToPlayer_8);
@@ -6153,7 +6153,7 @@
6153
6153
  }
6154
6154
  }
6155
6155
  var tmp_11 = destination_29;
6156
- var tmp0_13 = this.ebj_1;
6156
+ var tmp0_13 = this.fbj_1;
6157
6157
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createSpectatorBroadcastFromTable' call
6158
6158
  var table_2 = state.k7l();
6159
6159
  var tmp2_8 = table_2.id;
@@ -6185,7 +6185,7 @@
6185
6185
  tmp$ret$164 = emptyList();
6186
6186
  break $l$block_4;
6187
6187
  }
6188
- var aid_1 = tmp0_13.bbj_1.d77();
6188
+ var aid_1 = tmp0_13.cbj_1.d77();
6189
6189
  var tmp_12 = first(destination_32);
6190
6190
  var payload_1 = new UserActionPayload(aid_1, tmp2_8, tmp4_8, tmp_12, ServerMapMechanicToClientActionMiddleware$middleware$o$handle$lambda_3(destination_31, tmp4_8));
6191
6191
  var tmp0_elvis_lhs_1 = mapToClient_10(action_0, payload_1);
@@ -6204,81 +6204,81 @@
6204
6204
  tmp = plus(tmp_11, tmp$ret$166);
6205
6205
  } else {
6206
6206
  if (action_0 instanceof PlayerReadyMechanicAction) {
6207
- var tmp0_14 = this.ebj_1;
6207
+ var tmp0_14 = this.fbj_1;
6208
6208
  var tmp2_9 = state.k7l().id;
6209
6209
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6210
- var exceptPlayerId = this.ebj_1.abj_1.supportBackwardActions ? action_0.ga2_1 : null;
6211
- var sendToPlayer_9 = new RoomActionPayload(tmp0_14.bbj_1.d77(), tmp2_9, exceptPlayerId);
6210
+ var exceptPlayerId = this.fbj_1.bbj_1.supportBackwardActions ? action_0.ga2_1 : null;
6211
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_14.cbj_1.d77(), tmp2_9, exceptPlayerId);
6212
6212
  var tmp$ret$167 = mapToClient_9(action_0, sendToPlayer_9);
6213
6213
  tmp = listOfNotNull(tmp$ret$167);
6214
6214
  } else {
6215
6215
  if (action_0 instanceof SuitChoiceMechanicAction) {
6216
- var tmp0_15 = this.ebj_1;
6216
+ var tmp0_15 = this.fbj_1;
6217
6217
  var tmp2_10 = state.k7l().id;
6218
6218
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6219
- var exceptPlayerId_0 = this.ebj_1.abj_1.supportBackwardActions ? action_0.l9x_1 : null;
6220
- var sendToPlayer_10 = new RoomActionPayload(tmp0_15.bbj_1.d77(), tmp2_10, exceptPlayerId_0);
6219
+ var exceptPlayerId_0 = this.fbj_1.bbj_1.supportBackwardActions ? action_0.l9x_1 : null;
6220
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_15.cbj_1.d77(), tmp2_10, exceptPlayerId_0);
6221
6221
  var tmp$ret$169 = mapToClient_8(action_0, sendToPlayer_10);
6222
6222
  tmp = listOfNotNull(tmp$ret$169);
6223
6223
  } else {
6224
6224
  if (action_0 instanceof TrumpMechanicAction) {
6225
- var tmp0_16 = this.ebj_1;
6225
+ var tmp0_16 = this.fbj_1;
6226
6226
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6227
6227
  var tableId_4 = state.k7l().id;
6228
- var sendToPlayer_11 = new RoomActionPayload(tmp0_16.bbj_1.d77(), tableId_4, null);
6228
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_16.cbj_1.d77(), tableId_4, null);
6229
6229
  var tmp$ret$171 = mapToClient_7(action_0, sendToPlayer_11);
6230
6230
  tmp = listOfNotNull(tmp$ret$171);
6231
6231
  } else {
6232
6232
  if (action_0 instanceof CombinationChoiceMechanicAction) {
6233
- var tmp0_17 = this.ebj_1;
6233
+ var tmp0_17 = this.fbj_1;
6234
6234
  var tmp2_11 = state.k7l().id;
6235
6235
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6236
- var exceptPlayerId_1 = this.ebj_1.abj_1.supportBackwardActions ? action_0.ma2_1 : null;
6237
- var sendToPlayer_12 = new RoomActionPayload(tmp0_17.bbj_1.d77(), tmp2_11, exceptPlayerId_1);
6236
+ var exceptPlayerId_1 = this.fbj_1.bbj_1.supportBackwardActions ? action_0.ma2_1 : null;
6237
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_17.cbj_1.d77(), tmp2_11, exceptPlayerId_1);
6238
6238
  var tmp$ret$173 = mapToClient_6(action_0, sendToPlayer_12);
6239
6239
  tmp = listOfNotNull(tmp$ret$173);
6240
6240
  } else {
6241
6241
  if (action_0 instanceof PutCardMechanicAction) {
6242
- var tmp0_18 = this.ebj_1;
6242
+ var tmp0_18 = this.fbj_1;
6243
6243
  var tmp2_12 = state.k7l().id;
6244
6244
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6245
- var exceptPlayerId_2 = this.ebj_1.abj_1.supportBackwardActions ? action_0.r9x_1 : null;
6246
- var sendToPlayer_13 = new RoomActionPayload(tmp0_18.bbj_1.d77(), tmp2_12, exceptPlayerId_2);
6245
+ var exceptPlayerId_2 = this.fbj_1.bbj_1.supportBackwardActions ? action_0.r9x_1 : null;
6246
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_18.cbj_1.d77(), tmp2_12, exceptPlayerId_2);
6247
6247
  var tmp$ret$175 = mapToClient_5(action_0, sendToPlayer_13);
6248
6248
  tmp = listOfNotNull(tmp$ret$175);
6249
6249
  } else {
6250
6250
  if (action_0 instanceof PickUpBribeMechanicAction) {
6251
- var tmp0_19 = this.ebj_1;
6251
+ var tmp0_19 = this.fbj_1;
6252
6252
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6253
6253
  var tableId_5 = state.k7l().id;
6254
- var sendToPlayer_14 = new RoomActionPayload(tmp0_19.bbj_1.d77(), tableId_5, null);
6254
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_19.cbj_1.d77(), tableId_5, null);
6255
6255
  var tmp$ret$177 = mapToClient_4(action_0, sendToPlayer_14);
6256
6256
  tmp = listOfNotNull(tmp$ret$177);
6257
6257
  } else {
6258
6258
  if (action_0 instanceof TakeAllRemainingCardsMechanicAction) {
6259
- var tmp0_20 = this.ebj_1;
6259
+ var tmp0_20 = this.fbj_1;
6260
6260
  var tmp2_13 = state.k7l().id;
6261
6261
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6262
- var exceptPlayerId_3 = this.ebj_1.abj_1.supportBackwardActions ? action_0.oa2_1 : null;
6263
- var sendToPlayer_15 = new RoomActionPayload(tmp0_20.bbj_1.d77(), tmp2_13, exceptPlayerId_3);
6262
+ var exceptPlayerId_3 = this.fbj_1.bbj_1.supportBackwardActions ? action_0.oa2_1 : null;
6263
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_20.cbj_1.d77(), tmp2_13, exceptPlayerId_3);
6264
6264
  var tmp$ret$179 = mapToClient_3(action_0, sendToPlayer_15);
6265
6265
  tmp = listOfNotNull(tmp$ret$179);
6266
6266
  } else {
6267
6267
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
6268
- var tmp0_21 = this.ebj_1;
6268
+ var tmp0_21 = this.fbj_1;
6269
6269
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6270
6270
  var tableId_6 = state.k7l().id;
6271
- var sendToPlayer_16 = new RoomActionPayload(tmp0_21.bbj_1.d77(), tableId_6, null);
6271
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_21.cbj_1.d77(), tableId_6, null);
6272
6272
  var tmp$ret$181 = mapToClient_2(action_0, sendToPlayer_16);
6273
6273
  tmp = listOfNotNull(tmp$ret$181);
6274
6274
  } else {
6275
6275
  if (action_0 instanceof MessageMechanicAction) {
6276
6276
  var message = action_0.message;
6277
- var tmp0_22 = this.ebj_1;
6277
+ var tmp0_22 = this.fbj_1;
6278
6278
  var tmp2_14 = state.k7l().id;
6279
6279
  var tmp_14;
6280
6280
  var tmp_15;
6281
- if (this.ebj_1.abj_1.supportBackwardActions) {
6281
+ if (this.fbj_1.bbj_1.supportBackwardActions) {
6282
6282
  tmp_15 = isInterface(message, UserMessage);
6283
6283
  } else {
6284
6284
  tmp_15 = false;
@@ -6290,16 +6290,16 @@
6290
6290
  }
6291
6291
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6292
6292
  var exceptPlayerId_4 = tmp_14;
6293
- var sendToPlayer_17 = new RoomActionPayload(tmp0_22.bbj_1.d77(), tmp2_14, exceptPlayerId_4);
6293
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_22.cbj_1.d77(), tmp2_14, exceptPlayerId_4);
6294
6294
  var tmp$ret$183 = mapToClient_1(action_0, sendToPlayer_17);
6295
6295
  tmp = listOfNotNull(tmp$ret$183);
6296
6296
  } else {
6297
6297
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
6298
- var tmp0_23 = this.ebj_1;
6298
+ var tmp0_23 = this.fbj_1;
6299
6299
  var tmp2_15 = state.k7l().id;
6300
6300
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6301
6301
  var exceptPlayerId_5 = action_0.playerId;
6302
- var sendToPlayer_18 = new RoomActionPayload(tmp0_23.bbj_1.d77(), tmp2_15, exceptPlayerId_5);
6302
+ var sendToPlayer_18 = new RoomActionPayload(tmp0_23.cbj_1.d77(), tmp2_15, exceptPlayerId_5);
6303
6303
  var tmp$ret$185 = mapToClient_0(action_0, sendToPlayer_18);
6304
6304
  tmp = listOfNotNull(tmp$ret$185);
6305
6305
  } else {
@@ -6337,11 +6337,11 @@
6337
6337
  return this.h7b(store, next, action);
6338
6338
  };
6339
6339
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider, playerConnectionInteractor) {
6340
- this.abj_1 = logicConfig;
6341
- this.bbj_1 = idsProvider;
6342
- this.cbj_1 = playerConnectionInteractor;
6340
+ this.bbj_1 = logicConfig;
6341
+ this.cbj_1 = idsProvider;
6342
+ this.dbj_1 = playerConnectionInteractor;
6343
6343
  }
6344
- protoOf(ServerMapMechanicToClientActionMiddleware).aa8 = function () {
6344
+ protoOf(ServerMapMechanicToClientActionMiddleware).ba8 = function () {
6345
6345
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
6346
6346
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
6347
6347
  };
@@ -6350,8 +6350,8 @@
6350
6350
  return new playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1(logger, playerConnectionInteractor);
6351
6351
  }
6352
6352
  function playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1($logger, $playerConnectionInteractor) {
6353
- this.fbj_1 = $logger;
6354
- this.gbj_1 = $playerConnectionInteractor;
6353
+ this.gbj_1 = $logger;
6354
+ this.hbj_1 = $playerConnectionInteractor;
6355
6355
  }
6356
6356
  protoOf(playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1).s79 = function (action) {
6357
6357
  return action instanceof PlayerConnectionUpdateAction;
@@ -6372,7 +6372,7 @@
6372
6372
  }
6373
6373
  }
6374
6374
  if (player.b7p_1.q71().a70_1.isLeftPermanently) {
6375
- this.fbj_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
6375
+ this.gbj_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
6376
6376
  break $l$block_1;
6377
6377
  }
6378
6378
  }
@@ -6395,7 +6395,7 @@
6395
6395
  var _iterator__ex2g4s_0 = destination.t();
6396
6396
  while (_iterator__ex2g4s_0.u()) {
6397
6397
  var element_0 = _iterator__ex2g4s_0.v();
6398
- if (element_0.hbj_1 === tmp4.ua0_1) {
6398
+ if (element_0.ibj_1 === tmp4.ua0_1) {
6399
6399
  if (found) {
6400
6400
  tmp$ret$4 = null;
6401
6401
  break $l$block_3;
@@ -6414,7 +6414,7 @@
6414
6414
  if (!(reconnectionTimerTag == null)) {
6415
6415
  store.dispatch(new StopTimerAction(reconnectionTimerTag));
6416
6416
  }
6417
- var actions = this.gbj_1.ubh(tmp4.ta0_1, player.b7p_1.q71().a70_1, player, store.state.k7l(), tmp4.wa0_1);
6417
+ var actions = this.hbj_1.vbh(tmp4.ta0_1, player.b7p_1.q71().a70_1, player, store.state.k7l(), tmp4.wa0_1);
6418
6418
  // Inline function 'kotlin.collections.forEach' call
6419
6419
  var _iterator__ex2g4s_1 = actions.t();
6420
6420
  while (_iterator__ex2g4s_1.u()) {
@@ -6431,17 +6431,17 @@
6431
6431
  return new playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
6432
6432
  }
6433
6433
  function PlayerReconnectionWaitingTimerTag(playerId, state, previousState) {
6434
- this.hbj_1 = playerId;
6435
- this.ibj_1 = state;
6436
- this.jbj_1 = previousState;
6434
+ this.ibj_1 = playerId;
6435
+ this.jbj_1 = state;
6436
+ this.kbj_1 = previousState;
6437
6437
  }
6438
6438
  protoOf(PlayerReconnectionWaitingTimerTag).toString = function () {
6439
- return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.hbj_1 + ', state=' + this.ibj_1.toString() + ', previousState=' + this.jbj_1.toString() + ')';
6439
+ return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.ibj_1 + ', state=' + this.jbj_1.toString() + ', previousState=' + this.kbj_1.toString() + ')';
6440
6440
  };
6441
6441
  protoOf(PlayerReconnectionWaitingTimerTag).hashCode = function () {
6442
- var result = getStringHashCode(this.hbj_1);
6443
- result = imul(result, 31) + this.ibj_1.hashCode() | 0;
6442
+ var result = getStringHashCode(this.ibj_1);
6444
6443
  result = imul(result, 31) + this.jbj_1.hashCode() | 0;
6444
+ result = imul(result, 31) + this.kbj_1.hashCode() | 0;
6445
6445
  return result;
6446
6446
  };
6447
6447
  protoOf(PlayerReconnectionWaitingTimerTag).equals = function (other) {
@@ -6449,16 +6449,16 @@
6449
6449
  return true;
6450
6450
  if (!(other instanceof PlayerReconnectionWaitingTimerTag))
6451
6451
  return false;
6452
- if (!(this.hbj_1 === other.hbj_1))
6453
- return false;
6454
- if (!this.ibj_1.equals(other.ibj_1))
6452
+ if (!(this.ibj_1 === other.ibj_1))
6455
6453
  return false;
6456
6454
  if (!this.jbj_1.equals(other.jbj_1))
6457
6455
  return false;
6456
+ if (!this.kbj_1.equals(other.kbj_1))
6457
+ return false;
6458
6458
  return true;
6459
6459
  };
6460
6460
  function playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
6461
- this.kbj_1 = $playerConnectionInteractor;
6461
+ this.lbj_1 = $playerConnectionInteractor;
6462
6462
  }
6463
6463
  protoOf(playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1).s79 = function (action) {
6464
6464
  return action instanceof TimerTickAction;
@@ -6472,8 +6472,8 @@
6472
6472
  var timerTag = tmp4.o79_1;
6473
6473
  if (timerTag instanceof PlayerReconnectionWaitingTimerTag) {
6474
6474
  var state = store.state;
6475
- var player = getPlayer(state.k7l().players, timerTag.hbj_1);
6476
- var actions = this.kbj_1.ubh(timerTag.ibj_1, timerTag.jbj_1, player, state.k7l(), true);
6475
+ var player = getPlayer(state.k7l().players, timerTag.ibj_1);
6476
+ var actions = this.lbj_1.vbh(timerTag.jbj_1, timerTag.kbj_1, player, state.k7l(), true);
6477
6477
  // Inline function 'kotlin.collections.isNotEmpty' call
6478
6478
  if (!actions.r()) {
6479
6479
  // Inline function 'kotlin.collections.forEach' call
@@ -6495,7 +6495,7 @@
6495
6495
  return new playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
6496
6496
  }
6497
6497
  function playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
6498
- this.lbj_1 = $playerConnectionInteractor;
6498
+ this.mbj_1 = $playerConnectionInteractor;
6499
6499
  }
6500
6500
  protoOf(playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1).s79 = function (action) {
6501
6501
  return isInterface(action, FirstMechanicAction);
@@ -6523,7 +6523,7 @@
6523
6523
  var tmp1_previousConnectionState = element_0.b7p_1.q71().a70_1;
6524
6524
  var tmp2_playerId = element_0.playerId;
6525
6525
  // Inline function 'kotlin.collections.forEach' call
6526
- var _iterator__ex2g4s_1 = this.lbj_1.vbh(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).t();
6526
+ var _iterator__ex2g4s_1 = this.mbj_1.wbh(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).t();
6527
6527
  while (_iterator__ex2g4s_1.u()) {
6528
6528
  var element_1 = _iterator__ex2g4s_1.v();
6529
6529
  store.dispatch(element_1);
@@ -6538,8 +6538,8 @@
6538
6538
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
6539
6539
  }
6540
6540
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
6541
- this.ubj_1 = $provider;
6542
- this.vbj_1 = $action;
6541
+ this.vbj_1 = $provider;
6542
+ this.wbj_1 = $action;
6543
6543
  CoroutineImpl.call(this, resultContinuation);
6544
6544
  }
6545
6545
  protoOf(sendToClientActionMiddleware$o$handle$slambda).c2g = function ($this$launchDefault, $completion) {
@@ -6560,7 +6560,7 @@
6560
6560
  case 0:
6561
6561
  this.j9_1 = 2;
6562
6562
  this.i9_1 = 1;
6563
- suspendResult = this.ubj_1.obf(this.vbj_1, this);
6563
+ suspendResult = this.vbj_1.pbf(this.wbj_1, this);
6564
6564
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
6565
6565
  return suspendResult;
6566
6566
  }
@@ -6583,8 +6583,8 @@
6583
6583
  while (true);
6584
6584
  };
6585
6585
  protoOf(sendToClientActionMiddleware$o$handle$slambda).d2g = function ($this$launchDefault, completion) {
6586
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.ubj_1, this.vbj_1, completion);
6587
- i.wbj_1 = $this$launchDefault;
6586
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.vbj_1, this.wbj_1, completion);
6587
+ i.xbj_1 = $this$launchDefault;
6588
6588
  return i;
6589
6589
  };
6590
6590
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -6596,15 +6596,15 @@
6596
6596
  return l;
6597
6597
  }
6598
6598
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
6599
- this.xbj_1 = $asyncProvider;
6600
- this.ybj_1 = $provider;
6599
+ this.ybj_1 = $asyncProvider;
6600
+ this.zbj_1 = $provider;
6601
6601
  }
6602
6602
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).s79 = function (action) {
6603
6603
  return action instanceof ToClientAction;
6604
6604
  };
6605
6605
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).h7b = function (store, next, action) {
6606
6606
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
6607
- this.xbj_1.i75(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.ybj_1, action_0, null));
6607
+ this.ybj_1.i75(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.zbj_1, action_0, null));
6608
6608
  next(action_0);
6609
6609
  };
6610
6610
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).r79 = function (store, next, action) {
@@ -6615,11 +6615,11 @@
6615
6615
  return new playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, serverConfig, logger);
6616
6616
  }
6617
6617
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
6618
- this.hbk_1 = $store;
6619
- this.ibk_1 = $timerTag;
6620
- this.jbk_1 = $serverConfig;
6621
- this.kbk_1 = $logger;
6622
- this.lbk_1 = $action;
6618
+ this.ibk_1 = $store;
6619
+ this.jbk_1 = $timerTag;
6620
+ this.kbk_1 = $serverConfig;
6621
+ this.lbk_1 = $logger;
6622
+ this.mbk_1 = $action;
6623
6623
  CoroutineImpl.call(this, resultContinuation);
6624
6624
  }
6625
6625
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).c2g = function ($this$launchDefaultWithLock, $completion) {
@@ -6638,13 +6638,13 @@
6638
6638
  var tmp = this.i9_1;
6639
6639
  if (tmp === 0) {
6640
6640
  this.j9_1 = 1;
6641
- var table = this.hbk_1.state.k7l();
6642
- var player = getPlayer(table.players, this.ibk_1.n6y());
6641
+ var table = this.ibk_1.state.k7l();
6642
+ var player = getPlayer(table.players, this.jbk_1.n6y());
6643
6643
  var connectionState = player.b7p_1.q71().a70_1;
6644
6644
  var tmp_0;
6645
6645
  switch (connectionState.a1_1) {
6646
6646
  case 1:
6647
- tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, VOID, this.ibk_1.raf_1));
6647
+ tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, VOID, this.jbk_1.saf_1));
6648
6648
  break;
6649
6649
  case 6:
6650
6650
  tmp_0 = emptyList();
@@ -6655,8 +6655,8 @@
6655
6655
  case 2:
6656
6656
  case 0:
6657
6657
  var tmp_1;
6658
- if (table.sceneInfo.s8b() && this.jbk_1.closeIfBotsAtFinish) {
6659
- tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, VOID, this.ibk_1.raf_1);
6658
+ if (table.sceneInfo.s8b() && this.kbk_1.closeIfBotsAtFinish) {
6659
+ tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, VOID, this.jbk_1.saf_1);
6660
6660
  } else {
6661
6661
  tmp_1 = AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection state = ' + connectionState.toString());
6662
6662
  }
@@ -6664,7 +6664,7 @@
6664
6664
  tmp_0 = listOf(tmp_1);
6665
6665
  break;
6666
6666
  case 7:
6667
- this.kbk_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.lbk_1.toString()));
6667
+ this.lbk_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.mbk_1.toString()));
6668
6668
  tmp_0 = emptyList();
6669
6669
  break;
6670
6670
  default:
@@ -6676,7 +6676,7 @@
6676
6676
  var _iterator__ex2g4s = actions.t();
6677
6677
  while (_iterator__ex2g4s.u()) {
6678
6678
  var element = _iterator__ex2g4s.v();
6679
- this.hbk_1.dispatch(element);
6679
+ this.ibk_1.dispatch(element);
6680
6680
  }
6681
6681
  }
6682
6682
  return Unit_instance;
@@ -6690,8 +6690,8 @@
6690
6690
  while (true);
6691
6691
  };
6692
6692
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).d2g = function ($this$launchDefaultWithLock, completion) {
6693
- var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.hbk_1, this.ibk_1, this.jbk_1, this.kbk_1, this.lbk_1, completion);
6694
- i.mbk_1 = $this$launchDefaultWithLock;
6693
+ var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.ibk_1, this.jbk_1, this.kbk_1, this.lbk_1, this.mbk_1, completion);
6694
+ i.nbk_1 = $this$launchDefaultWithLock;
6695
6695
  return i;
6696
6696
  };
6697
6697
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
@@ -6703,9 +6703,9 @@
6703
6703
  return l;
6704
6704
  }
6705
6705
  function playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $serverConfig, $logger) {
6706
- this.nbk_1 = $asyncProvider;
6707
- this.obk_1 = $serverConfig;
6708
- this.pbk_1 = $logger;
6706
+ this.obk_1 = $asyncProvider;
6707
+ this.pbk_1 = $serverConfig;
6708
+ this.qbk_1 = $logger;
6709
6709
  }
6710
6710
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1).s79 = function (action) {
6711
6711
  return action instanceof TimerTickAction;
@@ -6714,7 +6714,7 @@
6714
6714
  var action_0 = action instanceof TimerTickAction ? action : THROW_CCE();
6715
6715
  var timerTag = action_0.o79_1;
6716
6716
  if (timerTag instanceof PlayerTurnTimerTag) {
6717
- this.nbk_1.k75(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.obk_1, this.pbk_1, action_0, null));
6717
+ this.obk_1.k75(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.pbk_1, this.qbk_1, action_0, null));
6718
6718
  }
6719
6719
  next(action_0);
6720
6720
  };
@@ -6730,19 +6730,19 @@
6730
6730
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).s79 = function (action) {
6731
6731
  return action instanceof UpdateServerConfigAction;
6732
6732
  };
6733
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).aai = function (state, action) {
6733
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).bai = function (state, action) {
6734
6734
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
6735
- return state.ma0(VOID, get_serverStatePayload_0(state).copy(action_0.ebi_1));
6735
+ return state.ma0(VOID, get_serverStatePayload_0(state).copy(action_0.fbi_1));
6736
6736
  };
6737
6737
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).i7b = function (state, action) {
6738
- return this.aai((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6738
+ return this.bai((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6739
6739
  };
6740
6740
  function addRoomMetadata($this, _this__u8e3s4, gameId) {
6741
6741
  _this__u8e3s4.metadata.addGame(gameId, new GameMetadata(gameId));
6742
6742
  return _this__u8e3s4.metadata;
6743
6743
  }
6744
6744
  function Companion_5() {
6745
- this.qbk_1 = 'ServerMechanicLifecycleReducer';
6745
+ this.rbk_1 = 'ServerMechanicLifecycleReducer';
6746
6746
  }
6747
6747
  var Companion_instance_16;
6748
6748
  function Companion_getInstance_6() {
@@ -6750,31 +6750,31 @@
6750
6750
  }
6751
6751
  function ServerMechanicLifecycleReducer$onStart$lambda(this$0, $updatedServerPayload) {
6752
6752
  return function (it) {
6753
- return Companion_instance_4.m71(this$0.ubk_1.ybh(it.isBot, it.b6z_1, $updatedServerPayload.connectedPlayers));
6753
+ return Companion_instance_4.m71(this$0.vbk_1.zbh(it.isBot, it.b6z_1, $updatedServerPayload.connectedPlayers));
6754
6754
  };
6755
6755
  }
6756
6756
  function ServerMechanicLifecycleReducer(logger, connectionInteractor, tableLifecycleReducer, randomPoolProvider) {
6757
6757
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
6758
- this.tbk_1 = logger;
6759
- this.ubk_1 = connectionInteractor;
6758
+ this.ubk_1 = logger;
6759
+ this.vbk_1 = connectionInteractor;
6760
6760
  }
6761
- protoOf(ServerMechanicLifecycleReducer).raj = function (state, action) {
6761
+ protoOf(ServerMechanicLifecycleReducer).saj = function (state, action) {
6762
6762
  var serverState = get_serverStatePayload_0(state);
6763
- this.tbk_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance) + ', connectedPlayers: ' + toString(serverState.connectedPlayers), action);
6763
+ this.ubk_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance) + ', connectedPlayers: ' + toString(serverState.connectedPlayers), action);
6764
6764
  var tableId = action.ma1_1;
6765
6765
  var updatedServerPayload = serverState.copy(VOID, addRoomMetadata(this, serverState, tableId));
6766
6766
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6767
- var tmp0_$this = this.saj_1;
6767
+ var tmp0_$this = this.taj_1;
6768
6768
  var tmp1_version = action.na1_1;
6769
6769
  var tmp2_config = action.la1_1;
6770
6770
  var tmp3_users = action.pa1_1;
6771
6771
  var tmp4_spectators = action.ra1_1;
6772
6772
  var tmp5_gameCreatorPlayerId = action.oa1_1;
6773
- var tmp7_tableOrNull = tmp0_$this.bal(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload));
6773
+ var tmp7_tableOrNull = tmp0_$this.cal(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload));
6774
6774
  return state.ma0(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6775
6775
  };
6776
- protoOf(ServerMechanicLifecycleReducer).paj = function (state, action) {
6777
- this.tbk_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6776
+ protoOf(ServerMechanicLifecycleReducer).qaj = function (state, action) {
6777
+ this.ubk_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6778
6778
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6779
6779
  var tmp2_tableOrNull = action.table;
6780
6780
  var tmp = Companion_instance_17;
@@ -6784,10 +6784,10 @@
6784
6784
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.j6x_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.table.gameId));
6785
6785
  return state.ma0(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6786
6786
  };
6787
- protoOf(ServerMechanicLifecycleReducer).qaj = function (state, action) {
6788
- this.taj_1.j60(action.previousGameId);
6787
+ protoOf(ServerMechanicLifecycleReducer).raj = function (state, action) {
6788
+ this.uaj_1.j60(action.previousGameId);
6789
6789
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6790
- var tmp1_tableOrNull = this.saj_1.cal(state.k7l(), action.gameId);
6790
+ var tmp1_tableOrNull = this.taj_1.dal(state.k7l(), action.gameId);
6791
6791
  var tmp2_payload = get_serverStatePayload_0(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), action.gameId));
6792
6792
  return state.ma0(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6793
6793
  };
@@ -6796,18 +6796,18 @@
6796
6796
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
6797
6797
  }
6798
6798
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
6799
- this.vbk_1 = $logger;
6799
+ this.wbk_1 = $logger;
6800
6800
  }
6801
6801
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).s79 = function (action) {
6802
6802
  return isInterface(action, SpectatorsAction);
6803
6803
  };
6804
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).aai = function (state, action) {
6804
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).bai = function (state, action) {
6805
6805
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
6806
6806
  var table = state.k7l();
6807
6807
  var tmp;
6808
6808
  if (action_0 instanceof AddSpectatorsAction) {
6809
6809
  // Inline function 'kotlin.collections.mapNotNull' call
6810
- var tmp0 = action_0.fbi_1;
6810
+ var tmp0 = action_0.gbi_1;
6811
6811
  // Inline function 'kotlin.collections.mapNotNullTo' call
6812
6812
  var destination = ArrayList_init_$Create$_0();
6813
6813
  // Inline function 'kotlin.collections.forEach' call
@@ -6826,9 +6826,9 @@
6826
6826
  var tmp_0;
6827
6827
  // Inline function 'kotlin.collections.isNotEmpty' call
6828
6828
  if (!sameSpectators.r()) {
6829
- this.vbk_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6829
+ this.wbk_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6830
6830
  // Inline function 'kotlin.collections.filterNot' call
6831
- var tmp0_0 = action_0.fbi_1;
6831
+ var tmp0_0 = action_0.gbi_1;
6832
6832
  // Inline function 'kotlin.collections.filterNotTo' call
6833
6833
  var destination_0 = ArrayList_init_$Create$_0();
6834
6834
  var _iterator__ex2g4s_0 = tmp0_0.t();
@@ -6863,7 +6863,7 @@
6863
6863
  }
6864
6864
  tmp_0 = destination_0;
6865
6865
  } else {
6866
- tmp_0 = action_0.fbi_1;
6866
+ tmp_0 = action_0.gbi_1;
6867
6867
  }
6868
6868
  // Inline function 'kotlin.collections.map' call
6869
6869
  var this_0 = tmp_0;
@@ -6880,7 +6880,7 @@
6880
6880
  } else {
6881
6881
  if (action_0 instanceof RemoveSpectatorsAction) {
6882
6882
  // Inline function 'kotlin.collections.mapNotNull' call
6883
- var tmp0_1 = action_0.gbi_1;
6883
+ var tmp0_1 = action_0.hbi_1;
6884
6884
  // Inline function 'kotlin.collections.mapNotNullTo' call
6885
6885
  var destination_2 = ArrayList_init_$Create$_0();
6886
6886
  // Inline function 'kotlin.collections.forEach' call
@@ -6899,9 +6899,9 @@
6899
6899
  var tmp_2;
6900
6900
  // Inline function 'kotlin.collections.isNotEmpty' call
6901
6901
  if (!sameSpectators_0.r()) {
6902
- this.vbk_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6902
+ this.wbk_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6903
6903
  // Inline function 'kotlin.collections.filterNot' call
6904
- var tmp0_2 = action_0.gbi_1;
6904
+ var tmp0_2 = action_0.hbi_1;
6905
6905
  // Inline function 'kotlin.collections.filterNotTo' call
6906
6906
  var destination_3 = ArrayList_init_$Create$_0();
6907
6907
  var _iterator__ex2g4s_4 = tmp0_2.t();
@@ -6936,7 +6936,7 @@
6936
6936
  }
6937
6937
  tmp_2 = destination_3;
6938
6938
  } else {
6939
- tmp_2 = action_0.gbi_1;
6939
+ tmp_2 = action_0.hbi_1;
6940
6940
  }
6941
6941
  var spectatorsToRemove = toSet(tmp_2);
6942
6942
  // Inline function 'kotlin.collections.filterNot' call
@@ -6981,7 +6981,7 @@
6981
6981
  return tmp;
6982
6982
  };
6983
6983
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).i7b = function (state, action) {
6984
- return this.aai((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6984
+ return this.bai((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6985
6985
  };
6986
6986
  function playerConnectionUpdateReducer() {
6987
6987
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -6992,7 +6992,7 @@
6992
6992
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).s79 = function (action) {
6993
6993
  return action instanceof PlayerConnectionUpdateAction;
6994
6994
  };
6995
- protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).aai = function (state, action) {
6995
+ protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).bai = function (state, action) {
6996
6996
  var action_0 = action instanceof PlayerConnectionUpdateAction ? action : THROW_CCE();
6997
6997
  var statePayload = get_serverStatePayload_0(state);
6998
6998
  var tmp;
@@ -7004,17 +7004,17 @@
7004
7004
  return tmp;
7005
7005
  };
7006
7006
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).i7b = function (state, action) {
7007
- return this.aai((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
7007
+ return this.bai((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
7008
7008
  };
7009
7009
  function Companion_6() {
7010
7010
  }
7011
- protoOf(Companion_6).wbk = function (config, metadata) {
7011
+ protoOf(Companion_6).xbk = function (config, metadata) {
7012
7012
  return new ServerStatePayload(config, metadata, emptyList());
7013
7013
  };
7014
7014
  protoOf(Companion_6).initial = function (config, metadata, $super) {
7015
7015
  config = config === VOID ? Companion_instance_11.initial(null) : config;
7016
7016
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
7017
- return $super === VOID ? this.wbk(config, metadata) : $super.wbk.call(this, config, metadata);
7017
+ return $super === VOID ? this.xbk(config, metadata) : $super.xbk.call(this, config, metadata);
7018
7018
  };
7019
7019
  var Companion_instance_17;
7020
7020
  function Companion_getInstance_7() {
@@ -7031,7 +7031,7 @@
7031
7031
  protoOf(ServerStatePayload).c9j = function () {
7032
7032
  return this.metadata;
7033
7033
  };
7034
- protoOf(ServerStatePayload).xbk = function () {
7034
+ protoOf(ServerStatePayload).ybk = function () {
7035
7035
  return this.connectedPlayers;
7036
7036
  };
7037
7037
  protoOf(ServerStatePayload).jg = function () {
@@ -7043,14 +7043,14 @@
7043
7043
  protoOf(ServerStatePayload).pn = function () {
7044
7044
  return this.connectedPlayers;
7045
7045
  };
7046
- protoOf(ServerStatePayload).ybk = function (config, metadata, connectedPlayers) {
7046
+ protoOf(ServerStatePayload).zbk = function (config, metadata, connectedPlayers) {
7047
7047
  return new ServerStatePayload(config, metadata, connectedPlayers);
7048
7048
  };
7049
7049
  protoOf(ServerStatePayload).copy = function (config, metadata, connectedPlayers, $super) {
7050
7050
  config = config === VOID ? this.config : config;
7051
7051
  metadata = metadata === VOID ? this.metadata : metadata;
7052
7052
  connectedPlayers = connectedPlayers === VOID ? this.connectedPlayers : connectedPlayers;
7053
- return $super === VOID ? this.ybk(config, metadata, connectedPlayers) : $super.ybk.call(this, config, metadata, connectedPlayers);
7053
+ return $super === VOID ? this.zbk(config, metadata, connectedPlayers) : $super.zbk.call(this, config, metadata, connectedPlayers);
7054
7054
  };
7055
7055
  protoOf(ServerStatePayload).toString = function () {
7056
7056
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ', connectedPlayers=' + toString(this.connectedPlayers) + ')';
@@ -7098,7 +7098,7 @@
7098
7098
  return new ServerLoggerKey(_this__u8e3s4.gameId);
7099
7099
  }
7100
7100
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
7101
- var gameId = Companion_instance_5.can(payload);
7101
+ var gameId = Companion_instance_5.dan(payload);
7102
7102
  var tmp;
7103
7103
  if (!(gameId == null)) {
7104
7104
  tmp = new ServerLoggerKey(gameId);
@@ -7115,14 +7115,14 @@
7115
7115
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
7116
7116
  }
7117
7117
  function _get_logger__rkp4sl_0($this) {
7118
- var tmp0 = $this.jbl_1;
7118
+ var tmp0 = $this.kbl_1;
7119
7119
  var tmp = KProperty1;
7120
7120
  // Inline function 'kotlin.getValue' call
7121
7121
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
7122
7122
  return tmp0.o1();
7123
7123
  }
7124
7124
  function _get_di__ndbzja($this) {
7125
- var tmp0 = $this.kbl_1;
7125
+ var tmp0 = $this.lbl_1;
7126
7126
  var tmp = KProperty1;
7127
7127
  // Inline function 'kotlin.getValue' call
7128
7128
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -7139,8 +7139,8 @@
7139
7139
  }
7140
7140
  function createCallbackOutput($this, gameServer) {
7141
7141
  var tmp;
7142
- if (!($this.gbl_1 == null)) {
7143
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.gbl_1);
7142
+ if (!($this.hbl_1 == null)) {
7143
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.hbl_1);
7144
7144
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
7145
7145
  } else {
7146
7146
  tmp = null;
@@ -7154,11 +7154,11 @@
7154
7154
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
7155
7155
  return function () {
7156
7156
  var tmp;
7157
- if (this$0.gbl_1 == null) {
7157
+ if (this$0.hbl_1 == null) {
7158
7158
  tmp = null;
7159
7159
  } else {
7160
7160
  // Inline function 'kotlin.let' call
7161
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.gbl_1)]));
7161
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.hbl_1)]));
7162
7162
  }
7163
7163
  var tmp1_elvis_lhs = tmp;
7164
7164
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -7191,7 +7191,7 @@
7191
7191
  tmp_0.c6v(tmp$ret$3);
7192
7192
  $this$DI.b6r(jsonModule());
7193
7193
  $this$DI.b6r(serverHelpersModule());
7194
- $this$DI.b6r(randomOrgModule(this$0.hbl_1));
7194
+ $this$DI.b6r(randomOrgModule(this$0.ibl_1));
7195
7195
  return Unit_instance;
7196
7196
  };
7197
7197
  }
@@ -7267,16 +7267,16 @@
7267
7267
  };
7268
7268
  }
7269
7269
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
7270
- this.rbl_1 = $reducer;
7270
+ this.sbl_1 = $reducer;
7271
7271
  }
7272
7272
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).s79 = function (action) {
7273
7273
  return isInterface(action, Action);
7274
7274
  };
7275
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).aai = function (state, action) {
7276
- return this.rbl_1(state, isInterface(action, Action) ? action : THROW_CCE());
7275
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).bai = function (state, action) {
7276
+ return this.sbl_1(state, isInterface(action, Action) ? action : THROW_CCE());
7277
7277
  };
7278
7278
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).i7b = function (state, action) {
7279
- return this.aai((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
7279
+ return this.bai((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
7280
7280
  };
7281
7281
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
7282
7282
  return function () {
@@ -7356,7 +7356,7 @@
7356
7356
  }
7357
7357
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
7358
7358
  return function (it) {
7359
- var payload = Companion_instance_8.pal(it);
7359
+ var payload = Companion_instance_8.qal(it);
7360
7360
  var tmp;
7361
7361
  if (!(payload == null)) {
7362
7362
  return payload;
@@ -7377,18 +7377,18 @@
7377
7377
  // Inline function 'kotlin.let' call
7378
7378
  $this$DI.b6r(tmp0_safe_receiver);
7379
7379
  }
7380
- $this$DI.b6r(dealerModule(this$0.randomPoolProvider, this$0.hbl_1));
7380
+ $this$DI.b6r(dealerModule(this$0.randomPoolProvider, this$0.ibl_1));
7381
7381
  $this$DI.b6r(coreModule($coreConfig));
7382
- $this$DI.b6r(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $leaguesConfig, $externalReducers, $externalMiddlewares, this$0.ibl_1.bar() ? this$0.ibl_1 : null));
7382
+ $this$DI.b6r(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $leaguesConfig, $externalReducers, $externalMiddlewares, this$0.jbl_1.car() ? this$0.jbl_1 : null));
7383
7383
  return Unit_instance;
7384
7384
  };
7385
7385
  }
7386
7386
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
7387
7387
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
7388
7388
  production = production === VOID ? true : production;
7389
- this.gbl_1 = loggerCallback;
7390
- this.hbl_1 = randomOrgConfig;
7391
- this.ibl_1 = new BotModelRegistry();
7389
+ this.hbl_1 = loggerCallback;
7390
+ this.ibl_1 = randomOrgConfig;
7391
+ this.jbl_1 = new BotModelRegistry();
7392
7392
  var tmp = AppEnvironment_getInstance();
7393
7393
  var tmp_0;
7394
7394
  if (production) {
@@ -7398,9 +7398,9 @@
7398
7398
  }
7399
7399
  tmp.p7f(tmp_0);
7400
7400
  var tmp_1 = this;
7401
- tmp_1.jbl_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
7401
+ tmp_1.kbl_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
7402
7402
  var tmp_2 = this;
7403
- tmp_2.kbl_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
7403
+ tmp_2.lbl_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
7404
7404
  var tmp_3 = this;
7405
7405
  // Inline function 'org.kodein.di.instance' call
7406
7406
  var this_0 = _get_di__ndbzja(this);
@@ -7409,7 +7409,7 @@
7409
7409
  var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
7410
7410
  var tmp_5 = Instance(this_0, tmp$ret$0, null);
7411
7411
  var tmp_6 = KProperty1;
7412
- tmp_3.lbl_1 = tmp_5.z6w(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
7412
+ tmp_3.mbl_1 = tmp_5.z6w(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
7413
7413
  var tmp_7 = this;
7414
7414
  // Inline function 'org.kodein.di.instance' call
7415
7415
  var this_1 = _get_di__ndbzja(this);
@@ -7418,7 +7418,7 @@
7418
7418
  var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
7419
7419
  var tmp_9 = Instance(this_1, tmp$ret$2, null);
7420
7420
  var tmp_10 = KProperty1;
7421
- tmp_7.mbl_1 = tmp_9.z6w(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
7421
+ tmp_7.nbl_1 = tmp_9.z6w(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
7422
7422
  var tmp_11 = this;
7423
7423
  // Inline function 'org.kodein.di.instance' call
7424
7424
  var this_2 = _get_di__ndbzja(this);
@@ -7427,7 +7427,7 @@
7427
7427
  var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
7428
7428
  var tmp_13 = Instance(this_2, tmp$ret$4, null);
7429
7429
  var tmp_14 = KProperty1;
7430
- tmp_11.nbl_1 = tmp_13.z6w(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
7430
+ tmp_11.obl_1 = tmp_13.z6w(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
7431
7431
  var tmp_15 = this;
7432
7432
  // Inline function 'org.kodein.di.instance' call
7433
7433
  var this_3 = _get_di__ndbzja(this);
@@ -7436,7 +7436,7 @@
7436
7436
  var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
7437
7437
  var tmp_17 = Instance(this_3, tmp$ret$6, null);
7438
7438
  var tmp_18 = KProperty1;
7439
- tmp_15.obl_1 = tmp_17.z6w(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
7439
+ tmp_15.pbl_1 = tmp_17.z6w(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
7440
7440
  var tmp_19 = this;
7441
7441
  // Inline function 'org.kodein.di.instance' call
7442
7442
  var this_4 = _get_di__ndbzja(this);
@@ -7445,7 +7445,7 @@
7445
7445
  var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
7446
7446
  var tmp_21 = Instance(this_4, tmp$ret$8, null);
7447
7447
  var tmp_22 = KProperty1;
7448
- tmp_19.pbl_1 = tmp_21.z6w(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
7448
+ tmp_19.qbl_1 = tmp_21.z6w(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
7449
7449
  var tmp_23 = this;
7450
7450
  // Inline function 'org.kodein.di.instance' call
7451
7451
  var this_5 = _get_di__ndbzja(this);
@@ -7454,52 +7454,52 @@
7454
7454
  var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
7455
7455
  var tmp_25 = Instance(this_5, tmp$ret$10, null);
7456
7456
  var tmp_26 = KProperty1;
7457
- tmp_23.qbl_1 = tmp_25.z6w(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
7457
+ tmp_23.rbl_1 = tmp_25.z6w(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
7458
7458
  }
7459
- protoOf(GameServerEngineControllerImpl).zbk = function () {
7460
- var tmp0 = this.lbl_1;
7459
+ protoOf(GameServerEngineControllerImpl).abl = function () {
7460
+ var tmp0 = this.mbl_1;
7461
7461
  var tmp = KProperty1;
7462
7462
  // Inline function 'kotlin.getValue' call
7463
7463
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
7464
7464
  return tmp0.o1();
7465
7465
  };
7466
- protoOf(GameServerEngineControllerImpl).bbl = function () {
7467
- var tmp0 = this.mbl_1;
7466
+ protoOf(GameServerEngineControllerImpl).cbl = function () {
7467
+ var tmp0 = this.nbl_1;
7468
7468
  var tmp = KProperty1;
7469
7469
  // Inline function 'kotlin.getValue' call
7470
7470
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
7471
7471
  return tmp0.o1();
7472
7472
  };
7473
- protoOf(GameServerEngineControllerImpl).cbl = function () {
7474
- var tmp0 = this.nbl_1;
7473
+ protoOf(GameServerEngineControllerImpl).dbl = function () {
7474
+ var tmp0 = this.obl_1;
7475
7475
  var tmp = KProperty1;
7476
7476
  // Inline function 'kotlin.getValue' call
7477
7477
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
7478
7478
  return tmp0.o1();
7479
7479
  };
7480
- protoOf(GameServerEngineControllerImpl).dbl = function () {
7481
- var tmp0 = this.obl_1;
7480
+ protoOf(GameServerEngineControllerImpl).ebl = function () {
7481
+ var tmp0 = this.pbl_1;
7482
7482
  var tmp = KProperty1;
7483
7483
  // Inline function 'kotlin.getValue' call
7484
7484
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
7485
7485
  return tmp0.o1();
7486
7486
  };
7487
- protoOf(GameServerEngineControllerImpl).abl = function () {
7488
- var tmp0 = this.pbl_1;
7487
+ protoOf(GameServerEngineControllerImpl).bbl = function () {
7488
+ var tmp0 = this.qbl_1;
7489
7489
  var tmp = KProperty1;
7490
7490
  // Inline function 'kotlin.getValue' call
7491
7491
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
7492
7492
  return tmp0.o1();
7493
7493
  };
7494
- protoOf(GameServerEngineControllerImpl).ebl = function () {
7495
- var tmp0 = this.qbl_1;
7494
+ protoOf(GameServerEngineControllerImpl).fbl = function () {
7495
+ var tmp0 = this.rbl_1;
7496
7496
  var tmp = KProperty1;
7497
7497
  // Inline function 'kotlin.getValue' call
7498
7498
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
7499
7499
  return tmp0.o1();
7500
7500
  };
7501
7501
  protoOf(GameServerEngineControllerImpl).loadModel = function (rulesSetType, playersMode, modelBytes) {
7502
- this.ibl_1.zaq(new BotModelConfig(valueOf(playersMode), valueOf_0(rulesSetType), modelBytes));
7502
+ this.jbl_1.aar(new BotModelConfig(valueOf(playersMode), valueOf_0(rulesSetType), modelBytes));
7503
7503
  };
7504
7504
  protoOf(GameServerEngineControllerImpl).setEnableLogger = function (enabled) {
7505
7505
  Logger_getInstance().u1m_1 = enabled;
@@ -7507,7 +7507,7 @@
7507
7507
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
7508
7508
  return this.createGameEngineWithLogic();
7509
7509
  };
7510
- protoOf(GameServerEngineControllerImpl).fbl = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) {
7510
+ protoOf(GameServerEngineControllerImpl).gbl = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) {
7511
7511
  var combinedLogger = Companion_instance_9.az();
7512
7512
  var gameServer = {_v: null};
7513
7513
  // Inline function 'kotlin.collections.map' call
@@ -7555,7 +7555,7 @@
7555
7555
  function TestHelper() {
7556
7556
  }
7557
7557
  function _get_playerAnswerInteractor__msggz1($this) {
7558
- var tmp0 = $this.ubl_1;
7558
+ var tmp0 = $this.vbl_1;
7559
7559
  var tmp = KProperty1;
7560
7560
  // Inline function 'kotlin.getValue' call
7561
7561
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -7563,7 +7563,7 @@
7563
7563
  }
7564
7564
  function TestHelperImpl$di$lambda$lambda(this$0) {
7565
7565
  return function ($this$singleton) {
7566
- return this$0.sbl_1;
7566
+ return this$0.tbl_1;
7567
7567
  };
7568
7568
  }
7569
7569
  function TestHelperImpl$di$lambda(this$0) {
@@ -7603,19 +7603,19 @@
7603
7603
  return emptyMap();
7604
7604
  }
7605
7605
  function TestHelperImpl(logger) {
7606
- this.sbl_1 = logger;
7606
+ this.tbl_1 = logger;
7607
7607
  var tmp = this;
7608
7608
  var tmp_0 = Companion_instance_7;
7609
- tmp.tbl_1 = tmp_0.j6r(VOID, TestHelperImpl$di$lambda(this));
7609
+ tmp.ubl_1 = tmp_0.j6r(VOID, TestHelperImpl$di$lambda(this));
7610
7610
  var tmp_1 = this;
7611
7611
  // Inline function 'org.kodein.di.instance' call
7612
- var this_0 = this.tbl_1;
7612
+ var this_0 = this.ubl_1;
7613
7613
  // Inline function 'org.kodein.type.generic' call
7614
7614
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
7615
7615
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
7616
7616
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
7617
7617
  var tmp_4 = KProperty1;
7618
- tmp_1.ubl_1 = tmp_3.z6w(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7618
+ tmp_1.vbl_1 = tmp_3.z6w(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7619
7619
  }
7620
7620
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
7621
7621
  return _get_playerAnswerInteractor__msggz1(this).g9q(playerId, table, botConfig);
@@ -7623,7 +7623,7 @@
7623
7623
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
7624
7624
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
7625
7625
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
7626
- var tmp0 = mechanicAction.na4();
7626
+ var tmp0 = mechanicAction.oa4();
7627
7627
  var tmp$ret$0;
7628
7628
  $l$block_0: {
7629
7629
  // Inline function 'kotlin.collections.any' call
@@ -7655,7 +7655,7 @@
7655
7655
  };
7656
7656
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
7657
7657
  if (isInterface(action, NextPlayerTurnAction)) {
7658
- var tmp0 = action.na4();
7658
+ var tmp0 = action.oa4();
7659
7659
  var tmp$ret$0;
7660
7660
  $l$block_0: {
7661
7661
  // Inline function 'kotlin.collections.any' call
@@ -7688,14 +7688,14 @@
7688
7688
  function RoomMetadata() {
7689
7689
  var tmp = this;
7690
7690
  // Inline function 'kotlin.collections.mutableMapOf' call
7691
- tmp.vbl_1 = LinkedHashMap_init_$Create$();
7691
+ tmp.wbl_1 = LinkedHashMap_init_$Create$();
7692
7692
  this.extras = {};
7693
- this.extras = this.vbl_1;
7693
+ this.extras = this.wbl_1;
7694
7694
  }
7695
- protoOf(RoomMetadata).wbl = function () {
7695
+ protoOf(RoomMetadata).xbl = function () {
7696
7696
  return this.extras;
7697
7697
  };
7698
- protoOf(RoomMetadata).wbl = function () {
7698
+ protoOf(RoomMetadata).xbl = function () {
7699
7699
  return this.extras;
7700
7700
  };
7701
7701
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -7713,7 +7713,7 @@
7713
7713
  };
7714
7714
  protoOf(RoomMetadata).addGame = function (gameId, game) {
7715
7715
  // Inline function 'kotlin.collections.set' call
7716
- this.vbl_1.z2(gameId, game);
7716
+ this.wbl_1.z2(gameId, game);
7717
7717
  };
7718
7718
  function GameMetadata(gameId) {
7719
7719
  this.gameId = gameId;
@@ -7722,7 +7722,7 @@
7722
7722
  protoOf(GameMetadata).y5v = function () {
7723
7723
  return this.gameId;
7724
7724
  };
7725
- protoOf(GameMetadata).wbl = function () {
7725
+ protoOf(GameMetadata).xbl = function () {
7726
7726
  return this.extras;
7727
7727
  };
7728
7728
  function serverHelpersModule() {
@@ -7815,7 +7815,7 @@
7815
7815
  defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
7816
7816
  return this.q9f();
7817
7817
  });
7818
- protoOf(PlayerConnectionInteractorImpl).tbc = getToClientContinueAction$default;
7818
+ protoOf(PlayerConnectionInteractorImpl).ubc = getToClientContinueAction$default;
7819
7819
  protoOf(UpdateServerConfigAction).e79 = get_actionTag;
7820
7820
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
7821
7821
  return this.e79();
@@ -7832,22 +7832,22 @@
7832
7832
  protoOf(PlayerReconnectionWaitingTimerTag).w9z = ignoreTimerResetValidation;
7833
7833
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
7834
7834
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
7835
- return this.zbk();
7835
+ return this.abl();
7836
7836
  });
7837
7837
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
7838
- return this.bbl();
7838
+ return this.cbl();
7839
7839
  });
7840
7840
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
7841
- return this.cbl();
7841
+ return this.dbl();
7842
7842
  });
7843
7843
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
7844
- return this.dbl();
7844
+ return this.ebl();
7845
7845
  });
7846
7846
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
7847
- return this.abl();
7847
+ return this.bbl();
7848
7848
  });
7849
7849
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
7850
- return this.ebl();
7850
+ return this.fbl();
7851
7851
  });
7852
7852
  //endregion
7853
7853
  //region block: init