rahad-media-downloader 1.0.2
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@@ -0,0 +1,496 @@
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import htmlDecodeTree from "./generated/decode-data-html.js";
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import xmlDecodeTree from "./generated/decode-data-xml.js";
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import decodeCodePoint, { replaceCodePoint, fromCodePoint, } from "./decode_codepoint.js";
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// Re-export for use by eg. htmlparser2
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export { htmlDecodeTree, xmlDecodeTree, decodeCodePoint };
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export { replaceCodePoint, fromCodePoint } from "./decode_codepoint.js";
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var CharCodes;
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(function (CharCodes) {
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CharCodes[CharCodes["NUM"] = 35] = "NUM";
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CharCodes[CharCodes["SEMI"] = 59] = "SEMI";
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CharCodes[CharCodes["EQUALS"] = 61] = "EQUALS";
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CharCodes[CharCodes["ZERO"] = 48] = "ZERO";
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CharCodes[CharCodes["NINE"] = 57] = "NINE";
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CharCodes[CharCodes["LOWER_A"] = 97] = "LOWER_A";
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CharCodes[CharCodes["LOWER_F"] = 102] = "LOWER_F";
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CharCodes[CharCodes["LOWER_X"] = 120] = "LOWER_X";
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CharCodes[CharCodes["LOWER_Z"] = 122] = "LOWER_Z";
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CharCodes[CharCodes["UPPER_A"] = 65] = "UPPER_A";
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CharCodes[CharCodes["UPPER_F"] = 70] = "UPPER_F";
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CharCodes[CharCodes["UPPER_Z"] = 90] = "UPPER_Z";
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})(CharCodes || (CharCodes = {}));
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/** Bit that needs to be set to convert an upper case ASCII character to lower case */
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const TO_LOWER_BIT = 0b100000;
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export var BinTrieFlags;
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(function (BinTrieFlags) {
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BinTrieFlags[BinTrieFlags["VALUE_LENGTH"] = 49152] = "VALUE_LENGTH";
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BinTrieFlags[BinTrieFlags["BRANCH_LENGTH"] = 16256] = "BRANCH_LENGTH";
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BinTrieFlags[BinTrieFlags["JUMP_TABLE"] = 127] = "JUMP_TABLE";
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})(BinTrieFlags || (BinTrieFlags = {}));
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function isNumber(code) {
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return code >= CharCodes.ZERO && code <= CharCodes.NINE;
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}
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function isHexadecimalCharacter(code) {
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return ((code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_F) ||
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(code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_F));
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}
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function isAsciiAlphaNumeric(code) {
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return ((code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_Z) ||
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(code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_Z) ||
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isNumber(code));
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}
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/**
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* Checks if the given character is a valid end character for an entity in an attribute.
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*
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* Attribute values that aren't terminated properly aren't parsed, and shouldn't lead to a parser error.
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* See the example in https://html.spec.whatwg.org/multipage/parsing.html#named-character-reference-state
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*/
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function isEntityInAttributeInvalidEnd(code) {
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return code === CharCodes.EQUALS || isAsciiAlphaNumeric(code);
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}
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var EntityDecoderState;
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(function (EntityDecoderState) {
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EntityDecoderState[EntityDecoderState["EntityStart"] = 0] = "EntityStart";
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EntityDecoderState[EntityDecoderState["NumericStart"] = 1] = "NumericStart";
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EntityDecoderState[EntityDecoderState["NumericDecimal"] = 2] = "NumericDecimal";
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EntityDecoderState[EntityDecoderState["NumericHex"] = 3] = "NumericHex";
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EntityDecoderState[EntityDecoderState["NamedEntity"] = 4] = "NamedEntity";
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})(EntityDecoderState || (EntityDecoderState = {}));
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export var DecodingMode;
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(function (DecodingMode) {
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/** Entities in text nodes that can end with any character. */
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DecodingMode[DecodingMode["Legacy"] = 0] = "Legacy";
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/** Only allow entities terminated with a semicolon. */
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DecodingMode[DecodingMode["Strict"] = 1] = "Strict";
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/** Entities in attributes have limitations on ending characters. */
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DecodingMode[DecodingMode["Attribute"] = 2] = "Attribute";
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})(DecodingMode || (DecodingMode = {}));
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/**
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* Token decoder with support of writing partial entities.
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*/
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export class EntityDecoder {
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constructor(
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/** The tree used to decode entities. */
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decodeTree,
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/**
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* The function that is called when a codepoint is decoded.
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*
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* For multi-byte named entities, this will be called multiple times,
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* with the second codepoint, and the same `consumed` value.
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*
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* @param codepoint The decoded codepoint.
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* @param consumed The number of bytes consumed by the decoder.
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*/
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emitCodePoint,
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/** An object that is used to produce errors. */
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errors) {
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this.decodeTree = decodeTree;
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this.emitCodePoint = emitCodePoint;
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this.errors = errors;
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/** The current state of the decoder. */
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this.state = EntityDecoderState.EntityStart;
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/** Characters that were consumed while parsing an entity. */
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this.consumed = 1;
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/**
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* The result of the entity.
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*
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* Either the result index of a numeric entity, or the codepoint of a
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* numeric entity.
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*/
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this.result = 0;
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/** The current index in the decode tree. */
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this.treeIndex = 0;
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/** The number of characters that were consumed in excess. */
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this.excess = 1;
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/** The mode in which the decoder is operating. */
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this.decodeMode = DecodingMode.Strict;
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}
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/** Resets the instance to make it reusable. */
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startEntity(decodeMode) {
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this.decodeMode = decodeMode;
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this.state = EntityDecoderState.EntityStart;
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this.result = 0;
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this.treeIndex = 0;
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this.excess = 1;
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this.consumed = 1;
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}
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/**
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* Write an entity to the decoder. This can be called multiple times with partial entities.
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* If the entity is incomplete, the decoder will return -1.
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*
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* Mirrors the implementation of `getDecoder`, but with the ability to stop decoding if the
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* entity is incomplete, and resume when the next string is written.
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*
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* @param string The string containing the entity (or a continuation of the entity).
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* @param offset The offset at which the entity begins. Should be 0 if this is not the first call.
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* @returns The number of characters that were consumed, or -1 if the entity is incomplete.
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*/
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write(str, offset) {
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switch (this.state) {
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130
|
+
case EntityDecoderState.EntityStart: {
|
131
|
+
if (str.charCodeAt(offset) === CharCodes.NUM) {
|
132
|
+
this.state = EntityDecoderState.NumericStart;
|
133
|
+
this.consumed += 1;
|
134
|
+
return this.stateNumericStart(str, offset + 1);
|
135
|
+
}
|
136
|
+
this.state = EntityDecoderState.NamedEntity;
|
137
|
+
return this.stateNamedEntity(str, offset);
|
138
|
+
}
|
139
|
+
case EntityDecoderState.NumericStart: {
|
140
|
+
return this.stateNumericStart(str, offset);
|
141
|
+
}
|
142
|
+
case EntityDecoderState.NumericDecimal: {
|
143
|
+
return this.stateNumericDecimal(str, offset);
|
144
|
+
}
|
145
|
+
case EntityDecoderState.NumericHex: {
|
146
|
+
return this.stateNumericHex(str, offset);
|
147
|
+
}
|
148
|
+
case EntityDecoderState.NamedEntity: {
|
149
|
+
return this.stateNamedEntity(str, offset);
|
150
|
+
}
|
151
|
+
}
|
152
|
+
}
|
153
|
+
/**
|
154
|
+
* Switches between the numeric decimal and hexadecimal states.
|
155
|
+
*
|
156
|
+
* Equivalent to the `Numeric character reference state` in the HTML spec.
|
157
|
+
*
|
158
|
+
* @param str The string containing the entity (or a continuation of the entity).
|
159
|
+
* @param offset The current offset.
|
160
|
+
* @returns The number of characters that were consumed, or -1 if the entity is incomplete.
|
161
|
+
*/
|
162
|
+
stateNumericStart(str, offset) {
|
163
|
+
if (offset >= str.length) {
|
164
|
+
return -1;
|
165
|
+
}
|
166
|
+
if ((str.charCodeAt(offset) | TO_LOWER_BIT) === CharCodes.LOWER_X) {
|
167
|
+
this.state = EntityDecoderState.NumericHex;
|
168
|
+
this.consumed += 1;
|
169
|
+
return this.stateNumericHex(str, offset + 1);
|
170
|
+
}
|
171
|
+
this.state = EntityDecoderState.NumericDecimal;
|
172
|
+
return this.stateNumericDecimal(str, offset);
|
173
|
+
}
|
174
|
+
addToNumericResult(str, start, end, base) {
|
175
|
+
if (start !== end) {
|
176
|
+
const digitCount = end - start;
|
177
|
+
this.result =
|
178
|
+
this.result * Math.pow(base, digitCount) +
|
179
|
+
parseInt(str.substr(start, digitCount), base);
|
180
|
+
this.consumed += digitCount;
|
181
|
+
}
|
182
|
+
}
|
183
|
+
/**
|
184
|
+
* Parses a hexadecimal numeric entity.
|
185
|
+
*
|
186
|
+
* Equivalent to the `Hexademical character reference state` in the HTML spec.
|
187
|
+
*
|
188
|
+
* @param str The string containing the entity (or a continuation of the entity).
|
189
|
+
* @param offset The current offset.
|
190
|
+
* @returns The number of characters that were consumed, or -1 if the entity is incomplete.
|
191
|
+
*/
|
192
|
+
stateNumericHex(str, offset) {
|
193
|
+
const startIdx = offset;
|
194
|
+
while (offset < str.length) {
|
195
|
+
const char = str.charCodeAt(offset);
|
196
|
+
if (isNumber(char) || isHexadecimalCharacter(char)) {
|
197
|
+
offset += 1;
|
198
|
+
}
|
199
|
+
else {
|
200
|
+
this.addToNumericResult(str, startIdx, offset, 16);
|
201
|
+
return this.emitNumericEntity(char, 3);
|
202
|
+
}
|
203
|
+
}
|
204
|
+
this.addToNumericResult(str, startIdx, offset, 16);
|
205
|
+
return -1;
|
206
|
+
}
|
207
|
+
/**
|
208
|
+
* Parses a decimal numeric entity.
|
209
|
+
*
|
210
|
+
* Equivalent to the `Decimal character reference state` in the HTML spec.
|
211
|
+
*
|
212
|
+
* @param str The string containing the entity (or a continuation of the entity).
|
213
|
+
* @param offset The current offset.
|
214
|
+
* @returns The number of characters that were consumed, or -1 if the entity is incomplete.
|
215
|
+
*/
|
216
|
+
stateNumericDecimal(str, offset) {
|
217
|
+
const startIdx = offset;
|
218
|
+
while (offset < str.length) {
|
219
|
+
const char = str.charCodeAt(offset);
|
220
|
+
if (isNumber(char)) {
|
221
|
+
offset += 1;
|
222
|
+
}
|
223
|
+
else {
|
224
|
+
this.addToNumericResult(str, startIdx, offset, 10);
|
225
|
+
return this.emitNumericEntity(char, 2);
|
226
|
+
}
|
227
|
+
}
|
228
|
+
this.addToNumericResult(str, startIdx, offset, 10);
|
229
|
+
return -1;
|
230
|
+
}
|
231
|
+
/**
|
232
|
+
* Validate and emit a numeric entity.
|
233
|
+
*
|
234
|
+
* Implements the logic from the `Hexademical character reference start
|
235
|
+
* state` and `Numeric character reference end state` in the HTML spec.
|
236
|
+
*
|
237
|
+
* @param lastCp The last code point of the entity. Used to see if the
|
238
|
+
* entity was terminated with a semicolon.
|
239
|
+
* @param expectedLength The minimum number of characters that should be
|
240
|
+
* consumed. Used to validate that at least one digit
|
241
|
+
* was consumed.
|
242
|
+
* @returns The number of characters that were consumed.
|
243
|
+
*/
|
244
|
+
emitNumericEntity(lastCp, expectedLength) {
|
245
|
+
var _a;
|
246
|
+
// Ensure we consumed at least one digit.
|
247
|
+
if (this.consumed <= expectedLength) {
|
248
|
+
(_a = this.errors) === null || _a === void 0 ? void 0 : _a.absenceOfDigitsInNumericCharacterReference(this.consumed);
|
249
|
+
return 0;
|
250
|
+
}
|
251
|
+
// Figure out if this is a legit end of the entity
|
252
|
+
if (lastCp === CharCodes.SEMI) {
|
253
|
+
this.consumed += 1;
|
254
|
+
}
|
255
|
+
else if (this.decodeMode === DecodingMode.Strict) {
|
256
|
+
return 0;
|
257
|
+
}
|
258
|
+
this.emitCodePoint(replaceCodePoint(this.result), this.consumed);
|
259
|
+
if (this.errors) {
|
260
|
+
if (lastCp !== CharCodes.SEMI) {
|
261
|
+
this.errors.missingSemicolonAfterCharacterReference();
|
262
|
+
}
|
263
|
+
this.errors.validateNumericCharacterReference(this.result);
|
264
|
+
}
|
265
|
+
return this.consumed;
|
266
|
+
}
|
267
|
+
/**
|
268
|
+
* Parses a named entity.
|
269
|
+
*
|
270
|
+
* Equivalent to the `Named character reference state` in the HTML spec.
|
271
|
+
*
|
272
|
+
* @param str The string containing the entity (or a continuation of the entity).
|
273
|
+
* @param offset The current offset.
|
274
|
+
* @returns The number of characters that were consumed, or -1 if the entity is incomplete.
|
275
|
+
*/
|
276
|
+
stateNamedEntity(str, offset) {
|
277
|
+
const { decodeTree } = this;
|
278
|
+
let current = decodeTree[this.treeIndex];
|
279
|
+
// The mask is the number of bytes of the value, including the current byte.
|
280
|
+
let valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14;
|
281
|
+
for (; offset < str.length; offset++, this.excess++) {
|
282
|
+
const char = str.charCodeAt(offset);
|
283
|
+
this.treeIndex = determineBranch(decodeTree, current, this.treeIndex + Math.max(1, valueLength), char);
|
284
|
+
if (this.treeIndex < 0) {
|
285
|
+
return this.result === 0 ||
|
286
|
+
// If we are parsing an attribute
|
287
|
+
(this.decodeMode === DecodingMode.Attribute &&
|
288
|
+
// We shouldn't have consumed any characters after the entity,
|
289
|
+
(valueLength === 0 ||
|
290
|
+
// And there should be no invalid characters.
|
291
|
+
isEntityInAttributeInvalidEnd(char)))
|
292
|
+
? 0
|
293
|
+
: this.emitNotTerminatedNamedEntity();
|
294
|
+
}
|
295
|
+
current = decodeTree[this.treeIndex];
|
296
|
+
valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14;
|
297
|
+
// If the branch is a value, store it and continue
|
298
|
+
if (valueLength !== 0) {
|
299
|
+
// If the entity is terminated by a semicolon, we are done.
|
300
|
+
if (char === CharCodes.SEMI) {
|
301
|
+
return this.emitNamedEntityData(this.treeIndex, valueLength, this.consumed + this.excess);
|
302
|
+
}
|
303
|
+
// If we encounter a non-terminated (legacy) entity while parsing strictly, then ignore it.
|
304
|
+
if (this.decodeMode !== DecodingMode.Strict) {
|
305
|
+
this.result = this.treeIndex;
|
306
|
+
this.consumed += this.excess;
|
307
|
+
this.excess = 0;
|
308
|
+
}
|
309
|
+
}
|
310
|
+
}
|
311
|
+
return -1;
|
312
|
+
}
|
313
|
+
/**
|
314
|
+
* Emit a named entity that was not terminated with a semicolon.
|
315
|
+
*
|
316
|
+
* @returns The number of characters consumed.
|
317
|
+
*/
|
318
|
+
emitNotTerminatedNamedEntity() {
|
319
|
+
var _a;
|
320
|
+
const { result, decodeTree } = this;
|
321
|
+
const valueLength = (decodeTree[result] & BinTrieFlags.VALUE_LENGTH) >> 14;
|
322
|
+
this.emitNamedEntityData(result, valueLength, this.consumed);
|
323
|
+
(_a = this.errors) === null || _a === void 0 ? void 0 : _a.missingSemicolonAfterCharacterReference();
|
324
|
+
return this.consumed;
|
325
|
+
}
|
326
|
+
/**
|
327
|
+
* Emit a named entity.
|
328
|
+
*
|
329
|
+
* @param result The index of the entity in the decode tree.
|
330
|
+
* @param valueLength The number of bytes in the entity.
|
331
|
+
* @param consumed The number of characters consumed.
|
332
|
+
*
|
333
|
+
* @returns The number of characters consumed.
|
334
|
+
*/
|
335
|
+
emitNamedEntityData(result, valueLength, consumed) {
|
336
|
+
const { decodeTree } = this;
|
337
|
+
this.emitCodePoint(valueLength === 1
|
338
|
+
? decodeTree[result] & ~BinTrieFlags.VALUE_LENGTH
|
339
|
+
: decodeTree[result + 1], consumed);
|
340
|
+
if (valueLength === 3) {
|
341
|
+
// For multi-byte values, we need to emit the second byte.
|
342
|
+
this.emitCodePoint(decodeTree[result + 2], consumed);
|
343
|
+
}
|
344
|
+
return consumed;
|
345
|
+
}
|
346
|
+
/**
|
347
|
+
* Signal to the parser that the end of the input was reached.
|
348
|
+
*
|
349
|
+
* Remaining data will be emitted and relevant errors will be produced.
|
350
|
+
*
|
351
|
+
* @returns The number of characters consumed.
|
352
|
+
*/
|
353
|
+
end() {
|
354
|
+
var _a;
|
355
|
+
switch (this.state) {
|
356
|
+
case EntityDecoderState.NamedEntity: {
|
357
|
+
// Emit a named entity if we have one.
|
358
|
+
return this.result !== 0 &&
|
359
|
+
(this.decodeMode !== DecodingMode.Attribute ||
|
360
|
+
this.result === this.treeIndex)
|
361
|
+
? this.emitNotTerminatedNamedEntity()
|
362
|
+
: 0;
|
363
|
+
}
|
364
|
+
// Otherwise, emit a numeric entity if we have one.
|
365
|
+
case EntityDecoderState.NumericDecimal: {
|
366
|
+
return this.emitNumericEntity(0, 2);
|
367
|
+
}
|
368
|
+
case EntityDecoderState.NumericHex: {
|
369
|
+
return this.emitNumericEntity(0, 3);
|
370
|
+
}
|
371
|
+
case EntityDecoderState.NumericStart: {
|
372
|
+
(_a = this.errors) === null || _a === void 0 ? void 0 : _a.absenceOfDigitsInNumericCharacterReference(this.consumed);
|
373
|
+
return 0;
|
374
|
+
}
|
375
|
+
case EntityDecoderState.EntityStart: {
|
376
|
+
// Return 0 if we have no entity.
|
377
|
+
return 0;
|
378
|
+
}
|
379
|
+
}
|
380
|
+
}
|
381
|
+
}
|
382
|
+
/**
|
383
|
+
* Creates a function that decodes entities in a string.
|
384
|
+
*
|
385
|
+
* @param decodeTree The decode tree.
|
386
|
+
* @returns A function that decodes entities in a string.
|
387
|
+
*/
|
388
|
+
function getDecoder(decodeTree) {
|
389
|
+
let ret = "";
|
390
|
+
const decoder = new EntityDecoder(decodeTree, (str) => (ret += fromCodePoint(str)));
|
391
|
+
return function decodeWithTrie(str, decodeMode) {
|
392
|
+
let lastIndex = 0;
|
393
|
+
let offset = 0;
|
394
|
+
while ((offset = str.indexOf("&", offset)) >= 0) {
|
395
|
+
ret += str.slice(lastIndex, offset);
|
396
|
+
decoder.startEntity(decodeMode);
|
397
|
+
const len = decoder.write(str,
|
398
|
+
// Skip the "&"
|
399
|
+
offset + 1);
|
400
|
+
if (len < 0) {
|
401
|
+
lastIndex = offset + decoder.end();
|
402
|
+
break;
|
403
|
+
}
|
404
|
+
lastIndex = offset + len;
|
405
|
+
// If `len` is 0, skip the current `&` and continue.
|
406
|
+
offset = len === 0 ? lastIndex + 1 : lastIndex;
|
407
|
+
}
|
408
|
+
const result = ret + str.slice(lastIndex);
|
409
|
+
// Make sure we don't keep a reference to the final string.
|
410
|
+
ret = "";
|
411
|
+
return result;
|
412
|
+
};
|
413
|
+
}
|
414
|
+
/**
|
415
|
+
* Determines the branch of the current node that is taken given the current
|
416
|
+
* character. This function is used to traverse the trie.
|
417
|
+
*
|
418
|
+
* @param decodeTree The trie.
|
419
|
+
* @param current The current node.
|
420
|
+
* @param nodeIdx The index right after the current node and its value.
|
421
|
+
* @param char The current character.
|
422
|
+
* @returns The index of the next node, or -1 if no branch is taken.
|
423
|
+
*/
|
424
|
+
export function determineBranch(decodeTree, current, nodeIdx, char) {
|
425
|
+
const branchCount = (current & BinTrieFlags.BRANCH_LENGTH) >> 7;
|
426
|
+
const jumpOffset = current & BinTrieFlags.JUMP_TABLE;
|
427
|
+
// Case 1: Single branch encoded in jump offset
|
428
|
+
if (branchCount === 0) {
|
429
|
+
return jumpOffset !== 0 && char === jumpOffset ? nodeIdx : -1;
|
430
|
+
}
|
431
|
+
// Case 2: Multiple branches encoded in jump table
|
432
|
+
if (jumpOffset) {
|
433
|
+
const value = char - jumpOffset;
|
434
|
+
return value < 0 || value >= branchCount
|
435
|
+
? -1
|
436
|
+
: decodeTree[nodeIdx + value] - 1;
|
437
|
+
}
|
438
|
+
// Case 3: Multiple branches encoded in dictionary
|
439
|
+
// Binary search for the character.
|
440
|
+
let lo = nodeIdx;
|
441
|
+
let hi = lo + branchCount - 1;
|
442
|
+
while (lo <= hi) {
|
443
|
+
const mid = (lo + hi) >>> 1;
|
444
|
+
const midVal = decodeTree[mid];
|
445
|
+
if (midVal < char) {
|
446
|
+
lo = mid + 1;
|
447
|
+
}
|
448
|
+
else if (midVal > char) {
|
449
|
+
hi = mid - 1;
|
450
|
+
}
|
451
|
+
else {
|
452
|
+
return decodeTree[mid + branchCount];
|
453
|
+
}
|
454
|
+
}
|
455
|
+
return -1;
|
456
|
+
}
|
457
|
+
const htmlDecoder = getDecoder(htmlDecodeTree);
|
458
|
+
const xmlDecoder = getDecoder(xmlDecodeTree);
|
459
|
+
/**
|
460
|
+
* Decodes an HTML string.
|
461
|
+
*
|
462
|
+
* @param str The string to decode.
|
463
|
+
* @param mode The decoding mode.
|
464
|
+
* @returns The decoded string.
|
465
|
+
*/
|
466
|
+
export function decodeHTML(str, mode = DecodingMode.Legacy) {
|
467
|
+
return htmlDecoder(str, mode);
|
468
|
+
}
|
469
|
+
/**
|
470
|
+
* Decodes an HTML string in an attribute.
|
471
|
+
*
|
472
|
+
* @param str The string to decode.
|
473
|
+
* @returns The decoded string.
|
474
|
+
*/
|
475
|
+
export function decodeHTMLAttribute(str) {
|
476
|
+
return htmlDecoder(str, DecodingMode.Attribute);
|
477
|
+
}
|
478
|
+
/**
|
479
|
+
* Decodes an HTML string, requiring all entities to be terminated by a semicolon.
|
480
|
+
*
|
481
|
+
* @param str The string to decode.
|
482
|
+
* @returns The decoded string.
|
483
|
+
*/
|
484
|
+
export function decodeHTMLStrict(str) {
|
485
|
+
return htmlDecoder(str, DecodingMode.Strict);
|
486
|
+
}
|
487
|
+
/**
|
488
|
+
* Decodes an XML string, requiring all entities to be terminated by a semicolon.
|
489
|
+
*
|
490
|
+
* @param str The string to decode.
|
491
|
+
* @returns The decoded string.
|
492
|
+
*/
|
493
|
+
export function decodeXML(str) {
|
494
|
+
return xmlDecoder(str, DecodingMode.Strict);
|
495
|
+
}
|
496
|
+
//# sourceMappingURL=decode.js.map
|
@@ -0,0 +1 @@
|
|
1
|
+
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@@ -0,0 +1,19 @@
|
|
1
|
+
/**
|
2
|
+
* Polyfill for `String.fromCodePoint`. It is used to create a string from a Unicode code point.
|
3
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+
*/
|
4
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+
export declare const fromCodePoint: (...codePoints: number[]) => string;
|
5
|
+
/**
|
6
|
+
* Replace the given code point with a replacement character if it is a
|
7
|
+
* surrogate or is outside the valid range. Otherwise return the code
|
8
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+
* point unchanged.
|
9
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+
*/
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10
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+
export declare function replaceCodePoint(codePoint: number): number;
|
11
|
+
/**
|
12
|
+
* Replace the code point if relevant, then convert it to a string.
|
13
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+
*
|
14
|
+
* @deprecated Use `fromCodePoint(replaceCodePoint(codePoint))` instead.
|
15
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+
* @param codePoint The code point to decode.
|
16
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+
* @returns The decoded code point.
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+
*/
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+
export default function decodeCodePoint(codePoint: number): string;
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//# sourceMappingURL=decode_codepoint.d.ts.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"decode_codepoint.d.ts","sourceRoot":"https://raw.githubusercontent.com/fb55/entities/61afd4701eaa736978b13c7351cd3de9a96b04bc/src/","sources":["decode_codepoint.ts"],"names":[],"mappings":"AAkCA;;GAEG;AACH,eAAO,MAAM,aAAa,qCAgBrB,CAAC;AAEN;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,SAAS,EAAE,MAAM,UAMjD;AAED;;;;;;GAMG;AACH,MAAM,CAAC,OAAO,UAAU,eAAe,CAAC,SAAS,EAAE,MAAM,GAAG,MAAM,CAEjE"}
|
@@ -0,0 +1,71 @@
|
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1
|
+
// Adapted from https://github.com/mathiasbynens/he/blob/36afe179392226cf1b6ccdb16ebbb7a5a844d93a/src/he.js#L106-L134
|
2
|
+
var _a;
|
3
|
+
const decodeMap = new Map([
|
4
|
+
[0, 65533],
|
5
|
+
// C1 Unicode control character reference replacements
|
6
|
+
[128, 8364],
|
7
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+
[130, 8218],
|
8
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+
[131, 402],
|
9
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+
[132, 8222],
|
10
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+
[133, 8230],
|
11
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+
[134, 8224],
|
12
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+
[135, 8225],
|
13
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+
[136, 710],
|
14
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+
[137, 8240],
|
15
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+
[138, 352],
|
16
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+
[139, 8249],
|
17
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+
[140, 338],
|
18
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+
[142, 381],
|
19
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+
[145, 8216],
|
20
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+
[146, 8217],
|
21
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+
[147, 8220],
|
22
|
+
[148, 8221],
|
23
|
+
[149, 8226],
|
24
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+
[150, 8211],
|
25
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+
[151, 8212],
|
26
|
+
[152, 732],
|
27
|
+
[153, 8482],
|
28
|
+
[154, 353],
|
29
|
+
[155, 8250],
|
30
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+
[156, 339],
|
31
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+
[158, 382],
|
32
|
+
[159, 376],
|
33
|
+
]);
|
34
|
+
/**
|
35
|
+
* Polyfill for `String.fromCodePoint`. It is used to create a string from a Unicode code point.
|
36
|
+
*/
|
37
|
+
export const fromCodePoint =
|
38
|
+
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition, node/no-unsupported-features/es-builtins
|
39
|
+
(_a = String.fromCodePoint) !== null && _a !== void 0 ? _a : function (codePoint) {
|
40
|
+
let output = "";
|
41
|
+
if (codePoint > 0xffff) {
|
42
|
+
codePoint -= 0x10000;
|
43
|
+
output += String.fromCharCode(((codePoint >>> 10) & 0x3ff) | 0xd800);
|
44
|
+
codePoint = 0xdc00 | (codePoint & 0x3ff);
|
45
|
+
}
|
46
|
+
output += String.fromCharCode(codePoint);
|
47
|
+
return output;
|
48
|
+
};
|
49
|
+
/**
|
50
|
+
* Replace the given code point with a replacement character if it is a
|
51
|
+
* surrogate or is outside the valid range. Otherwise return the code
|
52
|
+
* point unchanged.
|
53
|
+
*/
|
54
|
+
export function replaceCodePoint(codePoint) {
|
55
|
+
var _a;
|
56
|
+
if ((codePoint >= 0xd800 && codePoint <= 0xdfff) || codePoint > 0x10ffff) {
|
57
|
+
return 0xfffd;
|
58
|
+
}
|
59
|
+
return (_a = decodeMap.get(codePoint)) !== null && _a !== void 0 ? _a : codePoint;
|
60
|
+
}
|
61
|
+
/**
|
62
|
+
* Replace the code point if relevant, then convert it to a string.
|
63
|
+
*
|
64
|
+
* @deprecated Use `fromCodePoint(replaceCodePoint(codePoint))` instead.
|
65
|
+
* @param codePoint The code point to decode.
|
66
|
+
* @returns The decoded code point.
|
67
|
+
*/
|
68
|
+
export default function decodeCodePoint(codePoint) {
|
69
|
+
return fromCodePoint(replaceCodePoint(codePoint));
|
70
|
+
}
|
71
|
+
//# sourceMappingURL=decode_codepoint.js.map
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"decode_codepoint.js","sourceRoot":"https://raw.githubusercontent.com/fb55/entities/61afd4701eaa736978b13c7351cd3de9a96b04bc/src/","sources":["decode_codepoint.ts"],"names":[],"mappings":"AAAA,qHAAqH;;AAErH,MAAM,SAAS,GAAG,IAAI,GAAG,CAAC;IACtB,CAAC,CAAC,EAAE,KAAK,CAAC;IACV,sDAAsD;IACtD,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,GAAG,CAAC;CACb,CAAC,CAAC;AAEH;;GAEG;AACH,MAAM,CAAC,MAAM,aAAa;AACtB,iHAAiH;AACjH,MAAA,MAAM,CAAC,aAAa,mCACpB,UAAU,SAAiB;IACvB,IAAI,MAAM,GAAG,EAAE,CAAC;IAEhB,IAAI,SAAS,GAAG,MAAM,EAAE;QACpB,SAAS,IAAI,OAAO,CAAC;QACrB,MAAM,IAAI,MAAM,CAAC,YAAY,CACzB,CAAC,CAAC,SAAS,KAAK,EAAE,CAAC,GAAG,KAAK,CAAC,GAAG,MAAM,CACxC,CAAC;QACF,SAAS,GAAG,MAAM,GAAG,CAAC,SAAS,GAAG,KAAK,CAAC,CAAC;KAC5C;IAED,MAAM,IAAI,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;IACzC,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEN;;;;GAIG;AACH,MAAM,UAAU,gBAAgB,CAAC,SAAiB;;IAC9C,IAAI,CAAC,SAAS,IAAI,MAAM,IAAI,SAAS,IAAI,MAAM,CAAC,IAAI,SAAS,GAAG,QAAQ,EAAE;QACtE,OAAO,MAAM,CAAC;KACjB;IAED,OAAO,MAAA,SAAS,CAAC,GAAG,CAAC,SAAS,CAAC,mCAAI,SAAS,CAAC;AACjD,CAAC;AAED;;;;;;GAMG;AACH,MAAM,CAAC,OAAO,UAAU,eAAe,CAAC,SAAiB;IACrD,OAAO,aAAa,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC,CAAC;AACtD,CAAC"}
|
@@ -0,0 +1,22 @@
|
|
1
|
+
/**
|
2
|
+
* Encodes all characters in the input using HTML entities. This includes
|
3
|
+
* characters that are valid ASCII characters in HTML documents, such as `#`.
|
4
|
+
*
|
5
|
+
* To get a more compact output, consider using the `encodeNonAsciiHTML`
|
6
|
+
* function, which will only encode characters that are not valid in HTML
|
7
|
+
* documents, as well as non-ASCII characters.
|
8
|
+
*
|
9
|
+
* If a character has no equivalent entity, a numeric hexadecimal reference
|
10
|
+
* (eg. `ü`) will be used.
|
11
|
+
*/
|
12
|
+
export declare function encodeHTML(data: string): string;
|
13
|
+
/**
|
14
|
+
* Encodes all non-ASCII characters, as well as characters not valid in HTML
|
15
|
+
* documents using HTML entities. This function will not encode characters that
|
16
|
+
* are valid in HTML documents, such as `#`.
|
17
|
+
*
|
18
|
+
* If a character has no equivalent entity, a numeric hexadecimal reference
|
19
|
+
* (eg. `ü`) will be used.
|
20
|
+
*/
|
21
|
+
export declare function encodeNonAsciiHTML(data: string): string;
|
22
|
+
//# sourceMappingURL=encode.d.ts.map
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"encode.d.ts","sourceRoot":"https://raw.githubusercontent.com/fb55/entities/61afd4701eaa736978b13c7351cd3de9a96b04bc/src/","sources":["encode.ts"],"names":[],"mappings":"AAKA;;;;;;;;;;GAUG;AACH,wBAAgB,UAAU,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAE/C;AACD;;;;;;;GAOG;AACH,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAEvD"}
|