pacem 0.53.0-stevin → 0.53.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (57) hide show
  1. package/dist/css/pacem-dark-content.min.css +1 -1
  2. package/dist/css/pacem-dark-shell.min.css +1 -1
  3. package/dist/css/pacem-dark.min.css +1 -1
  4. package/dist/css/pacem-light-content.min.css +1 -1
  5. package/dist/css/pacem-light-shell.min.css +1 -1
  6. package/dist/css/pacem-light.min.css +1 -1
  7. package/dist/css/pacem-phousys-content.min.css +1 -1
  8. package/dist/css/pacem-phousys-shell.min.css +1 -1
  9. package/dist/css/pacem-phousys.min.css +1 -1
  10. package/dist/js/azure-maps.d.ts +1 -1
  11. package/dist/js/pacem-2d.d.ts +1 -1
  12. package/dist/js/pacem-2d.js +2 -1
  13. package/dist/js/pacem-2d.min.js +2 -2
  14. package/dist/js/pacem-3d.d.ts +29 -1
  15. package/dist/js/pacem-3d.js +58 -24
  16. package/dist/js/pacem-3d.min.js +2 -2
  17. package/dist/js/pacem-charts.d.ts +1 -1
  18. package/dist/js/pacem-charts.js +2 -1
  19. package/dist/js/pacem-charts.min.js +2 -2
  20. package/dist/js/pacem-cms.d.ts +1 -1
  21. package/dist/js/pacem-cms.js +2 -1
  22. package/dist/js/pacem-cms.min.js +2 -2
  23. package/dist/js/pacem-core.d.ts +1 -1
  24. package/dist/js/pacem-core.js +2 -1
  25. package/dist/js/pacem-core.min.js +2 -2
  26. package/dist/js/pacem-foundation.d.ts +1 -1
  27. package/dist/js/pacem-foundation.js +2 -1
  28. package/dist/js/pacem-foundation.min.js +2 -2
  29. package/dist/js/pacem-fx.d.ts +1 -1
  30. package/dist/js/pacem-fx.js +2 -1
  31. package/dist/js/pacem-fx.min.js +2 -2
  32. package/dist/js/pacem-logging.d.ts +1 -1
  33. package/dist/js/pacem-logging.js +2 -1
  34. package/dist/js/pacem-logging.min.js +2 -2
  35. package/dist/js/pacem-maps.d.ts +1 -1
  36. package/dist/js/pacem-maps.js +2 -1
  37. package/dist/js/pacem-maps.min.js +2 -2
  38. package/dist/js/pacem-media.d.ts +1 -1
  39. package/dist/js/pacem-media.js +2 -1
  40. package/dist/js/pacem-media.min.js +2 -2
  41. package/dist/js/pacem-networking.d.ts +1 -1
  42. package/dist/js/pacem-networking.js +2 -1
  43. package/dist/js/pacem-networking.min.js +2 -2
  44. package/dist/js/pacem-numerical.d.ts +1 -1
  45. package/dist/js/pacem-numerical.js +2 -1
  46. package/dist/js/pacem-numerical.min.js +2 -2
  47. package/dist/js/pacem-plus.d.ts +1 -1
  48. package/dist/js/pacem-plus.js +2 -1
  49. package/dist/js/pacem-plus.min.js +2 -2
  50. package/dist/js/pacem-scaffolding.d.ts +1 -1
  51. package/dist/js/pacem-scaffolding.js +11 -1
  52. package/dist/js/pacem-scaffolding.min.js +2 -2
  53. package/dist/js/pacem-ui.d.ts +1 -1
  54. package/dist/js/pacem-ui.js +2 -1
  55. package/dist/js/pacem-ui.min.js +2 -2
  56. package/dist/js/swagger-types.d.ts +1 -1
  57. package/package.json +8 -9
@@ -1,8 +1,9 @@
1
1
  /**
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- * pacem v0.53.0-stevin (https://js.pacem.it)
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+ * pacem v0.53.0 (https://js.pacem.it)
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  * Copyright 2026 Pacem (https://pacem.it)
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  * Licensed under Apache-2.0
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  */
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+ "use strict";
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  var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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  var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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  if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
@@ -1962,7 +1963,7 @@ var Pacem;
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  static create(device, data, label = '') {
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  const buffer = device.createBuffer({
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  size: data.byteLength, label,
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- usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
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+ usage: WebGPU.GPUBufferUsage.VERTEX | WebGPU.GPUBufferUsage.COPY_DST,
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  mappedAtCreation: true
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  });
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  new Float32Array(buffer.getMappedRange()).set(data);
@@ -1972,19 +1973,19 @@ var Pacem;
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  static createUniform(device, data, label = '') {
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  return device.createBuffer({
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  size: data.byteLength, label,
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- usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
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+ usage: WebGPU.GPUBufferUsage.UNIFORM | WebGPU.GPUBufferUsage.COPY_DST,
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  });
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  }
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  static createStorage(device, data, label = '') {
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  return device.createBuffer({
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  size: data.byteLength, label,
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- usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
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+ usage: WebGPU.GPUBufferUsage.STORAGE | WebGPU.GPUBufferUsage.COPY_DST,
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  });
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  }
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  static createIndexed(device, data, label = '') {
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  const buffer = device.createBuffer({
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  size: data.byteLength, label,
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- usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
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+ usage: WebGPU.GPUBufferUsage.INDEX | WebGPU.GPUBufferUsage.COPY_DST,
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  mappedAtCreation: true
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  });
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  new Uint16Array(buffer.getMappedRange()).set(data);
@@ -2195,6 +2196,39 @@ var Pacem;
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  WebGPU.WGSL_VERTEXOUTPUT_STRUCT_NAME = 'VertexOutput';
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  WebGPU.WGSL_INTERACTIONDATA_STRUCT_NAME = 'InteractionData';
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  // #endregion
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+ // Kinda polyfill for WebGPU constants, as TypeScript 6.0 does include WebGPU types but does NOT include these constants for magic numbers:
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+ let GPUBufferUsage;
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+ (function (GPUBufferUsage) {
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+ GPUBufferUsage[GPUBufferUsage["COPY_SRC"] = 4] = "COPY_SRC";
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+ GPUBufferUsage[GPUBufferUsage["COPY_DST"] = 8] = "COPY_DST";
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+ GPUBufferUsage[GPUBufferUsage["INDEX"] = 16] = "INDEX";
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+ GPUBufferUsage[GPUBufferUsage["INDIRECT"] = 256] = "INDIRECT";
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+ GPUBufferUsage[GPUBufferUsage["MAP_READ"] = 1] = "MAP_READ";
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+ GPUBufferUsage[GPUBufferUsage["MAP_WRITE"] = 2] = "MAP_WRITE";
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+ GPUBufferUsage[GPUBufferUsage["QUERY_RESOLVE"] = 512] = "QUERY_RESOLVE";
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+ GPUBufferUsage[GPUBufferUsage["STORAGE"] = 128] = "STORAGE";
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+ GPUBufferUsage[GPUBufferUsage["UNIFORM"] = 64] = "UNIFORM";
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+ GPUBufferUsage[GPUBufferUsage["VERTEX"] = 32] = "VERTEX";
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+ })(GPUBufferUsage = WebGPU.GPUBufferUsage || (WebGPU.GPUBufferUsage = {}));
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+ let GPUTextureUsage;
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+ (function (GPUTextureUsage) {
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+ GPUTextureUsage[GPUTextureUsage["COPY_SRC"] = 1] = "COPY_SRC";
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+ GPUTextureUsage[GPUTextureUsage["COPY_DST"] = 2] = "COPY_DST";
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+ GPUTextureUsage[GPUTextureUsage["RENDER_ATTACHMENT"] = 16] = "RENDER_ATTACHMENT";
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+ GPUTextureUsage[GPUTextureUsage["STORAGE_BINDING"] = 8] = "STORAGE_BINDING";
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+ GPUTextureUsage[GPUTextureUsage["TEXTURE_BINDING"] = 4] = "TEXTURE_BINDING";
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+ })(GPUTextureUsage = WebGPU.GPUTextureUsage || (WebGPU.GPUTextureUsage = {}));
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+ let GPUShaderStage;
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+ (function (GPUShaderStage) {
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+ GPUShaderStage[GPUShaderStage["VERTEX"] = 1] = "VERTEX";
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+ GPUShaderStage[GPUShaderStage["FRAGMENT"] = 2] = "FRAGMENT";
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+ GPUShaderStage[GPUShaderStage["COMPUTE"] = 4] = "COMPUTE";
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+ })(GPUShaderStage = WebGPU.GPUShaderStage || (WebGPU.GPUShaderStage = {}));
2227
+ let GPUMapMode;
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+ (function (GPUMapMode) {
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+ GPUMapMode[GPUMapMode["READ"] = 1] = "READ";
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+ GPUMapMode[GPUMapMode["WRITE"] = 2] = "WRITE";
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+ })(GPUMapMode = WebGPU.GPUMapMode || (WebGPU.GPUMapMode = {}));
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  })(WebGPU = Drawing3D.WebGPU || (Drawing3D.WebGPU = {}));
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  })(Drawing3D = Pacem.Drawing3D || (Pacem.Drawing3D = {}));
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  })(Pacem || (Pacem = {}));
@@ -2401,7 +2435,7 @@ var Pacem;
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  const texBmp = material.texture;
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  const texture = device.createTexture({
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  format: 'rgba8unorm',
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- usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_DST,
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+ usage: WebGPU.GPUTextureUsage.TEXTURE_BINDING | WebGPU.GPUTextureUsage.RENDER_ATTACHMENT | WebGPU.GPUTextureUsage.COPY_DST,
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  size: [texBmp.width, texBmp.height],
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  });
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  return { texture, source: texBmp };
@@ -3293,7 +3327,7 @@ var Pacem;
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  // camera matrices
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  {
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  binding: WebGPU.UNIFORM_BINDING_INDEX_CAMERA,
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- visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
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+ visibility: WebGPU.GPUShaderStage.VERTEX | WebGPU.GPUShaderStage.FRAGMENT,
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  buffer: {
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  type: 'uniform'
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  }
@@ -3301,7 +3335,7 @@ var Pacem;
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  // interaction
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  {
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  binding: WebGPU.UNIFORM_BINDING_INDEX_INTERACTION,
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- visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
3338
+ visibility: WebGPU.GPUShaderStage.VERTEX | WebGPU.GPUShaderStage.FRAGMENT,
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  buffer: {
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  type: 'uniform'
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  }
@@ -3313,7 +3347,7 @@ var Pacem;
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  {
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  // world- and normalMatrix entry
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  binding: WebGPU.UNIFORM_BINDING_INDEX_TRANSFORM,
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- visibility: GPUShaderStage.VERTEX,
3350
+ visibility: WebGPU.GPUShaderStage.VERTEX,
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  buffer: {
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  type: 'uniform'
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  }
@@ -3348,7 +3382,7 @@ var Pacem;
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  const materialBindGroupLayoutDescriptorEntries = [{
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  // vertex colors entry
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  binding: WebGPU.STORAGE_MATERIAL_INDEX,
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- visibility: GPUShaderStage.FRAGMENT,
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+ visibility: WebGPU.GPUShaderStage.FRAGMENT,
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  buffer: {
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  type: 'read-only-storage'
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  }
@@ -3356,7 +3390,7 @@ var Pacem;
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  // material / texture
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  const { mapCount } = wgsl.metadata, hasTex = mapCount > 0;
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  if (hasTex) {
3359
- materialBindGroupLayoutDescriptorEntries.push({ visibility: GPUShaderStage.FRAGMENT, binding: WebGPU.SAMPLER_BINDING_INDEX, sampler: {} }, ...Array(mapCount).keys().map(index => { return { visibility: GPUShaderStage.FRAGMENT, binding: WebGPU.SAMPLER_BINDING_INDEX + 1 + index, texture: {} }; }));
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+ materialBindGroupLayoutDescriptorEntries.push({ visibility: WebGPU.GPUShaderStage.FRAGMENT, binding: WebGPU.SAMPLER_BINDING_INDEX, sampler: {} }, ...Array(mapCount).keys().map(index => { return { visibility: WebGPU.GPUShaderStage.FRAGMENT, binding: WebGPU.SAMPLER_BINDING_INDEX + 1 + index, texture: {} }; }));
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  }
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  else {
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  }
@@ -3373,7 +3407,7 @@ var Pacem;
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  const lightingBindGroupLayout = device.createBindGroupLayout({
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  entries: [...Array(lightCount).keys()].map((_, index) => {
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  return {
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- visibility: GPUShaderStage.FRAGMENT, binding: index, buffer: {
3410
+ visibility: WebGPU.GPUShaderStage.FRAGMENT, binding: index, buffer: {
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  type: 'uniform'
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  }
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  };
@@ -3410,7 +3444,7 @@ var Pacem;
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  label: labelPrefix + 'mesh-colorpick-bind-group-layout',
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  entries: [
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  {
3413
- visibility: GPUShaderStage.FRAGMENT,
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+ visibility: WebGPU.GPUShaderStage.FRAGMENT,
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  binding: 0,
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  buffer: { type: 'uniform' }
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  }
@@ -3789,7 +3823,7 @@ var Pacem;
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  {
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  // world- and normalMatrix entry
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  binding: WebGPU.UNIFORM_BINDING_INDEX_TRANSFORM,
3792
- visibility: GPUShaderStage.VERTEX,
3826
+ visibility: WebGPU.GPUShaderStage.VERTEX,
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  buffer: {
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  type: 'uniform'
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  }
@@ -3801,7 +3835,7 @@ var Pacem;
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  // camera matrices
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  {
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  binding: WebGPU.UNIFORM_BINDING_INDEX_CAMERA,
3804
- visibility: GPUShaderStage.VERTEX,
3838
+ visibility: WebGPU.GPUShaderStage.VERTEX,
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  buffer: {
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  type: 'uniform'
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  }
@@ -3812,7 +3846,7 @@ var Pacem;
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  // positions array
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  {
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  binding: 0,
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- visibility: GPUShaderStage.VERTEX,
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+ visibility: WebGPU.GPUShaderStage.VERTEX,
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  buffer: {
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  type: 'read-only-storage'
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  }
@@ -3823,7 +3857,7 @@ var Pacem;
3823
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  // line properties (width, dash-array, lineCap, ...)
3824
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  {
3825
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  binding: 1,
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- visibility: GPUShaderStage.VERTEX,
3860
+ visibility: WebGPU.GPUShaderStage.VERTEX,
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  buffer: {
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  type: 'uniform'
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  }
@@ -3859,7 +3893,7 @@ var Pacem;
3859
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  const materialBindGroupLayoutDescriptorEntries = [{
3860
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  // vertex colors entry
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  binding: WebGPU.STORAGE_MATERIAL_INDEX,
3862
- visibility: GPUShaderStage.FRAGMENT,
3896
+ visibility: WebGPU.GPUShaderStage.FRAGMENT,
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  buffer: {
3864
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  type: 'read-only-storage'
3865
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  }
@@ -3899,7 +3933,7 @@ var Pacem;
3899
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  label: labelPrefix + 'line-colorpick-bind-group-layout',
3900
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  entries: [
3901
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  {
3902
- visibility: GPUShaderStage.FRAGMENT,
3936
+ visibility: WebGPU.GPUShaderStage.FRAGMENT,
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  binding: 0,
3904
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  buffer: { type: 'uniform' }
3905
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  }
@@ -4134,7 +4168,7 @@ var Pacem;
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  _this._handle = null;
4135
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  };
4136
4170
  return this._handle = new Promise((resolve, _) => {
4137
- pickBuffer.mapAsync(GPUMapMode.READ, 0, 4 * NUM_PIXELS).then(_ => {
4171
+ pickBuffer.mapAsync(WebGPU.GPUMapMode.READ, 0, 4 * NUM_PIXELS).then(_ => {
4138
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  const ids = new Uint32Array(pickBuffer.getMappedRange(0, 4 * NUM_PIXELS));
4139
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  const id = ids[0];
4140
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  pickBuffer.unmap();
@@ -4161,7 +4195,7 @@ var Pacem;
4161
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  return device.createTexture({
4162
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  size: [width, height, 1],
4163
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  format,
4164
- usage: GPUTextureUsage.COPY_SRC | GPUTextureUsage.RENDER_ATTACHMENT
4198
+ usage: WebGPU.GPUTextureUsage.COPY_SRC | WebGPU.GPUTextureUsage.RENDER_ATTACHMENT
4165
4199
  });
4166
4200
  }
4167
4201
  _ensureBuffer() {
@@ -4173,7 +4207,7 @@ var Pacem;
4173
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  return this._buffer = device.createBuffer({
4174
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  label: WebGPU.LABEL_PREFIX + 'colorpick-output-buffer',
4175
4209
  size: NUM_PIXELS * 4,
4176
- usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
4210
+ usage: WebGPU.GPUBufferUsage.MAP_READ | WebGPU.GPUBufferUsage.COPY_DST,
4177
4211
  });
4178
4212
  }
4179
4213
  _ensureTextures() {
@@ -5108,7 +5142,7 @@ var Pacem;
5108
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  const renderTex = device.createTexture({
5109
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  label: WebGPU.LABEL_PREFIX + 'render-texture',
5110
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  format: format ?? canvasTexture.format,
5111
- usage: GPUTextureUsage.RENDER_ATTACHMENT,
5145
+ usage: WebGPU.GPUTextureUsage.RENDER_ATTACHMENT,
5112
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  size: [canvasTexture.width, canvasTexture.height],
5113
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  sampleCount: 4,
5114
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  });
@@ -5118,7 +5152,7 @@ var Pacem;
5118
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  const depthTex = device.createTexture({
5119
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  label: WebGPU.LABEL_PREFIX + 'depth-texture',
5120
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  format: 'depth24plus',
5121
- usage: GPUTextureUsage.RENDER_ATTACHMENT,
5155
+ usage: WebGPU.GPUTextureUsage.RENDER_ATTACHMENT,
5122
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  size: [canvasTexture.width, canvasTexture.height],
5123
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  sampleCount: 4,
5124
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  });