narrat 3.2.2 → 3.2.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (178) hide show
  1. package/dist/app.vue.d.ts +78 -78
  2. package/dist/components/MainMenu.vue.d.ts +4 -4
  3. package/dist/components/SkillsWindow.vue.d.ts +28 -28
  4. package/dist/components/StartMenu.vue.d.ts +2 -2
  5. package/dist/components/achievements/achievement-tile.vue.d.ts +15 -15
  6. package/dist/components/achievements/achievements-section.vue.d.ts +34 -34
  7. package/dist/components/achievements/achievements-ui.vue.d.ts +32 -32
  8. package/dist/components/auto-play/AutoPlayFeedback.vue.d.ts +2 -2
  9. package/dist/components/debug/debug-menu.vue.d.ts +53 -53
  10. package/dist/components/dialog-picture.vue.d.ts +11 -11
  11. package/dist/components/engine-splash/engine-splash.vue.d.ts +4 -4
  12. package/dist/components/game-dialog.vue.d.ts +11 -11
  13. package/dist/components/game-splash/game-splash.vue.d.ts +2 -2
  14. package/dist/components/hud.vue.d.ts +20 -20
  15. package/dist/components/in-game.vue.d.ts +2 -2
  16. package/dist/components/inventory/inventory-section.vue.d.ts +34 -34
  17. package/dist/components/inventory/item-details.vue.d.ts +16 -16
  18. package/dist/components/inventory-ui.vue.d.ts +39 -39
  19. package/dist/components/loading-bar.vue.d.ts +10 -10
  20. package/dist/components/menu-buttons.vue.d.ts +2 -2
  21. package/dist/components/notification-toast.vue.d.ts +2 -2
  22. package/dist/components/quests/QuestDetails.vue.d.ts +13 -13
  23. package/dist/components/quests/QuestDisplay.vue.d.ts +13 -13
  24. package/dist/components/quests/quests-list-section.vue.d.ts +50 -50
  25. package/dist/components/quests-ui.vue.d.ts +22 -22
  26. package/dist/components/save-slots.vue.d.ts +16 -16
  27. package/dist/components/saves/save-slot-ui.vue.d.ts +32 -32
  28. package/dist/components/screen-layer.vue.d.ts +28 -28
  29. package/dist/components/screen-objects/screen-object.vue.d.ts +21 -21
  30. package/dist/components/screens.vue.d.ts +2 -2
  31. package/dist/components/settings/setting-widget.vue.d.ts +15 -15
  32. package/dist/components/settings/settings-menu.vue.d.ts +2 -2
  33. package/dist/components/tabs/TabsController.vue.d.ts +28 -28
  34. package/dist/components/tabs/tab-selector.vue.d.ts +29 -29
  35. package/dist/components/tooltips/tooltips-ui.vue.d.ts +2 -2
  36. package/dist/components/transitions/NarratTransition.vue.d.ts +32 -32
  37. package/dist/components/utils/__tests__/alert-modal.spec.d.ts +1 -1
  38. package/dist/components/utils/__tests__/floating-tooltip.spec.d.ts +1 -1
  39. package/dist/components/utils/alert-modal.vue.d.ts +20 -20
  40. package/dist/components/utils/floating-tooltip.vue.d.ts +56 -56
  41. package/dist/components/utils/modal-window.vue.d.ts +18 -18
  42. package/dist/components/utils/yes-no.vue.d.ts +30 -30
  43. package/dist/components/volume-controls.vue.d.ts +18 -18
  44. package/dist/config/achievements-config.d.ts +58 -58
  45. package/dist/config/audio-config.d.ts +58 -58
  46. package/dist/config/buttons-config.d.ts +68 -68
  47. package/dist/config/characters-config.d.ts +36 -38
  48. package/dist/config/common-config.d.ts +81 -81
  49. package/dist/config/config-input.d.ts +286 -288
  50. package/dist/config/config-output.d.ts +280 -282
  51. package/dist/config/items-config.d.ts +71 -71
  52. package/dist/config/layout-config.d.ts +27 -27
  53. package/dist/config/quests-config.d.ts +48 -48
  54. package/dist/config/screens-config.d.ts +133 -133
  55. package/dist/config/settings-config.d.ts +113 -113
  56. package/dist/config/skillchecks-config.d.ts +73 -73
  57. package/dist/config/skills-config.d.ts +51 -51
  58. package/dist/config/tooltips-config.d.ts +16 -16
  59. package/dist/config.d.ts +235 -237
  60. package/dist/constants.d.ts +14 -14
  61. package/dist/demo/demo.d.ts +1 -1
  62. package/dist/dialog-box.vue.d.ts +34 -34
  63. package/dist/examples/default/scripts.d.ts +2 -2
  64. package/dist/examples/demo/scripts.d.ts +2 -2
  65. package/dist/examples/empty/scripts.d.ts +2 -2
  66. package/dist/examples/rpg/scripts.d.ts +2 -2
  67. package/dist/exports/components.d.ts +2 -2
  68. package/dist/exports/config.d.ts +4 -4
  69. package/dist/exports/display.d.ts +2 -2
  70. package/dist/exports/events.d.ts +1 -1
  71. package/dist/exports/inputs.d.ts +1 -1
  72. package/dist/exports/others.d.ts +1 -1
  73. package/dist/exports/plugins.d.ts +69 -69
  74. package/dist/exports/stores.d.ts +17 -17
  75. package/dist/exports/utils.d.ts +12 -12
  76. package/dist/hmr/hmr.d.ts +4 -4
  77. package/dist/hooks/util-hooks.d.ts +1 -1
  78. package/dist/inputs/Inputs.d.ts +96 -96
  79. package/dist/inputs/useNavigation.d.ts +30 -30
  80. package/dist/lib.d.ts +22 -22
  81. package/dist/main.d.ts +9 -9
  82. package/dist/menu-buttons/menu-buttons.d.ts +7 -7
  83. package/dist/narrat.es.js +17212 -16195
  84. package/dist/narrat.es.js.map +1 -1
  85. package/dist/narrat.umd.js +131 -131
  86. package/dist/narrat.umd.js.map +1 -1
  87. package/dist/plugins/NarratPlugin.d.ts +12 -12
  88. package/dist/stores/__tests__/achievements-store.spec.d.ts +1 -1
  89. package/dist/stores/__tests__/notifications-store.spec.d.ts +1 -1
  90. package/dist/stores/achievements-store.d.ts +27 -27
  91. package/dist/stores/audio-store.d.ts +57 -57
  92. package/dist/stores/config-store.d.ts +7 -16
  93. package/dist/stores/dialog-store.d.ts +35 -35
  94. package/dist/stores/gamepad-store.d.ts +11 -11
  95. package/dist/stores/hud-stats-store.d.ts +21 -21
  96. package/dist/stores/inputs-store.d.ts +23 -23
  97. package/dist/stores/inventory-store.d.ts +40 -40
  98. package/dist/stores/main-store.d.ts +2058 -2058
  99. package/dist/stores/menu-store.d.ts +46 -46
  100. package/dist/stores/notification-store.d.ts +22 -22
  101. package/dist/stores/quest-log.d.ts +38 -38
  102. package/dist/stores/rendering-store.d.ts +20 -20
  103. package/dist/stores/screen-objects-store.d.ts +82 -82
  104. package/dist/stores/screens-store.d.ts +36 -36
  105. package/dist/stores/settings-store.d.ts +93 -93
  106. package/dist/stores/skills.d.ts +40 -40
  107. package/dist/stores/start-menu-store.d.ts +7 -7
  108. package/dist/stores/tooltip-store.d.ts +18 -18
  109. package/dist/stores/vm-store.d.ts +189 -189
  110. package/dist/tests/mock-config.d.ts +3 -3
  111. package/dist/tests/tests.setup.d.ts +1 -1
  112. package/dist/types/app-types.d.ts +14 -14
  113. package/dist/types/dialog-box-types.d.ts +11 -11
  114. package/dist/types/game-save.d.ts +51 -51
  115. package/dist/types/parser.d.ts +93 -93
  116. package/dist/types/state.d.ts +3 -3
  117. package/dist/utils/InputsListener.d.ts +9 -9
  118. package/dist/utils/Vector2.d.ts +49 -49
  119. package/dist/utils/ajax.d.ts +2 -2
  120. package/dist/utils/audio-loader.d.ts +10 -10
  121. package/dist/utils/characters.d.ts +4 -4
  122. package/dist/utils/data-helpers.d.ts +50 -50
  123. package/dist/utils/data-helpers.test.d.ts +1 -1
  124. package/dist/utils/debounce.d.ts +14 -14
  125. package/dist/utils/error-handling.d.ts +4 -4
  126. package/dist/utils/gameloop.d.ts +10 -10
  127. package/dist/utils/getWindow.d.ts +1 -1
  128. package/dist/utils/helpers.d.ts +6 -6
  129. package/dist/utils/images-loader.d.ts +7 -7
  130. package/dist/utils/logger.d.ts +11 -11
  131. package/dist/utils/object-iterators.d.ts +9 -9
  132. package/dist/utils/promises.d.ts +1 -1
  133. package/dist/utils/randomId.d.ts +1 -1
  134. package/dist/utils/save-helpers.d.ts +18 -18
  135. package/dist/utils/skillchecks.d.ts +26 -26
  136. package/dist/utils/skillchecks.test.d.ts +1 -1
  137. package/dist/utils/string-helpers.d.ts +5 -5
  138. package/dist/utils/time-helpers.d.ts +2 -2
  139. package/dist/utils/tooltip-utils.d.ts +2 -2
  140. package/dist/utils/transition.d.ts +21 -21
  141. package/dist/utils/type-utils.d.ts +2 -2
  142. package/dist/utils/typed-emitter.d.ts +18 -18
  143. package/dist/utils/viewport-utils.d.ts +3 -3
  144. package/dist/utils/vue-directives.d.ts +2 -2
  145. package/dist/vm/commands/achievements-commands.d.ts +6 -6
  146. package/dist/vm/commands/arithmetic-commands.d.ts +23 -23
  147. package/dist/vm/commands/array-commands.d.ts +42 -42
  148. package/dist/vm/commands/audio-commands.d.ts +19 -19
  149. package/dist/vm/commands/choice.d.ts +35 -35
  150. package/dist/vm/commands/clear_dialog.d.ts +2 -2
  151. package/dist/vm/commands/command-helpers.d.ts +3 -3
  152. package/dist/vm/commands/command-plugin.d.ts +43 -43
  153. package/dist/vm/commands/flow-commands.d.ts +28 -28
  154. package/dist/vm/commands/if.d.ts +15 -15
  155. package/dist/vm/commands/index.d.ts +2 -2
  156. package/dist/vm/commands/inventory-commands.d.ts +15 -15
  157. package/dist/vm/commands/logic-command.d.ts +42 -42
  158. package/dist/vm/commands/math-commands.d.ts +30 -30
  159. package/dist/vm/commands/notify.d.ts +8 -8
  160. package/dist/vm/commands/quest-commands.d.ts +30 -30
  161. package/dist/vm/commands/random-commands.d.ts +13 -13
  162. package/dist/vm/commands/screen-commands.d.ts +18 -18
  163. package/dist/vm/commands/set.d.ts +6 -6
  164. package/dist/vm/commands/settings-commands.d.ts +8 -8
  165. package/dist/vm/commands/skill-commands.d.ts +39 -39
  166. package/dist/vm/commands/sprite-commands.d.ts +19 -19
  167. package/dist/vm/commands/stats-commands.d.ts +12 -12
  168. package/dist/vm/commands/string-commands.d.ts +9 -9
  169. package/dist/vm/commands/text-field.d.ts +7 -7
  170. package/dist/vm/commands/text.d.ts +14 -14
  171. package/dist/vm/commands/time-commands.d.ts +16 -16
  172. package/dist/vm/commands/util-commands.d.ts +4 -10
  173. package/dist/vm/commands/wait.d.ts +4 -4
  174. package/dist/vm/vm-helpers.d.ts +20 -20
  175. package/dist/vm/vm-parser.d.ts +22 -22
  176. package/dist/vm/vm-parser.test.d.ts +1 -1
  177. package/dist/vm/vm.d.ts +26 -26
  178. package/package.json +1 -1
@@ -1,12 +1,12 @@
1
- import { NarratPluginObject } from '../exports/plugins';
2
- export declare class NarratPlugin<T = any> implements NarratPluginObject<T> {
3
- pluginId: string;
4
- onPageLoaded(): void;
5
- onNarratSetup(): void;
6
- onAppMounted(): void;
7
- onAssetsLoaded(): void;
8
- onGameSetup(): void;
9
- onGameStart(): void;
10
- onGameMounted(): void;
11
- onGameDismounted(): void;
12
- }
1
+ import { NarratPluginObject } from '../exports/plugins';
2
+ export declare class NarratPlugin<T = any> implements NarratPluginObject<T> {
3
+ pluginId: string;
4
+ onPageLoaded(): void;
5
+ onNarratSetup(): void;
6
+ onAppMounted(): void;
7
+ onAssetsLoaded(): void;
8
+ onGameSetup(): void;
9
+ onGameStart(): void;
10
+ onGameMounted(): void;
11
+ onGameDismounted(): void;
12
+ }
@@ -1 +1 @@
1
- export {};
1
+ export {};
@@ -1 +1 @@
1
- export {};
1
+ export {};
@@ -1,27 +1,27 @@
1
- import { AchievementConfig } from '../config/achievements-config';
2
- export interface AchievementState {
3
- id: string;
4
- unlocked: boolean;
5
- unlockTime?: string;
6
- }
7
- export interface AchievementsState {
8
- /** Note: Achievements are an object so that it's easy to access specific achievements in game scripts.
9
- * One side effect of this is that the order achievements appear in isn't technicaclly guaranteed.
10
- * It also means there can only be one "stack" of an achievement at a time */
11
- achievements: {
12
- [key: string]: AchievementState;
13
- };
14
- }
15
- export type AchievementsSave = AchievementsState;
16
- export interface AchievementsSetupConfig {
17
- [key: string]: AchievementConfig;
18
- }
19
- export declare const useAchievements: import("pinia").StoreDefinition<"achievements", AchievementsState, {}, {
20
- generateSaveData(): AchievementsSave;
21
- loadSaveData(save: AchievementsSave): void;
22
- setupAchievements(achievements: AchievementsSetupConfig): void;
23
- reset(achievements: AchievementsSetupConfig): void;
24
- hasAchievement(achievementId: string): boolean;
25
- getExistingAchievement(id: string): AchievementState | undefined;
26
- unlock(achievement: string): void;
27
- }>;
1
+ import { AchievementConfig } from '../config/achievements-config';
2
+ export interface AchievementState {
3
+ id: string;
4
+ unlocked: boolean;
5
+ unlockTime?: string;
6
+ }
7
+ export interface AchievementsState {
8
+ /** Note: Achievements are an object so that it's easy to access specific achievements in game scripts.
9
+ * One side effect of this is that the order achievements appear in isn't technicaclly guaranteed.
10
+ * It also means there can only be one "stack" of an achievement at a time */
11
+ achievements: {
12
+ [key: string]: AchievementState;
13
+ };
14
+ }
15
+ export type AchievementsSave = AchievementsState;
16
+ export interface AchievementsSetupConfig {
17
+ [key: string]: AchievementConfig;
18
+ }
19
+ export declare const useAchievements: import("pinia").StoreDefinition<"achievements", AchievementsState, {}, {
20
+ generateSaveData(): AchievementsSave;
21
+ loadSaveData(save: AchievementsSave): void;
22
+ setupAchievements(achievements: AchievementsSetupConfig): void;
23
+ reset(achievements: AchievementsSetupConfig): void;
24
+ hasAchievement(achievementId: string): boolean;
25
+ getExistingAchievement(id: string): AchievementState | undefined;
26
+ unlock(achievement: string): void;
27
+ }>;
@@ -1,57 +1,57 @@
1
- export declare const audioModesArray: readonly ["music", "ambiant", "sound"];
2
- export declare const audioModes: {
3
- sound: "sound";
4
- music: "music";
5
- ambiant: "ambiant";
6
- };
7
- export type AudioModeKey = keyof typeof audioModes;
8
- export type AudioModes = Map<AudioModeKey, AudioModeState>;
9
- export type AudioMode = 'music' | 'ambiance' | 'sound';
10
- export interface AudioChannel {
11
- audio: string;
12
- howlerId: number;
13
- }
14
- export type AudioModeState = {
15
- channels: Array<AudioChannel | null>;
16
- options: {
17
- volume: number;
18
- };
19
- };
20
- export interface AudioState {
21
- modes: AudioModes;
22
- masterVolume: number;
23
- }
24
- export interface AudioSaveMode {
25
- channels: Array<{
26
- audio: string | null;
27
- }>;
28
- options: {
29
- volume: number;
30
- };
31
- }
32
- export type AudioSave = {
33
- modes: {
34
- [key: string]: AudioSaveMode;
35
- };
36
- masterVolume: number;
37
- };
38
- export declare const useAudio: import("pinia").StoreDefinition<"audio", AudioState, {}, {
39
- stopAll(): void;
40
- stopChannel(mode: AudioModeKey, channelIndex: number): Promise<void>;
41
- pauseChannel(mode: AudioModeKey, channelIndex: number): Promise<void>;
42
- playChannel(mode: AudioModeKey, audio: string, channelIndex: number): Promise<void>;
43
- resumeChannel(mode: AudioModeKey, channelIndex: number): Promise<void>;
44
- changeChannel(mode: AudioModeKey, audio: string, channelIndex: number): Promise<void>;
45
- actuallyStopChannel(channel: AudioChannel): void;
46
- getAudioChannel(mode: AudioModeKey, channelIndex: number): AudioChannel | null;
47
- setAudioChannel(mode: AudioModeKey, channelIndex: number, value: AudioChannel | null): void;
48
- actuallyPlayChannel(mode: AudioModeKey, channelIndex: number, audio: string): Promise<void>;
49
- reloadAudio(save: AudioSave): void;
50
- stopSound(key: string): void;
51
- generateSaveData(): AudioSave;
52
- loadSaveData(data: AudioSave): void;
53
- reset(): void;
54
- setModeVolume(mode: AudioModeKey, volume: number): void;
55
- setMasterVolume(volume: number): void;
56
- modeVolume(mode: AudioModeKey): number;
57
- }>;
1
+ export declare const audioModesArray: readonly ["music", "ambiant", "sound"];
2
+ export declare const audioModes: {
3
+ sound: "sound";
4
+ music: "music";
5
+ ambiant: "ambiant";
6
+ };
7
+ export type AudioModeKey = keyof typeof audioModes;
8
+ export type AudioModes = Map<AudioModeKey, AudioModeState>;
9
+ export type AudioMode = 'music' | 'ambiance' | 'sound';
10
+ export interface AudioChannel {
11
+ audio: string;
12
+ howlerId: number;
13
+ }
14
+ export type AudioModeState = {
15
+ channels: Array<AudioChannel | null>;
16
+ options: {
17
+ volume: number;
18
+ };
19
+ };
20
+ export interface AudioState {
21
+ modes: AudioModes;
22
+ masterVolume: number;
23
+ }
24
+ export interface AudioSaveMode {
25
+ channels: Array<{
26
+ audio: string | null;
27
+ }>;
28
+ options: {
29
+ volume: number;
30
+ };
31
+ }
32
+ export type AudioSave = {
33
+ modes: {
34
+ [key: string]: AudioSaveMode;
35
+ };
36
+ masterVolume: number;
37
+ };
38
+ export declare const useAudio: import("pinia").StoreDefinition<"audio", AudioState, {}, {
39
+ stopAll(): void;
40
+ stopChannel(mode: AudioModeKey, channelIndex: number): Promise<void>;
41
+ pauseChannel(mode: AudioModeKey, channelIndex: number): Promise<void>;
42
+ playChannel(mode: AudioModeKey, audio: string, channelIndex: number): Promise<void>;
43
+ resumeChannel(mode: AudioModeKey, channelIndex: number): Promise<void>;
44
+ changeChannel(mode: AudioModeKey, audio: string, channelIndex: number): Promise<void>;
45
+ actuallyStopChannel(channel: AudioChannel): void;
46
+ getAudioChannel(mode: AudioModeKey, channelIndex: number): AudioChannel | null;
47
+ setAudioChannel(mode: AudioModeKey, channelIndex: number, value: AudioChannel | null): void;
48
+ actuallyPlayChannel(mode: AudioModeKey, channelIndex: number, audio: string): Promise<void>;
49
+ reloadAudio(save: AudioSave): void;
50
+ stopSound(key: string): void;
51
+ generateSaveData(): AudioSave;
52
+ loadSaveData(data: AudioSave): void;
53
+ reset(): void;
54
+ setModeVolume(mode: AudioModeKey, volume: number): void;
55
+ setMasterVolume(volume: number): void;
56
+ modeVolume(mode: AudioModeKey): number;
57
+ }>;
@@ -1,16 +1,7 @@
1
- import { Config } from '../config/config-output';
2
- export type ConfigStoreSave = {
3
- playerCharacter: string;
4
- gameCharacter: string;
5
- };
6
- export declare const useConfig: import("pinia").StoreDefinition<"config", {
7
- config: Config;
8
- }, {
9
- playerCharacter(): string;
10
- gameCharacter(): string;
11
- }, {
12
- setConfig(config: Config): Promise<void>;
13
- extendConfig(config: Partial<Config>): void;
14
- generateSaveData(): ConfigStoreSave;
15
- loadSaveData(saveData: ConfigStoreSave): void;
16
- }>;
1
+ import { Config } from '../config/config-output';
2
+ export declare const useConfig: import("pinia").StoreDefinition<"config", {
3
+ config: Config;
4
+ }, {}, {
5
+ setConfig(config: Config): Promise<void>;
6
+ extendConfig(config: Partial<Config>): void;
7
+ }>;
@@ -1,35 +1,35 @@
1
- export type AddDialogParams = Omit<DialogKey, 'id' | 'interactive'> & {
2
- interactive?: boolean;
3
- };
4
- export interface DialogKey {
5
- speaker: string;
6
- text: string;
7
- pose?: string;
8
- cssClass?: string;
9
- choices?: DialogChoice[];
10
- textField?: boolean;
11
- interactive: boolean;
12
- id: string;
13
- }
14
- export interface DialogChoice {
15
- choice: string;
16
- originalIndex: number;
17
- allowed: boolean;
18
- }
19
- type DialogState = {
20
- dialog: DialogKey[];
21
- playMode: 'auto' | 'skip' | 'normal';
22
- };
23
- export type DialogSave = Pick<DialogState, 'dialog'>;
24
- export declare const useDialogStore: import("pinia").StoreDefinition<"dialog", DialogState, {
25
- currentDialog(): DialogKey;
26
- }, {
27
- generateSaveData(): DialogSave;
28
- loadSaveData(data: DialogSave): void;
29
- addDialog(dialog: AddDialogParams): void;
30
- toggleAutoPlay(): void;
31
- toggleSkip(): void;
32
- clearDialog(): void;
33
- reset(): void;
34
- }>;
35
- export {};
1
+ export type AddDialogParams = Omit<DialogKey, 'id' | 'interactive'> & {
2
+ interactive?: boolean;
3
+ };
4
+ export interface DialogKey {
5
+ speaker: string;
6
+ text: string;
7
+ pose?: string;
8
+ cssClass?: string;
9
+ choices?: DialogChoice[];
10
+ textField?: boolean;
11
+ interactive: boolean;
12
+ id: string;
13
+ }
14
+ export interface DialogChoice {
15
+ choice: string;
16
+ originalIndex: number;
17
+ allowed: boolean;
18
+ }
19
+ type DialogState = {
20
+ dialog: DialogKey[];
21
+ playMode: 'auto' | 'skip' | 'normal';
22
+ };
23
+ export type DialogSave = Pick<DialogState, 'dialog'>;
24
+ export declare const useDialogStore: import("pinia").StoreDefinition<"dialog", DialogState, {
25
+ currentDialog(): DialogKey;
26
+ }, {
27
+ generateSaveData(): DialogSave;
28
+ loadSaveData(data: DialogSave): void;
29
+ addDialog(dialog: AddDialogParams): void;
30
+ toggleAutoPlay(): void;
31
+ toggleSkip(): void;
32
+ clearDialog(): void;
33
+ reset(): void;
34
+ }>;
35
+ export {};
@@ -1,11 +1,11 @@
1
- export type GamepadState = {
2
- gamepads: Gamepad[];
3
- };
4
- export declare const useGamepad: import("pinia").StoreDefinition<"gamepad", GamepadState, {
5
- gamepad(): Gamepad | null;
6
- }, {
7
- setupGamepads(): void;
8
- handleGamepadConnecting(event: GamepadEvent): void;
9
- handleGamepadDisconnecting(event: GamepadEvent): void;
10
- findAllValidGamepads(): Gamepad[];
11
- }>;
1
+ export type GamepadState = {
2
+ gamepads: Gamepad[];
3
+ };
4
+ export declare const useGamepad: import("pinia").StoreDefinition<"gamepad", GamepadState, {
5
+ gamepad(): Gamepad | null;
6
+ }, {
7
+ setupGamepads(): void;
8
+ handleGamepadConnecting(event: GamepadEvent): void;
9
+ handleGamepadDisconnecting(event: GamepadEvent): void;
10
+ findAllValidGamepads(): Gamepad[];
11
+ }>;
@@ -1,21 +1,21 @@
1
- import { HudStatsConfig } from '../config/common-config';
2
- export interface HudStatsState {
3
- [key: string]: HudStat;
4
- }
5
- export interface HudStat {
6
- value: number;
7
- }
8
- export interface HudState {
9
- hudStats: HudStatsState;
10
- }
11
- export type HudSave = HudState;
12
- export declare const useHud: import("pinia").StoreDefinition<"hud", HudState, {}, {
13
- setupHudStats(stats: HudStatsConfig): void;
14
- reset(stats: HudStatsConfig): void;
15
- setStat(stat: string, value: number): void;
16
- addStat(stat: string, value: number): void;
17
- getStat(stat: string): HudStat;
18
- getStatValue(stat: string): number;
19
- generateSaveData(): HudSave;
20
- loadSaveData(data: HudSave): void;
21
- }>;
1
+ import { HudStatsConfig } from '../config/common-config';
2
+ export interface HudStatsState {
3
+ [key: string]: HudStat;
4
+ }
5
+ export interface HudStat {
6
+ value: number;
7
+ }
8
+ export interface HudState {
9
+ hudStats: HudStatsState;
10
+ }
11
+ export type HudSave = HudState;
12
+ export declare const useHud: import("pinia").StoreDefinition<"hud", HudState, {}, {
13
+ setupHudStats(stats: HudStatsConfig): void;
14
+ reset(stats: HudStatsConfig): void;
15
+ setStat(stat: string, value: number): void;
16
+ addStat(stat: string, value: number): void;
17
+ getStat(stat: string): HudStat;
18
+ getStatValue(stat: string): number;
19
+ generateSaveData(): HudSave;
20
+ loadSaveData(data: HudSave): void;
21
+ }>;
@@ -1,23 +1,23 @@
1
- import { ActionStatus, AnalogEvent, ButtonEvent, Inputs } from '../inputs/Inputs';
2
- export interface InputStoreEvents {
3
- press?: ButtonEvent;
4
- release?: ButtonEvent;
5
- analogChange?: AnalogEvent;
6
- }
7
- export interface InputListener {
8
- id: string;
9
- actions: Record<string, InputStoreEvents>;
10
- }
11
- export interface InputsStoreState {
12
- inputStack: InputListener[];
13
- baseInputListener: InputListener;
14
- }
15
- export declare const useInputs: import("pinia").StoreDefinition<"inputs", InputsStoreState, {}, {
16
- setupInputs(): void;
17
- listenToBaseNarratInputs(): void;
18
- triggerListeners(actionKey: string, eventType: keyof InputStoreEvents, status: ActionStatus): void;
19
- getInputs(): Inputs;
20
- registerInputListener(listeners?: Record<string, InputStoreEvents>): InputListener;
21
- unregisterInputListener(listener: InputListener): void;
22
- registerActions(listener: InputListener, actionId: string, eventsListener: InputStoreEvents): void;
23
- }>;
1
+ import { ActionStatus, AnalogEvent, ButtonEvent, Inputs } from '../inputs/Inputs';
2
+ export interface InputStoreEvents {
3
+ press?: ButtonEvent;
4
+ release?: ButtonEvent;
5
+ analogChange?: AnalogEvent;
6
+ }
7
+ export interface InputListener {
8
+ id: string;
9
+ actions: Record<string, InputStoreEvents>;
10
+ }
11
+ export interface InputsStoreState {
12
+ inputStack: InputListener[];
13
+ baseInputListener: InputListener;
14
+ }
15
+ export declare const useInputs: import("pinia").StoreDefinition<"inputs", InputsStoreState, {}, {
16
+ setupInputs(): void;
17
+ listenToBaseNarratInputs(): void;
18
+ triggerListeners(actionKey: string, eventType: keyof InputStoreEvents, status: ActionStatus): void;
19
+ getInputs(): Inputs;
20
+ registerInputListener(listeners?: Record<string, InputStoreEvents>): InputListener;
21
+ unregisterInputListener(listener: InputListener): void;
22
+ registerActions(listener: InputListener, actionId: string, eventsListener: InputStoreEvents): void;
23
+ }>;
@@ -1,40 +1,40 @@
1
- import { ItemConfig } from '../config/items-config';
2
- export interface ItemState {
3
- amount: number;
4
- id: string;
5
- }
6
- export interface InventoryState {
7
- /** Note: Items are an object so that it's easy to access specific items in game scripts.
8
- * One side effect of this is that the order items appear in isn't technicaclly guaranteed.
9
- * It also means there can only be one "stack" of an item at a time */
10
- items: {
11
- [key: string]: ItemState;
12
- };
13
- interactionTags: {
14
- [key: string]: {
15
- blockedInteraction: boolean;
16
- };
17
- };
18
- }
19
- export type InventorySave = InventoryState;
20
- export interface ItemsSetupConfig {
21
- [key: string]: ItemConfig;
22
- }
23
- export declare const useInventory: import("pinia").StoreDefinition<"inventory", InventoryState, {}, {
24
- generateSaveData(): InventorySave;
25
- loadSaveData(save: InventorySave): void;
26
- setupItems(items: ItemsSetupConfig): void;
27
- reset(items: ItemsSetupConfig): void;
28
- hasItem(itemId: string, amount?: number): boolean;
29
- getExistingItem(id: string): ItemState | undefined;
30
- getItemAmount(id: string): number;
31
- add(item: ItemState): void;
32
- enableInteraction(tag?: string): void;
33
- disableInteraction(tag?: string): void;
34
- onScriptStart(): void;
35
- onScriptEnd(): void;
36
- isInteractionTagBlocked(tag?: string): boolean;
37
- remove(item: ItemState): void;
38
- deleteItem(id: string): void;
39
- canUseItem(item: ItemState): boolean;
40
- }>;
1
+ import { ItemConfig } from '../config/items-config';
2
+ export interface ItemState {
3
+ amount: number;
4
+ id: string;
5
+ }
6
+ export interface InventoryState {
7
+ /** Note: Items are an object so that it's easy to access specific items in game scripts.
8
+ * One side effect of this is that the order items appear in isn't technicaclly guaranteed.
9
+ * It also means there can only be one "stack" of an item at a time */
10
+ items: {
11
+ [key: string]: ItemState;
12
+ };
13
+ interactionTags: {
14
+ [key: string]: {
15
+ blockedInteraction: boolean;
16
+ };
17
+ };
18
+ }
19
+ export type InventorySave = InventoryState;
20
+ export interface ItemsSetupConfig {
21
+ [key: string]: ItemConfig;
22
+ }
23
+ export declare const useInventory: import("pinia").StoreDefinition<"inventory", InventoryState, {}, {
24
+ generateSaveData(): InventorySave;
25
+ loadSaveData(save: InventorySave): void;
26
+ setupItems(items: ItemsSetupConfig): void;
27
+ reset(items: ItemsSetupConfig): void;
28
+ hasItem(itemId: string, amount?: number): boolean;
29
+ getExistingItem(id: string): ItemState | undefined;
30
+ getItemAmount(id: string): number;
31
+ add(item: ItemState): void;
32
+ enableInteraction(tag?: string): void;
33
+ disableInteraction(tag?: string): void;
34
+ onScriptStart(): void;
35
+ onScriptEnd(): void;
36
+ isInteractionTagBlocked(tag?: string): boolean;
37
+ remove(item: ItemState): void;
38
+ deleteItem(id: string): void;
39
+ canUseItem(item: ItemState): boolean;
40
+ }>;