narrat 2.9.1 → 2.9.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -169,6 +169,7 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
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  layer: number;
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  cssClass?: string | undefined;
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  onClick?: string | undefined;
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+ clickMethod?: "jump" | "run" | undefined;
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  }[];
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  };
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  } | undefined;
@@ -184,178 +185,996 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
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  };
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  inScript: boolean;
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  } & import("pinia").PiniaCustomStateProperties<MainState>): boolean;
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- }, {
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- setup(): Promise<void>;
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- engineLoading(): Promise<void>;
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- alert(title: string, text: string): Promise<void>;
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- closeAlert(id: string): void;
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- startingScript(): void;
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- endingScript(): void;
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- startMachine(): void;
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- setSaveSlot(slot: string): void;
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- startGame(saveSlot: string): Promise<void>;
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- loadGame(save: SaveSlot, saveSlot: string): Promise<void>;
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- manualSave({ saveName, withPrompt, }: {
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- saveName?: string | undefined;
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- withPrompt?: boolean | undefined;
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- }): Promise<void>;
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- finishManualSave(slotData: ChosenSlot | null, yes: boolean): void;
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- playerAnswered(choice: number | string): void;
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- menuReturn(): void;
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- createError(text: string): void;
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- createWarning(text: string): void;
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- clearErrors(): void;
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- setFlowState(flowState: 'menu' | 'playing'): void;
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- pause(): void;
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- unpause(): void;
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- setOptions(options: AppOptions): void;
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- startPlaying(): void;
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- reset(): void;
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- resetAllStores(): void;
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- generateSaveData(): MainSaveData;
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- loadSaveData(data: MainSaveData): void;
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- autoSaveGame({ slotId, name }: {
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- slotId?: string | undefined;
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- name?: string | undefined;
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- }): void;
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- setLoadedData(save: GameSave): void;
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- getAllStates(): {
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- main: any & {
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- ready: boolean;
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- playing: boolean;
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- errors: {
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- text: string;
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- type: 'error' | 'warning' | 'info';
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- }[];
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- playTime: {
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- start: number;
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- previousPlaytime: number;
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+ totalPlayTime(state: {
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+ ready: boolean;
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+ playing: boolean;
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+ errors: {
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+ text: string;
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+ type: 'error' | 'warning' | 'info';
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+ }[];
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+ playTime: {
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+ start: number;
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+ previousPlaytime: number;
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+ };
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+ saveSlot: string;
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+ options: {
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+ baseAssetsPath?: string | undefined;
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+ baseDataPath?: string | undefined;
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+ charactersPath: string;
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+ configPath: string;
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+ logging?: boolean | undefined;
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+ debug?: boolean | undefined;
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+ };
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+ flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
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+ paused: boolean;
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+ loading: {
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+ step: string;
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+ percentage: number;
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+ loaded: boolean;
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+ };
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+ debugMode: boolean;
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+ alerts: {
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+ title: string;
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+ text: string;
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+ resolver: () => void;
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+ id: string;
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+ }[];
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+ saving: {
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+ withPrompt?: boolean | undefined;
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+ name?: string | undefined;
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+ resolver: () => void;
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+ } | null;
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+ saveData?: {
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+ version: string;
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+ skills: {
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+ skillChecks: {
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+ [key: string]: import("./skills").SkillCheckState;
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+ };
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+ skills: import("./skills").SkillsState;
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  };
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- saveSlot: string;
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- options: {
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- baseAssetsPath?: string | undefined;
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- baseDataPath?: string | undefined;
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- charactersPath: string;
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- configPath: string;
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- logging?: boolean | undefined;
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- debug?: boolean | undefined;
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+ screen: {
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+ layers: (string | null)[];
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+ buttons: import("./screens-store").ButtonsState;
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  };
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- flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
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- paused: boolean;
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- loading: {
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- step: string;
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- percentage: number;
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- loaded: boolean;
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+ main: {
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+ playTime: number;
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  };
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- debugMode: boolean;
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- alerts: {
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- title: string;
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- text: string;
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- resolver: () => void;
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- id: string;
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- }[];
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- saving: {
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- withPrompt?: boolean | undefined;
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- name?: string | undefined;
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- resolver: () => void;
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- } | null;
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- saveData?: {
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- version: string;
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- skills: {
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- skillChecks: {
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- [key: string]: import("./skills").SkillCheckState;
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+ dialog: {
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+ dialog: {
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+ speaker: string;
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+ text: string;
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+ pose?: string | undefined;
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+ cssClass?: string | undefined;
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+ choices?: {
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+ choice: string;
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+ originalIndex: number;
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+ allowed: boolean;
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+ }[] | undefined;
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+ textField?: boolean | undefined;
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+ interactive: boolean;
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+ id: string;
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+ }[];
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+ };
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+ vm: {
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+ lastLabel: string;
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+ data: import("./vm-store").DataState;
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+ };
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+ audio: {
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+ modes: {
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+ [key: string]: import("./audio-store").AudioSaveMode;
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+ };
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+ masterVolume: number;
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+ };
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+ hud: {
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+ hudStats: import("./hud-stats-store").HudStatsState;
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+ };
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+ inventory: {
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+ items: {
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+ [key: string]: import("./inventory-store").ItemState;
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+ };
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+ interactionTags: {
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+ [key: string]: {
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+ blockedInteraction: boolean;
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+ };
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+ };
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+ };
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+ quests: {
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+ quests: {
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+ [key: string]: import("./quest-log").QuestState;
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+ };
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+ };
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+ metadata: {
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+ saveDate: string;
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+ name: string;
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+ };
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+ sprites: {
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+ sprites: {
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+ _entityType: "sprite";
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+ id: string;
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+ x: number;
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+ y: number;
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+ anchor: {
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+ x: number;
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+ y: number;
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+ };
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+ width: number;
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+ height: number;
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+ image: string;
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+ opacity: number;
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+ scale: number;
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+ layer: number;
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+ cssClass?: string | undefined;
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+ onClick?: string | undefined;
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+ clickMethod?: "jump" | "run" | undefined;
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+ }[];
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+ };
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+ } | undefined;
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+ listener: {
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+ listeners: {
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+ gameLoaded: Set<() => void>;
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+ };
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+ on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
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+ off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
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+ once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
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+ emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
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+ clear: () => void;
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+ };
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+ inScript: boolean;
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+ } & import("pinia").PiniaCustomStateProperties<MainState>): number;
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+ sessionPlayTime(state: {
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+ ready: boolean;
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+ playing: boolean;
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+ errors: {
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+ text: string;
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+ type: 'error' | 'warning' | 'info';
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+ }[];
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+ playTime: {
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+ start: number;
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+ previousPlaytime: number;
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+ };
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+ saveSlot: string;
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+ options: {
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+ baseAssetsPath?: string | undefined;
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+ baseDataPath?: string | undefined;
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+ charactersPath: string;
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+ configPath: string;
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+ logging?: boolean | undefined;
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+ debug?: boolean | undefined;
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+ };
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+ flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
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+ paused: boolean;
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+ loading: {
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+ step: string;
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+ percentage: number;
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+ loaded: boolean;
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+ };
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+ debugMode: boolean;
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+ alerts: {
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+ title: string;
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+ text: string;
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+ resolver: () => void;
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+ id: string;
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+ }[];
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+ saving: {
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+ withPrompt?: boolean | undefined;
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+ name?: string | undefined;
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+ resolver: () => void;
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+ } | null;
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+ saveData?: {
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+ version: string;
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+ skills: {
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+ skillChecks: {
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+ [key: string]: import("./skills").SkillCheckState;
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+ };
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+ skills: import("./skills").SkillsState;
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+ };
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+ screen: {
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+ layers: (string | null)[];
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+ buttons: import("./screens-store").ButtonsState;
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+ };
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+ main: {
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+ playTime: number;
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+ };
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+ dialog: {
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+ dialog: {
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+ speaker: string;
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+ text: string;
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+ pose?: string | undefined;
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+ cssClass?: string | undefined;
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+ choices?: {
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+ choice: string;
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+ originalIndex: number;
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+ allowed: boolean;
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+ }[] | undefined;
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+ textField?: boolean | undefined;
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+ interactive: boolean;
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+ id: string;
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+ }[];
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+ };
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+ vm: {
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+ lastLabel: string;
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+ data: import("./vm-store").DataState;
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+ };
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+ audio: {
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+ modes: {
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+ [key: string]: import("./audio-store").AudioSaveMode;
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+ };
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+ masterVolume: number;
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+ };
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+ hud: {
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+ hudStats: import("./hud-stats-store").HudStatsState;
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+ };
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+ inventory: {
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+ items: {
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+ [key: string]: import("./inventory-store").ItemState;
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+ };
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+ interactionTags: {
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+ [key: string]: {
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+ blockedInteraction: boolean;
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+ };
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+ };
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+ };
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+ quests: {
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+ quests: {
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+ [key: string]: import("./quest-log").QuestState;
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+ };
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+ };
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+ metadata: {
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+ saveDate: string;
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+ name: string;
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+ };
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+ sprites: {
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+ sprites: {
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+ _entityType: "sprite";
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+ id: string;
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+ x: number;
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+ y: number;
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+ anchor: {
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+ x: number;
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+ y: number;
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+ };
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+ width: number;
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+ height: number;
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+ image: string;
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+ opacity: number;
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+ scale: number;
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+ layer: number;
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+ cssClass?: string | undefined;
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+ onClick?: string | undefined;
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+ clickMethod?: "jump" | "run" | undefined;
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+ }[];
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+ };
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+ } | undefined;
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+ listener: {
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+ listeners: {
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+ gameLoaded: Set<() => void>;
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+ };
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+ on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
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+ off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
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+ once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
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+ emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
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+ clear: () => void;
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+ };
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+ inScript: boolean;
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+ } & import("pinia").PiniaCustomStateProperties<MainState>): number;
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+ }, {
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+ setup(): Promise<void>;
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+ engineLoading(): Promise<void>;
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+ alert(title: string, text: string): Promise<void>;
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+ closeAlert(id: string): void;
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+ startingScript(): void;
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+ endingScript(): void;
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+ startMachine(): void;
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+ setSaveSlot(slot: string): void;
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+ startGame(saveSlot: string): Promise<void>;
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+ loadGame(save: SaveSlot, saveSlot: string): Promise<void>;
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+ manualSave({ saveName, withPrompt, }: {
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+ saveName?: string | undefined;
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+ withPrompt?: boolean | undefined;
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+ }): Promise<void>;
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+ finishManualSave(slotData: ChosenSlot | null, yes: boolean): void;
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+ playerAnswered(choice: number | string): void;
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+ menuReturn(): void;
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+ createError(text: string): void;
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+ createWarning(text: string): void;
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+ clearErrors(): void;
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+ setFlowState(flowState: 'menu' | 'playing'): void;
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+ pause(): void;
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+ unpause(): void;
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+ setOptions(options: AppOptions): void;
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+ startPlaying(): void;
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+ reset(): void;
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+ resetAllStores(): void;
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+ generateSaveData(): MainSaveData;
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+ loadSaveData(data: MainSaveData): void;
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+ autoSaveGame({ slotId, name }: {
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+ slotId?: string | undefined;
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+ name?: string | undefined;
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+ }): void;
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+ setLoadedData(save: GameSave): void;
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+ getAllStates(): {
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+ main: any & {
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+ ready: boolean;
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+ playing: boolean;
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+ errors: {
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+ text: string;
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+ type: 'error' | 'warning' | 'info';
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+ }[];
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+ playTime: {
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+ start: number;
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+ previousPlaytime: number;
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+ };
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+ saveSlot: string;
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+ options: {
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+ baseAssetsPath?: string | undefined;
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+ baseDataPath?: string | undefined;
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+ charactersPath: string;
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+ configPath: string;
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+ logging?: boolean | undefined;
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+ debug?: boolean | undefined;
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+ };
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+ flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
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+ paused: boolean;
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+ loading: {
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+ step: string;
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+ percentage: number;
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+ loaded: boolean;
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+ };
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+ debugMode: boolean;
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+ alerts: {
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+ title: string;
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+ text: string;
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+ resolver: () => void;
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+ id: string;
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+ }[];
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+ saving: {
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+ withPrompt?: boolean | undefined;
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+ name?: string | undefined;
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+ resolver: () => void;
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+ } | null;
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+ saveData?: {
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+ version: string;
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+ skills: {
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+ skillChecks: {
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+ [key: string]: import("./skills").SkillCheckState;
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+ };
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+ skills: import("./skills").SkillsState;
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+ };
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+ screen: {
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+ layers: (string | null)[];
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+ buttons: import("./screens-store").ButtonsState;
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+ };
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+ main: {
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+ playTime: number;
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+ };
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+ dialog: {
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+ dialog: {
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+ speaker: string;
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+ text: string;
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+ pose?: string | undefined;
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+ cssClass?: string | undefined;
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+ choices?: {
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+ choice: string;
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+ originalIndex: number;
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+ allowed: boolean;
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+ }[] | undefined;
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+ textField?: boolean | undefined;
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+ interactive: boolean;
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+ id: string;
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+ }[];
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+ };
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+ vm: {
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+ lastLabel: string;
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+ data: import("./vm-store").DataState;
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+ };
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+ audio: {
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+ modes: {
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+ [key: string]: import("./audio-store").AudioSaveMode;
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+ };
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+ masterVolume: number;
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+ };
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+ hud: {
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+ hudStats: import("./hud-stats-store").HudStatsState;
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+ };
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+ inventory: {
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+ items: {
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+ [key: string]: import("./inventory-store").ItemState;
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+ };
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+ interactionTags: {
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+ [key: string]: {
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+ blockedInteraction: boolean;
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+ };
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+ };
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+ };
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+ quests: {
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+ quests: {
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+ [key: string]: import("./quest-log").QuestState;
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+ };
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+ };
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+ metadata: {
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+ saveDate: string;
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+ name: string;
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+ };
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+ sprites: {
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+ sprites: {
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+ _entityType: "sprite";
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+ id: string;
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+ x: number;
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+ y: number;
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+ anchor: {
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+ x: number;
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+ y: number;
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+ };
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+ width: number;
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+ height: number;
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+ image: string;
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+ opacity: number;
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+ scale: number;
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+ layer: number;
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+ cssClass?: string | undefined;
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+ onClick?: string | undefined;
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+ clickMethod?: "jump" | "run" | undefined;
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+ }[];
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+ };
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+ } | undefined;
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+ listener: {
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+ listeners: {
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+ gameLoaded: Set<() => void>;
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+ };
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+ on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
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+ off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
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+ once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
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+ emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
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+ clear: () => void;
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+ };
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+ inScript: boolean;
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+ } & import("pinia")._StoreWithState<"main", MainState, {
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+ isInGame(state: {
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+ ready: boolean;
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+ playing: boolean;
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+ errors: {
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+ text: string;
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+ type: 'error' | 'warning' | 'info';
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+ }[];
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+ playTime: {
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+ start: number;
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+ previousPlaytime: number;
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+ };
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+ saveSlot: string;
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+ options: {
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+ baseAssetsPath?: string | undefined;
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+ baseDataPath?: string | undefined;
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+ charactersPath: string;
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+ configPath: string;
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+ logging?: boolean | undefined;
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+ debug?: boolean | undefined;
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+ };
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+ flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
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+ paused: boolean;
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+ loading: {
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+ step: string;
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+ percentage: number;
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+ loaded: boolean;
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+ };
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+ debugMode: boolean;
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+ alerts: {
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+ title: string;
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+ text: string;
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+ resolver: () => void;
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+ id: string;
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+ }[];
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+ saving: {
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+ withPrompt?: boolean | undefined;
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+ name?: string | undefined;
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+ resolver: () => void;
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+ } | null;
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+ saveData?: {
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+ version: string;
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+ skills: {
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+ skillChecks: {
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+ [key: string]: import("./skills").SkillCheckState;
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+ };
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+ skills: import("./skills").SkillsState;
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+ };
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+ screen: {
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+ layers: (string | null)[];
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+ buttons: import("./screens-store").ButtonsState;
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+ };
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+ main: {
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+ playTime: number;
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+ };
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+ dialog: {
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+ dialog: {
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+ speaker: string;
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+ text: string;
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+ pose?: string | undefined;
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+ cssClass?: string | undefined;
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+ choices?: {
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+ choice: string;
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+ originalIndex: number;
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+ allowed: boolean;
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+ }[] | undefined;
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+ textField?: boolean | undefined;
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+ interactive: boolean;
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+ id: string;
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+ }[];
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+ };
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+ vm: {
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+ lastLabel: string;
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+ data: import("./vm-store").DataState;
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+ };
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+ audio: {
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+ modes: {
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+ [key: string]: import("./audio-store").AudioSaveMode;
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+ };
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+ masterVolume: number;
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+ };
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+ hud: {
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+ hudStats: import("./hud-stats-store").HudStatsState;
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+ };
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+ inventory: {
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+ items: {
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+ [key: string]: import("./inventory-store").ItemState;
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+ };
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+ interactionTags: {
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+ [key: string]: {
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+ blockedInteraction: boolean;
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+ };
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+ };
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+ };
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+ quests: {
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+ quests: {
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+ [key: string]: import("./quest-log").QuestState;
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+ };
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+ };
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+ metadata: {
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+ saveDate: string;
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+ name: string;
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+ };
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+ sprites: {
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+ sprites: {
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+ _entityType: "sprite";
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+ id: string;
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+ x: number;
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+ y: number;
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+ anchor: {
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+ x: number;
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+ y: number;
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+ };
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+ width: number;
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+ height: number;
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+ image: string;
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+ opacity: number;
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+ scale: number;
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+ layer: number;
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+ cssClass?: string | undefined;
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+ onClick?: string | undefined;
752
+ clickMethod?: "jump" | "run" | undefined;
753
+ }[];
754
+ };
755
+ } | undefined;
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+ listener: {
757
+ listeners: {
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+ gameLoaded: Set<() => void>;
759
+ };
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+ on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
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+ off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
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+ once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
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+ emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
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+ clear: () => void;
765
+ };
766
+ inScript: boolean;
767
+ } & import("pinia").PiniaCustomStateProperties<MainState>): boolean;
768
+ totalPlayTime(state: {
769
+ ready: boolean;
770
+ playing: boolean;
771
+ errors: {
772
+ text: string;
773
+ type: 'error' | 'warning' | 'info';
774
+ }[];
775
+ playTime: {
776
+ start: number;
777
+ previousPlaytime: number;
778
+ };
779
+ saveSlot: string;
780
+ options: {
781
+ baseAssetsPath?: string | undefined;
782
+ baseDataPath?: string | undefined;
783
+ charactersPath: string;
784
+ configPath: string;
785
+ logging?: boolean | undefined;
786
+ debug?: boolean | undefined;
787
+ };
788
+ flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
789
+ paused: boolean;
790
+ loading: {
791
+ step: string;
792
+ percentage: number;
793
+ loaded: boolean;
794
+ };
795
+ debugMode: boolean;
796
+ alerts: {
797
+ title: string;
798
+ text: string;
799
+ resolver: () => void;
800
+ id: string;
801
+ }[];
802
+ saving: {
803
+ withPrompt?: boolean | undefined;
804
+ name?: string | undefined;
805
+ resolver: () => void;
806
+ } | null;
807
+ saveData?: {
808
+ version: string;
809
+ skills: {
810
+ skillChecks: {
811
+ [key: string]: import("./skills").SkillCheckState;
812
+ };
813
+ skills: import("./skills").SkillsState;
814
+ };
815
+ screen: {
816
+ layers: (string | null)[];
817
+ buttons: import("./screens-store").ButtonsState;
818
+ };
819
+ main: {
820
+ playTime: number;
821
+ };
822
+ dialog: {
823
+ dialog: {
824
+ speaker: string;
825
+ text: string;
826
+ pose?: string | undefined;
827
+ cssClass?: string | undefined;
828
+ choices?: {
829
+ choice: string;
830
+ originalIndex: number;
831
+ allowed: boolean;
832
+ }[] | undefined;
833
+ textField?: boolean | undefined;
834
+ interactive: boolean;
835
+ id: string;
836
+ }[];
837
+ };
838
+ vm: {
839
+ lastLabel: string;
840
+ data: import("./vm-store").DataState;
841
+ };
842
+ audio: {
843
+ modes: {
844
+ [key: string]: import("./audio-store").AudioSaveMode;
845
+ };
846
+ masterVolume: number;
847
+ };
848
+ hud: {
849
+ hudStats: import("./hud-stats-store").HudStatsState;
850
+ };
851
+ inventory: {
852
+ items: {
853
+ [key: string]: import("./inventory-store").ItemState;
854
+ };
855
+ interactionTags: {
856
+ [key: string]: {
857
+ blockedInteraction: boolean;
858
+ };
859
+ };
860
+ };
861
+ quests: {
862
+ quests: {
863
+ [key: string]: import("./quest-log").QuestState;
864
+ };
865
+ };
866
+ metadata: {
867
+ saveDate: string;
868
+ name: string;
869
+ };
870
+ sprites: {
871
+ sprites: {
872
+ _entityType: "sprite";
873
+ id: string;
874
+ x: number;
875
+ y: number;
876
+ anchor: {
877
+ x: number;
878
+ y: number;
879
+ };
880
+ width: number;
881
+ height: number;
882
+ image: string;
883
+ opacity: number;
884
+ scale: number;
885
+ layer: number;
886
+ cssClass?: string | undefined;
887
+ onClick?: string | undefined;
888
+ clickMethod?: "jump" | "run" | undefined;
889
+ }[];
890
+ };
891
+ } | undefined;
892
+ listener: {
893
+ listeners: {
894
+ gameLoaded: Set<() => void>;
895
+ };
896
+ on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
897
+ off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
898
+ once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
899
+ emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
900
+ clear: () => void;
901
+ };
902
+ inScript: boolean;
903
+ } & import("pinia").PiniaCustomStateProperties<MainState>): number;
904
+ sessionPlayTime(state: {
905
+ ready: boolean;
906
+ playing: boolean;
907
+ errors: {
908
+ text: string;
909
+ type: 'error' | 'warning' | 'info';
910
+ }[];
911
+ playTime: {
912
+ start: number;
913
+ previousPlaytime: number;
914
+ };
915
+ saveSlot: string;
916
+ options: {
917
+ baseAssetsPath?: string | undefined;
918
+ baseDataPath?: string | undefined;
919
+ charactersPath: string;
920
+ configPath: string;
921
+ logging?: boolean | undefined;
922
+ debug?: boolean | undefined;
923
+ };
924
+ flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
925
+ paused: boolean;
926
+ loading: {
927
+ step: string;
928
+ percentage: number;
929
+ loaded: boolean;
930
+ };
931
+ debugMode: boolean;
932
+ alerts: {
933
+ title: string;
934
+ text: string;
935
+ resolver: () => void;
936
+ id: string;
937
+ }[];
938
+ saving: {
939
+ withPrompt?: boolean | undefined;
940
+ name?: string | undefined;
941
+ resolver: () => void;
942
+ } | null;
943
+ saveData?: {
944
+ version: string;
945
+ skills: {
946
+ skillChecks: {
947
+ [key: string]: import("./skills").SkillCheckState;
948
+ };
949
+ skills: import("./skills").SkillsState;
950
+ };
951
+ screen: {
952
+ layers: (string | null)[];
953
+ buttons: import("./screens-store").ButtonsState;
954
+ };
955
+ main: {
956
+ playTime: number;
957
+ };
958
+ dialog: {
959
+ dialog: {
960
+ speaker: string;
961
+ text: string;
962
+ pose?: string | undefined;
963
+ cssClass?: string | undefined;
964
+ choices?: {
965
+ choice: string;
966
+ originalIndex: number;
967
+ allowed: boolean;
968
+ }[] | undefined;
969
+ textField?: boolean | undefined;
970
+ interactive: boolean;
971
+ id: string;
972
+ }[];
973
+ };
974
+ vm: {
975
+ lastLabel: string;
976
+ data: import("./vm-store").DataState;
977
+ };
978
+ audio: {
979
+ modes: {
980
+ [key: string]: import("./audio-store").AudioSaveMode;
981
+ };
982
+ masterVolume: number;
983
+ };
984
+ hud: {
985
+ hudStats: import("./hud-stats-store").HudStatsState;
267
986
  };
268
- skills: import("./skills").SkillsState;
269
- };
270
- screen: {
271
- layers: (string | null)[];
272
- buttons: import("./screens-store").ButtonsState;
987
+ inventory: {
988
+ items: {
989
+ [key: string]: import("./inventory-store").ItemState;
990
+ };
991
+ interactionTags: {
992
+ [key: string]: {
993
+ blockedInteraction: boolean;
994
+ };
995
+ };
996
+ };
997
+ quests: {
998
+ quests: {
999
+ [key: string]: import("./quest-log").QuestState;
1000
+ };
1001
+ };
1002
+ metadata: {
1003
+ saveDate: string;
1004
+ name: string;
1005
+ };
1006
+ sprites: {
1007
+ sprites: {
1008
+ _entityType: "sprite";
1009
+ id: string;
1010
+ x: number;
1011
+ y: number;
1012
+ anchor: {
1013
+ x: number;
1014
+ y: number;
1015
+ };
1016
+ width: number;
1017
+ height: number;
1018
+ image: string;
1019
+ opacity: number;
1020
+ scale: number;
1021
+ layer: number;
1022
+ cssClass?: string | undefined;
1023
+ onClick?: string | undefined;
1024
+ clickMethod?: "jump" | "run" | undefined;
1025
+ }[];
1026
+ };
1027
+ } | undefined;
1028
+ listener: {
1029
+ listeners: {
1030
+ gameLoaded: Set<() => void>;
1031
+ };
1032
+ on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
1033
+ off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
1034
+ once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
1035
+ emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
1036
+ clear: () => void;
273
1037
  };
274
- main: {
275
- playTime: number;
1038
+ inScript: boolean;
1039
+ } & import("pinia").PiniaCustomStateProperties<MainState>): number;
1040
+ }, any> & import("pinia")._StoreWithGetters<{
1041
+ isInGame(state: {
1042
+ ready: boolean;
1043
+ playing: boolean;
1044
+ errors: {
1045
+ text: string;
1046
+ type: 'error' | 'warning' | 'info';
1047
+ }[];
1048
+ playTime: {
1049
+ start: number;
1050
+ previousPlaytime: number;
276
1051
  };
277
- dialog: {
278
- dialog: {
279
- speaker: string;
280
- text: string;
281
- pose?: string | undefined;
282
- cssClass?: string | undefined;
283
- choices?: {
284
- choice: string;
285
- originalIndex: number;
286
- allowed: boolean;
287
- }[] | undefined;
288
- textField?: boolean | undefined;
289
- interactive: boolean;
290
- id: string;
291
- }[];
1052
+ saveSlot: string;
1053
+ options: {
1054
+ baseAssetsPath?: string | undefined;
1055
+ baseDataPath?: string | undefined;
1056
+ charactersPath: string;
1057
+ configPath: string;
1058
+ logging?: boolean | undefined;
1059
+ debug?: boolean | undefined;
292
1060
  };
293
- vm: {
294
- lastLabel: string;
295
- data: import("./vm-store").DataState;
1061
+ flowState: 'engine-splash' | 'game-splash' | 'menu' | 'playing';
1062
+ paused: boolean;
1063
+ loading: {
1064
+ step: string;
1065
+ percentage: number;
1066
+ loaded: boolean;
296
1067
  };
297
- audio: {
298
- modes: {
299
- [key: string]: import("./audio-store").AudioSaveMode;
1068
+ debugMode: boolean;
1069
+ alerts: {
1070
+ title: string;
1071
+ text: string;
1072
+ resolver: () => void;
1073
+ id: string;
1074
+ }[];
1075
+ saving: {
1076
+ withPrompt?: boolean | undefined;
1077
+ name?: string | undefined;
1078
+ resolver: () => void;
1079
+ } | null;
1080
+ saveData?: {
1081
+ version: string;
1082
+ skills: {
1083
+ skillChecks: {
1084
+ [key: string]: import("./skills").SkillCheckState;
1085
+ };
1086
+ skills: import("./skills").SkillsState;
300
1087
  };
301
- masterVolume: number;
302
- };
303
- hud: {
304
- hudStats: import("./hud-stats-store").HudStatsState;
305
- };
306
- inventory: {
307
- items: {
308
- [key: string]: import("./inventory-store").ItemState;
1088
+ screen: {
1089
+ layers: (string | null)[];
1090
+ buttons: import("./screens-store").ButtonsState;
309
1091
  };
310
- interactionTags: {
311
- [key: string]: {
312
- blockedInteraction: boolean;
1092
+ main: {
1093
+ playTime: number;
1094
+ };
1095
+ dialog: {
1096
+ dialog: {
1097
+ speaker: string;
1098
+ text: string;
1099
+ pose?: string | undefined;
1100
+ cssClass?: string | undefined;
1101
+ choices?: {
1102
+ choice: string;
1103
+ originalIndex: number;
1104
+ allowed: boolean;
1105
+ }[] | undefined;
1106
+ textField?: boolean | undefined;
1107
+ interactive: boolean;
1108
+ id: string;
1109
+ }[];
1110
+ };
1111
+ vm: {
1112
+ lastLabel: string;
1113
+ data: import("./vm-store").DataState;
1114
+ };
1115
+ audio: {
1116
+ modes: {
1117
+ [key: string]: import("./audio-store").AudioSaveMode;
1118
+ };
1119
+ masterVolume: number;
1120
+ };
1121
+ hud: {
1122
+ hudStats: import("./hud-stats-store").HudStatsState;
1123
+ };
1124
+ inventory: {
1125
+ items: {
1126
+ [key: string]: import("./inventory-store").ItemState;
1127
+ };
1128
+ interactionTags: {
1129
+ [key: string]: {
1130
+ blockedInteraction: boolean;
1131
+ };
313
1132
  };
314
1133
  };
315
- };
316
- quests: {
317
1134
  quests: {
318
- [key: string]: import("./quest-log").QuestState;
1135
+ quests: {
1136
+ [key: string]: import("./quest-log").QuestState;
1137
+ };
1138
+ };
1139
+ metadata: {
1140
+ saveDate: string;
1141
+ name: string;
319
1142
  };
320
- };
321
- metadata: {
322
- saveDate: string;
323
- name: string;
324
- };
325
- sprites: {
326
1143
  sprites: {
327
- _entityType: "sprite";
328
- id: string;
329
- x: number;
330
- y: number;
331
- anchor: {
1144
+ sprites: {
1145
+ _entityType: "sprite";
1146
+ id: string;
332
1147
  x: number;
333
1148
  y: number;
334
- };
335
- width: number;
336
- height: number;
337
- image: string;
338
- opacity: number;
339
- scale: number;
340
- layer: number;
341
- cssClass?: string | undefined;
342
- onClick?: string | undefined;
343
- }[];
344
- };
345
- } | undefined;
346
- listener: {
347
- listeners: {
348
- gameLoaded: Set<() => void>;
1149
+ anchor: {
1150
+ x: number;
1151
+ y: number;
1152
+ };
1153
+ width: number;
1154
+ height: number;
1155
+ image: string;
1156
+ opacity: number;
1157
+ scale: number;
1158
+ layer: number;
1159
+ cssClass?: string | undefined;
1160
+ onClick?: string | undefined;
1161
+ clickMethod?: "jump" | "run" | undefined;
1162
+ }[];
1163
+ };
1164
+ } | undefined;
1165
+ listener: {
1166
+ listeners: {
1167
+ gameLoaded: Set<() => void>;
1168
+ };
1169
+ on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
1170
+ off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
1171
+ once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
1172
+ emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
1173
+ clear: () => void;
349
1174
  };
350
- on: <Event_1 extends "gameLoaded">(event: Event_1, listener: MainEvents[Event_1]) => MainEvents[Event_1];
351
- off: <Event_2 extends "gameLoaded">(event: Event_2, listener: MainEvents[Event_2]) => MainEvents[Event_2];
352
- once: <Event_3 extends "gameLoaded">(event: Event_3, listener: MainEvents[Event_3]) => MainEvents[Event_3];
353
- emit: <Event_4 extends "gameLoaded">(event: Event_4, ...args: any[]) => void;
354
- clear: () => void;
355
- };
356
- inScript: boolean;
357
- } & import("pinia")._StoreWithState<"main", MainState, {
358
- isInGame(state: {
1175
+ inScript: boolean;
1176
+ } & import("pinia").PiniaCustomStateProperties<MainState>): boolean;
1177
+ totalPlayTime(state: {
359
1178
  ready: boolean;
360
1179
  playing: boolean;
361
1180
  errors: {
@@ -475,6 +1294,7 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
475
1294
  layer: number;
476
1295
  cssClass?: string | undefined;
477
1296
  onClick?: string | undefined;
1297
+ clickMethod?: "jump" | "run" | undefined;
478
1298
  }[];
479
1299
  };
480
1300
  } | undefined;
@@ -489,9 +1309,8 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
489
1309
  clear: () => void;
490
1310
  };
491
1311
  inScript: boolean;
492
- } & import("pinia").PiniaCustomStateProperties<MainState>): boolean;
493
- }, any> & import("pinia")._StoreWithGetters<{
494
- isInGame(state: {
1312
+ } & import("pinia").PiniaCustomStateProperties<MainState>): number;
1313
+ sessionPlayTime(state: {
495
1314
  ready: boolean;
496
1315
  playing: boolean;
497
1316
  errors: {
@@ -611,6 +1430,7 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
611
1430
  layer: number;
612
1431
  cssClass?: string | undefined;
613
1432
  onClick?: string | undefined;
1433
+ clickMethod?: "jump" | "run" | undefined;
614
1434
  }[];
615
1435
  };
616
1436
  } | undefined;
@@ -625,7 +1445,7 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
625
1445
  clear: () => void;
626
1446
  };
627
1447
  inScript: boolean;
628
- } & import("pinia").PiniaCustomStateProperties<MainState>): boolean;
1448
+ } & import("pinia").PiniaCustomStateProperties<MainState>): number;
629
1449
  }> & import("pinia").PiniaCustomProperties<string, import("pinia").StateTree, import("pinia")._GettersTree<import("pinia").StateTree>, import("pinia")._ActionsTree>;
630
1450
  screens: import("pinia").Store<"screens", import("./screens-store").ScreenState, {
631
1451
  nonEmptyLayers(state: import("./screens-store").ScreenState): import("./screens-store").FullLayerState[];
@@ -963,6 +1783,7 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
963
1783
  layer: number;
964
1784
  cssClass?: string | undefined;
965
1785
  onClick?: string | undefined;
1786
+ clickMethod?: "jump" | "run" | undefined;
966
1787
  } | undefined;
967
1788
  deleteSprite(sprite: import("./sprites-store").SpriteState): void;
968
1789
  clickSprite(sprite: import("./sprites-store").SpriteState): void;