narrat 2.7.1 → 2.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -21
- package/README.md +128 -128
- package/dist/app.vue.d.ts +79 -79
- package/dist/components/MainMenu.vue.d.ts +7 -7
- package/dist/components/SkillsWindow.vue.d.ts +22 -22
- package/dist/components/StartMenu.vue.d.ts +46 -46
- package/dist/components/auto-play/AutoPlayFeedback.vue.d.ts +46 -46
- package/dist/components/debug/debug-menu.vue.d.ts +49 -49
- package/dist/components/dialog-picture.vue.d.ts +11 -11
- package/dist/components/engine-splash/engine-splash.vue.d.ts +54 -54
- package/dist/components/game-dialog.vue.d.ts +65 -65
- package/dist/components/game-splash/game-splash.vue.d.ts +46 -46
- package/dist/components/hud.vue.d.ts +14 -14
- package/dist/components/in-game.vue.d.ts +46 -46
- package/dist/components/inventory/inventory-section.vue.d.ts +61 -61
- package/dist/components/inventory/item-details.vue.d.ts +76 -76
- package/dist/components/inventory-ui.vue.d.ts +28 -28
- package/dist/components/loading-bar.vue.d.ts +10 -10
- package/dist/components/menu-buttons.vue.d.ts +46 -46
- package/dist/components/notification-toast.vue.d.ts +6 -6
- package/dist/components/quests/QuestDetails.vue.d.ts +64 -64
- package/dist/components/quests/QuestDisplay.vue.d.ts +64 -64
- package/dist/components/quests/quests-list-section.vue.d.ts +70 -70
- package/dist/components/quests-ui.vue.d.ts +22 -22
- package/dist/components/save-slots.vue.d.ts +79 -79
- package/dist/components/saves/save-slot-ui.vue.d.ts +108 -108
- package/dist/components/screen-layer.vue.d.ts +76 -76
- package/dist/components/screens.vue.d.ts +46 -46
- package/dist/components/tabs/TabsController.vue.d.ts +72 -72
- package/dist/components/tabs/tab-selector.vue.d.ts +82 -82
- package/dist/components/transitions/NarratTransition.vue.d.ts +97 -97
- package/dist/components/utils/alert-modal.vue.d.ts +82 -82
- package/dist/components/utils/modal-window.vue.d.ts +18 -18
- package/dist/components/utils/yes-no.vue.d.ts +106 -106
- package/dist/components/volume-controls.vue.d.ts +18 -18
- package/dist/config.d.ts +244 -244
- package/dist/constants.d.ts +10 -10
- package/dist/defaultConfig.d.ts +2 -2
- package/dist/demo/demo.d.ts +1 -1
- package/dist/dialog-box.vue.d.ts +71 -71
- package/dist/exports/components.d.ts +2 -2
- package/dist/exports/config.d.ts +1 -1
- package/dist/exports/display.d.ts +2 -2
- package/dist/exports/events.d.ts +1 -1
- package/dist/exports/others.d.ts +1 -1
- package/dist/exports/plugins.d.ts +38 -38
- package/dist/exports/stores.d.ts +11 -11
- package/dist/favicon.svg +30 -30
- package/dist/gamepad/gamepad.d.ts +1 -1
- package/dist/lib.d.ts +18 -18
- package/dist/main.d.ts +7 -7
- package/dist/menu-buttons/menu-buttons.d.ts +7 -7
- package/dist/narrat.es.js +5455 -5433
- package/dist/narrat.es.js.map +1 -1
- package/dist/narrat.umd.js +90 -90
- package/dist/narrat.umd.js.map +1 -1
- package/dist/plugins/NarratPlugin.d.ts +11 -11
- package/dist/stores/audio-store.d.ts +56 -56
- package/dist/stores/dialog-store.d.ts +35 -35
- package/dist/stores/hud-stats-store.d.ts +22 -22
- package/dist/stores/inventory-store.d.ts +38 -38
- package/dist/stores/main-store.d.ts +936 -929
- package/dist/stores/menu-store.d.ts +45 -45
- package/dist/stores/notification-store.d.ts +15 -15
- package/dist/stores/quest-log.d.ts +39 -39
- package/dist/stores/rendering-store.d.ts +19 -19
- package/dist/stores/screens-store.d.ts +33 -33
- package/dist/stores/skills.d.ts +41 -41
- package/dist/stores/sprites-store.d.ts +52 -48
- package/dist/stores/vm-store.d.ts +181 -180
- package/dist/types/app-types.d.ts +9 -9
- package/dist/types/character-types.d.ts +27 -27
- package/dist/types/dialog-box-types.d.ts +11 -11
- package/dist/types/game-save.d.ts +40 -40
- package/dist/types/parser.d.ts +93 -93
- package/dist/types/state.d.ts +3 -3
- package/dist/utils/InputsListener.d.ts +9 -9
- package/dist/utils/ajax.d.ts +2 -2
- package/dist/utils/audio-loader.d.ts +10 -10
- package/dist/utils/characters.d.ts +5 -5
- package/dist/utils/data-helpers.d.ts +29 -29
- package/dist/utils/debounce.d.ts +14 -14
- package/dist/utils/error-handling.d.ts +4 -4
- package/dist/utils/helpers.d.ts +6 -6
- package/dist/utils/images-loader.d.ts +7 -7
- package/dist/utils/logger.d.ts +11 -11
- package/dist/utils/object-iterators.d.ts +9 -8
- package/dist/utils/promises.d.ts +1 -1
- package/dist/utils/randomId.d.ts +1 -1
- package/dist/utils/save-helpers.d.ts +16 -16
- package/dist/utils/skillchecks.d.ts +17 -17
- package/dist/utils/string-helpers.d.ts +4 -4
- package/dist/utils/time-helpers.d.ts +2 -2
- package/dist/utils/transition.d.ts +21 -21
- package/dist/utils/type-utils.d.ts +2 -2
- package/dist/utils/typed-emitter.d.ts +18 -18
- package/dist/utils/vue-directives.d.ts +2 -2
- package/dist/vm/commands/arithmetic-commands.d.ts +23 -23
- package/dist/vm/commands/audio-commands.d.ts +15 -15
- package/dist/vm/commands/choice.d.ts +38 -38
- package/dist/vm/commands/clear_dialog.d.ts +2 -2
- package/dist/vm/commands/command-helpers.d.ts +3 -3
- package/dist/vm/commands/command-plugin.d.ts +43 -43
- package/dist/vm/commands/flow-commands.d.ts +24 -24
- package/dist/vm/commands/if.d.ts +10 -10
- package/dist/vm/commands/index.d.ts +2 -2
- package/dist/vm/commands/inventory-commands.d.ts +15 -15
- package/dist/vm/commands/logic-command.d.ts +42 -42
- package/dist/vm/commands/math-commands.d.ts +30 -30
- package/dist/vm/commands/notify.d.ts +6 -6
- package/dist/vm/commands/quest-commands.d.ts +30 -30
- package/dist/vm/commands/random-commands.d.ts +10 -10
- package/dist/vm/commands/screen-commands.d.ts +18 -18
- package/dist/vm/commands/set.d.ts +6 -6
- package/dist/vm/commands/skill-commands.d.ts +33 -33
- package/dist/vm/commands/sprite-commands.d.ts +9 -9
- package/dist/vm/commands/stats-commands.d.ts +12 -12
- package/dist/vm/commands/string-commands.d.ts +9 -9
- package/dist/vm/commands/text-field.d.ts +7 -7
- package/dist/vm/commands/text.d.ts +14 -14
- package/dist/vm/commands/wait.d.ts +4 -4
- package/dist/vm/vm-helpers.d.ts +19 -19
- package/dist/vm/vm-parser.d.ts +19 -19
- package/dist/vm/vm-parser.test.d.ts +1 -1
- package/dist/vm/vm.d.ts +21 -21
- package/package.json +1 -1
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export interface MenuTabState {
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id: string;
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onClick?: () => void;
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condition?: () => boolean;
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cssId?: string;
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cssClass?: string;
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text: string;
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component: string;
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}
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export interface MenuState {
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id: string;
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label: string;
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cssId?: string;
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cssClass?: string;
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tabs: MenuTabState[];
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activeTab: number;
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}
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export declare type AddMenuState = Omit<MenuState, 'id'>;
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export interface MenuStoreState {
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menus: {
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[key: string]: MenuState;
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};
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activeMenu: string | false;
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}
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export declare const useMenu: import("pinia").StoreDefinition<"menu", MenuStoreState, {
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showSkills(): boolean;
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showInventory(): boolean;
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showQuests(): boolean;
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menuTabsToShow(state: {
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menus: {
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[key: string]: MenuState;
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};
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activeMenu: string | false;
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} & import("pinia").PiniaCustomStateProperties<MenuStoreState>): MenuTabState[];
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menu(state: MenuStoreState): MenuState | undefined;
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tab(): MenuTabState | undefined;
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}, {
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setup(): void;
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addMenu(id: string, options: AddMenuState): void;
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addMenuOption(menu: string, config: MenuTabState): void;
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setActiveTab(tab: number): void;
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openMenu(menu: string): void;
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closeMenu(): void;
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toggleMenu(): void;
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}>;
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export interface MenuTabState {
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id: string;
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onClick?: () => void;
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condition?: () => boolean;
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cssId?: string;
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cssClass?: string;
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text: string;
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component: string;
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}
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export interface MenuState {
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id: string;
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label: string;
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cssId?: string;
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cssClass?: string;
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tabs: MenuTabState[];
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activeTab: number;
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}
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export declare type AddMenuState = Omit<MenuState, 'id'>;
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export interface MenuStoreState {
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menus: {
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[key: string]: MenuState;
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};
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activeMenu: string | false;
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}
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export declare const useMenu: import("pinia").StoreDefinition<"menu", MenuStoreState, {
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showSkills(): boolean;
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showInventory(): boolean;
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showQuests(): boolean;
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menuTabsToShow(state: {
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menus: {
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[key: string]: MenuState;
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};
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activeMenu: string | false;
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} & import("pinia").PiniaCustomStateProperties<MenuStoreState>): MenuTabState[];
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menu(state: MenuStoreState): MenuState | undefined;
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tab(): MenuTabState | undefined;
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}, {
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setup(): void;
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addMenu(id: string, options: AddMenuState): void;
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addMenuOption(menu: string, config: MenuTabState): void;
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setActiveTab(tab: number): void;
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openMenu(menu: string): void;
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closeMenu(): void;
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toggleMenu(): void;
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}>;
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export interface NotificationState {
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text: string;
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}
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export interface NotificationsState {
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notifications: {
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[key: string]: NotificationState;
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};
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enabled: boolean;
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}
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export declare const useNotifications: import("pinia").StoreDefinition<"notifications", NotificationsState, {}, {
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addNotification(text: string): Promise<void>;
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deleteNotification(id: string): void;
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disableNotifications(): void;
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enableNotifications(): void;
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}>;
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export interface NotificationState {
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text: string;
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export interface NotificationsState {
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notifications: {
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[key: string]: NotificationState;
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};
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enabled: boolean;
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}
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export declare const useNotifications: import("pinia").StoreDefinition<"notifications", NotificationsState, {}, {
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addNotification(text: string): Promise<void>;
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deleteNotification(id: string): void;
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disableNotifications(): void;
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enableNotifications(): void;
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}>;
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import { QuestData } from '../config';
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export interface QuestLogState {
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quests: {
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[key: string]: QuestState;
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}
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export interface QuestState {
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id: string;
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state: 'hidden' | 'unlocked' | 'completed';
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ending?: string;
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/** Note: Objectives are an object so that it's easy to access specific objectives in game scripts.
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* One side effect of this is that the order objectives appear in isn't technicaclly guaranteed. */
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objectives: {
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[key: string]: ObjectiveState;
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};
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}
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export interface ObjectiveState {
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state: 'hidden' | 'unlocked' | 'completed';
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}
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export declare type QuestLogSave = QuestLogState;
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export declare const useQuests: import("pinia").StoreDefinition<"quests", QuestLogState, {}, {
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getQuest(questId: string): QuestState;
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getObjective(questId: string, objectiveId: string): ObjectiveState;
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setupQuests(quests: {
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[key: string]: QuestData;
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}): void;
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startQuest(questId: string): void;
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startObjective(questId: string, objectiveId: string): void;
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completeObjective(questId: string, objectiveId: string): void;
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completeQuest(questId: string, ending?: string): void;
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isQuestCompleted(questId: string): boolean;
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isObjectiveCompleted(questId: string, objectiveId: string): boolean;
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isQuestStarted(questId: string): boolean;
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isObjectiveStarted(questId: string, objectiveId: string): boolean;
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removeQuest(id: string): void;
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generateSaveData(): QuestLogSave;
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loadSaveData(data: QuestLogSave): void;
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}>;
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import { QuestData } from '../config';
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export interface QuestLogState {
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quests: {
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[key: string]: QuestState;
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};
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}
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export interface QuestState {
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id: string;
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state: 'hidden' | 'unlocked' | 'completed';
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ending?: string;
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/** Note: Objectives are an object so that it's easy to access specific objectives in game scripts.
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* One side effect of this is that the order objectives appear in isn't technicaclly guaranteed. */
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objectives: {
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[key: string]: ObjectiveState;
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};
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}
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export interface ObjectiveState {
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id: string;
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state: 'hidden' | 'unlocked' | 'completed';
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}
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export declare type QuestLogSave = QuestLogState;
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export declare const useQuests: import("pinia").StoreDefinition<"quests", QuestLogState, {}, {
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getQuest(questId: string): QuestState;
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getObjective(questId: string, objectiveId: string): ObjectiveState;
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setupQuests(quests: {
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[key: string]: QuestData;
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}): void;
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startQuest(questId: string): void;
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startObjective(questId: string, objectiveId: string): void;
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completeObjective(questId: string, objectiveId: string): void;
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completeQuest(questId: string, ending?: string): void;
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isQuestCompleted(questId: string): boolean;
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isObjectiveCompleted(questId: string, objectiveId: string): boolean;
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isQuestStarted(questId: string): boolean;
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isObjectiveStarted(questId: string, objectiveId: string): boolean;
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removeQuest(id: string): void;
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generateSaveData(): QuestLogSave;
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loadSaveData(data: QuestLogSave): void;
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}>;
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export interface RenderingState {
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layoutMode: 'horizontal' | 'vertical';
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}
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export declare const useRenderingStore: import("pinia").StoreDefinition<"rendering", RenderingState, {
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gameScaleRatio(state: RenderingState): number;
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overlayMode(state: RenderingState): boolean;
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gameWidth(): number;
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dialogWidth(): number;
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dialogHeight(): number;
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actualGameHeight(): number;
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viewportRatio(state: RenderingState): number;
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viewportHeight(state: RenderingState): number;
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viewportWidth(state: RenderingState): number;
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}, {
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updateScreenSize(width: number, height: number): void;
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export interface RenderingState {
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screenWidth: number;
|
|
3
|
+
screenHeight: number;
|
|
4
|
+
layoutMode: 'horizontal' | 'vertical';
|
|
5
|
+
}
|
|
6
|
+
export declare const useRenderingStore: import("pinia").StoreDefinition<"rendering", RenderingState, {
|
|
7
|
+
gameScaleRatio(state: RenderingState): number;
|
|
8
|
+
overlayMode(state: RenderingState): boolean;
|
|
9
|
+
gameWidth(): number;
|
|
10
|
+
gameHeight(): number;
|
|
11
|
+
dialogWidth(): number;
|
|
12
|
+
dialogHeight(): number;
|
|
13
|
+
actualGameHeight(): number;
|
|
14
|
+
viewportRatio(state: RenderingState): number;
|
|
15
|
+
viewportHeight(state: RenderingState): number;
|
|
16
|
+
viewportWidth(state: RenderingState): number;
|
|
17
|
+
}, {
|
|
18
|
+
updateScreenSize(width: number, height: number): void;
|
|
19
|
+
}>;
|
|
@@ -1,33 +1,33 @@
|
|
|
1
|
-
import { AddTransition, TransitionState } from '../utils/transition';
|
|
2
|
-
import { Config } from '../config';
|
|
3
|
-
export declare type ButtonStateValue = boolean | 'hidden' | 'greyed';
|
|
4
|
-
export interface ButtonsState {
|
|
5
|
-
[key: string]: {
|
|
6
|
-
state: ButtonStateValue;
|
|
7
|
-
};
|
|
8
|
-
}
|
|
9
|
-
export interface FullLayerState {
|
|
10
|
-
screen: string | null;
|
|
11
|
-
transition?: TransitionState;
|
|
12
|
-
}
|
|
13
|
-
export declare type LayerState = FullLayerState;
|
|
14
|
-
export interface ScreenState {
|
|
15
|
-
layers: LayerState[];
|
|
16
|
-
buttons: ButtonsState;
|
|
17
|
-
}
|
|
18
|
-
export declare type ScreenSave = {
|
|
19
|
-
layers: Array<string | null>;
|
|
20
|
-
buttons: ButtonsState;
|
|
21
|
-
};
|
|
22
|
-
export declare const useScreens: import("pinia").StoreDefinition<"screens", ScreenState, {
|
|
23
|
-
nonEmptyLayers(state: ScreenState): FullLayerState[];
|
|
24
|
-
}, {
|
|
25
|
-
setScreen(screen: string, layer: number, transition?: AddTransition): Promise<void>;
|
|
26
|
-
finishTransition(layer: number): void;
|
|
27
|
-
transitionScreen(screen: string, transition: AddTransition, layer?: number): Promise<void>;
|
|
28
|
-
emptyLayer(layer: number, transition?: AddTransition): Promise<void>;
|
|
29
|
-
setButtons(config: Config): void;
|
|
30
|
-
changeButton(button: string, newValue: ButtonStateValue): void;
|
|
31
|
-
generateSaveData(): ScreenSave;
|
|
32
|
-
loadSaveData(data: ScreenSave): void;
|
|
33
|
-
}>;
|
|
1
|
+
import { AddTransition, TransitionState } from '../utils/transition';
|
|
2
|
+
import { Config } from '../config';
|
|
3
|
+
export declare type ButtonStateValue = boolean | 'hidden' | 'greyed';
|
|
4
|
+
export interface ButtonsState {
|
|
5
|
+
[key: string]: {
|
|
6
|
+
state: ButtonStateValue;
|
|
7
|
+
};
|
|
8
|
+
}
|
|
9
|
+
export interface FullLayerState {
|
|
10
|
+
screen: string | null;
|
|
11
|
+
transition?: TransitionState;
|
|
12
|
+
}
|
|
13
|
+
export declare type LayerState = FullLayerState;
|
|
14
|
+
export interface ScreenState {
|
|
15
|
+
layers: LayerState[];
|
|
16
|
+
buttons: ButtonsState;
|
|
17
|
+
}
|
|
18
|
+
export declare type ScreenSave = {
|
|
19
|
+
layers: Array<string | null>;
|
|
20
|
+
buttons: ButtonsState;
|
|
21
|
+
};
|
|
22
|
+
export declare const useScreens: import("pinia").StoreDefinition<"screens", ScreenState, {
|
|
23
|
+
nonEmptyLayers(state: ScreenState): FullLayerState[];
|
|
24
|
+
}, {
|
|
25
|
+
setScreen(screen: string, layer: number, transition?: AddTransition): Promise<void>;
|
|
26
|
+
finishTransition(layer: number): void;
|
|
27
|
+
transitionScreen(screen: string, transition: AddTransition, layer?: number): Promise<void>;
|
|
28
|
+
emptyLayer(layer: number, transition?: AddTransition): Promise<void>;
|
|
29
|
+
setButtons(config: Config): void;
|
|
30
|
+
changeButton(button: string, newValue: ButtonStateValue): void;
|
|
31
|
+
generateSaveData(): ScreenSave;
|
|
32
|
+
loadSaveData(data: ScreenSave): void;
|
|
33
|
+
}>;
|
package/dist/stores/skills.d.ts
CHANGED
|
@@ -1,41 +1,41 @@
|
|
|
1
|
-
import { SkillData } from '../config';
|
|
2
|
-
export interface SkillState {
|
|
3
|
-
id: string;
|
|
4
|
-
level: number;
|
|
5
|
-
xp: number;
|
|
6
|
-
}
|
|
7
|
-
export interface SkillsState {
|
|
8
|
-
[key: string]: SkillState;
|
|
9
|
-
}
|
|
10
|
-
export interface SkillCheckState {
|
|
11
|
-
happened: boolean;
|
|
12
|
-
succeeded: boolean;
|
|
13
|
-
hidden: boolean;
|
|
14
|
-
}
|
|
15
|
-
export interface Skills {
|
|
16
|
-
skillChecks: {
|
|
17
|
-
[key: string]: SkillCheckState;
|
|
18
|
-
};
|
|
19
|
-
skills: SkillsState;
|
|
20
|
-
}
|
|
21
|
-
export declare type SkillsSave = Skills;
|
|
22
|
-
export declare const useSkills: import("pinia").StoreDefinition<"skills", Skills, {}, {
|
|
23
|
-
setupSkillCheck(skillCheck: SkillCheckState, id: string): void;
|
|
24
|
-
passSkillCheck(skillCheckId: string, hide?: boolean): void;
|
|
25
|
-
failSkillCheck(skillCheckId: string, hide?: boolean): void;
|
|
26
|
-
resetSkillCheck(skillCheckId: string): void;
|
|
27
|
-
generateSaveData(): SkillsSave;
|
|
28
|
-
getSkillCheck(id: string): SkillCheckState;
|
|
29
|
-
createSkillCheckState(): SkillCheckState;
|
|
30
|
-
loadSaveData(data: SkillsSave): void;
|
|
31
|
-
setupSkills(skills: {
|
|
32
|
-
[key: string]: SkillData;
|
|
33
|
-
}): void;
|
|
34
|
-
getSkill(skill: string): SkillState;
|
|
35
|
-
getSkillLevel(skill: string): number;
|
|
36
|
-
getSkillXp(skill: string): number;
|
|
37
|
-
addXp(skill: string, xp: number): void;
|
|
38
|
-
setSkillLevel(skill: string, level: number): void;
|
|
39
|
-
incrementSkill(skill: string, amount: number): void;
|
|
40
|
-
levelledUp(skill: string): void;
|
|
41
|
-
}>;
|
|
1
|
+
import { SkillData } from '../config';
|
|
2
|
+
export interface SkillState {
|
|
3
|
+
id: string;
|
|
4
|
+
level: number;
|
|
5
|
+
xp: number;
|
|
6
|
+
}
|
|
7
|
+
export interface SkillsState {
|
|
8
|
+
[key: string]: SkillState;
|
|
9
|
+
}
|
|
10
|
+
export interface SkillCheckState {
|
|
11
|
+
happened: boolean;
|
|
12
|
+
succeeded: boolean;
|
|
13
|
+
hidden: boolean;
|
|
14
|
+
}
|
|
15
|
+
export interface Skills {
|
|
16
|
+
skillChecks: {
|
|
17
|
+
[key: string]: SkillCheckState;
|
|
18
|
+
};
|
|
19
|
+
skills: SkillsState;
|
|
20
|
+
}
|
|
21
|
+
export declare type SkillsSave = Skills;
|
|
22
|
+
export declare const useSkills: import("pinia").StoreDefinition<"skills", Skills, {}, {
|
|
23
|
+
setupSkillCheck(skillCheck: SkillCheckState, id: string): void;
|
|
24
|
+
passSkillCheck(skillCheckId: string, hide?: boolean): void;
|
|
25
|
+
failSkillCheck(skillCheckId: string, hide?: boolean): void;
|
|
26
|
+
resetSkillCheck(skillCheckId: string): void;
|
|
27
|
+
generateSaveData(): SkillsSave;
|
|
28
|
+
getSkillCheck(id: string): SkillCheckState;
|
|
29
|
+
createSkillCheckState(): SkillCheckState;
|
|
30
|
+
loadSaveData(data: SkillsSave): void;
|
|
31
|
+
setupSkills(skills: {
|
|
32
|
+
[key: string]: SkillData;
|
|
33
|
+
}): void;
|
|
34
|
+
getSkill(skill: string): SkillState;
|
|
35
|
+
getSkillLevel(skill: string): number;
|
|
36
|
+
getSkillXp(skill: string): number;
|
|
37
|
+
addXp(skill: string, xp: number): void;
|
|
38
|
+
setSkillLevel(skill: string, level: number): void;
|
|
39
|
+
incrementSkill(skill: string, amount: number): void;
|
|
40
|
+
levelledUp(skill: string): void;
|
|
41
|
+
}>;
|
|
@@ -1,48 +1,52 @@
|
|
|
1
|
-
export interface SpriteState {
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
1
|
+
export interface SpriteState {
|
|
2
|
+
_entityType: 'sprite';
|
|
3
|
+
id: string;
|
|
4
|
+
x: number;
|
|
5
|
+
y: number;
|
|
6
|
+
anchor: {
|
|
7
|
+
x: number;
|
|
8
|
+
y: number;
|
|
9
|
+
};
|
|
10
|
+
width: number;
|
|
11
|
+
height: number;
|
|
12
|
+
image: string;
|
|
13
|
+
opacity: number;
|
|
14
|
+
scale: number;
|
|
15
|
+
layer: number;
|
|
16
|
+
cssClass?: string;
|
|
17
|
+
onClick?: string;
|
|
18
|
+
}
|
|
19
|
+
export interface SpriteStoreState {
|
|
20
|
+
sprites: SpriteState[];
|
|
21
|
+
}
|
|
22
|
+
export declare type SpriteStoreSave = {
|
|
23
|
+
sprites: SpriteState[];
|
|
24
|
+
};
|
|
25
|
+
export declare function isSprite(entity: any): entity is SpriteState;
|
|
26
|
+
export declare const useSprites: import("pinia").StoreDefinition<"sprites", SpriteStoreState, {}, {
|
|
27
|
+
createSprite(image: string, x: number, y: number): SpriteState;
|
|
28
|
+
addSprite(sprite: SpriteState): void;
|
|
29
|
+
getSprite(id: string): {
|
|
30
|
+
_entityType: 'sprite';
|
|
31
|
+
id: string;
|
|
32
|
+
x: number;
|
|
33
|
+
y: number;
|
|
34
|
+
anchor: {
|
|
35
|
+
x: number;
|
|
36
|
+
y: number;
|
|
37
|
+
};
|
|
38
|
+
width: number;
|
|
39
|
+
height: number;
|
|
40
|
+
image: string;
|
|
41
|
+
opacity: number;
|
|
42
|
+
scale: number;
|
|
43
|
+
layer: number;
|
|
44
|
+
cssClass?: string | undefined;
|
|
45
|
+
onClick?: string | undefined;
|
|
46
|
+
} | undefined;
|
|
47
|
+
deleteSprite(sprite: SpriteState): void;
|
|
48
|
+
clickSprite(sprite: SpriteState): void;
|
|
49
|
+
generateSaveData(): SpriteStoreSave;
|
|
50
|
+
loadSaveData(data: SpriteStoreSave): void;
|
|
51
|
+
reset(): void;
|
|
52
|
+
}>;
|