narrat 2.10.2 → 2.10.4

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@@ -1,5 +1,6 @@
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  import { NarratPluginObject } from '../exports/plugins';
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  export declare class NarratPlugin<T = any> implements NarratPluginObject<T> {
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+ pluginId: string;
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  onPageLoaded(): void;
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  onNarratSetup(): void;
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  onAppMounted(): void;
@@ -0,0 +1,14 @@
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+ import { Inputs } from '../inputs/Inputs';
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+ export interface TooltipState {
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+ title?: string;
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+ text: string;
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+ x: number;
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+ y: number;
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+ width: number;
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+ }
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+ export interface InputsStoreState {
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+ inputs: Inputs;
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+ }
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+ export declare const useInputs: import("pinia").StoreDefinition<"inputs", InputsStoreState, {}, {
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+ setupInputs(): void;
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+ }>;
@@ -88,6 +88,7 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
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  resolver: () => void;
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  } | null;
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  saveData?: {
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+ [x: string]: any;
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  version: string;
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  skills: {
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  skillChecks: {
@@ -208,6 +209,7 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
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  resolver: () => void;
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  } | null;
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  saveData?: {
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+ [x: string]: any;
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  version: string;
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  skills: {
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  skillChecks: {
@@ -328,6 +330,7 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
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  resolver: () => void;
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  } | null;
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  saveData?: {
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+ [x: string]: any;
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  version: string;
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  skills: {
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  skillChecks: {
@@ -484,6 +487,7 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
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  resolver: () => void;
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  } | null;
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  saveData?: {
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+ [x: string]: any;
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  version: string;
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  skills: {
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  skillChecks: {
@@ -604,6 +608,7 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
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  resolver: () => void;
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  } | null;
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  saveData?: {
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+ [x: string]: any;
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  version: string;
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  skills: {
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  skillChecks: {
@@ -724,6 +729,7 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
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  resolver: () => void;
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  } | null;
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  saveData?: {
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+ [x: string]: any;
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  version: string;
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  skills: {
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  skillChecks: {
@@ -844,6 +850,7 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
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  resolver: () => void;
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  } | null;
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  saveData?: {
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+ [x: string]: any;
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  version: string;
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  skills: {
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  skillChecks: {
@@ -965,6 +972,7 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
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  resolver: () => void;
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  } | null;
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  saveData?: {
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+ [x: string]: any;
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  version: string;
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  skills: {
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  skillChecks: {
@@ -1085,6 +1093,7 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
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  resolver: () => void;
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  } | null;
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  saveData?: {
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+ [x: string]: any;
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  version: string;
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  skills: {
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  skillChecks: {
@@ -1205,6 +1214,7 @@ export declare const useMain: import("pinia").StoreDefinition<"main", MainState,
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  resolver: () => void;
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  } | null;
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  saveData?: {
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+ [x: string]: any;
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  version: string;
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  skills: {
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  skillChecks: {
@@ -0,0 +1,7 @@
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+ import { CustomStartMenuButton } from '../lib';
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+ export interface StartMenuState {
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+ buttons: CustomStartMenuButton[];
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+ }
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+ export declare const useStartMenu: import("pinia").StoreDefinition<"startMenu", StartMenuState, {}, {
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+ addButtonsFromPlugins(): void;
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+ }>;
@@ -15,6 +15,7 @@ export interface SaveSlot {
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  slotNumber: number;
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  }
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  export declare type GameSave = {
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+ [key: string]: any;
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  version: string;
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  skills: SkillsSave;
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  screen: ScreenSave;
@@ -0,0 +1,49 @@
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+ export interface Vector2 {
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+ x: number;
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+ y: number;
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+ }
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+ export declare namespace Vec2 {
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+ function create(x?: number, y?: number): {
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+ x: number;
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+ y: number;
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+ };
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+ function magnitude(v: Vector2): number;
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+ function normalize(v: Vector2): {
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+ x: number;
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+ y: number;
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+ };
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+ function add(a: Vector2, b: Vector2): {
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+ x: number;
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+ y: number;
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+ };
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+ function subtract(a: Vector2, b: Vector2): {
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+ x: number;
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+ y: number;
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+ };
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+ function multiply(a: Vector2, b: Vector2): {
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+ x: number;
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+ y: number;
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+ };
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+ function scale(v: Vector2, s: number): {
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+ x: number;
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+ y: number;
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+ };
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+ function divide(a: Vector2, b: Vector2): {
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+ x: number;
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+ y: number;
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+ };
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+ function distance(a: Vector2, b: Vector2): number;
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+ function lerp(a: Vector2, b: Vector2, t: number): {
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+ x: number;
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+ y: number;
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+ };
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+ function rotate(v: Vector2, angle: number): {
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+ x: number;
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+ y: number;
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+ };
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+ function normal(v1: Vector2, v2: Vector2): {
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+ x: number;
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+ y: number;
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+ };
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+ function dot(a: Vector2, b: Vector2): number;
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+ }
@@ -1,4 +1,4 @@
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  import { CharacterConfig, DialogStyleConfig } from '../config/characters-config';
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- export declare function getCharacterInfo(character: string): CharacterConfig;
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+ export declare function getCharacterInfo(character: string): CharacterConfig | undefined;
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  export declare function getCharacterPictureUrl(character: string, pose?: string): string | undefined;
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  export declare function getCharacterStyle(character?: string): DialogStyleConfig;
@@ -0,0 +1,10 @@
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+ import { TypedEmitter } from './typed-emitter';
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+ export interface GameloopEvents {
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+ preUpdate: () => void;
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+ update: () => void;
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+ postUpdate: () => void;
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+ }
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+ export declare class Gameloop extends TypedEmitter<GameloopEvents> {
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+ setup(): void;
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+ }
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+ export declare const gameloop: Gameloop;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "narrat",
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- "version": "2.10.2",
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+ "version": "2.10.4",
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  "description": "narrat narrative engine",
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  "main": "dist/narrat.umd.js",
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  "module": "dist/narrat.es.js",