murow 0.0.70 → 0.0.72
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +54 -37
- package/dist/cjs/core/binary-codec/binary-codec.js +1 -0
- package/dist/cjs/core/binary-codec/index.js +1 -0
- package/dist/cjs/core/driver/driver.js +1 -0
- package/dist/cjs/core/driver/drivers/immediate.js +1 -0
- package/dist/cjs/core/driver/drivers/index.js +1 -0
- package/dist/cjs/core/driver/drivers/raf.js +1 -0
- package/dist/cjs/core/driver/drivers/timeout.js +1 -0
- package/dist/cjs/core/driver/index.js +1 -0
- package/dist/cjs/core/events/event-system.js +1 -0
- package/dist/cjs/core/events/index.js +1 -0
- package/dist/cjs/core/fixed-ticker/fixed-ticker.js +1 -0
- package/dist/cjs/core/fixed-ticker/index.js +1 -0
- package/dist/cjs/core/free-list/free-list.js +1 -0
- package/dist/cjs/core/free-list/index.js +1 -0
- package/dist/cjs/core/generate-id/generate-id.js +1 -0
- package/dist/cjs/core/generate-id/index.js +1 -0
- package/dist/cjs/core/index.js +1 -0
- package/dist/cjs/core/input/index.js +1 -0
- package/dist/cjs/core/input/manager.js +1 -0
- package/dist/cjs/core/input/sources/browser.js +1 -0
- package/dist/cjs/core/input/sources/index.js +1 -0
- package/dist/cjs/core/input/types.js +1 -0
- package/dist/cjs/core/lerp/index.js +1 -0
- package/dist/cjs/core/lerp/lerp.js +1 -0
- package/dist/cjs/core/navmesh/index.js +1 -0
- package/dist/cjs/core/navmesh/navmesh-worker-pool.js +1 -0
- package/dist/cjs/core/navmesh/navmesh.js +1 -0
- package/dist/cjs/core/navmesh/navmesh.worker.js +1 -0
- package/dist/cjs/core/pooled-codec/index.js +1 -0
- package/dist/cjs/core/pooled-codec/pooled-codec.js +1 -0
- package/dist/cjs/core/prediction/index.js +1 -0
- package/dist/cjs/core/prediction/prediction.js +1 -0
- package/dist/cjs/core/ray/index.js +1 -0
- package/dist/cjs/core/ray/ray-2d.js +1 -0
- package/dist/cjs/core/ray/ray-3d.js +1 -0
- package/dist/cjs/core/simple-rng/index.js +1 -0
- package/dist/cjs/core/simple-rng/simple-rng.js +1 -0
- package/dist/cjs/core/sparse-batcher/index.js +1 -0
- package/dist/cjs/core/sparse-batcher/sparse-batcher.js +1 -0
- package/dist/cjs/ecs/component-store.js +1 -0
- package/dist/cjs/ecs/component.js +1 -0
- package/dist/cjs/ecs/entity-handle.js +1 -0
- package/dist/cjs/ecs/index.js +1 -0
- package/dist/cjs/ecs/system-builder.js +1 -0
- package/dist/cjs/ecs/world-systems.js +1 -0
- package/dist/cjs/ecs/world.js +1 -0
- package/dist/cjs/game/index.js +1 -0
- package/dist/cjs/game/loop/index.js +1 -0
- package/dist/cjs/game/loop/loop.js +1 -0
- package/dist/cjs/index.js +1 -0
- package/dist/cjs/net/adapters/browser-websocket.js +1 -0
- package/dist/cjs/net/adapters/bun-websocket.js +1 -0
- package/dist/cjs/net/buffer-pool.js +1 -0
- package/dist/cjs/net/client.js +1 -0
- package/dist/cjs/net/index.js +1 -0
- package/dist/cjs/net/server.js +1 -0
- package/dist/cjs/net/types.js +1 -0
- package/dist/cjs/net/validators.js +1 -0
- package/dist/cjs/protocol/index.js +1 -0
- package/dist/cjs/protocol/intent/define-intent.js +1 -0
- package/dist/cjs/protocol/intent/index.js +1 -0
- package/dist/cjs/protocol/intent/intent-registry.js +1 -0
- package/dist/cjs/protocol/intent/intent.js +1 -0
- package/dist/cjs/protocol/rpc/define-rpc.js +1 -0
- package/dist/cjs/protocol/rpc/index.js +1 -0
- package/dist/cjs/protocol/rpc/rpc-registry.js +1 -0
- package/dist/cjs/protocol/rpc/rpc.js +1 -0
- package/dist/cjs/protocol/snapshot/index.js +1 -0
- package/dist/cjs/protocol/snapshot/snapshot-codec.js +1 -0
- package/dist/cjs/protocol/snapshot/snapshot-registry.js +1 -0
- package/dist/cjs/protocol/snapshot/snapshot.js +1 -0
- package/dist/cjs/renderer/base/renderer-2d.js +1 -0
- package/dist/cjs/renderer/base/renderer-3d.js +1 -0
- package/dist/cjs/renderer/base/renderer.js +1 -0
- package/dist/cjs/renderer/gltf/helpers.js +1 -0
- package/dist/cjs/renderer/gltf/parser.js +1 -0
- package/dist/cjs/renderer/gltf/skeletal-animation.js +1 -0
- package/dist/cjs/renderer/gltf/skin-parser.js +1 -0
- package/dist/cjs/renderer/index.js +1 -0
- package/dist/cjs/renderer/math.js +1 -0
- package/dist/cjs/renderer/prefab-bucket/concrete.js +1 -0
- package/dist/cjs/renderer/prefab-bucket/index.js +1 -0
- package/dist/cjs/renderer/prefab-bucket/parsers.js +1 -0
- package/dist/cjs/renderer/prefab-bucket/specs.js +1 -0
- package/dist/cjs/renderer/spritesheet/helpers.js +1 -0
- package/dist/cjs/renderer/spritesheet/parser.js +1 -0
- package/dist/cjs/renderer/types.js +1 -0
- package/dist/esm/core/binary-codec/binary-codec.js +1 -0
- package/dist/esm/core/binary-codec/index.js +1 -0
- package/dist/esm/core/driver/driver.js +1 -0
- package/dist/esm/core/driver/drivers/immediate.js +1 -0
- package/dist/esm/core/driver/drivers/index.js +1 -0
- package/dist/esm/core/driver/drivers/raf.js +1 -0
- package/dist/esm/core/driver/drivers/timeout.js +1 -0
- package/dist/esm/core/driver/index.js +1 -0
- package/dist/esm/core/events/event-system.js +1 -0
- package/dist/esm/core/events/index.js +1 -0
- package/dist/esm/core/fixed-ticker/fixed-ticker.js +1 -0
- package/dist/esm/core/fixed-ticker/index.js +1 -0
- package/dist/esm/core/free-list/free-list.js +1 -0
- package/dist/esm/core/free-list/index.js +1 -0
- package/dist/esm/core/generate-id/generate-id.js +1 -0
- package/dist/esm/core/generate-id/index.js +1 -0
- package/dist/esm/core/index.js +1 -0
- package/dist/esm/core/input/index.js +1 -0
- package/dist/esm/core/input/manager.js +1 -0
- package/dist/esm/core/input/sources/browser.js +1 -0
- package/dist/esm/core/input/sources/index.js +1 -0
- package/dist/esm/core/input/types.js +0 -0
- package/dist/esm/core/lerp/index.js +1 -0
- package/dist/esm/core/lerp/lerp.js +1 -0
- package/dist/esm/core/navmesh/index.js +1 -0
- package/dist/esm/core/navmesh/navmesh-worker-pool.js +1 -0
- package/dist/esm/core/navmesh/navmesh.js +1 -0
- package/dist/esm/core/navmesh/navmesh.worker.js +1 -0
- package/dist/esm/core/pooled-codec/index.js +1 -0
- package/dist/esm/core/pooled-codec/pooled-codec.js +1 -0
- package/dist/esm/core/prediction/index.js +1 -0
- package/dist/esm/core/prediction/prediction.js +1 -0
- package/dist/esm/core/ray/index.js +1 -0
- package/dist/esm/core/ray/ray-2d.js +1 -0
- package/dist/esm/core/ray/ray-3d.js +1 -0
- package/dist/esm/core/simple-rng/index.js +1 -0
- package/dist/esm/core/simple-rng/simple-rng.js +1 -0
- package/dist/esm/core/sparse-batcher/index.js +1 -0
- package/dist/esm/core/sparse-batcher/sparse-batcher.js +1 -0
- package/dist/esm/ecs/component-store.js +1 -0
- package/dist/esm/ecs/component.js +1 -0
- package/dist/esm/ecs/entity-handle.js +1 -0
- package/dist/esm/ecs/index.js +1 -0
- package/dist/esm/ecs/system-builder.js +1 -0
- package/dist/esm/ecs/world-systems.js +1 -0
- package/dist/esm/ecs/world.js +1 -0
- package/dist/esm/game/index.js +1 -0
- package/dist/esm/game/loop/index.js +1 -0
- package/dist/esm/game/loop/loop.js +1 -0
- package/dist/esm/index.js +1 -0
- package/dist/esm/net/adapters/browser-websocket.js +1 -0
- package/dist/esm/net/adapters/bun-websocket.js +1 -0
- package/dist/esm/net/buffer-pool.js +1 -0
- package/dist/esm/net/client.js +1 -0
- package/dist/esm/net/index.js +1 -0
- package/dist/esm/net/server.js +1 -0
- package/dist/esm/net/types.js +1 -0
- package/dist/esm/net/validators.js +1 -0
- package/dist/esm/protocol/index.js +1 -0
- package/dist/esm/protocol/intent/define-intent.js +1 -0
- package/dist/esm/protocol/intent/index.js +1 -0
- package/dist/esm/protocol/intent/intent-registry.js +1 -0
- package/dist/esm/protocol/intent/intent.js +0 -0
- package/dist/esm/protocol/rpc/define-rpc.js +1 -0
- package/dist/esm/protocol/rpc/index.js +1 -0
- package/dist/esm/protocol/rpc/rpc-registry.js +1 -0
- package/dist/esm/protocol/rpc/rpc.js +0 -0
- package/dist/esm/protocol/snapshot/index.js +1 -0
- package/dist/esm/protocol/snapshot/snapshot-codec.js +1 -0
- package/dist/esm/protocol/snapshot/snapshot-registry.js +1 -0
- package/dist/esm/protocol/snapshot/snapshot.js +1 -0
- package/dist/esm/renderer/base/renderer-2d.js +1 -0
- package/dist/esm/renderer/base/renderer-3d.js +1 -0
- package/dist/esm/renderer/base/renderer.js +1 -0
- package/dist/esm/renderer/gltf/helpers.js +1 -0
- package/dist/esm/renderer/gltf/parser.js +1 -0
- package/dist/esm/renderer/gltf/skeletal-animation.js +1 -0
- package/dist/esm/renderer/gltf/skin-parser.js +1 -0
- package/dist/esm/renderer/index.js +1 -0
- package/dist/esm/renderer/math.js +1 -0
- package/dist/esm/renderer/prefab-bucket/concrete.js +1 -0
- package/dist/esm/renderer/prefab-bucket/index.js +1 -0
- package/dist/esm/renderer/prefab-bucket/parsers.js +1 -0
- package/dist/esm/renderer/prefab-bucket/specs.js +0 -0
- package/dist/esm/renderer/spritesheet/helpers.js +1 -0
- package/dist/esm/renderer/spritesheet/parser.js +1 -0
- package/dist/esm/renderer/types.js +0 -0
- package/dist/{core → types/core}/binary-codec/binary-codec.d.ts +4 -0
- package/dist/{core → types/core}/events/event-system.d.ts +14 -33
- package/dist/types/core/free-list/free-list.d.ts +31 -0
- package/dist/types/core/free-list/index.d.ts +1 -0
- package/dist/{core → types/core}/index.d.ts +5 -0
- package/dist/{core → types/core}/input/index.d.ts +1 -0
- package/dist/{core → types/core}/input/manager.d.ts +2 -0
- package/dist/{core → types/core}/navmesh/navmesh.d.ts +1 -21
- package/dist/types/core/ray/index.d.ts +2 -0
- package/dist/types/core/ray/ray-2d.d.ts +37 -0
- package/dist/types/core/ray/ray-3d.d.ts +42 -0
- package/dist/types/core/simple-rng/index.d.ts +1 -0
- package/dist/types/core/simple-rng/simple-rng.d.ts +36 -0
- package/dist/types/core/sparse-batcher/index.d.ts +1 -0
- package/dist/types/core/sparse-batcher/sparse-batcher.d.ts +55 -0
- package/dist/{ecs → types/ecs}/world.d.ts +11 -0
- package/dist/{game → types/game}/loop/loop.d.ts +33 -29
- package/dist/{index.d.ts → types/index.d.ts} +1 -0
- package/dist/{net → types/net}/index.d.ts +2 -2
- package/dist/types/renderer/base/renderer-2d.d.ts +13 -0
- package/dist/types/renderer/base/renderer-3d.d.ts +10 -0
- package/dist/types/renderer/base/renderer.d.ts +21 -0
- package/dist/types/renderer/gltf/helpers.d.ts +43 -0
- package/dist/types/renderer/gltf/parser.d.ts +49 -0
- package/dist/types/renderer/gltf/skeletal-animation.d.ts +96 -0
- package/dist/types/renderer/gltf/skin-parser.d.ts +107 -0
- package/dist/types/renderer/index.d.ts +15 -0
- package/dist/types/renderer/math.d.ts +37 -0
- package/dist/types/renderer/prefab-bucket/concrete.d.ts +55 -0
- package/dist/types/renderer/prefab-bucket/index.d.ts +113 -0
- package/dist/types/renderer/prefab-bucket/parsers.d.ts +8 -0
- package/dist/types/renderer/prefab-bucket/specs.d.ts +166 -0
- package/dist/types/renderer/spritesheet/helpers.d.ts +38 -0
- package/dist/types/renderer/spritesheet/parser.d.ts +21 -0
- package/dist/types/renderer/types.d.ts +89 -0
- package/dist/webgpu/cjs/index.js +5401 -0
- package/dist/webgpu/esm/index.js +5378 -0
- package/dist/webgpu/types/2d/animation.d.ts +97 -0
- package/dist/webgpu/types/2d/renderer.d.ts +86 -0
- package/dist/webgpu/types/2d/shader.d.ts +61 -0
- package/dist/webgpu/types/2d/sprite-accessor.d.ts +47 -0
- package/dist/webgpu/types/3d/clip-resync-coordinator.d.ts +20 -0
- package/dist/webgpu/types/3d/morph-animation.d.ts +69 -0
- package/dist/webgpu/types/3d/morph-animation.test.d.ts +1 -0
- package/dist/webgpu/types/3d/renderer.d.ts +266 -0
- package/dist/webgpu/types/3d/shader.d.ts +136 -0
- package/dist/webgpu/types/3d/skeletal-animation-compute/index.d.ts +2 -0
- package/dist/webgpu/types/3d/skeletal-animation-compute/kernel.d.ts +25 -0
- package/dist/webgpu/types/3d/skeletal-animation-compute/packer.d.ts +32 -0
- package/dist/webgpu/types/camera/camera-2d.d.ts +53 -0
- package/dist/webgpu/types/camera/camera-2d.test.d.ts +1 -0
- package/dist/webgpu/types/camera/camera-3d.d.ts +81 -0
- package/dist/webgpu/types/camera/camera-3d.test.d.ts +1 -0
- package/dist/webgpu/types/camera/index.d.ts +2 -0
- package/dist/webgpu/types/compute/compute-builder.d.ts +123 -0
- package/dist/webgpu/types/compute/compute-builder.test.d.ts +1 -0
- package/dist/webgpu/types/core/constants.d.ts +59 -0
- package/dist/webgpu/types/core/constants.test.d.ts +1 -0
- package/dist/webgpu/types/core/index.d.ts +2 -0
- package/dist/webgpu/types/core/types.d.ts +125 -0
- package/dist/webgpu/types/core/types.test.d.ts +1 -0
- package/dist/webgpu/types/geometry/built-in.d.ts +58 -0
- package/dist/webgpu/types/geometry/built-in.test.d.ts +1 -0
- package/dist/webgpu/types/geometry/geometry-builder.d.ts +281 -0
- package/dist/webgpu/types/geometry/geometry-builder.test.d.ts +1 -0
- package/dist/webgpu/types/geometry/index.d.ts +2 -0
- package/dist/webgpu/types/index.d.ts +35 -0
- package/dist/webgpu/types/particle/emitter.d.ts +36 -0
- package/dist/webgpu/types/shaders/index.d.ts +2 -0
- package/dist/webgpu/types/shaders/runtime-transpile.d.ts +18 -0
- package/dist/webgpu/types/shaders/sprite-2d.wgsl.d.ts +10 -0
- package/dist/webgpu/types/shaders/typegpu.d.ts +9 -0
- package/dist/webgpu/types/shaders/utils.d.ts +28 -0
- package/dist/webgpu/types/shaders/utils.test.d.ts +1 -0
- package/dist/webgpu/types/spritesheet/index.d.ts +1 -0
- package/dist/webgpu/types/spritesheet/spritesheet.d.ts +28 -0
- package/dist/webgpu/types/spritesheet/spritesheet.test.d.ts +1 -0
- package/package.json +96 -26
- package/dist/core/binary-codec/binary-codec.js +0 -354
- package/dist/core/binary-codec/index.js +0 -1
- package/dist/core/driver/driver.js +0 -47
- package/dist/core/driver/drivers/immediate.js +0 -61
- package/dist/core/driver/drivers/index.js +0 -3
- package/dist/core/driver/drivers/raf.js +0 -62
- package/dist/core/driver/drivers/timeout.js +0 -71
- package/dist/core/driver/index.js +0 -2
- package/dist/core/events/event-system.js +0 -88
- package/dist/core/events/index.js +0 -1
- package/dist/core/fixed-ticker/fixed-ticker.js +0 -105
- package/dist/core/fixed-ticker/index.js +0 -1
- package/dist/core/generate-id/generate-id.js +0 -25
- package/dist/core/generate-id/index.js +0 -1
- package/dist/core/index.js +0 -10
- package/dist/core/input/index.js +0 -2
- package/dist/core/input/manager.js +0 -211
- package/dist/core/input/sources/browser.js +0 -29
- package/dist/core/input/sources/index.js +0 -1
- package/dist/core/lerp/index.js +0 -1
- package/dist/core/lerp/lerp.js +0 -42
- package/dist/core/navmesh/index.js +0 -1
- package/dist/core/navmesh/navmesh-worker-pool.js +0 -180
- package/dist/core/navmesh/navmesh.js +0 -799
- package/dist/core/navmesh/navmesh.worker.js +0 -79
- package/dist/core/pooled-codec/index.js +0 -1
- package/dist/core/pooled-codec/pooled-codec.js +0 -410
- package/dist/core/prediction/index.js +0 -1
- package/dist/core/prediction/prediction.js +0 -99
- package/dist/core.esm.js +0 -1
- package/dist/core.js +0 -1
- package/dist/ecs/component-store.js +0 -175
- package/dist/ecs/component.js +0 -43
- package/dist/ecs/entity-handle.js +0 -515
- package/dist/ecs/example.js +0 -125
- package/dist/ecs/index.js +0 -4
- package/dist/ecs/system-builder.js +0 -249
- package/dist/ecs/world-systems.js +0 -79
- package/dist/ecs/world.js +0 -767
- package/dist/game/index.js +0 -1
- package/dist/game/loop/index.js +0 -1
- package/dist/game/loop/loop.js +0 -108
- package/dist/index.js +0 -26
- package/dist/net/adapters/browser-websocket.js +0 -74
- package/dist/net/adapters/bun-websocket.js +0 -245
- package/dist/net/buffer-pool.js +0 -89
- package/dist/net/client.js +0 -586
- package/dist/net/index.js +0 -58
- package/dist/net/server.js +0 -974
- package/dist/net/types.js +0 -31
- package/dist/net/validators.js +0 -88
- package/dist/protocol/index.js +0 -92
- package/dist/protocol/intent/define-intent.js +0 -125
- package/dist/protocol/intent/index.js +0 -91
- package/dist/protocol/intent/intent-registry.js +0 -91
- package/dist/protocol/rpc/define-rpc.js +0 -84
- package/dist/protocol/rpc/index.js +0 -3
- package/dist/protocol/rpc/rpc-registry.js +0 -159
- package/dist/protocol/rpc/rpc.js +0 -12
- package/dist/protocol/snapshot/index.js +0 -43
- package/dist/protocol/snapshot/snapshot-codec.js +0 -67
- package/dist/protocol/snapshot/snapshot-registry.js +0 -168
- package/dist/protocol/snapshot/snapshot.js +0 -30
- package/src/core/binary-codec/README.md +0 -60
- package/src/core/binary-codec/binary-codec.test.ts +0 -300
- package/src/core/binary-codec/binary-codec.ts +0 -448
- package/src/core/binary-codec/index.ts +0 -1
- package/src/core/driver/README.md +0 -97
- package/src/core/driver/driver.test.ts +0 -414
- package/src/core/driver/driver.ts +0 -71
- package/src/core/driver/drivers/immediate.ts +0 -66
- package/src/core/driver/drivers/index.ts +0 -3
- package/src/core/driver/drivers/raf.ts +0 -67
- package/src/core/driver/drivers/timeout.ts +0 -77
- package/src/core/driver/index.ts +0 -2
- package/src/core/events/README.md +0 -47
- package/src/core/events/event-system.test.ts +0 -243
- package/src/core/events/event-system.ts +0 -140
- package/src/core/events/index.ts +0 -1
- package/src/core/fixed-ticker/README.md +0 -77
- package/src/core/fixed-ticker/fixed-ticker.test.ts +0 -151
- package/src/core/fixed-ticker/fixed-ticker.ts +0 -174
- package/src/core/fixed-ticker/index.ts +0 -1
- package/src/core/generate-id/README.md +0 -18
- package/src/core/generate-id/generate-id.test.ts +0 -79
- package/src/core/generate-id/generate-id.ts +0 -37
- package/src/core/generate-id/index.ts +0 -1
- package/src/core/index.ts +0 -10
- package/src/core/input/README.md +0 -24
- package/src/core/input/index.ts +0 -2
- package/src/core/input/manager.ts +0 -259
- package/src/core/input/sources/browser.ts +0 -39
- package/src/core/input/sources/index.ts +0 -1
- package/src/core/input/types.ts +0 -40
- package/src/core/lerp/README.md +0 -79
- package/src/core/lerp/index.ts +0 -1
- package/src/core/lerp/lerp.test.ts +0 -90
- package/src/core/lerp/lerp.ts +0 -42
- package/src/core/navmesh/README.md +0 -164
- package/src/core/navmesh/index.ts +0 -1
- package/src/core/navmesh/navmesh-worker-pool.ts +0 -236
- package/src/core/navmesh/navmesh-workers.test.ts +0 -356
- package/src/core/navmesh/navmesh.test.ts +0 -344
- package/src/core/navmesh/navmesh.ts +0 -1047
- package/src/core/navmesh/navmesh.worker.ts +0 -147
- package/src/core/pooled-codec/README.md +0 -70
- package/src/core/pooled-codec/index.ts +0 -1
- package/src/core/pooled-codec/pooled-codec.test.ts +0 -862
- package/src/core/pooled-codec/pooled-codec.ts +0 -504
- package/src/core/prediction/README.md +0 -64
- package/src/core/prediction/index.ts +0 -1
- package/src/core/prediction/prediction.test.ts +0 -423
- package/src/core/prediction/prediction.ts +0 -112
- package/src/ecs/README.md +0 -427
- package/src/ecs/benchmark.test.ts +0 -1645
- package/src/ecs/component-store.ts +0 -198
- package/src/ecs/component.ts +0 -90
- package/src/ecs/entity-handle.test.ts +0 -393
- package/src/ecs/entity-handle.ts +0 -563
- package/src/ecs/example.ts +0 -152
- package/src/ecs/index.ts +0 -4
- package/src/ecs/system-builder.ts +0 -404
- package/src/ecs/world-systems.ts +0 -83
- package/src/ecs/world.test.ts +0 -310
- package/src/ecs/world.ts +0 -904
- package/src/game/index.ts +0 -1
- package/src/game/loop/README.md +0 -32
- package/src/game/loop/index.ts +0 -1
- package/src/game/loop/loop.ts +0 -236
- package/src/index.ts +0 -32
- package/src/net/README.md +0 -474
- package/src/net/adapters/browser-websocket.ts +0 -86
- package/src/net/adapters/bun-websocket.ts +0 -292
- package/src/net/buffer-pool.ts +0 -106
- package/src/net/client.test.ts +0 -807
- package/src/net/client.ts +0 -695
- package/src/net/index.ts +0 -60
- package/src/net/server.test.ts +0 -799
- package/src/net/server.ts +0 -1152
- package/src/net/types.ts +0 -228
- package/src/net/validators.ts +0 -104
- package/src/protocol/README.md +0 -469
- package/src/protocol/index.ts +0 -93
- package/src/protocol/intent/define-intent.test.ts +0 -397
- package/src/protocol/intent/define-intent.ts +0 -201
- package/src/protocol/intent/index.ts +0 -94
- package/src/protocol/intent/intent-registry.test.ts +0 -198
- package/src/protocol/intent/intent-registry.ts +0 -112
- package/src/protocol/intent/intent.ts +0 -12
- package/src/protocol/rpc/define-rpc.test.ts +0 -141
- package/src/protocol/rpc/define-rpc.ts +0 -113
- package/src/protocol/rpc/index.ts +0 -3
- package/src/protocol/rpc/rpc-registry.test.ts +0 -168
- package/src/protocol/rpc/rpc-registry.ts +0 -176
- package/src/protocol/rpc/rpc.ts +0 -37
- package/src/protocol/snapshot/index.ts +0 -45
- package/src/protocol/snapshot/snapshot-codec.test.ts +0 -138
- package/src/protocol/snapshot/snapshot-codec.ts +0 -87
- package/src/protocol/snapshot/snapshot-registry.test.ts +0 -310
- package/src/protocol/snapshot/snapshot-registry.ts +0 -201
- package/src/protocol/snapshot/snapshot.test.ts +0 -76
- package/src/protocol/snapshot/snapshot.ts +0 -41
- /package/dist/{core → types/core}/binary-codec/index.d.ts +0 -0
- /package/dist/{core → types/core}/driver/driver.d.ts +0 -0
- /package/dist/{core → types/core}/driver/drivers/immediate.d.ts +0 -0
- /package/dist/{core → types/core}/driver/drivers/index.d.ts +0 -0
- /package/dist/{core → types/core}/driver/drivers/raf.d.ts +0 -0
- /package/dist/{core → types/core}/driver/drivers/timeout.d.ts +0 -0
- /package/dist/{core → types/core}/driver/index.d.ts +0 -0
- /package/dist/{core → types/core}/events/index.d.ts +0 -0
- /package/dist/{core → types/core}/fixed-ticker/fixed-ticker.d.ts +0 -0
- /package/dist/{core → types/core}/fixed-ticker/index.d.ts +0 -0
- /package/dist/{core → types/core}/generate-id/generate-id.d.ts +0 -0
- /package/dist/{core → types/core}/generate-id/index.d.ts +0 -0
- /package/dist/{core → types/core}/input/sources/browser.d.ts +0 -0
- /package/dist/{core → types/core}/input/sources/index.d.ts +0 -0
- /package/dist/{core → types/core}/input/types.d.ts +0 -0
- /package/dist/{core → types/core}/lerp/index.d.ts +0 -0
- /package/dist/{core → types/core}/lerp/lerp.d.ts +0 -0
- /package/dist/{core → types/core}/navmesh/index.d.ts +0 -0
- /package/dist/{core → types/core}/navmesh/navmesh-worker-pool.d.ts +0 -0
- /package/dist/{core → types/core}/navmesh/navmesh.worker.d.ts +0 -0
- /package/dist/{core → types/core}/pooled-codec/index.d.ts +0 -0
- /package/dist/{core → types/core}/pooled-codec/pooled-codec.d.ts +0 -0
- /package/dist/{core → types/core}/prediction/index.d.ts +0 -0
- /package/dist/{core → types/core}/prediction/prediction.d.ts +0 -0
- /package/dist/{ecs → types/ecs}/component-store.d.ts +0 -0
- /package/dist/{ecs → types/ecs}/component.d.ts +0 -0
- /package/dist/{ecs → types/ecs}/entity-handle.d.ts +0 -0
- /package/dist/{ecs → types/ecs}/example.d.ts +0 -0
- /package/dist/{ecs → types/ecs}/index.d.ts +0 -0
- /package/dist/{ecs → types/ecs}/system-builder.d.ts +0 -0
- /package/dist/{ecs → types/ecs}/world-systems.d.ts +0 -0
- /package/dist/{game → types/game}/index.d.ts +0 -0
- /package/dist/{game → types/game}/loop/index.d.ts +0 -0
- /package/dist/{net → types/net}/adapters/browser-websocket.d.ts +0 -0
- /package/dist/{net → types/net}/adapters/bun-websocket.d.ts +0 -0
- /package/dist/{net → types/net}/buffer-pool.d.ts +0 -0
- /package/dist/{net → types/net}/client.d.ts +0 -0
- /package/dist/{net → types/net}/server.d.ts +0 -0
- /package/dist/{net → types/net}/types.d.ts +0 -0
- /package/dist/{net → types/net}/validators.d.ts +0 -0
- /package/dist/{protocol → types/protocol}/index.d.ts +0 -0
- /package/dist/{protocol → types/protocol}/intent/define-intent.d.ts +0 -0
- /package/dist/{protocol → types/protocol}/intent/index.d.ts +0 -0
- /package/dist/{protocol → types/protocol}/intent/intent-registry.d.ts +0 -0
- /package/dist/{protocol → types/protocol}/intent/intent.d.ts +0 -0
- /package/dist/{protocol → types/protocol}/rpc/define-rpc.d.ts +0 -0
- /package/dist/{protocol → types/protocol}/rpc/index.d.ts +0 -0
- /package/dist/{protocol → types/protocol}/rpc/rpc-registry.d.ts +0 -0
- /package/dist/{protocol → types/protocol}/rpc/rpc.d.ts +0 -0
- /package/dist/{protocol → types/protocol}/snapshot/index.d.ts +0 -0
- /package/dist/{protocol → types/protocol}/snapshot/snapshot-codec.d.ts +0 -0
- /package/dist/{protocol → types/protocol}/snapshot/snapshot-registry.d.ts +0 -0
- /package/dist/{protocol → types/protocol}/snapshot/snapshot.d.ts +0 -0
- /package/dist/{core/input/types.js → webgpu/types/2d/animation.test.d.ts} +0 -0
- /package/dist/{protocol/intent/intent.js → webgpu/types/2d/sprite-accessor.test.d.ts} +0 -0
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import{BinaryCodec as o}from"../../core/binary-codec";class s{constructor(e){this.schema=e}encode(e){return o.encode(this.schema,e)}decode(e){const c={};for(const n of Object.keys(this.schema)){const r=this.schema[n];c[n]=r.toNil()}return o.decode(this.schema,e,c)}}function a(t){const e=t.schema,c=new s(e);return{method:t.method,codec:c,type:void 0}}export{a as defineRPC};
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export*from"./rpc";export*from"./define-rpc";export*from"./rpc-registry";
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class i{constructor(){this.codecs=new Map;this.methodToId=new Map;this.idToMethod=new Map;this.nextId=0}register(e){if(this.codecs.has(e.method))throw new Error(`RPC "${e.method}" is already registered`);const o=this.nextId++;this.codecs.set(e.method,e.codec),this.methodToId.set(e.method,o),this.idToMethod.set(o,e.method)}encode(e,o){const t=this.codecs.get(e.method);if(!t)throw new Error(`RPC "${e.method}" is not registered`);const n=this.methodToId.get(e.method),d=t.encode(o),r=new Uint8Array(2+d.byteLength);return new DataView(r.buffer).setUint16(0,n,!0),r.set(new Uint8Array(d),2),r}decode(e){if(e.byteLength<2)throw new Error("Buffer too small for RPC message");const t=new DataView(e.buffer,e.byteOffset).getUint16(0,!0),n=this.idToMethod.get(t);if(!n)throw new Error(`Unknown RPC method ID: ${t}`);const r=this.codecs.get(n).decode(e.slice(2));return{method:n,data:r}}has(e){return this.codecs.has(e)}getMethods(){return Array.from(this.codecs.keys())}getMethodId(e){return this.methodToId.get(e)}release(e,o){const t=this.codecs.get(e);if(!t)throw new Error(`RPC "${e}" is not registered`);"release"in t&&typeof t.release=="function"&&t.release(o)}}export{i as RpcRegistry};
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import{applySnapshot as t}from"./snapshot";import{SnapshotCodec as e}from"./snapshot-codec";import{SnapshotRegistry as a}from"./snapshot-registry";export{e as SnapshotCodec,a as SnapshotRegistry,t as applySnapshot};
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class o{constructor(e){this.updatesCodec=e}encode(e){if(this.updatesCodec.calculateSize&&this.updatesCodec.encodeInto){const n=this.updatesCodec.calculateSize(e.updates),r=new Uint8Array(4+n);return new DataView(r.buffer).setUint32(0,e.tick,!0),this.updatesCodec.encodeInto(e.updates,r,4),r}const a=this.updatesCodec.encode(e.updates),t=new Uint8Array(4+a.length);return new DataView(t.buffer).setUint32(0,e.tick,!0),t.set(a,4),t}decode(e){const a=new DataView(e.buffer,e.byteOffset).getUint32(0,!0),t=e.subarray(4),n=this.updatesCodec.decode(t);return{tick:a,updates:n}}}export{o as SnapshotCodec};
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class d{constructor(){this.codecs=new Map;this.typeIds=new Map;this.idToType=new Map;this.nextId=0}register(e,r){if(this.codecs.has(e))throw new Error(`Snapshot type "${e}" is already registered`);const t=this.nextId++;this.codecs.set(e,r),this.typeIds.set(e,t),this.idToType.set(t,e)}encode(e,r){const t=this.codecs.get(e),s=this.typeIds.get(e);if(!t||s===void 0)throw new Error(`No codec registered for snapshot type "${e}"`);if(t.calculateSize&&t.encodeInto){const a=t.calculateSize(r.updates),i=new Uint8Array(5+a);return i[0]=s,new DataView(i.buffer).setUint32(1,r.tick,!0),t.encodeInto(r.updates,i,5),i}const o=t.encode(r.updates),n=new Uint8Array(5+o.length);return n[0]=s,new DataView(n.buffer).setUint32(1,r.tick,!0),n.set(o,5),n}decode(e){const r=e[0],t=this.idToType.get(r);if(!t)throw new Error(`Unknown snapshot type ID: ${r}`);const s=this.codecs.get(t);if(!s)throw new Error(`No codec registered for snapshot type "${t}"`);const o=new DataView(e.buffer,e.byteOffset+1).getUint32(0,!0),n=e.subarray(5),a=s.decode(n);return{type:t,snapshot:{tick:o,updates:a}}}has(e){return this.codecs.has(e)}getTypes(){return Array.from(this.codecs.keys())}release(e,r){const t=this.codecs.get(e);if(!t)throw new Error(`No codec registered for snapshot type "${e}"`);"release"in t&&typeof t.release=="function"&&t.release(r)}}export{d as SnapshotRegistry};
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function i(t,n){s(t,n.updates)}function s(t,n){for(const a in n){if(!Object.prototype.hasOwnProperty.call(n,a))continue;const e=n[a],o=t[a];e==null||Array.isArray(e)?t[a]=e:typeof e=="object"&&typeof o=="object"?s(o,e):t[a]=e}}export{i as applySnapshot};
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import{BaseRenderer as t}from"./renderer";class p extends t{constructor(r,e){super(r,e),this.maxSprites=e.maxSprites??1024}}export{p as Base2DRenderer};
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import{BaseRenderer as a}from"./renderer";class n extends a{constructor(r,e){super(r,e),this.maxModels=e.maxModels??32}}export{n as Base3DRenderer};
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class o{constructor(e,r){this._width=0;this._height=0;this._initialized=!1;this.canvas=e,this.options=r,this._clearColor=r.clearColor??[0,0,0,1]}get clearColor(){return this._clearColor}set clearColor(e){this._clearColor=e}get width(){return this._width}get height(){return this._height}get initialized(){return this._initialized}}export{o as BaseRenderer};
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const F=g("glTF"),k=g("JSON"),p=g("BIN\0"),C=65535;function U(n,r){if(new Uint32Array(n,0,1)[0]!==F)return{gltf:JSON.parse(new TextDecoder().decode(n)),glbBinaryChunk:null};let c,a=null,t=12;for(;t<n.byteLength;){const i=new Uint32Array(n,t,1)[0],u=new Uint32Array(n,t+4,1)[0];if(t+=8,u===k){const o=new Uint8Array(n,t,i);c=JSON.parse(new TextDecoder().decode(o))}else u===p&&(a=n.slice(t,t+i));t+=i}if(!c)throw new Error(`Invalid GLB: no JSON chunk in ${r}`);return{gltf:c,glbBinaryChunk:a}}function j(n,r,e,c,a){const t=new Map;for(let o=0;o<e.jointCount;o++)t.set(e.jointNodeIndices[o],o);const i=e.inverseBindMatrices,u=new Set;for(const o of n.nodes)o.mesh!==void 0&&o.skin!==void 0&&u.add(o.skin);for(const o of u){if(o===r)continue;const l=n.skins[o];if(!l)continue;const d=l.joints;if(d.length!==e.jointCount)throw new Error(`glTF has incompatible skins (skin ${o} has ${d.length} joints, canonical skin ${r} has ${e.jointCount}). Multi-skeleton models are not supported yet.`);const f=new Uint16Array(d.length);for(let s=0;s<d.length;s++){const b=t.get(d[s]);if(b===void 0)throw new Error(`glTF skin ${o} references node ${d[s]} which is not a joint in canonical skin ${r}. Multi-skeleton models are not supported yet.`);f[s]=b}const A=a(l.inverseBindMatrices).data,h=1e-4;for(let s=0;s<d.length;s++){const b=f[s];for(let w=0;w<16;w++)if(Math.abs(A[s*16+w]-i[b*16+w])>h)throw new Error(`glTF skin ${o} has different inverse bind matrices than canonical skin ${r}. Multi-skeleton models are not supported yet.`)}c.set(o,f)}}function N(n,r,e,c){const a=r!==e?c.get(r):void 0;if(!a)return n;const t=new Uint16Array(n.joints.length);for(let i=0;i<n.joints.length;i++)t[i]=a[n.joints[i]];return{joints:t,weights:n.weights}}function M(n,r){const e=new Float32Array(r(n.attributes.POSITION).data),c=n.attributes.NORMAL!==void 0?new Float32Array(r(n.attributes.NORMAL).data):void 0,a=n.attributes.TEXCOORD_0!==void 0?new Float32Array(r(n.attributes.TEXCOORD_0).data):void 0;let t;if(n.indices!==void 0){const i=r(n.indices);t=i.data.length>C?new Uint32Array(i.data):new Uint16Array(i.data)}return{positions:e,normals:c,uvs:a,indices:t}}function O(n,r,e){const c=n.length/3;for(let a=0;a<c;a++){const t=a*3,i=n[t],u=n[t+1],o=n[t+2];if(n[t]=e[0]*i+e[4]*u+e[8]*o+e[12],n[t+1]=e[1]*i+e[5]*u+e[9]*o+e[13],n[t+2]=e[2]*i+e[6]*u+e[10]*o+e[14],r){const l=r[t],d=r[t+1],f=r[t+2],y=e[0]*l+e[4]*d+e[8]*f,A=e[1]*l+e[5]*d+e[9]*f,h=e[2]*l+e[6]*d+e[10]*f,s=Math.sqrt(y*y+A*A+h*h);s>0&&(r[t]=y/s,r[t+1]=A/s,r[t+2]=h/s)}}}function g(n){return n.charCodeAt(0)|n.charCodeAt(1)<<8|n.charCodeAt(2)<<16|n.charCodeAt(3)<<24}export{O as bakeTransformIntoVertices,U as decodeGltfContainer,M as extractPrimitiveAttributes,N as remapSkinAttributes,j as validateAndBuildSkinRemaps};
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import{nodeToMat4 as z}from"../math";import{parseSkin as E,parseAnimations as J,parsePrimitiveSkinAttributes as L,decodeAnimationClip as _,buildNodeToJointMap as W}from"./skin-parser";import{bakeTransformIntoVertices as j,decodeGltfContainer as q,extractPrimitiveAttributes as H,remapSkinAttributes as K,validateAndBuildSkinRemaps as Q}from"./helpers";async function ee(u,v){const V=await fetch(u),I=u.substring(0,u.lastIndexOf("/")+1),O=await V.arrayBuffer(),{gltf:t,glbBinaryChunk:B}=q(O,u);if(!t.meshes?.length)throw new Error(`No meshes found in ${u}`);const w=[];for(let e=0;e<(t.buffers?.length??0);e++){const n=t.buffers[e];if(B&&(!n.uri||n.uri===""))w.push(B);else if(n.uri){const i=await fetch(I+n.uri);w.push(await i.arrayBuffer())}}const d=e=>{const n=t.accessors[e],i=t.bufferViews[n.bufferView],r=w[i.buffer],s={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},o={5120:1,5121:1,5122:2,5123:2,5125:4,5126:4},a={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},p=s[n.componentType],b=o[n.componentType],c=a[n.type]??1,S=(i.byteOffset??0)+(n.byteOffset??0),y=i.byteStride??b*c,m=b*c;if(y===m)return{data:new p(r,S,n.count*c),count:n.count,elementSize:c};const A=new p(n.count*c),h=new Uint8Array(r),k=new Uint8Array(A.buffer);for(let g=0;g<n.count;g++){const N=S+g*y,$=g*m;for(let P=0;P<m;P++)k[$+P]=h[N+P]}return{data:A,count:n.count,elementSize:c}},C=new Map,R=async e=>{if(C.has(e))return C.get(e);const n=t.images?.[e];if(!n)return;let i;if(n.bufferView!==void 0){const r=t.bufferViews[n.bufferView],s=w[r.buffer],o=new Uint8Array(s,r.byteOffset??0,r.byteLength);i=new Blob([o],{type:n.mimeType??"image/png"})}else if(n.uri){const r=n.uri.startsWith("data:")?n.uri:I+n.uri;i=await(await fetch(r)).blob()}if(i){const r=await createImageBitmap(i);return C.set(e,r),r}},G=t.nodes?.findIndex(e=>e.mesh!==void 0&&e.skin!==void 0)??-1,l=G!==-1?t.nodes[G].skin:void 0;let f=null,x=[];const M=new Map;l!==void 0&&t.skins?.[l]&&(f=E(t,l,d),x=J(t,f,d),v?.animations&&(x=x.filter(e=>v.animations.includes(e.name))),Q(t,l,f,M,d));const T=[];for(let e=0;e<t.nodes.length;e++)t.nodes[e].mesh!==void 0&&T.push(e);const F=T.length>0?T.map(e=>t.nodes[e].mesh):[0],U=[];for(const e of F){const n=t.meshes[e];if(!n)continue;const i=t.nodes.find(a=>a.mesh===e),r=i?.skin,s=f!==null&&r!==void 0;let o=null;i&&!s&&(i.scale||i.rotation||i.translation||i.matrix)&&(o=z(i));for(const a of n.primitives){const{positions:p,normals:b,uvs:c,indices:S}=H(a,d);o&&!s&&j(p,b,o);let y;if(a.material!==void 0){const k=t.materials?.[a.material]?.pbrMetallicRoughness?.baseColorTexture?.index;k!==void 0&&t.textures?.[k]&&(y=await R(t.textures[k].source))}let m,A=!1;if(s){const h=L(a,d);h&&(m=K(h,r,l,M),A=!0)}U.push({positions:p,normals:b,uvs:c,indices:S,texture:y,skinAttrs:m,skinned:A})}}let D=null;if(!v?.freezeAnimations&&f){const e=t.animations??[],n=e.map((r,s)=>r.name??`animation_${s}`),i=W(f);D={availableAnimations:n,decodeAnimation(r){const s=e.findIndex((o,a)=>(o.name??`animation_${a}`)===r);if(s<0)throw new Error(`glTF ${u} has no animation named '${r}'`);return _(e[s],`animation_${s}`,i,d)}}}return{src:u,primitives:U,skin:f?{data:f,animClips:x}:null,source:D}}export{ee as parseGltf};
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import{trsToMat4 as g,mat4Mul as v}from"../math";import{lerp as b}from"../../core/lerp";class k{constructor(e,o){this.clips=[];this.clipsByName=new Map;this._scratchVec3=new Float32Array(3);this._scratchQuat=new Float32Array(4);this.skinData=e;const n=e.jointCount;this.localMatrices=new Float32Array(n*16),this.worldMatrices=new Float32Array(n*16),this.blendScratch=new Float32Array(n*16),this.originalRestPoseTRS=new Float32Array(e.restPoseTRS),this.currentTRS=new Float32Array(n*10),this.skelRootMat=new Float32Array(16),e.skeletonRootMatrix?this.skelRootMat.set(e.skeletonRootMatrix):(this.skelRootMat[0]=1,this.skelRootMat[5]=1,this.skelRootMat[10]=1,this.skelRootMat[15]=1),this.topoOrder=new Uint16Array(n);const r=new Uint8Array(n);let s=0;const i=t=>{if(r[t])return;r[t]=1;const d=e.parentJointIndices[t];d!==-1&&i(d),this.topoOrder[s++]=t};for(let t=0;t<n;t++)i(t);for(const t of o)this.loadClip(t)}loadClip(e,o=!0){const n=this.clips.length;return this.clips.push({id:n,name:e.name,duration:e.duration,channels:e.channels,loop:o}),this.clipsByName.set(e.name,n),n}replaceClips(e,o=!0){const n=new Map(this.clipsByName),r=this.clips.length;this.clips=[],this.clipsByName.clear();for(const i of e)this.loadClip(i,o);const s=new Int32Array(r).fill(-1);for(const[i,t]of n){const d=this.clipsByName.get(i);d!==void 0&&(s[t]=d)}return s}getClipId(e){const o=this.clipsByName.get(e);if(o===void 0)throw new Error(`Skeletal clip "${e}" not found`);return o}getClipNames(){return this.clips.map(e=>e.name)}getClip(e){return this.clips[e]??null}get clipCount(){return this.clips.length}createState(e,o=1,n=!0){return{clipId:typeof e=="string"?this.getClipId(e):e,time:0,speed:o,playing:n,loop:!0,prevClipId:-1,prevTime:0,prevSpeed:1,blendWeight:1,blendDuration:0,onEnd:()=>null}}play(e,o,n){const r=typeof o=="string"?this.getClipId(o):o,s=n?.crossfade??0;s>0&&e.playing?(e.prevClipId=e.clipId,e.prevTime=e.time,e.prevSpeed=e.speed,e.blendWeight=0,e.blendDuration=s):(e.prevClipId=-1,e.blendWeight=1,e.blendDuration=0),e.onEnd=n?.onEnd??(()=>null),e.loop=n?.loop??!0,e.clipId=r,e.time=0,e.playing=!0,n?.speed!==void 0&&(e.speed=n.speed)}stop(e){e.playing=!1}resume(e){e.playing=!0}update(e,o,n,r=0){const s=this.skinData.jointCount;e.playing&&this.advanceTime(e,o);const i=e.prevClipId!==-1&&e.blendDuration>0&&e.blendWeight<1;if(i&&(e.blendWeight+=o/e.blendDuration,e.blendWeight>=1&&(e.blendWeight=1,e.prevClipId=-1,e.blendDuration=0)),i&&e.prevClipId!==-1){const t=this.clips[e.prevClipId];t&&(e.prevTime+=o*e.prevSpeed,t.loop&&e.prevTime>=t.duration&&(e.prevTime%=t.duration)),this.evaluateClip(e.prevClipId,e.prevTime,this.blendScratch,0),this.evaluateClip(e.clipId,e.time,n,r);const d=e.blendWeight,m=this.blendScratch,l=s*16;for(let a=0;a<l;a++)n[r+a]=b(m[a],n[r+a],d)}else this.evaluateClip(e.clipId,e.time,n,r)}advanceTime(e,o){const n=this.clips[e.clipId];!n||n.duration<=0||(e.time+=o*e.speed,e.time>=n.duration&&(n.loop?e.time%=n.duration:(e.time=n.duration-1e-4,e.playing=!1)),e.time<0&&(n.loop?e.time=n.duration+e.time%n.duration:(e.time=0,e.playing=!1)))}evaluateClip(e,o,n,r){const s=this.clips[e];if(!s)return;const i=this.skinData,t=i.jointCount,d=this.localMatrices,m=this.worldMatrices,l=this.currentTRS;l.set(this.originalRestPoseTRS);for(const p of s.channels){const u=p.jointIndex;if(u>=t)continue;const h=u*10,y=this.sampleChannel(p,o);p.path==="translation"?(l[h]=y[0],l[h+1]=y[1],l[h+2]=y[2]):p.path==="rotation"?(l[h+3]=y[0],l[h+4]=y[1],l[h+5]=y[2],l[h+6]=y[3]):p.path==="scale"&&(l[h+7]=y[0],l[h+8]=y[1],l[h+9]=y[2])}for(let p=0;p<t;p++){const u=p*10;g(l[u],l[u+1],l[u+2],l[u+3],l[u+4],l[u+5],l[u+6],l[u+7],l[u+8],l[u+9],d,p*16)}const a=this.topoOrder,c=this.skelRootMat;for(let p=0;p<t;p++){const u=a[p],h=i.parentJointIndices[u];h===-1?v(c,0,d,u*16,m,u*16):v(m,h*16,d,u*16,m,u*16)}const f=i.inverseBindMatrices;for(let p=0;p<t;p++)v(m,p*16,f,p*16,n,r+p*16)}computeRestPose(e,o=0){const n=this.skinData,r=n.jointCount,s=this.localMatrices,i=this.worldMatrices,t=this.originalRestPoseTRS;for(let a=0;a<r;a++){const c=a*10;g(t[c],t[c+1],t[c+2],t[c+3],t[c+4],t[c+5],t[c+6],t[c+7],t[c+8],t[c+9],s,a*16)}const d=this.topoOrder,m=this.skelRootMat;for(let a=0;a<r;a++){const c=d[a],f=n.parentJointIndices[c];f===-1?v(m,0,s,c*16,i,c*16):v(i,f*16,s,c*16,i,c*16)}const l=n.inverseBindMatrices;for(let a=0;a<r;a++)v(i,a*16,l,a*16,e,o+a*16)}sampleChannel(e,o){const n=e.timestamps,r=e.values,s=e.path==="rotation"?4:3;if(o<=n[0])return r.subarray(0,s);if(o>=n[n.length-1])return r.subarray((n.length-1)*s,n.length*s);let i=0,t=n.length-1;for(;i<t-1;){const p=i+t>>1;n[p]<=o?i=p:t=p}if(e.interpolation==="STEP")return r.subarray(i*s,i*s+s);const d=n[i],m=n[t],l=m>d?(o-d)/(m-d):0,a=i*s,c=t*s;if(e.path==="rotation")return this.nlerpQuat(r,a,r,c,l);const f=this._scratchVec3;return f[0]=b(r[a],r[c],l),f[1]=b(r[a+1],r[c+1],l),f[2]=b(r[a+2],r[c+2],l),f}nlerpQuat(e,o,n,r,s){const i=this._scratchQuat,d=e[o]*n[r]+e[o+1]*n[r+1]+e[o+2]*n[r+2]+e[o+3]*n[r+3]<0?-1:1,m=1-s;i[0]=m*e[o]+s*n[r]*d,i[1]=m*e[o+1]+s*n[r+1]*d,i[2]=m*e[o+2]+s*n[r+2]*d,i[3]=m*e[o+3]+s*n[r+3]*d;const l=Math.sqrt(i[0]*i[0]+i[1]*i[1]+i[2]*i[2]+i[3]*i[3]);if(l>0){const a=1/l;i[0]*=a,i[1]*=a,i[2]*=a,i[3]*=a}return i}}export{k as SkeletalAnimation};
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import{nodeToMat4 as T,mat4MulNew as F,mat4IdentityNew as k}from"../math";function D(n,t,o){const s=n.skins[t],r=s.joints,l=r.length,m=o(s.inverseBindMatrices),j=new Float32Array(m.data),y=new Uint16Array(r),f=new Map;for(let i=0;i<l;i++)f.set(r[i],i);const c=new Map;for(let i=0;i<n.nodes.length;i++){const e=n.nodes[i].children;if(e)for(const a of e)c.set(a,i)}const p=new Int16Array(l).fill(-1);for(let i=0;i<l;i++){let e=c.get(r[i]);for(;e!==void 0;){const a=f.get(e);if(a!==void 0){p[i]=a;break}e=c.get(e)}}let A=null;for(let i=0;i<l;i++){if(p[i]!==-1)continue;let e=c.get(r[i]);const a=[];for(;e!==void 0&&!f.has(e);)a.push(e),e=c.get(e);if(a.length>0){A=k();for(let d=a.length-1;d>=0;d--){const S=T(n.nodes[a[d]]);A=F(A,S)}}break}const h=new Float32Array(l*10);for(let i=0;i<l;i++){const e=v(n.nodes[r[i]]);h.set(e,i*10)}return{jointCount:l,jointNodeIndices:y,inverseBindMatrices:j,parentJointIndices:p,skeletonRootMatrix:A,restPoseTRS:h}}function O(n,t,o,s){const r=[];let l=0;for(const m of n.channels){const j=m.target.node,y=o.get(j);if(y===void 0)continue;const f=m.target.path;if(f!=="translation"&&f!=="rotation"&&f!=="scale")continue;const c=n.samplers[m.sampler],p=c.interpolation??"LINEAR";if(p!=="LINEAR"&&p!=="STEP")continue;const A=s(c.input),h=new Float32Array(A.data),i=s(c.output),e=new Float32Array(i.data);if(h.length>0){const a=h[h.length-1];a>l&&(l=a)}r.push({jointIndex:y,path:f,timestamps:h,values:e,interpolation:p})}return r.length===0?null:{name:n.name??t,duration:l,channels:r}}function N(n){const t=new Map;for(let o=0;o<n.jointCount;o++)t.set(n.jointNodeIndices[o],o);return t}function J(n,t,o){if(!n.animations?.length)return[];const s=N(t),r=[];for(let l=0;l<n.animations.length;l++){const m=O(n.animations[l],`animation_${r.length}`,s,o);m&&r.push(m)}return r}function w(n){if(n instanceof Uint8Array){const t=new Float32Array(n.length);for(let o=0;o<n.length;o++)t[o]=n[o]/255;return t}if(n instanceof Uint16Array){const t=new Float32Array(n.length);for(let o=0;o<n.length;o++)t[o]=n[o]/65535;return t}return new Float32Array(n)}function P(n){const t=n.length/4;for(let o=0;o<t;o++){const s=o*4,r=n[s]+n[s+1]+n[s+2]+n[s+3];if(r>0&&Math.abs(r-1)>1e-5){const l=1/r;n[s]*=l,n[s+1]*=l,n[s+2]*=l,n[s+3]*=l}}}function L(n,t){if(n.attributes.JOINTS_0===void 0||n.attributes.WEIGHTS_0===void 0)return null;const o=t(n.attributes.JOINTS_0),s=t(n.attributes.WEIGHTS_0),r=o.data instanceof Uint16Array?o.data:new Uint16Array(o.data),l=w(s.data);return P(l),{joints:r,weights:l}}function v(n){const t=new Float32Array(10);if(n.matrix)return t[0]=n.matrix[12],t[1]=n.matrix[13],t[2]=n.matrix[14],t[3]=0,t[4]=0,t[5]=0,t[6]=1,t[7]=1,t[8]=1,t[9]=1,t;const o=n.translation??[0,0,0],s=n.rotation??[0,0,0,1],r=n.scale??[1,1,1];return t[0]=o[0],t[1]=o[1],t[2]=o[2],t[3]=s[0],t[4]=s[1],t[5]=s[2],t[6]=s[3],t[7]=r[0],t[8]=r[1],t[9]=r[2],t}function E(){return{channels:[],keyframeData:[],clips:[],skins:[],parentIndices:[],topoOrder:[],ibmData:[],restTRS:[],skelRootMats:[],jointChannelLookup:[]}}function B(n,t,o){const s=n.skins.length,r=t.jointCount,l=n.parentIndices.length,m=n.topoOrder.length,j=n.ibmData.length/16,y=n.restTRS.length/10,f=n.skelRootMats.length/16;for(let e=0;e<r;e++)n.parentIndices.push(t.parentJointIndices[e]);const c=new Uint8Array(r),p=e=>{if(c[e])return;c[e]=1;const a=t.parentJointIndices[e];a!==-1&&p(a),n.topoOrder.push(e)};for(let e=0;e<r;e++)p(e);for(let e=0;e<t.inverseBindMatrices.length;e++)n.ibmData.push(t.inverseBindMatrices[e]);for(let e=0;e<r;e++)for(let a=0;a<10;a++)n.restTRS.push(t.restPoseTRS[e*10+a]);if(t.skeletonRootMatrix)for(let e=0;e<16;e++)n.skelRootMats.push(t.skeletonRootMatrix[e]);else{const e=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];for(let a=0;a<16;a++)n.skelRootMats.push(e[a])}const A=n.clips.length,h=n.jointChannelLookup.length;n.skins.push({jointCount:r,parentOffset:l,topoOffset:m,ibmOffset:j,restTRSOffset:y,skelRootMatIndex:f,clipOffset:A,jointLookupStart:h});const i=new Map;for(let e=0;e<r;e++)i.set(t.jointNodeIndices[e],e);for(const e of o){const a=n.channels.length,d=[...e.channels].sort((u,I)=>u.jointIndex-I.jointIndex);for(const u of d){const I=u.path==="translation"?0:u.path==="rotation"?1:2,C=u.interpolation==="STEP"?4:0,R=n.keyframeData.length,g=u.timestamps.length,M=u.path==="rotation"?4:3;for(let b=0;b<g;b++)n.keyframeData.push(u.timestamps[b]);for(let b=0;b<g*M;b++)n.keyframeData.push(u.values[b]);n.channels.push({jointIndex:u.jointIndex,pathAndInterp:I|C,keyframeCount:g,dataOffset:R})}const S=d.length;let x=0;for(let u=0;u<r;u++){const I=x;for(;x<S&&d[x].jointIndex===u;)x++;n.jointChannelLookup.push(a+I),n.jointChannelLookup.push(x-I)}n.clips.push({channelStart:a,channelCount:S,duration:e.duration,looping:1})}return s}export{N as buildNodeToJointMap,E as createPackedAnimationData,O as decodeAnimationClip,v as getNodeTRS,B as packSkinAndAnimations,J as parseAnimations,L as parsePrimitiveSkinAttributes,D as parseSkin};
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export*from"./types";export*from"./base/renderer";export*from"./base/renderer-2d";export*from"./base/renderer-3d";export*from"./math";export*from"./gltf/skin-parser";export*from"./gltf/parser";import{SkeletalAnimation as l}from"./gltf/skeletal-animation";export*from"./spritesheet/helpers";export*from"./spritesheet/parser";export*from"./prefab-bucket";export*from"./prefab-bucket/specs";import{PrefabBucket as u}from"./prefab-bucket/concrete";export{u as PrefabBucket,l as SkeletalAnimation};
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function N(r,n){r[n]=1,r[n+1]=0,r[n+2]=0,r[n+3]=0,r[n+4]=0,r[n+5]=1,r[n+6]=0,r[n+7]=0,r[n+8]=0,r[n+9]=0,r[n+10]=1,r[n+11]=0,r[n+12]=0,r[n+13]=0,r[n+14]=0,r[n+15]=1}function _(){const r=new Float32Array(16);return r[0]=1,r[5]=1,r[10]=1,r[15]=1,r}function I(r,n,i,a,u,y,o,c,A,F,m,l){const e=a*a,b=u*u,t=y*y,x=a*u,p=a*y,w=u*y,M=o*a,v=o*u,T=o*y;m[l]=(1-2*(b+t))*c,m[l+1]=2*(x+T)*c,m[l+2]=2*(p-v)*c,m[l+3]=0,m[l+4]=2*(x-T)*A,m[l+5]=(1-2*(e+t))*A,m[l+6]=2*(w+M)*A,m[l+7]=0,m[l+8]=2*(p+v)*F,m[l+9]=2*(w-M)*F,m[l+10]=(1-2*(e+b))*F,m[l+11]=0,m[l+12]=r,m[l+13]=n,m[l+14]=i,m[l+15]=1}function g(r){const n=new Float32Array(16);if(r.matrix)return n.set(r.matrix),n;const i=r.translation??[0,0,0],a=r.rotation??[0,0,0,1],u=r.scale??[1,1,1];return I(i[0],i[1],i[2],a[0],a[1],a[2],a[3],u[0],u[1],u[2],n,0),n}const j=new Float32Array(16);function h(r,n,i,a,u,y){for(let o=0;o<4;o++)for(let c=0;c<4;c++)j[c*4+o]=r[n+o]*i[a+c*4]+r[n+4+o]*i[a+c*4+1]+r[n+8+o]*i[a+c*4+2]+r[n+12+o]*i[a+c*4+3];u.set(j,y)}function k(r,n){const i=new Float32Array(16);for(let a=0;a<4;a++)for(let u=0;u<4;u++)i[u*4+a]=r[a]*n[u*4]+r[4+a]*n[u*4+1]+r[8+a]*n[u*4+2]+r[12+a]*n[u*4+3];return i}export{N as mat4Identity,_ as mat4IdentityNew,h as mat4Mul,k as mat4MulNew,g as nodeToMat4,I as trsToMat4};
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import{BasePrefabBucket as s}from"./index";import{parsers2d as t,parsers3d as p}from"./parsers";class S extends s{constructor(e){const r=e==="3d"?p:t;super(e,r)}add(e){return super.add(e)}addAll(e){return super.addAll(e)}get(e){return super.get(e)}}export{S as PrefabBucket};
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import{EventSystem as n}from"../../core/events";class o{constructor(e,t={}){this.pending=[];this.pendingIds=new Set;this.prefabs=null;this.mode=e,this.parsers=t,this.events=new n({events:["clips-changed"]})}add(e){if(this.prefabs)throw new Error("PrefabBucket: cannot add after load() \u2014 bucket is frozen");if(this.pendingIds.has(e.id))throw new Error(`PrefabBucket: duplicate id '${e.id}'`);return this.pending.push(e),this.pendingIds.add(e.id),this}addAll(e){if(this.prefabs)throw new Error("PrefabBucket: cannot add after load() \u2014 bucket is frozen");const t=new Set;for(const r of e){if(this.pendingIds.has(r.id)||t.has(r.id))throw new Error(`PrefabBucket: duplicate id '${r.id}'`);t.add(r.id)}for(const r of e)this.pending.push(r),this.pendingIds.add(r.id);return this}async load(){if(this.prefabs)return;const e={events:this.events},t=await Promise.all(this.pending.map(a=>{const s=this.parsers[a.type];if(!s)throw new Error(`PrefabBucket: no parser registered for type '${a.type}'`);return s(a,e)})),r=new Map;for(const a of t)r.set(a.id,a);this.prefabs=r,this.pending=[],this.pendingIds.clear()}get(e){if(!this.prefabs)throw new Error(`PrefabBucket: get('${e}') called before load()`);const t=this.prefabs.get(e);if(!t)throw new Error(`PrefabBucket: unknown prefab id '${e}'`);return t}get loaded(){return this.prefabs!==null}get size(){return this.prefabs?this.prefabs.size:this.pending.length}entries(){if(!this.prefabs)throw new Error("PrefabBucket: entries() called before load()");return Array.from(this.prefabs.values())}getAllByType(e){if(!this.prefabs)throw new Error(`PrefabBucket: getAllByType('${e}') called before load()`);const t=[];for(const r of this.prefabs.values())r.type===e&&t.push(r);return t}resetAnimations(){if(this.prefabs)for(const e of this.prefabs.values())e.resetAnimations?.()}}export{o as BasePrefabBucket};
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import{parseGltf as w}from"../gltf/parser";import{parseSpritesheet as y}from"../spritesheet/parser";const v={gltf:async(n,l)=>{if(n.type!=="gltf")throw new Error("gltf parser given non-gltf spec");const t=await w(n.src,{animations:n.animations!==void 0?[...n.animations]:void 0,freezeAnimations:n.freezeAnimations===!0}),c=t.primitives.filter(o=>o.skinned).length,u=t.skin?.data.jointCount??0;let g=0;for(const o of t.primitives)g+=o.positions.length/3;const i={type:"gltf",id:n.id,parsed:t,skinnedPartCount:c,jointCount:u,totalVertexCount:g,metadata:n.metadata??{}},p=n.animations!==void 0?[...n.animations]:t.skin?.animClips.map(o=>o.name)??[];if(p.length>0){const o={};for(const d of p)o[d]=d;i.animations=o,i.animationList=p}if(n.freezeAnimations!==!0){i.loadAnimations=async d=>{const a=t.skin,f=t.source;if(!a||!f)throw new Error(`loadAnimations: prefab '${n.id}' has no source \u2014 was the model skinned and not frozen?`);const m=new Set(a.animClips.map(r=>r.name)),e=[];for(const r of d){if(m.has(r))continue;const s=f.decodeAnimation(r);s&&(a.animClips.push(s),m.add(r),e.push(r))}if(e.length>0){i.animationList||(i.animationList=[]),i.animations||(i.animations={});const r=i.animationList,s=i.animations;for(const h of e)r.push(h),s[h]=h;l.events.emit("clips-changed",{prefabId:n.id,added:e,removed:[]})}},i.unloadAnimations=d=>{const a=t.skin;if(!a)return;const f=new Set(d),m=[];if(a.animClips=a.animClips.filter(e=>f.has(e.name)?(m.push(e.name),!1):!0),m.length>0){const e=i.animationList;if(e)for(let s=e.length-1;s>=0;s--)f.has(e[s])&&e.splice(s,1);const r=i.animations;if(r)for(const s of m)delete r[s];l.events.emit("clips-changed",{prefabId:n.id,added:[],removed:m})}};const o=new Set(p);i.resetAnimations=()=>{const d=t.skin;if(!d)return;const a=[];for(const f of d.animClips)o.has(f.name)||a.push(f.name);a.length>0&&i.unloadAnimations(a)}}return i},grid:n=>{if(n.type!=="grid")throw new Error("grid parser given non-grid spec");return{type:"grid",id:n.id,size:n.size,step:n.step,lineWidth:n.lineWidth,metadata:n.metadata??{}}}},k={spritesheet:async(n,l)=>{if(n.type!=="spritesheet")throw new Error("spritesheet parser given non-spritesheet spec");const t=await y({image:n.src,frameWidth:n.frameWidth,frameHeight:n.frameHeight,data:n.data});return{type:"spritesheet",id:n.id,parsed:t,frameCount:t.uvs.length,width:t.width,height:t.height,metadata:n.metadata??{}}}};export{k as parsers2d,v as parsers3d};
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function c(e,n,r,o){const s=Math.floor(e/r),t=Math.floor(n/o),u=[];for(let m=0;m<t;m++)for(let a=0;a<s;a++)u.push({minX:a*r/e,minY:m*o/n,maxX:(a+1)*r/e,maxY:(m+1)*o/n});return u}function i(e){const{w:n,h:r}=e.meta.size,o=[];for(const s of Object.keys(e.frames)){const t=e.frames[s].frame;o.push({minX:t.x/n,minY:t.y/r,maxX:(t.x+t.w)/n,maxY:(t.y+t.h)/r})}return o}async function p(e){const r=await(await fetch(e)).blob();return createImageBitmap(r)}export{c as computeGridUVs,i as computeTexturePackerUVs,p as loadImage};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
import{computeGridUVs as r,computeTexturePackerUVs as m,loadImage as p}from"./helpers";async function n(e){const t=await p(e.image);let i;if(e.data){const a=await(await fetch(e.data)).json();i=m(a)}else e.frameWidth&&e.frameHeight?i=r(t.width,t.height,e.frameWidth,e.frameHeight):i=[{minX:0,minY:0,maxX:1,maxY:1}];return{bitmap:t,uvs:i,width:t.width,height:t.height}}export{n as parseSpritesheet};
|
|
File without changes
|
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@@ -80,6 +80,8 @@ export declare class BinaryPrimitives {
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static readonly i16: Field<number>;
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/** Signed 32-bit integer (big-endian) */
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static readonly i32: Field<number>;
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+
/** 16-bit floating point number (IEEE 754, big-endian) */
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+
static readonly f16: Field<number>;
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/** 32-bit floating point number (IEEE 754, big-endian) */
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static readonly f32: Field<number>;
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/** 64-bit floating point number (double, big-endian) */
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@@ -154,6 +156,8 @@ export declare class BinaryCodec extends BaseBinaryCodec {
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static readonly i16: Field<number>;
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/** Signed 32-bit integer field */
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static readonly i32: Field<number>;
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+
/** 16-bit floating point field */
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+
static readonly f16: Field<number>;
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/** 32-bit floating point field */
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static readonly f32: Field<number>;
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/** Boolean field */
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@@ -10,62 +10,43 @@ interface EventSystemProps<EventNames extends string> {
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events: EventNames[];
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}
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/**
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-
*
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-
*
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* event-driven programming.
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* Zero-allocation event system. Uses flat arrays instead of Map/Set
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* to avoid iterator allocations on every emit().
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*/
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export declare class EventSystem<EventTuple extends [string, unknown][]> {
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-
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-
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-
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* The map of registered events and their callbacks.
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*/
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private callbacks;
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/**
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* @private
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* @description
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* The list of events that were registered.
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-
*/
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private eventIndex;
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private callbackArrays;
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private callbackCounts;
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private events;
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private emitting;
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constructor({ events }: EventSystemProps<string>);
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/**
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* @description
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* Registers a callback for an event.
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*
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* @param name Event name
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* @param callback Callback to run when the event is emitted
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*/
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on<EventName extends keyof EventMapFromTuple<EventTuple> & string>(name: EventName, callback: Callback<EventMapFromTuple<EventTuple>[EventName]>): void;
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/**
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-
* @description
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* Registers a callback for an event that runs only once.
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*
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* @param name Event name
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-
* @param callback Callback to run when the event is emitted
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*/
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once<EventName extends keyof EventMapFromTuple<EventTuple> & string>(name: EventName, callback: Callback<EventMapFromTuple<EventTuple>[EventName]>): void;
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/**
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-
* @description
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* Emits an event, running all registered callbacks.
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-
*
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*
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-
* @param data Event data
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+
* Zero allocations — iterates a flat array with an index loop.
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+
* Safe to call off() during emit (nulled slots are skipped).
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*/
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emit<EventName extends keyof EventMapFromTuple<EventTuple> & string>(name: EventName, data: EventMapFromTuple<EventTuple>[EventName]): void;
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/**
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|
-
* @description
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* Removes a callback from an event.
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|
-
*
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*
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-
* @param callback Callback to remove
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|
+
* During emit: nulls the slot (compacted after emit finishes).
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+
* Outside emit: swap-and-pop for O(1).
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*/
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off<EventName extends keyof EventMapFromTuple<EventTuple> & string>(name: EventName, callback: Callback<EventMapFromTuple<EventTuple>[EventName]>): void;
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/**
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|
-
* @description
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* Removes all callbacks.
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|
-
*
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-
* @param name Optional event name
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|
*/
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clear<EventName extends keyof EventMapFromTuple<EventTuple> & string>(name?: EventName): void;
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+
/**
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48
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+
* Remove null gaps left by off() during emit.
|
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+
*/
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+
private compact;
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}
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|
export {};
|
|
@@ -0,0 +1,31 @@
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1
|
+
/**
|
|
2
|
+
* Free list allocator. Zero-GC, O(1) alloc/free.
|
|
3
|
+
*/
|
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4
|
+
export declare class FreeList {
|
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5
|
+
private freeList;
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6
|
+
private freeCount;
|
|
7
|
+
private capacity;
|
|
8
|
+
constructor(capacity: number);
|
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9
|
+
/**
|
|
10
|
+
* Allocate an index from the pool.
|
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11
|
+
* @returns Available index, or -1 if exhausted
|
|
12
|
+
*/
|
|
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|
+
allocate(): number;
|
|
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|
+
/**
|
|
15
|
+
* Return an index to the pool for reuse.
|
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16
|
+
* @param index Index to free
|
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|
+
*/
|
|
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|
+
free(index: number): void;
|
|
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|
+
/**
|
|
20
|
+
* Check if an index can be allocated.
|
|
21
|
+
*/
|
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|
+
hasAvailable(): boolean;
|
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|
+
/**
|
|
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|
+
* Get number of available slots.
|
|
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|
+
*/
|
|
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|
+
getAvailableCount(): number;
|
|
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|
+
/**
|
|
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|
+
* Get number of allocated slots.
|
|
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|
+
*/
|
|
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|
+
getAllocatedCount(): number;
|
|
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|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export * from "./free-list";
|
|
@@ -8,3 +8,8 @@ export * from './navmesh';
|
|
|
8
8
|
export * from './pooled-codec';
|
|
9
9
|
export * from './prediction';
|
|
10
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|
export * from './input';
|
|
11
|
+
export * from './free-list';
|
|
12
|
+
export * from './sparse-batcher';
|
|
13
|
+
export * from './simple-rng';
|
|
14
|
+
export * from './ray';
|
|
15
|
+
export * from '../renderer';
|
|
@@ -69,26 +69,6 @@ export interface PolygonObstacle extends BaseObstacle {
|
|
|
69
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|
pos: Vec2;
|
|
70
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|
rotation?: number;
|
|
71
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|
}
|
|
72
|
-
/**
|
|
73
|
-
* Manages obstacles with spatial hashing for fast queries.
|
|
74
|
-
* Version tracking prevents unnecessary rebuilds.
|
|
75
|
-
*/
|
|
76
|
-
declare class Obstacles {
|
|
77
|
-
private items;
|
|
78
|
-
private spatial;
|
|
79
|
-
private _cachedItems;
|
|
80
|
-
dirty: boolean;
|
|
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|
-
version: number;
|
|
82
|
-
add(obstacle: ObstacleInput): ObstacleId;
|
|
83
|
-
move(id: ObstacleId, pos: Vec2): void;
|
|
84
|
-
remove(id: ObstacleId): void;
|
|
85
|
-
/**
|
|
86
|
-
* Fast spatial query using hash grid.
|
|
87
|
-
* O(1) average case instead of O(n) linear scan.
|
|
88
|
-
*/
|
|
89
|
-
at(pos: Vec2): Obstacle | undefined;
|
|
90
|
-
get values(): Obstacle[];
|
|
91
|
-
}
|
|
92
72
|
type NavType = 'grid' | 'graph';
|
|
93
73
|
/**
|
|
94
74
|
* Navigation mesh with spatial hashing and smart rebuild.
|
|
@@ -132,7 +112,7 @@ export declare class NavMesh<TWorkers extends boolean | 'auto' = false> {
|
|
|
132
112
|
private grid?;
|
|
133
113
|
private graph?;
|
|
134
114
|
private lastVersion;
|
|
135
|
-
obstacles
|
|
115
|
+
private obstacles;
|
|
136
116
|
private options;
|
|
137
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|
private workerPool?;
|
|
138
118
|
private pendingPaths;
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Ray2D — a 2D ray defined by an origin and a normalized direction.
|
|
3
|
+
* Zero allocations per intersection test.
|
|
4
|
+
*
|
|
5
|
+
* All intersection methods return the parametric distance `t` along the ray
|
|
6
|
+
* to the first hit point, or `null` if there is no intersection.
|
|
7
|
+
* A hit point can be retrieved via `ray.at(t)`.
|
|
8
|
+
*/
|
|
9
|
+
export declare class Ray2D {
|
|
10
|
+
origin: [number, number];
|
|
11
|
+
direction: [number, number];
|
|
12
|
+
private _point;
|
|
13
|
+
/**
|
|
14
|
+
* Set origin and direction. Direction is normalized automatically.
|
|
15
|
+
*/
|
|
16
|
+
set(ox: number, oy: number, dx: number, dy: number): void;
|
|
17
|
+
/**
|
|
18
|
+
* Returns the point at distance `t` along the ray.
|
|
19
|
+
* Reuses an internal buffer — copy if you need to store the result.
|
|
20
|
+
*/
|
|
21
|
+
at(t: number): [number, number];
|
|
22
|
+
/**
|
|
23
|
+
* Intersection with a line segment from (ax, ay) to (bx, by).
|
|
24
|
+
* Returns `t` if the ray hits the segment, `null` otherwise.
|
|
25
|
+
*/
|
|
26
|
+
intersectsSegment(ax: number, ay: number, bx: number, by: number): number | null;
|
|
27
|
+
/**
|
|
28
|
+
* Intersection with a circle at (cx, cy) with radius r.
|
|
29
|
+
* Returns `t` at the entry point (or exit if origin is inside), `null` if no hit.
|
|
30
|
+
*/
|
|
31
|
+
intersectsCircle(cx: number, cy: number, r: number): number | null;
|
|
32
|
+
/**
|
|
33
|
+
* Intersection with an axis-aligned bounding box.
|
|
34
|
+
* Returns `t` at the entry point, `null` if no hit.
|
|
35
|
+
*/
|
|
36
|
+
intersectsAABB(minX: number, minY: number, maxX: number, maxY: number): number | null;
|
|
37
|
+
}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Ray3D — a 3D ray defined by an origin and a normalized direction.
|
|
3
|
+
* Zero allocations per intersection test.
|
|
4
|
+
*
|
|
5
|
+
* All intersection methods return the parametric distance `t` along the ray
|
|
6
|
+
* to the first hit point, or `null` if there is no intersection.
|
|
7
|
+
* A hit point can be retrieved via `ray.at(t)`.
|
|
8
|
+
*/
|
|
9
|
+
export declare class Ray3D {
|
|
10
|
+
origin: [number, number, number];
|
|
11
|
+
direction: [number, number, number];
|
|
12
|
+
private _point;
|
|
13
|
+
/**
|
|
14
|
+
* Set origin and direction. Direction is normalized automatically.
|
|
15
|
+
*/
|
|
16
|
+
set(ox: number, oy: number, oz: number, dx: number, dy: number, dz: number): void;
|
|
17
|
+
/**
|
|
18
|
+
* Returns the point at distance `t` along the ray.
|
|
19
|
+
* Reuses an internal buffer — copy if you need to store the result.
|
|
20
|
+
*/
|
|
21
|
+
at(t: number): [number, number, number];
|
|
22
|
+
/**
|
|
23
|
+
* Intersection with a plane defined by normal (nx, ny, nz) and offset d (n·x = d).
|
|
24
|
+
* Returns `t` at the hit point, `null` if the ray is parallel or hits behind the origin.
|
|
25
|
+
*/
|
|
26
|
+
intersectsPlane(nx: number, ny: number, nz: number, d: number): number | null;
|
|
27
|
+
/**
|
|
28
|
+
* Intersection with a sphere at (cx, cy, cz) with radius r.
|
|
29
|
+
* Returns `t` at the entry point (or exit if origin is inside), `null` if no hit.
|
|
30
|
+
*/
|
|
31
|
+
intersectsSphere(cx: number, cy: number, cz: number, r: number): number | null;
|
|
32
|
+
/**
|
|
33
|
+
* Intersection with an axis-aligned bounding box.
|
|
34
|
+
* Returns `t` at the entry point, `null` if no hit.
|
|
35
|
+
*/
|
|
36
|
+
intersectsAABB(minX: number, minY: number, minZ: number, maxX: number, maxY: number, maxZ: number): number | null;
|
|
37
|
+
/**
|
|
38
|
+
* Intersection with a triangle using the Möller–Trumbore algorithm.
|
|
39
|
+
* Returns `t` at the hit point, `null` if no hit.
|
|
40
|
+
*/
|
|
41
|
+
intersectsTriangle(ax: number, ay: number, az: number, bx: number, by: number, bz: number, cx: number, cy: number, cz: number): number | null;
|
|
42
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export * from "./simple-rng";
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* SimpleRNG — deterministic, seedable, zero-allocation pseudo-random number generator.
|
|
3
|
+
* Uses a 32-bit LCG (Linear Congruential Generator).
|
|
4
|
+
*
|
|
5
|
+
* Ideal for gameplay logic that must be reproducible (multiplayer, replays),
|
|
6
|
+
* particle systems, procedural generation, and any hot path where
|
|
7
|
+
* Math.random() is too slow or non-deterministic.
|
|
8
|
+
*/
|
|
9
|
+
export declare class SimpleRNG {
|
|
10
|
+
private state;
|
|
11
|
+
constructor(seed?: number);
|
|
12
|
+
/**
|
|
13
|
+
* Returns a float in [0, 1).
|
|
14
|
+
*/
|
|
15
|
+
rand(): number;
|
|
16
|
+
/**
|
|
17
|
+
* Returns a float in [min, max).
|
|
18
|
+
*/
|
|
19
|
+
range(min: number, max: number): number;
|
|
20
|
+
/**
|
|
21
|
+
* Returns an integer in [min, max] (inclusive).
|
|
22
|
+
*/
|
|
23
|
+
int(min: number, max: number): number;
|
|
24
|
+
/**
|
|
25
|
+
* Returns true with the given probability (0-1).
|
|
26
|
+
*/
|
|
27
|
+
chance(probability: number): boolean;
|
|
28
|
+
/**
|
|
29
|
+
* Pick a random element from an array.
|
|
30
|
+
*/
|
|
31
|
+
pick<T>(array: T[]): T;
|
|
32
|
+
/**
|
|
33
|
+
* Reset to a new seed.
|
|
34
|
+
*/
|
|
35
|
+
seed(value: number): void;
|
|
36
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export * from "./sparse-batcher";
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* SparseBatcher — organizes sprite slots into [layer][sheet] buckets for draw calls.
|
|
3
|
+
* Only allocates buckets that are actually used. Most games use <10 buckets total.
|
|
4
|
+
*
|
|
5
|
+
* Memory (10k sprites, 3 layers × 4 sheets = 12 buckets):
|
|
6
|
+
* buckets: 12 × 10,000 × 4 bytes = ~480 KB (lazy, only used buckets)
|
|
7
|
+
* bucketSizes: 16384 × 4 bytes = 64 KB
|
|
8
|
+
* activeBuckets: 16384 × 2 bytes = 32 KB
|
|
9
|
+
* Total: ~576 KB base + buckets as needed
|
|
10
|
+
*
|
|
11
|
+
* MAX_SHEETS = 64 supports up to 64 unique model/spritesheet IDs per layer.
|
|
12
|
+
*/
|
|
13
|
+
export declare class SparseBatcher {
|
|
14
|
+
private static readonly MAX_LAYERS;
|
|
15
|
+
private static readonly MAX_SHEETS;
|
|
16
|
+
private static readonly MAX_BUCKETS;
|
|
17
|
+
private readonly BUCKET_INITIAL_SIZE;
|
|
18
|
+
private buckets;
|
|
19
|
+
private bucketSizes;
|
|
20
|
+
private activeBuckets;
|
|
21
|
+
private sortBuffer;
|
|
22
|
+
private activeCount;
|
|
23
|
+
private readonly capacity;
|
|
24
|
+
constructor(capacity: number);
|
|
25
|
+
/**
|
|
26
|
+
* Compute a flat key from layer + sheet.
|
|
27
|
+
*/
|
|
28
|
+
private key;
|
|
29
|
+
/**
|
|
30
|
+
* Register a sprite slot into its (layer, sheet) bucket.
|
|
31
|
+
*/
|
|
32
|
+
add(layer: number, sheetId: number, slot: number): void;
|
|
33
|
+
/**
|
|
34
|
+
* Remove a sprite slot from its (layer, sheet) bucket.
|
|
35
|
+
* Uses swap-and-pop for O(1) removal within the bucket.
|
|
36
|
+
*/
|
|
37
|
+
remove(layer: number, sheetId: number, slot: number): void;
|
|
38
|
+
/**
|
|
39
|
+
* Iterate active buckets in layer order (back-to-front), zero allocations.
|
|
40
|
+
* Callback receives sheetId and a subarray view of instance indices.
|
|
41
|
+
*/
|
|
42
|
+
each(cb: (sheetId: number, instances: Uint32Array, count: number) => void): void;
|
|
43
|
+
/**
|
|
44
|
+
* Get the number of active buckets.
|
|
45
|
+
*/
|
|
46
|
+
getActiveCount(): number;
|
|
47
|
+
/**
|
|
48
|
+
* Get total sprite count across all buckets.
|
|
49
|
+
*/
|
|
50
|
+
getTotalCount(): number;
|
|
51
|
+
/**
|
|
52
|
+
* Clear all buckets.
|
|
53
|
+
*/
|
|
54
|
+
clear(): void;
|
|
55
|
+
}
|
|
@@ -68,6 +68,8 @@ export declare class World extends WorldSystems {
|
|
|
68
68
|
private archetypeVersion;
|
|
69
69
|
private queryCacheVersions;
|
|
70
70
|
private queryMaskCache;
|
|
71
|
+
private despawnedBuffer;
|
|
72
|
+
private despawnedCount;
|
|
71
73
|
private worldId;
|
|
72
74
|
constructor(config: WorldConfig);
|
|
73
75
|
/**
|
|
@@ -135,6 +137,15 @@ export declare class World extends WorldSystems {
|
|
|
135
137
|
* Check if an entity is alive
|
|
136
138
|
*/
|
|
137
139
|
isAlive(entity: Entity): boolean;
|
|
140
|
+
/**
|
|
141
|
+
* Get entities despawned since the last flushDespawned() call.
|
|
142
|
+
* Returns a subarray view — zero allocations.
|
|
143
|
+
*/
|
|
144
|
+
getDespawned(): Uint32Array;
|
|
145
|
+
/**
|
|
146
|
+
* Clear the despawn tracker. Call once per tick after processing despawns.
|
|
147
|
+
*/
|
|
148
|
+
flushDespawned(): void;
|
|
138
149
|
/**
|
|
139
150
|
* Invalidate all query caches (called on archetype changes).
|
|
140
151
|
*/
|