msgpackr 1.9.6 → 1.9.7

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package/dist/test.js CHANGED
@@ -2284,25 +2284,28 @@
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  switch (typeof value) {
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  case 'number':
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  let number = value;
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- if (number >> 0 === number && number < 0x20000000 && number > -0x1f000000) {
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- if (number < 0xf6 && number >= 0 && (nextTransition.num8 || number < 0x20 && !nextTransition.num32)) {
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- transition = nextTransition.num8 || createTypeTransition(nextTransition, NUMBER, 1);
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- target[position++] = number;
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- } else {
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- transition = nextTransition.num32 || createTypeTransition(nextTransition, NUMBER, 4);
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- targetView.setUint32(position, number, true);
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- position += 4;
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- }
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- break;
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- } else if (number < 0x100000000 && number >= -0x80000000) {
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- targetView.setFloat32(position, number, true);
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- if (float32Headers[target[position + 3] >>> 5]) {
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- let xShifted;
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- // this checks for rounding of numbers that were encoded in 32-bit float to nearest significant decimal digit that could be preserved
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- if (((xShifted = number * mult10[((target[position + 3] & 0x7f) << 1) | (target[position + 2] >> 7)]) >> 0) === xShifted) {
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+ // first check to see if we are using a lot of ids and should default to wide/common format
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+ if (nextId < 200 || !nextTransition.num64) {
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+ if (number >> 0 === number && number < 0x20000000 && number > -0x1f000000) {
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+ if (number < 0xf6 && number >= 0 && (nextTransition.num8 && !(nextId > 200 && nextTransition.num32) || number < 0x20 && !nextTransition.num32)) {
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+ transition = nextTransition.num8 || createTypeTransition(nextTransition, NUMBER, 1);
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+ target[position++] = number;
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+ } else {
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  transition = nextTransition.num32 || createTypeTransition(nextTransition, NUMBER, 4);
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+ targetView.setUint32(position, number, true);
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  position += 4;
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- break;
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+ }
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+ break;
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+ } else if (number < 0x100000000 && number >= -0x80000000) {
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+ targetView.setFloat32(position, number, true);
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+ if (float32Headers[target[position + 3] >>> 5]) {
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+ let xShifted;
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+ // this checks for rounding of numbers that were encoded in 32-bit float to nearest significant decimal digit that could be preserved
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+ if (((xShifted = number * mult10[((target[position + 3] & 0x7f) << 1) | (target[position + 2] >> 7)]) >> 0) === xShifted) {
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+ transition = nextTransition.num32 || createTypeTransition(nextTransition, NUMBER, 4);
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+ position += 4;
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+ break;
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+ }
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  }
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  }
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  }