maplibre-gl 3.0.0 → 3.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -0
- package/dist/maplibre-gl-csp-worker.js +1 -1
- package/dist/maplibre-gl-csp-worker.js.map +1 -1
- package/dist/maplibre-gl-csp.js +1 -1
- package/dist/maplibre-gl-csp.js.map +1 -1
- package/dist/maplibre-gl-dev.js +116 -110
- package/dist/maplibre-gl-dev.js.map +1 -1
- package/dist/maplibre-gl.d.ts +4 -2
- package/dist/maplibre-gl.js +3 -3
- package/dist/maplibre-gl.js.map +1 -1
- package/package.json +2 -2
- package/src/gl/context.ts +1 -0
- package/src/index.ts +0 -17
- package/src/render/program.ts +4 -0
- package/src/shaders/README.md +2 -2
- package/src/shaders/_prelude.fragment.glsl +2 -0
- package/src/shaders/_prelude.fragment.glsl.g.ts +1 -1
- package/src/shaders/_prelude.vertex.glsl +3 -3
- package/src/shaders/_prelude.vertex.glsl.g.ts +1 -1
- package/src/shaders/background.fragment.glsl +2 -2
- package/src/shaders/background.fragment.glsl.g.ts +1 -1
- package/src/shaders/background.vertex.glsl +1 -1
- package/src/shaders/background.vertex.glsl.g.ts +1 -1
- package/src/shaders/background_pattern.fragment.glsl +6 -6
- package/src/shaders/background_pattern.fragment.glsl.g.ts +1 -1
- package/src/shaders/background_pattern.vertex.glsl +3 -4
- package/src/shaders/background_pattern.vertex.glsl.g.ts +1 -1
- package/src/shaders/circle.fragment.glsl +5 -9
- package/src/shaders/circle.fragment.glsl.g.ts +1 -1
- package/src/shaders/circle.vertex.glsl +3 -3
- package/src/shaders/circle.vertex.glsl.g.ts +1 -1
- package/src/shaders/clipping_mask.fragment.glsl +1 -1
- package/src/shaders/clipping_mask.fragment.glsl.g.ts +1 -1
- package/src/shaders/clipping_mask.vertex.glsl +1 -1
- package/src/shaders/clipping_mask.vertex.glsl.g.ts +1 -1
- package/src/shaders/collision_box.fragment.glsl +5 -6
- package/src/shaders/collision_box.fragment.glsl.g.ts +1 -1
- package/src/shaders/collision_box.vertex.glsl +7 -7
- package/src/shaders/collision_box.vertex.glsl.g.ts +1 -1
- package/src/shaders/collision_circle.fragment.glsl +5 -5
- package/src/shaders/collision_circle.fragment.glsl.g.ts +1 -1
- package/src/shaders/collision_circle.vertex.glsl +7 -7
- package/src/shaders/collision_circle.vertex.glsl.g.ts +1 -1
- package/src/shaders/debug.fragment.glsl +3 -3
- package/src/shaders/debug.fragment.glsl.g.ts +1 -1
- package/src/shaders/debug.vertex.glsl +2 -2
- package/src/shaders/debug.vertex.glsl.g.ts +1 -1
- package/src/shaders/fill.fragment.glsl +2 -2
- package/src/shaders/fill.fragment.glsl.g.ts +1 -1
- package/src/shaders/fill.vertex.glsl +1 -1
- package/src/shaders/fill.vertex.glsl.g.ts +1 -1
- package/src/shaders/fill_extrusion.fragment.glsl +3 -3
- package/src/shaders/fill_extrusion.fragment.glsl.g.ts +1 -1
- package/src/shaders/fill_extrusion.vertex.glsl +4 -4
- package/src/shaders/fill_extrusion.vertex.glsl.g.ts +1 -1
- package/src/shaders/fill_extrusion_pattern.fragment.glsl +9 -7
- package/src/shaders/fill_extrusion_pattern.fragment.glsl.g.ts +1 -1
- package/src/shaders/fill_extrusion_pattern.vertex.glsl +6 -6
- package/src/shaders/fill_extrusion_pattern.vertex.glsl.g.ts +1 -1
- package/src/shaders/fill_outline.fragment.glsl +3 -3
- package/src/shaders/fill_outline.fragment.glsl.g.ts +1 -1
- package/src/shaders/fill_outline.vertex.glsl +2 -2
- package/src/shaders/fill_outline.vertex.glsl.g.ts +1 -1
- package/src/shaders/fill_outline_pattern.fragment.glsl +7 -7
- package/src/shaders/fill_outline_pattern.fragment.glsl.g.ts +1 -1
- package/src/shaders/fill_outline_pattern.vertex.glsl +4 -4
- package/src/shaders/fill_outline_pattern.vertex.glsl.g.ts +1 -1
- package/src/shaders/fill_pattern.fragment.glsl +6 -6
- package/src/shaders/fill_pattern.fragment.glsl.g.ts +1 -1
- package/src/shaders/fill_pattern.vertex.glsl +3 -3
- package/src/shaders/fill_pattern.vertex.glsl.g.ts +1 -1
- package/src/shaders/heatmap.fragment.glsl +3 -3
- package/src/shaders/heatmap.fragment.glsl.g.ts +1 -1
- package/src/shaders/heatmap.vertex.glsl +4 -4
- package/src/shaders/heatmap.vertex.glsl.g.ts +1 -1
- package/src/shaders/heatmap_texture.fragment.glsl +6 -5
- package/src/shaders/heatmap_texture.fragment.glsl.g.ts +1 -1
- package/src/shaders/heatmap_texture.vertex.glsl +2 -2
- package/src/shaders/heatmap_texture.vertex.glsl.g.ts +1 -1
- package/src/shaders/hillshade.fragment.glsl +4 -4
- package/src/shaders/hillshade.fragment.glsl.g.ts +1 -1
- package/src/shaders/hillshade.vertex.glsl +3 -3
- package/src/shaders/hillshade.vertex.glsl.g.ts +1 -1
- package/src/shaders/hillshade_prepare.fragment.glsl +6 -4
- package/src/shaders/hillshade_prepare.fragment.glsl.g.ts +1 -1
- package/src/shaders/hillshade_prepare.vertex.glsl +3 -3
- package/src/shaders/hillshade_prepare.vertex.glsl.g.ts +1 -1
- package/src/shaders/line.fragment.glsl +5 -5
- package/src/shaders/line.fragment.glsl.g.ts +1 -1
- package/src/shaders/line.vertex.glsl +6 -6
- package/src/shaders/line.vertex.glsl.g.ts +1 -1
- package/src/shaders/line_gradient.fragment.glsl +7 -7
- package/src/shaders/line_gradient.fragment.glsl.g.ts +1 -1
- package/src/shaders/line_gradient.vertex.glsl +8 -8
- package/src/shaders/line_gradient.vertex.glsl.g.ts +1 -1
- package/src/shaders/line_pattern.fragment.glsl +8 -8
- package/src/shaders/line_pattern.fragment.glsl.g.ts +1 -1
- package/src/shaders/line_pattern.vertex.glsl +7 -7
- package/src/shaders/line_pattern.vertex.glsl.g.ts +1 -1
- package/src/shaders/line_sdf.fragment.glsl +9 -9
- package/src/shaders/line_sdf.fragment.glsl.g.ts +1 -1
- package/src/shaders/line_sdf.vertex.glsl +7 -7
- package/src/shaders/line_sdf.vertex.glsl.g.ts +1 -1
- package/src/shaders/raster.fragment.glsl +7 -6
- package/src/shaders/raster.fragment.glsl.g.ts +1 -1
- package/src/shaders/raster.vertex.glsl +4 -4
- package/src/shaders/raster.vertex.glsl.g.ts +1 -1
- package/src/shaders/shaders.ts +5 -5
- package/src/shaders/symbol_icon.fragment.glsl +4 -4
- package/src/shaders/symbol_icon.fragment.glsl.g.ts +1 -1
- package/src/shaders/symbol_icon.vertex.glsl +7 -7
- package/src/shaders/symbol_icon.vertex.glsl.g.ts +1 -1
- package/src/shaders/symbol_sdf.fragment.glsl +5 -5
- package/src/shaders/symbol_sdf.fragment.glsl.g.ts +1 -1
- package/src/shaders/symbol_sdf.vertex.glsl +7 -7
- package/src/shaders/symbol_sdf.vertex.glsl.g.ts +1 -1
- package/src/shaders/symbol_text_and_icon.fragment.glsl +7 -7
- package/src/shaders/symbol_text_and_icon.fragment.glsl.g.ts +1 -1
- package/src/shaders/symbol_text_and_icon.vertex.glsl +6 -6
- package/src/shaders/symbol_text_and_icon.vertex.glsl.g.ts +1 -1
- package/src/shaders/terrain.fragment.glsl +2 -2
- package/src/shaders/terrain.fragment.glsl.g.ts +1 -1
- package/src/shaders/terrain.vertex.glsl +3 -3
- package/src/shaders/terrain.vertex.glsl.g.ts +1 -1
- package/src/shaders/terrain_coords.fragment.glsl +3 -3
- package/src/shaders/terrain_coords.fragment.glsl.g.ts +1 -1
- package/src/shaders/terrain_depth.fragment.glsl +2 -2
- package/src/shaders/terrain_depth.fragment.glsl.g.ts +1 -1
- package/src/style/style_layer/custom_style_layer.ts +1 -1
- package/src/ui/events.ts +2 -0
- package/src/util/request_manager.ts +1 -1
package/dist/maplibre-gl.d.ts
CHANGED
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@@ -82,7 +82,7 @@ export declare const enum ResourceType {
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Tile = "Tile",
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Unknown = "Unknown"
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}
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-
export type RequestTransformFunction = (url: string, resourceType?: ResourceType) => RequestParameters;
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+
export type RequestTransformFunction = (url: string, resourceType?: ResourceType) => RequestParameters | undefined;
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export declare class RequestManager {
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_transformRequestFn: RequestTransformFunction;
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constructor(transformRequestFn?: RequestTransformFunction);
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@@ -4871,7 +4871,7 @@ export type CustomRenderMethod = (gl: WebGL2RenderingContext, matrix: mat4) => v
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*
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* const fragmentSource = `
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* void main() {
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-
*
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* fragColor = vec4(1.0, 0.0, 0.0, 1.0);
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* }`;
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*
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* const vertexShader = gl.createShader(gl.VERTEX_SHADER);
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@@ -7080,6 +7080,8 @@ export type MapEvent =
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* If `layerId` is included as the second argument in {@link Map#on}, the event listener will fire only
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* when the point that is clicked twice contains a visible portion of the specified layer.
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*
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* **Note:** Under normal conditions, this event will be preceded by two {@link Map.event:click} events.
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*
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* @event dblclick
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* @memberof Map
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* @instance
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