hytopia 0.1.85 → 0.1.87

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Files changed (35) hide show
  1. package/examples/ai-agents/index.ts +1 -1
  2. package/examples/ai-agents/package.json +2 -2
  3. package/examples/big-world/assets/map.json +34 -33
  4. package/examples/big-world/index.ts +1 -1
  5. package/examples/big-world/package.json +2 -2
  6. package/examples/block-entity/assets/map.json +33 -33
  7. package/examples/block-entity/index.ts +7 -7
  8. package/examples/block-entity/package.json +2 -2
  9. package/examples/child-entity/assets/map.json +33 -33
  10. package/examples/child-entity/index.ts +2 -2
  11. package/examples/child-entity/package.json +2 -2
  12. package/examples/custom-ui/assets/map.json +33 -33
  13. package/examples/custom-ui/index.ts +2 -2
  14. package/examples/custom-ui/package.json +2 -2
  15. package/examples/entity-controller/MyEntityController.ts +1 -1
  16. package/examples/entity-controller/assets/map.json +33 -33
  17. package/examples/entity-controller/index.ts +1 -1
  18. package/examples/entity-spawn/assets/map.json +33 -33
  19. package/examples/entity-spawn/index.ts +3 -3
  20. package/examples/entity-spawn/package.json +2 -2
  21. package/examples/hole-in-wall-game/assets/map.json +32 -32
  22. package/examples/hole-in-wall-game/index.ts +5 -5
  23. package/examples/hole-in-wall-game/package.json +2 -2
  24. package/examples/lighting/assets/map.json +33 -33
  25. package/examples/lighting/index.ts +2 -2
  26. package/examples/lighting/package.json +2 -2
  27. package/examples/payload-game/assets/map.json +33 -33
  28. package/examples/payload-game/index.ts +2 -2
  29. package/examples/payload-game/package.json +2 -2
  30. package/examples/wall-dodge-game/assets/map.json +32 -32
  31. package/examples/wall-dodge-game/index.ts +9 -9
  32. package/examples/wall-dodge-game/package.json +2 -2
  33. package/package.json +1 -1
  34. package/server.js +1 -1
  35. /package/examples/hole-in-wall-game/assets/{textures → blocks}/water.png +0 -0
@@ -3,112 +3,112 @@
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  {
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  "id": 1,
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  "name": "bricks",
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- "textureUri": "textures/bricks.png"
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+ "textureUri": "blocks/bricks.png"
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  },
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  {
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  "id": 2,
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  "name": "clay",
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- "textureUri": "textures/clay.png"
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+ "textureUri": "blocks/clay.png"
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  },
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  {
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  "id": 3,
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- "name": "diamond_ore",
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- "textureUri": "textures/diamond_ore.png"
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+ "name": "diamond-ore",
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+ "textureUri": "blocks/diamond-ore.png"
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  },
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  {
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  "id": 4,
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  "name": "dirt",
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- "textureUri": "textures/dirt.png"
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+ "textureUri": "blocks/dirt.png"
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  },
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  {
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  "id": 5,
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- "name": "dragons_stone",
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- "textureUri": "textures/dragons_stone.png"
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+ "name": "dragons-stone",
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+ "textureUri": "blocks/dragons-stone.png"
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  },
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  {
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  "id": 6,
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  "name": "glass",
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- "textureUri": "textures/glass.png"
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+ "textureUri": "blocks/glass.png"
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  },
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  {
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  "id": 7,
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  "name": "grass",
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- "textureUri": "textures/grass"
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+ "textureUri": "blocks/grass"
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  },
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  {
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  "id": 8,
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  "name": "gravel",
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- "textureUri": "textures/gravel.png"
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+ "textureUri": "blocks/gravel.png"
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  },
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  {
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  "id": 9,
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  "name": "ice",
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- "textureUri": "textures/ice.png"
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+ "textureUri": "blocks/ice.png"
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  },
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  {
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  "id": 10,
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- "name": "infected_shadowrock",
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- "textureUri": "textures/infected_shadowrock.png"
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+ "name": "infected-shadowrock",
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+ "textureUri": "blocks/infected-shadowrock.png"
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  },
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  {
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  "id": 11,
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- "name": "log_side",
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- "textureUri": "textures/log_side.png"
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+ "name": "log-side",
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+ "textureUri": "blocks/log"
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  },
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  {
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  "id": 12,
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- "name": "log_top",
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- "textureUri": "textures/log_top.png"
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+ "name": "log-top",
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+ "textureUri": "blocks/log"
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  },
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  {
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  "id": 13,
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- "name": "mossy_coblestone",
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- "textureUri": "textures/mossy_coblestone.png"
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+ "name": "mossy-coblestone",
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+ "textureUri": "blocks/mossy-coblestone.png"
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  },
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  {
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  "id": 14,
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  "name": "nuit",
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- "textureUri": "textures/nuit.png"
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+ "textureUri": "blocks/nuit.png"
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  },
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  {
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  "id": 15,
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- "name": "oak_leaves",
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- "textureUri": "textures/oak_leaves.png"
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+ "name": "oak-leaves",
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+ "textureUri": "blocks/oak-leaves.png"
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  },
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  {
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  "id": 16,
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- "name": "oak_planks",
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- "textureUri": "textures/oak_planks.png"
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+ "name": "oak-planks",
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+ "textureUri": "blocks/oak-planks.png"
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  },
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  {
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  "id": 17,
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  "name": "sand",
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- "textureUri": "textures/sand.png"
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+ "textureUri": "blocks/sand.png"
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  },
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  {
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  "id": 18,
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  "name": "shadowrock",
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- "textureUri": "textures/shadowrock.png"
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+ "textureUri": "blocks/shadowrock.png"
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  },
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  {
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  "id": 19,
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  "name": "stone",
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- "textureUri": "textures/stone.png"
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+ "textureUri": "blocks/stone.png"
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  },
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  {
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  "id": 20,
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- "name": "stone_bricks",
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- "textureUri": "textures/stone_bricks.png"
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+ "name": "stone-bricks",
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+ "textureUri": "blocks/stone-bricks.png"
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  },
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  {
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  "id": 21,
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- "name": "void_sand",
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- "textureUri": "textures/void_sand.png"
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+ "name": "void-sand",
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+ "textureUri": "blocks/void-sand.png"
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  },
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  {
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  "id": 22,
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  "name": "water",
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- "textureUri": "textures/water.png",
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+ "textureUri": "blocks/water-still.png",
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  "isLiquid": true
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  }
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  ],
@@ -29,12 +29,12 @@ const GAME_BLOCK_SPAWN_RANGE = {
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  };
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  const GAME_BLOCK_RANDOM_TEXTURES = [
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- 'textures/grass',
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- 'textures/bricks.png',
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- 'textures/glass.png',
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- 'textures/gravel.png',
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- 'textures/sand.png',
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- 'textures/void_sand.png',
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+ 'blocks/grass',
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+ 'blocks/bricks.png',
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+ 'blocks/glass.png',
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+ 'blocks/gravel.png',
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+ 'blocks/sand.png',
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+ 'blocks/void-sand.png',
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  ];
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  const GAME_BLOCK_DESPAWN_Z = 12; // Blocks will despawn when block z position is > than this.
@@ -68,14 +68,14 @@ function setupJoinNPC(world: World) {
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  const joinNPC = new Entity({
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  controller: new SimpleEntityController(),
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  name: 'Join NPC',
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- modelUri: 'models/mindflayer.gltf',
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+ modelUri: 'models/npcs/mindflayer.gltf',
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  modelLoopedAnimations: [ 'idle' ],
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  modelScale: 0.5,
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  rigidBodyOptions: {
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  type: RigidBodyType.FIXED, // It won't ever move, so we can use a fixed body
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  rotation: { x: 0, y: 1, z: 0, w: 0 }, // Rotate the NPC to face the player
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  colliders: [
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- Collider.optionsFromModelUri('models/mindflayer.gltf', 0.5), // Uses the model's bounding box to create the hitbox collider
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+ Collider.optionsFromModelUri('models/npcs/mindflayer.gltf', 0.5), // Uses the model's bounding box to create the hitbox collider
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  { // Create a sensor that teleports the player into the game
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  shape: ColliderShape.BLOCK,
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  halfExtents: { x: 1.5, y: 1, z: 1.5 }, // size it slightly smaller than the platform the join NPC is standing on
@@ -256,7 +256,7 @@ function onPlayerJoin(world: World, player: Player) {
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  const playerEntity = new PlayerEntity({
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  player,
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  name: 'Player',
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- modelUri: 'models/player.gltf',
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+ modelUri: 'models/players/player.gltf',
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  modelLoopedAnimations: [ 'idle' ],
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  modelScale: 0.5,
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  });
@@ -10,7 +10,7 @@
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  "author": "",
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  "license": "ISC",
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  "dependencies": {
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- "hytopia": "latest",
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- "@hytopia.com/assets": "latest"
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+ "@hytopia.com/assets": "^0.2.5",
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+ "hytopia": "^0.1.86"
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  }
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "hytopia",
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- "version": "0.1.85",
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+ "version": "0.1.87",
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  "description": "The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.",
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  "main": "server.js",
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  "bin": {