hytopia 0.1.85 → 0.1.87
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/examples/ai-agents/index.ts +1 -1
- package/examples/ai-agents/package.json +2 -2
- package/examples/big-world/assets/map.json +34 -33
- package/examples/big-world/index.ts +1 -1
- package/examples/big-world/package.json +2 -2
- package/examples/block-entity/assets/map.json +33 -33
- package/examples/block-entity/index.ts +7 -7
- package/examples/block-entity/package.json +2 -2
- package/examples/child-entity/assets/map.json +33 -33
- package/examples/child-entity/index.ts +2 -2
- package/examples/child-entity/package.json +2 -2
- package/examples/custom-ui/assets/map.json +33 -33
- package/examples/custom-ui/index.ts +2 -2
- package/examples/custom-ui/package.json +2 -2
- package/examples/entity-controller/MyEntityController.ts +1 -1
- package/examples/entity-controller/assets/map.json +33 -33
- package/examples/entity-controller/index.ts +1 -1
- package/examples/entity-spawn/assets/map.json +33 -33
- package/examples/entity-spawn/index.ts +3 -3
- package/examples/entity-spawn/package.json +2 -2
- package/examples/hole-in-wall-game/assets/map.json +32 -32
- package/examples/hole-in-wall-game/index.ts +5 -5
- package/examples/hole-in-wall-game/package.json +2 -2
- package/examples/lighting/assets/map.json +33 -33
- package/examples/lighting/index.ts +2 -2
- package/examples/lighting/package.json +2 -2
- package/examples/payload-game/assets/map.json +33 -33
- package/examples/payload-game/index.ts +2 -2
- package/examples/payload-game/package.json +2 -2
- package/examples/wall-dodge-game/assets/map.json +32 -32
- package/examples/wall-dodge-game/index.ts +9 -9
- package/examples/wall-dodge-game/package.json +2 -2
- package/package.json +1 -1
- package/server.js +1 -1
- /package/examples/hole-in-wall-game/assets/{textures → blocks}/water.png +0 -0
@@ -3,112 +3,112 @@
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{
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"id": 1,
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"name": "bricks",
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"textureUri": "
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"textureUri": "blocks/bricks.png"
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},
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{
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"id": 2,
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"name": "clay",
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"textureUri": "
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"textureUri": "blocks/clay.png"
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},
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{
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"id": 3,
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"name": "
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"textureUri": "
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"name": "diamond-ore",
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"textureUri": "blocks/diamond-ore.png"
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},
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{
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"id": 4,
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"name": "dirt",
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"textureUri": "
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"textureUri": "blocks/dirt.png"
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},
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{
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"id": 5,
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"name": "
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"textureUri": "
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"name": "dragons-stone",
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"textureUri": "blocks/dragons-stone.png"
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},
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{
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"id": 6,
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"name": "glass",
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"textureUri": "
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"textureUri": "blocks/glass.png"
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},
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{
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"id": 7,
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"name": "grass",
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"textureUri": "
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"textureUri": "blocks/grass"
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},
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{
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"id": 8,
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"name": "gravel",
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"textureUri": "
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"textureUri": "blocks/gravel.png"
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},
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{
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"id": 9,
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"name": "ice",
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"textureUri": "
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"textureUri": "blocks/ice.png"
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},
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{
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"id": 10,
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"name": "
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"textureUri": "
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"name": "infected-shadowrock",
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"textureUri": "blocks/infected-shadowrock.png"
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},
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"id": 11,
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"name": "
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"textureUri": "
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"name": "log-side",
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"textureUri": "blocks/log"
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},
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"id": 12,
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"name": "
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"textureUri": "
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"name": "log-top",
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"textureUri": "blocks/log"
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"id": 13,
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"name": "
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"textureUri": "
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"name": "mossy-coblestone",
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"textureUri": "blocks/mossy-coblestone.png"
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},
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{
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"id": 14,
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"name": "nuit",
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"textureUri": "
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"textureUri": "blocks/nuit.png"
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},
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{
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"id": 15,
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"name": "
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"textureUri": "
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"name": "oak-leaves",
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"textureUri": "blocks/oak-leaves.png"
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},
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{
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"id": 16,
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"name": "
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"textureUri": "
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"name": "oak-planks",
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"textureUri": "blocks/oak-planks.png"
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},
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{
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"id": 17,
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"name": "sand",
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"textureUri": "
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"textureUri": "blocks/sand.png"
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},
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{
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"id": 18,
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"name": "shadowrock",
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"textureUri": "
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"textureUri": "blocks/shadowrock.png"
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},
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{
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"id": 19,
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"name": "stone",
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"textureUri": "
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"textureUri": "blocks/stone.png"
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},
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"id": 20,
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"name": "
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"textureUri": "
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"name": "stone-bricks",
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"textureUri": "blocks/stone-bricks.png"
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},
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{
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"id": 21,
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"name": "
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"textureUri": "
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"name": "void-sand",
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"textureUri": "blocks/void-sand.png"
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},
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{
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"id": 22,
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"name": "water",
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"textureUri": "
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"textureUri": "blocks/water-still.png",
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"isLiquid": true
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}
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],
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@@ -29,12 +29,12 @@ const GAME_BLOCK_SPAWN_RANGE = {
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};
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const GAME_BLOCK_RANDOM_TEXTURES = [
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'blocks/grass',
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'blocks/bricks.png',
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'blocks/glass.png',
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'blocks/gravel.png',
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'blocks/sand.png',
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'blocks/void-sand.png',
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];
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const GAME_BLOCK_DESPAWN_Z = 12; // Blocks will despawn when block z position is > than this.
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@@ -68,14 +68,14 @@ function setupJoinNPC(world: World) {
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const joinNPC = new Entity({
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controller: new SimpleEntityController(),
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name: 'Join NPC',
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modelUri: 'models/mindflayer.gltf',
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modelUri: 'models/npcs/mindflayer.gltf',
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modelLoopedAnimations: [ 'idle' ],
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modelScale: 0.5,
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rigidBodyOptions: {
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type: RigidBodyType.FIXED, // It won't ever move, so we can use a fixed body
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rotation: { x: 0, y: 1, z: 0, w: 0 }, // Rotate the NPC to face the player
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colliders: [
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Collider.optionsFromModelUri('models/mindflayer.gltf', 0.5), // Uses the model's bounding box to create the hitbox collider
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Collider.optionsFromModelUri('models/npcs/mindflayer.gltf', 0.5), // Uses the model's bounding box to create the hitbox collider
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{ // Create a sensor that teleports the player into the game
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shape: ColliderShape.BLOCK,
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halfExtents: { x: 1.5, y: 1, z: 1.5 }, // size it slightly smaller than the platform the join NPC is standing on
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@@ -256,7 +256,7 @@ function onPlayerJoin(world: World, player: Player) {
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const playerEntity = new PlayerEntity({
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player,
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name: 'Player',
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modelUri: 'models/player.gltf',
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modelUri: 'models/players/player.gltf',
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modelLoopedAnimations: [ 'idle' ],
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modelScale: 0.5,
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});
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