hytopia 0.1.67 → 0.1.69
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/docs/server.sceneui.md +33 -0
- package/docs/server.sceneui.setviewdistance.md +53 -0
- package/docs/server.sceneui.viewdistance.md +11 -0
- package/docs/server.sceneuioptions.md +19 -0
- package/docs/server.sceneuioptions.viewdistance.md +13 -0
- package/docs/server.world.ambientlightcolor.md +13 -0
- package/docs/server.world.ambientlightintensity.md +13 -0
- package/docs/server.world.directionallightcolor.md +13 -0
- package/docs/server.world.directionallightintensity.md +13 -0
- package/docs/server.world.directionallightposition.md +13 -0
- package/docs/server.world.md +175 -0
- package/docs/server.world.setambientlightcolor.md +53 -0
- package/docs/server.world.setambientlightintensity.md +53 -0
- package/docs/server.world.setdirectionallightcolor.md +53 -0
- package/docs/server.world.setdirectionallightintensity.md +53 -0
- package/docs/server.world.setdirectionallightposition.md +53 -0
- package/docs/server.worldoptions.ambientlightcolor.md +13 -0
- package/docs/server.worldoptions.ambientlightintensity.md +13 -0
- package/docs/server.worldoptions.directionallightcolor.md +13 -0
- package/docs/server.worldoptions.directionallightintensity.md +13 -0
- package/docs/server.worldoptions.directionallightposition.md +13 -0
- package/docs/server.worldoptions.md +95 -0
- package/package.json +1 -1
- package/server.api.json +653 -14
- package/server.d.ts +60 -0
- package/server.js +87 -87
package/server.d.ts
CHANGED
@@ -3034,6 +3034,7 @@ export declare class SceneUI implements protocol.Serializable {
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/**
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* @param options - The options for the SceneUI instance.
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*/
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@@ -3045,6 +3046,7 @@ export declare class SceneUI implements protocol.Serializable {
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get position(): Vector3Like | undefined;
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get state(): Readonly<object>;
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get templateId(): string;
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+
get viewDistance(): number | undefined;
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get world(): World | undefined;
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/**
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* Loads the SceneUI into the world.
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@@ -3076,6 +3078,12 @@ export declare class SceneUI implements protocol.Serializable {
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* @param state - The state to set.
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*/
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setState(state: object): void;
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/**
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* Sets the view distance of the SceneUI.
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*
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* @param viewDistance - The view distance in the world.
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*/
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setViewDistance(viewDistance: number): void;
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/**
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* Unloads the SceneUI from the world.
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*/
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@@ -3137,6 +3145,8 @@ export declare interface SceneUIOptions {
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state?: object;
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/** The template ID to use for this SceneUI */
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templateId: string;
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/** The maximum view distance the SceneUI will be visible to the player */
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viewDistance?: number;
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}
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/**
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@@ -3580,12 +3590,27 @@ export declare class World implements protocol.Serializable {
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/**
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* @param options - The options for the world.
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*/
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constructor(options: WorldOptions);
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/** The unique ID of the world. */
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get id(): number;
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/** The color of the ambient light. */
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get ambientLightColor(): RgbColor;
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/** The intensity of the ambient light. */
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get ambientLightIntensity(): number;
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/** The color of the directional light. */
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get directionalLightColor(): RgbColor;
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/** The intensity of the directional light. */
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get directionalLightIntensity(): number;
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/** The position the directional light originates from. */
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get directionalLightPosition(): Vector3Like;
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/** The name of the world. */
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get name(): string;
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/** The URI of the skybox cubemap for the world. */
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@@ -3614,6 +3639,31 @@ export declare class World implements protocol.Serializable {
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* @param map - The map to load.
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*/
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loadMap(map: WorldMap): void;
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/**
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* Sets the color of the ambient light.
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* @param color - The color of the light.
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*/
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setAmbientLightColor(color: RgbColor): void;
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/**
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* Sets the intensity of the ambient light.
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* @param intensity - The intensity.
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*/
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setAmbientLightIntensity(intensity: number): void;
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/**
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* Sets the color of the directional light.
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* @param color - The color of the light.
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*/
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setDirectionalLightColor(color: RgbColor): void;
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/**
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* Sets the intensity of the directional light.
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* @param intensity - The intensity.
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*/
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setDirectionalLightIntensity(intensity: number): void;
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/**
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* Sets the position the directional light originates from.
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* @param position - The position in the world.
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*/
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setDirectionalLightPosition(position: Vector3Like): void;
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/**
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* Starts the world loop, which begins ticking physics, entities, etc.
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*/
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@@ -3711,6 +3761,16 @@ export declare interface WorldMap {
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export declare interface WorldOptions {
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/** The unique ID of the world. */
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id: number;
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/** The color of the ambient light. */
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ambientLightColor?: RgbColor;
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/** The intensity of the ambient light. 0 to 1+ */
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ambientLightIntensity?: number;
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/** The color of the directional light. */
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directionalLightColor?: RgbColor;
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/** The intensity of the directional light. 0 to 1+ */
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directionalLightIntensity?: number;
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/** The position the directional light originates from. */
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directionalLightPosition?: Vector3Like;
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/** The name of the world. */
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name: string;
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/** The URI of the skybox cubemap for the world. */
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