hytopia 0.1.59 → 0.1.61
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/boilerplate/assets/map.json +2 -1
- package/docs/server.audio._constructor_.md +2 -0
- package/docs/server.audio.setattachedtoentity.md +1 -1
- package/docs/server.audiomanager.unregisteraudio.md +1 -1
- package/docs/server.audiomanager.unregisterentityattachedaudios.md +1 -1
- package/docs/server.blocktypeoptions.customcollideroptions.md +2 -0
- package/docs/server.blocktypeoptions.id.md +2 -0
- package/docs/server.blocktypeoptions.isliquid.md +2 -0
- package/docs/server.blocktypeoptions.md +8 -2
- package/docs/server.blocktypeoptions.name.md +2 -0
- package/docs/server.blocktypeoptions.textureuri.md +2 -0
- package/docs/server.collisiongroup.md +168 -0
- package/docs/server.entity.md +35 -0
- package/docs/server.entity.opacity.md +13 -0
- package/docs/server.entity.setopacity.md +53 -0
- package/docs/server.entityeventpayload.md +9 -0
- package/docs/server.entityeventpayload.setopacity.entity.md +11 -0
- package/docs/server.entityeventpayload.setopacity.md +70 -0
- package/docs/server.entityeventpayload.setopacity.opacity.md +11 -0
- package/docs/server.entityeventtype.md +14 -0
- package/docs/server.entityoptions.md +19 -0
- package/docs/server.entityoptions.opacity.md +13 -0
- package/docs/server.md +33 -0
- package/docs/server.playerentitycontroller.md +19 -0
- package/docs/server.playerentitycontroller.stickstoplatforms.md +13 -0
- package/docs/server.playerentitycontrolleroptions.md +19 -0
- package/docs/server.playerentitycontrolleroptions.stickstoplatforms.md +13 -0
- package/docs/server.sceneui._constructor_.md +49 -0
- package/docs/server.sceneui.attachedtoentity.md +11 -0
- package/docs/server.sceneui.id.md +11 -0
- package/docs/server.sceneui.isloaded.md +11 -0
- package/docs/server.sceneui.load.md +53 -0
- package/docs/server.sceneui.md +344 -0
- package/docs/server.sceneui.offset.md +11 -0
- package/docs/server.sceneui.position.md +11 -0
- package/docs/server.sceneui.setattachedtoentity.md +53 -0
- package/docs/server.sceneui.setoffset.md +53 -0
- package/docs/server.sceneui.setposition.md +53 -0
- package/docs/server.sceneui.setstate.md +53 -0
- package/docs/server.sceneui.state.md +11 -0
- package/docs/server.sceneui.templateid.md +11 -0
- package/docs/server.sceneui.unload.md +17 -0
- package/docs/server.sceneui.world.md +11 -0
- package/docs/server.sceneuimanager.getallentityattachedsceneuis.md +55 -0
- package/docs/server.sceneuimanager.getallsceneuis.md +19 -0
- package/docs/server.sceneuimanager.md +127 -0
- package/docs/server.sceneuimanager.unloadentityattachedsceneuis.md +53 -0
- package/docs/server.sceneuimanager.world.md +13 -0
- package/docs/server.sceneuioptions.attachedtoentity.md +13 -0
- package/docs/server.sceneuioptions.md +133 -0
- package/docs/server.sceneuioptions.offset.md +13 -0
- package/docs/server.sceneuioptions.position.md +13 -0
- package/docs/server.sceneuioptions.state.md +13 -0
- package/docs/server.sceneuioptions.templateid.md +13 -0
- package/docs/server.world.md +21 -0
- package/docs/server.world.sceneuimanager.md +13 -0
- package/examples/wall-dodge-game/assets/map.json +3995 -0
- package/examples/wall-dodge-game/assets/textures/water.png +0 -0
- package/examples/wall-dodge-game/assets/ui/index.html +249 -0
- package/examples/wall-dodge-game/index.ts +336 -0
- package/examples/wall-dodge-game/package.json +15 -0
- package/package.json +1 -1
- package/server.api.json +1534 -45
- package/server.d.ts +188 -16
- package/server.js +83 -83
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_(Optional)_ The normalized horizontal velocity applied to the entity when it runs.
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_(Optional)_ Whether the entity sticks to platforms, defaults to true.
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) > [sticksToPlatforms](./server.playerentitycontrolleroptions.stickstoplatforms.md)
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## PlayerEntityControllerOptions.sticksToPlatforms property
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Whether the entity sticks to platforms, defaults to true.
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**Signature:**
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```typescript
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sticksToPlatforms?: boolean;
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```
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[Home](./index.md) > [server](./server.md) > [SceneUI](./server.sceneui.md) > [(constructor)](./server.sceneui._constructor_.md)
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## SceneUI.(constructor)
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Constructs a new instance of the `SceneUI` class
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**Signature:**
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```typescript
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constructor(options: SceneUIOptions);
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```
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## Parameters
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options
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[SceneUIOptions](./server.sceneuioptions.md)
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The options for the SceneUI instance.
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [SceneUI](./server.sceneui.md) > [attachedToEntity](./server.sceneui.attachedtoentity.md)
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## SceneUI.attachedToEntity property
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**Signature:**
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```typescript
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get attachedToEntity(): Entity | undefined;
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```
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[Home](./index.md) > [server](./server.md) > [SceneUI](./server.sceneui.md) > [id](./server.sceneui.id.md)
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## SceneUI.id property
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**Signature:**
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```typescript
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get id(): number | undefined;
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```
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[Home](./index.md) > [server](./server.md) > [SceneUI](./server.sceneui.md) > [isLoaded](./server.sceneui.isloaded.md)
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## SceneUI.isLoaded property
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**Signature:**
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```typescript
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get isLoaded(): boolean;
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```
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[Home](./index.md) > [server](./server.md) > [SceneUI](./server.sceneui.md) > [load](./server.sceneui.load.md)
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## SceneUI.load() method
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Loads the SceneUI into the world.
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**Signature:**
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```typescript
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load(world: World): void;
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```
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## Parameters
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world
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[World](./server.world.md)
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The world to load the SceneUI into.
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</tbody></table>
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**Returns:**
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void
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[Home](./index.md) > [server](./server.md) > [SceneUI](./server.sceneui.md)
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## SceneUI class
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UI rendered within the 3D space of a world's game scene.
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**Signature:**
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```typescript
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export default class SceneUI implements protocol.Serializable
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```
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**Implements:** protocol.Serializable
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## Remarks
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SceneUI instances are created directly as instances. They support a variety of configuration options through the [SceneUIOptions](./server.sceneuioptions.md) constructor argument.
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## Example
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```typescript
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const sceneUI = new SceneUI({
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templateId: 'player-health-bar',
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attachedToEntity: playerEntity,
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offset: { x: 0, y: 1, z: 0 },
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});
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```
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## Constructors
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Constructor
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</th><th>
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Description
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[(constructor)(options)](./server.sceneui._constructor_.md)
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Constructs a new instance of the `SceneUI` class
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## Properties
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+
|
228
|
+
`readonly`
|
229
|
+
|
230
|
+
|
231
|
+
</td><td>
|
232
|
+
|
233
|
+
[World](./server.world.md) \| undefined
|
234
|
+
|
235
|
+
|
236
|
+
</td><td>
|
237
|
+
|
238
|
+
|
239
|
+
</td></tr>
|
240
|
+
</tbody></table>
|
241
|
+
|
242
|
+
## Methods
|
243
|
+
|
244
|
+
<table><thead><tr><th>
|
245
|
+
|
246
|
+
Method
|
247
|
+
|
248
|
+
|
249
|
+
</th><th>
|
250
|
+
|
251
|
+
Modifiers
|
252
|
+
|
253
|
+
|
254
|
+
</th><th>
|
255
|
+
|
256
|
+
Description
|
257
|
+
|
258
|
+
|
259
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+
</th></tr></thead>
|
260
|
+
<tbody><tr><td>
|
261
|
+
|
262
|
+
[load(world)](./server.sceneui.load.md)
|
263
|
+
|
264
|
+
|
265
|
+
</td><td>
|
266
|
+
|
267
|
+
|
268
|
+
</td><td>
|
269
|
+
|
270
|
+
Loads the SceneUI into the world.
|
271
|
+
|
272
|
+
|
273
|
+
</td></tr>
|
274
|
+
<tr><td>
|
275
|
+
|
276
|
+
[setAttachedToEntity(entity)](./server.sceneui.setattachedtoentity.md)
|
277
|
+
|
278
|
+
|
279
|
+
</td><td>
|
280
|
+
|
281
|
+
|
282
|
+
</td><td>
|
283
|
+
|
284
|
+
Sets the entity to which the SceneUI is attached, following its position.
|
285
|
+
|
286
|
+
|
287
|
+
</td></tr>
|
288
|
+
<tr><td>
|
289
|
+
|
290
|
+
[setOffset(offset)](./server.sceneui.setoffset.md)
|
291
|
+
|
292
|
+
|
293
|
+
</td><td>
|
294
|
+
|
295
|
+
|
296
|
+
</td><td>
|
297
|
+
|
298
|
+
Sets the spatial offset of the SceneUI relative to the attached entity or position.
|
299
|
+
|
300
|
+
|
301
|
+
</td></tr>
|
302
|
+
<tr><td>
|
303
|
+
|
304
|
+
[setPosition(position)](./server.sceneui.setposition.md)
|
305
|
+
|
306
|
+
|
307
|
+
</td><td>
|
308
|
+
|
309
|
+
|
310
|
+
</td><td>
|
311
|
+
|
312
|
+
Sets the position of the SceneUI. Will detach from entity if attached.
|
313
|
+
|
314
|
+
|
315
|
+
</td></tr>
|
316
|
+
<tr><td>
|
317
|
+
|
318
|
+
[setState(state)](./server.sceneui.setstate.md)
|
319
|
+
|
320
|
+
|
321
|
+
</td><td>
|
322
|
+
|
323
|
+
|
324
|
+
</td><td>
|
325
|
+
|
326
|
+
Sets the state of the SceneUI by performing a shallow merge with existing state.
|
327
|
+
|
328
|
+
|
329
|
+
</td></tr>
|
330
|
+
<tr><td>
|
331
|
+
|
332
|
+
[unload()](./server.sceneui.unload.md)
|
333
|
+
|
334
|
+
|
335
|
+
</td><td>
|
336
|
+
|
337
|
+
|
338
|
+
</td><td>
|
339
|
+
|
340
|
+
Unloads the SceneUI from the world.
|
341
|
+
|
342
|
+
|
343
|
+
</td></tr>
|
344
|
+
</tbody></table>
|
@@ -0,0 +1,11 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [SceneUI](./server.sceneui.md) > [offset](./server.sceneui.offset.md)
|
4
|
+
|
5
|
+
## SceneUI.offset property
|
6
|
+
|
7
|
+
**Signature:**
|
8
|
+
|
9
|
+
```typescript
|
10
|
+
get offset(): Vector3Like | undefined;
|
11
|
+
```
|
@@ -0,0 +1,11 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [SceneUI](./server.sceneui.md) > [position](./server.sceneui.position.md)
|
4
|
+
|
5
|
+
## SceneUI.position property
|
6
|
+
|
7
|
+
**Signature:**
|
8
|
+
|
9
|
+
```typescript
|
10
|
+
get position(): Vector3Like | undefined;
|
11
|
+
```
|
@@ -0,0 +1,53 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [SceneUI](./server.sceneui.md) > [setAttachedToEntity](./server.sceneui.setattachedtoentity.md)
|
4
|
+
|
5
|
+
## SceneUI.setAttachedToEntity() method
|
6
|
+
|
7
|
+
Sets the entity to which the SceneUI is attached, following its position.
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
setAttachedToEntity(entity: Entity): void;
|
13
|
+
```
|
14
|
+
|
15
|
+
## Parameters
|
16
|
+
|
17
|
+
<table><thead><tr><th>
|
18
|
+
|
19
|
+
Parameter
|
20
|
+
|
21
|
+
|
22
|
+
</th><th>
|
23
|
+
|
24
|
+
Type
|
25
|
+
|
26
|
+
|
27
|
+
</th><th>
|
28
|
+
|
29
|
+
Description
|
30
|
+
|
31
|
+
|
32
|
+
</th></tr></thead>
|
33
|
+
<tbody><tr><td>
|
34
|
+
|
35
|
+
entity
|
36
|
+
|
37
|
+
|
38
|
+
</td><td>
|
39
|
+
|
40
|
+
[Entity](./server.entity.md)
|
41
|
+
|
42
|
+
|
43
|
+
</td><td>
|
44
|
+
|
45
|
+
The entity to attach the SceneUI to.
|
46
|
+
|
47
|
+
|
48
|
+
</td></tr>
|
49
|
+
</tbody></table>
|
50
|
+
**Returns:**
|
51
|
+
|
52
|
+
void
|
53
|
+
|
@@ -0,0 +1,53 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [SceneUI](./server.sceneui.md) > [setOffset](./server.sceneui.setoffset.md)
|
4
|
+
|
5
|
+
## SceneUI.setOffset() method
|
6
|
+
|
7
|
+
Sets the spatial offset of the SceneUI relative to the attached entity or position.
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
setOffset(offset: Vector3Like): void;
|
13
|
+
```
|
14
|
+
|
15
|
+
## Parameters
|
16
|
+
|
17
|
+
<table><thead><tr><th>
|
18
|
+
|
19
|
+
Parameter
|
20
|
+
|
21
|
+
|
22
|
+
</th><th>
|
23
|
+
|
24
|
+
Type
|
25
|
+
|
26
|
+
|
27
|
+
</th><th>
|
28
|
+
|
29
|
+
Description
|
30
|
+
|
31
|
+
|
32
|
+
</th></tr></thead>
|
33
|
+
<tbody><tr><td>
|
34
|
+
|
35
|
+
offset
|
36
|
+
|
37
|
+
|
38
|
+
</td><td>
|
39
|
+
|
40
|
+
[Vector3Like](./server.vector3like.md)
|
41
|
+
|
42
|
+
|
43
|
+
</td><td>
|
44
|
+
|
45
|
+
The offset in the world.
|
46
|
+
|
47
|
+
|
48
|
+
</td></tr>
|
49
|
+
</tbody></table>
|
50
|
+
**Returns:**
|
51
|
+
|
52
|
+
void
|
53
|
+
|
@@ -0,0 +1,53 @@
|
|
1
|
+
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
|
2
|
+
|
3
|
+
[Home](./index.md) > [server](./server.md) > [SceneUI](./server.sceneui.md) > [setPosition](./server.sceneui.setposition.md)
|
4
|
+
|
5
|
+
## SceneUI.setPosition() method
|
6
|
+
|
7
|
+
Sets the position of the SceneUI. Will detach from entity if attached.
|
8
|
+
|
9
|
+
**Signature:**
|
10
|
+
|
11
|
+
```typescript
|
12
|
+
setPosition(position: Vector3Like): void;
|
13
|
+
```
|
14
|
+
|
15
|
+
## Parameters
|
16
|
+
|
17
|
+
<table><thead><tr><th>
|
18
|
+
|
19
|
+
Parameter
|
20
|
+
|
21
|
+
|
22
|
+
</th><th>
|
23
|
+
|
24
|
+
Type
|
25
|
+
|
26
|
+
|
27
|
+
</th><th>
|
28
|
+
|
29
|
+
Description
|
30
|
+
|
31
|
+
|
32
|
+
</th></tr></thead>
|
33
|
+
<tbody><tr><td>
|
34
|
+
|
35
|
+
position
|
36
|
+
|
37
|
+
|
38
|
+
</td><td>
|
39
|
+
|
40
|
+
[Vector3Like](./server.vector3like.md)
|
41
|
+
|
42
|
+
|
43
|
+
</td><td>
|
44
|
+
|
45
|
+
The position in the world.
|
46
|
+
|
47
|
+
|
48
|
+
</td></tr>
|
49
|
+
</tbody></table>
|
50
|
+
**Returns:**
|
51
|
+
|
52
|
+
void
|
53
|
+
|