hytopia 0.1.58 → 0.1.60

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (48) hide show
  1. package/docs/server.audio._constructor_.md +2 -0
  2. package/docs/server.audio.setattachedtoentity.md +1 -1
  3. package/docs/server.audiomanager.md +28 -0
  4. package/docs/server.audiomanager.unregisteraudio.md +53 -0
  5. package/docs/server.audiomanager.unregisterentityattachedaudios.md +53 -0
  6. package/docs/server.blocktype.isliquid.md +13 -0
  7. package/docs/server.blocktype.md +21 -0
  8. package/docs/server.blocktypeoptions.isliquid.md +11 -0
  9. package/docs/server.blocktypeoptions.md +19 -0
  10. package/docs/{server.chunk.getblock.md → server.chunk.getblockid.md} +3 -3
  11. package/docs/server.chunk.md +1 -1
  12. package/docs/{server.chunklattice.getblock.md → server.chunklattice.getblockid.md} +3 -3
  13. package/docs/server.chunklattice.getblocktype.md +55 -0
  14. package/docs/server.chunklattice.md +15 -1
  15. package/docs/server.md +33 -0
  16. package/docs/server.sceneui._constructor_.md +49 -0
  17. package/docs/server.sceneui.attachedtoentity.md +11 -0
  18. package/docs/server.sceneui.id.md +11 -0
  19. package/docs/server.sceneui.isloaded.md +11 -0
  20. package/docs/server.sceneui.load.md +53 -0
  21. package/docs/server.sceneui.md +344 -0
  22. package/docs/server.sceneui.offset.md +11 -0
  23. package/docs/server.sceneui.position.md +11 -0
  24. package/docs/server.sceneui.setattachedtoentity.md +53 -0
  25. package/docs/server.sceneui.setoffset.md +53 -0
  26. package/docs/server.sceneui.setposition.md +53 -0
  27. package/docs/server.sceneui.setstate.md +53 -0
  28. package/docs/server.sceneui.state.md +11 -0
  29. package/docs/server.sceneui.templateid.md +11 -0
  30. package/docs/server.sceneui.unload.md +17 -0
  31. package/docs/server.sceneui.world.md +11 -0
  32. package/docs/server.sceneuimanager.getallentityattachedsceneuis.md +55 -0
  33. package/docs/server.sceneuimanager.getallsceneuis.md +19 -0
  34. package/docs/server.sceneuimanager.md +127 -0
  35. package/docs/server.sceneuimanager.unloadentityattachedsceneuis.md +53 -0
  36. package/docs/server.sceneuimanager.world.md +13 -0
  37. package/docs/server.sceneuioptions.attachedtoentity.md +13 -0
  38. package/docs/server.sceneuioptions.md +133 -0
  39. package/docs/server.sceneuioptions.offset.md +13 -0
  40. package/docs/server.sceneuioptions.position.md +13 -0
  41. package/docs/server.sceneuioptions.state.md +13 -0
  42. package/docs/server.sceneuioptions.templateid.md +13 -0
  43. package/docs/server.world.md +21 -0
  44. package/docs/server.world.sceneuimanager.md +13 -0
  45. package/package.json +1 -1
  46. package/server.api.json +1235 -44
  47. package/server.d.ts +169 -12
  48. package/server.js +83 -83
@@ -0,0 +1,344 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUI](./server.sceneui.md)
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+
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+ ## SceneUI class
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+
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+ UI rendered within the 3D space of a world's game scene.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ export default class SceneUI implements protocol.Serializable
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+ ```
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+ **Implements:** protocol.Serializable
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+
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+ ## Remarks
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+
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+ SceneUI instances are created directly as instances. They support a variety of configuration options through the [SceneUIOptions](./server.sceneuioptions.md) constructor argument.
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+
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+ ## Example
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+
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+
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+ ```typescript
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+ const sceneUI = new SceneUI({
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+ templateId: 'player-health-bar',
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+ attachedToEntity: playerEntity,
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+ offset: { x: 0, y: 1, z: 0 },
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+ });
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+ ```
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+
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+ ## Constructors
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+
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+ <table><thead><tr><th>
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+
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+ Constructor
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+
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+
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+ </th><th>
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+
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+ Modifiers
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ [(constructor)(options)](./server.sceneui._constructor_.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+
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+ Constructs a new instance of the `SceneUI` class
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+
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+ ## Properties
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+
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+ <table><thead><tr><th>
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+
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+ Property
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+
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+
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+ </th><th>
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+
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+ Modifiers
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ [attachedToEntity](./server.sceneui.attachedtoentity.md)
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+
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+
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+ </td><td>
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+
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+ `readonly`
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+
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+
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+ </td><td>
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+
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+ [Entity](./server.entity.md) \| undefined
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+
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+
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+ </td><td>
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [id](./server.sceneui.id.md)
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+
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+
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+ </td><td>
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+
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+ `readonly`
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+
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+
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+ </td><td>
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+
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+ number \| undefined
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+
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+
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+ </td><td>
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [isLoaded](./server.sceneui.isloaded.md)
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+
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+
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+ </td><td>
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+
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+ `readonly`
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+
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+
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+ </td><td>
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+
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+ boolean
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+
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+
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+ </td><td>
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [offset](./server.sceneui.offset.md)
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+
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+
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+ </td><td>
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+
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+ `readonly`
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+
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+
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+ </td><td>
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+
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+ [Vector3Like](./server.vector3like.md) \| undefined
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+
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+
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+ </td><td>
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [position](./server.sceneui.position.md)
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+
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+
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+ </td><td>
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+
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+ `readonly`
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+
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+
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+ </td><td>
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+
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+ [Vector3Like](./server.vector3like.md) \| undefined
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+
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+
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+ </td><td>
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [state](./server.sceneui.state.md)
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+
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+
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+ </td><td>
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+
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+ `readonly`
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+
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+
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+ </td><td>
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+
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+ Readonly&lt;object&gt;
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+
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+
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+ </td><td>
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [templateId](./server.sceneui.templateid.md)
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+
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+
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+ </td><td>
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+
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+ `readonly`
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+
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+
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+ </td><td>
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+
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+ string
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+
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+
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+ </td><td>
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [world](./server.sceneui.world.md)
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+
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+
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+ </td><td>
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+
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+ `readonly`
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+
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+
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+ </td><td>
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+
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+ [World](./server.world.md) \| undefined
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+
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+
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+ </td><td>
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+
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+ ## Methods
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+
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+ <table><thead><tr><th>
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+
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+ Method
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+
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+
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+ </th><th>
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+
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+ Modifiers
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ [load(world)](./server.sceneui.load.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+
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+ Loads the SceneUI into the world.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [setAttachedToEntity(entity)](./server.sceneui.setattachedtoentity.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+
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+ Sets the entity to which the SceneUI is attached, following its position.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [setOffset(offset)](./server.sceneui.setoffset.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+
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+ Sets the spatial offset of the SceneUI relative to the attached entity or position.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [setPosition(position)](./server.sceneui.setposition.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+
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+ Sets the position of the SceneUI. Will detach from entity if attached.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [setState(state)](./server.sceneui.setstate.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+
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+ Sets the state of the SceneUI by performing a shallow merge with existing state.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [unload()](./server.sceneui.unload.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+
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+ Unloads the SceneUI from the world.
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUI](./server.sceneui.md) &gt; [offset](./server.sceneui.offset.md)
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+
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+ ## SceneUI.offset property
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get offset(): Vector3Like | undefined;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUI](./server.sceneui.md) &gt; [position](./server.sceneui.position.md)
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+
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+ ## SceneUI.position property
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get position(): Vector3Like | undefined;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUI](./server.sceneui.md) &gt; [setAttachedToEntity](./server.sceneui.setattachedtoentity.md)
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+
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+ ## SceneUI.setAttachedToEntity() method
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+
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+ Sets the entity to which the SceneUI is attached, following its position.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ setAttachedToEntity(entity: Entity): void;
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ entity
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+
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+
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+ </td><td>
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+
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+ [Entity](./server.entity.md)
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+
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+
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+ </td><td>
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+
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+ The entity to attach the SceneUI to.
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+
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+ void
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+
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUI](./server.sceneui.md) &gt; [setOffset](./server.sceneui.setoffset.md)
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+
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+ ## SceneUI.setOffset() method
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+
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+ Sets the spatial offset of the SceneUI relative to the attached entity or position.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ setOffset(offset: Vector3Like): void;
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ offset
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+
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+
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+ </td><td>
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+
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+ [Vector3Like](./server.vector3like.md)
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+
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+
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+ </td><td>
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+
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+ The offset in the world.
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+
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+ void
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+
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUI](./server.sceneui.md) &gt; [setPosition](./server.sceneui.setposition.md)
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+
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+ ## SceneUI.setPosition() method
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+
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+ Sets the position of the SceneUI. Will detach from entity if attached.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ setPosition(position: Vector3Like): void;
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ position
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+
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+
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+ </td><td>
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+
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+ [Vector3Like](./server.vector3like.md)
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+
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+
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+ </td><td>
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+
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+ The position in the world.
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+
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+ void
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+
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUI](./server.sceneui.md) &gt; [setState](./server.sceneui.setstate.md)
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+
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+ ## SceneUI.setState() method
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+
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+ Sets the state of the SceneUI by performing a shallow merge with existing state.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ setState(state: object): void;
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ state
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+
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+
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+ </td><td>
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+
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+ object
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+
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+
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+ </td><td>
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+
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+ The state to set.
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+
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+ void
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+
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUI](./server.sceneui.md) &gt; [state](./server.sceneui.state.md)
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+
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+ ## SceneUI.state property
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get state(): Readonly<object>;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUI](./server.sceneui.md) &gt; [templateId](./server.sceneui.templateid.md)
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+
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+ ## SceneUI.templateId property
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get templateId(): string;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUI](./server.sceneui.md) &gt; [unload](./server.sceneui.unload.md)
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+
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+ ## SceneUI.unload() method
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+ Unloads the SceneUI from the world.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ unload(): void;
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+ ```
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+ **Returns:**
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+
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+ void
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+
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUI](./server.sceneui.md) &gt; [world](./server.sceneui.world.md)
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+
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+ ## SceneUI.world property
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get world(): World | undefined;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUIManager](./server.sceneuimanager.md) &gt; [getAllEntityAttachedSceneUIs](./server.sceneuimanager.getallentityattachedsceneuis.md)
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+ ## SceneUIManager.getAllEntityAttachedSceneUIs() method
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+
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+ Retrieves all loaded SceneUI instances attached to a specific entity.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ getAllEntityAttachedSceneUIs(entity: Entity): SceneUI[];
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ entity
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+
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+
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+ </td><td>
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+
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+ [Entity](./server.entity.md)
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+
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+
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+ </td><td>
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+
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+ The entity to get attached SceneUI instances for.
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+
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+ [SceneUI](./server.sceneui.md)<!-- -->\[\]
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+
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+ An array of SceneUI instances.
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+
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUIManager](./server.sceneuimanager.md) &gt; [getAllSceneUIs](./server.sceneuimanager.getallsceneuis.md)
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+ ## SceneUIManager.getAllSceneUIs() method
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+
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+ Retrieves all loaded SceneUI instances for the world.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ getAllSceneUIs(): SceneUI[];
13
+ ```
14
+ **Returns:**
15
+
16
+ [SceneUI](./server.sceneui.md)<!-- -->\[\]
17
+
18
+ An array of SceneUI instances.
19
+