hytopia 0.1.58 → 0.1.60
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/docs/server.audio._constructor_.md +2 -0
- package/docs/server.audio.setattachedtoentity.md +1 -1
- package/docs/server.audiomanager.md +28 -0
- package/docs/server.audiomanager.unregisteraudio.md +53 -0
- package/docs/server.audiomanager.unregisterentityattachedaudios.md +53 -0
- package/docs/server.blocktype.isliquid.md +13 -0
- package/docs/server.blocktype.md +21 -0
- package/docs/server.blocktypeoptions.isliquid.md +11 -0
- package/docs/server.blocktypeoptions.md +19 -0
- package/docs/{server.chunk.getblock.md → server.chunk.getblockid.md} +3 -3
- package/docs/server.chunk.md +1 -1
- package/docs/{server.chunklattice.getblock.md → server.chunklattice.getblockid.md} +3 -3
- package/docs/server.chunklattice.getblocktype.md +55 -0
- package/docs/server.chunklattice.md +15 -1
- package/docs/server.md +33 -0
- package/docs/server.sceneui._constructor_.md +49 -0
- package/docs/server.sceneui.attachedtoentity.md +11 -0
- package/docs/server.sceneui.id.md +11 -0
- package/docs/server.sceneui.isloaded.md +11 -0
- package/docs/server.sceneui.load.md +53 -0
- package/docs/server.sceneui.md +344 -0
- package/docs/server.sceneui.offset.md +11 -0
- package/docs/server.sceneui.position.md +11 -0
- package/docs/server.sceneui.setattachedtoentity.md +53 -0
- package/docs/server.sceneui.setoffset.md +53 -0
- package/docs/server.sceneui.setposition.md +53 -0
- package/docs/server.sceneui.setstate.md +53 -0
- package/docs/server.sceneui.state.md +11 -0
- package/docs/server.sceneui.templateid.md +11 -0
- package/docs/server.sceneui.unload.md +17 -0
- package/docs/server.sceneui.world.md +11 -0
- package/docs/server.sceneuimanager.getallentityattachedsceneuis.md +55 -0
- package/docs/server.sceneuimanager.getallsceneuis.md +19 -0
- package/docs/server.sceneuimanager.md +127 -0
- package/docs/server.sceneuimanager.unloadentityattachedsceneuis.md +53 -0
- package/docs/server.sceneuimanager.world.md +13 -0
- package/docs/server.sceneuioptions.attachedtoentity.md +13 -0
- package/docs/server.sceneuioptions.md +133 -0
- package/docs/server.sceneuioptions.offset.md +13 -0
- package/docs/server.sceneuioptions.position.md +13 -0
- package/docs/server.sceneuioptions.state.md +13 -0
- package/docs/server.sceneuioptions.templateid.md +13 -0
- package/docs/server.world.md +21 -0
- package/docs/server.world.sceneuimanager.md +13 -0
- package/package.json +1 -1
- package/server.api.json +1235 -44
- package/server.d.ts +169 -12
- package/server.js +83 -83
@@ -146,5 +146,33 @@ Retrieves all looped audio instances for the world.
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Retrieves all oneshot (non-looped) audio instances for the world.
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<tr><td>
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[unregisterAudio(audio)](./server.audiomanager.unregisteraudio.md)
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Unregisters and stops an audio instance from the audio manager.
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</td></tr>
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<tr><td>
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[unregisterEntityAttachedAudios(entity)](./server.audiomanager.unregisterentityattachedaudios.md)
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</td><td>
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</td><td>
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Unregisters and stops all audio instances attached to a specific entity.
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</tbody></table>
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [AudioManager](./server.audiomanager.md) > [unregisterAudio](./server.audiomanager.unregisteraudio.md)
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## AudioManager.unregisterAudio() method
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Unregisters and stops an audio instance from the audio manager.
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**Signature:**
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```typescript
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unregisterAudio(audio: Audio): void;
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```
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## Parameters
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<table><thead><tr><th>
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Parameter
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</th><th>
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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audio
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</td><td>
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[Audio](./server.audio.md)
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</td><td>
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The audio instance to pause and unregister.
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</td></tr>
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</tbody></table>
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**Returns:**
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void
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [AudioManager](./server.audiomanager.md) > [unregisterEntityAttachedAudios](./server.audiomanager.unregisterentityattachedaudios.md)
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## AudioManager.unregisterEntityAttachedAudios() method
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Unregisters and stops all audio instances attached to a specific entity.
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**Signature:**
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```typescript
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unregisterEntityAttachedAudios(entity: Entity): void;
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```
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## Parameters
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<table><thead><tr><th>
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Parameter
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</th><th>
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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entity
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</td><td>
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[Entity](./server.entity.md)
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</td><td>
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The entity to pause and unregister audio instances for.
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</td></tr>
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</tbody></table>
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**Returns:**
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void
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [BlockType](./server.blocktype.md) > [isLiquid](./server.blocktype.isliquid.md)
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## BlockType.isLiquid property
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Whether the block type is a liquid.
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**Signature:**
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```typescript
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get isLiquid(): boolean;
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```
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The unique identifier for the block type.
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</td></tr>
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<tr><td>
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[isLiquid](./server.blocktype.isliquid.md)
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</td><td>
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`readonly`
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</td><td>
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boolean
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</td><td>
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Whether the block type is a liquid.
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<tr><td>
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [BlockTypeOptions](./server.blocktypeoptions.md) > [isLiquid](./server.blocktypeoptions.isliquid.md)
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## BlockTypeOptions.isLiquid property
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**Signature:**
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```typescript
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isLiquid?: boolean;
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```
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</td></tr>
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<tr><td>
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[isLiquid?](./server.blocktypeoptions.isliquid.md)
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</td><td>
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</td><td>
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</td><td>
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_(Optional)_
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<tr><td>
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [Chunk](./server.chunk.md) > [
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[Home](./index.md) > [server](./server.md) > [Chunk](./server.chunk.md) > [getBlockId](./server.chunk.getblockid.md)
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## Chunk.
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## Chunk.getBlockId() method
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Get the block type id at a specific local coordinate.
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**Signature:**
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```typescript
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getBlockId(localCoordinate: Vector3Like): number;
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```
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## Parameters
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[Home](./index.md) > [server](./server.md) > [ChunkLattice](./server.chunklattice.md) > [
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[Home](./index.md) > [server](./server.md) > [ChunkLattice](./server.chunklattice.md) > [getBlockId](./server.chunklattice.getblockid.md)
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## ChunkLattice.
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## ChunkLattice.getBlockId() method
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Get the block type id at a specific global coordinate.
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**Signature:**
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```typescript
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## Parameters
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[Home](./index.md) > [server](./server.md) > [ChunkLattice](./server.chunklattice.md) > [getBlockType](./server.chunklattice.getblocktype.md)
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## ChunkLattice.getBlockType() method
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Get the block type at a specific global coordinate.
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**Signature:**
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getBlockType(globalCoordinate: Vector3Like): BlockType | null;
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```
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## Parameters
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The global coordinate of the block to get.
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**Returns:**
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[BlockType](./server.blocktype.md) \| null
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UI rendered within the 3D space of a world's game scene.
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [SceneUI](./server.sceneui.md) > [(constructor)](./server.sceneui._constructor_.md)
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## SceneUI.(constructor)
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Constructs a new instance of the `SceneUI` class
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**Signature:**
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```typescript
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constructor(options: SceneUIOptions);
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```
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## Parameters
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<table><thead><tr><th>
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Parameter
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</th><th>
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Type
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Description
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</th></tr></thead>
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<tbody><tr><td>
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options
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</td><td>
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[SceneUIOptions](./server.sceneuioptions.md)
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</td><td>
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The options for the SceneUI instance.
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</td></tr>
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</tbody></table>
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [SceneUI](./server.sceneui.md) > [attachedToEntity](./server.sceneui.attachedtoentity.md)
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## SceneUI.attachedToEntity property
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**Signature:**
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```typescript
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get attachedToEntity(): Entity | undefined;
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```
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[Home](./index.md) > [server](./server.md) > [SceneUI](./server.sceneui.md) > [id](./server.sceneui.id.md)
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## SceneUI.id property
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**Signature:**
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```typescript
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get id(): number | undefined;
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```
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [SceneUI](./server.sceneui.md) > [isLoaded](./server.sceneui.isloaded.md)
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## SceneUI.isLoaded property
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**Signature:**
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```typescript
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get isLoaded(): boolean;
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```
|
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|
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [SceneUI](./server.sceneui.md) > [load](./server.sceneui.load.md)
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## SceneUI.load() method
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Loads the SceneUI into the world.
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**Signature:**
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```typescript
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load(world: World): void;
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```
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## Parameters
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16
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+
|
17
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<table><thead><tr><th>
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18
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+
|
19
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+
Parameter
|
20
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+
|
21
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+
|
22
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</th><th>
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23
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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world
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</td><td>
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[World](./server.world.md)
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</td><td>
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The world to load the SceneUI into.
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</td></tr>
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</tbody></table>
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**Returns:**
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void
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