hytopia 0.1.56 → 0.1.57
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/boilerplate/index.ts +1 -1
- package/docs/{server.basecharactercontroller.attach.md → server.baseentitycontroller.attach.md} +3 -3
- package/docs/{server.basecharactercontroller.despawn.md → server.baseentitycontroller.despawn.md} +3 -3
- package/docs/{server.basecharactercontroller.detach.md → server.baseentitycontroller.detach.md} +3 -3
- package/docs/{server.basecharactercontroller.md → server.baseentitycontroller.md} +29 -29
- package/docs/{server.basecharactercontroller.onattach.md → server.baseentitycontroller.onattach.md} +3 -3
- package/docs/server.baseentitycontroller.ondespawn.md +13 -0
- package/docs/{server.basecharactercontroller.ondetach.md → server.baseentitycontroller.ondetach.md} +3 -3
- package/docs/server.baseentitycontroller.onspawn.md +13 -0
- package/docs/server.baseentitycontroller.ontick.md +13 -0
- package/docs/{server.basecharactercontroller.ontickwithplayerinput.md → server.baseentitycontroller.ontickwithplayerinput.md} +3 -3
- package/docs/{server.basecharactercontroller.spawn.md → server.baseentitycontroller.spawn.md} +3 -3
- package/docs/{server.basecharactercontroller.tick.md → server.baseentitycontroller.tick.md} +3 -3
- package/docs/{server.basecharactercontroller.tickwithplayerinput.md → server.baseentitycontroller.tickwithplayerinput.md} +3 -3
- package/docs/server.entity.controller.md +13 -0
- package/docs/server.entity.md +40 -5
- package/docs/server.entity.modelanimationsplaybackrate.md +13 -0
- package/docs/server.entity.setcontroller.md +53 -0
- package/docs/server.entity.setmodelanimationsplaybackrate.md +57 -0
- package/docs/server.entityeventpayload.md +9 -0
- package/docs/server.entityeventpayload.setmodelanimationsplaybackrate.entity.md +11 -0
- package/docs/server.entityeventpayload.setmodelanimationsplaybackrate.md +70 -0
- package/docs/server.entityeventpayload.setmodelanimationsplaybackrate.playbackrate.md +11 -0
- package/docs/server.entityeventtype.md +14 -0
- package/docs/server.entityoptions.controller.md +13 -0
- package/docs/server.entityoptions.md +22 -3
- package/docs/server.entityoptions.modelanimationsplaybackrate.md +13 -0
- package/docs/server.facecallback.md +1 -1
- package/docs/server.facecompletecallback.md +1 -1
- package/docs/server.faceoptions.md +1 -1
- package/docs/server.md +27 -27
- package/docs/server.movecallback.md +1 -1
- package/docs/server.movecompletecallback.md +1 -1
- package/docs/server.moveoptions.md +1 -1
- package/docs/server.playerentity.md +1 -1
- package/docs/server.playerentitycontroller._constructor_.md +49 -0
- package/docs/{server.defaultcharactercontroller.attach.md → server.playerentitycontroller.attach.md} +2 -2
- package/docs/server.playerentitycontroller.canjump.md +13 -0
- package/docs/server.playerentitycontroller.canrun.md +13 -0
- package/docs/server.playerentitycontroller.canwalk.md +13 -0
- package/docs/server.playerentitycontroller.isgrounded.md +13 -0
- package/docs/server.playerentitycontroller.isonplatform.md +13 -0
- package/docs/server.playerentitycontroller.jumpvelocity.md +13 -0
- package/docs/server.playerentitycontroller.md +331 -0
- package/docs/server.playerentitycontroller.platform.md +13 -0
- package/docs/server.playerentitycontroller.runvelocity.md +13 -0
- package/docs/server.playerentitycontroller.spawn.md +53 -0
- package/docs/{server.defaultcharactercontroller.tickwithplayerinput.md → server.playerentitycontroller.tickwithplayerinput.md} +3 -3
- package/docs/server.playerentitycontroller.walkvelocity.md +13 -0
- package/docs/server.playerentitycontrolleroptions.canjump.md +13 -0
- package/docs/server.playerentitycontrolleroptions.canrun.md +13 -0
- package/docs/server.playerentitycontrolleroptions.canwalk.md +13 -0
- package/docs/server.playerentitycontrolleroptions.jumpvelocity.md +13 -0
- package/docs/{server.defaultcharactercontrolleroptions.md → server.playerentitycontrolleroptions.md} +10 -10
- package/docs/server.playerentitycontrolleroptions.runvelocity.md +13 -0
- package/docs/server.playerentitycontrolleroptions.walkvelocity.md +13 -0
- package/docs/server.playerui.lockpointer.md +53 -0
- package/docs/server.playerui.md +14 -0
- package/docs/server.playeruieventpayload.lockpointer.lock.md +11 -0
- package/docs/server.playeruieventpayload.lockpointer.md +70 -0
- package/docs/server.playeruieventpayload.lockpointer.playerui.md +11 -0
- package/docs/server.playeruieventpayload.md +9 -0
- package/docs/server.playeruieventtype.md +14 -0
- package/docs/{server.simplecharactercontroller.face.md → server.simpleentitycontroller.face.md} +2 -2
- package/docs/{server.simplecharactercontroller.md → server.simpleentitycontroller.md} +11 -13
- package/docs/{server.simplecharactercontroller.move.md → server.simpleentitycontroller.move.md} +2 -2
- package/examples/block-entity/index.ts +7 -7
- package/examples/{character-controller/MyCharacterController.ts → entity-controller/MyEntityController.ts} +20 -20
- package/examples/entity-controller/README.md +4 -0
- package/examples/{character-controller → entity-controller}/index.ts +3 -3
- package/examples/{character-controller → entity-controller}/package.json +1 -1
- package/examples/payload-game/index.ts +15 -15
- package/package.json +1 -1
- package/server.api.json +4678 -4339
- package/server.d.ts +185 -154
- package/server.js +76 -76
- package/docs/server.basecharactercontroller.ondespawn.md +0 -13
- package/docs/server.basecharactercontroller.onspawn.md +0 -13
- package/docs/server.basecharactercontroller.ontick.md +0 -13
- package/docs/server.defaultcharactercontroller._constructor_.md +0 -49
- package/docs/server.defaultcharactercontroller.canjump.md +0 -13
- package/docs/server.defaultcharactercontroller.canrun.md +0 -13
- package/docs/server.defaultcharactercontroller.canwalk.md +0 -13
- package/docs/server.defaultcharactercontroller.isgrounded.md +0 -13
- package/docs/server.defaultcharactercontroller.isonplatform.md +0 -13
- package/docs/server.defaultcharactercontroller.jumpvelocity.md +0 -13
- package/docs/server.defaultcharactercontroller.md +0 -333
- package/docs/server.defaultcharactercontroller.platform.md +0 -13
- package/docs/server.defaultcharactercontroller.runvelocity.md +0 -13
- package/docs/server.defaultcharactercontroller.spawn.md +0 -53
- package/docs/server.defaultcharactercontroller.walkvelocity.md +0 -13
- package/docs/server.defaultcharactercontrolleroptions.canjump.md +0 -13
- package/docs/server.defaultcharactercontrolleroptions.canrun.md +0 -13
- package/docs/server.defaultcharactercontrolleroptions.canwalk.md +0 -13
- package/docs/server.defaultcharactercontrolleroptions.jumpvelocity.md +0 -13
- package/docs/server.defaultcharactercontrolleroptions.runvelocity.md +0 -13
- package/docs/server.defaultcharactercontrolleroptions.walkvelocity.md +0 -13
- package/docs/server.entity.charactercontroller.md +0 -13
- package/docs/server.entity.setcharactercontroller.md +0 -53
- package/docs/server.entityoptions.charactercontroller.md +0 -13
- package/examples/character-controller/README.md +0 -4
- /package/examples/{character-controller → entity-controller}/assets/map.json +0 -0
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [PlayerEntityController](./server.playerentitycontroller.md)
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## PlayerEntityController class
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The player entity controller implementation.
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**Signature:**
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```typescript
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export default class PlayerEntityController extends BaseEntityController
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```
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**Extends:** [BaseEntityController](./server.baseentitycontroller.md)
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## Remarks
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This class extends [BaseEntityController](./server.baseentitycontroller.md) and implements the default movement logic for a entity. This is used as the default for players when they join your game. This class may be extended if you'd like to implement additional logic on top of the PlayerEntityController implementation.
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## Example
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```typescript
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// Create a custom entity controller for myEntity, prior to spawning it.
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myEntity.setController(new PlayerEntityController(myEntity, {
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jumpVelocity: 10,
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runVelocity: 8,
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walkVelocity: 4,
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}));
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// Spawn the entity in the world.
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myEntity.spawn(world, { x: 53, y: 10, z: 23 });
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```
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## Constructors
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<table><thead><tr><th>
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Constructor
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</th><th>
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Modifiers
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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[(constructor)(options)](./server.playerentitycontroller._constructor_.md)
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</td><td>
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</td><td>
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Constructs a new instance of the `PlayerEntityController` class
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</td></tr>
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</tbody></table>
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## Properties
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<table><thead><tr><th>
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Property
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</th><th>
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Modifiers
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</th><th>
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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[canJump](./server.playerentitycontroller.canjump.md)
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</td><td>
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</td><td>
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(playerEntityController: [PlayerEntityController](./server.playerentitycontroller.md)<!-- -->) => boolean
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</td><td>
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A function allowing custom logic to determine if the entity can jump.
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</td></tr>
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<tr><td>
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[canRun](./server.playerentitycontroller.canrun.md)
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</td><td>
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</td><td>
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(playerEntityController: [PlayerEntityController](./server.playerentitycontroller.md)<!-- -->) => boolean
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</td><td>
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A function allowing custom logic to determine if the entity can run.
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</td></tr>
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<tr><td>
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[canWalk](./server.playerentitycontroller.canwalk.md)
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</td><td>
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</td><td>
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(playerEntityController: [PlayerEntityController](./server.playerentitycontroller.md)<!-- -->) => boolean
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</td><td>
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A function allowing custom logic to determine if the entity can walk.
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</td></tr>
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<tr><td>
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[isGrounded](./server.playerentitycontroller.isgrounded.md)
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</td><td>
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`readonly`
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</td><td>
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boolean
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</td><td>
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Whether the entity is grounded.
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</td></tr>
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<tr><td>
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[isOnPlatform](./server.playerentitycontroller.isonplatform.md)
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</td><td>
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`readonly`
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</td><td>
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boolean
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</td><td>
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Whether the entity is on a platform, a platform is any entity with a kinematic rigid body.
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</td></tr>
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<tr><td>
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[jumpVelocity](./server.playerentitycontroller.jumpvelocity.md)
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</td><td>
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</td><td>
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number
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</td><td>
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The upward velocity applied to the entity when it jumps.
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</td></tr>
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<tr><td>
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[platform](./server.playerentitycontroller.platform.md)
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</td><td>
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`readonly`
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</td><td>
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[Entity](./server.entity.md) \| undefined
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</td><td>
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The platform the entity is on, if any.
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</td></tr>
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<tr><td>
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[runVelocity](./server.playerentitycontroller.runvelocity.md)
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</td><td>
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</td><td>
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The normalized horizontal velocity applied to the entity when it runs.
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</td></tr>
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<tr><td>
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[walkVelocity](./server.playerentitycontroller.walkvelocity.md)
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</td><td>
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</td></tr>
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</tbody></table>
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## Methods
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<table><thead><tr><th>
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</th><th>
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</th><th>
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[attach(entity)](./server.playerentitycontroller.attach.md)
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Called when the controller is attached to an entity.
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[tickWithPlayerInput(entity, input, cameraOrientation, deltaTimeMs)](./server.playerentitycontroller.tickwithplayerinput.md)
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</td></tr>
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</tbody></table>
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [PlayerEntityController](./server.playerentitycontroller.md) > [platform](./server.playerentitycontroller.platform.md)
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## PlayerEntityController.platform property
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The platform the entity is on, if any.
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**Signature:**
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```typescript
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get platform(): Entity | undefined;
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```
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[Home](./index.md) > [server](./server.md) > [PlayerEntityController](./server.playerentitycontroller.md) > [runVelocity](./server.playerentitycontroller.runvelocity.md)
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## PlayerEntityController.runVelocity property
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The normalized horizontal velocity applied to the entity when it runs.
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**Signature:**
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```typescript
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runVelocity: number;
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```
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[Home](./index.md) > [server](./server.md) > [PlayerEntityController](./server.playerentitycontroller.md) > [spawn](./server.playerentitycontroller.spawn.md)
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## PlayerEntityController.spawn() method
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Called when the controlled entity is spawned. In PlayerEntityController, this function is used to create the colliders for the entity for wall and ground detection.
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```typescript
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spawn(entity: Entity): void;
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```
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## Parameters
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Type
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Description
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entity
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</td><td>
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[Entity](./server.entity.md)
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</td><td>
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The entity that is spawned.
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</td></tr>
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</tbody></table>
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**Returns:**
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void
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[Home](./index.md) > [server](./server.md) > [PlayerEntityController](./server.playerentitycontroller.md) > [tickWithPlayerInput](./server.playerentitycontroller.tickwithplayerinput.md)
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##
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## PlayerEntityController.tickWithPlayerInput() method
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Ticks the player movement for the
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Ticks the player movement for the entity controller, overriding the default implementation.
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[Home](./index.md) > [server](./server.md) > [PlayerEntityController](./server.playerentitycontroller.md) > [walkVelocity](./server.playerentitycontroller.walkvelocity.md)
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## PlayerEntityController.walkVelocity property
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The normalized horizontal velocity applied to the entity when it walks.
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**Signature:**
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```typescript
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walkVelocity: number;
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```
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[Home](./index.md) > [server](./server.md) > [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) > [canJump](./server.playerentitycontrolleroptions.canjump.md)
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## PlayerEntityControllerOptions.canJump property
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A function allowing custom logic to determine if the entity can jump.
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**Signature:**
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```typescript
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canJump?: () => boolean;
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```
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[Home](./index.md) > [server](./server.md) > [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) > [canRun](./server.playerentitycontrolleroptions.canrun.md)
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## PlayerEntityControllerOptions.canRun property
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A function allowing custom logic to determine if the entity can run.
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```typescript
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canRun?: () => boolean;
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```
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[Home](./index.md) > [server](./server.md) > [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) > [canWalk](./server.playerentitycontrolleroptions.canwalk.md)
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## PlayerEntityControllerOptions.canWalk property
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A function allowing custom logic to determine if the entity can walk.
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**Signature:**
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```typescript
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canWalk?: () => boolean;
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```
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[Home](./index.md) > [server](./server.md) > [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) > [jumpVelocity](./server.playerentitycontrolleroptions.jumpvelocity.md)
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## PlayerEntityControllerOptions.jumpVelocity property
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The upward velocity applied to the entity when it jumps.
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**Signature:**
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```typescript
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jumpVelocity?: number;
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```
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package/docs/{server.defaultcharactercontrolleroptions.md → server.playerentitycontrolleroptions.md}
RENAMED
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##
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## PlayerEntityControllerOptions interface
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Options for creating a
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Options for creating a PlayerEntityController instance.
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```typescript
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export interface
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export interface PlayerEntityControllerOptions
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```
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## Properties
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</th></tr></thead>
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[canJump?](./server.
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[canJump?](./server.playerentitycontrolleroptions.canjump.md)
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</td><td>
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[canRun?](./server.
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[canRun?](./server.playerentitycontrolleroptions.canrun.md)
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</td><td>
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[canWalk?](./server.playerentitycontrolleroptions.canwalk.md)
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</td><td>
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[jumpVelocity?](./server.playerentitycontrolleroptions.jumpvelocity.md)
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[runVelocity?](./server.playerentitycontrolleroptions.runvelocity.md)
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</td><td>
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[walkVelocity?](./server.
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[walkVelocity?](./server.playerentitycontrolleroptions.walkvelocity.md)
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[Home](./index.md) > [server](./server.md) > [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) > [runVelocity](./server.playerentitycontrolleroptions.runvelocity.md)
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## PlayerEntityControllerOptions.runVelocity property
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The normalized horizontal velocity applied to the entity when it runs.
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**Signature:**
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```typescript
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runVelocity?: number;
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```
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[Home](./index.md) > [server](./server.md) > [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) > [walkVelocity](./server.playerentitycontrolleroptions.walkvelocity.md)
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## PlayerEntityControllerOptions.walkVelocity property
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The normalized horizontal velocity applied to the entity when it walks.
|
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|
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**Signature:**
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```typescript
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walkVelocity?: number;
|
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+
```
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[Home](./index.md) > [server](./server.md) > [PlayerUI](./server.playerui.md) > [lockPointer](./server.playerui.lockpointer.md)
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## PlayerUI.lockPointer() method
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Locks or unlocks the player's mouse pointer.
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**Signature:**
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```typescript
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lockPointer(lock: boolean): void;
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```
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## Parameters
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|
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<table><thead><tr><th>
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|
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Parameter
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|
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</th><th>
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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lock
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</td><td>
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boolean
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</td><td>
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Set true to lock the pointer, false to unlock it.
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</td></tr>
|
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</tbody></table>
|
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**Returns:**
|
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|
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void
|
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|
package/docs/server.playerui.md
CHANGED
@@ -114,6 +114,20 @@ Description
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Loads client UI for the player.
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</td></tr>
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<tr><td>
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[lockPointer(lock)](./server.playerui.lockpointer.md)
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</td><td>
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</td><td>
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Locks or unlocks the player's mouse pointer.
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</td></tr>
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [PlayerUIEventPayload](./server.playeruieventpayload.md) > [LockPointer](./server.playeruieventpayload.lockpointer.md) > [lock](./server.playeruieventpayload.lockpointer.lock.md)
|
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## PlayerUIEventPayload.LockPointer.lock property
|
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|
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**Signature:**
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|
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|
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```typescript
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lock: boolean;
|
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```
|