hytopia 0.1.56 → 0.1.57

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Files changed (102) hide show
  1. package/boilerplate/index.ts +1 -1
  2. package/docs/{server.basecharactercontroller.attach.md → server.baseentitycontroller.attach.md} +3 -3
  3. package/docs/{server.basecharactercontroller.despawn.md → server.baseentitycontroller.despawn.md} +3 -3
  4. package/docs/{server.basecharactercontroller.detach.md → server.baseentitycontroller.detach.md} +3 -3
  5. package/docs/{server.basecharactercontroller.md → server.baseentitycontroller.md} +29 -29
  6. package/docs/{server.basecharactercontroller.onattach.md → server.baseentitycontroller.onattach.md} +3 -3
  7. package/docs/server.baseentitycontroller.ondespawn.md +13 -0
  8. package/docs/{server.basecharactercontroller.ondetach.md → server.baseentitycontroller.ondetach.md} +3 -3
  9. package/docs/server.baseentitycontroller.onspawn.md +13 -0
  10. package/docs/server.baseentitycontroller.ontick.md +13 -0
  11. package/docs/{server.basecharactercontroller.ontickwithplayerinput.md → server.baseentitycontroller.ontickwithplayerinput.md} +3 -3
  12. package/docs/{server.basecharactercontroller.spawn.md → server.baseentitycontroller.spawn.md} +3 -3
  13. package/docs/{server.basecharactercontroller.tick.md → server.baseentitycontroller.tick.md} +3 -3
  14. package/docs/{server.basecharactercontroller.tickwithplayerinput.md → server.baseentitycontroller.tickwithplayerinput.md} +3 -3
  15. package/docs/server.entity.controller.md +13 -0
  16. package/docs/server.entity.md +40 -5
  17. package/docs/server.entity.modelanimationsplaybackrate.md +13 -0
  18. package/docs/server.entity.setcontroller.md +53 -0
  19. package/docs/server.entity.setmodelanimationsplaybackrate.md +57 -0
  20. package/docs/server.entityeventpayload.md +9 -0
  21. package/docs/server.entityeventpayload.setmodelanimationsplaybackrate.entity.md +11 -0
  22. package/docs/server.entityeventpayload.setmodelanimationsplaybackrate.md +70 -0
  23. package/docs/server.entityeventpayload.setmodelanimationsplaybackrate.playbackrate.md +11 -0
  24. package/docs/server.entityeventtype.md +14 -0
  25. package/docs/server.entityoptions.controller.md +13 -0
  26. package/docs/server.entityoptions.md +22 -3
  27. package/docs/server.entityoptions.modelanimationsplaybackrate.md +13 -0
  28. package/docs/server.facecallback.md +1 -1
  29. package/docs/server.facecompletecallback.md +1 -1
  30. package/docs/server.faceoptions.md +1 -1
  31. package/docs/server.md +27 -27
  32. package/docs/server.movecallback.md +1 -1
  33. package/docs/server.movecompletecallback.md +1 -1
  34. package/docs/server.moveoptions.md +1 -1
  35. package/docs/server.playerentity.md +1 -1
  36. package/docs/server.playerentitycontroller._constructor_.md +49 -0
  37. package/docs/{server.defaultcharactercontroller.attach.md → server.playerentitycontroller.attach.md} +2 -2
  38. package/docs/server.playerentitycontroller.canjump.md +13 -0
  39. package/docs/server.playerentitycontroller.canrun.md +13 -0
  40. package/docs/server.playerentitycontroller.canwalk.md +13 -0
  41. package/docs/server.playerentitycontroller.isgrounded.md +13 -0
  42. package/docs/server.playerentitycontroller.isonplatform.md +13 -0
  43. package/docs/server.playerentitycontroller.jumpvelocity.md +13 -0
  44. package/docs/server.playerentitycontroller.md +331 -0
  45. package/docs/server.playerentitycontroller.platform.md +13 -0
  46. package/docs/server.playerentitycontroller.runvelocity.md +13 -0
  47. package/docs/server.playerentitycontroller.spawn.md +53 -0
  48. package/docs/{server.defaultcharactercontroller.tickwithplayerinput.md → server.playerentitycontroller.tickwithplayerinput.md} +3 -3
  49. package/docs/server.playerentitycontroller.walkvelocity.md +13 -0
  50. package/docs/server.playerentitycontrolleroptions.canjump.md +13 -0
  51. package/docs/server.playerentitycontrolleroptions.canrun.md +13 -0
  52. package/docs/server.playerentitycontrolleroptions.canwalk.md +13 -0
  53. package/docs/server.playerentitycontrolleroptions.jumpvelocity.md +13 -0
  54. package/docs/{server.defaultcharactercontrolleroptions.md → server.playerentitycontrolleroptions.md} +10 -10
  55. package/docs/server.playerentitycontrolleroptions.runvelocity.md +13 -0
  56. package/docs/server.playerentitycontrolleroptions.walkvelocity.md +13 -0
  57. package/docs/server.playerui.lockpointer.md +53 -0
  58. package/docs/server.playerui.md +14 -0
  59. package/docs/server.playeruieventpayload.lockpointer.lock.md +11 -0
  60. package/docs/server.playeruieventpayload.lockpointer.md +70 -0
  61. package/docs/server.playeruieventpayload.lockpointer.playerui.md +11 -0
  62. package/docs/server.playeruieventpayload.md +9 -0
  63. package/docs/server.playeruieventtype.md +14 -0
  64. package/docs/{server.simplecharactercontroller.face.md → server.simpleentitycontroller.face.md} +2 -2
  65. package/docs/{server.simplecharactercontroller.md → server.simpleentitycontroller.md} +11 -13
  66. package/docs/{server.simplecharactercontroller.move.md → server.simpleentitycontroller.move.md} +2 -2
  67. package/examples/block-entity/index.ts +7 -7
  68. package/examples/{character-controller/MyCharacterController.ts → entity-controller/MyEntityController.ts} +20 -20
  69. package/examples/entity-controller/README.md +4 -0
  70. package/examples/{character-controller → entity-controller}/index.ts +3 -3
  71. package/examples/{character-controller → entity-controller}/package.json +1 -1
  72. package/examples/payload-game/index.ts +15 -15
  73. package/package.json +1 -1
  74. package/server.api.json +4678 -4339
  75. package/server.d.ts +185 -154
  76. package/server.js +76 -76
  77. package/docs/server.basecharactercontroller.ondespawn.md +0 -13
  78. package/docs/server.basecharactercontroller.onspawn.md +0 -13
  79. package/docs/server.basecharactercontroller.ontick.md +0 -13
  80. package/docs/server.defaultcharactercontroller._constructor_.md +0 -49
  81. package/docs/server.defaultcharactercontroller.canjump.md +0 -13
  82. package/docs/server.defaultcharactercontroller.canrun.md +0 -13
  83. package/docs/server.defaultcharactercontroller.canwalk.md +0 -13
  84. package/docs/server.defaultcharactercontroller.isgrounded.md +0 -13
  85. package/docs/server.defaultcharactercontroller.isonplatform.md +0 -13
  86. package/docs/server.defaultcharactercontroller.jumpvelocity.md +0 -13
  87. package/docs/server.defaultcharactercontroller.md +0 -333
  88. package/docs/server.defaultcharactercontroller.platform.md +0 -13
  89. package/docs/server.defaultcharactercontroller.runvelocity.md +0 -13
  90. package/docs/server.defaultcharactercontroller.spawn.md +0 -53
  91. package/docs/server.defaultcharactercontroller.walkvelocity.md +0 -13
  92. package/docs/server.defaultcharactercontrolleroptions.canjump.md +0 -13
  93. package/docs/server.defaultcharactercontrolleroptions.canrun.md +0 -13
  94. package/docs/server.defaultcharactercontrolleroptions.canwalk.md +0 -13
  95. package/docs/server.defaultcharactercontrolleroptions.jumpvelocity.md +0 -13
  96. package/docs/server.defaultcharactercontrolleroptions.runvelocity.md +0 -13
  97. package/docs/server.defaultcharactercontrolleroptions.walkvelocity.md +0 -13
  98. package/docs/server.entity.charactercontroller.md +0 -13
  99. package/docs/server.entity.setcharactercontroller.md +0 -53
  100. package/docs/server.entityoptions.charactercontroller.md +0 -13
  101. package/examples/character-controller/README.md +0 -4
  102. /package/examples/{character-controller → entity-controller}/assets/map.json +0 -0
@@ -0,0 +1,331 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md)
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+
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+ ## PlayerEntityController class
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+
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+ The player entity controller implementation.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ export default class PlayerEntityController extends BaseEntityController
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+ ```
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+ **Extends:** [BaseEntityController](./server.baseentitycontroller.md)
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+
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+ ## Remarks
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+
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+ This class extends [BaseEntityController](./server.baseentitycontroller.md) and implements the default movement logic for a entity. This is used as the default for players when they join your game. This class may be extended if you'd like to implement additional logic on top of the PlayerEntityController implementation.
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+
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+ ## Example
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+
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+
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+ ```typescript
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+ // Create a custom entity controller for myEntity, prior to spawning it.
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+ myEntity.setController(new PlayerEntityController(myEntity, {
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+ jumpVelocity: 10,
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+ runVelocity: 8,
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+ walkVelocity: 4,
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+ }));
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+
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+ // Spawn the entity in the world.
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+ myEntity.spawn(world, { x: 53, y: 10, z: 23 });
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+ ```
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+
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+ ## Constructors
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+
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+ <table><thead><tr><th>
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+
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+ Constructor
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+
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+
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+ </th><th>
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+
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+ Modifiers
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ [(constructor)(options)](./server.playerentitycontroller._constructor_.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+
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+ Constructs a new instance of the `PlayerEntityController` class
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+
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+ ## Properties
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+
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+ <table><thead><tr><th>
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+
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+ Property
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+
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+
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+ </th><th>
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+
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+ Modifiers
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ [canJump](./server.playerentitycontroller.canjump.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+
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+ (playerEntityController: [PlayerEntityController](./server.playerentitycontroller.md)<!-- -->) =&gt; boolean
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+
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+
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+ </td><td>
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+
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+ A function allowing custom logic to determine if the entity can jump.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [canRun](./server.playerentitycontroller.canrun.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+
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+ (playerEntityController: [PlayerEntityController](./server.playerentitycontroller.md)<!-- -->) =&gt; boolean
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+
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+
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+ </td><td>
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+
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+ A function allowing custom logic to determine if the entity can run.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [canWalk](./server.playerentitycontroller.canwalk.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+
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+ (playerEntityController: [PlayerEntityController](./server.playerentitycontroller.md)<!-- -->) =&gt; boolean
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+
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+
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+ </td><td>
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+
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+ A function allowing custom logic to determine if the entity can walk.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [isGrounded](./server.playerentitycontroller.isgrounded.md)
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+
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+
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+ </td><td>
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+
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+ `readonly`
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+
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+
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+ </td><td>
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+
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+ boolean
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+
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+
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+ </td><td>
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+
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+ Whether the entity is grounded.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [isOnPlatform](./server.playerentitycontroller.isonplatform.md)
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+
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+
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+ </td><td>
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+
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+ `readonly`
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+
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+
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+ </td><td>
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+
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+ boolean
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+
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+
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+ </td><td>
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+
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+ Whether the entity is on a platform, a platform is any entity with a kinematic rigid body.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [jumpVelocity](./server.playerentitycontroller.jumpvelocity.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+
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+ number
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+
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+
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+ </td><td>
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+
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+ The upward velocity applied to the entity when it jumps.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [platform](./server.playerentitycontroller.platform.md)
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+
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+
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+ </td><td>
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+
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+ `readonly`
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+
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+
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+ </td><td>
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+
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+ [Entity](./server.entity.md) \| undefined
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+
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+
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+ </td><td>
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+
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+ The platform the entity is on, if any.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [runVelocity](./server.playerentitycontroller.runvelocity.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+
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+ number
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+
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+
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+ </td><td>
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+
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+ The normalized horizontal velocity applied to the entity when it runs.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [walkVelocity](./server.playerentitycontroller.walkvelocity.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+
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+ number
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+
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+ </td><td>
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+
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+ The normalized horizontal velocity applied to the entity when it walks.
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+
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+ ## Methods
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+
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+ <table><thead><tr><th>
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+
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+ Method
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+
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+
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+ </th><th>
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+
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+ Modifiers
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ [attach(entity)](./server.playerentitycontroller.attach.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+ Called when the controller is attached to an entity.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [spawn(entity)](./server.playerentitycontroller.spawn.md)
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+
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+
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+ </td><td>
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+
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+ </td><td>
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+
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+ Called when the controlled entity is spawned. In PlayerEntityController, this function is used to create the colliders for the entity for wall and ground detection.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [tickWithPlayerInput(entity, input, cameraOrientation, deltaTimeMs)](./server.playerentitycontroller.tickwithplayerinput.md)
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+
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+
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+ </td><td>
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+
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+ </td><td>
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+ Ticks the player movement for the entity controller, overriding the default implementation.
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [platform](./server.playerentitycontroller.platform.md)
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+
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+ ## PlayerEntityController.platform property
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+
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+ The platform the entity is on, if any.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get platform(): Entity | undefined;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [runVelocity](./server.playerentitycontroller.runvelocity.md)
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+
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+ ## PlayerEntityController.runVelocity property
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+
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+ The normalized horizontal velocity applied to the entity when it runs.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ runVelocity: number;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [spawn](./server.playerentitycontroller.spawn.md)
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+
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+ ## PlayerEntityController.spawn() method
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+
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+ Called when the controlled entity is spawned. In PlayerEntityController, this function is used to create the colliders for the entity for wall and ground detection.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ spawn(entity: Entity): void;
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ entity
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+
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+
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+ </td><td>
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+
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+ [Entity](./server.entity.md)
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+
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+
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+ </td><td>
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+
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+ The entity that is spawned.
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+
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+ void
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+
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  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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- [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultCharacterController](./server.defaultcharactercontroller.md) &gt; [tickWithPlayerInput](./server.defaultcharactercontroller.tickwithplayerinput.md)
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [tickWithPlayerInput](./server.playerentitycontroller.tickwithplayerinput.md)
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- ## DefaultCharacterController.tickWithPlayerInput() method
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+ ## PlayerEntityController.tickWithPlayerInput() method
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- Ticks the player movement for the character controller, overriding the default implementation.
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+ Ticks the player movement for the entity controller, overriding the default implementation.
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  **Signature:**
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [walkVelocity](./server.playerentitycontroller.walkvelocity.md)
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+
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+ ## PlayerEntityController.walkVelocity property
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+
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+ The normalized horizontal velocity applied to the entity when it walks.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ walkVelocity: number;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [canJump](./server.playerentitycontrolleroptions.canjump.md)
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+
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+ ## PlayerEntityControllerOptions.canJump property
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+
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+ A function allowing custom logic to determine if the entity can jump.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ canJump?: () => boolean;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [canRun](./server.playerentitycontrolleroptions.canrun.md)
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+
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+ ## PlayerEntityControllerOptions.canRun property
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+ A function allowing custom logic to determine if the entity can run.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ canRun?: () => boolean;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [canWalk](./server.playerentitycontrolleroptions.canwalk.md)
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+
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+ ## PlayerEntityControllerOptions.canWalk property
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+
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+ A function allowing custom logic to determine if the entity can walk.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ canWalk?: () => boolean;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [jumpVelocity](./server.playerentitycontrolleroptions.jumpvelocity.md)
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+
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+ ## PlayerEntityControllerOptions.jumpVelocity property
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+ The upward velocity applied to the entity when it jumps.
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+ **Signature:**
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+
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+ ```typescript
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+ jumpVelocity?: number;
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+ ```
@@ -1,15 +1,15 @@
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  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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- [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultCharacterControllerOptions](./server.defaultcharactercontrolleroptions.md)
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md)
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- ## DefaultCharacterControllerOptions interface
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+ ## PlayerEntityControllerOptions interface
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- Options for creating a DefaultCharacterController instance.
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+ Options for creating a PlayerEntityController instance.
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  **Signature:**
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  ```typescript
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- export interface DefaultCharacterControllerOptions
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+ export interface PlayerEntityControllerOptions
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  ```
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  ## Properties
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  </th></tr></thead>
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  <tbody><tr><td>
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- [canJump?](./server.defaultcharactercontrolleroptions.canjump.md)
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+ [canJump?](./server.playerentitycontrolleroptions.canjump.md)
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  </td><td>
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  </td></tr>
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  <tr><td>
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- [canRun?](./server.defaultcharactercontrolleroptions.canrun.md)
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+ [canRun?](./server.playerentitycontrolleroptions.canrun.md)
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  </td><td>
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  </td></tr>
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  <tr><td>
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- [canWalk?](./server.defaultcharactercontrolleroptions.canwalk.md)
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+ [canWalk?](./server.playerentitycontrolleroptions.canwalk.md)
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  </td><td>
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  </td></tr>
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  <tr><td>
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- [jumpVelocity?](./server.defaultcharactercontrolleroptions.jumpvelocity.md)
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+ [jumpVelocity?](./server.playerentitycontrolleroptions.jumpvelocity.md)
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  </td><td>
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  </td></tr>
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  <tr><td>
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- [runVelocity?](./server.defaultcharactercontrolleroptions.runvelocity.md)
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+ [runVelocity?](./server.playerentitycontrolleroptions.runvelocity.md)
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  </td><td>
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  </td></tr>
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  <tr><td>
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- [walkVelocity?](./server.defaultcharactercontrolleroptions.walkvelocity.md)
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+ [walkVelocity?](./server.playerentitycontrolleroptions.walkvelocity.md)
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  </td><td>
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [runVelocity](./server.playerentitycontrolleroptions.runvelocity.md)
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+
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+ ## PlayerEntityControllerOptions.runVelocity property
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+ The normalized horizontal velocity applied to the entity when it runs.
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+
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+ **Signature:**
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+ ```typescript
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+ runVelocity?: number;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [walkVelocity](./server.playerentitycontrolleroptions.walkvelocity.md)
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+ ## PlayerEntityControllerOptions.walkVelocity property
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+ The normalized horizontal velocity applied to the entity when it walks.
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+
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+ **Signature:**
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+ ```typescript
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+ walkVelocity?: number;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerUI](./server.playerui.md) &gt; [lockPointer](./server.playerui.lockpointer.md)
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+
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+ ## PlayerUI.lockPointer() method
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+ Locks or unlocks the player's mouse pointer.
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+ **Signature:**
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+ ```typescript
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+ lockPointer(lock: boolean): void;
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ lock
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+
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+ </td><td>
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+ boolean
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+ </td><td>
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+ Set true to lock the pointer, false to unlock it.
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+ void
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+
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  Loads client UI for the player.
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+ </td></tr>
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+ <tr><td>
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+ [lockPointer(lock)](./server.playerui.lockpointer.md)
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+ </td><td>
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+ </td><td>
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+ Locks or unlocks the player's mouse pointer.
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  </td></tr>
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  <tr><td>
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerUIEventPayload](./server.playeruieventpayload.md) &gt; [LockPointer](./server.playeruieventpayload.lockpointer.md) &gt; [lock](./server.playeruieventpayload.lockpointer.lock.md)
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+ ## PlayerUIEventPayload.LockPointer.lock property
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+ **Signature:**
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+ ```typescript
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+ lock: boolean;
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+ ```