hytopia 0.1.54 → 0.1.56
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/docs/server.basecharactercontroller.attach.md +53 -0
- package/docs/server.basecharactercontroller.despawn.md +53 -0
- package/docs/server.basecharactercontroller.detach.md +53 -0
- package/docs/server.basecharactercontroller.md +91 -28
- package/docs/server.basecharactercontroller.onattach.md +13 -0
- package/docs/server.basecharactercontroller.ondespawn.md +13 -0
- package/docs/server.basecharactercontroller.ondetach.md +13 -0
- package/docs/server.basecharactercontroller.onspawn.md +13 -0
- package/docs/server.basecharactercontroller.ontick.md +2 -2
- package/docs/server.basecharactercontroller.ontickwithplayerinput.md +2 -2
- package/docs/server.basecharactercontroller.spawn.md +53 -0
- package/docs/server.basecharactercontroller.tick.md +15 -1
- package/docs/server.basecharactercontroller.tickwithplayerinput.md +17 -1
- package/docs/server.collider.bounciness.md +13 -0
- package/docs/server.collider.bouncinesscombinerule.md +13 -0
- package/docs/server.collider.collisiongroups.md +13 -0
- package/docs/{server.collider.getfriction.md → server.collider.friction.md} +4 -10
- package/docs/server.collider.frictioncombinerule.md +13 -0
- package/docs/server.collider.md +112 -63
- package/docs/server.collider.relativeposition.md +13 -0
- package/docs/server.collider.relativerotation.md +13 -0
- package/docs/{server.collider.setrelativetranslation.md → server.collider.setrelativeposition.md} +6 -6
- package/docs/server.collideroptions.md +6 -6
- package/docs/server.collideroptions.relativeposition.md +13 -0
- package/docs/server.defaultcharactercontroller._constructor_.md +1 -17
- package/docs/server.defaultcharactercontroller.attach.md +53 -0
- package/docs/server.defaultcharactercontroller.md +18 -4
- package/docs/server.defaultcharactercontroller.spawn.md +53 -0
- package/docs/server.defaultcharactercontroller.tickwithplayerinput.md +17 -1
- package/docs/server.entity.md +0 -19
- package/docs/server.entity.setcharactercontroller.md +2 -2
- package/docs/server.entityeventpayload.md +2 -2
- package/docs/server.entityeventpayload.updateposition.entity.md +11 -0
- package/docs/{server.entityeventpayload.updatetranslation.md → server.entityeventpayload.updateposition.md} +5 -5
- package/docs/server.entityeventpayload.updateposition.position.md +11 -0
- package/docs/server.entityeventtype.md +4 -4
- package/docs/server.entityoptions.charactercontroller.md +13 -0
- package/docs/server.entityoptions.md +3 -3
- package/docs/server.md +1 -1
- package/docs/server.movecallback.md +2 -2
- package/docs/server.movecompletecallback.md +1 -1
- package/docs/server.rigidbody.additionalmass.md +13 -0
- package/docs/server.rigidbody.additionalsolveriterations.md +13 -0
- package/docs/server.rigidbody.angulardamping.md +13 -0
- package/docs/server.rigidbody.angularvelocity.md +13 -0
- package/docs/server.rigidbody.directionfromrotation.md +13 -0
- package/docs/server.rigidbody.dominancegroup.md +13 -0
- package/docs/server.rigidbody.effectiveangularinertia.md +13 -0
- package/docs/server.rigidbody.effectiveinversemass.md +13 -0
- package/docs/server.rigidbody.effectiveworldinverseprincipalangularinertiasqrt.md +13 -0
- package/docs/server.rigidbody.enabledpositions.md +13 -0
- package/docs/server.rigidbody.enabledrotations.md +13 -0
- package/docs/server.rigidbody.gravityscale.md +13 -0
- package/docs/server.rigidbody.inversemass.md +13 -0
- package/docs/server.rigidbody.inverseprincipalangularinertiasqrt.md +13 -0
- package/docs/server.rigidbody.lineardamping.md +13 -0
- package/docs/server.rigidbody.linearvelocity.md +13 -0
- package/docs/server.rigidbody.localcenterofmass.md +13 -0
- package/docs/server.rigidbody.lockallpositions.md +17 -0
- package/docs/{server.rigidbody.getmass.md → server.rigidbody.mass.md} +4 -10
- package/docs/server.rigidbody.md +339 -150
- package/docs/server.rigidbody.nextkinematicposition.md +13 -0
- package/docs/server.rigidbody.nextkinematicrotation.md +13 -0
- package/docs/server.rigidbody.position.md +13 -0
- package/docs/server.rigidbody.principalangularinertia.md +13 -0
- package/docs/server.rigidbody.principalangularinertialocalframe.md +13 -0
- package/docs/server.rigidbody.rotation.md +13 -0
- package/docs/{server.rigidbody.setenabledtranslations.md → server.rigidbody.setenabledpositions.md} +6 -6
- package/docs/{server.rigidbody.setnextkinematictranslation.md → server.rigidbody.setnextkinematicposition.md} +6 -6
- package/docs/{server.rigidbody.settranslation.md → server.rigidbody.setposition.md} +6 -6
- package/docs/server.rigidbody.softccdprediction.md +13 -0
- package/docs/server.rigidbody.type.md +13 -0
- package/docs/server.rigidbody.worldcenterofmass.md +13 -0
- package/docs/server.rigidbodyoptions.enabledpositions.md +13 -0
- package/docs/server.rigidbodyoptions.md +19 -19
- package/docs/server.rigidbodyoptions.position.md +13 -0
- package/examples/block-entity/index.ts +3 -3
- package/examples/character-controller/MyCharacterController.ts +190 -119
- package/examples/character-controller/index.ts +5 -10
- package/examples/custom-ui/index.ts +2 -2
- package/examples/payload-game/index.ts +17 -18
- package/package.json +1 -1
- package/server.api.json +1461 -1203
- package/server.d.ts +181 -252
- package/server.js +85 -85
- package/docs/server.basecharactercontroller._constructor_.md +0 -65
- package/docs/server.basecharactercontroller.createcolliders.md +0 -19
- package/docs/server.basecharactercontroller.entity.md +0 -13
- package/docs/server.collider.getbounciness.md +0 -19
- package/docs/server.collider.getbouncinesscombinerule.md +0 -19
- package/docs/server.collider.getcollisiongroups.md +0 -19
- package/docs/server.collider.getfrictioncombinerule.md +0 -19
- package/docs/server.collider.getrelativerotation.md +0 -19
- package/docs/server.collider.getrelativetranslation.md +0 -19
- package/docs/server.collideroptions.relativetranslation.md +0 -13
- package/docs/server.defaultcharactercontroller.createcolliders.md +0 -19
- package/docs/server.entity.createcustomcharactercontroller.md +0 -13
- package/docs/server.entityeventpayload.updatetranslation.entity.md +0 -11
- package/docs/server.entityeventpayload.updatetranslation.translation.md +0 -11
- package/docs/server.entityoptions.createcustomcharactercontroller.md +0 -13
- package/docs/server.rigidbody.getadditionalmass.md +0 -19
- package/docs/server.rigidbody.getadditionalsolveriterations.md +0 -19
- package/docs/server.rigidbody.getangulardamping.md +0 -19
- package/docs/server.rigidbody.getangularvelocity.md +0 -19
- package/docs/server.rigidbody.getdirectionfromrotation.md +0 -19
- package/docs/server.rigidbody.getdominancegroup.md +0 -19
- package/docs/server.rigidbody.geteffectiveangularinertia.md +0 -19
- package/docs/server.rigidbody.geteffectiveinversemass.md +0 -19
- package/docs/server.rigidbody.geteffectiveworldinverseprincipalangularinertiasqrt.md +0 -19
- package/docs/server.rigidbody.getenabledrotations.md +0 -19
- package/docs/server.rigidbody.getenabledtranslations.md +0 -19
- package/docs/server.rigidbody.getgravityscale.md +0 -19
- package/docs/server.rigidbody.getinversemass.md +0 -19
- package/docs/server.rigidbody.getinverseprincipalangularinertiasqrt.md +0 -19
- package/docs/server.rigidbody.getlineardamping.md +0 -19
- package/docs/server.rigidbody.getlinearvelocity.md +0 -19
- package/docs/server.rigidbody.getlocalcenterofmass.md +0 -19
- package/docs/server.rigidbody.getnextkinematicrotation.md +0 -19
- package/docs/server.rigidbody.getnextkinematictranslation.md +0 -19
- package/docs/server.rigidbody.getprincipalangularinertia.md +0 -19
- package/docs/server.rigidbody.getprincipalangularinertialocalframe.md +0 -19
- package/docs/server.rigidbody.getrotation.md +0 -19
- package/docs/server.rigidbody.getsoftccdprediction.md +0 -19
- package/docs/server.rigidbody.gettranslation.md +0 -19
- package/docs/server.rigidbody.gettype.md +0 -19
- package/docs/server.rigidbody.getworldcenterofmass.md +0 -19
- package/docs/server.rigidbody.lockalltranslations.md +0 -17
- package/docs/server.rigidbodyoptions.enabledtranslations.md +0 -13
- package/docs/server.rigidbodyoptions.translation.md +0 -13
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[Home](./index.md) > [server](./server.md) > [RigidBody](./server.rigidbody.md) > [nextKinematicPosition](./server.rigidbody.nextkinematicposition.md)
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## RigidBody.nextKinematicPosition property
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The next kinematic position of the rigid body.
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**Signature:**
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```typescript
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get nextKinematicPosition(): Vector3Like;
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```
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[Home](./index.md) > [server](./server.md) > [RigidBody](./server.rigidbody.md) > [nextKinematicRotation](./server.rigidbody.nextkinematicrotation.md)
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## RigidBody.nextKinematicRotation property
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The next kinematic rotation of the rigid body.
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**Signature:**
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```typescript
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get nextKinematicRotation(): QuaternionLike;
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```
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[Home](./index.md) > [server](./server.md) > [RigidBody](./server.rigidbody.md) > [position](./server.rigidbody.position.md)
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## RigidBody.position property
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The position of the rigid body.
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**Signature:**
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```typescript
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get position(): Vector3Like;
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```
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[Home](./index.md) > [server](./server.md) > [RigidBody](./server.rigidbody.md) > [principalAngularInertia](./server.rigidbody.principalangularinertia.md)
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## RigidBody.principalAngularInertia property
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The principal angular inertia of the rigid body.
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**Signature:**
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```typescript
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get principalAngularInertia(): Vector3Like;
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```
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[Home](./index.md) > [server](./server.md) > [RigidBody](./server.rigidbody.md) > [principalAngularInertiaLocalFrame](./server.rigidbody.principalangularinertialocalframe.md)
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## RigidBody.principalAngularInertiaLocalFrame property
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The principal angular inertia local frame of the rigid body.
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**Signature:**
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```typescript
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get principalAngularInertiaLocalFrame(): QuaternionLike | undefined;
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```
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[Home](./index.md) > [server](./server.md) > [RigidBody](./server.rigidbody.md) > [rotation](./server.rigidbody.rotation.md)
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## RigidBody.rotation property
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The rotation of the rigid body.
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**Signature:**
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```typescript
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get rotation(): QuaternionLike;
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```
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package/docs/{server.rigidbody.setenabledtranslations.md → server.rigidbody.setenabledpositions.md}
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[Home](./index.md) > [server](./server.md) > [RigidBody](./server.rigidbody.md) > [
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[Home](./index.md) > [server](./server.md) > [RigidBody](./server.rigidbody.md) > [setEnabledPositions](./server.rigidbody.setenabledpositions.md)
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## RigidBody.
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## RigidBody.setEnabledPositions() method
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Sets whether the rigid body has enabled
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Sets whether the rigid body has enabled positional movement.
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```typescript
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setEnabledPositions(enabledPositions: Vector3Boolean): void;
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```
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## Parameters
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enabledPositions
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Whether the rigid body has enabled
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Whether the rigid body has enabled positional movement.
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[Home](./index.md) > [server](./server.md) > [RigidBody](./server.rigidbody.md) > [
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[Home](./index.md) > [server](./server.md) > [RigidBody](./server.rigidbody.md) > [setNextKinematicPosition](./server.rigidbody.setnextkinematicposition.md)
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## RigidBody.
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## RigidBody.setNextKinematicPosition() method
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Sets the next kinematic
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Sets the next kinematic position of the rigid body.
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**Signature:**
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```typescript
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setNextKinematicPosition(nextKinematicPosition: Vector3Like): void;
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```
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## Parameters
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The next kinematic
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The next kinematic position of the rigid body.
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## RigidBody.setPosition() method
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Sets the position of the rigid body.
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[Home](./index.md) > [server](./server.md) > [RigidBody](./server.rigidbody.md) > [softCcdPrediction](./server.rigidbody.softccdprediction.md)
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## RigidBody.softCcdPrediction property
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The soft continuous collision detection prediction of the rigid body.
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[Home](./index.md) > [server](./server.md) > [RigidBody](./server.rigidbody.md) > [type](./server.rigidbody.type.md)
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## RigidBody.type property
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The type of the rigid body.
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**Signature:**
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```
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[Home](./index.md) > [server](./server.md) > [RigidBody](./server.rigidbody.md) > [worldCenterOfMass](./server.rigidbody.worldcenterofmass.md)
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## RigidBody.worldCenterOfMass property
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The world center of mass of the rigid body.
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## RigidBodyOptions.enabledPositions property
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The enabled axes of positional movement of the rigid body.
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**Signature:**
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_(Optional)_ The simulation the rigid body is in. If provided, the rigid body will be automatically added to the simulation.
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[sleeping?](./server.rigidbodyoptions.sleeping.md)
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boolean
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[softCcdPrediction?](./server.rigidbodyoptions.softccdprediction.md)
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number
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_(Optional)_ The soft continuous collision detection prediction of the rigid body.
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</td></tr>
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [server](./server.md) > [RigidBodyOptions](./server.rigidbodyoptions.md) > [position](./server.rigidbodyoptions.position.md)
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## RigidBodyOptions.position property
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The position of the rigid body.
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**Signature:**
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```typescript
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position?: Vector3Like;
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```
|
@@ -47,7 +47,7 @@ startServer(world => {
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// Clamp the z range the platform moves back and forth between
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blockPlatform.onTick = blockPlatform => {
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const position = blockPlatform.
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const position = blockPlatform.position;
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if (position.z < -9) {
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blockPlatform.setLinearVelocity({ x: 0, y: 0, z: 3 });
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blockHalfExtents: { x: 0.5, y: 0.5, z: 0.5 },
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// attach a simple character controller so we can pathfind,
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// the character controller will be created and associated when we spawn the entity
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characterController: new SimpleCharacterController(),
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});
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blockPet.spawn(world, { x: 0, y: 10, z: -6 });
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@@ -168,7 +168,7 @@ startServer(world => {
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// pathfind to the player's entity
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const blockPetCharacterController = blockPet.characterController as SimpleCharacterController;
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|
-
const targetPosition = targetPlayerEntity.
|
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const targetPosition = targetPlayerEntity.position;
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blockPetCharacterController.move(targetPosition, 3);
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blockPetCharacterController.face(targetPosition, 1);
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}
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