hytopia 0.1.54 → 0.1.56

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (129) hide show
  1. package/docs/server.basecharactercontroller.attach.md +53 -0
  2. package/docs/server.basecharactercontroller.despawn.md +53 -0
  3. package/docs/server.basecharactercontroller.detach.md +53 -0
  4. package/docs/server.basecharactercontroller.md +91 -28
  5. package/docs/server.basecharactercontroller.onattach.md +13 -0
  6. package/docs/server.basecharactercontroller.ondespawn.md +13 -0
  7. package/docs/server.basecharactercontroller.ondetach.md +13 -0
  8. package/docs/server.basecharactercontroller.onspawn.md +13 -0
  9. package/docs/server.basecharactercontroller.ontick.md +2 -2
  10. package/docs/server.basecharactercontroller.ontickwithplayerinput.md +2 -2
  11. package/docs/server.basecharactercontroller.spawn.md +53 -0
  12. package/docs/server.basecharactercontroller.tick.md +15 -1
  13. package/docs/server.basecharactercontroller.tickwithplayerinput.md +17 -1
  14. package/docs/server.collider.bounciness.md +13 -0
  15. package/docs/server.collider.bouncinesscombinerule.md +13 -0
  16. package/docs/server.collider.collisiongroups.md +13 -0
  17. package/docs/{server.collider.getfriction.md → server.collider.friction.md} +4 -10
  18. package/docs/server.collider.frictioncombinerule.md +13 -0
  19. package/docs/server.collider.md +112 -63
  20. package/docs/server.collider.relativeposition.md +13 -0
  21. package/docs/server.collider.relativerotation.md +13 -0
  22. package/docs/{server.collider.setrelativetranslation.md → server.collider.setrelativeposition.md} +6 -6
  23. package/docs/server.collideroptions.md +6 -6
  24. package/docs/server.collideroptions.relativeposition.md +13 -0
  25. package/docs/server.defaultcharactercontroller._constructor_.md +1 -17
  26. package/docs/server.defaultcharactercontroller.attach.md +53 -0
  27. package/docs/server.defaultcharactercontroller.md +18 -4
  28. package/docs/server.defaultcharactercontroller.spawn.md +53 -0
  29. package/docs/server.defaultcharactercontroller.tickwithplayerinput.md +17 -1
  30. package/docs/server.entity.md +0 -19
  31. package/docs/server.entity.setcharactercontroller.md +2 -2
  32. package/docs/server.entityeventpayload.md +2 -2
  33. package/docs/server.entityeventpayload.updateposition.entity.md +11 -0
  34. package/docs/{server.entityeventpayload.updatetranslation.md → server.entityeventpayload.updateposition.md} +5 -5
  35. package/docs/server.entityeventpayload.updateposition.position.md +11 -0
  36. package/docs/server.entityeventtype.md +4 -4
  37. package/docs/server.entityoptions.charactercontroller.md +13 -0
  38. package/docs/server.entityoptions.md +3 -3
  39. package/docs/server.md +1 -1
  40. package/docs/server.movecallback.md +2 -2
  41. package/docs/server.movecompletecallback.md +1 -1
  42. package/docs/server.rigidbody.additionalmass.md +13 -0
  43. package/docs/server.rigidbody.additionalsolveriterations.md +13 -0
  44. package/docs/server.rigidbody.angulardamping.md +13 -0
  45. package/docs/server.rigidbody.angularvelocity.md +13 -0
  46. package/docs/server.rigidbody.directionfromrotation.md +13 -0
  47. package/docs/server.rigidbody.dominancegroup.md +13 -0
  48. package/docs/server.rigidbody.effectiveangularinertia.md +13 -0
  49. package/docs/server.rigidbody.effectiveinversemass.md +13 -0
  50. package/docs/server.rigidbody.effectiveworldinverseprincipalangularinertiasqrt.md +13 -0
  51. package/docs/server.rigidbody.enabledpositions.md +13 -0
  52. package/docs/server.rigidbody.enabledrotations.md +13 -0
  53. package/docs/server.rigidbody.gravityscale.md +13 -0
  54. package/docs/server.rigidbody.inversemass.md +13 -0
  55. package/docs/server.rigidbody.inverseprincipalangularinertiasqrt.md +13 -0
  56. package/docs/server.rigidbody.lineardamping.md +13 -0
  57. package/docs/server.rigidbody.linearvelocity.md +13 -0
  58. package/docs/server.rigidbody.localcenterofmass.md +13 -0
  59. package/docs/server.rigidbody.lockallpositions.md +17 -0
  60. package/docs/{server.rigidbody.getmass.md → server.rigidbody.mass.md} +4 -10
  61. package/docs/server.rigidbody.md +339 -150
  62. package/docs/server.rigidbody.nextkinematicposition.md +13 -0
  63. package/docs/server.rigidbody.nextkinematicrotation.md +13 -0
  64. package/docs/server.rigidbody.position.md +13 -0
  65. package/docs/server.rigidbody.principalangularinertia.md +13 -0
  66. package/docs/server.rigidbody.principalangularinertialocalframe.md +13 -0
  67. package/docs/server.rigidbody.rotation.md +13 -0
  68. package/docs/{server.rigidbody.setenabledtranslations.md → server.rigidbody.setenabledpositions.md} +6 -6
  69. package/docs/{server.rigidbody.setnextkinematictranslation.md → server.rigidbody.setnextkinematicposition.md} +6 -6
  70. package/docs/{server.rigidbody.settranslation.md → server.rigidbody.setposition.md} +6 -6
  71. package/docs/server.rigidbody.softccdprediction.md +13 -0
  72. package/docs/server.rigidbody.type.md +13 -0
  73. package/docs/server.rigidbody.worldcenterofmass.md +13 -0
  74. package/docs/server.rigidbodyoptions.enabledpositions.md +13 -0
  75. package/docs/server.rigidbodyoptions.md +19 -19
  76. package/docs/server.rigidbodyoptions.position.md +13 -0
  77. package/examples/block-entity/index.ts +3 -3
  78. package/examples/character-controller/MyCharacterController.ts +190 -119
  79. package/examples/character-controller/index.ts +5 -10
  80. package/examples/custom-ui/index.ts +2 -2
  81. package/examples/payload-game/index.ts +17 -18
  82. package/package.json +1 -1
  83. package/server.api.json +1461 -1203
  84. package/server.d.ts +181 -252
  85. package/server.js +85 -85
  86. package/docs/server.basecharactercontroller._constructor_.md +0 -65
  87. package/docs/server.basecharactercontroller.createcolliders.md +0 -19
  88. package/docs/server.basecharactercontroller.entity.md +0 -13
  89. package/docs/server.collider.getbounciness.md +0 -19
  90. package/docs/server.collider.getbouncinesscombinerule.md +0 -19
  91. package/docs/server.collider.getcollisiongroups.md +0 -19
  92. package/docs/server.collider.getfrictioncombinerule.md +0 -19
  93. package/docs/server.collider.getrelativerotation.md +0 -19
  94. package/docs/server.collider.getrelativetranslation.md +0 -19
  95. package/docs/server.collideroptions.relativetranslation.md +0 -13
  96. package/docs/server.defaultcharactercontroller.createcolliders.md +0 -19
  97. package/docs/server.entity.createcustomcharactercontroller.md +0 -13
  98. package/docs/server.entityeventpayload.updatetranslation.entity.md +0 -11
  99. package/docs/server.entityeventpayload.updatetranslation.translation.md +0 -11
  100. package/docs/server.entityoptions.createcustomcharactercontroller.md +0 -13
  101. package/docs/server.rigidbody.getadditionalmass.md +0 -19
  102. package/docs/server.rigidbody.getadditionalsolveriterations.md +0 -19
  103. package/docs/server.rigidbody.getangulardamping.md +0 -19
  104. package/docs/server.rigidbody.getangularvelocity.md +0 -19
  105. package/docs/server.rigidbody.getdirectionfromrotation.md +0 -19
  106. package/docs/server.rigidbody.getdominancegroup.md +0 -19
  107. package/docs/server.rigidbody.geteffectiveangularinertia.md +0 -19
  108. package/docs/server.rigidbody.geteffectiveinversemass.md +0 -19
  109. package/docs/server.rigidbody.geteffectiveworldinverseprincipalangularinertiasqrt.md +0 -19
  110. package/docs/server.rigidbody.getenabledrotations.md +0 -19
  111. package/docs/server.rigidbody.getenabledtranslations.md +0 -19
  112. package/docs/server.rigidbody.getgravityscale.md +0 -19
  113. package/docs/server.rigidbody.getinversemass.md +0 -19
  114. package/docs/server.rigidbody.getinverseprincipalangularinertiasqrt.md +0 -19
  115. package/docs/server.rigidbody.getlineardamping.md +0 -19
  116. package/docs/server.rigidbody.getlinearvelocity.md +0 -19
  117. package/docs/server.rigidbody.getlocalcenterofmass.md +0 -19
  118. package/docs/server.rigidbody.getnextkinematicrotation.md +0 -19
  119. package/docs/server.rigidbody.getnextkinematictranslation.md +0 -19
  120. package/docs/server.rigidbody.getprincipalangularinertia.md +0 -19
  121. package/docs/server.rigidbody.getprincipalangularinertialocalframe.md +0 -19
  122. package/docs/server.rigidbody.getrotation.md +0 -19
  123. package/docs/server.rigidbody.getsoftccdprediction.md +0 -19
  124. package/docs/server.rigidbody.gettranslation.md +0 -19
  125. package/docs/server.rigidbody.gettype.md +0 -19
  126. package/docs/server.rigidbody.getworldcenterofmass.md +0 -19
  127. package/docs/server.rigidbody.lockalltranslations.md +0 -17
  128. package/docs/server.rigidbodyoptions.enabledtranslations.md +0 -13
  129. package/docs/server.rigidbodyoptions.translation.md +0 -13
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [nextKinematicPosition](./server.rigidbody.nextkinematicposition.md)
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+
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+ ## RigidBody.nextKinematicPosition property
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+
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+ The next kinematic position of the rigid body.
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+
9
+ **Signature:**
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+
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+ ```typescript
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+ get nextKinematicPosition(): Vector3Like;
13
+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [nextKinematicRotation](./server.rigidbody.nextkinematicrotation.md)
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+
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+ ## RigidBody.nextKinematicRotation property
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+
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+ The next kinematic rotation of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get nextKinematicRotation(): QuaternionLike;
13
+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [position](./server.rigidbody.position.md)
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+
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+ ## RigidBody.position property
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+
7
+ The position of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get position(): Vector3Like;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [principalAngularInertia](./server.rigidbody.principalangularinertia.md)
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+
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+ ## RigidBody.principalAngularInertia property
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+
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+ The principal angular inertia of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get principalAngularInertia(): Vector3Like;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [principalAngularInertiaLocalFrame](./server.rigidbody.principalangularinertialocalframe.md)
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+
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+ ## RigidBody.principalAngularInertiaLocalFrame property
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+
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+ The principal angular inertia local frame of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get principalAngularInertiaLocalFrame(): QuaternionLike | undefined;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [rotation](./server.rigidbody.rotation.md)
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+
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+ ## RigidBody.rotation property
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+
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+ The rotation of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get rotation(): QuaternionLike;
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+ ```
@@ -1,15 +1,15 @@
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  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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- [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [setEnabledTranslations](./server.rigidbody.setenabledtranslations.md)
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [setEnabledPositions](./server.rigidbody.setenabledpositions.md)
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- ## RigidBody.setEnabledTranslations() method
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+ ## RigidBody.setEnabledPositions() method
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6
 
7
- Sets whether the rigid body has enabled translations.
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+ Sets whether the rigid body has enabled positional movement.
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9
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  **Signature:**
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11
11
  ```typescript
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- setEnabledTranslations(enabledTranslations: Vector3Boolean): void;
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+ setEnabledPositions(enabledPositions: Vector3Boolean): void;
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13
  ```
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14
 
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  ## Parameters
@@ -32,7 +32,7 @@ Description
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  </th></tr></thead>
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  <tbody><tr><td>
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- enabledTranslations
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+ enabledPositions
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  </td><td>
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  </td><td>
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- Whether the rigid body has enabled translations.
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+ Whether the rigid body has enabled positional movement.
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  </td></tr>
@@ -1,15 +1,15 @@
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  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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- [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [setNextKinematicTranslation](./server.rigidbody.setnextkinematictranslation.md)
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [setNextKinematicPosition](./server.rigidbody.setnextkinematicposition.md)
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4
 
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- ## RigidBody.setNextKinematicTranslation() method
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+ ## RigidBody.setNextKinematicPosition() method
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6
 
7
- Sets the next kinematic translation of the rigid body.
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+ Sets the next kinematic position of the rigid body.
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8
 
9
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  **Signature:**
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10
 
11
11
  ```typescript
12
- setNextKinematicTranslation(nextKinematicTranslation: Vector3Like): void;
12
+ setNextKinematicPosition(nextKinematicPosition: Vector3Like): void;
13
13
  ```
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14
 
15
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  ## Parameters
@@ -32,7 +32,7 @@ Description
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32
  </th></tr></thead>
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  <tbody><tr><td>
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- nextKinematicTranslation
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+ nextKinematicPosition
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36
 
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38
  </td><td>
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  </td><td>
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45
- The next kinematic translation of the rigid body.
45
+ The next kinematic position of the rigid body.
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46
 
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47
 
48
48
  </td></tr>
@@ -1,15 +1,15 @@
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  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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- [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [setTranslation](./server.rigidbody.settranslation.md)
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [setPosition](./server.rigidbody.setposition.md)
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4
 
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- ## RigidBody.setTranslation() method
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+ ## RigidBody.setPosition() method
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6
 
7
- Sets the translation of the rigid body.
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+ Sets the position of the rigid body.
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9
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  **Signature:**
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10
 
11
11
  ```typescript
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- setTranslation(translation: Vector3Like): void;
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+ setPosition(position: Vector3Like): void;
13
13
  ```
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14
 
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  ## Parameters
@@ -32,7 +32,7 @@ Description
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  </th></tr></thead>
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  <tbody><tr><td>
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- translation
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+ position
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  </td><td>
@@ -42,7 +42,7 @@ translation
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  </td><td>
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- The translation of the rigid body.
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+ The position of the rigid body.
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  </td></tr>
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [softCcdPrediction](./server.rigidbody.softccdprediction.md)
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+
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+ ## RigidBody.softCcdPrediction property
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+
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+ The soft continuous collision detection prediction of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get softCcdPrediction(): number;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [type](./server.rigidbody.type.md)
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+
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+ ## RigidBody.type property
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+
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+ The type of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get type(): RigidBodyType;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [worldCenterOfMass](./server.rigidbody.worldcenterofmass.md)
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+
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+ ## RigidBody.worldCenterOfMass property
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+
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+ The world center of mass of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get worldCenterOfMass(): Vector3Like | undefined;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBodyOptions](./server.rigidbodyoptions.md) &gt; [enabledPositions](./server.rigidbodyoptions.enabledpositions.md)
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+
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+ ## RigidBodyOptions.enabledPositions property
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+
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+ The enabled axes of positional movement of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ enabledPositions?: Vector3Boolean;
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+ ```
@@ -208,7 +208,7 @@ _(Optional)_ Whether the rigid body is enabled.
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  </td></tr>
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  <tr><td>
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- [enabledRotations?](./server.rigidbodyoptions.enabledrotations.md)
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+ [enabledPositions?](./server.rigidbodyoptions.enabledpositions.md)
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  </td><td>
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  </td><td>
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- _(Optional)_ The enabled rotations of the rigid body.
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+ _(Optional)_ The enabled axes of positional movement of the rigid body.
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  </td></tr>
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  <tr><td>
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- [enabledTranslations?](./server.rigidbodyoptions.enabledtranslations.md)
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+ [enabledRotations?](./server.rigidbodyoptions.enabledrotations.md)
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  </td><td>
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  </td><td>
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- _(Optional)_ The enabled translations of the rigid body.
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+ _(Optional)_ The enabled rotations of the rigid body.
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  </td></tr>
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  </td></tr>
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  <tr><td>
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- [rotation?](./server.rigidbodyoptions.rotation.md)
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+ [position?](./server.rigidbodyoptions.position.md)
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  </td><td>
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  </td><td>
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- [QuaternionLike](./server.quaternionlike.md)
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+ [Vector3Like](./server.vector3like.md)
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  </td><td>
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- _(Optional)_ The rotation of the rigid body.
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+ _(Optional)_ The position of the rigid body.
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  </td></tr>
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  <tr><td>
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- [simulation?](./server.rigidbodyoptions.simulation.md)
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+ [rotation?](./server.rigidbodyoptions.rotation.md)
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  </td><td>
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  </td><td>
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- [Simulation](./server.simulation.md)
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+ [QuaternionLike](./server.quaternionlike.md)
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  </td><td>
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- _(Optional)_ The simulation the rigid body is in. If provided, the rigid body will be automatically added to the simulation.
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+ _(Optional)_ The rotation of the rigid body.
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  </td></tr>
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  <tr><td>
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- [sleeping?](./server.rigidbodyoptions.sleeping.md)
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+ [simulation?](./server.rigidbodyoptions.simulation.md)
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  </td><td>
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  </td><td>
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- boolean
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+ [Simulation](./server.simulation.md)
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  </td><td>
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- _(Optional)_ Whether the rigid body is sleeping.
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+ _(Optional)_ The simulation the rigid body is in. If provided, the rigid body will be automatically added to the simulation.
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  </td></tr>
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  <tr><td>
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- [softCcdPrediction?](./server.rigidbodyoptions.softccdprediction.md)
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+ [sleeping?](./server.rigidbodyoptions.sleeping.md)
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  </td><td>
@@ -368,18 +368,18 @@ _(Optional)_ Whether the rigid body is sleeping.
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  </td><td>
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- number
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+ boolean
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  </td><td>
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- _(Optional)_ The soft continuous collision detection prediction of the rigid body.
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+ _(Optional)_ Whether the rigid body is sleeping.
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  </td></tr>
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  <tr><td>
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- [translation?](./server.rigidbodyoptions.translation.md)
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+ [softCcdPrediction?](./server.rigidbodyoptions.softccdprediction.md)
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  </td><td>
@@ -387,12 +387,12 @@ _(Optional)_ The soft continuous collision detection prediction of the rigid bod
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  </td><td>
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- [Vector3Like](./server.vector3like.md)
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+ number
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  </td><td>
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- _(Optional)_ The translation of the rigid body.
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+ _(Optional)_ The soft continuous collision detection prediction of the rigid body.
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  </td></tr>
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBodyOptions](./server.rigidbodyoptions.md) &gt; [position](./server.rigidbodyoptions.position.md)
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+
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+ ## RigidBodyOptions.position property
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+
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+ The position of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ position?: Vector3Like;
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+ ```
@@ -47,7 +47,7 @@ startServer(world => {
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  // Clamp the z range the platform moves back and forth between
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  blockPlatform.onTick = blockPlatform => {
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- const position = blockPlatform.getTranslation();
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+ const position = blockPlatform.position;
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  if (position.z < -9) {
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  blockPlatform.setLinearVelocity({ x: 0, y: 0, z: 3 });
@@ -142,7 +142,7 @@ startServer(world => {
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  blockHalfExtents: { x: 0.5, y: 0.5, z: 0.5 },
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  // attach a simple character controller so we can pathfind,
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  // the character controller will be created and associated when we spawn the entity
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- createCustomCharacterController: entity => new SimpleCharacterController(entity),
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+ characterController: new SimpleCharacterController(),
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  });
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  blockPet.spawn(world, { x: 0, y: 10, z: -6 });
@@ -168,7 +168,7 @@ startServer(world => {
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  // pathfind to the player's entity
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  const blockPetCharacterController = blockPet.characterController as SimpleCharacterController;
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- const targetPosition = targetPlayerEntity.getTranslation();
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+ const targetPosition = targetPlayerEntity.position;
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  blockPetCharacterController.move(targetPosition, 3);
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  blockPetCharacterController.face(targetPosition, 1);
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  }