hytopia 0.1.54 → 0.1.56

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Files changed (129) hide show
  1. package/docs/server.basecharactercontroller.attach.md +53 -0
  2. package/docs/server.basecharactercontroller.despawn.md +53 -0
  3. package/docs/server.basecharactercontroller.detach.md +53 -0
  4. package/docs/server.basecharactercontroller.md +91 -28
  5. package/docs/server.basecharactercontroller.onattach.md +13 -0
  6. package/docs/server.basecharactercontroller.ondespawn.md +13 -0
  7. package/docs/server.basecharactercontroller.ondetach.md +13 -0
  8. package/docs/server.basecharactercontroller.onspawn.md +13 -0
  9. package/docs/server.basecharactercontroller.ontick.md +2 -2
  10. package/docs/server.basecharactercontroller.ontickwithplayerinput.md +2 -2
  11. package/docs/server.basecharactercontroller.spawn.md +53 -0
  12. package/docs/server.basecharactercontroller.tick.md +15 -1
  13. package/docs/server.basecharactercontroller.tickwithplayerinput.md +17 -1
  14. package/docs/server.collider.bounciness.md +13 -0
  15. package/docs/server.collider.bouncinesscombinerule.md +13 -0
  16. package/docs/server.collider.collisiongroups.md +13 -0
  17. package/docs/{server.collider.getfriction.md → server.collider.friction.md} +4 -10
  18. package/docs/server.collider.frictioncombinerule.md +13 -0
  19. package/docs/server.collider.md +112 -63
  20. package/docs/server.collider.relativeposition.md +13 -0
  21. package/docs/server.collider.relativerotation.md +13 -0
  22. package/docs/{server.collider.setrelativetranslation.md → server.collider.setrelativeposition.md} +6 -6
  23. package/docs/server.collideroptions.md +6 -6
  24. package/docs/server.collideroptions.relativeposition.md +13 -0
  25. package/docs/server.defaultcharactercontroller._constructor_.md +1 -17
  26. package/docs/server.defaultcharactercontroller.attach.md +53 -0
  27. package/docs/server.defaultcharactercontroller.md +18 -4
  28. package/docs/server.defaultcharactercontroller.spawn.md +53 -0
  29. package/docs/server.defaultcharactercontroller.tickwithplayerinput.md +17 -1
  30. package/docs/server.entity.md +0 -19
  31. package/docs/server.entity.setcharactercontroller.md +2 -2
  32. package/docs/server.entityeventpayload.md +2 -2
  33. package/docs/server.entityeventpayload.updateposition.entity.md +11 -0
  34. package/docs/{server.entityeventpayload.updatetranslation.md → server.entityeventpayload.updateposition.md} +5 -5
  35. package/docs/server.entityeventpayload.updateposition.position.md +11 -0
  36. package/docs/server.entityeventtype.md +4 -4
  37. package/docs/server.entityoptions.charactercontroller.md +13 -0
  38. package/docs/server.entityoptions.md +3 -3
  39. package/docs/server.md +1 -1
  40. package/docs/server.movecallback.md +2 -2
  41. package/docs/server.movecompletecallback.md +1 -1
  42. package/docs/server.rigidbody.additionalmass.md +13 -0
  43. package/docs/server.rigidbody.additionalsolveriterations.md +13 -0
  44. package/docs/server.rigidbody.angulardamping.md +13 -0
  45. package/docs/server.rigidbody.angularvelocity.md +13 -0
  46. package/docs/server.rigidbody.directionfromrotation.md +13 -0
  47. package/docs/server.rigidbody.dominancegroup.md +13 -0
  48. package/docs/server.rigidbody.effectiveangularinertia.md +13 -0
  49. package/docs/server.rigidbody.effectiveinversemass.md +13 -0
  50. package/docs/server.rigidbody.effectiveworldinverseprincipalangularinertiasqrt.md +13 -0
  51. package/docs/server.rigidbody.enabledpositions.md +13 -0
  52. package/docs/server.rigidbody.enabledrotations.md +13 -0
  53. package/docs/server.rigidbody.gravityscale.md +13 -0
  54. package/docs/server.rigidbody.inversemass.md +13 -0
  55. package/docs/server.rigidbody.inverseprincipalangularinertiasqrt.md +13 -0
  56. package/docs/server.rigidbody.lineardamping.md +13 -0
  57. package/docs/server.rigidbody.linearvelocity.md +13 -0
  58. package/docs/server.rigidbody.localcenterofmass.md +13 -0
  59. package/docs/server.rigidbody.lockallpositions.md +17 -0
  60. package/docs/{server.rigidbody.getmass.md → server.rigidbody.mass.md} +4 -10
  61. package/docs/server.rigidbody.md +339 -150
  62. package/docs/server.rigidbody.nextkinematicposition.md +13 -0
  63. package/docs/server.rigidbody.nextkinematicrotation.md +13 -0
  64. package/docs/server.rigidbody.position.md +13 -0
  65. package/docs/server.rigidbody.principalangularinertia.md +13 -0
  66. package/docs/server.rigidbody.principalangularinertialocalframe.md +13 -0
  67. package/docs/server.rigidbody.rotation.md +13 -0
  68. package/docs/{server.rigidbody.setenabledtranslations.md → server.rigidbody.setenabledpositions.md} +6 -6
  69. package/docs/{server.rigidbody.setnextkinematictranslation.md → server.rigidbody.setnextkinematicposition.md} +6 -6
  70. package/docs/{server.rigidbody.settranslation.md → server.rigidbody.setposition.md} +6 -6
  71. package/docs/server.rigidbody.softccdprediction.md +13 -0
  72. package/docs/server.rigidbody.type.md +13 -0
  73. package/docs/server.rigidbody.worldcenterofmass.md +13 -0
  74. package/docs/server.rigidbodyoptions.enabledpositions.md +13 -0
  75. package/docs/server.rigidbodyoptions.md +19 -19
  76. package/docs/server.rigidbodyoptions.position.md +13 -0
  77. package/examples/block-entity/index.ts +3 -3
  78. package/examples/character-controller/MyCharacterController.ts +190 -119
  79. package/examples/character-controller/index.ts +5 -10
  80. package/examples/custom-ui/index.ts +2 -2
  81. package/examples/payload-game/index.ts +17 -18
  82. package/package.json +1 -1
  83. package/server.api.json +1461 -1203
  84. package/server.d.ts +181 -252
  85. package/server.js +85 -85
  86. package/docs/server.basecharactercontroller._constructor_.md +0 -65
  87. package/docs/server.basecharactercontroller.createcolliders.md +0 -19
  88. package/docs/server.basecharactercontroller.entity.md +0 -13
  89. package/docs/server.collider.getbounciness.md +0 -19
  90. package/docs/server.collider.getbouncinesscombinerule.md +0 -19
  91. package/docs/server.collider.getcollisiongroups.md +0 -19
  92. package/docs/server.collider.getfrictioncombinerule.md +0 -19
  93. package/docs/server.collider.getrelativerotation.md +0 -19
  94. package/docs/server.collider.getrelativetranslation.md +0 -19
  95. package/docs/server.collideroptions.relativetranslation.md +0 -13
  96. package/docs/server.defaultcharactercontroller.createcolliders.md +0 -19
  97. package/docs/server.entity.createcustomcharactercontroller.md +0 -13
  98. package/docs/server.entityeventpayload.updatetranslation.entity.md +0 -11
  99. package/docs/server.entityeventpayload.updatetranslation.translation.md +0 -11
  100. package/docs/server.entityoptions.createcustomcharactercontroller.md +0 -13
  101. package/docs/server.rigidbody.getadditionalmass.md +0 -19
  102. package/docs/server.rigidbody.getadditionalsolveriterations.md +0 -19
  103. package/docs/server.rigidbody.getangulardamping.md +0 -19
  104. package/docs/server.rigidbody.getangularvelocity.md +0 -19
  105. package/docs/server.rigidbody.getdirectionfromrotation.md +0 -19
  106. package/docs/server.rigidbody.getdominancegroup.md +0 -19
  107. package/docs/server.rigidbody.geteffectiveangularinertia.md +0 -19
  108. package/docs/server.rigidbody.geteffectiveinversemass.md +0 -19
  109. package/docs/server.rigidbody.geteffectiveworldinverseprincipalangularinertiasqrt.md +0 -19
  110. package/docs/server.rigidbody.getenabledrotations.md +0 -19
  111. package/docs/server.rigidbody.getenabledtranslations.md +0 -19
  112. package/docs/server.rigidbody.getgravityscale.md +0 -19
  113. package/docs/server.rigidbody.getinversemass.md +0 -19
  114. package/docs/server.rigidbody.getinverseprincipalangularinertiasqrt.md +0 -19
  115. package/docs/server.rigidbody.getlineardamping.md +0 -19
  116. package/docs/server.rigidbody.getlinearvelocity.md +0 -19
  117. package/docs/server.rigidbody.getlocalcenterofmass.md +0 -19
  118. package/docs/server.rigidbody.getnextkinematicrotation.md +0 -19
  119. package/docs/server.rigidbody.getnextkinematictranslation.md +0 -19
  120. package/docs/server.rigidbody.getprincipalangularinertia.md +0 -19
  121. package/docs/server.rigidbody.getprincipalangularinertialocalframe.md +0 -19
  122. package/docs/server.rigidbody.getrotation.md +0 -19
  123. package/docs/server.rigidbody.getsoftccdprediction.md +0 -19
  124. package/docs/server.rigidbody.gettranslation.md +0 -19
  125. package/docs/server.rigidbody.gettype.md +0 -19
  126. package/docs/server.rigidbody.getworldcenterofmass.md +0 -19
  127. package/docs/server.rigidbody.lockalltranslations.md +0 -17
  128. package/docs/server.rigidbodyoptions.enabledtranslations.md +0 -13
  129. package/docs/server.rigidbodyoptions.translation.md +0 -13
@@ -75,7 +75,7 @@ Description
75
75
  </th></tr></thead>
76
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  <tbody><tr><td>
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- [colliders](./server.rigidbody.colliders.md)
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+ [additionalMass](./server.rigidbody.additionalmass.md)
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  </td><td>
@@ -85,18 +85,18 @@ Description
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  </td><td>
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- Set&lt;[Collider](./server.collider.md)<!-- -->&gt;
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+ number
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89
 
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  </td><td>
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- The colliders of the rigid body.
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+ The additional mass of the rigid body.
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  </td></tr>
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  <tr><td>
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- [isCcdEnabled](./server.rigidbody.isccdenabled.md)
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+ [additionalSolverIterations](./server.rigidbody.additionalsolveriterations.md)
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  </td><td>
@@ -106,18 +106,18 @@ The colliders of the rigid body.
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  </td><td>
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- boolean
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+ number
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  </td><td>
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- Whether the rigid body has continuous collision detection enabled.
114
+ The additional solver iterations of the rigid body.
115
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117
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  </td></tr>
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  <tr><td>
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119
 
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- [isDynamic](./server.rigidbody.isdynamic.md)
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+ [angularDamping](./server.rigidbody.angulardamping.md)
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  </td><td>
@@ -127,18 +127,18 @@ Whether the rigid body has continuous collision detection enabled.
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  </td><td>
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- boolean
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+ number
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  </td><td>
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- Whether the rigid body is dynamic.
135
+ The angular damping of the rigid body.
136
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138
138
  </td></tr>
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  <tr><td>
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- [isEnabled](./server.rigidbody.isenabled.md)
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+ [angularVelocity](./server.rigidbody.angularvelocity.md)
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  </td><td>
@@ -148,18 +148,18 @@ Whether the rigid body is dynamic.
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  </td><td>
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- boolean
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+ [Vector3Like](./server.vector3like.md)
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  </td><td>
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- Whether the rigid body is enabled.
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+ The angular velocity of the rigid body.
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159
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  </td></tr>
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  <tr><td>
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- [isFixed](./server.rigidbody.isfixed.md)
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+ [colliders](./server.rigidbody.colliders.md)
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  </td><td>
@@ -169,18 +169,18 @@ Whether the rigid body is enabled.
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  </td><td>
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- boolean
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+ Set&lt;[Collider](./server.collider.md)<!-- -->&gt;
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  </td><td>
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- Whether the rigid body is fixed.
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+ The colliders of the rigid body.
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  </td></tr>
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  <tr><td>
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- [isKinematic](./server.rigidbody.iskinematic.md)
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+ [directionFromRotation](./server.rigidbody.directionfromrotation.md)
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  </td><td>
@@ -190,18 +190,18 @@ Whether the rigid body is fixed.
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  </td><td>
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- boolean
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+ [Vector3Like](./server.vector3like.md)
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  </td><td>
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- Whether the rigid body is kinematic.
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+ The direction from the rotation of the rigid body.
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  </td></tr>
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  <tr><td>
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- [isKinematicPositionBased](./server.rigidbody.iskinematicpositionbased.md)
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+ [dominanceGroup](./server.rigidbody.dominancegroup.md)
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  </td><td>
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- boolean
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+ number
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  </td><td>
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- Whether the rigid body is kinematic position based.
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+ The dominance group of the rigid body.
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  </td></tr>
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  <tr><td>
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- [isKinematicVelocityBased](./server.rigidbody.iskinematicvelocitybased.md)
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+ [effectiveAngularInertia](./server.rigidbody.effectiveangularinertia.md)
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  </td><td>
@@ -232,18 +232,18 @@ Whether the rigid body is kinematic position based.
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  </td><td>
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- boolean
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+ [SpdMatrix3](./server.spdmatrix3.md) \| undefined
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  </td><td>
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- Whether the rigid body is kinematic velocity based.
240
+ The effective angular inertia of the rigid body.
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  </td></tr>
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  <tr><td>
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- [isMoving](./server.rigidbody.ismoving.md)
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+ [effectiveInverseMass](./server.rigidbody.effectiveinversemass.md)
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  </td><td>
@@ -253,18 +253,18 @@ Whether the rigid body is kinematic velocity based.
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  </td><td>
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- boolean
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+ [Vector3Like](./server.vector3like.md) \| undefined
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  </td><td>
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- Whether the rigid body is moving.
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+ The effective inverse mass of the rigid body.
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  </td></tr>
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  <tr><td>
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- [isRemoved](./server.rigidbody.isremoved.md)
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+ [effectiveWorldInversePrincipalAngularInertiaSqrt](./server.rigidbody.effectiveworldinverseprincipalangularinertiasqrt.md)
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  </td><td>
@@ -274,18 +274,18 @@ Whether the rigid body is moving.
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  </td><td>
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- boolean
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+ [SpdMatrix3](./server.spdmatrix3.md) \| undefined
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  </td><td>
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- Whether the rigid body has been removed from the simulation.
282
+ The effective world inverse principal angular inertia square root of the rigid body.
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  </td></tr>
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  <tr><td>
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- [isSimulated](./server.rigidbody.issimulated.md)
288
+ [enabledPositions](./server.rigidbody.enabledpositions.md)
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  </td><td>
@@ -295,18 +295,18 @@ Whether the rigid body has been removed from the simulation.
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  </td><td>
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- boolean
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+ [Vector3Boolean](./server.vector3boolean.md)
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  </td><td>
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- Whether the rigid body is simulated.
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+ The enabled axes of positional movement of the rigid body.
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  </td></tr>
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  <tr><td>
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- [isSleeping](./server.rigidbody.issleeping.md)
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+ [enabledRotations](./server.rigidbody.enabledrotations.md)
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  </td><td>
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  </td><td>
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- boolean
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+ [Vector3Boolean](./server.vector3boolean.md)
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  </td><td>
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- Whether the rigid body is sleeping.
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+ The enabled axes of rotational movement of the rigid body.
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  </td></tr>
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  <tr><td>
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- [numColliders](./server.rigidbody.numcolliders.md)
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+ [gravityScale](./server.rigidbody.gravityscale.md)
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  </td><td>
@@ -342,13 +342,13 @@ number
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  </td><td>
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345
- The number of colliders in the rigid body.
345
+ The gravity scale of the rigid body.
346
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347
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348
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  </td></tr>
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  <tr><td>
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351
- [rawRigidBody](./server.rigidbody.rawrigidbody.md)
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+ [inverseMass](./server.rigidbody.inversemass.md)
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  </td><td>
@@ -358,416 +358,605 @@ The number of colliders in the rigid body.
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  </td><td>
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- RAPIER.RigidBody \| undefined
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+ number \| undefined
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362
 
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  </td><td>
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- The raw RAPIER rigid body instance.
366
+ The inverse mass of the rigid body.
367
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369
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  </td></tr>
370
- </tbody></table>
370
+ <tr><td>
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371
 
372
- ## Methods
372
+ [inversePrincipalAngularInertiaSqrt](./server.rigidbody.inverseprincipalangularinertiasqrt.md)
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373
 
374
- <table><thead><tr><th>
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376
- Method
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+ </td><td>
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+ `readonly`
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379
- </th><th>
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379
 
381
- Modifiers
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+ </td><td>
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+ [Vector3Like](./server.vector3like.md) \| undefined
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383
 
384
- </th><th>
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384
 
386
- Description
385
+ </td><td>
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386
 
387
+ The inverse principal angular inertia square root of the rigid body.
388
388
 
389
- </th></tr></thead>
390
- <tbody><tr><td>
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389
 
392
- [addChildColliderToSimulation(collider)](./server.rigidbody.addchildcollidertosimulation.md)
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+ </td></tr>
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+ <tr><td>
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+
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+ [isCcdEnabled](./server.rigidbody.isccdenabled.md)
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394
 
394
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395
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  </td><td>
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397
 
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+ `readonly`
399
+
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398
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  </td><td>
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402
 
400
- Adds an unsimulated child collider to the rigid body for the simulation it belongs to.
403
+ boolean
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+
405
+
406
+ </td><td>
407
+
408
+ Whether the rigid body has continuous collision detection enabled.
401
409
 
402
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403
411
  </td></tr>
404
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  <tr><td>
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413
 
406
- [addForce(force)](./server.rigidbody.addforce.md)
414
+ [isDynamic](./server.rigidbody.isdynamic.md)
407
415
 
408
416
 
409
417
  </td><td>
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418
 
419
+ `readonly`
420
+
411
421
 
412
422
  </td><td>
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423
 
414
- Adds a force to the rigid body.
424
+ boolean
425
+
426
+
427
+ </td><td>
428
+
429
+ Whether the rigid body is dynamic.
415
430
 
416
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417
432
  </td></tr>
418
433
  <tr><td>
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434
 
420
- [addTorque(torque)](./server.rigidbody.addtorque.md)
435
+ [isEnabled](./server.rigidbody.isenabled.md)
421
436
 
422
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423
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  </td><td>
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440
+ `readonly`
441
+
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426
443
  </td><td>
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444
 
428
- Adds a torque to the rigid body.
445
+ boolean
446
+
447
+
448
+ </td><td>
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+
450
+ Whether the rigid body is enabled.
429
451
 
430
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431
453
  </td></tr>
432
454
  <tr><td>
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455
 
434
- [addToSimulation(simulation)](./server.rigidbody.addtosimulation.md)
456
+ [isFixed](./server.rigidbody.isfixed.md)
435
457
 
436
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437
459
  </td><td>
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460
 
461
+ `readonly`
462
+
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463
 
440
464
  </td><td>
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465
 
442
- Adds the rigid body to a simulation.
466
+ boolean
467
+
468
+
469
+ </td><td>
470
+
471
+ Whether the rigid body is fixed.
443
472
 
444
473
 
445
474
  </td></tr>
446
475
  <tr><td>
447
476
 
448
- [applyImpulse(impulse)](./server.rigidbody.applyimpulse.md)
477
+ [isKinematic](./server.rigidbody.iskinematic.md)
449
478
 
450
479
 
451
480
  </td><td>
452
481
 
482
+ `readonly`
483
+
453
484
 
454
485
  </td><td>
455
486
 
456
- Applies an impulse to the rigid body.
487
+ boolean
488
+
489
+
490
+ </td><td>
491
+
492
+ Whether the rigid body is kinematic.
457
493
 
458
494
 
459
495
  </td></tr>
460
496
  <tr><td>
461
497
 
462
- [applyImpulseAtPoint(impulse, point)](./server.rigidbody.applyimpulseatpoint.md)
498
+ [isKinematicPositionBased](./server.rigidbody.iskinematicpositionbased.md)
463
499
 
464
500
 
465
501
  </td><td>
466
502
 
503
+ `readonly`
504
+
467
505
 
468
506
  </td><td>
469
507
 
470
- Applies an impulse to the rigid body at a point.
508
+ boolean
509
+
510
+
511
+ </td><td>
512
+
513
+ Whether the rigid body is kinematic position based.
471
514
 
472
515
 
473
516
  </td></tr>
474
517
  <tr><td>
475
518
 
476
- [applyTorqueImpulse(impulse)](./server.rigidbody.applytorqueimpulse.md)
519
+ [isKinematicVelocityBased](./server.rigidbody.iskinematicvelocitybased.md)
477
520
 
478
521
 
479
522
  </td><td>
480
523
 
524
+ `readonly`
525
+
481
526
 
482
527
  </td><td>
483
528
 
484
- Applies a torque impulse to the rigid body.
529
+ boolean
530
+
531
+
532
+ </td><td>
533
+
534
+ Whether the rigid body is kinematic velocity based.
485
535
 
486
536
 
487
537
  </td></tr>
488
538
  <tr><td>
489
539
 
490
- [createAndAddChildCollidersToSimulation(colliderOptions)](./server.rigidbody.createandaddchildcolliderstosimulation.md)
540
+ [isMoving](./server.rigidbody.ismoving.md)
491
541
 
492
542
 
493
543
  </td><td>
494
544
 
545
+ `readonly`
546
+
495
547
 
496
548
  </td><td>
497
549
 
498
- Creates and adds multiple child colliders to the rigid body for the simulation it belongs to.
550
+ boolean
551
+
552
+
553
+ </td><td>
554
+
555
+ Whether the rigid body is moving.
499
556
 
500
557
 
501
558
  </td></tr>
502
559
  <tr><td>
503
560
 
504
- [createAndAddChildColliderToSimulation(colliderOptions)](./server.rigidbody.createandaddchildcollidertosimulation.md)
561
+ [isRemoved](./server.rigidbody.isremoved.md)
505
562
 
506
563
 
507
564
  </td><td>
508
565
 
566
+ `readonly`
567
+
509
568
 
510
569
  </td><td>
511
570
 
512
- Creates and adds a child collider to the rigid body for the simulation it belongs to.
571
+ boolean
572
+
573
+
574
+ </td><td>
575
+
576
+ Whether the rigid body has been removed from the simulation.
513
577
 
514
578
 
515
579
  </td></tr>
516
580
  <tr><td>
517
581
 
518
- [getAdditionalMass()](./server.rigidbody.getadditionalmass.md)
582
+ [isSimulated](./server.rigidbody.issimulated.md)
583
+
584
+
585
+ </td><td>
586
+
587
+ `readonly`
519
588
 
520
589
 
521
590
  </td><td>
522
591
 
592
+ boolean
593
+
523
594
 
524
595
  </td><td>
525
596
 
526
- Gets the additional mass of the rigid body.
597
+ Whether the rigid body is simulated.
527
598
 
528
599
 
529
600
  </td></tr>
530
601
  <tr><td>
531
602
 
532
- [getAdditionalSolverIterations()](./server.rigidbody.getadditionalsolveriterations.md)
603
+ [isSleeping](./server.rigidbody.issleeping.md)
533
604
 
534
605
 
535
606
  </td><td>
536
607
 
608
+ `readonly`
609
+
537
610
 
538
611
  </td><td>
539
612
 
540
- Gets the additional solver iterations of the rigid body.
613
+ boolean
614
+
615
+
616
+ </td><td>
617
+
618
+ Whether the rigid body is sleeping.
541
619
 
542
620
 
543
621
  </td></tr>
544
622
  <tr><td>
545
623
 
546
- [getAngularDamping()](./server.rigidbody.getangulardamping.md)
624
+ [linearDamping](./server.rigidbody.lineardamping.md)
625
+
626
+
627
+ </td><td>
628
+
629
+ `readonly`
547
630
 
548
631
 
549
632
  </td><td>
550
633
 
634
+ number
635
+
551
636
 
552
637
  </td><td>
553
638
 
554
- Gets the angular damping of the rigid body.
639
+ The linear damping of the rigid body.
555
640
 
556
641
 
557
642
  </td></tr>
558
643
  <tr><td>
559
644
 
560
- [getAngularVelocity()](./server.rigidbody.getangularvelocity.md)
645
+ [linearVelocity](./server.rigidbody.linearvelocity.md)
646
+
647
+
648
+ </td><td>
649
+
650
+ `readonly`
561
651
 
562
652
 
563
653
  </td><td>
564
654
 
655
+ [Vector3Like](./server.vector3like.md)
656
+
565
657
 
566
658
  </td><td>
567
659
 
568
- Gets the angular velocity of the rigid body.
660
+ The linear velocity of the rigid body.
569
661
 
570
662
 
571
663
  </td></tr>
572
664
  <tr><td>
573
665
 
574
- [getCollidersByTag(tag)](./server.rigidbody.getcollidersbytag.md)
666
+ [localCenterOfMass](./server.rigidbody.localcenterofmass.md)
575
667
 
576
668
 
577
669
  </td><td>
578
670
 
671
+ `readonly`
672
+
579
673
 
580
674
  </td><td>
581
675
 
582
- Gets the colliders of the rigid body by tag.
676
+ [Vector3Like](./server.vector3like.md)
677
+
678
+
679
+ </td><td>
680
+
681
+ The local center of mass of the rigid body.
583
682
 
584
683
 
585
684
  </td></tr>
586
685
  <tr><td>
587
686
 
588
- [getDirectionFromRotation()](./server.rigidbody.getdirectionfromrotation.md)
687
+ [mass](./server.rigidbody.mass.md)
688
+
689
+
690
+ </td><td>
691
+
692
+ `readonly`
589
693
 
590
694
 
591
695
  </td><td>
592
696
 
697
+ number
698
+
593
699
 
594
700
  </td><td>
595
701
 
596
- Gets the direction from the rotation of the rigid body.
702
+ The mass of the rigid body.
597
703
 
598
704
 
599
705
  </td></tr>
600
706
  <tr><td>
601
707
 
602
- [getDominanceGroup()](./server.rigidbody.getdominancegroup.md)
708
+ [nextKinematicPosition](./server.rigidbody.nextkinematicposition.md)
603
709
 
604
710
 
605
711
  </td><td>
606
712
 
713
+ `readonly`
714
+
715
+
716
+ </td><td>
717
+
718
+ [Vector3Like](./server.vector3like.md)
719
+
607
720
 
608
721
  </td><td>
609
722
 
610
- Gets the dominance group of the rigid body.
723
+ The next kinematic position of the rigid body.
611
724
 
612
725
 
613
726
  </td></tr>
614
727
  <tr><td>
615
728
 
616
- [getEffectiveAngularInertia()](./server.rigidbody.geteffectiveangularinertia.md)
729
+ [nextKinematicRotation](./server.rigidbody.nextkinematicrotation.md)
617
730
 
618
731
 
619
732
  </td><td>
620
733
 
734
+ `readonly`
735
+
736
+
737
+ </td><td>
738
+
739
+ [QuaternionLike](./server.quaternionlike.md)
740
+
621
741
 
622
742
  </td><td>
623
743
 
624
- Gets the effective angular inertia of the rigid body.
744
+ The next kinematic rotation of the rigid body.
625
745
 
626
746
 
627
747
  </td></tr>
628
748
  <tr><td>
629
749
 
630
- [getEffectiveInverseMass()](./server.rigidbody.geteffectiveinversemass.md)
750
+ [numColliders](./server.rigidbody.numcolliders.md)
751
+
752
+
753
+ </td><td>
754
+
755
+ `readonly`
631
756
 
632
757
 
633
758
  </td><td>
634
759
 
760
+ number
761
+
635
762
 
636
763
  </td><td>
637
764
 
638
- Gets the effective inverse mass of the rigid body.
765
+ The number of colliders in the rigid body.
639
766
 
640
767
 
641
768
  </td></tr>
642
769
  <tr><td>
643
770
 
644
- [getEffectiveWorldInversePrincipalAngularInertiaSqrt()](./server.rigidbody.geteffectiveworldinverseprincipalangularinertiasqrt.md)
771
+ [position](./server.rigidbody.position.md)
645
772
 
646
773
 
647
774
  </td><td>
648
775
 
776
+ `readonly`
777
+
649
778
 
650
779
  </td><td>
651
780
 
652
- Gets the effective world inverse principal angular inertia square root of the rigid body.
781
+ [Vector3Like](./server.vector3like.md)
782
+
783
+
784
+ </td><td>
785
+
786
+ The position of the rigid body.
653
787
 
654
788
 
655
789
  </td></tr>
656
790
  <tr><td>
657
791
 
658
- [getEnabledRotations()](./server.rigidbody.getenabledrotations.md)
792
+ [principalAngularInertia](./server.rigidbody.principalangularinertia.md)
659
793
 
660
794
 
661
795
  </td><td>
662
796
 
797
+ `readonly`
798
+
799
+
800
+ </td><td>
801
+
802
+ [Vector3Like](./server.vector3like.md)
803
+
663
804
 
664
805
  </td><td>
665
806
 
666
- Gets the enabled rotations of the rigid body.
807
+ The principal angular inertia of the rigid body.
667
808
 
668
809
 
669
810
  </td></tr>
670
811
  <tr><td>
671
812
 
672
- [getEnabledTranslations()](./server.rigidbody.getenabledtranslations.md)
813
+ [principalAngularInertiaLocalFrame](./server.rigidbody.principalangularinertialocalframe.md)
673
814
 
674
815
 
675
816
  </td><td>
676
817
 
818
+ `readonly`
819
+
820
+
821
+ </td><td>
822
+
823
+ [QuaternionLike](./server.quaternionlike.md) \| undefined
824
+
677
825
 
678
826
  </td><td>
679
827
 
680
- Gets the enabled translations of the rigid body.
828
+ The principal angular inertia local frame of the rigid body.
681
829
 
682
830
 
683
831
  </td></tr>
684
832
  <tr><td>
685
833
 
686
- [getGravityScale()](./server.rigidbody.getgravityscale.md)
834
+ [rawRigidBody](./server.rigidbody.rawrigidbody.md)
835
+
836
+
837
+ </td><td>
838
+
839
+ `readonly`
687
840
 
688
841
 
689
842
  </td><td>
690
843
 
844
+ RAPIER.RigidBody \| undefined
845
+
691
846
 
692
847
  </td><td>
693
848
 
694
- Gets the gravity scale of the rigid body.
849
+ The raw RAPIER rigid body instance.
695
850
 
696
851
 
697
852
  </td></tr>
698
853
  <tr><td>
699
854
 
700
- [getInverseMass()](./server.rigidbody.getinversemass.md)
855
+ [rotation](./server.rigidbody.rotation.md)
701
856
 
702
857
 
703
858
  </td><td>
704
859
 
860
+ `readonly`
861
+
862
+
863
+ </td><td>
864
+
865
+ [QuaternionLike](./server.quaternionlike.md)
866
+
705
867
 
706
868
  </td><td>
707
869
 
708
- Gets the inverse mass of the rigid body.
870
+ The rotation of the rigid body.
709
871
 
710
872
 
711
873
  </td></tr>
712
874
  <tr><td>
713
875
 
714
- [getInversePrincipalAngularInertiaSqrt()](./server.rigidbody.getinverseprincipalangularinertiasqrt.md)
876
+ [softCcdPrediction](./server.rigidbody.softccdprediction.md)
715
877
 
716
878
 
717
879
  </td><td>
718
880
 
881
+ `readonly`
882
+
883
+
884
+ </td><td>
885
+
886
+ number
887
+
719
888
 
720
889
  </td><td>
721
890
 
722
- Gets the inverse principal angular inertia square root of the rigid body.
891
+ The soft continuous collision detection prediction of the rigid body.
723
892
 
724
893
 
725
894
  </td></tr>
726
895
  <tr><td>
727
896
 
728
- [getLinearDamping()](./server.rigidbody.getlineardamping.md)
897
+ [type](./server.rigidbody.type.md)
729
898
 
730
899
 
731
900
  </td><td>
732
901
 
902
+ `readonly`
903
+
733
904
 
734
905
  </td><td>
735
906
 
736
- Gets the linear damping of the rigid body.
907
+ [RigidBodyType](./server.rigidbodytype.md)
908
+
909
+
910
+ </td><td>
911
+
912
+ The type of the rigid body.
737
913
 
738
914
 
739
915
  </td></tr>
740
916
  <tr><td>
741
917
 
742
- [getLinearVelocity()](./server.rigidbody.getlinearvelocity.md)
918
+ [worldCenterOfMass](./server.rigidbody.worldcenterofmass.md)
743
919
 
744
920
 
745
921
  </td><td>
746
922
 
923
+ `readonly`
924
+
747
925
 
748
926
  </td><td>
749
927
 
750
- Gets the linear velocity of the rigid body.
928
+ [Vector3Like](./server.vector3like.md) \| undefined
929
+
930
+
931
+ </td><td>
932
+
933
+ The world center of mass of the rigid body.
751
934
 
752
935
 
753
936
  </td></tr>
754
- <tr><td>
937
+ </tbody></table>
755
938
 
756
- [getLocalCenterOfMass()](./server.rigidbody.getlocalcenterofmass.md)
939
+ ## Methods
757
940
 
941
+ <table><thead><tr><th>
758
942
 
759
- </td><td>
943
+ Method
760
944
 
761
945
 
762
- </td><td>
946
+ </th><th>
763
947
 
764
- Gets the local center of mass of the rigid body.
948
+ Modifiers
765
949
 
766
950
 
767
- </td></tr>
768
- <tr><td>
951
+ </th><th>
952
+
953
+ Description
769
954
 
770
- [getMass()](./server.rigidbody.getmass.md)
955
+
956
+ </th></tr></thead>
957
+ <tbody><tr><td>
958
+
959
+ [addChildColliderToSimulation(collider)](./server.rigidbody.addchildcollidertosimulation.md)
771
960
 
772
961
 
773
962
  </td><td>
@@ -775,13 +964,13 @@ Gets the local center of mass of the rigid body.
775
964
 
776
965
  </td><td>
777
966
 
778
- Gets the mass of the rigid body.
967
+ Adds an unsimulated child collider to the rigid body for the simulation it belongs to.
779
968
 
780
969
 
781
970
  </td></tr>
782
971
  <tr><td>
783
972
 
784
- [getNextKinematicRotation()](./server.rigidbody.getnextkinematicrotation.md)
973
+ [addForce(force)](./server.rigidbody.addforce.md)
785
974
 
786
975
 
787
976
  </td><td>
@@ -789,13 +978,13 @@ Gets the mass of the rigid body.
789
978
 
790
979
  </td><td>
791
980
 
792
- Gets the next kinematic rotation of the rigid body.
981
+ Adds a force to the rigid body.
793
982
 
794
983
 
795
984
  </td></tr>
796
985
  <tr><td>
797
986
 
798
- [getNextKinematicTranslation()](./server.rigidbody.getnextkinematictranslation.md)
987
+ [addTorque(torque)](./server.rigidbody.addtorque.md)
799
988
 
800
989
 
801
990
  </td><td>
@@ -803,13 +992,13 @@ Gets the next kinematic rotation of the rigid body.
803
992
 
804
993
  </td><td>
805
994
 
806
- Gets the next kinematic translation of the rigid body.
995
+ Adds a torque to the rigid body.
807
996
 
808
997
 
809
998
  </td></tr>
810
999
  <tr><td>
811
1000
 
812
- [getPrincipalAngularInertia()](./server.rigidbody.getprincipalangularinertia.md)
1001
+ [addToSimulation(simulation)](./server.rigidbody.addtosimulation.md)
813
1002
 
814
1003
 
815
1004
  </td><td>
@@ -817,13 +1006,13 @@ Gets the next kinematic translation of the rigid body.
817
1006
 
818
1007
  </td><td>
819
1008
 
820
- Gets the principal angular inertia of the rigid body.
1009
+ Adds the rigid body to a simulation.
821
1010
 
822
1011
 
823
1012
  </td></tr>
824
1013
  <tr><td>
825
1014
 
826
- [getPrincipalAngularInertiaLocalFrame()](./server.rigidbody.getprincipalangularinertialocalframe.md)
1015
+ [applyImpulse(impulse)](./server.rigidbody.applyimpulse.md)
827
1016
 
828
1017
 
829
1018
  </td><td>
@@ -831,13 +1020,13 @@ Gets the principal angular inertia of the rigid body.
831
1020
 
832
1021
  </td><td>
833
1022
 
834
- Gets the principal angular inertia local frame of the rigid body.
1023
+ Applies an impulse to the rigid body.
835
1024
 
836
1025
 
837
1026
  </td></tr>
838
1027
  <tr><td>
839
1028
 
840
- [getRotation()](./server.rigidbody.getrotation.md)
1029
+ [applyImpulseAtPoint(impulse, point)](./server.rigidbody.applyimpulseatpoint.md)
841
1030
 
842
1031
 
843
1032
  </td><td>
@@ -845,13 +1034,13 @@ Gets the principal angular inertia local frame of the rigid body.
845
1034
 
846
1035
  </td><td>
847
1036
 
848
- Gets the rotation of the rigid body.
1037
+ Applies an impulse to the rigid body at a point.
849
1038
 
850
1039
 
851
1040
  </td></tr>
852
1041
  <tr><td>
853
1042
 
854
- [getSoftCcdPrediction()](./server.rigidbody.getsoftccdprediction.md)
1043
+ [applyTorqueImpulse(impulse)](./server.rigidbody.applytorqueimpulse.md)
855
1044
 
856
1045
 
857
1046
  </td><td>
@@ -859,13 +1048,13 @@ Gets the rotation of the rigid body.
859
1048
 
860
1049
  </td><td>
861
1050
 
862
- Gets the soft ccd prediction of the rigid body.
1051
+ Applies a torque impulse to the rigid body.
863
1052
 
864
1053
 
865
1054
  </td></tr>
866
1055
  <tr><td>
867
1056
 
868
- [getTranslation()](./server.rigidbody.gettranslation.md)
1057
+ [createAndAddChildCollidersToSimulation(colliderOptions)](./server.rigidbody.createandaddchildcolliderstosimulation.md)
869
1058
 
870
1059
 
871
1060
  </td><td>
@@ -873,13 +1062,13 @@ Gets the soft ccd prediction of the rigid body.
873
1062
 
874
1063
  </td><td>
875
1064
 
876
- Gets the translation of the rigid body.
1065
+ Creates and adds multiple child colliders to the rigid body for the simulation it belongs to.
877
1066
 
878
1067
 
879
1068
  </td></tr>
880
1069
  <tr><td>
881
1070
 
882
- [getType()](./server.rigidbody.gettype.md)
1071
+ [createAndAddChildColliderToSimulation(colliderOptions)](./server.rigidbody.createandaddchildcollidertosimulation.md)
883
1072
 
884
1073
 
885
1074
  </td><td>
@@ -887,13 +1076,13 @@ Gets the translation of the rigid body.
887
1076
 
888
1077
  </td><td>
889
1078
 
890
- Gets the type of the rigid body.
1079
+ Creates and adds a child collider to the rigid body for the simulation it belongs to.
891
1080
 
892
1081
 
893
1082
  </td></tr>
894
1083
  <tr><td>
895
1084
 
896
- [getWorldCenterOfMass()](./server.rigidbody.getworldcenterofmass.md)
1085
+ [getCollidersByTag(tag)](./server.rigidbody.getcollidersbytag.md)
897
1086
 
898
1087
 
899
1088
  </td><td>
@@ -901,13 +1090,13 @@ Gets the type of the rigid body.
901
1090
 
902
1091
  </td><td>
903
1092
 
904
- Gets the world center of mass of the rigid body.
1093
+ Gets the colliders of the rigid body by tag.
905
1094
 
906
1095
 
907
1096
  </td></tr>
908
1097
  <tr><td>
909
1098
 
910
- [lockAllRotations()](./server.rigidbody.lockallrotations.md)
1099
+ [lockAllPositions()](./server.rigidbody.lockallpositions.md)
911
1100
 
912
1101
 
913
1102
  </td><td>
@@ -915,13 +1104,13 @@ Gets the world center of mass of the rigid body.
915
1104
 
916
1105
  </td><td>
917
1106
 
918
- Locks all rotations of the rigid body.
1107
+ Locks all positional movement of the rigid body.
919
1108
 
920
1109
 
921
1110
  </td></tr>
922
1111
  <tr><td>
923
1112
 
924
- [lockAllTranslations()](./server.rigidbody.lockalltranslations.md)
1113
+ [lockAllRotations()](./server.rigidbody.lockallrotations.md)
925
1114
 
926
1115
 
927
1116
  </td><td>
@@ -929,7 +1118,7 @@ Locks all rotations of the rigid body.
929
1118
 
930
1119
  </td><td>
931
1120
 
932
- Locks all translations of the rigid body.
1121
+ Locks all rotations of the rigid body.
933
1122
 
934
1123
 
935
1124
  </td></tr>
@@ -1075,7 +1264,7 @@ Sets whether the rigid body is enabled.
1075
1264
  </td></tr>
1076
1265
  <tr><td>
1077
1266
 
1078
- [setEnabledRotations(enabledRotations)](./server.rigidbody.setenabledrotations.md)
1267
+ [setEnabledPositions(enabledPositions)](./server.rigidbody.setenabledpositions.md)
1079
1268
 
1080
1269
 
1081
1270
  </td><td>
@@ -1083,13 +1272,13 @@ Sets whether the rigid body is enabled.
1083
1272
 
1084
1273
  </td><td>
1085
1274
 
1086
- Sets whether the rigid body has enabled rotations.
1275
+ Sets whether the rigid body has enabled positional movement.
1087
1276
 
1088
1277
 
1089
1278
  </td></tr>
1090
1279
  <tr><td>
1091
1280
 
1092
- [setEnabledTranslations(enabledTranslations)](./server.rigidbody.setenabledtranslations.md)
1281
+ [setEnabledRotations(enabledRotations)](./server.rigidbody.setenabledrotations.md)
1093
1282
 
1094
1283
 
1095
1284
  </td><td>
@@ -1097,7 +1286,7 @@ Sets whether the rigid body has enabled rotations.
1097
1286
 
1098
1287
  </td><td>
1099
1288
 
1100
- Sets whether the rigid body has enabled translations.
1289
+ Sets whether the rigid body has enabled rotations.
1101
1290
 
1102
1291
 
1103
1292
  </td></tr>
@@ -1145,7 +1334,7 @@ Sets the linear velocity of the rigid body.
1145
1334
  </td></tr>
1146
1335
  <tr><td>
1147
1336
 
1148
- [setNextKinematicRotation(nextKinematicRotation)](./server.rigidbody.setnextkinematicrotation.md)
1337
+ [setNextKinematicPosition(nextKinematicPosition)](./server.rigidbody.setnextkinematicposition.md)
1149
1338
 
1150
1339
 
1151
1340
  </td><td>
@@ -1153,13 +1342,13 @@ Sets the linear velocity of the rigid body.
1153
1342
 
1154
1343
  </td><td>
1155
1344
 
1156
- Sets the next kinematic rotation of the rigid body.
1345
+ Sets the next kinematic position of the rigid body.
1157
1346
 
1158
1347
 
1159
1348
  </td></tr>
1160
1349
  <tr><td>
1161
1350
 
1162
- [setNextKinematicTranslation(nextKinematicTranslation)](./server.rigidbody.setnextkinematictranslation.md)
1351
+ [setNextKinematicRotation(nextKinematicRotation)](./server.rigidbody.setnextkinematicrotation.md)
1163
1352
 
1164
1353
 
1165
1354
  </td><td>
@@ -1167,13 +1356,13 @@ Sets the next kinematic rotation of the rigid body.
1167
1356
 
1168
1357
  </td><td>
1169
1358
 
1170
- Sets the next kinematic translation of the rigid body.
1359
+ Sets the next kinematic rotation of the rigid body.
1171
1360
 
1172
1361
 
1173
1362
  </td></tr>
1174
1363
  <tr><td>
1175
1364
 
1176
- [setRotation(rotation)](./server.rigidbody.setrotation.md)
1365
+ [setPosition(position)](./server.rigidbody.setposition.md)
1177
1366
 
1178
1367
 
1179
1368
  </td><td>
@@ -1181,13 +1370,13 @@ Sets the next kinematic translation of the rigid body.
1181
1370
 
1182
1371
  </td><td>
1183
1372
 
1184
- Sets the rotation of the rigid body.
1373
+ Sets the position of the rigid body.
1185
1374
 
1186
1375
 
1187
1376
  </td></tr>
1188
1377
  <tr><td>
1189
1378
 
1190
- [setSleeping(sleeping)](./server.rigidbody.setsleeping.md)
1379
+ [setRotation(rotation)](./server.rigidbody.setrotation.md)
1191
1380
 
1192
1381
 
1193
1382
  </td><td>
@@ -1195,13 +1384,13 @@ Sets the rotation of the rigid body.
1195
1384
 
1196
1385
  </td><td>
1197
1386
 
1198
- Sets whether the rigid body is sleeping.
1387
+ Sets the rotation of the rigid body.
1199
1388
 
1200
1389
 
1201
1390
  </td></tr>
1202
1391
  <tr><td>
1203
1392
 
1204
- [setSoftCcdPrediction(softCcdPrediction)](./server.rigidbody.setsoftccdprediction.md)
1393
+ [setSleeping(sleeping)](./server.rigidbody.setsleeping.md)
1205
1394
 
1206
1395
 
1207
1396
  </td><td>
@@ -1209,13 +1398,13 @@ Sets whether the rigid body is sleeping.
1209
1398
 
1210
1399
  </td><td>
1211
1400
 
1212
- Sets the soft ccd prediction of the rigid body.
1401
+ Sets whether the rigid body is sleeping.
1213
1402
 
1214
1403
 
1215
1404
  </td></tr>
1216
1405
  <tr><td>
1217
1406
 
1218
- [setTranslation(translation)](./server.rigidbody.settranslation.md)
1407
+ [setSoftCcdPrediction(softCcdPrediction)](./server.rigidbody.setsoftccdprediction.md)
1219
1408
 
1220
1409
 
1221
1410
  </td><td>
@@ -1223,7 +1412,7 @@ Sets the soft ccd prediction of the rigid body.
1223
1412
 
1224
1413
  </td><td>
1225
1414
 
1226
- Sets the translation of the rigid body.
1415
+ Sets the soft ccd prediction of the rigid body.
1227
1416
 
1228
1417
 
1229
1418
  </td></tr>