hytopia 0.1.54 → 0.1.56

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (129) hide show
  1. package/docs/server.basecharactercontroller.attach.md +53 -0
  2. package/docs/server.basecharactercontroller.despawn.md +53 -0
  3. package/docs/server.basecharactercontroller.detach.md +53 -0
  4. package/docs/server.basecharactercontroller.md +91 -28
  5. package/docs/server.basecharactercontroller.onattach.md +13 -0
  6. package/docs/server.basecharactercontroller.ondespawn.md +13 -0
  7. package/docs/server.basecharactercontroller.ondetach.md +13 -0
  8. package/docs/server.basecharactercontroller.onspawn.md +13 -0
  9. package/docs/server.basecharactercontroller.ontick.md +2 -2
  10. package/docs/server.basecharactercontroller.ontickwithplayerinput.md +2 -2
  11. package/docs/server.basecharactercontroller.spawn.md +53 -0
  12. package/docs/server.basecharactercontroller.tick.md +15 -1
  13. package/docs/server.basecharactercontroller.tickwithplayerinput.md +17 -1
  14. package/docs/server.collider.bounciness.md +13 -0
  15. package/docs/server.collider.bouncinesscombinerule.md +13 -0
  16. package/docs/server.collider.collisiongroups.md +13 -0
  17. package/docs/{server.collider.getfriction.md → server.collider.friction.md} +4 -10
  18. package/docs/server.collider.frictioncombinerule.md +13 -0
  19. package/docs/server.collider.md +112 -63
  20. package/docs/server.collider.relativeposition.md +13 -0
  21. package/docs/server.collider.relativerotation.md +13 -0
  22. package/docs/{server.collider.setrelativetranslation.md → server.collider.setrelativeposition.md} +6 -6
  23. package/docs/server.collideroptions.md +6 -6
  24. package/docs/server.collideroptions.relativeposition.md +13 -0
  25. package/docs/server.defaultcharactercontroller._constructor_.md +1 -17
  26. package/docs/server.defaultcharactercontroller.attach.md +53 -0
  27. package/docs/server.defaultcharactercontroller.md +18 -4
  28. package/docs/server.defaultcharactercontroller.spawn.md +53 -0
  29. package/docs/server.defaultcharactercontroller.tickwithplayerinput.md +17 -1
  30. package/docs/server.entity.md +0 -19
  31. package/docs/server.entity.setcharactercontroller.md +2 -2
  32. package/docs/server.entityeventpayload.md +2 -2
  33. package/docs/server.entityeventpayload.updateposition.entity.md +11 -0
  34. package/docs/{server.entityeventpayload.updatetranslation.md → server.entityeventpayload.updateposition.md} +5 -5
  35. package/docs/server.entityeventpayload.updateposition.position.md +11 -0
  36. package/docs/server.entityeventtype.md +4 -4
  37. package/docs/server.entityoptions.charactercontroller.md +13 -0
  38. package/docs/server.entityoptions.md +3 -3
  39. package/docs/server.md +1 -1
  40. package/docs/server.movecallback.md +2 -2
  41. package/docs/server.movecompletecallback.md +1 -1
  42. package/docs/server.rigidbody.additionalmass.md +13 -0
  43. package/docs/server.rigidbody.additionalsolveriterations.md +13 -0
  44. package/docs/server.rigidbody.angulardamping.md +13 -0
  45. package/docs/server.rigidbody.angularvelocity.md +13 -0
  46. package/docs/server.rigidbody.directionfromrotation.md +13 -0
  47. package/docs/server.rigidbody.dominancegroup.md +13 -0
  48. package/docs/server.rigidbody.effectiveangularinertia.md +13 -0
  49. package/docs/server.rigidbody.effectiveinversemass.md +13 -0
  50. package/docs/server.rigidbody.effectiveworldinverseprincipalangularinertiasqrt.md +13 -0
  51. package/docs/server.rigidbody.enabledpositions.md +13 -0
  52. package/docs/server.rigidbody.enabledrotations.md +13 -0
  53. package/docs/server.rigidbody.gravityscale.md +13 -0
  54. package/docs/server.rigidbody.inversemass.md +13 -0
  55. package/docs/server.rigidbody.inverseprincipalangularinertiasqrt.md +13 -0
  56. package/docs/server.rigidbody.lineardamping.md +13 -0
  57. package/docs/server.rigidbody.linearvelocity.md +13 -0
  58. package/docs/server.rigidbody.localcenterofmass.md +13 -0
  59. package/docs/server.rigidbody.lockallpositions.md +17 -0
  60. package/docs/{server.rigidbody.getmass.md → server.rigidbody.mass.md} +4 -10
  61. package/docs/server.rigidbody.md +339 -150
  62. package/docs/server.rigidbody.nextkinematicposition.md +13 -0
  63. package/docs/server.rigidbody.nextkinematicrotation.md +13 -0
  64. package/docs/server.rigidbody.position.md +13 -0
  65. package/docs/server.rigidbody.principalangularinertia.md +13 -0
  66. package/docs/server.rigidbody.principalangularinertialocalframe.md +13 -0
  67. package/docs/server.rigidbody.rotation.md +13 -0
  68. package/docs/{server.rigidbody.setenabledtranslations.md → server.rigidbody.setenabledpositions.md} +6 -6
  69. package/docs/{server.rigidbody.setnextkinematictranslation.md → server.rigidbody.setnextkinematicposition.md} +6 -6
  70. package/docs/{server.rigidbody.settranslation.md → server.rigidbody.setposition.md} +6 -6
  71. package/docs/server.rigidbody.softccdprediction.md +13 -0
  72. package/docs/server.rigidbody.type.md +13 -0
  73. package/docs/server.rigidbody.worldcenterofmass.md +13 -0
  74. package/docs/server.rigidbodyoptions.enabledpositions.md +13 -0
  75. package/docs/server.rigidbodyoptions.md +19 -19
  76. package/docs/server.rigidbodyoptions.position.md +13 -0
  77. package/examples/block-entity/index.ts +3 -3
  78. package/examples/character-controller/MyCharacterController.ts +190 -119
  79. package/examples/character-controller/index.ts +5 -10
  80. package/examples/custom-ui/index.ts +2 -2
  81. package/examples/payload-game/index.ts +17 -18
  82. package/package.json +1 -1
  83. package/server.api.json +1461 -1203
  84. package/server.d.ts +181 -252
  85. package/server.js +85 -85
  86. package/docs/server.basecharactercontroller._constructor_.md +0 -65
  87. package/docs/server.basecharactercontroller.createcolliders.md +0 -19
  88. package/docs/server.basecharactercontroller.entity.md +0 -13
  89. package/docs/server.collider.getbounciness.md +0 -19
  90. package/docs/server.collider.getbouncinesscombinerule.md +0 -19
  91. package/docs/server.collider.getcollisiongroups.md +0 -19
  92. package/docs/server.collider.getfrictioncombinerule.md +0 -19
  93. package/docs/server.collider.getrelativerotation.md +0 -19
  94. package/docs/server.collider.getrelativetranslation.md +0 -19
  95. package/docs/server.collideroptions.relativetranslation.md +0 -13
  96. package/docs/server.defaultcharactercontroller.createcolliders.md +0 -19
  97. package/docs/server.entity.createcustomcharactercontroller.md +0 -13
  98. package/docs/server.entityeventpayload.updatetranslation.entity.md +0 -11
  99. package/docs/server.entityeventpayload.updatetranslation.translation.md +0 -11
  100. package/docs/server.entityoptions.createcustomcharactercontroller.md +0 -13
  101. package/docs/server.rigidbody.getadditionalmass.md +0 -19
  102. package/docs/server.rigidbody.getadditionalsolveriterations.md +0 -19
  103. package/docs/server.rigidbody.getangulardamping.md +0 -19
  104. package/docs/server.rigidbody.getangularvelocity.md +0 -19
  105. package/docs/server.rigidbody.getdirectionfromrotation.md +0 -19
  106. package/docs/server.rigidbody.getdominancegroup.md +0 -19
  107. package/docs/server.rigidbody.geteffectiveangularinertia.md +0 -19
  108. package/docs/server.rigidbody.geteffectiveinversemass.md +0 -19
  109. package/docs/server.rigidbody.geteffectiveworldinverseprincipalangularinertiasqrt.md +0 -19
  110. package/docs/server.rigidbody.getenabledrotations.md +0 -19
  111. package/docs/server.rigidbody.getenabledtranslations.md +0 -19
  112. package/docs/server.rigidbody.getgravityscale.md +0 -19
  113. package/docs/server.rigidbody.getinversemass.md +0 -19
  114. package/docs/server.rigidbody.getinverseprincipalangularinertiasqrt.md +0 -19
  115. package/docs/server.rigidbody.getlineardamping.md +0 -19
  116. package/docs/server.rigidbody.getlinearvelocity.md +0 -19
  117. package/docs/server.rigidbody.getlocalcenterofmass.md +0 -19
  118. package/docs/server.rigidbody.getnextkinematicrotation.md +0 -19
  119. package/docs/server.rigidbody.getnextkinematictranslation.md +0 -19
  120. package/docs/server.rigidbody.getprincipalangularinertia.md +0 -19
  121. package/docs/server.rigidbody.getprincipalangularinertialocalframe.md +0 -19
  122. package/docs/server.rigidbody.getrotation.md +0 -19
  123. package/docs/server.rigidbody.getsoftccdprediction.md +0 -19
  124. package/docs/server.rigidbody.gettranslation.md +0 -19
  125. package/docs/server.rigidbody.gettype.md +0 -19
  126. package/docs/server.rigidbody.getworldcenterofmass.md +0 -19
  127. package/docs/server.rigidbody.lockalltranslations.md +0 -17
  128. package/docs/server.rigidbodyoptions.enabledtranslations.md +0 -13
  129. package/docs/server.rigidbodyoptions.translation.md +0 -13
@@ -54,7 +54,7 @@ Description
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  </th></tr></thead>
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  <tbody><tr><td>
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- [(constructor)(entity, options)](./server.defaultcharactercontroller._constructor_.md)
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+ [(constructor)(options)](./server.defaultcharactercontroller._constructor_.md)
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  </td><td>
@@ -290,7 +290,7 @@ Description
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  </th></tr></thead>
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  <tbody><tr><td>
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- [createColliders()](./server.defaultcharactercontroller.createcolliders.md)
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+ [attach(entity)](./server.defaultcharactercontroller.attach.md)
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  </td><td>
@@ -298,13 +298,27 @@ Description
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  </td><td>
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- Creates the colliders for the character controller, overriding the default implementation.
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+ Called when the controller is attached to an entity.
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  </td></tr>
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  <tr><td>
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- [tickWithPlayerInput(input, cameraOrientation, deltaTimeMs)](./server.defaultcharactercontroller.tickwithplayerinput.md)
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+ [spawn(entity)](./server.defaultcharactercontroller.spawn.md)
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+
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+
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+ </td><td>
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+
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+
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+ </td><td>
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+
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+ Called when the controlled entity is spawned. In DefaultCharacterController, this function is used to create the colliders for the entity for wall and ground detection.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [tickWithPlayerInput(entity, input, cameraOrientation, deltaTimeMs)](./server.defaultcharactercontroller.tickwithplayerinput.md)
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  </td><td>
@@ -0,0 +1,53 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultCharacterController](./server.defaultcharactercontroller.md) &gt; [spawn](./server.defaultcharactercontroller.spawn.md)
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+
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+ ## DefaultCharacterController.spawn() method
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+
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+ Called when the controlled entity is spawned. In DefaultCharacterController, this function is used to create the colliders for the entity for wall and ground detection.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ spawn(entity: Entity): void;
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ entity
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+
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+
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+ </td><td>
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+
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+ [Entity](./server.entity.md)
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+
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+
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+ </td><td>
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+ The entity that is spawned.
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+
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+ void
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+
@@ -9,7 +9,7 @@ Ticks the player movement for the character controller, overriding the default i
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  **Signature:**
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  ```typescript
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- tickWithPlayerInput(input: PlayerInput, cameraOrientation: PlayerCameraOrientation, deltaTimeMs: number): void;
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+ tickWithPlayerInput(entity: PlayerEntity, input: PlayerInput, cameraOrientation: PlayerCameraOrientation, deltaTimeMs: number): void;
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  ```
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  ## Parameters
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  </th></tr></thead>
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  <tbody><tr><td>
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+ entity
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+
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+ </td><td>
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+ [PlayerEntity](./server.playerentity.md)
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+
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+ </td><td>
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+ The entity to tick.
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+
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+ </td></tr>
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+ <tr><td>
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+
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  input
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@@ -164,25 +164,6 @@ The URI or path to the texture to be used, if this is set, the entity is a block
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  The character controller for the entity.
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- </td></tr>
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- <tr><td>
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-
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- [createCustomCharacterController?](./server.entity.createcustomcharactercontroller.md)
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-
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-
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- </td><td>
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- </td><td>
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- (entity: [Entity](./server.entity.md)<!-- -->) =&gt; [BaseCharacterController](./server.basecharactercontroller.md)
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- </td><td>
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- _(Optional)_ A function that creates a custom character controller for the entity when it spawns.
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  </td></tr>
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  <tr><td>
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@@ -9,7 +9,7 @@ Sets the character controller for the entity.
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  **Signature:**
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  ```typescript
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- setCharacterController(characterController: BaseCharacterController): void;
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+ setCharacterController(characterController: BaseCharacterController | undefined): void;
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  ```
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  ## Parameters
@@ -37,7 +37,7 @@ characterController
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  </td><td>
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+ [BaseCharacterController](./server.basecharactercontroller.md) \| undefined
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  </td><td>
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  </td></tr>
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  <tr><td>
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+ [UpdatePosition](./server.entityeventpayload.updateposition.md)
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  </td><td>
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  </td></tr>
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+ [UpdateRotation](./server.entityeventpayload.updaterotation.md)
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  </td><td>
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [EntityEventPayload](./server.entityeventpayload.md) &gt; [UpdatePosition](./server.entityeventpayload.updateposition.md) &gt; [entity](./server.entityeventpayload.updateposition.entity.md)
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+ ## EntityEventPayload.UpdatePosition.entity property
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+ **Signature:**
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+ ```typescript
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+ entity: Entity;
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+ ```
@@ -1,13 +1,13 @@
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  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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- [Home](./index.md) &gt; [server](./server.md) &gt; [EntityEventPayload](./server.entityeventpayload.md) &gt; [UpdateTranslation](./server.entityeventpayload.updatetranslation.md)
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [EntityEventPayload](./server.entityeventpayload.md) &gt; [UpdatePosition](./server.entityeventpayload.updateposition.md)
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- ## EntityEventPayload.UpdateTranslation interface
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+ ## EntityEventPayload.UpdatePosition interface
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  **Signature:**
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  ```typescript
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+ interface UpdatePosition
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  ```
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  ## Properties
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  </th></tr></thead>
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  <tbody><tr><td>
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- [entity](./server.entityeventpayload.updatetranslation.entity.md)
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+ [entity](./server.entityeventpayload.updateposition.entity.md)
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [EntityEventPayload](./server.entityeventpayload.md) &gt; [UpdatePosition](./server.entityeventpayload.updateposition.md) &gt; [position](./server.entityeventpayload.updateposition.position.md)
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+ ## EntityEventPayload.UpdatePosition.position property
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+ **Signature:**
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+ ```typescript
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+ position: Vector3Like;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [EntityOptions](./server.entityoptions.md) &gt; [characterController](./server.entityoptions.charactercontroller.md)
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+
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+ ## EntityOptions.characterController property
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+ The character controller to use for the entity.
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+ **Signature:**
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+ ```typescript
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+ characterController?: BaseCharacterController;
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+ ```
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- [createCustomCharacterController?](./server.entityoptions.createcustomcharactercontroller.md)
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+ [characterController?](./server.entityoptions.charactercontroller.md)
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+ [BaseCharacterController](./server.basecharactercontroller.md)
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  </td><td>
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- _(Optional)_ A function that creates a custom character controller for the entity when it spawns.
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+ _(Optional)_ The character controller to use for the entity.
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package/docs/server.md CHANGED
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  </td><td>
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- A callback function called when the entity associated with the SimpleCharacterController updates its translation as it is attempting to move to a target coordinate.
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  ## MoveCallback type
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- A callback function called when the entity associated with the SimpleCharacterController updates its translation as it is attempting to move to a target coordinate.
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+ A callback function called when the entity associated with the SimpleCharacterController updates its position as it is attempting to move to a target coordinate.
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  **Signature:**
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  ```typescript
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- export type MoveCallback = (currentTranslation: Vector3Like, targetTranslation: Vector3Like) => void;
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+ export type MoveCallback = (currentPosition: Vector3Like, targetPosition: Vector3Like) => void;
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13
  ```
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  **References:** [Vector3Like](./server.vector3like.md)
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@@ -9,7 +9,7 @@ A callback function called when the entity associated with the SimpleCharacterCo
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  **Signature:**
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  ```typescript
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- export type MoveCompleteCallback = (endTranslation: Vector3Like) => void;
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+ export type MoveCompleteCallback = (endPosition: Vector3Like) => void;
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  ```
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  **References:** [Vector3Like](./server.vector3like.md)
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@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [additionalMass](./server.rigidbody.additionalmass.md)
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+ ## RigidBody.additionalMass property
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+ The additional mass of the rigid body.
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+ **Signature:**
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+ ```typescript
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+ get additionalMass(): number;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [additionalSolverIterations](./server.rigidbody.additionalsolveriterations.md)
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+
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+ ## RigidBody.additionalSolverIterations property
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+
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+ The additional solver iterations of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get additionalSolverIterations(): number;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [angularDamping](./server.rigidbody.angulardamping.md)
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+
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+ ## RigidBody.angularDamping property
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+
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+ The angular damping of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get angularDamping(): number;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [angularVelocity](./server.rigidbody.angularvelocity.md)
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+
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+ ## RigidBody.angularVelocity property
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+
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+ The angular velocity of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get angularVelocity(): Vector3Like;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [directionFromRotation](./server.rigidbody.directionfromrotation.md)
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+
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+ ## RigidBody.directionFromRotation property
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+
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+ The direction from the rotation of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get directionFromRotation(): Vector3Like;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [dominanceGroup](./server.rigidbody.dominancegroup.md)
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+
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+ ## RigidBody.dominanceGroup property
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+
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+ The dominance group of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get dominanceGroup(): number;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [effectiveAngularInertia](./server.rigidbody.effectiveangularinertia.md)
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+
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+ ## RigidBody.effectiveAngularInertia property
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+
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+ The effective angular inertia of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get effectiveAngularInertia(): SpdMatrix3 | undefined;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [effectiveInverseMass](./server.rigidbody.effectiveinversemass.md)
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+
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+ ## RigidBody.effectiveInverseMass property
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+
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+ The effective inverse mass of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get effectiveInverseMass(): Vector3Like | undefined;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [effectiveWorldInversePrincipalAngularInertiaSqrt](./server.rigidbody.effectiveworldinverseprincipalangularinertiasqrt.md)
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+
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+ ## RigidBody.effectiveWorldInversePrincipalAngularInertiaSqrt property
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+
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+ The effective world inverse principal angular inertia square root of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get effectiveWorldInversePrincipalAngularInertiaSqrt(): SpdMatrix3 | undefined;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [enabledPositions](./server.rigidbody.enabledpositions.md)
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+
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+ ## RigidBody.enabledPositions property
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+
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+ The enabled axes of positional movement of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get enabledPositions(): Vector3Boolean;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [enabledRotations](./server.rigidbody.enabledrotations.md)
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+
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+ ## RigidBody.enabledRotations property
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+
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+ The enabled axes of rotational movement of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get enabledRotations(): Vector3Boolean;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [gravityScale](./server.rigidbody.gravityscale.md)
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+
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+ ## RigidBody.gravityScale property
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+
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+ The gravity scale of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get gravityScale(): number;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [inverseMass](./server.rigidbody.inversemass.md)
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+
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+ ## RigidBody.inverseMass property
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+
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+ The inverse mass of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get inverseMass(): number | undefined;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [inversePrincipalAngularInertiaSqrt](./server.rigidbody.inverseprincipalangularinertiasqrt.md)
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+
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+ ## RigidBody.inversePrincipalAngularInertiaSqrt property
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+
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+ The inverse principal angular inertia square root of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get inversePrincipalAngularInertiaSqrt(): Vector3Like | undefined;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [linearDamping](./server.rigidbody.lineardamping.md)
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+
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+ ## RigidBody.linearDamping property
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+
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+ The linear damping of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get linearDamping(): number;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [linearVelocity](./server.rigidbody.linearvelocity.md)
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+
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+ ## RigidBody.linearVelocity property
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+
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+ The linear velocity of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get linearVelocity(): Vector3Like;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [localCenterOfMass](./server.rigidbody.localcenterofmass.md)
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+
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+ ## RigidBody.localCenterOfMass property
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+
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+ The local center of mass of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get localCenterOfMass(): Vector3Like;
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [lockAllPositions](./server.rigidbody.lockallpositions.md)
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+
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+ ## RigidBody.lockAllPositions() method
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+
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+ Locks all positional movement of the rigid body.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ lockAllPositions(): void;
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+ ```
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+ **Returns:**
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+
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+ void
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+
@@ -1,19 +1,13 @@
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  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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2
 
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- [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [getMass](./server.rigidbody.getmass.md)
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [RigidBody](./server.rigidbody.md) &gt; [mass](./server.rigidbody.mass.md)
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- ## RigidBody.getMass() method
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+ ## RigidBody.mass property
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- Gets the mass of the rigid body.
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+ The mass of the rigid body.
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  **Signature:**
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  ```typescript
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- getMass(): number;
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+ get mass(): number;
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  ```
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- **Returns:**
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-
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- number
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-
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- The mass of the rigid body.
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-