hytopia 0.1.47 → 0.1.48

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package/docs/server.md CHANGED
@@ -225,17 +225,6 @@ Represents an entity controlled by a player in a world.
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  Manages all connected players in a game server.
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- </td></tr>
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- <tr><td>
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- [PlayerUI](./server.playerui.md)
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- </td><td>
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- The UI for a player.
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  </td></tr>
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  <tr><td>
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@@ -484,17 +473,6 @@ Event types a PlayerCamera can emit.
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  Event types a Player can emit.
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- </td></tr>
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- <tr><td>
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- [PlayerUIEventType](./server.playeruieventtype.md)
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- </td><td>
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- Event types a
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  </td></tr>
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  <tr><td>
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@@ -826,17 +804,6 @@ Payloads for events a PlayerCamera can emit.
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  Payloads for events a Player can emit.
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- </td></tr>
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- <tr><td>
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- [PlayerUIEventPayload](./server.playeruieventpayload.md)
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- </td><td>
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- Payloads for events a PlayerUI instance can emit.
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  </td></tr>
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  <tr><td>
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@@ -137,7 +137,7 @@ The current [PlayerOrientationState](./server.playerorientationstate.md) of the
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  </td><td>
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- [PlayerUI](./server.playerui.md)
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+ PlayerUI
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  </td><td>
@@ -0,0 +1,53 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [Simulation](./server.simulation.md) &gt; [enableDebugRaycasting](./server.simulation.enabledebugraycasting.md)
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+ ## Simulation.enableDebugRaycasting() method
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+ Enables or disables debug raycasting for the simulation. This will render lines for the raycast that disappear after a few seconds.
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+ **Signature:**
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+ ```typescript
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+ enableDebugRaycasting(enabled: boolean): void;
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+ ```
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+
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+ ## Parameters
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+ <table><thead><tr><th>
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+ Parameter
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+ </th><th>
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+
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+ Type
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+ </th><th>
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+ Description
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ enabled
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+
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+ </td><td>
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+ boolean
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+ </td><td>
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+ Whether to enable debug raycasting.
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+ void
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+
@@ -4,7 +4,7 @@
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  ## Simulation.enableDebugRendering() method
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- Enables or disables debug rendering for the simulation. When enabled, all colliders, rigid body and raycast outlines will be rendered in the world. Do not enable this in production. In large worlds enabling this can cause noticable lag and RTT spikes.
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+ Enables or disables debug rendering for the simulation. When enabled, all colliders and rigid body outlines will be rendered in the world. Do not enable this in production. In large worlds enabling this can cause noticable lag and RTT spikes.
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  **Signature:**
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@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [Simulation](./server.simulation.md) &gt; [isDebugRaycastingEnabled](./server.simulation.isdebugraycastingenabled.md)
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+ ## Simulation.isDebugRaycastingEnabled property
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+ Whether the simulation has debug raycasting enabled
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+ **Signature:**
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+ ```typescript
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+ get isDebugRaycastingEnabled(): boolean;
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+ ```
@@ -61,6 +61,27 @@ RAPIER.Vector3
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  The gravity vector for the simulation.
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+ </td></tr>
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+ <tr><td>
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+ [isDebugRaycastingEnabled](./server.simulation.isdebugraycastingenabled.md)
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+ </td><td>
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+ `readonly`
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+ </td><td>
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+ boolean
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+ </td><td>
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+ Whether the simulation has debug raycasting enabled
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  </td></tr>
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  <tr><td>
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@@ -158,6 +179,20 @@ Description
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  Casts a ray through the simulation.
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+ </td></tr>
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+ <tr><td>
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+ [enableDebugRaycasting(enabled)](./server.simulation.enabledebugraycasting.md)
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+ </td><td>
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+ </td><td>
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+ Enables or disables debug raycasting for the simulation. This will render lines for the raycast that disappear after a few seconds.
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  </td></tr>
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  <tr><td>
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@@ -169,7 +204,7 @@ Casts a ray through the simulation.
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  </td><td>
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- Enables or disables debug rendering for the simulation. When enabled, all colliders, rigid body and raycast outlines will be rendered in the world. Do not enable this in production. In large worlds enabling this can cause noticable lag and RTT spikes.
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+ Enables or disables debug rendering for the simulation. When enabled, all colliders and rigid body outlines will be rendered in the world. Do not enable this in production. In large worlds enabling this can cause noticable lag and RTT spikes.
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  </td></tr>
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "hytopia",
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- "version": "0.1.47",
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+ "version": "0.1.48",
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  "description": "The HYTOPIA SDK makes it easy for developers to create massively multiplayer games using JavaScript or TypeScript.",
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  "main": "server.js",
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  "bin": {