gtac-types 0.0.2 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
package/src/index.d.ts
CHANGED
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@@ -17,8 +17,10 @@
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/// <reference path="types/client/gta.d.ts" />
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/// <reference path="types/client/natives.d.ts" />
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20
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-
/// <reference path="types/server/client.d.ts" />
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/// <reference path="types/server/events.d.ts" />
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/// <reference path="types/shared/enums.d.ts" />
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/// <reference path="types/shared/constants.d.ts" />
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/// <reference path="types/shared/utils.d.ts" />
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/// <reference path="types/server/client.d.ts" />
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/// <reference path="types/server/events.d.ts" />
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/// <reference path="types/server/functions.d.ts" />
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@@ -744,6 +744,16 @@ declare var gta: {
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*/
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createVehicle(model: number, position: Vec3): Vehicle | null;
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/**
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* Creates a vehicle at a Vec3 position with heading.
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*
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* @param model - Vehicle model ID.
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* @param position - World position as a `Vec3`.
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* @param rz - Heading in degrees.
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* @returns The created `Vehicle`, or `null` on failure.
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*/
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createVehicle(model: number, position: Vec3, rz: number): Vehicle | null;
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// -- Time --
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/**
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@@ -0,0 +1,145 @@
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// ===== Stream & Visibility =====
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declare var STREAM_INFINITE: number;
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declare var BLIP_VISIBILITY_DIST: number;
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// ===== Fade & Camera =====
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declare var FADE_MS: number;
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declare var FADE_SHORT_SEC: number;
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declare var ALPHA_OPAQUE: number;
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// ===== Death & Respawn =====
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declare var DEATH_SEQUENCE_DELAY: number;
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declare var RESPAWN_DELAY: number;
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declare var DEATH_RESET_DELAY: number;
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// ===== Intervals (ms) =====
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declare var IV_100: number;
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declare var IV_200: number;
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declare var IV_500: number;
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declare var IV_1000: number;
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declare var IV_2000: number;
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declare var IV_3000: number;
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declare var IV_5000: number;
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declare var IV_10000: number;
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// ===== Tommy Skin Bounds =====
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declare var SKIN_TOMMY_MIN: number;
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declare var SKIN_TOMMY_MAX: number;
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// ===== Cheat / Spawn =====
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declare var HELI_Z_OFFSET: number;
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declare var CHEAT_SPAWN_DIST: number;
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declare var MAX_SPAWN_DIST: number;
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declare var BIG_BANG_RADIUS: number;
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declare var OFF_WORLD_Z: number;
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declare var HIDE_SPHERE_Z: number;
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declare var RAND_COLOR_MAX: number;
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// ===== Mission Distances =====
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declare var MISSION_TRIGGER_DIST: number;
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declare var CAB_TRIGGER_DIST: number;
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// ===== Buy Points =====
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declare var BUYPOINT_DETECT_DIST: number;
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declare var PROPERTY_CHECK_DIST: number;
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declare var MAX_DECREMENT_STEPS: number;
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declare var DECREMENT_INTERVAL: number;
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declare var SKIN_COOLDOWN: number;
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// ===== Vehicle Fix =====
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declare var DUPE_VEHICLE_DIST: number;
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// ===== Freeze =====
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declare var FREEZE_DAMPEN: number;
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declare var FREEZE_INTERVAL: number;
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// ===== Wanted & Time =====
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declare var MAX_WANTED_LEVEL: number;
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declare var MAX_VEHICLE_ID: number;
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declare var TIME_SCALE_SLOW: number;
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// ===== Health Monitor =====
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declare var DEFAULT_SAVE_HEALTH: number;
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declare var DEFAULT_SAVE_ARMOUR: number;
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declare var DEFAULT_SAVE_MONEY: number;
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declare var DEFAULT_SAVE_HOUR: number;
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declare var DEFAULT_SAVE_MINUTE: number;
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// ===== Progress Bar =====
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declare var PROGRESS_LEFT: number;
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declare var PROGRESS_TOP: number;
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declare var PROGRESS_WIDTH: number;
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declare var PROGRESS_HEIGHT: number;
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declare var PROGRESS_SPACING: number;
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declare var PROGRESS_MARGIN: number;
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declare var PROGRESS_FONT_SIZE: number;
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declare var PROGRESS_TEXT_Y_OFFSET: number;
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declare var PROGRESS_BG_COLOUR: number;
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declare var PROGRESS_FG_COLOUR: number;
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declare var PROGRESS_SHADOW_COLOUR: number;
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declare var PROGRESS_SHADOW_OFFSET_X: number;
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declare var PROGRESS_SHADOW_OFFSET_Y: number;
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declare var PROGRESS_DEFAULT_WIDTH: number;
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// ===== Interior =====
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declare var INTERIOR_FADE_DELAY: number;
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declare var INTERIOR_COOLDOWN: number;
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// ===== Mission Group Host =====
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declare var HOST_MOVE_CHECK_IV: number;
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// ===== Cheat Buffer =====
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declare var CHEAT_BUFFER_MAX: number;
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declare var CHEAT_SUBSTR_OFFSET: number;
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// ===== Console / Chat =====
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declare var CHAT_LINE_CAPACITY: number;
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declare var CHAT_CUTOFF: number;
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// ===== Property Models =====
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declare var PROPERTY_DOOR_3061: number;
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declare var PROPERTY_DOOR_3062: number;
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declare var PROPERTY_DOOR_1444: number;
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declare var PROPERTY_DOOR_857: number;
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declare var BARRIER_MODELS: number[];
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// ===== Save Points =====
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declare var SAVE_ALWAYS_UNLOCKED: number;
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declare var SAVE_LOCKED: number;
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// ===== Pause Detection =====
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declare var PAUSE_CONFIRM_CYCLES: number;
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declare var BLIP_RECREATE_IV: number;
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// ===== Help Text =====
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declare var HELP_COOLDOWN_CYCLES: number;
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declare var BUYPOINT_DETECT_IV: number;
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declare var KEY_TAB: number;
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// ===== Revenue Pickups =====
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declare var MALIBU_ID: number;
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declare var REVENUE_VERCETTI_POS: [number, number, number];
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declare var REVENUE_FILM_POS: [number, number, number];
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// ===== Big Text Display =====
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declare var BIG_TEXT_DURATION: number;
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// ===== Doors / Garages =====
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declare var GARAGE_TYPE_VERCETTI_1: number;
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declare var GARAGE_TYPE_VERCETTI_2: number;
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// ===== Various Thresholds =====
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declare var NATIVE_SEARCH_RADIUS: number;
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declare var PROPERTY_DIST_SQ: number;
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declare var HANDLE_INTERVAL_LOOP: number;
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declare var HANDLE_MAX_RANGE: number;
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declare var CLOTHES_DIST_SQ: number;
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// ===== Road Blocks / Script Sync =====
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declare var ROAD_OFF_AREA: number;
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// ===== Explosion Types =====
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declare var EXPLOSION_TYPE_CHEAT: number;
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// ===== Functions =====
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declare function isTommySkin(skinId: number): boolean;
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declare function dist3d(ax: number, ay: number, az: number, bx: number, by: number, bz: number): number;
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declare function setInfiniteStream(blip: Blip): void;
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declare function formatJSON(obj: any): string;
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declare function isAdmin(c: Client): boolean;
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declare function isRoxasName(c: Client): boolean;
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