forge-openclaw-plugin 0.2.69 → 0.2.71

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Files changed (34) hide show
  1. package/dist/assets/{board-BfqxFNiQ.js → board-B0TuXl4u.js} +1 -1
  2. package/dist/assets/index-DtT3Y-Bj.css +1 -0
  3. package/dist/assets/index-clNilMKr.js +91 -0
  4. package/dist/assets/{motion-C0ALlgho.js → motion-Dmjq6HPm.js} +1 -1
  5. package/dist/assets/{table-WcMjnJll.js → table-CKKimYN1.js} +1 -1
  6. package/dist/assets/{ui-B5I-3U91.js → ui-JBdCP1Qb.js} +1 -1
  7. package/dist/assets/{vendor-C56o26_3.js → vendor-fiXu5f59.js} +233 -228
  8. package/dist/index.html +7 -7
  9. package/dist/server/server/migrations/062_health_mobile_sync_sessions.sql +55 -0
  10. package/dist/server/server/migrations/063_psyche_flashcards.sql +31 -0
  11. package/dist/server/server/src/app.js +314 -20
  12. package/dist/server/server/src/health.js +525 -1
  13. package/dist/server/server/src/openapi.js +1 -0
  14. package/dist/server/server/src/psyche-types.js +54 -0
  15. package/dist/server/server/src/repositories/psyche.js +146 -1
  16. package/dist/server/server/src/services/entity-crud.js +27 -5
  17. package/dist/server/server/src/services/gamification.js +2 -0
  18. package/dist/server/server/src/services/knowledge-graph.js +87 -1
  19. package/dist/server/server/src/services/psyche-observation-calendar.js +1 -0
  20. package/dist/server/server/src/services/psyche.js +4 -1
  21. package/dist/server/server/src/types.js +3 -0
  22. package/dist/server/src/lib/api.js +43 -0
  23. package/dist/server/src/lib/entity-visuals.js +9 -0
  24. package/dist/server/src/lib/knowledge-graph-types.js +19 -0
  25. package/dist/server/src/lib/psyche-schemas.js +177 -0
  26. package/openclaw.plugin.json +1 -1
  27. package/package.json +2 -1
  28. package/server/migrations/062_health_mobile_sync_sessions.sql +55 -0
  29. package/server/migrations/063_psyche_flashcards.sql +31 -0
  30. package/skills/forge-openclaw/SKILL.md +30 -9
  31. package/skills/forge-openclaw/entity_conversation_playbooks.md +139 -7
  32. package/skills/forge-openclaw/psyche_entity_playbooks.md +64 -3
  33. package/dist/assets/index-BfLQnCNZ.js +0 -91
  34. package/dist/assets/index-DIapFz9v.css +0 -1
@@ -237,6 +237,9 @@ short, tentative, and correctable.
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  possible mode family only after the part's lived voice or posture is visible.
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  - `mode_guide_session`: hypothesize about what the active part is trying to stop,
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  force, prevent, or secure right now while keeping candidate mode labels provisional.
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+ - `flashcard`: hypothesize about the cue, urge sentence, mode/belief activation, or
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+ values pivot the card should meet, then help craft one brief message the user can
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+ recognize in that moment.
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  - `trigger_report`: hypothesize about the episode chain only after the situation,
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  felt stake, meaning, action, and consequence are at least partly visible.
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  - `event_type`: hypothesize about the repeated emotional or relational stake that
@@ -384,8 +387,9 @@ will preserve the structure best.
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  Psyche records are psychologically meaningful, but they are still normal stored Forge
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  entities for API purposes. Once the formulation is clear and the user has consented to
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  save or update it, use the shared batch entity routes for `psyche_value`,
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- `behavior_pattern`, `behavior`, `belief_entry`, `mode_profile`,
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- `mode_guide_session`, `trigger_report`, `event_type`, and `emotion_definition`.
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+ `behavior_pattern`, `behavior`, `belief_entry`, `mode_profile`,
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+ `mode_guide_session`, `flashcard`, `trigger_report`, `event_type`, and
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+ `emotion_definition`.
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  Keep the route decision internal. With the user, keep talking about the lived moment,
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  belief sentence, pattern, mode, value, report, event kind, or feeling signature.
@@ -400,7 +404,15 @@ Do not divert Psyche material into `self_observation` just because it started as
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  episode. Use `trigger_report` for one emotionally meaningful incident, use
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  `behavior_pattern` for a recurring functional loop, use `belief_entry` for one
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  explicit sentence, and use `mode_guide_session` or `mode_profile` when a part-state is
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- central.
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+ central. Use `flashcard` when the user needs a small rehearsable message to retrieve
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+ during an urge, trigger, mode activation, belief activation, or values-based pivot.
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+
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+ When a user says they feel an urge or asks for help not doing something, search
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+ existing `flashcard` records before creating a new one. Use `forge_search_entities`
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+ with `entityTypes: ["flashcard"]` and query text from the urge, tags, trigger
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+ sentence, trigger situation, and user's own words. If a card matches, show the card's
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+ message first, then add brief grounding, urge-surfing, cognitive defusion,
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+ schema/mode-aware reflection, or values-based coaching around it.
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  ## Lane chooser
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@@ -829,6 +841,55 @@ Preferred opening question:
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  - "What just happened, and what is this part trying to get you to do or stop doing right now?"
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+ ## Flashcard
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+
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+ Aim: craft a small therapeutic card that can be retrieved during a specific urge,
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+ trigger, belief activation, mode shift, or values-based pivot.
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+
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+ Arc:
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+
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+ 1. Start from the exact moment the card should help: the urge sentence, trigger cue,
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+ mode activation, belief activation, or situation.
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+ 2. Reflect what the card is trying to interrupt, steady, help the user tolerate, or
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+ help the user choose.
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+ 3. Ask for the one simple message that should be centered on the card, or offer one
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+ concise working sentence if the user's meaning is clearer than their wording.
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+ 4. Ask for tags, trigger sentence, and trigger situation before the title, because
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+ retrieval matters more than the title.
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+ 5. Ask about color, background, typography, image, layout, and visual tone only after
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+ the message and retrieval cues are clear.
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+ 6. If the user is in an urge right now, search existing flashcards first, show the
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+ matching message first, then support it with brief psychotherapy-informed guidance.
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+
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+ Helpful follow-up lanes:
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+ - the exact urge sentence or trigger cue
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+ - what the card should help the user remember when the urge is strongest
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+ - whether the card should interrupt an urge, comfort a part, challenge a belief, or
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+ pivot toward a value
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+ - tags and trigger wording for future retrieval
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+ - visual tone, colors, typography, layout, or image after the message is clear
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+
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+ Likely linked entities:
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+
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+ - `behavior` when the card supports interrupting or replacing one recurring move
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+ - `behavior_pattern` when the card belongs to a larger loop
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+ - `belief_entry` when the card answers one activated belief sentence
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+ - `mode_profile` when the card speaks to a recurring part-state
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+ - `psyche_value` when the card points back to a chosen value
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+ - `trigger_report` when the card was created from one meaningful episode
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+
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+ Ready to save when:
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+
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+ - the main `message` is clear enough to show back during the hard moment
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+ - at least one retrieval cue is clear: tag, trigger sentence, trigger situation, or
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+ linked Psyche record
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+ - title and visual styling are either chosen or intentionally left for later
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+ Preferred opening question:
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+ - "What exact urge sentence or situation should make this card appear?"
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+
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  ## Trigger Report
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  Aim: capture one emotionally meaningful episode clearly enough that it can teach the