forge-openclaw-plugin 0.2.60 → 0.2.61
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +93 -46
- package/dist/assets/{board-B1V3M__K.js → board-DThHV1D8.js} +1 -1
- package/dist/assets/index-7gvVCqnV.css +1 -0
- package/dist/assets/index-_Cn6Prym.js +90 -0
- package/dist/assets/{motion-CltSTItx.js → motion-BtTJtHCw.js} +1 -1
- package/dist/assets/{table-B-VrSFx8.js → table-Bnw6pcwN.js} +1 -1
- package/dist/assets/{ui-DUqM4jkt.js → ui-CnVxFkj0.js} +1 -1
- package/dist/assets/{vendor-C0otBhgu.js → vendor-BgZ3YrRd.js} +212 -207
- package/dist/gamification-previews/dark-fantasy-item-trophy-tasks-anvil-marathon.webp +0 -0
- package/dist/gamification-previews/dark-fantasy-item-trophy-xp-levels-the-first-heat.webp +0 -0
- package/dist/gamification-previews/dark-fantasy-item-unlock-streaks-molten-crown-fire.webp +0 -0
- package/dist/gamification-previews/dark-fantasy-mascot.webp +0 -0
- package/dist/gamification-previews/dramatic-smithie-item-trophy-tasks-anvil-marathon.webp +0 -0
- package/dist/gamification-previews/dramatic-smithie-item-trophy-xp-levels-the-first-heat.webp +0 -0
- package/dist/gamification-previews/dramatic-smithie-item-unlock-streaks-molten-crown-fire.webp +0 -0
- package/dist/gamification-previews/dramatic-smithie-mascot.webp +0 -0
- package/dist/gamification-previews/mind-locksmith-item-trophy-tasks-anvil-marathon.webp +0 -0
- package/dist/gamification-previews/mind-locksmith-item-trophy-xp-levels-the-first-heat.webp +0 -0
- package/dist/gamification-previews/mind-locksmith-item-unlock-streaks-molten-crown-fire.webp +0 -0
- package/dist/gamification-previews/mind-locksmith-mascot.webp +0 -0
- package/dist/index.html +7 -7
- package/dist/openclaw/parity.js +27 -0
- package/dist/openclaw/plugin-entry-shared.js +2 -2
- package/dist/openclaw/plugin-sdk-types.d.ts +2 -1
- package/dist/openclaw/routes.d.ts +4 -0
- package/dist/openclaw/routes.js +112 -3
- package/dist/openclaw/tools.js +32 -4
- package/dist/server/server/migrations/059_data_backup_retention.sql +2 -0
- package/dist/server/server/src/app.js +125 -43
- package/dist/server/server/src/data-management-types.js +2 -0
- package/dist/server/server/src/health.js +40 -0
- package/dist/server/server/src/openapi.js +398 -7
- package/dist/server/server/src/repositories/rewards.js +60 -0
- package/dist/server/server/src/services/data-management.js +32 -2
- package/dist/server/server/src/services/doctor.js +762 -0
- package/dist/server/server/src/services/gamification.js +75 -3
- package/dist/server/src/lib/api.js +9 -0
- package/dist/server/src/lib/gamification-catalog.js +1 -1
- package/openclaw.plugin.json +85 -3
- package/package.json +8 -4
- package/server/migrations/059_data_backup_retention.sql +2 -0
- package/skills/forge-openclaw/SKILL.md +38 -19
- package/skills/forge-openclaw/entity_conversation_playbooks.md +66 -8
- package/skills/forge-openclaw/psyche_entity_playbooks.md +23 -0
- package/dist/assets/index-BwKAPo98.css +0 -1
- package/dist/assets/index-Dy7c-dRY.js +0 -90
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@@ -320,6 +320,29 @@ Do not ask the user to pick the container first. Reflect the active meaning in p
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language, ask for one recent moment or one belief sentence, then choose the record that
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will preserve the structure best.
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## Psyche API Posture
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Psyche records are psychologically meaningful, but they are still normal stored Forge
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entities for API purposes. Once the formulation is clear and the user has consented to
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save or update it, use the shared batch entity routes for `psyche_value`,
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`behavior_pattern`, `behavior`, `belief_entry`, `mode_profile`,
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`mode_guide_session`, `trigger_report`, `event_type`, and `emotion_definition`.
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Keep the route decision internal. With the user, keep talking about the lived moment,
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belief sentence, pattern, mode, value, report, event kind, or feeling signature.
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Do not ask them about batch CRUD, payloads, or route families.
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Use `forge_search_entities` before creating when a duplicate is plausible. Use
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`forge_create_entities` or `forge_update_entities` after the wording, record type,
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and useful links are clear enough. Preserve nuance in a linked `note` when the
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experience is richer than the normalized fields.
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Do not divert Psyche material into `self_observation` just because it started as an
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episode. Use `trigger_report` for one emotionally meaningful incident, use
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`behavior_pattern` for a recurring functional loop, use `belief_entry` for one
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explicit sentence, and use `mode_guide_session` or `mode_profile` when a part-state is
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central.
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## Lane chooser
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After each real answer, choose the next best lane. Do not mix several lanes at once.
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