com.elestrago.unity.entitas-redux 3.4.0 → 3.4.2
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package/CHANGELOG.md
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---
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## [3.4.2](https://gitlab.com/elestrago-pkg/entitas-redux/-/tags/3.4.2)
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### Added
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- Add a component method with a return new component without providing parameters
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---
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## [3.4.1](https://gitlab.com/elestrago-pkg/entitas-redux/-/tags/3.4.1)
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### Fixed
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- Possible command class extension generations in Rider IDE
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---
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## [3.4.0](https://gitlab.com/elestrago-pkg/entitas-redux/-/tags/3.4.0)
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### Removed
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package/Core/Context/Context.cs
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@@ -64,8 +64,6 @@ namespace JCMG.EntitasRedux
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private EntityRepo<TEntity> _entityRepo;
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private TEntity[] _entitiesCache;
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-
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/// <summary>
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/// The preferred way to create a context is to use the generated methods
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/// from the code generator, e.g. var context = new GameContext();
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@@ -213,8 +211,6 @@ namespace JCMG.EntitasRedux
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private void OnDestroyEntity(IEntity entity)
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{
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_entitiesCache = null;
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-
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using (_onEntityDestroyed.Invokable(out var listeners))
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{
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foreach (var listener in listeners)
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@@ -328,7 +324,6 @@ namespace JCMG.EntitasRedux
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}
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entity.Retain(this);
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_entitiesCache = null;
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entity.OnComponentAdded += _cachedEntityChanged;
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entity.OnComponentRemoved += _cachedEntityChanged;
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@@ -1,6 +1,5 @@
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using System;
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using System.Buffers;
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using System.Runtime.CompilerServices;
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using EntitasRedux.Core.Libs;
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using EntitasRedux.Core.Libs.Collections;
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@@ -33,7 +32,6 @@ namespace JCMG.EntitasRedux
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public static class EntityRepoExtensions
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool Alloc<TEntity>(this ref EntityRepo<TEntity> repo, out TEntity entity)
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where TEntity : class, IEntity
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{
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@@ -56,7 +54,6 @@ namespace JCMG.EntitasRedux
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return true;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool Has<TEntity>(this ref EntityRepo<TEntity> repo, GenId id)
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where TEntity : class, IEntity
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{
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return entity.Id.CreationIndex == id.CreationIndex;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool Release<TEntity>(this ref EntityRepo<TEntity> repo, GenId id)
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where TEntity : class, IEntity
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{
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return true;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void ReleaseAll<TEntity>(this ref EntityRepo<TEntity> repo)
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where TEntity : class, IEntity
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{
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static TEntity GetById<TEntity>(this ref EntityRepo<TEntity> repo, GenId id)
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where TEntity : class, IEntity
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{
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return entity;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void GroupHandleEntitySilently<TEntity>(
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this ref EntityRepo<TEntity> repo,
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IGroup<TEntity> collection
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static ArrayDisposable<TEntity> GetEntities<TEntity>(
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this ref EntityRepo<TEntity> repo,
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out Span<TEntity> entities
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return new ArrayDisposable<TEntity>(array);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void ResetCreationIndex<TEntity>(this ref EntityRepo<TEntity> repo)
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where TEntity : class, IEntity
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{
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repo.CreationIndex = 0;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static TEntity[] ToArray<TEntity>(this ref EntityRepo<TEntity> repo)
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where TEntity : class, IEntity
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{
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return entities;
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}
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public static ReadOnlySpan<TEntity> AsReadOnlySpan<TEntity>(this ref EntityRepo<TEntity> repo)
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where TEntity : class, IEntity
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=> new(repo.Pool, 0, repo.Length);
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Binary file
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Binary file
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package/package.json
CHANGED
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{
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"name": "com.elestrago.unity.entitas-redux",
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"version": "3.4.
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"version": "3.4.2",
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"displayName": "JCMG Entitas Redux",
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"description": "Entitas Redux is an fast, accessible, and feature-rich ECS framework for Unity. It leverages code generation and an extensible plugin framework to make life easier for developers.",
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"category": "Unity",
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