babylonjs-gui 6.39.0 → 6.41.0

Sign up to get free protection for your applications and to get access to all the features.
@@ -554,7 +554,7 @@ export class AdvancedDynamicTexture extends DynamicTexture {
554
554
  scaleTo(width: number, height: number): void;
555
555
  private _checkGuiIsReady;
556
556
  /**
557
- * Returns true if all the GUI components are ready to render
557
+ * @returns true if all the GUI components are ready to render
558
558
  */
559
559
  guiIsReady(): boolean;
560
560
  }
@@ -591,10 +591,6 @@ export class Button extends Rectangle {
591
591
  * Function called to generate a pointer up animation
592
592
  */
593
593
  pointerUpAnimation: () => void;
594
- /**
595
- * Gets or sets a boolean indicating that the button will let internal controls handle picking instead of doing it directly using its bounding info
596
- */
597
- delegatePickingToChildren: boolean;
598
594
  private _image;
599
595
  /**
600
596
  * Returns the image part of the button (if any)
@@ -635,8 +631,9 @@ export class Button extends Rectangle {
635
631
  /**
636
632
  * Serializes the current button
637
633
  * @param serializationObject defines the JSON serialized object
634
+ * @param force force serialization even if isSerializable === false
638
635
  */
639
- serialize(serializationObject: any): void;
636
+ serialize(serializationObject: any, force: boolean): void;
640
637
  /**
641
638
  * @internal
642
639
  */
@@ -866,6 +863,10 @@ export class Container extends Control {
866
863
  protected _renderToIntermediateTexture: boolean;
867
864
  /** @internal */
868
865
  protected _intermediateTexture: Nullable<DynamicTexture>;
866
+ /**
867
+ * Gets or sets a boolean indicating that the container will let internal controls handle picking instead of doing it directly using its bounding info
868
+ */
869
+ delegatePickingToChildren: boolean;
869
870
  /** Gets or sets boolean indicating if children should be rendered to an intermediate texture rather than directly to host, useful for alpha blending */
870
871
  get renderToIntermediateTexture(): boolean;
871
872
  set renderToIntermediateTexture(value: boolean);
@@ -998,8 +999,9 @@ export class Container extends Control {
998
999
  /**
999
1000
  * Serializes the current control
1000
1001
  * @param serializationObject defined the JSON serialized object
1002
+ * @param force force serialization even if isSerializable === false
1001
1003
  */
1002
- serialize(serializationObject: any): void;
1004
+ serialize(serializationObject: any, force?: boolean): void;
1003
1005
  /** Releases associated resources */
1004
1006
  dispose(): void;
1005
1007
  /**
@@ -1224,6 +1226,9 @@ export class Control implements IAnimatable {
1224
1226
  set accessibilityTag(value: Nullable<IAccessibilityTag>);
1225
1227
  get accessibilityTag(): Nullable<IAccessibilityTag>;
1226
1228
  protected _accessibilityTag: Nullable<IAccessibilityTag>;
1229
+ /**
1230
+ * Observable that fires whenever the accessibility event of the control has changed
1231
+ */
1227
1232
  onAccessibilityTagChangedObservable: Observable<Nullable<IAccessibilityTag>>;
1228
1233
  /**
1229
1234
  * An event triggered when pointer wheel is scrolled
@@ -1301,6 +1306,10 @@ export class Control implements IAnimatable {
1301
1306
  */
1302
1307
  get isHighlighted(): boolean;
1303
1308
  set isHighlighted(value: boolean);
1309
+ /**
1310
+ * Indicates if the control should be serialized. Defaults to true.
1311
+ */
1312
+ isSerializable: boolean;
1304
1313
  /**
1305
1314
  * Gets or sets a string defining the color to use for highlighting this control
1306
1315
  */
@@ -1831,8 +1840,9 @@ export class Control implements IAnimatable {
1831
1840
  /**
1832
1841
  * Serializes the current control
1833
1842
  * @param serializationObject defined the JSON serialized object
1843
+ * @param force if the control should be serialized even if the isSerializable flag is set to false (default false)
1834
1844
  */
1835
- serialize(serializationObject: any): void;
1845
+ serialize(serializationObject: any, force?: boolean): void;
1836
1846
  /**
1837
1847
  * @internal
1838
1848
  */
@@ -2022,7 +2032,7 @@ export class FocusableButton extends Button implements IFocusableControl {
2022
2032
  */
2023
2033
  _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
2024
2034
  /** @internal */
2025
- displose(): void;
2035
+ dispose(): void;
2026
2036
  }
2027
2037
 
2028
2038
  }
@@ -2095,7 +2105,9 @@ export abstract class BaseGradient {
2095
2105
  /**
2096
2106
  * If there are any changes or the context changed, regenerate the canvas gradient object. Else,
2097
2107
  * reuse the existing gradient.
2098
- **/
2108
+ * @param context the context to create the gradient from
2109
+ * @returns the canvas gradient
2110
+ */
2099
2111
  getCanvasGradient(context: ICanvasRenderingContext): CanvasGradient;
2100
2112
  /**
2101
2113
  * Adds a new color stop to the gradient.
@@ -2112,13 +2124,23 @@ export abstract class BaseGradient {
2112
2124
  * Removes all color stops from the gradient
2113
2125
  */
2114
2126
  clearColorStops(): void;
2115
- /** Color stops of the gradient */
2127
+ /**
2128
+ * Color stops of the gradient
2129
+ */
2116
2130
  get colorStops(): GradientColorStop[];
2117
- /** Type of the gradient */
2131
+ /**
2132
+ * @returns Type of the gradient
2133
+ */
2118
2134
  getClassName(): string;
2119
- /** Serialize into a json object */
2135
+ /**
2136
+ * Serialize into a json object
2137
+ * @param serializationObject object to serialize into
2138
+ */
2120
2139
  serialize(serializationObject: any): void;
2121
- /** Parse from json object */
2140
+ /**
2141
+ * Parse from json object
2142
+ * @param serializationObject object to parse from
2143
+ */
2122
2144
  parse(serializationObject: any): void;
2123
2145
  }
2124
2146
 
@@ -2370,8 +2392,9 @@ export class Grid extends Container {
2370
2392
  /**
2371
2393
  * Serializes the current control
2372
2394
  * @param serializationObject defined the JSON serialized object
2395
+ * @param force force serialization even if isSerializable === false
2373
2396
  */
2374
- serialize(serializationObject: any): void;
2397
+ serialize(serializationObject: any, force: boolean): void;
2375
2398
  /**
2376
2399
  * @internal
2377
2400
  */
@@ -2545,7 +2568,8 @@ export class Image extends Control {
2545
2568
  set source(value: Nullable<string>);
2546
2569
  /**
2547
2570
  * Checks for svg document with icon id present
2548
- * @param value
2571
+ * @param value the source svg
2572
+ * @returns the svg
2549
2573
  */
2550
2574
  private _svgCheck;
2551
2575
  /**
@@ -4112,8 +4136,9 @@ export class StackPanel extends Container {
4112
4136
  /**
4113
4137
  * Serializes the current control
4114
4138
  * @param serializationObject defined the JSON serialized object
4139
+ * @param force force serialization even if isSerializable === false
4115
4140
  */
4116
- serialize(serializationObject: any): void;
4141
+ serialize(serializationObject: any, force: boolean): void;
4117
4142
  /**
4118
4143
  * @internal
4119
4144
  */
@@ -5168,6 +5193,7 @@ export class Button3D extends AbstractButton3D {
5168
5193
  /**
5169
5194
  * Creates a new button
5170
5195
  * @param name defines the control name
5196
+ * @param options defines the options used to create the button
5171
5197
  */
5172
5198
  constructor(name?: string, options?: IButton3DCreationOptions);
5173
5199
  /**
@@ -5425,7 +5451,7 @@ export class Control3D implements IDisposable, IBehaviorAware<Control3D> {
5425
5451
  */
5426
5452
  linkToTransformNode(node: Nullable<TransformNode>): Control3D;
5427
5453
  /**
5428
- * @internal*
5454
+ * @internal
5429
5455
  */
5430
5456
  _prepareNode(scene: Scene): void;
5431
5457
  protected _injectGUI3DReservedDataStore(node: TransformNode): any;
@@ -5787,7 +5813,7 @@ export class HolographicSlate extends ContentDisplay3D {
5787
5813
  private _attachContentPlateBehavior;
5788
5814
  protected _affectMaterial(mesh: AbstractMesh): void;
5789
5815
  /**
5790
- * @internal*
5816
+ * @internal
5791
5817
  */
5792
5818
  _prepareNode(scene: Scene): void;
5793
5819
  /**
@@ -6531,8 +6557,8 @@ export class TouchHolographicMenu extends VolumeBasedPanel {
6531
6557
  /**
6532
6558
  * This method should not be used directly. It is inherited from `Container3D`.
6533
6559
  * Please use `addButton` instead.
6534
- * @param _control
6535
- * @returns
6560
+ * @param _control the control to add
6561
+ * @returns the current container
6536
6562
  */
6537
6563
  addControl(_control: Control3D): Container3D;
6538
6564
  /**
@@ -9355,7 +9381,7 @@ declare module BABYLON.GUI {
9355
9381
  scaleTo(width: number, height: number): void;
9356
9382
  private _checkGuiIsReady;
9357
9383
  /**
9358
- * Returns true if all the GUI components are ready to render
9384
+ * @returns true if all the GUI components are ready to render
9359
9385
  */
9360
9386
  guiIsReady(): boolean;
9361
9387
  }
@@ -9382,10 +9408,6 @@ declare module BABYLON.GUI {
9382
9408
  * Function called to generate a pointer up animation
9383
9409
  */
9384
9410
  pointerUpAnimation: () => void;
9385
- /**
9386
- * Gets or sets a boolean indicating that the button will let internal controls handle picking instead of doing it directly using its bounding info
9387
- */
9388
- delegatePickingToChildren: boolean;
9389
9411
  private _image;
9390
9412
  /**
9391
9413
  * Returns the image part of the button (if any)
@@ -9426,8 +9448,9 @@ declare module BABYLON.GUI {
9426
9448
  /**
9427
9449
  * Serializes the current button
9428
9450
  * @param serializationObject defines the JSON serialized object
9451
+ * @param force force serialization even if isSerializable === false
9429
9452
  */
9430
- serialize(serializationObject: any): void;
9453
+ serialize(serializationObject: any, force: boolean): void;
9431
9454
  /**
9432
9455
  * @internal
9433
9456
  */
@@ -9631,6 +9654,10 @@ declare module BABYLON.GUI {
9631
9654
  protected _renderToIntermediateTexture: boolean;
9632
9655
  /** @internal */
9633
9656
  protected _intermediateTexture: BABYLON.Nullable<BABYLON.DynamicTexture>;
9657
+ /**
9658
+ * Gets or sets a boolean indicating that the container will let internal controls handle picking instead of doing it directly using its bounding info
9659
+ */
9660
+ delegatePickingToChildren: boolean;
9634
9661
  /** Gets or sets boolean indicating if children should be rendered to an intermediate texture rather than directly to host, useful for alpha blending */
9635
9662
  get renderToIntermediateTexture(): boolean;
9636
9663
  set renderToIntermediateTexture(value: boolean);
@@ -9763,8 +9790,9 @@ declare module BABYLON.GUI {
9763
9790
  /**
9764
9791
  * Serializes the current control
9765
9792
  * @param serializationObject defined the JSON serialized object
9793
+ * @param force force serialization even if isSerializable === false
9766
9794
  */
9767
- serialize(serializationObject: any): void;
9795
+ serialize(serializationObject: any, force?: boolean): void;
9768
9796
  /** Releases associated resources */
9769
9797
  dispose(): void;
9770
9798
  /**
@@ -9971,6 +9999,9 @@ declare module BABYLON.GUI {
9971
9999
  set accessibilityTag(value: BABYLON.Nullable<BABYLON.IAccessibilityTag>);
9972
10000
  get accessibilityTag(): BABYLON.Nullable<BABYLON.IAccessibilityTag>;
9973
10001
  protected _accessibilityTag: BABYLON.Nullable<BABYLON.IAccessibilityTag>;
10002
+ /**
10003
+ * BABYLON.Observable that fires whenever the accessibility event of the control has changed
10004
+ */
9974
10005
  onAccessibilityTagChangedObservable: BABYLON.Observable<BABYLON.Nullable<BABYLON.IAccessibilityTag>>;
9975
10006
  /**
9976
10007
  * An event triggered when pointer wheel is scrolled
@@ -10048,6 +10079,10 @@ declare module BABYLON.GUI {
10048
10079
  */
10049
10080
  get isHighlighted(): boolean;
10050
10081
  set isHighlighted(value: boolean);
10082
+ /**
10083
+ * Indicates if the control should be serialized. Defaults to true.
10084
+ */
10085
+ isSerializable: boolean;
10051
10086
  /**
10052
10087
  * Gets or sets a string defining the color to use for highlighting this control
10053
10088
  */
@@ -10578,8 +10613,9 @@ declare module BABYLON.GUI {
10578
10613
  /**
10579
10614
  * Serializes the current control
10580
10615
  * @param serializationObject defined the JSON serialized object
10616
+ * @param force if the control should be serialized even if the isSerializable flag is set to false (default false)
10581
10617
  */
10582
- serialize(serializationObject: any): void;
10618
+ serialize(serializationObject: any, force?: boolean): void;
10583
10619
  /**
10584
10620
  * @internal
10585
10621
  */
@@ -10753,7 +10789,7 @@ declare module BABYLON.GUI {
10753
10789
  */
10754
10790
  _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
10755
10791
  /** @internal */
10756
- displose(): void;
10792
+ dispose(): void;
10757
10793
  }
10758
10794
 
10759
10795
 
@@ -10820,7 +10856,9 @@ declare module BABYLON.GUI {
10820
10856
  /**
10821
10857
  * If there are any changes or the context changed, regenerate the canvas gradient object. Else,
10822
10858
  * reuse the existing gradient.
10823
- **/
10859
+ * @param context the context to create the gradient from
10860
+ * @returns the canvas gradient
10861
+ */
10824
10862
  getCanvasGradient(context: BABYLON.ICanvasRenderingContext): CanvasGradient;
10825
10863
  /**
10826
10864
  * Adds a new color stop to the gradient.
@@ -10837,13 +10875,23 @@ declare module BABYLON.GUI {
10837
10875
  * Removes all color stops from the gradient
10838
10876
  */
10839
10877
  clearColorStops(): void;
10840
- /** Color stops of the gradient */
10878
+ /**
10879
+ * Color stops of the gradient
10880
+ */
10841
10881
  get colorStops(): GradientColorStop[];
10842
- /** Type of the gradient */
10882
+ /**
10883
+ * @returns Type of the gradient
10884
+ */
10843
10885
  getClassName(): string;
10844
- /** Serialize into a json object */
10886
+ /**
10887
+ * Serialize into a json object
10888
+ * @param serializationObject object to serialize into
10889
+ */
10845
10890
  serialize(serializationObject: any): void;
10846
- /** Parse from json object */
10891
+ /**
10892
+ * Parse from json object
10893
+ * @param serializationObject object to parse from
10894
+ */
10847
10895
  parse(serializationObject: any): void;
10848
10896
  }
10849
10897
 
@@ -11081,8 +11129,9 @@ declare module BABYLON.GUI {
11081
11129
  /**
11082
11130
  * Serializes the current control
11083
11131
  * @param serializationObject defined the JSON serialized object
11132
+ * @param force force serialization even if isSerializable === false
11084
11133
  */
11085
- serialize(serializationObject: any): void;
11134
+ serialize(serializationObject: any, force: boolean): void;
11086
11135
  /**
11087
11136
  * @internal
11088
11137
  */
@@ -11250,7 +11299,8 @@ declare module BABYLON.GUI {
11250
11299
  set source(value: BABYLON.Nullable<string>);
11251
11300
  /**
11252
11301
  * Checks for svg document with icon id present
11253
- * @param value
11302
+ * @param value the source svg
11303
+ * @returns the svg
11254
11304
  */
11255
11305
  private _svgCheck;
11256
11306
  /**
@@ -12675,8 +12725,9 @@ declare module BABYLON.GUI {
12675
12725
  /**
12676
12726
  * Serializes the current control
12677
12727
  * @param serializationObject defined the JSON serialized object
12728
+ * @param force force serialization even if isSerializable === false
12678
12729
  */
12679
- serialize(serializationObject: any): void;
12730
+ serialize(serializationObject: any, force: boolean): void;
12680
12731
  /**
12681
12732
  * @internal
12682
12733
  */
@@ -13657,6 +13708,7 @@ declare module BABYLON.GUI {
13657
13708
  /**
13658
13709
  * Creates a new button
13659
13710
  * @param name defines the control name
13711
+ * @param options defines the options used to create the button
13660
13712
  */
13661
13713
  constructor(name?: string, options?: IButton3DCreationOptions);
13662
13714
  /**
@@ -13894,7 +13946,7 @@ declare module BABYLON.GUI {
13894
13946
  */
13895
13947
  linkToTransformNode(node: BABYLON.Nullable<BABYLON.TransformNode>): Control3D;
13896
13948
  /**
13897
- * @internal*
13949
+ * @internal
13898
13950
  */
13899
13951
  _prepareNode(scene: BABYLON.Scene): void;
13900
13952
  protected _injectGUI3DReservedDataStore(node: BABYLON.TransformNode): any;
@@ -14218,7 +14270,7 @@ declare module BABYLON.GUI {
14218
14270
  private _attachContentPlateBehavior;
14219
14271
  protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
14220
14272
  /**
14221
- * @internal*
14273
+ * @internal
14222
14274
  */
14223
14275
  _prepareNode(scene: BABYLON.Scene): void;
14224
14276
  /**
@@ -14858,8 +14910,8 @@ declare module BABYLON.GUI {
14858
14910
  /**
14859
14911
  * This method should not be used directly. It is inherited from `Container3D`.
14860
14912
  * Please use `addButton` instead.
14861
- * @param _control
14862
- * @returns
14913
+ * @param _control the control to add
14914
+ * @returns the current container
14863
14915
  */
14864
14916
  addControl(_control: Control3D): Container3D;
14865
14917
  /**
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "babylonjs-gui",
3
- "version": "6.39.0",
3
+ "version": "6.41.0",
4
4
  "main": "babylon.gui.js",
5
5
  "types": "babylon.gui.module.d.ts",
6
6
  "files": [
@@ -15,7 +15,7 @@
15
15
  "test:escheck": "es-check es6 ./babylon.gui.js"
16
16
  },
17
17
  "dependencies": {
18
- "babylonjs": "^6.39.0"
18
+ "babylonjs": "^6.41.0"
19
19
  },
20
20
  "devDependencies": {
21
21
  "@dev/build-tools": "1.0.0",