babylonjs-gui 6.39.0 → 6.41.0
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- package/babylon.gui.d.ts +47 -21
- package/babylon.gui.js +143 -59
- package/babylon.gui.min.js +1 -1
- package/babylon.gui.min.js.map +1 -1
- package/babylon.gui.module.d.ts +94 -42
- package/package.json +2 -2
package/babylon.gui.d.ts
CHANGED
@@ -535,7 +535,7 @@ declare module BABYLON.GUI {
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535
535
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scaleTo(width: number, height: number): void;
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536
536
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private _checkGuiIsReady;
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537
537
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/**
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538
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-
*
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+
* @returns true if all the GUI components are ready to render
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*/
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guiIsReady(): boolean;
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}
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@@ -562,10 +562,6 @@ declare module BABYLON.GUI {
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* Function called to generate a pointer up animation
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*/
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pointerUpAnimation: () => void;
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565
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-
/**
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-
* Gets or sets a boolean indicating that the button will let internal controls handle picking instead of doing it directly using its bounding info
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-
*/
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-
delegatePickingToChildren: boolean;
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private _image;
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/**
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* Returns the image part of the button (if any)
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@@ -606,8 +602,9 @@ declare module BABYLON.GUI {
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/**
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* Serializes the current button
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* @param serializationObject defines the JSON serialized object
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+
* @param force force serialization even if isSerializable === false
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*/
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-
serialize(serializationObject: any): void;
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+
serialize(serializationObject: any, force: boolean): void;
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/**
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* @internal
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*/
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@@ -811,6 +808,10 @@ declare module BABYLON.GUI {
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protected _renderToIntermediateTexture: boolean;
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/** @internal */
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protected _intermediateTexture: BABYLON.Nullable<BABYLON.DynamicTexture>;
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811
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+
/**
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812
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+
* Gets or sets a boolean indicating that the container will let internal controls handle picking instead of doing it directly using its bounding info
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813
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+
*/
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+
delegatePickingToChildren: boolean;
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/** Gets or sets boolean indicating if children should be rendered to an intermediate texture rather than directly to host, useful for alpha blending */
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get renderToIntermediateTexture(): boolean;
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set renderToIntermediateTexture(value: boolean);
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@@ -943,8 +944,9 @@ declare module BABYLON.GUI {
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/**
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* Serializes the current control
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* @param serializationObject defined the JSON serialized object
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947
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+
* @param force force serialization even if isSerializable === false
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*/
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947
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-
serialize(serializationObject: any): void;
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949
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+
serialize(serializationObject: any, force?: boolean): void;
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/** Releases associated resources */
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dispose(): void;
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/**
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@@ -1151,6 +1153,9 @@ declare module BABYLON.GUI {
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set accessibilityTag(value: BABYLON.Nullable<BABYLON.IAccessibilityTag>);
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get accessibilityTag(): BABYLON.Nullable<BABYLON.IAccessibilityTag>;
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protected _accessibilityTag: BABYLON.Nullable<BABYLON.IAccessibilityTag>;
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1156
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+
/**
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+
* BABYLON.Observable that fires whenever the accessibility event of the control has changed
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+
*/
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onAccessibilityTagChangedObservable: BABYLON.Observable<BABYLON.Nullable<BABYLON.IAccessibilityTag>>;
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/**
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* An event triggered when pointer wheel is scrolled
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@@ -1228,6 +1233,10 @@ declare module BABYLON.GUI {
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*/
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get isHighlighted(): boolean;
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set isHighlighted(value: boolean);
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+
/**
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+
* Indicates if the control should be serialized. Defaults to true.
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+
*/
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+
isSerializable: boolean;
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/**
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* Gets or sets a string defining the color to use for highlighting this control
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*/
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@@ -1758,8 +1767,9 @@ declare module BABYLON.GUI {
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/**
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* Serializes the current control
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* @param serializationObject defined the JSON serialized object
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+
* @param force if the control should be serialized even if the isSerializable flag is set to false (default false)
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*/
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1762
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-
serialize(serializationObject: any): void;
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+
serialize(serializationObject: any, force?: boolean): void;
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/**
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* @internal
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*/
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@@ -1933,7 +1943,7 @@ declare module BABYLON.GUI {
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*/
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_onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
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/** @internal */
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-
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+
dispose(): void;
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}
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@@ -2000,7 +2010,9 @@ declare module BABYLON.GUI {
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/**
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* If there are any changes or the context changed, regenerate the canvas gradient object. Else,
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* reuse the existing gradient.
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-
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+
* @param context the context to create the gradient from
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* @returns the canvas gradient
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*/
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getCanvasGradient(context: BABYLON.ICanvasRenderingContext): CanvasGradient;
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/**
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* Adds a new color stop to the gradient.
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@@ -2017,13 +2029,23 @@ declare module BABYLON.GUI {
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* Removes all color stops from the gradient
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*/
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clearColorStops(): void;
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-
/**
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+
/**
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* Color stops of the gradient
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*/
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get colorStops(): GradientColorStop[];
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-
/**
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+
/**
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* @returns Type of the gradient
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*/
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getClassName(): string;
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-
/**
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+
/**
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* Serialize into a json object
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* @param serializationObject object to serialize into
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*/
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serialize(serializationObject: any): void;
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-
/**
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+
/**
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* Parse from json object
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* @param serializationObject object to parse from
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*/
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parse(serializationObject: any): void;
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}
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@@ -2261,8 +2283,9 @@ declare module BABYLON.GUI {
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/**
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* Serializes the current control
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* @param serializationObject defined the JSON serialized object
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+
* @param force force serialization even if isSerializable === false
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*/
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-
serialize(serializationObject: any): void;
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+
serialize(serializationObject: any, force: boolean): void;
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/**
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* @internal
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*/
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@@ -2430,7 +2453,8 @@ declare module BABYLON.GUI {
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set source(value: BABYLON.Nullable<string>);
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/**
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* Checks for svg document with icon id present
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-
* @param value
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+
* @param value the source svg
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* @returns the svg
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*/
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private _svgCheck;
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/**
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@@ -3855,8 +3879,9 @@ declare module BABYLON.GUI {
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/**
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* Serializes the current control
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* @param serializationObject defined the JSON serialized object
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3882
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+
* @param force force serialization even if isSerializable === false
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*/
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3859
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-
serialize(serializationObject: any): void;
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+
serialize(serializationObject: any, force: boolean): void;
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/**
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* @internal
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*/
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@@ -4837,6 +4862,7 @@ declare module BABYLON.GUI {
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/**
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* Creates a new button
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* @param name defines the control name
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+
* @param options defines the options used to create the button
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*/
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constructor(name?: string, options?: IButton3DCreationOptions);
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/**
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@@ -5074,7 +5100,7 @@ declare module BABYLON.GUI {
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*/
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linkToTransformNode(node: BABYLON.Nullable<BABYLON.TransformNode>): Control3D;
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/**
|
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-
* @internal
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+
* @internal
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*/
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_prepareNode(scene: BABYLON.Scene): void;
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protected _injectGUI3DReservedDataStore(node: BABYLON.TransformNode): any;
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@@ -5398,7 +5424,7 @@ declare module BABYLON.GUI {
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private _attachContentPlateBehavior;
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protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
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/**
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-
* @internal
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+
* @internal
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*/
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_prepareNode(scene: BABYLON.Scene): void;
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/**
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@@ -6038,8 +6064,8 @@ declare module BABYLON.GUI {
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/**
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* This method should not be used directly. It is inherited from `Container3D`.
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* Please use `addButton` instead.
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6041
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-
* @param _control
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-
* @returns
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+
* @param _control the control to add
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+
* @returns the current container
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*/
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addControl(_control: Control3D): Container3D;
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/**
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