babylonjs-addons 8.7.0 → 8.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,24 @@
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+ "use strict";
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+ ((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this)["webpackChunkADDONS"] = (typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this)["webpackChunkADDONS"] || []).push([["dev_addons_src_msdfText_webgl_fragment_ts"],{
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+
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+ /***/ "../../../dev/addons/src/msdfText/webgl/fragment.ts":
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+ /*!**********************************************************!*\
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+ !*** ../../../dev/addons/src/msdfText/webgl/fragment.ts ***!
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+ \**********************************************************/
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+ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
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+
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+ __webpack_require__.r(__webpack_exports__);
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+ /* harmony export */ __webpack_require__.d(__webpack_exports__, {
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+ /* harmony export */ msdfFragmentShader: () => (/* binding */ msdfFragmentShader)
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+ /* harmony export */ });
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+ /* eslint-disable @typescript-eslint/naming-convention */
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+ var name = "msdfFragmentShader";
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+ var shader = "\n#extension GL_OES_standard_derivatives : enable\n\nprecision highp float;\n\nuniform sampler2D fontAtlas;\nuniform vec2 unitRange;\nuniform vec2 texelSize;\nuniform vec4 uColor;\nuniform float thickness;\n\nvarying vec2 atlasUV;\n\nfloat median(vec3 msdf) {\n return max(min(msdf.r, msdf.g), min(max(msdf.r, msdf.g), msdf.b));\n}\n \nfloat screenPxRange(sampler2D tex) {\n vec2 screenTexSize = vec2(1.0) / fwidth(atlasUV);\n return max(0.5 * dot(unitRange, screenTexSize), 1.0);\n}\n\nvoid main(void)\n{\n vec3 sdfCenter = texture2D(fontAtlas, atlasUV).rgb;\n vec3 sdfLeft = texture2D(fontAtlas, atlasUV - vec2(texelSize.x, 0.0)).rgb;\n vec3 sdfRight = texture2D(fontAtlas, atlasUV + vec2(texelSize.x, 0.0)).rgb;\n vec3 sdfTop = texture2D(fontAtlas, atlasUV - vec2(0.0, texelSize.y)).rgb;\n vec3 sdfBottom = texture2D(fontAtlas, atlasUV + vec2(0.0, texelSize.y)).rgb;\n\n vec3 sdf = (sdfCenter + sdfLeft + sdfRight + sdfTop + sdfBottom) / 5.0;\n\n float dist = median(sdfCenter);\n\n float pxRange = screenPxRange(fontAtlas);\n float pxDist = pxRange * (dist - 0.5 + thickness);\n float alpha = clamp(pxDist / fwidth(pxDist) + 0.5, 0.0, 1.0);\n\n gl_FragColor = vec4(uColor.rgb, alpha * uColor.a);\n}";
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+ /** @internal */
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+ var msdfFragmentShader = { name: name, shader: shader };
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+
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+
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+ /***/ })
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+
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+ }]);
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+ //# sourceMappingURL=data:application/json;charset=utf-8;base64,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
@@ -0,0 +1,24 @@
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+ "use strict";
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+ ((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this)["webpackChunkADDONS"] = (typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this)["webpackChunkADDONS"] || []).push([["dev_addons_src_msdfText_webgl_vertex_ts"],{
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+
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+ /***/ "../../../dev/addons/src/msdfText/webgl/vertex.ts":
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+ /*!********************************************************!*\
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+ !*** ../../../dev/addons/src/msdfText/webgl/vertex.ts ***!
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+ \********************************************************/
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+ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
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+
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+ __webpack_require__.r(__webpack_exports__);
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+ /* harmony export */ __webpack_require__.d(__webpack_exports__, {
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+ /* harmony export */ msdfVertexShader: () => (/* binding */ msdfVertexShader)
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+ /* harmony export */ });
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+ /* eslint-disable @typescript-eslint/naming-convention */
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+ var name = "msdfVertexShader";
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+ var shader = "\nattribute vec2 offsets;\nattribute vec4 world0;\nattribute vec4 world1;\nattribute vec4 world2;\nattribute vec4 world3;\nattribute vec4 uvs;\n\nuniform mat4 parentWorld;\nuniform mat4 view;\nuniform mat4 projection;\n\nvarying vec2 atlasUV;\n\nvoid main(void) {\n mat4 world = mat4(world0, world1, world2, world3);\n vec3 viewPos = (view * parentWorld * world * vec4(offsets.xy - vec2(0.5, 0.5), 0., 1.0)).xyz; \n gl_Position = projection * vec4(viewPos,1.0); \n atlasUV = vec2(uvs.x + offsets.x * uvs.z, uvs.y + (1.0 - offsets.y) * uvs.w);\n}";
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+ /** @internal */
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+ var msdfVertexShader = { name: name, shader: shader };
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+
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+
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+ /***/ })
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+
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+ }]);
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+ //# sourceMappingURL=data:application/json;charset=utf-8;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiZGV2X2FkZG9uc19zcmNfbXNkZlRleHRfd2ViZ2xfdmVydGV4X3RzLmpzIiwibWFwcGluZ3MiOiI7Ozs7Ozs7Ozs7Ozs7QUFBQTtBQUNBO0FBQ0E7QUFxQkE7QUFDQSIsInNvdXJjZXMiOlsid2VicGFjazovL0FERE9OUy8uLi8uLi8uLi9kZXYvYWRkb25zL3NyYy9tc2RmVGV4dC93ZWJnbC92ZXJ0ZXgudHMiXSwic291cmNlc0NvbnRlbnQiOlsiLyogZXNsaW50LWRpc2FibGUgQHR5cGVzY3JpcHQtZXNsaW50L25hbWluZy1jb252ZW50aW9uICovXHJcbmNvbnN0IG5hbWUgPSBcIm1zZGZWZXJ0ZXhTaGFkZXJcIjtcclxuY29uc3Qgc2hhZGVyID0gYFxyXG5hdHRyaWJ1dGUgdmVjMiBvZmZzZXRzO1xyXG5hdHRyaWJ1dGUgdmVjNCB3b3JsZDA7XHJcbmF0dHJpYnV0ZSB2ZWM0IHdvcmxkMTtcclxuYXR0cmlidXRlIHZlYzQgd29ybGQyO1xyXG5hdHRyaWJ1dGUgdmVjNCB3b3JsZDM7XHJcbmF0dHJpYnV0ZSB2ZWM0IHV2cztcclxuXHJcbnVuaWZvcm0gbWF0NCBwYXJlbnRXb3JsZDtcclxudW5pZm9ybSBtYXQ0IHZpZXc7XHJcbnVuaWZvcm0gbWF0NCBwcm9qZWN0aW9uO1xyXG5cclxudmFyeWluZyB2ZWMyIGF0bGFzVVY7XHJcblxyXG52b2lkIG1haW4odm9pZCkge1xyXG4gICAgbWF0NCB3b3JsZCA9IG1hdDQod29ybGQwLCB3b3JsZDEsIHdvcmxkMiwgd29ybGQzKTtcclxuICAgIHZlYzMgdmlld1BvcyA9ICh2aWV3ICogcGFyZW50V29ybGQgKiB3b3JsZCAqICB2ZWM0KG9mZnNldHMueHkgLSB2ZWMyKDAuNSwgMC41KSwgMC4sIDEuMCkpLnh5ejsgXHJcbiAgICBnbF9Qb3NpdGlvbiA9IHByb2plY3Rpb24gKiB2ZWM0KHZpZXdQb3MsMS4wKTsgXHJcbiAgICBhdGxhc1VWID0gdmVjMih1dnMueCArIG9mZnNldHMueCAqIHV2cy56LCB1dnMueSArICgxLjAgLSBvZmZzZXRzLnkpICogdXZzLncpO1xyXG59YDtcclxuXHJcbi8qKiBAaW50ZXJuYWwgKi9cclxuZXhwb3J0IGNvbnN0IG1zZGZWZXJ0ZXhTaGFkZXIgPSB7IG5hbWUsIHNoYWRlciB9O1xyXG4iXSwibmFtZXMiOltdLCJzb3VyY2VSb290IjoiIn0=
@@ -0,0 +1,24 @@
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+ "use strict";
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+ ((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this)["webpackChunkADDONS"] = (typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this)["webpackChunkADDONS"] || []).push([["dev_addons_src_msdfText_webgpu_fragment_ts"],{
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+
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+ /***/ "../../../dev/addons/src/msdfText/webgpu/fragment.ts":
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+ /*!***********************************************************!*\
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+ !*** ../../../dev/addons/src/msdfText/webgpu/fragment.ts ***!
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+ \***********************************************************/
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+ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
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+
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+ __webpack_require__.r(__webpack_exports__);
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+ /* harmony export */ __webpack_require__.d(__webpack_exports__, {
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+ /* harmony export */ msdfFragmentShader: () => (/* binding */ msdfFragmentShader)
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+ /* harmony export */ });
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+ /* eslint-disable @typescript-eslint/naming-convention */
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+ var name = "msdfFragmentShader";
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+ var shader = "\nvar fontAtlas: texture_2d<f32>;\nvar fontAtlasSampler: sampler;\nuniform unitRange: vec2f;\nuniform texelSize: vec2f;\nuniform uColor: vec4f;\nuniform thickness: f32;\n\nvarying atlasUV: vec2f;\n\nfn median(msdf: vec3<f32>) -> f32 {\n let a = min(msdf.r, msdf.g);\n let b = max(msdf.r, msdf.g);\n return max(a, min(b, msdf.b));\n}\n\n@fragment\nfn main(input: FragmentInputs) -> FragmentOutputs {\n let uv = input.atlasUV;\n\n // Sample center and neighbors\n let sdfCenter = textureSample(fontAtlas, fontAtlasSampler, uv).rgb;\n let sdfLeft = textureSample(fontAtlas, fontAtlasSampler, uv - vec2<f32>(uniforms.texelSize.x, 0.0)).rgb;\n let sdfRight = textureSample(fontAtlas, fontAtlasSampler, uv + vec2<f32>(uniforms.texelSize.x, 0.0)).rgb;\n let sdfTop = textureSample(fontAtlas, fontAtlasSampler, uv - vec2<f32>(0.0, uniforms.texelSize.y)).rgb;\n let sdfBottom = textureSample(fontAtlas, fontAtlasSampler, uv + vec2<f32>(0.0, uniforms.texelSize.y)).rgb;\n\n let sdf = (sdfCenter + sdfLeft + sdfRight + sdfTop + sdfBottom) / 5.0;\n\n let dist = median(sdfCenter);\n\n // Estimate pixel range in screen space\n let dx = dpdx(uv);\n let dy = dpdy(uv);\n let screenTexSize = vec2<f32>(1.0) / vec2<f32>(length(dx), length(dy));\n let pxRange = max(0.5 * dot(uniforms.unitRange, screenTexSize), 1.0);\n\n let pxDist = pxRange * (dist - 0.5 + uniforms.thickness);\n let alpha = clamp(pxDist / length(dpdx(pxDist)) + 0.5, 0.0, 1.0);\n\n fragmentOutputs.color = vec4<f32>(uniforms.uColor.rgb, alpha * uniforms.uColor.a);\n}";
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+ /** @internal */
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+ var msdfFragmentShader = { name: name, shader: shader };
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+
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+
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+ /***/ })
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+
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+ }]);
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+ //# sourceMappingURL=data:application/json;charset=utf-8;base64,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
@@ -0,0 +1,24 @@
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+ "use strict";
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+ ((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this)["webpackChunkADDONS"] = (typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this)["webpackChunkADDONS"] || []).push([["dev_addons_src_msdfText_webgpu_vertex_ts"],{
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+
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+ /***/ "../../../dev/addons/src/msdfText/webgpu/vertex.ts":
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+ /*!*********************************************************!*\
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+ !*** ../../../dev/addons/src/msdfText/webgpu/vertex.ts ***!
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+ \*********************************************************/
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+ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
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+
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+ __webpack_require__.r(__webpack_exports__);
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+ /* harmony export */ __webpack_require__.d(__webpack_exports__, {
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+ /* harmony export */ msdfVertexShader: () => (/* binding */ msdfVertexShader)
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+ /* harmony export */ });
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+ /* eslint-disable @typescript-eslint/naming-convention */
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+ var name = "msdfVertexShader";
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+ var shader = "\nattribute offsets: vec2f;\nattribute world0: vec4f;\nattribute world1: vec4f;\nattribute world2: vec4f;\nattribute world3: vec4f;\nattribute uvs: vec4f;\n\nuniform parentWorld: mat4x4f;\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\n\nvarying atlasUV: vec2f;\n\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let world = mat4x4<f32>(input.world0, input.world1, input.world2, input.world3);\n let localOffset = vec4<f32>(input.offsets - vec2<f32>(0.5, 0.5), 0.0, 1.0);\n let viewPos = (uniforms.view * uniforms.parentWorld * world * localOffset).xyz;\n vertexOutputs.position = uniforms.projection * vec4<f32>(viewPos, 1.0);\n\n vertexOutputs.atlasUV = vec2<f32>(\n input.uvs.x + input.offsets.x * input.uvs.z,\n input.uvs.y + (1.0 - input.offsets.y) * input.uvs.w\n );\n}";
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+ /** @internal */
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+ var msdfVertexShader = { name: name, shader: shader };
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+
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+
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+ /***/ })
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+
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+ }]);
24
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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "babylonjs-addons",
3
- "version": "8.7.0",
3
+ "version": "8.8.0",
4
4
  "main": "babylonjs.addons.js",
5
5
  "types": "babylonjs.addons.module.d.ts",
6
6
  "files": [
@@ -15,7 +15,7 @@
15
15
  "test:escheck": "es-check es6 ./babylonjs.addons.js"
16
16
  },
17
17
  "dependencies": {
18
- "babylonjs": "^8.7.0"
18
+ "babylonjs": "^8.8.0"
19
19
  },
20
20
  "devDependencies": {
21
21
  "@dev/build-tools": "1.0.0",