@zakmandhro/bunti 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +104 -0
- package/package.json +54 -0
- package/src/colors.ts +255 -0
- package/src/components/Button.ts +104 -0
- package/src/components/Card.ts +53 -0
- package/src/components/Header.ts +65 -0
- package/src/components/Input.ts +124 -0
- package/src/components/index.ts +4 -0
- package/src/data/glyphs.ts +30 -0
- package/src/detect.ts +60 -0
- package/src/dsl.ts +661 -0
- package/src/icons.ts +186 -0
- package/src/index.ts +72 -0
- package/src/layout.ts +639 -0
- package/src/render.ts +302 -0
- package/src/state.ts +148 -0
- package/src/utils.ts +165 -0
package/LICENSE
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MIT License
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Copyright (c) 2026 Zak Mandhro
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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# 🥟 Bunti (Bun Terminal Interface)
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**A high-performance, functional TUI engine built specifically for Bun.**
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Bunti (pronounced *Bun-ty*) is a zero-dependency, double-buffered layout engine for building terminal user interfaces. Unlike traditional TUI libraries, Bunti uses a **functional, state-driven architecture** and a **surgical diff-renderer** to deliver 60+ FPS layouts with minimal CPU and TTY overhead.
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## ✨ Features
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- 🏗️ **Contextual DSL**: Build complex UIs with a declarative, nested closure API.
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- 🏎️ **Double-Buffered Diffing**: Only dirty row spans are sent to the terminal. Zero flicker.
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- 📏 **Mathematically Absolute**: 100% precision in width, padding, and border alignment.
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- 📐 **Tactical Standard**: Opinionated border styles (`default`, `rounded`, `frame`, `thick-frame`).
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- 🌈 **24-bit TrueColor**: High-fidelity RGB gradients with native hex parsing and relative contrast.
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- 🖱️ **Interactive**: Built-in SGR mouse tracking and focus detection with automatic FPS throttling.
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## 📦 Installation
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Bunti is designed for Bun, but works in standard Node.js environments (v18+) as well.
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```bash
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bun add @zakmandhro/bunti
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```
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Or using npm/pnpm/yarn:
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```bash
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npm install @zakmandhro/bunti
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```
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## 🚀 Quick Start
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```typescript
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import { bunti } from '@zakmandhro/bunti';
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bunti.render(({ wallpaper, box, color, icon, span }) => {
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// 1. Set a dynamic gradient background
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wallpaper(bunti.gradient({ colors: ['midnight', 'plasma'] }));
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// 2. Define a centered high-contrast card
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box({
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size: "auto",
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bgColor: "white",
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color: "blank", // Automatic high-contrast black
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border: 'frame' // Tactical block border
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}, ({ text }) => {
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text(` ${icon('rocket')} `);
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text(color.bold("MISSION CONTROL\n\n"));
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span({ color: color.dim }, ({ text }) => {
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text("STATUS: ");
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});
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text("NOMINAL");
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});
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}, { fps: 60, mouse: true });
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```
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## 📐 Border Archetypes
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Bunti categorizes containers into three visual archetypes:
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| Category | Styles | Description |
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| :--- | :--- | :--- |
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| **Wireframe** | `default`, `rounded`, `double`, `dashed`, `dotted` | Clean, 1-width lines. Zero visual mass. |
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| **Frame** | `frame`, `thick-frame` | Block-based containers. High physical presence. |
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| **Ghost** | `none` | Purely structural containers for grouping and alignment. |
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## 🏁 Performance
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Bunti is built for speed. By leveraging `Bun.stdout.writer()` and surgical diffing, it can maintain **60-120 FPS** on complex layouts while keeping TTY bytes significantly lower than standard stream-based libraries.
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## 🛠️ Tooling
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### TSGO (High-Performance TypeScript)
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Bunti uses **[tsgo](https://github.com/d-ts/tsgo)** for its type-checking pipeline.
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We chose `tsgo` over the standard `tsc` because:
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- **Speed**: It leverages a Go-based core to provide near-instant feedback during development.
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- **Agent-Friendly**: Its predictable and high-performance output makes it ideal for automated engineering workflows.
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- **Strict Integrity**: It ensures that Bunti's functional architecture remains 100% type-safe without the overhead of standard Node-based compilers.
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Run a full check with: `npm run type-check`
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## 📚 Documentation
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Dive deeper into Bunti's architecture and layout engine:
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- [The Box Model & Layout Math](./docs/layout.md)
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- [Bunti Components & Primitives](./docs/components.md)
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- [Bunti vs. The TUI Ecosystem](./docs/comparison.md)
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## 🤝 Contributing
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Contributions are welcome! Please feel free to submit a Pull Request. Since Bunti prioritizes mathematical precision and performance, please ensure you run the benchmark and type-check scripts before submitting.
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```bash
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bun run lint
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bun run typecheck
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bun run test
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bun run bench
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```
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## 📄 License
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MIT © Zak Mandhro
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package/package.json
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{
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"name": "@zakmandhro/bunti",
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"version": "0.1.0",
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"description": "Bun Terminal Interface (bunti) - A minimalist, utility-first terminal layout engine built for Bun.",
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"module": "src/index.ts",
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"exports": {
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".": "./src/index.ts",
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"./components": "./src/components/index.ts",
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"./icons": "./src/icons.ts",
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"./layout": "./src/layout.ts",
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"./render": "./src/render.ts"
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},
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"type": "module",
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"engines": {
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"bun": ">=1.0.0"
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},
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"scripts": {
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"test": "bun test",
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"bench": "bun scripts/bench.ts",
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"typecheck": "tsc --noEmit",
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"type-check": "tsc --noEmit",
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"lint": "biome check .",
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"lint:fix": "biome check --write .",
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"format": "biome format --write .",
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"demo": "bun demo/runner.ts",
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"example": "bun demo/runner.ts",
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"docs:dev": "vitepress dev docs",
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"docs:build": "vitepress build docs",
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"docs:preview": "vitepress preview docs"
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},
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"keywords": [
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"tui",
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"cli",
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"terminal",
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"layout",
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"bun",
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"bunti"
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],
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"author": "Zak Mandhro <zakmandhro@gmail.com>",
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"license": "MIT",
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"files": [
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"src"
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],
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"peerDependencies": {
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"picocolors": "^1.0.0"
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},
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"devDependencies": {
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"@biomejs/biome": "^2.4.15",
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"@types/bun": "^1.3.13",
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"@types/node": "^25.6.2",
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"typescript": "^5.4.0",
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"vitepress": "^1.6.4"
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}
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}
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/**
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* Bunti Semantic & Palette Color System
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*/
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import type { RGB } from './state';
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export interface Gradient {
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colors: RGB[];
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direction: 'vertical' | 'horizontal';
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steps: number;
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}
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export const PALETTE = {
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// Greyscale
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slate: '235',
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ash: '240',
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gray: '244',
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silver: '247',
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white: '255',
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black: '0',
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// Deep Blues & Space
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midnight: '17',
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ocean: '24',
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sky: '33',
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'bunti-blue': '38',
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'deep-navy': '17',
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nebula: '61',
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plasma: '165',
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// Semantic
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success: '40',
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warning: '214',
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error: '196',
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info: '39',
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// Accents
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gold: '220',
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rose: '211',
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mint: '121',
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} as const;
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const RGB_REGISTRY: Record<string, RGB> = {
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black: { r: 0, g: 0, b: 0 },
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red: { r: 200, g: 50, b: 50 },
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green: { r: 50, g: 200, b: 50 },
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yellow: { r: 200, g: 200, b: 50 },
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blue: { r: 50, g: 50, b: 200 },
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magenta: { r: 200, g: 50, b: 200 },
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cyan: { r: 50, g: 200, b: 200 },
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white: { r: 255, g: 255, b: 255 },
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gray: { r: 128, g: 128, b: 128 },
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// Greyscale
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slate: { r: 40, g: 44, b: 52 },
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ash: { r: 75, g: 82, b: 99 },
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silver: { r: 188, g: 192, b: 204 },
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// Deep Blues & Space
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midnight: { r: 15, g: 15, b: 35 },
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ocean: { r: 20, g: 40, b: 80 },
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sky: { r: 0, g: 135, b: 255 },
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'bunti-blue': { r: 59, g: 188, b: 225 },
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'deep-navy': { r: 0, g: 51, b: 102 },
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nebula: { r: 95, g: 95, b: 175 },
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plasma: { r: 201, g: 0, b: 255 },
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// Semantic
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success: { r: 0, g: 215, b: 0 },
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warning: { r: 255, g: 175, b: 0 },
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error: { r: 215, g: 0, b: 0 },
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info: { r: 0, g: 175, b: 255 },
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// Accents
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gold: { r: 255, g: 215, b: 0 },
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rose: { r: 255, g: 175, b: 175 },
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mint: { r: 175, g: 255, b: 175 },
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};
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// Map standard names to ANSI-256 for basic compat
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const NAME_TO_ANSI: Record<string, string> = {
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red: '160',
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green: '40',
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yellow: '220',
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blue: '33',
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magenta: '165',
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cyan: '39',
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white: '255',
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black: '0',
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gray: '244',
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};
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export type PaletteColor = keyof typeof PALETTE;
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/**
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* Parses a hex color string (#RRGGBB or #RGB) to an RGB object.
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*/
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export function hexToRGB(hex: string): RGB {
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const h = hex.replace('#', '');
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if (h.length === 3) {
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return {
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r: parseInt(h[0] + h[0], 16),
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g: parseInt(h[1] + h[1], 16),
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b: parseInt(h[2] + h[2], 16),
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};
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}
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return {
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r: parseInt(h.substring(0, 2), 16),
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g: parseInt(h.substring(2, 4), 16),
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b: parseInt(h.substring(4, 6), 16),
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};
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}
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/**
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* Resolves a palette name, color code, or RGB object to a string for ANSI.
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*/
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export function resolveColor(
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color: PaletteColor | string | number | RGB,
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): string | number {
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if (typeof color === 'object' && 'r' in color) {
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return `2;${color.r};${color.g};${color.b}`;
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}
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if (typeof color === 'string') {
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if (color.startsWith('#')) {
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const rgb = hexToRGB(color);
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return `2;${rgb.r};${rgb.g};${rgb.b}`;
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}
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return (PALETTE as any)[color] || NAME_TO_ANSI[color] || color;
|
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125
|
+
}
|
|
126
|
+
return color;
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
/**
|
|
130
|
+
* Creates a multi-stop gradient (array of RGB objects) between multiple colors.
|
|
131
|
+
*/
|
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132
|
+
export function createGradient(
|
|
133
|
+
arg1: (string | number | RGB)[] | string | number | RGB,
|
|
134
|
+
arg2?: string | number | RGB | number,
|
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135
|
+
arg3?: number,
|
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|
+
): RGB[] {
|
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137
|
+
let colors: (string | number | RGB)[] = [];
|
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|
+
let steps = 5;
|
|
139
|
+
|
|
140
|
+
if (Array.isArray(arg1)) {
|
|
141
|
+
colors = arg1;
|
|
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|
+
steps = typeof arg2 === 'number' ? arg2 : 5;
|
|
143
|
+
} else if (arg1 && arg2) {
|
|
144
|
+
colors = [arg1, arg2 as any];
|
|
145
|
+
steps = typeof arg3 === 'number' ? arg3 : 5;
|
|
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|
+
}
|
|
147
|
+
|
|
148
|
+
if (colors.length === 0) return [];
|
|
149
|
+
if (colors.length === 1)
|
|
150
|
+
return Array(steps).fill(resolveColorToRGB(colors[0]));
|
|
151
|
+
if (steps <= 1) return [resolveColorToRGB(colors[0])];
|
|
152
|
+
|
|
153
|
+
const result: RGB[] = [];
|
|
154
|
+
const rgbColors = colors.map(resolveColorToRGB);
|
|
155
|
+
|
|
156
|
+
for (let i = 0; i < steps; i++) {
|
|
157
|
+
const globalT = i / (steps - 1);
|
|
158
|
+
const segmentCount = rgbColors.length - 1;
|
|
159
|
+
const segmentIdx = Math.min(
|
|
160
|
+
Math.floor(globalT * segmentCount),
|
|
161
|
+
segmentCount - 1,
|
|
162
|
+
);
|
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163
|
+
|
|
164
|
+
const start = rgbColors[segmentIdx];
|
|
165
|
+
const end = rgbColors[segmentIdx + 1];
|
|
166
|
+
const t = globalT * segmentCount - segmentIdx;
|
|
167
|
+
|
|
168
|
+
result.push({
|
|
169
|
+
r: Math.round(start.r + (end.r - start.r) * t),
|
|
170
|
+
g: Math.round(start.g + (end.g - start.g) * t),
|
|
171
|
+
b: Math.round(start.b + (end.b - start.b) * t),
|
|
172
|
+
});
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
return result;
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
/**
|
|
179
|
+
* Helper to resolve any color type to an RGB object.
|
|
180
|
+
*/
|
|
181
|
+
function resolveColorToRGB(color: any): RGB {
|
|
182
|
+
if (typeof color === 'object' && 'r' in color) return color;
|
|
183
|
+
if (typeof color === 'string' && color.startsWith('#'))
|
|
184
|
+
return hexToRGB(color);
|
|
185
|
+
|
|
186
|
+
// 1. Check registry
|
|
187
|
+
if (typeof color === 'string' && RGB_REGISTRY[color])
|
|
188
|
+
return RGB_REGISTRY[color];
|
|
189
|
+
|
|
190
|
+
// 2. Check Palette
|
|
191
|
+
const paletteValue = (PALETTE as any)[color];
|
|
192
|
+
if (paletteValue) {
|
|
193
|
+
// If palette value is a name, look it up in registry
|
|
194
|
+
const registered = RGB_REGISTRY[color];
|
|
195
|
+
if (registered) return registered;
|
|
196
|
+
}
|
|
197
|
+
|
|
198
|
+
// Fallback
|
|
199
|
+
return { r: 128, g: 128, b: 128 };
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
/**
|
|
203
|
+
* Adjusts the brightness of a color.
|
|
204
|
+
*/
|
|
205
|
+
export function adjustBrightness(color: any, amount: number): RGB {
|
|
206
|
+
const rgb = resolveColorToRGB(color);
|
|
207
|
+
const factor = 1 + amount / 100;
|
|
208
|
+
return {
|
|
209
|
+
r: Math.max(0, Math.min(255, Math.round(rgb.r * factor))),
|
|
210
|
+
g: Math.max(0, Math.min(255, Math.round(rgb.g * factor))),
|
|
211
|
+
b: Math.max(0, Math.min(255, Math.round(rgb.b * factor))),
|
|
212
|
+
};
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
/**
|
|
216
|
+
* Returns a function that darkens a color and can be used as a style wrapper.
|
|
217
|
+
*/
|
|
218
|
+
export function darken(color: any, amount: number = 20) {
|
|
219
|
+
const adjusted = adjustBrightness(color, -amount);
|
|
220
|
+
return (text: string) => fg(adjusted, text);
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
/**
|
|
224
|
+
* Returns a function that lightens a color and can be used as a style wrapper.
|
|
225
|
+
*/
|
|
226
|
+
export function lighten(color: any, amount: number = 20) {
|
|
227
|
+
const adjusted = adjustBrightness(color, amount);
|
|
228
|
+
return (text: string) => fg(adjusted, text);
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
/**
|
|
232
|
+
* Returns an RGB object for TrueColor rendering.
|
|
233
|
+
*/
|
|
234
|
+
export function rgb(r: number, g: number, b: number) {
|
|
235
|
+
return { r, g, b };
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
/**
|
|
239
|
+
* Returns an ANSI escape sequence for a color.
|
|
240
|
+
*/
|
|
241
|
+
export function fg(color: any, text: string): string {
|
|
242
|
+
const code = resolveColor(color);
|
|
243
|
+
const codeStr = String(code);
|
|
244
|
+
const prefix =
|
|
245
|
+
typeof color === 'object' || codeStr.startsWith('2;') ? '38' : '38;5';
|
|
246
|
+
return `\x1b[${prefix};${codeStr}m${text}\x1b[0m`;
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
export function bg(color: any, text: string): string {
|
|
250
|
+
const code = resolveColor(color);
|
|
251
|
+
const codeStr = String(code);
|
|
252
|
+
const prefix =
|
|
253
|
+
typeof color === 'object' || codeStr.startsWith('2;') ? '48' : '48;5';
|
|
254
|
+
return `\x1b[${prefix};${codeStr}m${text}\x1b[0m`;
|
|
255
|
+
}
|
|
@@ -0,0 +1,104 @@
|
|
|
1
|
+
import type { BuntiContext } from '../dsl';
|
|
2
|
+
import type { StyleOptions } from '../layout';
|
|
3
|
+
|
|
4
|
+
export interface ButtonProps extends StyleOptions {
|
|
5
|
+
id: string;
|
|
6
|
+
label: string;
|
|
7
|
+
icon?: string;
|
|
8
|
+
variant?: 'primary' | 'secondary' | 'danger';
|
|
9
|
+
onClick?: () => void;
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
/**
|
|
13
|
+
* Tactical Button Component
|
|
14
|
+
* Fully reactive to keyboard focus and action events.
|
|
15
|
+
*/
|
|
16
|
+
export function Button(ctx: BuntiContext, props: ButtonProps) {
|
|
17
|
+
const {
|
|
18
|
+
box,
|
|
19
|
+
color,
|
|
20
|
+
focusable,
|
|
21
|
+
state,
|
|
22
|
+
offsetX,
|
|
23
|
+
offsetY,
|
|
24
|
+
mouseX,
|
|
25
|
+
mouseY,
|
|
26
|
+
isMouseDown,
|
|
27
|
+
} = ctx;
|
|
28
|
+
|
|
29
|
+
// 1. Register in the global focus loop (for TAB navigation)
|
|
30
|
+
const isSelected = focusable(props.id);
|
|
31
|
+
|
|
32
|
+
// 2. Resolve final dimensions to perform Mouse Hit-Testing
|
|
33
|
+
const finalLabel = props.icon ? `${props.icon} ${props.label}` : props.label;
|
|
34
|
+
const w = props.width || Math.max(12, finalLabel.length + 4);
|
|
35
|
+
const h = props.height || 3;
|
|
36
|
+
|
|
37
|
+
const resolvedW = typeof w === 'number' ? w : ctx.width;
|
|
38
|
+
const absX =
|
|
39
|
+
props.width === '100%'
|
|
40
|
+
? offsetX
|
|
41
|
+
: offsetX + Math.max(0, Math.floor((ctx.width - resolvedW) / 2));
|
|
42
|
+
const absY = offsetY + ctx.cursorY;
|
|
43
|
+
|
|
44
|
+
const isHovered =
|
|
45
|
+
mouseX >= absX &&
|
|
46
|
+
mouseX < absX + resolvedW &&
|
|
47
|
+
mouseY >= absY &&
|
|
48
|
+
mouseY < absY + (h as number);
|
|
49
|
+
|
|
50
|
+
// 3. Resolve Theme & State
|
|
51
|
+
let bg: any = 254; // Near white
|
|
52
|
+
let fg: any = 'black';
|
|
53
|
+
let borderCol: any = { r: 217, g: 216, b: 213 };
|
|
54
|
+
|
|
55
|
+
if (props.variant === 'primary') {
|
|
56
|
+
bg = 'black';
|
|
57
|
+
fg = 'white';
|
|
58
|
+
borderCol = 'black';
|
|
59
|
+
} else if (props.variant === 'danger') {
|
|
60
|
+
bg = 'error';
|
|
61
|
+
borderCol = color.lighten('error', 20);
|
|
62
|
+
fg = 'white';
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
// Active Interactive State
|
|
66
|
+
const isActive = isSelected || isHovered;
|
|
67
|
+
|
|
68
|
+
if (isActive) {
|
|
69
|
+
if (props.variant === 'primary') {
|
|
70
|
+
bg = 'ash'; // Hover state for primary
|
|
71
|
+
} else {
|
|
72
|
+
borderCol = 'black';
|
|
73
|
+
if (isMouseDown && isHovered) {
|
|
74
|
+
bg = color.darken(bg, 5); // Pressed state
|
|
75
|
+
}
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
// 4. Handle Interaction
|
|
80
|
+
const wasClicked = isHovered && isMouseDown && state.mouseButton === 0;
|
|
81
|
+
const wasActivated =
|
|
82
|
+
isSelected && (state.lastKey === 'enter' || state.lastKey === ' ');
|
|
83
|
+
|
|
84
|
+
if (wasClicked || wasActivated) {
|
|
85
|
+
if (props.onClick) props.onClick();
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
// 5. Render the Primitive
|
|
89
|
+
return box(
|
|
90
|
+
{
|
|
91
|
+
width: w,
|
|
92
|
+
height: h,
|
|
93
|
+
border: props.variant === 'primary' ? 'none' : props.border || 'rounded',
|
|
94
|
+
borderColor: borderCol,
|
|
95
|
+
bgColor: bg,
|
|
96
|
+
align: props.align || 'center',
|
|
97
|
+
valign: props.valign || 'middle',
|
|
98
|
+
padding: props.padding || [0, 1],
|
|
99
|
+
},
|
|
100
|
+
({ text }) => {
|
|
101
|
+
text(color.fg(fg, isActive ? color.bold(finalLabel) : finalLabel));
|
|
102
|
+
},
|
|
103
|
+
);
|
|
104
|
+
}
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
import type { BuntiContext, DSLBoxOptions } from '../dsl';
|
|
2
|
+
|
|
3
|
+
export interface CardProps extends DSLBoxOptions {
|
|
4
|
+
title?: string;
|
|
5
|
+
theme?: 'default' | 'accent' | 'danger';
|
|
6
|
+
}
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* Tactical Card Component
|
|
10
|
+
* A structural container with an integrated header.
|
|
11
|
+
*/
|
|
12
|
+
export function Card(
|
|
13
|
+
ctx: BuntiContext,
|
|
14
|
+
props: CardProps,
|
|
15
|
+
callback: (sub: BuntiContext) => void,
|
|
16
|
+
) {
|
|
17
|
+
const { box, color } = ctx;
|
|
18
|
+
|
|
19
|
+
const neutralGray = { r: 217, g: 216, b: 213 };
|
|
20
|
+
let borderColor: any = neutralGray;
|
|
21
|
+
let titleColor: any = neutralGray;
|
|
22
|
+
|
|
23
|
+
if (props.theme === 'accent') {
|
|
24
|
+
titleColor = 'black';
|
|
25
|
+
// Border remains neutral gray
|
|
26
|
+
} else if (props.theme === 'danger') {
|
|
27
|
+
borderColor = 'error';
|
|
28
|
+
titleColor = 'error';
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
return box(
|
|
32
|
+
{
|
|
33
|
+
x: props.x,
|
|
34
|
+
y: props.y,
|
|
35
|
+
anchor: props.anchor,
|
|
36
|
+
width: props.width || '100%',
|
|
37
|
+
height: props.height,
|
|
38
|
+
minHeight: props.minHeight,
|
|
39
|
+
border: props.border || 'frame',
|
|
40
|
+
borderColor: props.borderColor || borderColor,
|
|
41
|
+
padding: props.padding || [1, 2],
|
|
42
|
+
bgColor: props.bgColor,
|
|
43
|
+
},
|
|
44
|
+
(sub) => {
|
|
45
|
+
if (props.title) {
|
|
46
|
+
sub.text(
|
|
47
|
+
color.fg(titleColor, color.bold(`${props.title.toUpperCase()}\n\n`)),
|
|
48
|
+
);
|
|
49
|
+
}
|
|
50
|
+
callback(sub);
|
|
51
|
+
},
|
|
52
|
+
);
|
|
53
|
+
}
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
import type { BuntiContext } from '../dsl';
|
|
2
|
+
import { box as engineBox } from '../layout';
|
|
3
|
+
|
|
4
|
+
export interface HeaderProps {
|
|
5
|
+
title: string;
|
|
6
|
+
leftIcon?: string;
|
|
7
|
+
rightLabel?: string;
|
|
8
|
+
theme?: 'light' | 'dark';
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* Enterprise Tactical Header
|
|
13
|
+
* A full-width, high-signal branding bar.
|
|
14
|
+
*/
|
|
15
|
+
export function Header(ctx: BuntiContext, props: HeaderProps) {
|
|
16
|
+
const { box, color, width, joinHorizontal } = ctx;
|
|
17
|
+
|
|
18
|
+
// Resolve Theme Colors
|
|
19
|
+
const isLight = props.theme !== 'dark';
|
|
20
|
+
const bg = isLight ? 'white' : 'midnight';
|
|
21
|
+
const fg = isLight ? 236 : 'silver';
|
|
22
|
+
|
|
23
|
+
// Master Background Box
|
|
24
|
+
box(
|
|
25
|
+
{
|
|
26
|
+
anchor: 'top',
|
|
27
|
+
width: '100%',
|
|
28
|
+
height: 1,
|
|
29
|
+
bgColor: bg,
|
|
30
|
+
border: 'none',
|
|
31
|
+
padding: [0, 2],
|
|
32
|
+
},
|
|
33
|
+
({ text }) => {
|
|
34
|
+
// 1. Left: Branding
|
|
35
|
+
const leftStr = props.leftIcon ? color.fg('plasma', props.leftIcon) : '';
|
|
36
|
+
const leftNode = engineBox(leftStr, {
|
|
37
|
+
width: 12,
|
|
38
|
+
align: 'left',
|
|
39
|
+
border: 'none',
|
|
40
|
+
padding: [0, 0],
|
|
41
|
+
});
|
|
42
|
+
|
|
43
|
+
// 2. Center: Title
|
|
44
|
+
const midStr = color.fg(fg, color.bold(props.title));
|
|
45
|
+
const midNode = engineBox(midStr, {
|
|
46
|
+
width: width - 28,
|
|
47
|
+
align: 'center',
|
|
48
|
+
border: 'none',
|
|
49
|
+
padding: [0, 0],
|
|
50
|
+
});
|
|
51
|
+
|
|
52
|
+
// 3. Right: Telemetry / Exit
|
|
53
|
+
const rightStr = props.rightLabel ? color.dim(props.rightLabel) : '';
|
|
54
|
+
const rightNode = engineBox(rightStr, {
|
|
55
|
+
width: 12,
|
|
56
|
+
align: 'right',
|
|
57
|
+
border: 'none',
|
|
58
|
+
padding: [0, 0],
|
|
59
|
+
});
|
|
60
|
+
|
|
61
|
+
// Join and push to render pipeline
|
|
62
|
+
text(joinHorizontal(leftNode, midNode, rightNode));
|
|
63
|
+
},
|
|
64
|
+
);
|
|
65
|
+
}
|