@xiaoguomeiyitian/core 1.2.3 → 1.2.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +16 -16
- package/dist/lib_linux_20.jsc +0 -0
- package/dist/lib_linux_22.jsc +0 -0
- package/dist/lib_win32_20.jsc +0 -0
- package/dist/lib_win32_22.jsc +0 -0
- package/package.json +1 -1
package/README.md
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@@ -12,6 +12,7 @@
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- 🌐 **分布式部署**: 基于 RPC 调用的分布式架构
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- 📦 **数据持久化**: 支持 MongoDB 存储和 Redis 缓存
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- 💽 **进程缓存**: 使用 LevelDB 进程实体数据保存,支持进程崩溃后数据恢复
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- ⚖️ 弹性伸缩: 支持服务进程根据负载自动扩缩容
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- 🔍 **在线调试**: 支持实时调试和性能分析
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- HeapProfiler: 查看 V8 引擎内存快照
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- Profiler: 统计 CPU 调用信息
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@@ -19,9 +20,9 @@
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## cli
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core dbg
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core defs
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core func
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* core dbg 在线调试
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* core defs 生成类型定义
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* core func 生成调用函数列表
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## 实体定义示例
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@@ -44,10 +45,10 @@ export interface Player {
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}
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```
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属性标记说明
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@save:
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@server:
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@default value:
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属性标记说明
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* @save: 标记需要持久化存储的属性
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* @server: 标记仅在服务器端存在的属性(不会同步到客户端)
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* @default value: 设置属性的默认值
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## 示例
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@@ -61,7 +62,7 @@ export class Player extends BaseEntity implements PlayerServer {
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}
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/** 实体销毁时调用 */
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async onDestroy() {
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}
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/** 实体属性变化时调用 */
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async onPropChange(prop: string, value: any) {
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this.client.onReConnection({ roomtype: 0, url: "" });
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}
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async onDestroy() {
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}
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/** 修改昵称 */
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modifyNickname(msg: MsgmodifyNickname, call?: MsgCall<MsgmodifyNickname, any>) {
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@@ -110,9 +111,10 @@ export class Player extends BaseEntity implements PlayerServer {
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}
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}
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```
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1. 后端收到前端调用 modifyNickname 函数,直接修改 this.nickname = msg.nickname 即可,
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2. 底层会把修改后的内容同步到前端和写入到数据库中。
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3. 底层会自动优化写入和同步逻辑,会在所有同步逻辑执行完毕异步逻辑发起之前进行同步和写入
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#### RPC调用
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this.client.onReConnection({ roomtype: res.roomType, url: "" });
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}
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async onDestroy() {
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}
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}
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//game进程的RoomManager类
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}
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```
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####
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-
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```typescript
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```
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```
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package/dist/lib_linux_20.jsc
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package/dist/lib_linux_22.jsc
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package/dist/lib_win32_20.jsc
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Binary file
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package/dist/lib_win32_22.jsc
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Binary file
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