@wayward/types 2.14.2-beta.dev.20241222.1 → 2.14.3-beta.dev.20241224.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/IGlobal.d.ts +3 -0
- package/definitions/game/event/EventBuses.d.ts +12 -8
- package/definitions/game/event/EventManager.d.ts +5 -4
- package/definitions/game/game/Game.d.ts +2 -0
- package/definitions/game/game/entity/Entity.d.ts +11 -9
- package/definitions/game/game/entity/EntityWithStats.d.ts +2 -1
- package/definitions/game/game/entity/IEntity.d.ts +2 -1
- package/definitions/game/game/entity/action/usable/UsableAction.d.ts +11 -0
- package/definitions/game/game/entity/action/usable/UsableActionRegistrar.d.ts +7 -1
- package/definitions/game/game/entity/ai/AI.d.ts +4 -0
- package/definitions/game/game/entity/ai/AiManager.d.ts +2 -2
- package/definitions/game/game/entity/creature/Creature.d.ts +3 -3
- package/definitions/game/game/entity/npc/NPC.d.ts +5 -6
- package/definitions/game/game/entity/player/Player.d.ts +2 -2
- package/definitions/game/game/inspection/InfoProvider.d.ts +2 -1
- package/definitions/game/game/inspection/InspectionsHandler.d.ts +2 -1
- package/definitions/game/game/island/Island.d.ts +3 -0
- package/definitions/game/game/item/ItemFinder.d.ts +1 -1
- package/definitions/game/mod/IMod.d.ts +2 -1
- package/definitions/game/renderer/world/WorldRenderer.d.ts +4 -0
- package/definitions/game/save/data/SaveData.d.ts +2 -0
- package/definitions/game/save/data/SaveDataGlobal.d.ts +2 -0
- package/definitions/game/save/serializer/PropertiesToSerialize.d.ts +6 -0
- package/definitions/game/save/upgrade/UpgradeVersion.d.ts +6 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/_beta.2.14.0-dev20240828.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/{beta2.14.0-dev1.d.ts → beta2.14.0-dev00000001.d.ts} +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/{beta2.14.0-dev2.d.ts → beta2.14.0-dev00000002.d.ts} +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240827.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240828.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240829.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240901.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240905.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241024.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241129.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.3/beta2.14.3-dev20241223.d.ts +12 -0
- package/definitions/game/steamworks/ISteamworks.d.ts +1 -0
- package/definitions/game/steamworks/Steamworks.d.ts +15 -0
- package/definitions/game/ui/component/ContextMenu.d.ts +1 -1
- package/definitions/game/ui/component/IComponent.d.ts +2 -1
- package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +2 -43
- package/definitions/game/ui/screen/screens/game/component/item/ItemComponentEventBus.d.ts +36 -0
- package/definitions/game/ui/screen/screens/game/component/item/ItemComponentHandler.d.ts +46 -0
- package/definitions/game/ui/screen/screens/game/component/item/ItemComponentTradeManager.d.ts +32 -0
- package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +2 -2
- package/definitions/game/ui/screen/screens/game/static/actions/ActionSlot.d.ts +3 -2
- package/definitions/game/ui/screen/screens/game/static/actions/ActionSlotConfigurationColumn.d.ts +2 -1
- package/definitions/game/utilities/Version.d.ts +16 -7
- package/definitions/hosts/shared/globalTypes.d.ts +4 -0
- package/definitions/hosts/shared/globals.d.ts +2 -2
- package/definitions/utilities/Errors.d.ts +10 -0
- package/definitions/utilities/Log.d.ts +5 -0
- package/definitions/utilities/collection/map/IterableWeakMap.d.ts +35 -0
- package/definitions/utilities/collection/map/LimitedMap.d.ts +45 -0
- package/definitions/utilities/event/EventEmitter.d.ts +27 -3
- package/definitions/utilities/event/EventManager.d.ts +11 -1
- package/package.json +1 -1
@@ -26,6 +26,7 @@ import type OldUi from "@wayward/game/ui/old/OldUi";
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import type Version from "@wayward/game/utilities/Version";
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import "@wayward/goodstream/apply";
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import "@wayward/hosts/shared/globalTypes";
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import type { IBuildId } from "@wayward/hosts/shared/globalTypes";
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import "@wayward/utilities/IGlobal";
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import "@wayward/utilities/prototype/Promise";
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import "@wayward/utilities/typesglobal/Class";
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@@ -57,6 +58,8 @@ declare global {
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const gameVersionTitleMajor: string;
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const gameVersionTitleMinor: string;
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const gameVersionTitle: string;
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let gameVersionDeployId: IBuildId | undefined;
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let gameVersionBuildId: IBuildId | undefined;
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let webGlVersion: number;
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const VIEWPORT_MIN_WIDTH: number;
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const VIEWPORT_MIN_HEIGHT: number;
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@@ -44,6 +44,7 @@ import type SaveManager from "@wayward/game/save/SaveManager";
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import type Steamworks from "@wayward/game/steamworks/Steamworks";
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import type ScreenManager from "@wayward/game/ui/screen/ScreenManager";
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import type GameScreen from "@wayward/game/ui/screen/screens/GameScreen";
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import type ItemComponentEventBus from "@wayward/game/ui/screen/screens/game/component/item/ItemComponentEventBus";
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import type ActionBar from "@wayward/game/ui/screen/screens/game/static/ActionBar";
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import type HoveredTileTracker from "@wayward/game/ui/screen/screens/game/util/HoveredTileTracker";
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import type ActionMenuHandler from "@wayward/game/ui/screen/screens/game/util/movement/ActionMenuHandler";
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@@ -93,10 +94,11 @@ export declare enum EventBus {
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UiGameScreen = 38,
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UiHoveredTileTracker = 39,
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UiInteractionManager = 40,
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-
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-
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UiItemComponentStatic = 41,
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UiMovementHandler = 42,
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UiPathingHandler = 43,
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UsableActions = 44,
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WorldRenderer = 45
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}
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declare const eventBuses: {
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[EventBus.Actions](): ActionExecutor<any, any, any, any, any>;
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@@ -140,6 +142,7 @@ declare const eventBuses: {
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[EventBus.UiGameScreen](): GameScreen;
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[EventBus.UiHoveredTileTracker](): HoveredTileTracker;
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[EventBus.UiInteractionManager](): InteractionManager;
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[EventBus.UiItemComponentStatic](): ItemComponentEventBus;
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[EventBus.UiMovementHandler](): MovementHandler;
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[EventBus.UiPathingHandler](): PathingHandler;
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[EventBus.UsableActions](): UsableAction;
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@@ -188,10 +191,11 @@ export declare const eventBusManager: EventBusManager<EventBus, {
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38(): GameScreen;
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39(): HoveredTileTracker;
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40(): InteractionManager;
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41():
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42():
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43():
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44():
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41(): ItemComponentEventBus;
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42(): MovementHandler;
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43(): PathingHandler;
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44(): UsableAction;
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45(): WorldRenderer;
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}>;
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/**
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* For backwards compat / ease of use
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@@ -57,10 +57,11 @@ export declare const eventManager: EventManager<EventBus, {
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38(): import("../ui/screen/screens/GameScreen").default;
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39(): import("../ui/screen/screens/game/util/HoveredTileTracker").default;
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40(): import("../ui/screen/screens/game/util/movement/InteractionManager").default;
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41(): import("../ui/screen/screens/game/
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42(): import("../ui/screen/screens/game/util/movement/
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43(): import("../game/
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44(): import("../
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41(): import("../ui/screen/screens/game/component/item/ItemComponentEventBus").default;
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42(): import("../ui/screen/screens/game/util/movement/MovementHandler").default;
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43(): import("../ui/screen/screens/game/util/movement/PathingHandler").default;
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44(): import("../game/entity/action/usable/UsableAction").default;
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45(): import("../renderer/world/WorldRenderer").WorldRenderer;
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}>;
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/**
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* EventHandler that is typed with the games event buses
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import { WebWorkerManager } from "@wayward/game/webWorker/WebWorkerManager";
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import EventEmitter from "@wayward/utilities/event/EventEmitter";
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import type { Random } from "@wayward/utilities/random/Random";
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import type { IBuildId } from "@wayward/hosts/shared/globalTypes";
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export declare class Game extends EventEmitter.Host<IGameEvents> {
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get isChallenge(): boolean;
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private difficultyOptions;
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version: Version.String;
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lastSaveVersion?: Version.String;
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lastSaveBuildTime?: number;
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lastSaveBuildId?: IBuildId;
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readonly interval = 16.6666;
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readonly autoSave: AutoSave;
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readonly commandManager: CommandManager;
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@@ -27,13 +27,14 @@ import type { IslandId } from "@wayward/game/game/island/IIsland";
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import type Island from "@wayward/game/game/island/Island";
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import type { IUncastableContainer } from "@wayward/game/game/item/IItem";
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import type Item from "@wayward/game/game/item/Item";
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import type
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import { type EntityReferenceTypes, type IReferenceable, type Reference } from "@wayward/game/game/reference/IReferenceManager";
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import type { ITemperatureSource } from "@wayward/game/game/temperature/ITemperature";
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import type Tile from "@wayward/game/game/tile/Tile";
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import type TileEvent from "@wayward/game/game/tile/TileEvent";
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import { type ISerializedTranslation } from "@wayward/game/language/ITranslation";
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import type Translation from "@wayward/game/language/Translation";
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import type { RenderSource, UpdateRenderFlag } from "@wayward/game/renderer/IRenderer";
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import type { Renderer } from "@wayward/game/renderer/Renderer";
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import type { INotificationLocation, ItemNotifierType, MarkerIconType, StatNotificationType } from "@wayward/game/renderer/notifier/INotifier";
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import type { IVector3 } from "@wayward/game/utilities/math/IVector";
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import type { IVector4 } from "@wayward/game/utilities/math/Vector4";
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abstract readonly tileUpdateType: TileUpdateType;
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id: number;
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type: TypeType;
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historicalActions?: PartialRecord<ActionType, number>;
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referenceId?: number;
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renamed?: string | ISerializedTranslation;
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x: number;
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y: number;
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z: WorldZ;
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private _data?;
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private _persistentMarker?;
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private _persistentMarkerHidden?;
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private _tags?;
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historicalActions?: PartialRecord<ActionType, number>;
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islandId: IslandId;
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preventRendering?: boolean;
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*/
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persistentMarker: {
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type: MarkerIconType;
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guid: string;
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} | undefined;
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private _humansWithinBound?;
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/**
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* Cached tile the entity is on.
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updateView(source: RenderSource, updateFov?: boolean | UpdateRenderFlag.FieldOfView | UpdateRenderFlag.FieldOfViewSkipTransition): void;
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notifyItem(itemNotifierType: ItemNotifierType, item: Item): void;
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notifyStat(type: StatNotificationType, value: number): void;
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/**
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* This is called clientside the first time the renderer seens the entity
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*/
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onFirstRender(renderer: Renderer): void;
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getCurrentMarkerIconType(): MarkerIconType | undefined;
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setMarkerIconHidden(hidden: boolean): void;
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addMarkerIcon(type: MarkerIconType): void;
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removeMarkerIcon(...types: MarkerIconType[]): void;
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getProducedTemperature(): number | undefined;
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import { type IStatEvents, type IStats } from "@wayward/game/game/entity/IStats";
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import type { IStatHost } from "@wayward/game/game/entity/Stats";
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import Stats from "@wayward/game/game/entity/Stats";
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import type { StatusApplicability } from "@wayward/game/game/entity/status/IStatus";
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import { StatusType } from "@wayward/game/game/entity/status/IStatus";
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import Status from "@wayward/game/game/entity/status/Status";
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import type { EntityReferenceTypes } from "@wayward/game/game/reference/IReferenceManager";
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private readonly statusHandlers;
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constructor(entityOptions?: IEntityConstructorOptions<TypeType>);
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protected
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import type TileEvent from "@wayward/game/game/tile/TileEvent";
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import type { Direction } from "@wayward/game/utilities/math/Direction";
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import type { IEventSubscriberEvents } from "@wayward/utilities/event/EventEmitter";
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*/
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}
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readonly definition: DEFINITION;
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id: ActionId;
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export default class UsableActionRegistrar extends EventEmitter.Host<UsableActionRegistrarEvents> {
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/**
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* Called when changing whether the AI mask is applied to the entity
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onChange?(entity: Entity, change: ChangeAiType): void;
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}
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export declare const aiMaskDescriptions: OptionalDescriptions<AiMaskType, IAiMaskDescription>;
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export declare enum ChangeAiType {
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aiMasks: AiMaskType[];
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private lastCalculatedAi;
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private wanderIntent?;
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private entityRef?;
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private readonly entityRef?;
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constructor(entity: ENTITY);
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get entity(): ENTITY | undefined;
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set entity(entity: ENTITY | undefined);
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protected get entityEvent(): IEventEmitter<EntityMovable, IEntityMovableEvents & IEntityAiEvents> | undefined;
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protected get island(): Island | undefined;
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/**
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import type { CreatureZone } from "@wayward/game/game/entity/creature/zone/CreatureZone";
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import type NPC from "@wayward/game/game/entity/npc/NPC";
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import type Player from "@wayward/game/game/entity/player/Player";
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import {
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import { StatusApplicability } from "@wayward/game/game/entity/status/IStatus";
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import type { Reference, ReferenceType } from "@wayward/game/game/reference/IReferenceManager";
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fromX: number;
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fromY: number;
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aberrant?: true;
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ai: AiManager<this>;
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enemy?: {
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reference: Reference;
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attacks: number;
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};
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respawned?: number;
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zonePoint?: IVector3;
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ai: AiManager;
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spawnAnimationTime: IMovementTime | undefined;
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constructor(entityOptions?: IEntityConstructorOptions<CreatureType>, aberrant?: boolean);
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initializeAi(resetAiType?: boolean): void;
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get isTamed(): boolean;
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get isValid(): boolean;
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getCommandedAiType(): AiType | undefined;
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protected
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protected getStatusApplicability(): StatusApplicability | undefined;
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tickStatuses(): void;
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getDefense(human?: Human): Defense;
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/**
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@@ -28,7 +28,7 @@ import { MessageManagerNoOp } from "@wayward/game/game/entity/player/MessageMana
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import type Player from "@wayward/game/game/entity/player/Player";
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import { NoteManagerNoOp } from "@wayward/game/game/entity/player/note/NoteManager";
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import { QuestManagerNoOp } from "@wayward/game/game/entity/player/quest/QuestManager";
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-
import {
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+
import { StatusApplicability } from "@wayward/game/game/entity/status/IStatus";
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import type { IContainer, ItemType } from "@wayward/game/game/item/IItem";
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import type Item from "@wayward/game/game/item/Item";
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import type { ReferenceType } from "@wayward/game/game/reference/IReferenceManager";
|
@@ -58,11 +58,11 @@ export default abstract class NPC extends Human<INPCDescription, NPCType, Refere
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get entityType(): EntityType.NPC;
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get tileUpdateType(): TileUpdateType;
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event: IEventEmitter<this, INPCEvents>;
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seen: number;
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private weightCapacity;
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-
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ai: AiManager<this>;
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interactions?: Map<string, Set<number>>;
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-
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seen: number;
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talked?: Map<string, number>;
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static getRegistrarId(): number;
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static setRegistrarId(id: number): void;
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constructor(entityOptions?: IEntityConstructorOptions<NPCType>);
|
@@ -74,9 +74,8 @@ export default abstract class NPC extends Human<INPCDescription, NPCType, Refere
|
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createMessageManager(): MessageManagerNoOp;
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createQuestManager(): QuestManagerNoOp;
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addMilestone(): void;
|
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protected
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+
protected getStatusApplicability(): StatusApplicability | undefined;
|
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get isValid(): boolean;
|
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load(): void;
|
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/**
|
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* Creates inventory, equips items, and scales stats
|
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*/
|
@@ -20,7 +20,7 @@ import type { IMovementIntent, IPlayerEvents, PlayerTitle } from "@wayward/game/
|
|
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import MessageManager from "@wayward/game/game/entity/player/MessageManager";
|
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import NoteManager from "@wayward/game/game/entity/player/note/NoteManager";
|
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import QuestManager from "@wayward/game/game/entity/player/quest/QuestManager";
|
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|
-
import {
|
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+
import { StatusApplicability } from "@wayward/game/game/entity/status/IStatus";
|
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import type { IslandId } from "@wayward/game/game/island/IIsland";
|
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import type { IContainer } from "@wayward/game/game/item/IItem";
|
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import { ItemType } from "@wayward/game/game/item/IItem";
|
@@ -124,7 +124,7 @@ export default class Player extends Human<undefined, number, ReferenceType.Playe
|
|
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*/
|
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isExploredClientSide(x: number, y: number, z: number): boolean;
|
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protected onSkillGain(skill: SkillType, fromValue: number, toValue: number, mod: number): void;
|
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|
-
protected
|
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+
protected getStatusApplicability(): StatusApplicability | undefined;
|
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private canWriteInHours;
|
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private canWriteNote;
|
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private onWriteNote;
|
@@ -21,8 +21,9 @@ import type { ISerializedImagePath } from "@wayward/game/ui/util/ImagePath";
|
|
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|
import ImagePath from "@wayward/game/ui/util/ImagePath";
|
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import BaseObserver from "@wayward/game/utilities/Observer";
|
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|
import type { IStringSection } from "@wayward/game/utilities/string/Interpolator";
|
24
|
+
import type { IEventSubscriberEvents } from "@wayward/utilities/event/EventEmitter";
|
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import EventEmitter from "@wayward/utilities/event/EventEmitter";
|
25
|
-
export interface IInfoProviderEvents {
|
26
|
+
export interface IInfoProviderEvents extends IEventSubscriberEvents {
|
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|
/**
|
27
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|
* Should be emitted when the info provider is starting to initialize its component.
|
28
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|
*/
|
@@ -13,8 +13,9 @@ import type { InfoProviderContext } from "@wayward/game/game/inspection/InfoProv
|
|
13
13
|
import type Inspection from "@wayward/game/game/inspection/Inspection";
|
14
14
|
import type { ResolvedInspection } from "@wayward/game/game/inspection/InspectionTypeMap";
|
15
15
|
import HashSet from "@wayward/utilities/collection/set/HashSet";
|
16
|
+
import type { IEventSubscriberEvents } from "@wayward/utilities/event/EventEmitter";
|
16
17
|
import EventEmitter from "@wayward/utilities/event/EventEmitter";
|
17
|
-
export interface IInspectionsHandlerEvents {
|
18
|
+
export interface IInspectionsHandlerEvents extends IEventSubscriberEvents {
|
18
19
|
updatedInspections(type: InspectType, newInspections: HashSet<Inspection<any>>, oldInspections?: HashSet<Inspection<any>>): any;
|
19
20
|
}
|
20
21
|
export default abstract class InspectionsHandler extends EventEmitter.Host<IInspectionsHandlerEvents> {
|
@@ -48,6 +48,7 @@ import Version from "@wayward/game/utilities/Version";
|
|
48
48
|
import { Direction } from "@wayward/game/utilities/math/Direction";
|
49
49
|
import type { IVector2, IVector3 } from "@wayward/game/utilities/math/IVector";
|
50
50
|
import Vector2 from "@wayward/game/utilities/math/Vector2";
|
51
|
+
import type { IBuildId } from "@wayward/hosts/shared/globalTypes";
|
51
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|
import EventEmitter from "@wayward/utilities/event/EventEmitter";
|
52
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|
import type { Random } from "@wayward/utilities/random/Random";
|
53
54
|
import type { LegacySeededGenerator } from "@wayward/utilities/random/generators/LegacySeededGenerator";
|
@@ -85,11 +86,13 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
|
|
85
86
|
*/
|
86
87
|
mapGenVersion: Version.String;
|
87
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|
mapGenBuildTime?: number;
|
89
|
+
mapGenBuildId?: IBuildId;
|
88
90
|
/**
|
89
91
|
* The version this island was last loaded on
|
90
92
|
*/
|
91
93
|
saveVersion: Version.String;
|
92
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|
saveBuildTime: number;
|
95
|
+
saveBuildId: IBuildId | undefined;
|
93
96
|
biomeOptions?: unknown;
|
94
97
|
biomeType: BiomeTypes;
|
95
98
|
contaminatedWater: IWaterContamination[];
|
@@ -47,7 +47,7 @@ declare class ItemFinder extends EventEmitter.Host<IItemFinderEvents> {
|
|
47
47
|
markDirty(): void;
|
48
48
|
markDirtyPostFilter(): void;
|
49
49
|
track(): this;
|
50
|
-
dispose():
|
50
|
+
dispose(): void;
|
51
51
|
protected onItemStateChange(item: Item, event: "durabilityChange" | "toggleProtected" | "qualityChange" | "transformed"): void;
|
52
52
|
protected onContainerItemAdd(items: ItemManager, itemsAdded: Item[], containerAddedTo: IContainer): void;
|
53
53
|
protected onContainerItemRemove(items: ItemManager, itemsRemoved: Item[], containerRemovedFrom?: IContainer): void;
|
@@ -9,6 +9,7 @@
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
11
|
import type Version from "@wayward/game/utilities/Version";
|
12
|
+
import type { IEventSubscriberEvents } from "@wayward/utilities/event/EventEmitter";
|
12
13
|
export declare enum MultiplayerCompatibility {
|
13
14
|
Clientside = "clientside",
|
14
15
|
Serverside = "serverside",
|
@@ -35,7 +36,7 @@ export interface IModConfig {
|
|
35
36
|
readonly github?: string;
|
36
37
|
readonly saveGameData?: boolean;
|
37
38
|
}
|
38
|
-
export interface IModEvents {
|
39
|
+
export interface IModEvents extends IEventSubscriberEvents {
|
39
40
|
unload(): any;
|
40
41
|
initialize(): any;
|
41
42
|
uninitialize(): any;
|
@@ -144,6 +144,10 @@ export declare class WorldRenderer extends EventEmitter.Host<IWorldRendererEvent
|
|
144
144
|
private overlayBatch;
|
145
145
|
private vehicleBatch;
|
146
146
|
private readonly entitiesInViewport;
|
147
|
+
/**
|
148
|
+
* A set of entities seen before (rendered on screen at least once)
|
149
|
+
*/
|
150
|
+
private entititiesRenderedBefore;
|
147
151
|
private viewportSpritesDirty;
|
148
152
|
private cachedBounds;
|
149
153
|
private cachedBoundsTimestamp;
|
@@ -14,6 +14,7 @@ import type { ISerializedTranslation } from "@wayward/game/language/ITranslation
|
|
14
14
|
import type { IMultiplayerState } from "@wayward/game/multiplayer/IMultiplayer";
|
15
15
|
import type IClientStore from "@wayward/game/save/clientStore/IClientStore";
|
16
16
|
import type EnumInfo from "@wayward/game/utilities/enum/EnumInfo";
|
17
|
+
import type { IBuildId } from "@wayward/hosts/shared/globalTypes";
|
17
18
|
export declare const saveDataVersionUnknown = "Unknown";
|
18
19
|
export default class SaveData {
|
19
20
|
gameSlotName: string;
|
@@ -23,6 +24,7 @@ export default class SaveData {
|
|
23
24
|
gameThumbnail: string;
|
24
25
|
gameDifficulty: GameMode;
|
25
26
|
gameBuildTime: number;
|
27
|
+
gameBuildId?: IBuildId;
|
26
28
|
saveManagerSaveTime: number;
|
27
29
|
saveManagerTicks: number;
|
28
30
|
saveManagerDifficulty: GameMode;
|
@@ -16,11 +16,13 @@ import type { IDialogInfo } from "@wayward/game/ui/old/IOldUi";
|
|
16
16
|
import type { ISavedCharacter } from "@wayward/game/ui/screen/screens/menu/menus/character/Character";
|
17
17
|
import type Version from "@wayward/game/utilities/Version";
|
18
18
|
import type EnumInfo from "@wayward/game/utilities/enum/EnumInfo";
|
19
|
+
import type { IBuildId } from "@wayward/hosts/shared/globalTypes";
|
19
20
|
export default class SaveDataGlobal {
|
20
21
|
static defaultOptions: IOptions;
|
21
22
|
gameCrafted: SaferNumberIndexedObject<ICrafted>;
|
22
23
|
gameLastPlayedVersion: Version.String;
|
23
24
|
gameLastPlayedBuildTime?: number;
|
25
|
+
gameLastPlayedBuildId?: IBuildId;
|
24
26
|
gameHighscores: IHighscore[];
|
25
27
|
gamePlayedCount: number;
|
26
28
|
options: IOptions;
|
@@ -64,6 +64,9 @@ declare const propertiesToSerializeObject: {
|
|
64
64
|
gameBuildTime: {
|
65
65
|
property: string[];
|
66
66
|
};
|
67
|
+
gameBuildId: {
|
68
|
+
property: string[];
|
69
|
+
};
|
67
70
|
saveTime: {
|
68
71
|
property: string[];
|
69
72
|
savePropertyFlag: SavePropertyFlag;
|
@@ -120,6 +123,9 @@ declare const propertiesToSerializeGlobalObject: {
|
|
120
123
|
lastPlayedBuildTime: {
|
121
124
|
property: string[];
|
122
125
|
};
|
126
|
+
lastPlayedBuildId: {
|
127
|
+
property: string[];
|
128
|
+
};
|
123
129
|
gamesPlayed: {
|
124
130
|
property: string[];
|
125
131
|
};
|
@@ -23,8 +23,10 @@ import type { IGameOptions } from "@wayward/game/game/options/IGameOptions";
|
|
23
23
|
import type TileEvent from "@wayward/game/game/tile/TileEvent";
|
24
24
|
import type { UpgradesArrayCompressedPusher } from "@wayward/game/save/upgrade/UpgradesArray";
|
25
25
|
import type Version from "@wayward/game/utilities/Version";
|
26
|
+
import type { IBuildId } from "@wayward/hosts/shared/globalTypes";
|
26
27
|
export interface IUpgradeVersion {
|
27
28
|
name?: string;
|
29
|
+
buildId?: IBuildId;
|
28
30
|
applies(buildVersion: Version.Info): boolean;
|
29
31
|
upgradeGlobal?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher): any;
|
30
32
|
upgradeGame?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, game: Game): any;
|
@@ -44,4 +46,7 @@ export interface IUpgradeVersion {
|
|
44
46
|
export type UpgradeType = Exclude<keyof IUpgradeVersion, "applies">;
|
45
47
|
export type UpgradeParameters<TYPE extends UpgradeType> = Required<IUpgradeVersion>[TYPE] extends (_v: any, _u: any, ...params: infer PARAMS) => any ? PARAMS : never;
|
46
48
|
export declare function oldify<CURRENT, OLD>(current: CURRENT): Merge<CURRENT, Partial<OLD>>;
|
47
|
-
export
|
49
|
+
export interface IUpgradeVersionDefinition extends Omit<IUpgradeVersion, "applies" | "name" | "buildId"> {
|
50
|
+
applies?: IUpgradeVersion["applies"];
|
51
|
+
}
|
52
|
+
export default function (definition: IUpgradeVersionDefinition): IUpgradeVersionDefinition;
|
@@ -8,5 +8,5 @@
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
-
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").
|
11
|
+
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
|
12
12
|
export default _default;
|
@@ -8,5 +8,5 @@
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
-
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").
|
11
|
+
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
|
12
12
|
export default _default;
|
@@ -8,5 +8,5 @@
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
-
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").
|
11
|
+
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
|
12
12
|
export default _default;
|
@@ -8,5 +8,5 @@
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
-
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").
|
11
|
+
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
|
12
12
|
export default _default;
|
@@ -8,5 +8,5 @@
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
-
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").
|
11
|
+
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
|
12
12
|
export default _default;
|
@@ -8,5 +8,5 @@
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
-
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").
|
11
|
+
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
|
12
12
|
export default _default;
|
@@ -8,5 +8,5 @@
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
-
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").
|
11
|
+
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
|
12
12
|
export default _default;
|
@@ -8,5 +8,5 @@
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
-
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").
|
11
|
+
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
|
12
12
|
export default _default;
|
@@ -8,5 +8,5 @@
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
-
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").
|
11
|
+
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
|
12
12
|
export default _default;
|
@@ -8,5 +8,5 @@
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
-
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").
|
11
|
+
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
|
12
12
|
export default _default;
|
@@ -0,0 +1,12 @@
|
|
1
|
+
/*!
|
2
|
+
* Copyright 2011-2024 Unlok
|
3
|
+
* https://www.unlok.ca
|
4
|
+
*
|
5
|
+
* Credits & Thanks:
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
7
|
+
*
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
10
|
+
*/
|
11
|
+
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
|
12
|
+
export default _default;
|