@wayward/types 2.14.2-beta.dev.20241219.1 → 2.14.2-beta.dev.20241221.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/inspection/InfoProvider.d.ts +1 -0
- package/definitions/game/game/inspection/InspectionsHandler.d.ts +1 -1
- package/definitions/game/ui/input/Bind.d.ts +3 -1
- package/definitions/game/ui/screen/screens/GameScreen.d.ts +2 -0
- package/definitions/game/ui/screen/screens/game/component/InspectionsList.d.ts +4 -2
- package/definitions/utilities/promise/PromiseSequence.d.ts +20 -0
- package/package.json +1 -1
@@ -93,6 +93,7 @@ export declare abstract class InfoProvider extends EventEmitter.Host<IInfoProvid
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protected component?: Component;
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protected context?: InfoProviderContext;
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private componentClass?;
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private listeningForRequestRemove?;
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abstract get(context: InfoProviderContext): ArrayOr<TranslationGenerator | InfoProvider>;
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abstract getClass(context: InfoProviderContext): string[];
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getDefaultDisplayLevel(_context: InfoProviderContext): InfoDisplayLevel | Set<InfoDisplayLevel>;
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@@ -32,7 +32,7 @@ export default abstract class InspectionsHandler extends EventEmitter.Host<IInsp
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all(): IteratorObject<[InspectType, HashSet<Inspection<any>>]>;
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getInspectTypes(): InspectType[];
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register(): void;
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deregister(): void;
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deregister(isBeingRemoved?: boolean): void;
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protected getInspections?(inspectType: InspectType): HashSet<Inspection<any>>;
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protected createInspectionSet(...values: Array<IterableOr<Inspection<any> | undefined>>): HashSet<Inspection<any>>;
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protected updateInspections(...inspectTypes: InspectType[]): void;
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@@ -10,7 +10,8 @@
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*/
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import Bindable from "@wayward/game/ui/input/Bindable";
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import { IInput } from "@wayward/game/ui/input/IInput";
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import type { GlobalInputInfo, GlobalMouseInfo
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import type { GlobalInputInfo, GlobalMouseInfo } from "@wayward/game/ui/input/InputManager";
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import { InputInfo } from "@wayward/game/ui/input/InputManager";
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import type { Macro } from "@wayward/game/ui/input/Macros";
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import type { TypedPropertyDescriptorFunctionAnyNOfParams } from "@wayward/utilities/event/EventManager";
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export interface IBindHandlerApi {
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@@ -156,6 +157,7 @@ declare namespace Bind {
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function deregisterHandlers(host: any): void;
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const shouldLogHoldingEvent = false;
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function emitEvent(event: BindingEventName, input: IInput, info: InputInfo, mouse: GlobalMouseInfo, globalInput: GlobalInputInfo): Set<Bindable>;
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function handleMaybeNothingPressed(input: GlobalInputInfo, mouse: GlobalMouseInfo): void;
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namespace Modifiers {
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/**
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* Registers a handler for when the modifiers of the given `Bindable` are pressed. This event won't be fired again until the modifiers of the `Bindable` are then *released*.
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@@ -153,6 +153,8 @@ export default class GameScreen extends Screen {
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protected onRespawn(): void;
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protected onEntityMoved(object: EntityMovable, lastTile: Tile, tile: Tile): void;
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protected onAscendDescend(api: IBindHandlerApi): boolean;
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protected onPickUpItem(api: IBindHandlerApi): boolean;
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protected onPickUpAllItems(api: IBindHandlerApi): boolean;
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protected onZoom(api: IBindHandlerApi): boolean;
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protected onInspect(api: IBindHandlerApi): boolean;
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protected onScreenshotMode(): boolean;
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@@ -18,7 +18,7 @@ import Component from "@wayward/game/ui/component/Component";
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import type { TranslationGenerator } from "@wayward/game/ui/component/IComponent";
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import type HashSet from "@wayward/utilities/collection/set/HashSet";
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import type { Events, IEventEmitter } from "@wayward/utilities/event/EventEmitter";
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import
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import { PromiseSequence } from "@wayward/utilities/promise/PromiseSequence";
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export interface ITileInspectionsEvents extends Events<Component> {
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refreshed(isValid?: boolean): any;
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updateInspectTypeFilter(): any;
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@@ -30,8 +30,9 @@ export default abstract class InspectionsList<INSPECTIONS_HANDLER extends Inspec
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event: IEventEmitter<this, ITileInspectionsEvents>;
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private readonly paragraphInspectionsInvalid;
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private inspectTypeFilter;
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private _removed?;
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protected inspectionsHandler?: InspectionsHandler;
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protected
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protected refreshPromiseSequence: PromiseSequence;
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protected inspectionsHandlerUpdatedInspectionsCallback?: (_: any, inspectType: InspectType, inspections: HashSet<Inspection<any>>, oldInspections: HashSet<Inspection<any>> | undefined) => void;
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private displayLevel;
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private readonly inspectTypeWrappers;
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@@ -50,5 +51,6 @@ export default abstract class InspectionsList<INSPECTIONS_HANDLER extends Inspec
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protected getInvalidTranslation?(): TranslationGenerator | undefined;
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private deregisterInspectionsHandler;
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private refreshInspectionsOfType;
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private _refreshInspectionsOfType;
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private initializeTooltipSection;
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}
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@@ -0,0 +1,20 @@
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/*!
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* Copyright 2011-2024 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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/**
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* Allows queuing up a promise and resolving it once it runs.
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* Promises will run sequentially in FIFO
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*/
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export declare class PromiseSequence {
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private readonly _promises;
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get length(): number;
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wait(): Promise<void>;
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run<T>(executor: () => Promise<T>): Promise<T>;
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}
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package/package.json
CHANGED