@wayward/types 2.14.2-beta.dev.20241218.1 → 2.14.2-beta.dev.20241220.1

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@@ -153,6 +153,8 @@ export default class GameScreen extends Screen {
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  protected onRespawn(): void;
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  protected onEntityMoved(object: EntityMovable, lastTile: Tile, tile: Tile): void;
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  protected onAscendDescend(api: IBindHandlerApi): boolean;
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+ protected onPickUpItem(api: IBindHandlerApi): boolean;
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+ protected onPickUpAllItems(api: IBindHandlerApi): boolean;
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  protected onZoom(api: IBindHandlerApi): boolean;
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  protected onInspect(api: IBindHandlerApi): boolean;
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  protected onScreenshotMode(): boolean;
@@ -18,7 +18,7 @@ import Component from "@wayward/game/ui/component/Component";
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  import type { TranslationGenerator } from "@wayward/game/ui/component/IComponent";
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  import type HashSet from "@wayward/utilities/collection/set/HashSet";
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  import type { Events, IEventEmitter } from "@wayward/utilities/event/EventEmitter";
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- import ResolvablePromise from "@wayward/utilities/promise/ResolvablePromise";
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+ import { PromiseSequence } from "@wayward/utilities/promise/PromiseSequence";
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  export interface ITileInspectionsEvents extends Events<Component> {
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  refreshed(isValid?: boolean): any;
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  updateInspectTypeFilter(): any;
@@ -30,8 +30,9 @@ export default abstract class InspectionsList<INSPECTIONS_HANDLER extends Inspec
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  event: IEventEmitter<this, ITileInspectionsEvents>;
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  private readonly paragraphInspectionsInvalid;
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  private inspectTypeFilter;
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+ private _removed?;
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  protected inspectionsHandler?: InspectionsHandler;
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- protected refreshInspectionsOfTypeRunning?: ResolvablePromise;
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+ protected refreshPromiseSequence: PromiseSequence;
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  protected inspectionsHandlerUpdatedInspectionsCallback?: (_: any, inspectType: InspectType, inspections: HashSet<Inspection<any>>, oldInspections: HashSet<Inspection<any>> | undefined) => void;
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  private displayLevel;
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  private readonly inspectTypeWrappers;
@@ -50,5 +51,6 @@ export default abstract class InspectionsList<INSPECTIONS_HANDLER extends Inspec
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  protected getInvalidTranslation?(): TranslationGenerator | undefined;
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  private deregisterInspectionsHandler;
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  private refreshInspectionsOfType;
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+ private _refreshInspectionsOfType;
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  private initializeTooltipSection;
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  }
@@ -241,7 +241,7 @@ export default class ItemComponent extends Component implements ItemSlot {
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  get actionSlots(): ReadonlySet<number> | undefined;
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  private _equipSlot;
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  get equipSlot(): EquipType;
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- refresh(refreshType: ItemRefreshType): this;
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+ refresh(refreshType: ItemRefreshType, skipPlayingCheck?: boolean): this;
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  clone(): this | undefined;
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  setItemMenu(initialiser?: (contextMenu: ContextMenu<ActionId>) => any): this;
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  private registeredItemHighlights;
@@ -45,7 +45,7 @@ export declare class EquipmentSlot extends ItemComponent {
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  private overriddenItem?;
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  equipItem(item: Item): Promise<void>;
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  clear(): void;
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- refresh(refreshType: ItemRefreshType): this;
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+ refresh(refreshType: ItemRefreshType, skipPlayingCheck?: boolean): this;
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  protected onEquipEvent(): void;
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  protected onPickUp(api: IItemPickUpApi): void;
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  protected onDropInto(api: IItemDropApi, fromSlot?: ItemSlot): boolean;
@@ -18,7 +18,7 @@ export default class HighlightManager {
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  *
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  * Note: When not providing `until` events, the `remove` event will be subscribed to automatically.
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  */
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- register<C extends Component>(component: C, selector: HighlightSelector, ...until: Array<keyof Events<C>>): void;
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+ register<C extends Component>(component: C, selector: HighlightSelector | undefined, ...until: Array<keyof Events<C>>): void;
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  is(component: Component, selector: HighlightSelector): boolean;
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  private getHighlightSelectorId;
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  private getHighlightableComponents;
@@ -18,7 +18,7 @@ export interface IHighlight {
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  class?: string;
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  }
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  export declare namespace IHighlight {
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- function item(item: Item): HighlightSelector;
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+ function item(item: Item): HighlightSelector | undefined;
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  function optionalItem(item?: Item): HighlightSelector | undefined;
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  function optionalEquipSlot(item?: Item): HighlightSelector | undefined;
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  function container(container: IContainer): HighlightSelector;
@@ -0,0 +1,20 @@
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+ /*!
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+ * Copyright 2011-2024 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ /**
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+ * Allows queuing up a promise and resolving it once it runs.
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+ * Promises will run sequentially in FIFO
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+ */
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+ export declare class PromiseSequence {
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+ private readonly _promises;
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+ get length(): number;
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+ wait(): Promise<void>;
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+ run<T>(executor: () => Promise<T>): Promise<T>;
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+ }
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.14.2-beta.dev.20241218.1",
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+ "version": "2.14.2-beta.dev.20241220.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",