@wayward/types 2.14.1-beta.dev.20241217.2 → 2.14.2-beta.dev.20241218.1
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- package/definitions/game/game/entity/action/IAction.d.ts +4 -0
- package/definitions/game/game/entity/action/usable/UsableAction.d.ts +0 -1
- package/definitions/game/language/dictionary/UiTranslation.d.ts +611 -612
- package/definitions/game/ui/screen/screens/game/static/actions/ActionBarBindableManager.d.ts +0 -4
- package/definitions/game/ui/screen/screens/game/static/actions/ActionBarDefaultSlots.d.ts +14 -0
- package/definitions/game/ui/screen/screens/game/static/actions/ActionSlotConfigurationColumn.d.ts +0 -1
- package/definitions/game/ui/screen/screens/menu/menus/main/component/IWebsite.d.ts +2 -1
- package/definitions/hosts/shared/globals.d.ts +2 -2
- package/package.json +1 -1
@@ -208,8 +208,11 @@ export declare enum ActionFlag {
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* Used for hiding actions that can't currently be used from context menus.
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*/
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export declare enum ActionDisplayLevel {
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+
/** This action is always displayed, whether usable or not. */
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Always = 0,
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+
/** When the action can't be used, it is not displayed, *unless* you are right clicking on an item that has the action. */
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Direct = 1,
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+
/** When the action can't be used, it is not displayed. */
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Never = 2
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}
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export interface IActionUsable {
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@@ -229,6 +232,7 @@ export interface IActionNotUsable {
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mobCheckTile?: Tile;
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message?: Message | INotUsableMessage;
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sources?: ArrayOr<Source>;
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+
/** Whether the action should display or not in context menus due to this error. */
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errorDisplayLevel?: ActionDisplayLevel;
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args?: never;
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arg?: never;
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@@ -27,7 +27,6 @@ import Message from "@wayward/game/language/dictionary/Message";
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import type { HighlightSelector } from "@wayward/game/ui/util/IHighlight";
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import Observer from "@wayward/game/utilities/Observer";
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import EventEmitter from "@wayward/utilities/event/EventEmitter";
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-
export declare const USABLE_ACTION_USE_ON_MOVE_UNLOCK_AT = 20;
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export interface IUsableActionEvents {
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preExecute(player: Player, using: IUsableActionPossibleUsing, context: IUsableActionExecutionContext): any;
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postExecute(player: Player, using: IUsableActionPossibleUsing, context: IUsableActionExecutionContext): any;
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