@wayward/types 2.11.4-beta.dev.20220225.1 → 2.11.5-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1207) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +126 -126
  4. package/definitions/game/IGlobal.d.ts +91 -91
  5. package/definitions/game/Init.d.ts +20 -20
  6. package/definitions/game/Production.d.ts +10 -10
  7. package/definitions/game/audio/Audio.d.ts +76 -76
  8. package/definitions/game/audio/DefaultMusicHandler.d.ts +21 -21
  9. package/definitions/game/audio/IAudio.d.ts +76 -76
  10. package/definitions/game/audio/IMusic.d.ts +15 -15
  11. package/definitions/game/audio/Music.d.ts +13 -13
  12. package/definitions/game/audio/SoundEffects.d.ts +13 -13
  13. package/definitions/game/command/CommandManager.d.ts +35 -35
  14. package/definitions/game/command/Commands.d.ts +13 -13
  15. package/definitions/game/command/ICommand.d.ts +31 -31
  16. package/definitions/game/command/ICommandManager.d.ts +16 -16
  17. package/definitions/game/command/commands/Backup.d.ts +13 -13
  18. package/definitions/game/command/commands/Ban.d.ts +13 -13
  19. package/definitions/game/command/commands/Banned.d.ts +13 -13
  20. package/definitions/game/command/commands/Commands.d.ts +13 -13
  21. package/definitions/game/command/commands/Kick.d.ts +13 -13
  22. package/definitions/game/command/commands/Pause.d.ts +13 -13
  23. package/definitions/game/command/commands/Ping.d.ts +13 -13
  24. package/definitions/game/command/commands/Players.d.ts +13 -13
  25. package/definitions/game/command/commands/Save.d.ts +13 -13
  26. package/definitions/game/command/commands/Sync.d.ts +13 -13
  27. package/definitions/game/command/commands/Unban.d.ts +13 -13
  28. package/definitions/game/event/EventBuses.d.ts +115 -115
  29. package/definitions/game/event/EventEmitter.d.ts +95 -95
  30. package/definitions/game/event/EventManager.d.ts +46 -45
  31. package/definitions/game/game/Game.d.ts +168 -168
  32. package/definitions/game/game/IGame.d.ts +263 -263
  33. package/definitions/game/game/ILoot.d.ts +16 -16
  34. package/definitions/game/game/IObject.d.ts +54 -54
  35. package/definitions/game/game/ItemDoodadGroups.d.ts +14 -14
  36. package/definitions/game/game/ObjectManager.d.ts +31 -31
  37. package/definitions/game/game/VotingManager.d.ts +44 -44
  38. package/definitions/game/game/WorldZ.d.ts +16 -16
  39. package/definitions/game/game/biome/Biomes.d.ts +12 -12
  40. package/definitions/game/game/biome/IBiome.d.ts +74 -74
  41. package/definitions/game/game/biome/arid/Arid.d.ts +23 -23
  42. package/definitions/game/game/biome/arid/mapGen/2.10.0.d.ts +12 -12
  43. package/definitions/game/game/biome/arid/mapGen/2.11.0.d.ts +12 -12
  44. package/definitions/game/game/biome/arid/mapGen/2.9.0.d.ts +12 -12
  45. package/definitions/game/game/biome/coastal/Coastal.d.ts +23 -23
  46. package/definitions/game/game/biome/coastal/mapGen/2.10.0.d.ts +12 -12
  47. package/definitions/game/game/biome/coastal/mapGen/2.11.0.d.ts +12 -12
  48. package/definitions/game/game/biome/coastal/mapGen/2.9.0.d.ts +12 -12
  49. package/definitions/game/game/biome/iceCap/IceCap.d.ts +23 -23
  50. package/definitions/game/game/biome/iceCap/mapGen/2.10.0.d.ts +12 -12
  51. package/definitions/game/game/biome/iceCap/mapGen/2.11.0.d.ts +12 -12
  52. package/definitions/game/game/biome/iceCap/mapGen/2.9.0.d.ts +12 -12
  53. package/definitions/game/game/biome/volcanic/Volcanic.d.ts +23 -23
  54. package/definitions/game/game/biome/volcanic/mapGen/2.11.0.d.ts +12 -12
  55. package/definitions/game/game/doodad/Doodad.d.ts +280 -280
  56. package/definitions/game/game/doodad/DoodadInfo.d.ts +24 -24
  57. package/definitions/game/game/doodad/DoodadManager.d.ts +92 -92
  58. package/definitions/game/game/doodad/Doodads.d.ts +15 -15
  59. package/definitions/game/game/doodad/IDoodad.d.ts +334 -334
  60. package/definitions/game/game/entity/Entity.d.ts +147 -147
  61. package/definitions/game/game/entity/EntityManager.d.ts +32 -32
  62. package/definitions/game/game/entity/Human.d.ts +168 -168
  63. package/definitions/game/game/entity/IEntity.d.ts +172 -172
  64. package/definitions/game/game/entity/IEntityManager.d.ts +22 -22
  65. package/definitions/game/game/entity/IHuman.d.ts +270 -270
  66. package/definitions/game/game/entity/IStats.d.ts +174 -174
  67. package/definitions/game/game/entity/StatFactory.d.ts +136 -136
  68. package/definitions/game/game/entity/Stats.d.ts +167 -167
  69. package/definitions/game/game/entity/StatusEffects.d.ts +35 -35
  70. package/definitions/game/game/entity/action/Action.d.ts +89 -89
  71. package/definitions/game/game/entity/action/ActionArguments.d.ts +16 -16
  72. package/definitions/game/game/entity/action/ActionExecutor.d.ts +102 -102
  73. package/definitions/game/game/entity/action/Actions.d.ts +120 -119
  74. package/definitions/game/game/entity/action/IAction.d.ts +352 -351
  75. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +14 -14
  76. package/definitions/game/game/entity/action/actions/Alter.d.ts +14 -14
  77. package/definitions/game/game/entity/action/actions/Apply.d.ts +12 -12
  78. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +14 -14
  79. package/definitions/game/game/entity/action/actions/Attack.d.ts +17 -17
  80. package/definitions/game/game/entity/action/actions/Build.d.ts +14 -14
  81. package/definitions/game/game/entity/action/actions/Butcher.d.ts +14 -14
  82. package/definitions/game/game/entity/action/actions/Cast.d.ts +15 -15
  83. package/definitions/game/game/entity/action/actions/Chop.d.ts +12 -12
  84. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +12 -12
  85. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +12 -12
  86. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +14 -14
  87. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +24 -24
  88. package/definitions/game/game/entity/action/actions/Craft.d.ts +14 -14
  89. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +16 -16
  90. package/definitions/game/game/entity/action/actions/Cure.d.ts +12 -12
  91. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +13 -13
  92. package/definitions/game/game/entity/action/actions/Dig.d.ts +15 -15
  93. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +15 -15
  94. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +15 -15
  95. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +14 -14
  96. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +13 -13
  97. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +12 -12
  98. package/definitions/game/game/entity/action/actions/Drop.d.ts +15 -15
  99. package/definitions/game/game/entity/action/actions/Eat.d.ts +12 -12
  100. package/definitions/game/game/entity/action/actions/Enchant.d.ts +14 -14
  101. package/definitions/game/game/entity/action/actions/Enhance.d.ts +14 -14
  102. package/definitions/game/game/entity/action/actions/Equip.d.ts +14 -14
  103. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +14 -14
  104. package/definitions/game/game/entity/action/actions/Fire.d.ts +12 -12
  105. package/definitions/game/game/entity/action/actions/Gather.d.ts +19 -19
  106. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +14 -14
  107. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +12 -12
  108. package/definitions/game/game/entity/action/actions/Grasp.d.ts +14 -14
  109. package/definitions/game/game/entity/action/actions/Harvest.d.ts +14 -14
  110. package/definitions/game/game/entity/action/actions/Heal.d.ts +12 -12
  111. package/definitions/game/game/entity/action/actions/HealOther.d.ts +14 -14
  112. package/definitions/game/game/entity/action/actions/Hitch.d.ts +12 -12
  113. package/definitions/game/game/entity/action/actions/Idle.d.ts +13 -13
  114. package/definitions/game/game/entity/action/actions/Ignite.d.ts +14 -14
  115. package/definitions/game/game/entity/action/actions/InterruptResponse.d.ts +14 -14
  116. package/definitions/game/game/entity/action/actions/Jump.d.ts +13 -13
  117. package/definitions/game/game/entity/action/actions/Learn.d.ts +14 -14
  118. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +14 -14
  119. package/definitions/game/game/entity/action/actions/Melee.d.ts +12 -12
  120. package/definitions/game/game/entity/action/actions/Mine.d.ts +12 -12
  121. package/definitions/game/game/entity/action/actions/Move.d.ts +15 -15
  122. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +17 -17
  123. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +16 -16
  124. package/definitions/game/game/entity/action/actions/Navigate.d.ts +15 -15
  125. package/definitions/game/game/entity/action/actions/Offer.d.ts +14 -14
  126. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +14 -14
  127. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +12 -12
  128. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +12 -12
  129. package/definitions/game/game/entity/action/actions/Paddle.d.ts +14 -14
  130. package/definitions/game/game/entity/action/actions/Pet.d.ts +13 -13
  131. package/definitions/game/game/entity/action/actions/Pickup.d.ts +15 -15
  132. package/definitions/game/game/entity/action/actions/PickupAllItems.d.ts +13 -13
  133. package/definitions/game/game/entity/action/actions/PickupExcrement.d.ts +14 -14
  134. package/definitions/game/game/entity/action/actions/PickupItem.d.ts +13 -13
  135. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +12 -12
  136. package/definitions/game/game/entity/action/actions/Plant.d.ts +14 -14
  137. package/definitions/game/game/entity/action/actions/Pour.d.ts +14 -14
  138. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +14 -14
  139. package/definitions/game/game/entity/action/actions/Preserve.d.ts +14 -14
  140. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +12 -12
  141. package/definitions/game/game/entity/action/actions/Read.d.ts +14 -14
  142. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +14 -14
  143. package/definitions/game/game/entity/action/actions/Refine.d.ts +14 -14
  144. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +14 -14
  145. package/definitions/game/game/entity/action/actions/Release.d.ts +13 -13
  146. package/definitions/game/game/entity/action/actions/Rename.d.ts +16 -16
  147. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +14 -14
  148. package/definitions/game/game/entity/action/actions/Repair.d.ts +16 -16
  149. package/definitions/game/game/entity/action/actions/Respawn.d.ts +13 -13
  150. package/definitions/game/game/entity/action/actions/Rest.d.ts +15 -15
  151. package/definitions/game/game/entity/action/actions/Rub.d.ts +14 -14
  152. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +12 -12
  153. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +12 -12
  154. package/definitions/game/game/entity/action/actions/SailToCivilization.d.ts +14 -14
  155. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +106 -106
  156. package/definitions/game/game/entity/action/actions/SetDown.d.ts +14 -14
  157. package/definitions/game/game/entity/action/actions/Shoot.d.ts +12 -12
  158. package/definitions/game/game/entity/action/actions/Sleep.d.ts +12 -12
  159. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +14 -14
  160. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +14 -14
  161. package/definitions/game/game/entity/action/actions/StartFire.d.ts +15 -15
  162. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +14 -14
  163. package/definitions/game/game/entity/action/actions/Tame.d.ts +13 -13
  164. package/definitions/game/game/entity/action/actions/Teleport.d.ts +14 -14
  165. package/definitions/game/game/entity/action/actions/TellTime.d.ts +14 -14
  166. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +14 -14
  167. package/definitions/game/game/entity/action/actions/Throw.d.ts +12 -12
  168. package/definitions/game/game/entity/action/actions/Till.d.ts +14 -14
  169. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +14 -14
  170. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +13 -13
  171. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +13 -13
  172. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +14 -14
  173. package/definitions/game/game/entity/action/actions/Trade.d.ts +14 -14
  174. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +14 -14
  175. package/definitions/game/game/entity/action/actions/Unequip.d.ts +14 -14
  176. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +12 -12
  177. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +12 -12
  178. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +14 -14
  179. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +14 -0
  180. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +14 -14
  181. package/definitions/game/game/entity/action/actions/UpdateItemQuickSlot.d.ts +14 -14
  182. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +14 -14
  183. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +15 -15
  184. package/definitions/game/game/entity/action/actions/UseItem.d.ts +14 -14
  185. package/definitions/game/game/entity/action/actions/helper/ConsumeItemType.d.ts +17 -17
  186. package/definitions/game/game/entity/action/actions/helper/GatherTreasure.d.ts +22 -22
  187. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +19 -19
  188. package/definitions/game/game/entity/action/actions/map/GetObfuscation.d.ts +17 -17
  189. package/definitions/game/game/entity/action/actions/map/MapQuality.d.ts +20 -20
  190. package/definitions/game/game/entity/creature/Creature.d.ts +139 -139
  191. package/definitions/game/game/entity/creature/CreatureManager.d.ts +86 -86
  192. package/definitions/game/game/entity/creature/CreatureSpawning.d.ts +33 -33
  193. package/definitions/game/game/entity/creature/Creatures.d.ts +16 -16
  194. package/definitions/game/game/entity/creature/ICreature.d.ts +269 -269
  195. package/definitions/game/game/entity/creature/ICreatureManager.d.ts +15 -15
  196. package/definitions/game/game/entity/creature/Pathing.d.ts +30 -30
  197. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +55 -55
  198. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +28 -28
  199. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +14 -14
  200. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +41 -41
  201. package/definitions/game/game/entity/flowfield/FlowField.d.ts +42 -42
  202. package/definitions/game/game/entity/flowfield/FlowFieldDebugRenderer.d.ts +23 -23
  203. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +49 -49
  204. package/definitions/game/game/entity/flowfield/IFlowFieldDebugRenderer.d.ts +13 -13
  205. package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +11 -11
  206. package/definitions/game/game/entity/npc/INPC.d.ts +13 -13
  207. package/definitions/game/game/entity/npc/INPCs.d.ts +14 -14
  208. package/definitions/game/game/entity/npc/NPC.d.ts +132 -132
  209. package/definitions/game/game/entity/npc/NPCManager.d.ts +32 -32
  210. package/definitions/game/game/entity/npc/NPCS.d.ts +18 -18
  211. package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +24 -24
  212. package/definitions/game/game/entity/npc/npcs/IMerchant.d.ts +12 -12
  213. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +30 -30
  214. package/definitions/game/game/entity/player/Customizations.d.ts +23 -23
  215. package/definitions/game/game/entity/player/IMessageManager.d.ts +128 -128
  216. package/definitions/game/game/entity/player/IPlayer.d.ts +360 -360
  217. package/definitions/game/game/entity/player/MessageManager.d.ts +116 -116
  218. package/definitions/game/game/entity/player/Player.d.ts +280 -280
  219. package/definitions/game/game/entity/player/PlayerDefense.d.ts +17 -17
  220. package/definitions/game/game/entity/player/PlayerManager.d.ts +58 -58
  221. package/definitions/game/game/entity/player/note/Corpse.d.ts +13 -13
  222. package/definitions/game/game/entity/player/note/NoteManager.d.ts +48 -48
  223. package/definitions/game/game/entity/player/quest/QuestManager.d.ts +94 -94
  224. package/definitions/game/game/entity/player/quest/Quests.d.ts +15 -15
  225. package/definitions/game/game/entity/player/quest/Requirements.d.ts +36 -36
  226. package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +47 -47
  227. package/definitions/game/game/entity/player/quest/quest/IQuest.d.ts +20 -20
  228. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +62 -62
  229. package/definitions/game/game/entity/player/quest/requirement/BuildRequirement.d.ts +15 -15
  230. package/definitions/game/game/entity/player/quest/requirement/CollectItemRequirement.d.ts +14 -14
  231. package/definitions/game/game/entity/player/quest/requirement/CraftRequirement.d.ts +16 -16
  232. package/definitions/game/game/entity/player/quest/requirement/DiscoverTreasureRequirement.d.ts +15 -15
  233. package/definitions/game/game/entity/player/quest/requirement/DismantleRequirement.d.ts +16 -16
  234. package/definitions/game/game/entity/player/quest/requirement/EquipRequirement.d.ts +15 -15
  235. package/definitions/game/game/entity/player/quest/requirement/IRequirement.d.ts +44 -44
  236. package/definitions/game/game/entity/player/quest/requirement/KillCreatureRequirement.d.ts +17 -17
  237. package/definitions/game/game/entity/player/quest/requirement/KillCreaturesRequirement.d.ts +16 -16
  238. package/definitions/game/game/entity/player/quest/requirement/LearnAnySkillRequirement.d.ts +13 -13
  239. package/definitions/game/game/entity/player/quest/requirement/LearnSkillRequirement.d.ts +14 -14
  240. package/definitions/game/game/entity/player/quest/requirement/LearnSkillsRequirement.d.ts +13 -13
  241. package/definitions/game/game/entity/player/quest/requirement/Requirement.d.ts +41 -41
  242. package/definitions/game/game/entity/player/quest/requirement/TameCreatureRequirement.d.ts +17 -17
  243. package/definitions/game/game/entity/player/quest/requirement/TameCreaturesRequirement.d.ts +16 -16
  244. package/definitions/game/game/entity/player/quest/requirement/helpers/IsCreatureKilledByHost.d.ts +15 -15
  245. package/definitions/game/game/entity/player/quest/requirement/helpers/IsItemMatch.d.ts +13 -13
  246. package/definitions/game/game/entity/skill/ISkills.d.ts +24 -24
  247. package/definitions/game/game/entity/skill/SkillManager.d.ts +88 -88
  248. package/definitions/game/game/entity/status/StatusEffect.d.ts +122 -122
  249. package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +29 -29
  250. package/definitions/game/game/entity/status/handler/Bleeding.d.ts +23 -23
  251. package/definitions/game/game/entity/status/handler/Burned.d.ts +22 -22
  252. package/definitions/game/game/entity/status/handler/Dehydrated.d.ts +21 -21
  253. package/definitions/game/game/entity/status/handler/Encumbered.d.ts +27 -27
  254. package/definitions/game/game/entity/status/handler/Exhausted.d.ts +30 -30
  255. package/definitions/game/game/entity/status/handler/Freezing.d.ts +19 -19
  256. package/definitions/game/game/entity/status/handler/Frostbitten.d.ts +22 -22
  257. package/definitions/game/game/entity/status/handler/IBadTemperature.d.ts +17 -17
  258. package/definitions/game/game/entity/status/handler/IExhausted.d.ts +16 -16
  259. package/definitions/game/game/entity/status/handler/Overheating.d.ts +19 -19
  260. package/definitions/game/game/entity/status/handler/Poisoned.d.ts +22 -22
  261. package/definitions/game/game/entity/status/handler/Starving.d.ts +21 -21
  262. package/definitions/game/game/inspection/IInfoProvider.d.ts +38 -38
  263. package/definitions/game/game/inspection/IInspection.d.ts +44 -44
  264. package/definitions/game/game/inspection/InfoProvider.d.ts +136 -135
  265. package/definitions/game/game/inspection/InfoProviderContext.d.ts +21 -21
  266. package/definitions/game/game/inspection/Inspection.d.ts +36 -36
  267. package/definitions/game/game/inspection/InspectionTypeMap.d.ts +69 -69
  268. package/definitions/game/game/inspection/InspectionsHandler.d.ts +33 -33
  269. package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +43 -43
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  1043. package/definitions/game/ui/screen/screens/menu/menus/options/TabTooltips.d.ts +19 -19
  1044. package/definitions/game/ui/screen/screens/menu/menus/options/TabVideo.d.ts +25 -25
  1045. package/definitions/game/ui/screen/screens/menu/menus/pause/GameOptionsIcons.d.ts +40 -40
  1046. package/definitions/game/ui/screen/screens/menu/menus/pause/ModesMenu.d.ts +22 -21
  1047. package/definitions/game/ui/screen/screens/menu/menus/pause/MultiplayerOptionsMenu.d.ts +42 -42
  1048. package/definitions/game/ui/tooltip/Tooltip.d.ts +49 -49
  1049. package/definitions/game/ui/tooltip/TooltipManager.d.ts +41 -41
  1050. package/definitions/game/ui/util/ComponentManipulator.d.ts +106 -106
  1051. package/definitions/game/ui/util/Draggable.d.ts +35 -35
  1052. package/definitions/game/ui/util/HighlightManager.d.ts +39 -39
  1053. package/definitions/game/ui/util/IInterrupt.d.ts +36 -36
  1054. package/definitions/game/ui/util/ImagePath.d.ts +30 -30
  1055. package/definitions/game/ui/util/InterruptFactory.d.ts +42 -42
  1056. package/definitions/game/ui/util/Misc.d.ts +20 -20
  1057. package/definitions/game/ui/util/ScaleManager.d.ts +38 -38
  1058. package/definitions/game/ui/util/ScrollableHandler.d.ts +20 -20
  1059. package/definitions/game/ui/util/Sortable.d.ts +37 -37
  1060. package/definitions/game/utilities/Clipboard.d.ts +14 -14
  1061. package/definitions/game/utilities/Color.d.ts +42 -42
  1062. package/definitions/game/utilities/CommandLine.d.ts +15 -15
  1063. package/definitions/game/utilities/Decorators.d.ts +34 -34
  1064. package/definitions/game/utilities/Encoding.d.ts +15 -15
  1065. package/definitions/game/utilities/Errors.d.ts +18 -18
  1066. package/definitions/game/utilities/Files.d.ts +40 -40
  1067. package/definitions/game/utilities/Log.d.ts +199 -199
  1068. package/definitions/game/utilities/Registrar.d.ts +25 -25
  1069. package/definitions/game/utilities/SearchParams.d.ts +15 -15
  1070. package/definitions/game/utilities/StackTrace.d.ts +11 -11
  1071. package/definitions/game/utilities/Time.d.ts +25 -25
  1072. package/definitions/game/utilities/Timer.d.ts +25 -25
  1073. package/definitions/game/utilities/UUID.d.ts +16 -16
  1074. package/definitions/game/utilities/Uint1Array.d.ts +20 -20
  1075. package/definitions/game/utilities/Version.d.ts +37 -37
  1076. package/definitions/game/utilities/WebAssemblyHelpers.d.ts +35 -35
  1077. package/definitions/game/utilities/WebWorkerHelpers.d.ts +26 -26
  1078. package/definitions/game/utilities/class/Classes.d.ts +15 -15
  1079. package/definitions/game/utilities/class/Inject.d.ts +82 -82
  1080. package/definitions/game/utilities/collection/Arrays.d.ts +94 -94
  1081. package/definitions/game/utilities/collection/Graceful.d.ts +21 -21
  1082. package/definitions/game/utilities/collection/Iterables.d.ts +17 -17
  1083. package/definitions/game/utilities/collection/map/DefaultMap.d.ts +20 -20
  1084. package/definitions/game/utilities/collection/map/HashMap.d.ts +49 -49
  1085. package/definitions/game/utilities/collection/map/PriorityMap.d.ts +45 -45
  1086. package/definitions/game/utilities/collection/map/StackMap.d.ts +15 -15
  1087. package/definitions/game/utilities/collection/queue/PriorityQueue.d.ts +25 -25
  1088. package/definitions/game/utilities/collection/queue/Queue.d.ts +20 -20
  1089. package/definitions/game/utilities/collection/set/HashSet.d.ts +45 -45
  1090. package/definitions/game/utilities/collection/sort/Sorter.d.ts +43 -43
  1091. package/definitions/game/utilities/dependency/DependencyManager.d.ts +21 -21
  1092. package/definitions/game/utilities/dev/Performance2.d.ts +18 -18
  1093. package/definitions/game/utilities/dev/Reflection.d.ts +57 -57
  1094. package/definitions/game/utilities/enum/EnumCursor.d.ts +103 -103
  1095. package/definitions/game/utilities/enum/EnumInfo.d.ts +20 -20
  1096. package/definitions/game/utilities/enum/EnumManager.d.ts +21 -21
  1097. package/definitions/game/utilities/enum/Enums.d.ts +89 -89
  1098. package/definitions/game/utilities/enum/IEnum.d.ts +76 -76
  1099. package/definitions/game/utilities/game/TileHelpers.d.ts +128 -122
  1100. package/definitions/game/utilities/game/TilePosition.d.ts +12 -12
  1101. package/definitions/game/utilities/generic/GenericManager.d.ts +25 -25
  1102. package/definitions/game/utilities/generic/IGenericManager.d.ts +19 -19
  1103. package/definitions/game/utilities/math/Bound3.d.ts +24 -24
  1104. package/definitions/game/utilities/math/Direction.d.ts +66 -66
  1105. package/definitions/game/utilities/math/IVector.d.ts +24 -24
  1106. package/definitions/game/utilities/math/Math2.d.ts +82 -82
  1107. package/definitions/game/utilities/math/Range.d.ts +33 -33
  1108. package/definitions/game/utilities/math/Rectangle.d.ts +30 -30
  1109. package/definitions/game/utilities/math/Sampler.d.ts +23 -23
  1110. package/definitions/game/utilities/math/Vector2.d.ts +111 -111
  1111. package/definitions/game/utilities/math/Vector3.d.ts +78 -78
  1112. package/definitions/game/utilities/math/Vector4.d.ts +20 -20
  1113. package/definitions/game/utilities/memory/GarbageCollection.d.ts +15 -15
  1114. package/definitions/game/utilities/memory/ILifetime.d.ts +20 -20
  1115. package/definitions/game/utilities/memory/IMemoryLeakDetector.d.ts +14 -14
  1116. package/definitions/game/utilities/memory/MemoryLeakDetector.d.ts +29 -29
  1117. package/definitions/game/utilities/object/Descriptions.d.ts +18 -18
  1118. package/definitions/game/utilities/object/FancyJsonSerializer.d.ts +32 -32
  1119. package/definitions/game/utilities/object/Instantiate.d.ts +19 -19
  1120. package/definitions/game/utilities/object/JsonC.d.ts +22 -22
  1121. package/definitions/game/utilities/object/JsonHelper.d.ts +25 -25
  1122. package/definitions/game/utilities/object/Merge.d.ts +53 -53
  1123. package/definitions/game/utilities/object/Objects.d.ts +49 -49
  1124. package/definitions/game/utilities/object/PrettyJsonStringify.d.ts +11 -11
  1125. package/definitions/game/utilities/promise/Async.d.ts +19 -19
  1126. package/definitions/game/utilities/promise/ResolvablePromise.d.ts +19 -19
  1127. package/definitions/game/utilities/prototype/Apply.d.ts +11 -11
  1128. package/definitions/game/utilities/prototype/Array.d.ts +27 -27
  1129. package/definitions/game/utilities/prototype/Define.d.ts +22 -22
  1130. package/definitions/game/utilities/prototype/Node.d.ts +13 -13
  1131. package/definitions/game/utilities/prototype/Promise.d.ts +16 -16
  1132. package/definitions/game/utilities/prototype/RegExp.d.ts +16 -16
  1133. package/definitions/game/utilities/random/Random.d.ts +137 -137
  1134. package/definitions/game/utilities/random/RandomValueGenerator.d.ts +22 -22
  1135. package/definitions/game/utilities/random/generators/RandomItem.d.ts +26 -26
  1136. package/definitions/game/utilities/random/generators/RandomRange.d.ts +26 -26
  1137. package/definitions/game/utilities/string/Interpolator.d.ts +89 -89
  1138. package/definitions/game/utilities/string/Strings.d.ts +43 -43
  1139. package/definitions/game/utilities/trello/ITrello.d.ts +63 -63
  1140. package/definitions/game/utilities/trello/Trello.d.ts +22 -22
  1141. package/definitions/game/utilities/types/Recursive.d.ts +21 -21
  1142. package/definitions/game/utilities/typesglobal/Class.d.ts +23 -23
  1143. package/definitions/game/utilities/typesglobal/Descriptions.d.ts +30 -30
  1144. package/definitions/game/utilities/typesglobal/Function.d.ts +32 -32
  1145. package/definitions/game/utilities/typesglobal/Iterables.d.ts +24 -24
  1146. package/definitions/game/utilities/typesglobal/Misc.d.ts +27 -27
  1147. package/definitions/game/utilities/typesglobal/Objects.d.ts +49 -49
  1148. package/definitions/game/utilities/typesglobal/Types.d.ts +24 -24
  1149. package/definitions/hosts/browser/browserLoader.d.ts +24 -24
  1150. package/definitions/hosts/browser/index.d.ts +13 -13
  1151. package/definitions/hosts/electron/main/cmd/mod.d.ts +11 -11
  1152. package/definitions/hosts/electron/main/index.d.ts +11 -11
  1153. package/definitions/hosts/electron/main/interfaces.d.ts +19 -19
  1154. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +31 -31
  1155. package/definitions/hosts/electron/main/ipc/handlers/fileSystem/fileSystem.d.ts +16 -16
  1156. package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +18 -18
  1157. package/definitions/hosts/electron/main/ipc/interfaces.d.ts +16 -16
  1158. package/definitions/hosts/electron/main/ipc/ipc.d.ts +12 -12
  1159. package/definitions/hosts/electron/main/launchOptions.d.ts +45 -45
  1160. package/definitions/hosts/electron/main/util/file.d.ts +33 -33
  1161. package/definitions/hosts/electron/main/util/game.d.ts +11 -11
  1162. package/definitions/hosts/electron/main/util/objects.d.ts +18 -18
  1163. package/definitions/hosts/electron/preload/greenworks.d.ts +11 -11
  1164. package/definitions/hosts/electron/preload/index.d.ts +11 -11
  1165. package/definitions/hosts/electron/preload/ipc.d.ts +13 -13
  1166. package/definitions/hosts/electron/preload/wayward-napi.d.ts +11 -11
  1167. package/definitions/hosts/node/index.d.ts +11 -11
  1168. package/definitions/hosts/node/nodeLoader.d.ts +24 -24
  1169. package/definitions/hosts/shared/args.d.ts +21 -21
  1170. package/definitions/hosts/shared/baseLoader.d.ts +19 -19
  1171. package/definitions/hosts/shared/globalTypes.d.ts +30 -30
  1172. package/definitions/hosts/shared/globals.d.ts +13 -13
  1173. package/definitions/hosts/shared/interfaces.d.ts +264 -259
  1174. package/definitions/hosts/shared/ipc/electron.d.ts +25 -25
  1175. package/definitions/hosts/shared/ipc/fileSystem.d.ts +47 -47
  1176. package/definitions/hosts/shared/ipc/handlers/fileSystem/fileSystem.d.ts +51 -51
  1177. package/definitions/hosts/shared/ipc/handlers/fileSystem/logFile.d.ts +22 -22
  1178. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +21 -21
  1179. package/definitions/hosts/shared/ipc/os.d.ts +22 -22
  1180. package/definitions/hosts/shared/ipc.d.ts +14 -14
  1181. package/definitions/matchmakingserver/dedicatedServer.d.ts +27 -27
  1182. package/definitions/matchmakingserver/directoryConnection.d.ts +31 -31
  1183. package/definitions/matchmakingserver/globalMatchmaking.d.ts +24 -24
  1184. package/definitions/matchmakingserver/globalServerDirectory.d.ts +35 -35
  1185. package/definitions/matchmakingserver/index.d.ts +13 -13
  1186. package/definitions/matchmakingserver/server.d.ts +36 -36
  1187. package/definitions/matchmakingserver/shared.d.ts +148 -148
  1188. package/definitions/matchmakingserver/vps.d.ts +11 -11
  1189. package/definitions/test/core/application.d.ts +69 -69
  1190. package/definitions/test/core/applicationDom.d.ts +30 -30
  1191. package/definitions/test/core/applicationInteractions.d.ts +95 -95
  1192. package/definitions/test/core/applicationLogger.d.ts +20 -20
  1193. package/definitions/test/core/applicationManager.d.ts +86 -86
  1194. package/definitions/test/core/chromeDriver.d.ts +21 -21
  1195. package/definitions/test/index.d.ts +17 -17
  1196. package/definitions/test/interfaces.d.ts +46 -46
  1197. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +13 -13
  1198. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +13 -13
  1199. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +13 -13
  1200. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +13 -13
  1201. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +13 -13
  1202. package/definitions/test/util/logs.d.ts +11 -11
  1203. package/definitions/test/util/mochaNUnitReporter.d.ts +38 -38
  1204. package/definitions/test/util/random.d.ts +13 -13
  1205. package/package.json +24 -24
  1206. package/tsconfig.json +7 -7
  1207. package/tsconfig.mod.base.json +44 -44
@@ -1,167 +1,167 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import type EventEmitter from "event/EventEmitter";
12
- import { IStatChangeInfo, StatChangeReason } from "game/entity/IEntity";
13
- import type { IStat, IStatBase, IStatEvents, IStats } from "game/entity/IStats";
14
- import { Stat } from "game/entity/IStats";
15
- import StatFactory, { StatChangeTimerFactory } from "game/entity/StatFactory";
16
- export interface IStatHost extends EventEmitter.Host<IStatEvents> {
17
- stats: IStats;
18
- }
19
- export default class Stats<T extends IStatHost> {
20
- private get stats();
21
- private readonly _host;
22
- constructor(host: T);
23
- private get host();
24
- /**
25
- * Initializes the given stat from a `StatFactory` instance.
26
- * @param factory The factory to initialize the stat from.
27
- *
28
- * This method will replace existing stats.
29
- */
30
- init(stat: Stat, initializer?: (factory: StatFactory) => any): T;
31
- init(stat: Stat, value: number, initializer?: (factory: StatFactory) => any): T;
32
- /**
33
- * Returns whether the given stat exists on this entity.
34
- */
35
- has(stat: Stat | IStat): boolean;
36
- /**
37
- * Removes the given stat from this entity.
38
- */
39
- remove(stat: Stat | IStat): T;
40
- /**
41
- * Returns the stat object of a given `Stat`. The return type is a vague `IStat`, but can be
42
- * passed a type which extends `IStatBase` for automatic narrowing.
43
- * @param stat The `Stat` to get
44
- */
45
- get<STAT_DATA extends IStatBase | undefined = IStat | undefined>(stat: Stat | IStat, allowFailure?: boolean): STAT_DATA & (STAT_DATA extends IStatBase ? {
46
- base: STAT_DATA;
47
- } : undefined);
48
- /**
49
- * Returns the value of the given stat, or `undefined` if the stat does not exist. Stat bonus *is* applied.
50
- */
51
- getValue(stat: Stat | IStat, allowFailure?: true): number | undefined;
52
- /**
53
- * Returns the value of the given stat, or `undefined` if the stat does not exist. Stat bonus is *not* applied.
54
- */
55
- getBaseValue(stat: Stat | IStat): number | undefined;
56
- /**
57
- * Sets the given `Stat`'s value to the given amount. Assumes the given value includes any bonus. Triggers `statChange`
58
- * @param stat The `Stat` to set.
59
- * @param amount The amount to set the value to, including the bonus.
60
- * @param reason Why this stat is changing.
61
- *
62
- * Note: Initializes the stat if it does not exist.
63
- */
64
- set(stat: Stat | IStat, amount: number, info?: StatChangeReason | IStatChangeInfo): boolean;
65
- /**
66
- * Sets the given `Stat`'s value to the given amount. Triggers `statChange`
67
- * @param stat The `Stat` to set.
68
- * @param amount The amount to set the value to.
69
- * @param reason Why this stat is changing.
70
- *
71
- * Note: Initializes the stat if it does not exist.
72
- */
73
- setValue(stat: Stat | IStat, amount: number, info?: StatChangeReason | IStatChangeInfo): boolean;
74
- /**
75
- * Reduces the given `Stat` by the given amount. Triggers `statChange`
76
- * @param stat The `Stat` to reduce.
77
- * @param amount The amount to reduce by.
78
- * @param reason Why this stat is changing.
79
- *
80
- * An alias for `increaseStat`, negating the given amount.
81
- */
82
- reduce(stat: Stat | IStat, amount: number, info?: StatChangeReason | IStatChangeInfo): boolean;
83
- /**
84
- * Increases the given `Stat` by the given amount. Triggers `statChange`
85
- * @param stat The `Stat` to increase.
86
- * @param amount The amount to increase by.
87
- * @param reason Why this stat is changing.
88
- *
89
- * An alias for `setStat(stat, stat.value + amount, reason)`
90
- */
91
- increase(stat: Stat | IStat, amount: number, info?: StatChangeReason | IStatChangeInfo): boolean;
92
- getBonus(stat: Stat | IStat): number | undefined;
93
- /**
94
- * Change the bonus for a stat.
95
- * @param stat The `Stat` to set the bonus of.
96
- * @param bonus The amount to increase/decrease the stat.
97
- * @param reason Why this stat is changing.
98
- *
99
- * Triggers `statBonusChanged`, then `statChanged`, and potentially `statMaxChanged`
100
- */
101
- setBonus(stat: Stat | IStat, bonus: number, info?: StatChangeReason | IStatChangeInfo): T;
102
- /**
103
- * Returns whether the given stat has a `max`.
104
- */
105
- hasMax(stat: Stat | IStat): boolean;
106
- /**
107
- * Returns the `max` of the given stat, or undefined if the stat isn't an `IStatMax`. Stat bonus *is* applied.
108
- */
109
- getMax(stat: Stat | IStat): number;
110
- /**
111
- * Returns the `max` of the given stat, or undefined if the stat isn't an `IStatMax`. Stat bonus is *not* applied.
112
- */
113
- getBaseMax(stat: Stat | IStat): number | undefined;
114
- /**
115
- * Sets the given `Stat`'s `max` to the given amount. Triggers `statMaxChange`
116
- * @param stat The `Stat` to set.
117
- * @param max The amount to set the value to.
118
- * @param newValue The new value for the stat, optional. Calls `Stat.set` internally.
119
- */
120
- setMax(stat: Stat | IStat, max: number, newValue?: number): T;
121
- /**
122
- * Returns the "percent" of the given stat, calculated with `value / max`. If there is no `max` for this stat, returns `undefined`.
123
- */
124
- getPercent(stat: Stat | IStat): number;
125
- /**
126
- * Returns whether the stat exceeds its `max` value. If there is no `max` for this stat, returns `false`.
127
- */
128
- exceedsMax(stat: Stat | IStat): boolean;
129
- /**
130
- * Sets how frequently the stat should change. Triggers `statTimerChange`
131
- * @param stat The `Stat` that should change.
132
- * @param timer How many turns should pass between changes.
133
- * @param amount The amount the stat will change whenever the timer completes. Defaults to increase by `1`.
134
- * @param force By default, the `statTimerWillChange` event can be used to cancel or tweak the change timer when set from this method.
135
- * When this parameter is `true`, that event call will be skipped.
136
- *
137
- * If the stat already has a timer going, the difference of the new and old timers
138
- * is subtracted from the time remaining.
139
- */
140
- setChangeTimer(stat: Stat | IStat, timer: number, initializer?: (factory: StatChangeTimerFactory) => any): T;
141
- /**
142
- * Resets the change timer for the given stat.
143
- * @param stat The stat to reset the change timer for.
144
- */
145
- resetChangeTimer(stat: Stat | IStat): T;
146
- /**
147
- * Decreases the change timer for the given stat.
148
- * @param stat The stat to decrease the change timer for.
149
- * @param amt The amount to decrease the change timer by. Defaults to the stat's `changeTimerSpeed`.
150
- */
151
- reduceChangeTimer(stat: Stat | IStat, amt?: number): T;
152
- /**
153
- * Increases the change timer for the given stat.
154
- * @param stat The stat to increase the change timer for.
155
- * @param amt The amount to increase the change timer by. Defaults to the stat's `changeTimerSpeed`.
156
- */
157
- increaseChangeTimer(stat: Stat | IStat, amt?: number): T;
158
- getTimeUntilChange(stat: Stat | IStat): number | undefined;
159
- removeChangeTimer(stat: Stat | IStat): T;
160
- /**
161
- * Passes the "turn" for stats, decrements their `changeTimer`s. If a stat's timer reaches `0`,
162
- * the stat value is changed by `changeAmount` and the `changeTimer` is reset to `nextChangeTimer`
163
- */
164
- updateTimers(): this;
165
- all(): IStatBase[];
166
- private getInternal;
167
- }
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type EventEmitter from "event/EventEmitter";
12
+ import { IStatChangeInfo, StatChangeReason } from "game/entity/IEntity";
13
+ import type { IStat, IStatBase, IStatEvents, IStats } from "game/entity/IStats";
14
+ import { Stat } from "game/entity/IStats";
15
+ import StatFactory, { StatChangeTimerFactory } from "game/entity/StatFactory";
16
+ export interface IStatHost extends EventEmitter.Host<IStatEvents> {
17
+ stats: IStats;
18
+ }
19
+ export default class Stats<T extends IStatHost> {
20
+ private get stats();
21
+ private readonly _host;
22
+ constructor(host: T);
23
+ private get host();
24
+ /**
25
+ * Initializes the given stat from a `StatFactory` instance.
26
+ * @param factory The factory to initialize the stat from.
27
+ *
28
+ * This method will replace existing stats.
29
+ */
30
+ init(stat: Stat, initializer?: (factory: StatFactory) => any): T;
31
+ init(stat: Stat, value: number, initializer?: (factory: StatFactory) => any): T;
32
+ /**
33
+ * Returns whether the given stat exists on this entity.
34
+ */
35
+ has(stat: Stat | IStat): boolean;
36
+ /**
37
+ * Removes the given stat from this entity.
38
+ */
39
+ remove(stat: Stat | IStat): T;
40
+ /**
41
+ * Returns the stat object of a given `Stat`. The return type is a vague `IStat`, but can be
42
+ * passed a type which extends `IStatBase` for automatic narrowing.
43
+ * @param stat The `Stat` to get
44
+ */
45
+ get<STAT_DATA extends IStatBase | undefined = IStat | undefined>(stat: Stat | IStat, allowFailure?: boolean): STAT_DATA & (STAT_DATA extends IStatBase ? {
46
+ base: STAT_DATA;
47
+ } : undefined);
48
+ /**
49
+ * Returns the value of the given stat, or `undefined` if the stat does not exist. Stat bonus *is* applied.
50
+ */
51
+ getValue(stat: Stat | IStat, allowFailure?: true): number | undefined;
52
+ /**
53
+ * Returns the value of the given stat, or `undefined` if the stat does not exist. Stat bonus is *not* applied.
54
+ */
55
+ getBaseValue(stat: Stat | IStat): number | undefined;
56
+ /**
57
+ * Sets the given `Stat`'s value to the given amount. Assumes the given value includes any bonus. Triggers `statChange`
58
+ * @param stat The `Stat` to set.
59
+ * @param amount The amount to set the value to, including the bonus.
60
+ * @param reason Why this stat is changing.
61
+ *
62
+ * Note: Initializes the stat if it does not exist.
63
+ */
64
+ set(stat: Stat | IStat, amount: number, info?: StatChangeReason | IStatChangeInfo): boolean;
65
+ /**
66
+ * Sets the given `Stat`'s value to the given amount. Triggers `statChange`
67
+ * @param stat The `Stat` to set.
68
+ * @param amount The amount to set the value to.
69
+ * @param reason Why this stat is changing.
70
+ *
71
+ * Note: Initializes the stat if it does not exist.
72
+ */
73
+ setValue(stat: Stat | IStat, amount: number, info?: StatChangeReason | IStatChangeInfo): boolean;
74
+ /**
75
+ * Reduces the given `Stat` by the given amount. Triggers `statChange`
76
+ * @param stat The `Stat` to reduce.
77
+ * @param amount The amount to reduce by.
78
+ * @param reason Why this stat is changing.
79
+ *
80
+ * An alias for `increaseStat`, negating the given amount.
81
+ */
82
+ reduce(stat: Stat | IStat, amount: number, info?: StatChangeReason | IStatChangeInfo): boolean;
83
+ /**
84
+ * Increases the given `Stat` by the given amount. Triggers `statChange`
85
+ * @param stat The `Stat` to increase.
86
+ * @param amount The amount to increase by.
87
+ * @param reason Why this stat is changing.
88
+ *
89
+ * An alias for `setStat(stat, stat.value + amount, reason)`
90
+ */
91
+ increase(stat: Stat | IStat, amount: number, info?: StatChangeReason | IStatChangeInfo): boolean;
92
+ getBonus(stat: Stat | IStat): number | undefined;
93
+ /**
94
+ * Change the bonus for a stat.
95
+ * @param stat The `Stat` to set the bonus of.
96
+ * @param bonus The amount to increase/decrease the stat.
97
+ * @param reason Why this stat is changing.
98
+ *
99
+ * Triggers `statBonusChanged`, then `statChanged`, and potentially `statMaxChanged`
100
+ */
101
+ setBonus(stat: Stat | IStat, bonus: number, info?: StatChangeReason | IStatChangeInfo): T;
102
+ /**
103
+ * Returns whether the given stat has a `max`.
104
+ */
105
+ hasMax(stat: Stat | IStat): boolean;
106
+ /**
107
+ * Returns the `max` of the given stat, or undefined if the stat isn't an `IStatMax`. Stat bonus *is* applied.
108
+ */
109
+ getMax(stat: Stat | IStat): number;
110
+ /**
111
+ * Returns the `max` of the given stat, or undefined if the stat isn't an `IStatMax`. Stat bonus is *not* applied.
112
+ */
113
+ getBaseMax(stat: Stat | IStat): number | undefined;
114
+ /**
115
+ * Sets the given `Stat`'s `max` to the given amount. Triggers `statMaxChange`
116
+ * @param stat The `Stat` to set.
117
+ * @param max The amount to set the value to.
118
+ * @param newValue The new value for the stat, optional. Calls `Stat.set` internally.
119
+ */
120
+ setMax(stat: Stat | IStat, max: number, newValue?: number): T;
121
+ /**
122
+ * Returns the "percent" of the given stat, calculated with `value / max`. If there is no `max` for this stat, returns `undefined`.
123
+ */
124
+ getPercent(stat: Stat | IStat): number;
125
+ /**
126
+ * Returns whether the stat exceeds its `max` value. If there is no `max` for this stat, returns `false`.
127
+ */
128
+ exceedsMax(stat: Stat | IStat): boolean;
129
+ /**
130
+ * Sets how frequently the stat should change. Triggers `statTimerChange`
131
+ * @param stat The `Stat` that should change.
132
+ * @param timer How many turns should pass between changes.
133
+ * @param amount The amount the stat will change whenever the timer completes. Defaults to increase by `1`.
134
+ * @param force By default, the `statTimerWillChange` event can be used to cancel or tweak the change timer when set from this method.
135
+ * When this parameter is `true`, that event call will be skipped.
136
+ *
137
+ * If the stat already has a timer going, the difference of the new and old timers
138
+ * is subtracted from the time remaining.
139
+ */
140
+ setChangeTimer(stat: Stat | IStat, timer: number, initializer?: (factory: StatChangeTimerFactory) => any): T;
141
+ /**
142
+ * Resets the change timer for the given stat.
143
+ * @param stat The stat to reset the change timer for.
144
+ */
145
+ resetChangeTimer(stat: Stat | IStat): T;
146
+ /**
147
+ * Decreases the change timer for the given stat.
148
+ * @param stat The stat to decrease the change timer for.
149
+ * @param amt The amount to decrease the change timer by. Defaults to the stat's `changeTimerSpeed`.
150
+ */
151
+ reduceChangeTimer(stat: Stat | IStat, amt?: number): T;
152
+ /**
153
+ * Increases the change timer for the given stat.
154
+ * @param stat The stat to increase the change timer for.
155
+ * @param amt The amount to increase the change timer by. Defaults to the stat's `changeTimerSpeed`.
156
+ */
157
+ increaseChangeTimer(stat: Stat | IStat, amt?: number): T;
158
+ getTimeUntilChange(stat: Stat | IStat): number | undefined;
159
+ removeChangeTimer(stat: Stat | IStat): T;
160
+ /**
161
+ * Passes the "turn" for stats, decrements their `changeTimer`s. If a stat's timer reaches `0`,
162
+ * the stat value is changed by `changeAmount` and the `changeTimer` is reset to `nextChangeTimer`
163
+ */
164
+ updateTimers(): this;
165
+ all(): IStatBase[];
166
+ private getInternal;
167
+ }
@@ -1,35 +1,35 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import { StatusType } from "game/entity/IEntity";
12
- import Bleeding from "game/entity/status/handler/Bleeding";
13
- import Burned from "game/entity/status/handler/Burned";
14
- import Dehydrated from "game/entity/status/handler/Dehydrated";
15
- import Encumbered from "game/entity/status/handler/Encumbered";
16
- import Exhausted from "game/entity/status/handler/Exhausted";
17
- import Freezing from "game/entity/status/handler/Freezing";
18
- import Frostbitten from "game/entity/status/handler/Frostbitten";
19
- import Overheating from "game/entity/status/handler/Overheating";
20
- import Poisoned from "game/entity/status/handler/Poisoned";
21
- import Starving from "game/entity/status/handler/Starving";
22
- import type { StatusEffectClass } from "game/entity/status/StatusEffect";
23
- declare const _default: {
24
- 0: typeof Bleeding;
25
- 1: typeof Poisoned;
26
- 2: typeof Burned;
27
- 3: typeof Encumbered;
28
- 4: typeof Exhausted;
29
- 5: typeof Starving;
30
- 6: typeof Dehydrated;
31
- 9: typeof Frostbitten;
32
- 7: typeof Overheating;
33
- 8: typeof Freezing;
34
- } & Record<StatusType, StatusEffectClass>;
35
- export default _default;
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { StatusType } from "game/entity/IEntity";
12
+ import Bleeding from "game/entity/status/handler/Bleeding";
13
+ import Burned from "game/entity/status/handler/Burned";
14
+ import Dehydrated from "game/entity/status/handler/Dehydrated";
15
+ import Encumbered from "game/entity/status/handler/Encumbered";
16
+ import Exhausted from "game/entity/status/handler/Exhausted";
17
+ import Freezing from "game/entity/status/handler/Freezing";
18
+ import Frostbitten from "game/entity/status/handler/Frostbitten";
19
+ import Overheating from "game/entity/status/handler/Overheating";
20
+ import Poisoned from "game/entity/status/handler/Poisoned";
21
+ import Starving from "game/entity/status/handler/Starving";
22
+ import type { StatusEffectClass } from "game/entity/status/StatusEffect";
23
+ declare const _default: {
24
+ 0: typeof Bleeding;
25
+ 1: typeof Poisoned;
26
+ 2: typeof Burned;
27
+ 3: typeof Encumbered;
28
+ 4: typeof Exhausted;
29
+ 5: typeof Starving;
30
+ 6: typeof Dehydrated;
31
+ 9: typeof Frostbitten;
32
+ 7: typeof Overheating;
33
+ 8: typeof Freezing;
34
+ } & Record<StatusType, StatusEffectClass>;
35
+ export default _default;
@@ -1,89 +1,89 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import type { ActionArgument, ActionArgumentTupleTypes, ActionFlag, ActionUsability, IActionApi, IActionConfirmerApi, IActionDescription, IActionHandlerApi } from "game/entity/action/IAction";
12
- import type Creature from "game/entity/creature/Creature";
13
- import type Entity from "game/entity/Entity";
14
- import type { EntityType } from "game/entity/IEntity";
15
- import type NPC from "game/entity/npc/NPC";
16
- import type Player from "game/entity/player/Player";
17
- export declare class Action<A extends Array<ActionArgument | ActionArgument[]>, E extends Entity = Entity, R = void, AV extends any[] = ActionArgumentTupleTypes<A>> implements IActionDescription<A, E, R, AV> {
18
- readonly argumentTypes: A;
19
- readonly usability: {
20
- [key in ActionUsability]?: boolean;
21
- };
22
- readonly flags: {
23
- [key in ActionFlag]?: boolean;
24
- };
25
- validExecutors: EntityType[];
26
- preExecutionHandler?: (actionApi: IActionApi<E>, ...args: AV) => any;
27
- handler: (actionApi: IActionHandlerApi<E>, ...args: AV) => R;
28
- confirmer?: (actionApi: IActionConfirmerApi<E>, ...args: AV) => Promise<boolean>;
29
- private shouldSkipConfirmation;
30
- constructor(...argumentTypes: A);
31
- execute(actionApi: IActionApi<E>, ...args: AV): R;
32
- execute(executor: E, ...args: AV): R;
33
- skipConfirmation(): this;
34
- /**
35
- * Add a "pre-execution" handler to this action.
36
- *
37
- * When an entity attempts to execute an action, the pre-execution handler is the first handler called.
38
- * Pre-execution handlers are executed on the **client-side only**.
39
- *
40
- * @return `false` to cancel the execution of the action.
41
- */
42
- setPreExecutionHandler(handler: (actionApi: IActionApi<E>, ...args: AV) => any): this;
43
- /**
44
- * Add an asynchronous "confirmer" handler to this action.
45
- *
46
- * When an entity attempts to execute an action, the confirmer is the second handler called (after the pre-execution handler).
47
- * Confirmer handlers are executed on the **client-side only**.
48
- *
49
- * Note: If you use `actionApi.addItems` in a pre-execution handler, a confirmation interrupt will already be shown.
50
- * In that case, a confirmer is unnecessary.
51
- *
52
- * @return `false` to cancel the execution of the action.
53
- */
54
- setConfirmer(confirmer: (actionApi: IActionConfirmerApi<E>, ...args: AV) => Promise<boolean>): this;
55
- /**
56
- * Add a handler for this action.
57
- *
58
- * Handlers are executed on both the client-side and the server-side.
59
- */
60
- setHandler<H extends (actionApi: IActionHandlerApi<E>, ...args: AV) => any>(handler: H): Action<A, E, H extends (...args: any) => infer R2 ? R2 : void>;
61
- /**
62
- * Sets additional times the action can be used in.
63
- */
64
- setUsableWhen(...usabilities: ActionUsability[]): this;
65
- /**
66
- * Sets additional flags for this action.
67
- */
68
- setFlags(...flags: ActionFlag[]): this;
69
- /**
70
- * Sets the entities that can use an action.
71
- */
72
- setUsableBy<E2 extends EntityType[]>(...entityTypes: E2): Action<A, EntityTypeTupleType<E2>>;
73
- /**
74
- * Checks if a flag is set
75
- * @param flag Flag to check
76
- */
77
- hasFlag(flag: ActionFlag): boolean;
78
- /**
79
- * Creates an identical clone of this action.
80
- */
81
- clone(): Action<A, E, R, AV>;
82
- }
83
- declare type EntityTypeMap<E extends EntityType> = {
84
- [EntityType.Creature]: Creature;
85
- [EntityType.NPC]: NPC;
86
- [EntityType.Player]: Player;
87
- }[E];
88
- declare type EntityTypeTupleType<E extends EntityType[]> = E extends [EntityType] ? EntityTypeMap<E[0]> : E extends [EntityType, EntityType] ? EntityTypeMap<E[0]> | EntityTypeMap<E[1]> : E extends [EntityType, EntityType, EntityType] ? EntityTypeMap<E[0]> | EntityTypeMap<E[1]> | EntityTypeMap<E[2]> : never;
89
- export {};
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { ActionArgument, ActionArgumentTupleTypes, ActionFlag, ActionUsability, IActionApi, IActionConfirmerApi, IActionDescription, IActionHandlerApi } from "game/entity/action/IAction";
12
+ import type Creature from "game/entity/creature/Creature";
13
+ import type Entity from "game/entity/Entity";
14
+ import type { EntityType } from "game/entity/IEntity";
15
+ import type NPC from "game/entity/npc/NPC";
16
+ import type Player from "game/entity/player/Player";
17
+ export declare class Action<A extends Array<ActionArgument | ActionArgument[]>, E extends Entity = Entity, R = void, AV extends any[] = ActionArgumentTupleTypes<A>> implements IActionDescription<A, E, R, AV> {
18
+ readonly argumentTypes: A;
19
+ readonly usability: {
20
+ [key in ActionUsability]?: boolean;
21
+ };
22
+ readonly flags: {
23
+ [key in ActionFlag]?: boolean;
24
+ };
25
+ validExecutors: EntityType[];
26
+ preExecutionHandler?: (actionApi: IActionApi<E>, ...args: AV) => any;
27
+ handler: (actionApi: IActionHandlerApi<E>, ...args: AV) => R;
28
+ confirmer?: (actionApi: IActionConfirmerApi<E>, ...args: AV) => Promise<boolean>;
29
+ private shouldSkipConfirmation;
30
+ constructor(...argumentTypes: A);
31
+ execute(actionApi: IActionApi<E>, ...args: AV): R;
32
+ execute(executor: E, ...args: AV): R;
33
+ skipConfirmation(): this;
34
+ /**
35
+ * Add a "pre-execution" handler to this action.
36
+ *
37
+ * When an entity attempts to execute an action, the pre-execution handler is the first handler called.
38
+ * Pre-execution handlers are executed on the **client-side only**.
39
+ *
40
+ * @return `false` to cancel the execution of the action.
41
+ */
42
+ setPreExecutionHandler(handler: (actionApi: IActionApi<E>, ...args: AV) => any): this;
43
+ /**
44
+ * Add an asynchronous "confirmer" handler to this action.
45
+ *
46
+ * When an entity attempts to execute an action, the confirmer is the second handler called (after the pre-execution handler).
47
+ * Confirmer handlers are executed on the **client-side only**.
48
+ *
49
+ * Note: If you use `actionApi.addItems` in a pre-execution handler, a confirmation interrupt will already be shown.
50
+ * In that case, a confirmer is unnecessary.
51
+ *
52
+ * @return `false` to cancel the execution of the action.
53
+ */
54
+ setConfirmer(confirmer: (actionApi: IActionConfirmerApi<E>, ...args: AV) => Promise<boolean>): this;
55
+ /**
56
+ * Add a handler for this action.
57
+ *
58
+ * Handlers are executed on both the client-side and the server-side.
59
+ */
60
+ setHandler<H extends (actionApi: IActionHandlerApi<E>, ...args: AV) => any>(handler: H): Action<A, E, H extends (...args: any) => infer R2 ? R2 : void>;
61
+ /**
62
+ * Sets additional times the action can be used in.
63
+ */
64
+ setUsableWhen(...usabilities: ActionUsability[]): this;
65
+ /**
66
+ * Sets additional flags for this action.
67
+ */
68
+ setFlags(...flags: ActionFlag[]): this;
69
+ /**
70
+ * Sets the entities that can use an action.
71
+ */
72
+ setUsableBy<E2 extends EntityType[]>(...entityTypes: E2): Action<A, EntityTypeTupleType<E2>>;
73
+ /**
74
+ * Checks if a flag is set
75
+ * @param flag Flag to check
76
+ */
77
+ hasFlag(flag: ActionFlag): boolean;
78
+ /**
79
+ * Creates an identical clone of this action.
80
+ */
81
+ clone(): Action<A, E, R, AV>;
82
+ }
83
+ declare type EntityTypeMap<E extends EntityType> = {
84
+ [EntityType.Creature]: Creature;
85
+ [EntityType.NPC]: NPC;
86
+ [EntityType.Player]: Player;
87
+ }[E];
88
+ declare type EntityTypeTupleType<E extends EntityType[]> = E extends [EntityType] ? EntityTypeMap<E[0]> : E extends [EntityType, EntityType] ? EntityTypeMap<E[0]> | EntityTypeMap<E[1]> : E extends [EntityType, EntityType, EntityType] ? EntityTypeMap<E[0]> | EntityTypeMap<E[1]> | EntityTypeMap<E[2]> : never;
89
+ export {};
@@ -1,16 +1,16 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import { ActionArgument } from "game/entity/action/IAction";
12
- import Entity from "game/entity/Entity";
13
- export declare module ActionArguments {
14
- function getArgumentType(executor: Entity, expected: ActionArgument | ActionArgument[], actual: unknown): ActionArgument | undefined;
15
- function validateArgument(executor: Entity, expected: ActionArgument | ActionArgument[], actual: unknown): boolean;
16
- }
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { ActionArgument } from "game/entity/action/IAction";
12
+ import Entity from "game/entity/Entity";
13
+ export declare module ActionArguments {
14
+ function getArgumentType(executor: Entity, expected: ActionArgument | ActionArgument[], actual: unknown): ActionArgument | undefined;
15
+ function validateArgument(executor: Entity, expected: ActionArgument | ActionArgument[], actual: unknown): boolean;
16
+ }