@tldraw/editor 3.14.0-canary.7cedd47b7a3a → 3.14.0-canary.8141719daaf3

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Files changed (149) hide show
  1. package/dist-cjs/index.d.ts +44 -60
  2. package/dist-cjs/index.js +8 -10
  3. package/dist-cjs/index.js.map +2 -2
  4. package/dist-cjs/lib/config/TLSessionStateSnapshot.js +1 -12
  5. package/dist-cjs/lib/config/TLSessionStateSnapshot.js.map +3 -3
  6. package/dist-cjs/lib/editor/Editor.js +51 -76
  7. package/dist-cjs/lib/editor/Editor.js.map +2 -2
  8. package/dist-cjs/lib/editor/bindings/BindingUtil.js.map +2 -2
  9. package/dist-cjs/lib/editor/derivations/bindingsIndex.js +22 -22
  10. package/dist-cjs/lib/editor/derivations/bindingsIndex.js.map +2 -2
  11. package/dist-cjs/lib/editor/derivations/parentsToChildren.js +16 -16
  12. package/dist-cjs/lib/editor/derivations/parentsToChildren.js.map +2 -2
  13. package/dist-cjs/lib/editor/managers/{ClickManager.js → ClickManager/ClickManager.js} +1 -1
  14. package/dist-cjs/lib/editor/managers/ClickManager/ClickManager.js.map +7 -0
  15. package/dist-cjs/lib/editor/managers/{EdgeScrollManager.js → EdgeScrollManager/EdgeScrollManager.js} +2 -2
  16. package/dist-cjs/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.js.map +7 -0
  17. package/dist-cjs/lib/editor/managers/FocusManager/FocusManager.js.map +7 -0
  18. package/dist-cjs/lib/editor/managers/{FontManager.js → FontManager/FontManager.js} +4 -1
  19. package/dist-cjs/lib/editor/managers/FontManager/FontManager.js.map +7 -0
  20. package/dist-cjs/lib/editor/managers/{HistoryManager.js → HistoryManager/HistoryManager.js} +64 -6
  21. package/dist-cjs/lib/editor/managers/HistoryManager/HistoryManager.js.map +7 -0
  22. package/dist-cjs/lib/editor/managers/{ScribbleManager.js → ScribbleManager/ScribbleManager.js} +1 -1
  23. package/dist-cjs/lib/editor/managers/ScribbleManager/ScribbleManager.js.map +7 -0
  24. package/dist-cjs/lib/editor/managers/{TextManager.js → TextManager/TextManager.js} +72 -42
  25. package/dist-cjs/lib/editor/managers/TextManager/TextManager.js.map +7 -0
  26. package/dist-cjs/lib/editor/managers/{TickManager.js → TickManager/TickManager.js} +1 -1
  27. package/dist-cjs/lib/editor/managers/TickManager/TickManager.js.map +7 -0
  28. package/dist-cjs/lib/editor/managers/{UserPreferencesManager.js → UserPreferencesManager/UserPreferencesManager.js} +1 -1
  29. package/dist-cjs/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.js.map +7 -0
  30. package/dist-cjs/lib/editor/shapes/ShapeUtil.js.map +1 -1
  31. package/dist-cjs/lib/editor/shapes/group/GroupShapeUtil.js +1 -1
  32. package/dist-cjs/lib/editor/shapes/group/GroupShapeUtil.js.map +1 -1
  33. package/dist-cjs/lib/exports/getSvgJsx.js.map +1 -1
  34. package/dist-cjs/lib/primitives/Box.js +33 -39
  35. package/dist-cjs/lib/primitives/Box.js.map +2 -2
  36. package/dist-cjs/lib/utils/areShapesContentEqual.js +1 -1
  37. package/dist-cjs/lib/utils/areShapesContentEqual.js.map +2 -2
  38. package/dist-cjs/lib/utils/reorderShapes.js +11 -10
  39. package/dist-cjs/lib/utils/reorderShapes.js.map +2 -2
  40. package/dist-cjs/lib/utils/richText.js +7 -2
  41. package/dist-cjs/lib/utils/richText.js.map +2 -2
  42. package/dist-cjs/version.js +3 -3
  43. package/dist-cjs/version.js.map +1 -1
  44. package/dist-esm/index.d.mts +44 -60
  45. package/dist-esm/index.mjs +12 -10
  46. package/dist-esm/index.mjs.map +2 -2
  47. package/dist-esm/lib/config/TLSessionStateSnapshot.mjs +1 -1
  48. package/dist-esm/lib/config/TLSessionStateSnapshot.mjs.map +2 -2
  49. package/dist-esm/lib/editor/Editor.mjs +51 -76
  50. package/dist-esm/lib/editor/Editor.mjs.map +2 -2
  51. package/dist-esm/lib/editor/bindings/BindingUtil.mjs.map +2 -2
  52. package/dist-esm/lib/editor/derivations/bindingsIndex.mjs +22 -22
  53. package/dist-esm/lib/editor/derivations/bindingsIndex.mjs.map +2 -2
  54. package/dist-esm/lib/editor/derivations/parentsToChildren.mjs +16 -16
  55. package/dist-esm/lib/editor/derivations/parentsToChildren.mjs.map +2 -2
  56. package/dist-esm/lib/editor/managers/{ClickManager.mjs → ClickManager/ClickManager.mjs} +1 -1
  57. package/dist-esm/lib/editor/managers/ClickManager/ClickManager.mjs.map +7 -0
  58. package/dist-esm/lib/editor/managers/{EdgeScrollManager.mjs → EdgeScrollManager/EdgeScrollManager.mjs} +2 -2
  59. package/dist-esm/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.mjs.map +7 -0
  60. package/dist-esm/lib/editor/managers/FocusManager/FocusManager.mjs.map +7 -0
  61. package/dist-esm/lib/editor/managers/{FontManager.mjs → FontManager/FontManager.mjs} +4 -1
  62. package/dist-esm/lib/editor/managers/FontManager/FontManager.mjs.map +7 -0
  63. package/dist-esm/lib/editor/managers/{HistoryManager.mjs → HistoryManager/HistoryManager.mjs} +60 -2
  64. package/dist-esm/lib/editor/managers/HistoryManager/HistoryManager.mjs.map +7 -0
  65. package/dist-esm/lib/editor/managers/{ScribbleManager.mjs → ScribbleManager/ScribbleManager.mjs} +1 -1
  66. package/dist-esm/lib/editor/managers/ScribbleManager/ScribbleManager.mjs.map +7 -0
  67. package/dist-esm/lib/editor/managers/{TextManager.mjs → TextManager/TextManager.mjs} +72 -42
  68. package/dist-esm/lib/editor/managers/TextManager/TextManager.mjs.map +7 -0
  69. package/dist-esm/lib/editor/managers/{TickManager.mjs → TickManager/TickManager.mjs} +1 -1
  70. package/dist-esm/lib/editor/managers/TickManager/TickManager.mjs.map +7 -0
  71. package/dist-esm/lib/editor/managers/{UserPreferencesManager.mjs → UserPreferencesManager/UserPreferencesManager.mjs} +1 -1
  72. package/dist-esm/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.mjs.map +7 -0
  73. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs.map +1 -1
  74. package/dist-esm/lib/editor/shapes/group/GroupShapeUtil.mjs +1 -1
  75. package/dist-esm/lib/editor/shapes/group/GroupShapeUtil.mjs.map +1 -1
  76. package/dist-esm/lib/exports/getSvgJsx.mjs.map +1 -1
  77. package/dist-esm/lib/primitives/Box.mjs +33 -39
  78. package/dist-esm/lib/primitives/Box.mjs.map +2 -2
  79. package/dist-esm/lib/utils/areShapesContentEqual.mjs +1 -1
  80. package/dist-esm/lib/utils/areShapesContentEqual.mjs.map +2 -2
  81. package/dist-esm/lib/utils/reorderShapes.mjs +11 -10
  82. package/dist-esm/lib/utils/reorderShapes.mjs.map +2 -2
  83. package/dist-esm/lib/utils/richText.mjs +8 -3
  84. package/dist-esm/lib/utils/richText.mjs.map +2 -2
  85. package/dist-esm/version.mjs +3 -3
  86. package/dist-esm/version.mjs.map +1 -1
  87. package/editor.css +458 -523
  88. package/package.json +8 -9
  89. package/src/index.ts +14 -8
  90. package/src/lib/config/TLSessionStateSnapshot.ts +1 -1
  91. package/src/lib/editor/Editor.test.ts +252 -3
  92. package/src/lib/editor/Editor.ts +50 -75
  93. package/src/lib/editor/bindings/BindingUtil.ts +6 -0
  94. package/src/lib/editor/derivations/bindingsIndex.ts +27 -26
  95. package/src/lib/editor/derivations/parentsToChildren.ts +28 -25
  96. package/src/lib/editor/managers/ClickManager/ClickManager.test.ts +442 -0
  97. package/src/lib/editor/managers/{ClickManager.ts → ClickManager/ClickManager.ts} +3 -3
  98. package/src/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.test.ts +374 -0
  99. package/src/lib/editor/managers/{EdgeScrollManager.ts → EdgeScrollManager/EdgeScrollManager.ts} +3 -3
  100. package/src/lib/editor/managers/FocusManager/FocusManager.test.ts +455 -0
  101. package/src/lib/editor/managers/{FocusManager.ts → FocusManager/FocusManager.ts} +1 -1
  102. package/src/lib/editor/managers/FontManager/FontManager.test.ts +263 -0
  103. package/src/lib/editor/managers/{FontManager.ts → FontManager/FontManager.ts} +5 -2
  104. package/src/lib/editor/managers/{HistoryManager.test.ts → HistoryManager/HistoryManager.test.ts} +388 -1
  105. package/src/lib/editor/managers/{HistoryManager.ts → HistoryManager/HistoryManager.ts} +73 -2
  106. package/src/lib/editor/managers/ScribbleManager/ScribbleManager.test.ts +624 -0
  107. package/src/lib/editor/managers/{ScribbleManager.ts → ScribbleManager/ScribbleManager.ts} +2 -2
  108. package/src/lib/editor/managers/SnapManager/SnapManager.test.ts +485 -0
  109. package/src/lib/editor/managers/TextManager/TextManager.test.ts +407 -0
  110. package/src/lib/editor/managers/{TextManager.ts → TextManager/TextManager.ts} +117 -87
  111. package/src/lib/editor/managers/TickManager/TickManager.test.ts +314 -0
  112. package/src/lib/editor/managers/{TickManager.ts → TickManager/TickManager.ts} +2 -2
  113. package/src/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.test.ts +591 -0
  114. package/src/lib/editor/managers/{UserPreferencesManager.ts → UserPreferencesManager/UserPreferencesManager.ts} +2 -2
  115. package/src/lib/editor/shapes/ShapeUtil.ts +1 -1
  116. package/src/lib/editor/shapes/group/GroupShapeUtil.tsx +1 -1
  117. package/src/lib/exports/getSvgJsx.tsx +1 -1
  118. package/src/lib/primitives/Box.test.ts +588 -7
  119. package/src/lib/primitives/Box.ts +33 -41
  120. package/src/lib/utils/areShapesContentEqual.ts +1 -2
  121. package/src/lib/utils/reorderShapes.ts +10 -13
  122. package/src/lib/utils/richText.ts +10 -4
  123. package/src/version.ts +3 -3
  124. package/dist-cjs/lib/editor/managers/ClickManager.js.map +0 -7
  125. package/dist-cjs/lib/editor/managers/EdgeScrollManager.js.map +0 -7
  126. package/dist-cjs/lib/editor/managers/FocusManager.js.map +0 -7
  127. package/dist-cjs/lib/editor/managers/FontManager.js.map +0 -7
  128. package/dist-cjs/lib/editor/managers/HistoryManager.js.map +0 -7
  129. package/dist-cjs/lib/editor/managers/ScribbleManager.js.map +0 -7
  130. package/dist-cjs/lib/editor/managers/Stack.js +0 -82
  131. package/dist-cjs/lib/editor/managers/Stack.js.map +0 -7
  132. package/dist-cjs/lib/editor/managers/TextManager.js.map +0 -7
  133. package/dist-cjs/lib/editor/managers/TickManager.js.map +0 -7
  134. package/dist-cjs/lib/editor/managers/UserPreferencesManager.js.map +0 -7
  135. package/dist-esm/lib/editor/managers/ClickManager.mjs.map +0 -7
  136. package/dist-esm/lib/editor/managers/EdgeScrollManager.mjs.map +0 -7
  137. package/dist-esm/lib/editor/managers/FocusManager.mjs.map +0 -7
  138. package/dist-esm/lib/editor/managers/FontManager.mjs.map +0 -7
  139. package/dist-esm/lib/editor/managers/HistoryManager.mjs.map +0 -7
  140. package/dist-esm/lib/editor/managers/ScribbleManager.mjs.map +0 -7
  141. package/dist-esm/lib/editor/managers/Stack.mjs +0 -62
  142. package/dist-esm/lib/editor/managers/Stack.mjs.map +0 -7
  143. package/dist-esm/lib/editor/managers/TextManager.mjs.map +0 -7
  144. package/dist-esm/lib/editor/managers/TickManager.mjs.map +0 -7
  145. package/dist-esm/lib/editor/managers/UserPreferencesManager.mjs.map +0 -7
  146. package/src/lib/editor/managers/ScribbleManager.test.ts +0 -32
  147. package/src/lib/editor/managers/Stack.ts +0 -71
  148. /package/dist-cjs/lib/editor/managers/{FocusManager.js → FocusManager/FocusManager.js} +0 -0
  149. /package/dist-esm/lib/editor/managers/{FocusManager.mjs → FocusManager/FocusManager.mjs} +0 -0
@@ -118,30 +118,30 @@ class Box {
118
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  }
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  // eslint-disable-next-line no-restricted-syntax
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  get center() {
121
- return new import_Vec.Vec(this.midX, this.midY);
121
+ return new import_Vec.Vec(this.x + this.w / 2, this.y + this.h / 2);
122
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  }
123
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  // eslint-disable-next-line no-restricted-syntax
124
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  set center(v) {
125
- this.minX = v.x - this.width / 2;
126
- this.minY = v.y - this.height / 2;
125
+ this.x = v.x - this.w / 2;
126
+ this.y = v.y - this.h / 2;
127
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  }
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  // eslint-disable-next-line no-restricted-syntax
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  get corners() {
130
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  return [
131
- new import_Vec.Vec(this.minX, this.minY),
132
- new import_Vec.Vec(this.maxX, this.minY),
133
- new import_Vec.Vec(this.maxX, this.maxY),
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- new import_Vec.Vec(this.minX, this.maxY)
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+ new import_Vec.Vec(this.x, this.y),
132
+ new import_Vec.Vec(this.x + this.w, this.y),
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+ new import_Vec.Vec(this.x + this.w, this.y + this.h),
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+ new import_Vec.Vec(this.x, this.y + this.h)
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  ];
136
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  }
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  // eslint-disable-next-line no-restricted-syntax
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  get cornersAndCenter() {
139
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  return [
140
- new import_Vec.Vec(this.minX, this.minY),
141
- new import_Vec.Vec(this.maxX, this.minY),
142
- new import_Vec.Vec(this.maxX, this.maxY),
143
- new import_Vec.Vec(this.minX, this.maxY),
144
- this.center
140
+ new import_Vec.Vec(this.x, this.y),
141
+ new import_Vec.Vec(this.x + this.w, this.y),
142
+ new import_Vec.Vec(this.x + this.w, this.y + this.h),
143
+ new import_Vec.Vec(this.x, this.y + this.h),
144
+ new import_Vec.Vec(this.x + this.w / 2, this.y + this.h / 2)
145
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  ];
146
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  }
147
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  // eslint-disable-next-line no-restricted-syntax
@@ -180,10 +180,10 @@ class Box {
180
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  return this;
181
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  }
182
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  expand(A) {
183
- const minX = Math.min(this.minX, A.minX);
184
- const minY = Math.min(this.minY, A.minY);
185
- const maxX = Math.max(this.maxX, A.maxX);
186
- const maxY = Math.max(this.maxY, A.maxY);
183
+ const minX = Math.min(this.x, A.x);
184
+ const minY = Math.min(this.y, A.y);
185
+ const maxX = Math.max(this.x + this.w, A.x + A.w);
186
+ const maxY = Math.max(this.y + this.h, A.y + A.h);
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  this.x = minX;
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  this.y = minY;
189
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  this.w = maxX - minX;
@@ -214,10 +214,10 @@ class Box {
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  return this;
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  }
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  snapToGrid(size) {
217
- const minX = Math.round(this.minX / size) * size;
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- const minY = Math.round(this.minY / size) * size;
219
- const maxX = Math.round(this.maxX / size) * size;
220
- const maxY = Math.round(this.maxY / size) * size;
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+ const minX = Math.round(this.x / size) * size;
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+ const minY = Math.round(this.y / size) * size;
219
+ const maxX = Math.round((this.x + this.w) / size) * size;
220
+ const maxY = Math.round((this.y + this.h) / size) * size;
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  this.minX = minX;
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  this.minY = minY;
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  this.width = Math.max(1, maxX - minX);
@@ -238,25 +238,25 @@ class Box {
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  getHandlePoint(handle) {
239
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  switch (handle) {
240
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  case "top_left":
241
- return new import_Vec.Vec(this.minX, this.minY);
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+ return new import_Vec.Vec(this.x, this.y);
242
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  case "top_right":
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- return new import_Vec.Vec(this.maxX, this.minY);
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+ return new import_Vec.Vec(this.x + this.w, this.y);
244
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  case "bottom_left":
245
- return new import_Vec.Vec(this.minX, this.maxY);
245
+ return new import_Vec.Vec(this.x, this.y + this.h);
246
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  case "bottom_right":
247
- return new import_Vec.Vec(this.maxX, this.maxY);
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+ return new import_Vec.Vec(this.x + this.w, this.y + this.h);
248
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  case "top":
249
- return new import_Vec.Vec(this.midX, this.minY);
249
+ return new import_Vec.Vec(this.x + this.w / 2, this.y);
250
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  case "right":
251
- return new import_Vec.Vec(this.maxX, this.midY);
251
+ return new import_Vec.Vec(this.x + this.w, this.y + this.h / 2);
252
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  case "bottom":
253
- return new import_Vec.Vec(this.midX, this.maxY);
253
+ return new import_Vec.Vec(this.x + this.w / 2, this.y + this.h);
254
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  case "left":
255
- return new import_Vec.Vec(this.minX, this.midY);
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+ return new import_Vec.Vec(this.x, this.y + this.h / 2);
256
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  }
257
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  }
258
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  toJson() {
259
- return { x: this.minX, y: this.minY, w: this.w, h: this.h };
259
+ return { x: this.x, y: this.y, w: this.w, h: this.h };
260
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  }
261
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  resize(handle, dx, dy) {
262
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  const { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this;
@@ -309,10 +309,10 @@ class Box {
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  this.height = Math.abs(b1y - b0y);
310
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  }
311
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  union(box) {
312
- const minX = Math.min(this.minX, box.x);
313
- const minY = Math.min(this.minY, box.y);
314
- const maxX = Math.max(this.maxX, box.w + box.x);
315
- const maxY = Math.max(this.maxY, box.h + box.y);
312
+ const minX = Math.min(this.x, box.x);
313
+ const minY = Math.min(this.y, box.y);
314
+ const maxX = Math.max(this.x + this.w, box.x + box.w);
315
+ const maxY = Math.max(this.y + this.h, box.y + box.h);
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  this.x = minX;
317
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  this.y = minY;
318
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  this.width = maxX - minX;
@@ -492,12 +492,6 @@ class Box {
492
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  static Equals(a, b) {
493
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  return b.x === a.x && b.y === a.y && b.w === a.w && b.h === a.h;
494
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  }
495
- prettyMuchEquals(other) {
496
- return this.clone().toFixed().equals(Box.From(other).toFixed());
497
- }
498
- static PrettyMuchEquals(a, b) {
499
- return b.x === a.x && b.y === a.y && b.w === a.w && b.h === a.h;
500
- }
501
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  zeroFix() {
502
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  this.w = Math.max(1, this.w);
503
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  this.h = Math.max(1, this.h);
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
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  "sources": ["../../../src/lib/primitives/Box.ts"],
4
- "sourcesContent": ["import { BoxModel } from '@tldraw/tlschema'\nimport { Vec, VecLike } from './Vec'\nimport { PI, PI2, toPrecision } from './utils'\n\n/** @public */\nexport type BoxLike = BoxModel | Box\n\n/** @public */\nexport type SelectionEdge = 'top' | 'right' | 'bottom' | 'left'\n\n/** @public */\nexport type SelectionCorner = 'top_left' | 'top_right' | 'bottom_right' | 'bottom_left'\n\n/** @public */\nexport type SelectionHandle = SelectionEdge | SelectionCorner\n\n/** @public */\nexport type RotateCorner =\n\t| 'top_left_rotate'\n\t| 'top_right_rotate'\n\t| 'bottom_right_rotate'\n\t| 'bottom_left_rotate'\n\t| 'mobile_rotate'\n\n/** @public */\nexport class Box {\n\tconstructor(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t}\n\n\tx = 0\n\ty = 0\n\tw = 0\n\th = 0\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget point() {\n\t\treturn new Vec(this.x, this.y)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset point(val: Vec) {\n\t\tthis.x = val.x\n\t\tthis.y = val.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minX() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minX(n: number) {\n\t\tthis.x = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget left() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midX() {\n\t\treturn this.x + this.w / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxX() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget right() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minY() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minY(n: number) {\n\t\tthis.y = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget top() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midY() {\n\t\treturn this.y + this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxY() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bottom() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget width() {\n\t\treturn this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset width(n: number) {\n\t\tthis.w = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget height() {\n\t\treturn this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset height(n: number) {\n\t\tthis.h = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget aspectRatio() {\n\t\treturn this.width / this.height\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn new Vec(this.midX, this.midY)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset center(v: Vec) {\n\t\tthis.minX = v.x - this.width / 2\n\t\tthis.minY = v.y - this.height / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget corners() {\n\t\treturn [\n\t\t\tnew Vec(this.minX, this.minY),\n\t\t\tnew Vec(this.maxX, this.minY),\n\t\t\tnew Vec(this.maxX, this.maxY),\n\t\t\tnew Vec(this.minX, this.maxY),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget cornersAndCenter() {\n\t\treturn [\n\t\t\tnew Vec(this.minX, this.minY),\n\t\t\tnew Vec(this.maxX, this.minY),\n\t\t\tnew Vec(this.maxX, this.maxY),\n\t\t\tnew Vec(this.minX, this.maxY),\n\t\t\tthis.center,\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget sides(): Array<[Vec, Vec]> {\n\t\tconst { corners } = this\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget size(): Vec {\n\t\treturn new Vec(this.w, this.h)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toPrecision(this.x)\n\t\tthis.y = toPrecision(this.y)\n\t\tthis.w = toPrecision(this.w)\n\t\tthis.h = toPrecision(this.h)\n\t\treturn this\n\t}\n\n\tsetTo(B: Box) {\n\t\tthis.x = B.x\n\t\tthis.y = B.y\n\t\tthis.w = B.w\n\t\tthis.h = B.h\n\t\treturn this\n\t}\n\n\tset(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t\treturn this\n\t}\n\n\texpand(A: Box) {\n\t\tconst minX = Math.min(this.minX, A.minX)\n\t\tconst minY = Math.min(this.minY, A.minY)\n\t\tconst maxX = Math.max(this.maxX, A.maxX)\n\t\tconst maxY = Math.max(this.maxY, A.maxY)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.w = maxX - minX\n\t\tthis.h = maxY - minY\n\t\treturn this\n\t}\n\n\texpandBy(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\tthis.w += n * 2\n\t\tthis.h += n * 2\n\t\treturn this\n\t}\n\n\tscale(n: number) {\n\t\tthis.x /= n\n\t\tthis.y /= n\n\t\tthis.w /= n\n\t\tthis.h /= n\n\t\treturn this\n\t}\n\n\tclone() {\n\t\tconst { x, y, w, h } = this\n\t\treturn new Box(x, y, w, h)\n\t}\n\n\ttranslate(delta: VecLike) {\n\t\tthis.x += delta.x\n\t\tthis.y += delta.y\n\t\treturn this\n\t}\n\n\tsnapToGrid(size: number) {\n\t\tconst minX = Math.round(this.minX / size) * size\n\t\tconst minY = Math.round(this.minY / size) * size\n\t\tconst maxX = Math.round(this.maxX / size) * size\n\t\tconst maxY = Math.round(this.maxY / size) * size\n\t\tthis.minX = minX\n\t\tthis.minY = minY\n\t\tthis.width = Math.max(1, maxX - minX)\n\t\tthis.height = Math.max(1, maxY - minY)\n\t}\n\n\tcollides(B: Box) {\n\t\treturn Box.Collides(this, B)\n\t}\n\n\tcontains(B: Box) {\n\t\treturn Box.Contains(this, B)\n\t}\n\n\tincludes(B: Box) {\n\t\treturn Box.Includes(this, B)\n\t}\n\n\tcontainsPoint(V: VecLike, margin = 0) {\n\t\treturn Box.ContainsPoint(this, V, margin)\n\t}\n\n\tgetHandlePoint(handle: SelectionCorner | SelectionEdge) {\n\t\tswitch (handle) {\n\t\t\tcase 'top_left':\n\t\t\t\treturn new Vec(this.minX, this.minY)\n\t\t\tcase 'top_right':\n\t\t\t\treturn new Vec(this.maxX, this.minY)\n\t\t\tcase 'bottom_left':\n\t\t\t\treturn new Vec(this.minX, this.maxY)\n\t\t\tcase 'bottom_right':\n\t\t\t\treturn new Vec(this.maxX, this.maxY)\n\t\t\tcase 'top':\n\t\t\t\treturn new Vec(this.midX, this.minY)\n\t\t\tcase 'right':\n\t\t\t\treturn new Vec(this.maxX, this.midY)\n\t\t\tcase 'bottom':\n\t\t\t\treturn new Vec(this.midX, this.maxY)\n\t\t\tcase 'left':\n\t\t\t\treturn new Vec(this.minX, this.midY)\n\t\t}\n\t}\n\n\ttoJson(): BoxModel {\n\t\treturn { x: this.minX, y: this.minY, w: this.w, h: this.h }\n\t}\n\n\tresize(handle: SelectionCorner | SelectionEdge | string, dx: number, dy: number) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = this\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tthis.minX = b0x\n\t\tthis.minY = b0y\n\t\tthis.width = Math.abs(b1x - b0x)\n\t\tthis.height = Math.abs(b1y - b0y)\n\t}\n\n\tunion(box: BoxModel) {\n\t\tconst minX = Math.min(this.minX, box.x)\n\t\tconst minY = Math.min(this.minY, box.y)\n\t\tconst maxX = Math.max(this.maxX, box.w + box.x)\n\t\tconst maxY = Math.max(this.maxY, box.h + box.y)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.width = maxX - minX\n\t\tthis.height = maxY - minY\n\n\t\treturn this\n\t}\n\n\tstatic From(box: BoxModel) {\n\t\treturn new Box(box.x, box.y, box.w, box.h)\n\t}\n\n\tstatic FromCenter(center: VecLike, size: VecLike) {\n\t\treturn new Box(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y)\n\t}\n\n\tstatic FromPoints(points: VecLike[]) {\n\t\tif (points.length === 0) return new Box()\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\t\tlet point: VecLike\n\t\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\t\tpoint = points[i]\n\t\t\tminX = Math.min(point.x, minX)\n\t\t\tminY = Math.min(point.y, minY)\n\t\t\tmaxX = Math.max(point.x, maxX)\n\t\t\tmaxY = Math.max(point.y, maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Expand(A: Box, B: Box) {\n\t\tconst minX = Math.min(B.minX, A.minX)\n\t\tconst minY = Math.min(B.minY, A.minY)\n\t\tconst maxX = Math.max(B.maxX, A.maxX)\n\t\tconst maxY = Math.max(B.maxY, A.maxY)\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic ExpandBy(A: Box, n: number) {\n\t\treturn new Box(A.minX - n, A.minY - n, A.width + n * 2, A.height + n * 2)\n\t}\n\n\tstatic Collides(A: Box, B: Box) {\n\t\treturn !(A.maxX < B.minX || A.minX > B.maxX || A.maxY < B.minY || A.minY > B.maxY)\n\t}\n\n\tstatic Contains(A: Box, B: Box) {\n\t\treturn A.minX < B.minX && A.minY < B.minY && A.maxY > B.maxY && A.maxX > B.maxX\n\t}\n\n\tstatic Includes(A: Box, B: Box) {\n\t\treturn Box.Collides(A, B) || Box.Contains(A, B)\n\t}\n\n\tstatic ContainsPoint(A: Box, B: VecLike, margin = 0) {\n\t\treturn !(\n\t\t\tB.x < A.minX - margin ||\n\t\t\tB.y < A.minY - margin ||\n\t\t\tB.x > A.maxX + margin ||\n\t\t\tB.y > A.maxY + margin\n\t\t)\n\t}\n\n\tstatic Common(boxes: Box[]) {\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\n\t\tfor (let i = 0; i < boxes.length; i++) {\n\t\t\tconst B = boxes[i]\n\t\t\tminX = Math.min(minX, B.minX)\n\t\t\tminY = Math.min(minY, B.minY)\n\t\t\tmaxX = Math.max(maxX, B.maxX)\n\t\t\tmaxY = Math.max(maxY, B.maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Sides(A: Box, inset = 0) {\n\t\tconst { corners } = A\n\t\tif (inset) {\n\t\t\t// TODO: Inset the corners by the inset amount.\n\t\t}\n\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\tstatic Resize(\n\t\tbox: Box,\n\t\thandle: SelectionCorner | SelectionEdge | string,\n\t\tdx: number,\n\t\tdy: number,\n\t\tisAspectRatioLocked = false\n\t) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = box\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = box\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\t/*\n 2. Aspect ratio\n If the aspect ratio is locked, adjust the corners so that the\n new box's aspect ratio matches the original aspect ratio.\n */\n\t\tif (isAspectRatioLocked) {\n\t\t\tconst aspectRatio = (a1x - a0x) / (a1y - a0y)\n\t\t\tconst bw = Math.abs(b1x - b0x)\n\t\t\tconst bh = Math.abs(b1y - b0y)\n\t\t\tconst tw = bw * (scaleY < 0 ? 1 : -1) * (1 / aspectRatio)\n\t\t\tconst th = bh * (scaleX < 0 ? 1 : -1) * aspectRatio\n\t\t\tconst isTall = aspectRatio < bw / bh\n\n\t\t\tswitch (handle) {\n\t\t\t\tcase 'top_left': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'top_right': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_right': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_left': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom':\n\t\t\t\tcase 'top': {\n\t\t\t\t\tconst m = (b0x + b1x) / 2\n\t\t\t\t\tconst w = bh * aspectRatio\n\t\t\t\t\tb0x = m - w / 2\n\t\t\t\t\tb1x = m + w / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'left':\n\t\t\t\tcase 'right': {\n\t\t\t\t\tconst m = (b0y + b1y) / 2\n\t\t\t\t\tconst h = bw / aspectRatio\n\t\t\t\t\tb0y = m - h / 2\n\t\t\t\t\tb1y = m + h / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tconst final = new Box(b0x, b0y, Math.abs(b1x - b0x), Math.abs(b1y - b0y))\n\n\t\treturn {\n\t\t\tbox: final,\n\t\t\tscaleX: +((final.width / box.width) * (scaleX > 0 ? 1 : -1)).toFixed(5),\n\t\t\tscaleY: +((final.height / box.height) * (scaleY > 0 ? 1 : -1)).toFixed(5),\n\t\t}\n\t}\n\n\tequals(other: Box | BoxModel) {\n\t\treturn Box.Equals(this, other)\n\t}\n\n\tstatic Equals(a: Box | BoxModel, b: Box | BoxModel) {\n\t\treturn b.x === a.x && b.y === a.y && b.w === a.w && b.h === a.h\n\t}\n\n\tprettyMuchEquals(other: Box | BoxModel) {\n\t\treturn this.clone().toFixed().equals(Box.From(other).toFixed())\n\t}\n\n\tstatic PrettyMuchEquals(a: Box | BoxModel, b: Box | BoxModel) {\n\t\treturn b.x === a.x && b.y === a.y && b.w === a.w && b.h === a.h\n\t}\n\n\tzeroFix() {\n\t\tthis.w = Math.max(1, this.w)\n\t\tthis.h = Math.max(1, this.h)\n\t\treturn this\n\t}\n\n\tstatic ZeroFix(other: Box | BoxModel) {\n\t\treturn new Box(other.x, other.y, Math.max(1, other.w), Math.max(1, other.h))\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleY(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'top':\n\t\t\treturn 'bottom'\n\t\tcase 'bottom':\n\t\t\treturn 'top'\n\t\tcase 'top_left':\n\t\t\treturn 'bottom_left'\n\t\tcase 'top_right':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_left':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_right':\n\t\t\treturn 'top_right'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleX(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'left':\n\t\t\treturn 'right'\n\t\tcase 'right':\n\t\t\treturn 'left'\n\t\tcase 'top_left':\n\t\t\treturn 'top_right'\n\t\tcase 'top_right':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_left':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_right':\n\t\t\treturn 'bottom_left'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\nconst ORDERED_SELECTION_HANDLES = [\n\t'top',\n\t'top_right',\n\t'right',\n\t'bottom_right',\n\t'bottom',\n\t'bottom_left',\n\t'left',\n\t'top_left',\n] as const\n\n/** @public */\nexport function rotateSelectionHandle(handle: SelectionHandle, rotation: number): SelectionHandle {\n\t// first find out how many tau we need to rotate by\n\trotation = rotation % PI2\n\tconst numSteps = Math.round(rotation / (PI / 4))\n\n\tconst currentIndex = ORDERED_SELECTION_HANDLES.indexOf(handle)\n\treturn ORDERED_SELECTION_HANDLES[(currentIndex + numSteps) % ORDERED_SELECTION_HANDLES.length]\n}\n\n/** @public */\nexport function isSelectionCorner(selection: string): selection is SelectionCorner {\n\treturn (\n\t\tselection === 'top_left' ||\n\t\tselection === 'top_right' ||\n\t\tselection === 'bottom_right' ||\n\t\tselection === 'bottom_left'\n\t)\n}\n\n/** @public */\nexport const ROTATE_CORNER_TO_SELECTION_CORNER = {\n\ttop_left_rotate: 'top_left',\n\ttop_right_rotate: 'top_right',\n\tbottom_right_rotate: 'bottom_right',\n\tbottom_left_rotate: 'bottom_left',\n\tmobile_rotate: 'top_left',\n} as const\n"],
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4
+ "sourcesContent": ["import { BoxModel } from '@tldraw/tlschema'\nimport { Vec, VecLike } from './Vec'\nimport { PI, PI2, toPrecision } from './utils'\n\n/** @public */\nexport type BoxLike = BoxModel | Box\n\n/** @public */\nexport type SelectionEdge = 'top' | 'right' | 'bottom' | 'left'\n\n/** @public */\nexport type SelectionCorner = 'top_left' | 'top_right' | 'bottom_right' | 'bottom_left'\n\n/** @public */\nexport type SelectionHandle = SelectionEdge | SelectionCorner\n\n/** @public */\nexport type RotateCorner =\n\t| 'top_left_rotate'\n\t| 'top_right_rotate'\n\t| 'bottom_right_rotate'\n\t| 'bottom_left_rotate'\n\t| 'mobile_rotate'\n\n/** @public */\nexport class Box {\n\tconstructor(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t}\n\n\tx = 0\n\ty = 0\n\tw = 0\n\th = 0\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget point() {\n\t\treturn new Vec(this.x, this.y)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset point(val: Vec) {\n\t\tthis.x = val.x\n\t\tthis.y = val.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minX() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minX(n: number) {\n\t\tthis.x = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget left() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midX() {\n\t\treturn this.x + this.w / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxX() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget right() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minY() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minY(n: number) {\n\t\tthis.y = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget top() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midY() {\n\t\treturn this.y + this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxY() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bottom() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget width() {\n\t\treturn this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset width(n: number) {\n\t\tthis.w = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget height() {\n\t\treturn this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset height(n: number) {\n\t\tthis.h = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget aspectRatio() {\n\t\treturn this.width / this.height\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn new Vec(this.x + this.w / 2, this.y + this.h / 2)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset center(v: Vec) {\n\t\tthis.x = v.x - this.w / 2\n\t\tthis.y = v.y - this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget corners() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget cornersAndCenter() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t\tnew Vec(this.x + this.w / 2, this.y + this.h / 2),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget sides(): Array<[Vec, Vec]> {\n\t\tconst { corners } = this\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget size(): Vec {\n\t\treturn new Vec(this.w, this.h)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toPrecision(this.x)\n\t\tthis.y = toPrecision(this.y)\n\t\tthis.w = toPrecision(this.w)\n\t\tthis.h = toPrecision(this.h)\n\t\treturn this\n\t}\n\n\tsetTo(B: Box) {\n\t\tthis.x = B.x\n\t\tthis.y = B.y\n\t\tthis.w = B.w\n\t\tthis.h = B.h\n\t\treturn this\n\t}\n\n\tset(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t\treturn this\n\t}\n\n\texpand(A: Box) {\n\t\tconst minX = Math.min(this.x, A.x)\n\t\tconst minY = Math.min(this.y, A.y)\n\t\tconst maxX = Math.max(this.x + this.w, A.x + A.w)\n\t\tconst maxY = Math.max(this.y + this.h, A.y + A.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.w = maxX - minX\n\t\tthis.h = maxY - minY\n\t\treturn this\n\t}\n\n\texpandBy(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\tthis.w += n * 2\n\t\tthis.h += n * 2\n\t\treturn this\n\t}\n\n\tscale(n: number) {\n\t\tthis.x /= n\n\t\tthis.y /= n\n\t\tthis.w /= n\n\t\tthis.h /= n\n\t\treturn this\n\t}\n\n\tclone() {\n\t\tconst { x, y, w, h } = this\n\t\treturn new Box(x, y, w, h)\n\t}\n\n\ttranslate(delta: VecLike) {\n\t\tthis.x += delta.x\n\t\tthis.y += delta.y\n\t\treturn this\n\t}\n\n\tsnapToGrid(size: number) {\n\t\tconst minX = Math.round(this.x / size) * size\n\t\tconst minY = Math.round(this.y / size) * size\n\t\tconst maxX = Math.round((this.x + this.w) / size) * size\n\t\tconst maxY = Math.round((this.y + this.h) / size) * size\n\t\tthis.minX = minX\n\t\tthis.minY = minY\n\t\tthis.width = Math.max(1, maxX - minX)\n\t\tthis.height = Math.max(1, maxY - minY)\n\t}\n\n\tcollides(B: Box) {\n\t\treturn Box.Collides(this, B)\n\t}\n\n\tcontains(B: Box) {\n\t\treturn Box.Contains(this, B)\n\t}\n\n\tincludes(B: Box) {\n\t\treturn Box.Includes(this, B)\n\t}\n\n\tcontainsPoint(V: VecLike, margin = 0) {\n\t\treturn Box.ContainsPoint(this, V, margin)\n\t}\n\n\tgetHandlePoint(handle: SelectionCorner | SelectionEdge) {\n\t\tswitch (handle) {\n\t\t\tcase 'top_left':\n\t\t\t\treturn new Vec(this.x, this.y)\n\t\t\tcase 'top_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y)\n\t\t\tcase 'bottom_left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h)\n\t\t\tcase 'bottom_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h)\n\t\t\tcase 'top':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y)\n\t\t\tcase 'right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h / 2)\n\t\t\tcase 'bottom':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y + this.h)\n\t\t\tcase 'left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h / 2)\n\t\t}\n\t}\n\n\ttoJson(): BoxModel {\n\t\treturn { x: this.x, y: this.y, w: this.w, h: this.h }\n\t}\n\n\tresize(handle: SelectionCorner | SelectionEdge | string, dx: number, dy: number) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = this\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tthis.minX = b0x\n\t\tthis.minY = b0y\n\t\tthis.width = Math.abs(b1x - b0x)\n\t\tthis.height = Math.abs(b1y - b0y)\n\t}\n\n\tunion(box: BoxModel) {\n\t\tconst minX = Math.min(this.x, box.x)\n\t\tconst minY = Math.min(this.y, box.y)\n\t\tconst maxX = Math.max(this.x + this.w, box.x + box.w)\n\t\tconst maxY = Math.max(this.y + this.h, box.y + box.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.width = maxX - minX\n\t\tthis.height = maxY - minY\n\n\t\treturn this\n\t}\n\n\tstatic From(box: BoxModel) {\n\t\treturn new Box(box.x, box.y, box.w, box.h)\n\t}\n\n\tstatic FromCenter(center: VecLike, size: VecLike) {\n\t\treturn new Box(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y)\n\t}\n\n\tstatic FromPoints(points: VecLike[]) {\n\t\tif (points.length === 0) return new Box()\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\t\tlet point: VecLike\n\t\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\t\tpoint = points[i]\n\t\t\tminX = Math.min(point.x, minX)\n\t\t\tminY = Math.min(point.y, minY)\n\t\t\tmaxX = Math.max(point.x, maxX)\n\t\t\tmaxY = Math.max(point.y, maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Expand(A: Box, B: Box) {\n\t\tconst minX = Math.min(B.minX, A.minX)\n\t\tconst minY = Math.min(B.minY, A.minY)\n\t\tconst maxX = Math.max(B.maxX, A.maxX)\n\t\tconst maxY = Math.max(B.maxY, A.maxY)\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic ExpandBy(A: Box, n: number) {\n\t\treturn new Box(A.minX - n, A.minY - n, A.width + n * 2, A.height + n * 2)\n\t}\n\n\tstatic Collides(A: Box, B: Box) {\n\t\treturn !(A.maxX < B.minX || A.minX > B.maxX || A.maxY < B.minY || A.minY > B.maxY)\n\t}\n\n\tstatic Contains(A: Box, B: Box) {\n\t\treturn A.minX < B.minX && A.minY < B.minY && A.maxY > B.maxY && A.maxX > B.maxX\n\t}\n\n\tstatic Includes(A: Box, B: Box) {\n\t\treturn Box.Collides(A, B) || Box.Contains(A, B)\n\t}\n\n\tstatic ContainsPoint(A: Box, B: VecLike, margin = 0) {\n\t\treturn !(\n\t\t\tB.x < A.minX - margin ||\n\t\t\tB.y < A.minY - margin ||\n\t\t\tB.x > A.maxX + margin ||\n\t\t\tB.y > A.maxY + margin\n\t\t)\n\t}\n\n\tstatic Common(boxes: Box[]) {\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\n\t\tfor (let i = 0; i < boxes.length; i++) {\n\t\t\tconst B = boxes[i]\n\t\t\tminX = Math.min(minX, B.minX)\n\t\t\tminY = Math.min(minY, B.minY)\n\t\t\tmaxX = Math.max(maxX, B.maxX)\n\t\t\tmaxY = Math.max(maxY, B.maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Sides(A: Box, inset = 0) {\n\t\tconst { corners } = A\n\t\tif (inset) {\n\t\t\t// TODO: Inset the corners by the inset amount.\n\t\t}\n\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\tstatic Resize(\n\t\tbox: Box,\n\t\thandle: SelectionCorner | SelectionEdge | string,\n\t\tdx: number,\n\t\tdy: number,\n\t\tisAspectRatioLocked = false\n\t) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = box\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = box\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\t/*\n 2. Aspect ratio\n If the aspect ratio is locked, adjust the corners so that the\n new box's aspect ratio matches the original aspect ratio.\n */\n\t\tif (isAspectRatioLocked) {\n\t\t\tconst aspectRatio = (a1x - a0x) / (a1y - a0y)\n\t\t\tconst bw = Math.abs(b1x - b0x)\n\t\t\tconst bh = Math.abs(b1y - b0y)\n\t\t\tconst tw = bw * (scaleY < 0 ? 1 : -1) * (1 / aspectRatio)\n\t\t\tconst th = bh * (scaleX < 0 ? 1 : -1) * aspectRatio\n\t\t\tconst isTall = aspectRatio < bw / bh\n\n\t\t\tswitch (handle) {\n\t\t\t\tcase 'top_left': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'top_right': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_right': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_left': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom':\n\t\t\t\tcase 'top': {\n\t\t\t\t\tconst m = (b0x + b1x) / 2\n\t\t\t\t\tconst w = bh * aspectRatio\n\t\t\t\t\tb0x = m - w / 2\n\t\t\t\t\tb1x = m + w / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'left':\n\t\t\t\tcase 'right': {\n\t\t\t\t\tconst m = (b0y + b1y) / 2\n\t\t\t\t\tconst h = bw / aspectRatio\n\t\t\t\t\tb0y = m - h / 2\n\t\t\t\t\tb1y = m + h / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tconst final = new Box(b0x, b0y, Math.abs(b1x - b0x), Math.abs(b1y - b0y))\n\n\t\treturn {\n\t\t\tbox: final,\n\t\t\tscaleX: +((final.width / box.width) * (scaleX > 0 ? 1 : -1)).toFixed(5),\n\t\t\tscaleY: +((final.height / box.height) * (scaleY > 0 ? 1 : -1)).toFixed(5),\n\t\t}\n\t}\n\n\tequals(other: Box | BoxModel) {\n\t\treturn Box.Equals(this, other)\n\t}\n\n\tstatic Equals(a: Box | BoxModel, b: Box | BoxModel) {\n\t\treturn b.x === a.x && b.y === a.y && b.w === a.w && b.h === a.h\n\t}\n\n\tzeroFix() {\n\t\tthis.w = Math.max(1, this.w)\n\t\tthis.h = Math.max(1, this.h)\n\t\treturn this\n\t}\n\n\tstatic ZeroFix(other: Box | BoxModel) {\n\t\treturn new Box(other.x, other.y, Math.max(1, other.w), Math.max(1, other.h))\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleY(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'top':\n\t\t\treturn 'bottom'\n\t\tcase 'bottom':\n\t\t\treturn 'top'\n\t\tcase 'top_left':\n\t\t\treturn 'bottom_left'\n\t\tcase 'top_right':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_left':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_right':\n\t\t\treturn 'top_right'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleX(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'left':\n\t\t\treturn 'right'\n\t\tcase 'right':\n\t\t\treturn 'left'\n\t\tcase 'top_left':\n\t\t\treturn 'top_right'\n\t\tcase 'top_right':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_left':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_right':\n\t\t\treturn 'bottom_left'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\nconst ORDERED_SELECTION_HANDLES = [\n\t'top',\n\t'top_right',\n\t'right',\n\t'bottom_right',\n\t'bottom',\n\t'bottom_left',\n\t'left',\n\t'top_left',\n] as const\n\n/** @public */\nexport function rotateSelectionHandle(handle: SelectionHandle, rotation: number): SelectionHandle {\n\t// first find out how many tau we need to rotate by\n\trotation = rotation % PI2\n\tconst numSteps = Math.round(rotation / (PI / 4))\n\n\tconst currentIndex = ORDERED_SELECTION_HANDLES.indexOf(handle)\n\treturn ORDERED_SELECTION_HANDLES[(currentIndex + numSteps) % ORDERED_SELECTION_HANDLES.length]\n}\n\n/** @public */\nexport function isSelectionCorner(selection: string): selection is SelectionCorner {\n\treturn (\n\t\tselection === 'top_left' ||\n\t\tselection === 'top_right' ||\n\t\tselection === 'bottom_right' ||\n\t\tselection === 'bottom_left'\n\t)\n}\n\n/** @public */\nexport const ROTATE_CORNER_TO_SELECTION_CORNER = {\n\ttop_left_rotate: 'top_left',\n\ttop_right_rotate: 'top_right',\n\tbottom_right_rotate: 'bottom_right',\n\tbottom_left_rotate: 'bottom_left',\n\tmobile_rotate: 'top_left',\n} as const\n"],
5
+ "mappings": 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6
6
  "names": []
7
7
  }
@@ -21,5 +21,5 @@ __export(areShapesContentEqual_exports, {
21
21
  areShapesContentEqual: () => areShapesContentEqual
22
22
  });
23
23
  module.exports = __toCommonJS(areShapesContentEqual_exports);
24
- const areShapesContentEqual = (a, b) => a.parentId === b.parentId && a.props === b.props && a.meta === b.meta;
24
+ const areShapesContentEqual = (a, b) => a.props === b.props && a.meta === b.meta;
25
25
  //# sourceMappingURL=areShapesContentEqual.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/utils/areShapesContentEqual.ts"],
4
- "sourcesContent": ["import { TLShape } from '@tldraw/tlschema'\n\n/** @public */\nexport const areShapesContentEqual = (a: TLShape, b: TLShape) =>\n\ta.parentId === b.parentId && a.props === b.props && a.meta === b.meta\n"],
5
- "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAGO,MAAM,wBAAwB,CAAC,GAAY,MACjD,EAAE,aAAa,EAAE,YAAY,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,EAAE;",
4
+ "sourcesContent": ["import { TLShape } from '@tldraw/tlschema'\n\nexport const areShapesContentEqual = (a: TLShape, b: TLShape) =>\n\ta.props === b.props && a.meta === b.meta\n"],
5
+ "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAEO,MAAM,wBAAwB,CAAC,GAAY,MACjD,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,EAAE;",
6
6
  "names": []
7
7
  }
@@ -22,7 +22,6 @@ __export(reorderShapes_exports, {
22
22
  });
23
23
  module.exports = __toCommonJS(reorderShapes_exports);
24
24
  var import_utils = require("@tldraw/utils");
25
- var import_intersect = require("../primitives/intersect");
26
25
  function getReorderingShapesChanges(editor, operation, ids, opts) {
27
26
  if (ids.length === 0) return [];
28
27
  const parents = /* @__PURE__ */ new Map();
@@ -112,16 +111,18 @@ function reorderToFront(moving, children, changes) {
112
111
  }
113
112
  }
114
113
  function getOverlapChecker(editor, moving) {
115
- const movingVertices = Array.from(moving).map((shape) => {
116
- const vertices = editor.getShapePageGeometry(shape).vertices;
117
- if (!vertices) return null;
118
- return { shape, vertices };
119
- }).filter(Boolean);
114
+ const movingBounds = (0, import_utils.compact)(
115
+ Array.from(moving).map((shape) => {
116
+ const bounds = editor.getShapePageBounds(shape);
117
+ if (!bounds) return null;
118
+ return { shape, bounds };
119
+ })
120
+ );
120
121
  const isOverlapping = (child) => {
121
- const vertices = editor.getShapePageGeometry(child).vertices;
122
- if (!vertices) return false;
123
- return movingVertices.some((other) => {
124
- return (0, import_intersect.polygonsIntersect)(other.vertices, vertices);
122
+ const bounds = editor.getShapePageBounds(child);
123
+ if (!bounds) return false;
124
+ return movingBounds.some((other) => {
125
+ return other.bounds.includes(bounds);
125
126
  });
126
127
  };
127
128
  return isOverlapping;
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/utils/reorderShapes.ts"],
4
- "sourcesContent": ["import { TLParentId, TLShape, TLShapeId, TLShapePartial } from '@tldraw/tlschema'\nimport { IndexKey, compact, getIndicesBetween, sortByIndex } from '@tldraw/utils'\nimport { Editor } from '../editor/Editor'\nimport { Vec } from '../primitives/Vec'\nimport { polygonsIntersect } from '../primitives/intersect'\n\nexport function getReorderingShapesChanges(\n\teditor: Editor,\n\toperation: 'toBack' | 'toFront' | 'forward' | 'backward',\n\tids: TLShapeId[],\n\topts?: { considerAllShapes?: boolean }\n) {\n\tif (ids.length === 0) return []\n\n\t// From the ids that are moving, collect the parents, their children, and which of those children are moving\n\tconst parents = new Map<TLParentId, { moving: Set<TLShape>; children: TLShape[] }>()\n\n\tfor (const shape of compact(ids.map((id) => editor.getShape(id)))) {\n\t\tconst { parentId } = shape\n\t\tif (!parents.has(parentId)) {\n\t\t\tparents.set(parentId, {\n\t\t\t\tchildren: compact(\n\t\t\t\t\teditor.getSortedChildIdsForParent(parentId).map((id) => editor.getShape(id))\n\t\t\t\t),\n\t\t\t\tmoving: new Set(),\n\t\t\t})\n\t\t}\n\t\tparents.get(parentId)!.moving.add(shape)\n\t}\n\n\tconst changes: TLShapePartial[] = []\n\n\tswitch (operation) {\n\t\tcase 'toBack': {\n\t\t\tparents.forEach(({ moving, children }) => reorderToBack(moving, children, changes))\n\t\t\tbreak\n\t\t}\n\t\tcase 'toFront': {\n\t\t\tparents.forEach(({ moving, children }) => reorderToFront(moving, children, changes))\n\t\t\tbreak\n\t\t}\n\t\tcase 'forward': {\n\t\t\tparents.forEach(({ moving, children }) =>\n\t\t\t\treorderForward(editor, moving, children, changes, opts)\n\t\t\t)\n\t\t\tbreak\n\t\t}\n\t\tcase 'backward': {\n\t\t\tparents.forEach(({ moving, children }) =>\n\t\t\t\treorderBackward(editor, moving, children, changes, opts)\n\t\t\t)\n\t\t\tbreak\n\t\t}\n\t}\n\n\treturn changes\n}\n\n/**\n * Reorders the moving shapes to the back of the parent's children.\n *\n * @param moving The set of shapes that are moving\n * @param children The parent's children\n * @param changes The changes array to push changes to\n */\nfunction reorderToBack(moving: Set<TLShape>, children: TLShape[], changes: TLShapePartial[]) {\n\tconst len = children.length\n\n\t// If all of the children are moving, there's nothing to do\n\tif (moving.size === len) return\n\n\tlet below: IndexKey | undefined\n\tlet above: IndexKey | undefined\n\n\t// Starting at the bottom of this parent's children...\n\tfor (let i = 0; i < len; i++) {\n\t\tconst shape = children[i]\n\n\t\tif (moving.has(shape)) {\n\t\t\t// If we've found a moving shape before we've found a non-moving shape,\n\t\t\t// then that shape is already at the back; we can remove it from the\n\t\t\t// moving set and mark it as the shape that will be below the moved shapes.\n\t\t\tbelow = shape.index\n\t\t\tmoving.delete(shape)\n\t\t} else {\n\t\t\t// The first non-moving shape we find will be above our moved shapes; we'll\n\t\t\t// put our moving shapes between it and the shape marked as below (if any).\n\t\t\tabove = shape.index\n\t\t\tbreak\n\t\t}\n\t}\n\n\tif (moving.size === 0) {\n\t\t// If our moving set is empty, there's nothing to do; all of our shapes were\n\t\t// already at the back of the parent's children.\n\t\treturn\n\t} else {\n\t\t// Sort the moving shapes by their current index, then apply the new indices\n\t\tconst indices = getIndicesBetween(below, above, moving.size)\n\t\tchanges.push(\n\t\t\t...Array.from(moving.values())\n\t\t\t\t.sort(sortByIndex)\n\t\t\t\t.map((shape, i) => ({ ...shape, index: indices[i] }))\n\t\t)\n\t}\n}\n\n/**\n * Reorders the moving shapes to the front of the parent's children.\n *\n * @param moving The set of shapes that are moving\n * @param children The parent's children\n * @param changes The changes array to push changes to\n */\nfunction reorderToFront(moving: Set<TLShape>, children: TLShape[], changes: TLShapePartial[]) {\n\tconst len = children.length\n\n\t// If all of the children are moving, there's nothing to do\n\tif (moving.size === len) return\n\n\tlet below: IndexKey | undefined\n\tlet above: IndexKey | undefined\n\n\t// Starting at the top of this parent's children...\n\tfor (let i = len - 1; i > -1; i--) {\n\t\tconst shape = children[i]\n\n\t\tif (moving.has(shape)) {\n\t\t\t// If we've found a moving shape before we've found a non-moving shape,\n\t\t\t// then that shape is already at the front; we can remove it from the\n\t\t\t// moving set and mark it as the shape that will be above the moved shapes.\n\t\t\tabove = shape.index\n\t\t\tmoving.delete(shape)\n\t\t} else {\n\t\t\t// The first non-moving shape we find will be below our moved shapes; we'll\n\t\t\t// put our moving shapes between it and the shape marked as above (if any).\n\t\t\tbelow = shape.index\n\t\t\tbreak\n\t\t}\n\t}\n\n\tif (moving.size === 0) {\n\t\t// If our moving set is empty, there's nothing to do; all of our shapes were\n\t\t// already at the front of the parent's children.\n\t\treturn\n\t} else {\n\t\t// Sort the moving shapes by their current index, then apply the new indices\n\t\tconst indices = getIndicesBetween(below, above, moving.size)\n\t\tchanges.push(\n\t\t\t...Array.from(moving.values())\n\t\t\t\t.sort(sortByIndex)\n\t\t\t\t.map((shape, i) => ({ ...shape, index: indices[i] }))\n\t\t)\n\t}\n}\n\nfunction getOverlapChecker(editor: Editor, moving: Set<TLShape>) {\n\tconst movingVertices = Array.from(moving)\n\t\t.map((shape) => {\n\t\t\tconst vertices = editor.getShapePageGeometry(shape).vertices\n\t\t\tif (!vertices) return null\n\t\t\treturn { shape, vertices }\n\t\t})\n\t\t.filter(Boolean) as { shape: TLShape; vertices: Vec[] }[]\n\n\tconst isOverlapping = (child: TLShape) => {\n\t\tconst vertices = editor.getShapePageGeometry(child).vertices\n\t\tif (!vertices) return false\n\t\treturn movingVertices.some((other) => {\n\t\t\treturn polygonsIntersect(other.vertices, vertices)\n\t\t})\n\t}\n\n\treturn isOverlapping\n}\n\n/**\n * Reorders the moving shapes forward in the parent's children.\n *\n * @param editor The editor\n * @param moving The set of shapes that are moving\n * @param children The parent's children\n * @param changes The changes array to push changes to\n * @param opts The options\n */\nfunction reorderForward(\n\teditor: Editor,\n\tmoving: Set<TLShape>,\n\tchildren: TLShape[],\n\tchanges: TLShapePartial[],\n\topts?: { considerAllShapes?: boolean }\n) {\n\tconst isOverlapping = getOverlapChecker(editor, moving)\n\n\tconst len = children.length\n\n\t// If all of the children are moving, there's nothing to do\n\tif (moving.size === len) return\n\n\tlet state = { name: 'skipping' } as\n\t\t| { name: 'skipping' }\n\t\t| { name: 'selecting'; selectIndex: number }\n\n\t// Starting at the bottom of this parent's children...\n\tfor (let i = 0; i < len; i++) {\n\t\tconst isMoving = moving.has(children[i])\n\n\t\tswitch (state.name) {\n\t\t\tcase 'skipping': {\n\t\t\t\tif (!isMoving) continue\n\t\t\t\t// If we find a moving shape while skipping, start selecting\n\t\t\t\tstate = { name: 'selecting', selectIndex: i }\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'selecting': {\n\t\t\t\tif (isMoving) continue\n\t\t\t\tif (!opts?.considerAllShapes && !isOverlapping(children[i])) continue\n\t\t\t\t// if we find a non-moving and overlapping shape while selecting, move all selected\n\t\t\t\t// shapes in front of the not moving shape; and start skipping\n\t\t\t\tconst { selectIndex } = state\n\t\t\t\tgetIndicesBetween(children[i].index, children[i + 1]?.index, i - selectIndex).forEach(\n\t\t\t\t\t(index, k) => {\n\t\t\t\t\t\tconst child = children[selectIndex + k]\n\t\t\t\t\t\t// If the shape is not moving (therefore also not overlapping), skip it\n\t\t\t\t\t\tif (!moving.has(child)) return\n\t\t\t\t\t\tchanges.push({ ...child, index })\n\t\t\t\t\t}\n\t\t\t\t)\n\t\t\t\tstate = { name: 'skipping' }\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t}\n}\n\n/**\n * Reorders the moving shapes backward in the parent's children.\n *\n * @param editor The editor\n * @param moving The set of shapes that are moving\n * @param children The parent's children\n * @param changes The changes array to push changes to\n * @param opts The options\n */\nfunction reorderBackward(\n\teditor: Editor,\n\tmoving: Set<TLShape>,\n\tchildren: TLShape[],\n\tchanges: TLShapePartial[],\n\topts?: { considerAllShapes?: boolean }\n) {\n\tconst isOverlapping = getOverlapChecker(editor, moving)\n\n\tconst len = children.length\n\n\tif (moving.size === len) return\n\n\tlet state = { name: 'skipping' } as\n\t\t| { name: 'skipping' }\n\t\t| { name: 'selecting'; selectIndex: number }\n\n\t// Starting at the top of this parent's children...\n\tfor (let i = len - 1; i > -1; i--) {\n\t\tconst isMoving = moving.has(children[i])\n\n\t\tswitch (state.name) {\n\t\t\tcase 'skipping': {\n\t\t\t\tif (!isMoving) continue\n\t\t\t\t// If we find a moving shape while skipping, start selecting\n\t\t\t\tstate = { name: 'selecting', selectIndex: i }\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'selecting': {\n\t\t\t\tif (isMoving) continue\n\t\t\t\tif (!opts?.considerAllShapes && !isOverlapping(children[i])) continue\n\t\t\t\t// if we find a non-moving and overlapping shape while selecting, move all selected\n\t\t\t\t// shapes in behind of the not moving shape; and start skipping\n\t\t\t\tgetIndicesBetween(children[i - 1]?.index, children[i].index, state.selectIndex - i).forEach(\n\t\t\t\t\t(index, k) => {\n\t\t\t\t\t\tconst child = children[i + k + 1]\n\t\t\t\t\t\t// If the shape is not moving (therefore also not overlapping), skip it\n\t\t\t\t\t\tif (!moving.has(child)) return\n\t\t\t\t\t\tchanges.push({ ...child, index })\n\t\t\t\t\t}\n\t\t\t\t)\n\t\t\t\tstate = { name: 'skipping' }\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t}\n}\n"],
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+ "sourcesContent": ["import { TLParentId, TLShape, TLShapeId, TLShapePartial } from '@tldraw/tlschema'\nimport { IndexKey, compact, getIndicesBetween, sortByIndex } from '@tldraw/utils'\nimport { Editor } from '../editor/Editor'\n\nexport function getReorderingShapesChanges(\n\teditor: Editor,\n\toperation: 'toBack' | 'toFront' | 'forward' | 'backward',\n\tids: TLShapeId[],\n\topts?: { considerAllShapes?: boolean }\n) {\n\tif (ids.length === 0) return []\n\n\t// From the ids that are moving, collect the parents, their children, and which of those children are moving\n\tconst parents = new Map<TLParentId, { moving: Set<TLShape>; children: TLShape[] }>()\n\n\tfor (const shape of compact(ids.map((id) => editor.getShape(id)))) {\n\t\tconst { parentId } = shape\n\t\tif (!parents.has(parentId)) {\n\t\t\tparents.set(parentId, {\n\t\t\t\tchildren: compact(\n\t\t\t\t\teditor.getSortedChildIdsForParent(parentId).map((id) => editor.getShape(id))\n\t\t\t\t),\n\t\t\t\tmoving: new Set(),\n\t\t\t})\n\t\t}\n\t\tparents.get(parentId)!.moving.add(shape)\n\t}\n\n\tconst changes: TLShapePartial[] = []\n\n\tswitch (operation) {\n\t\tcase 'toBack': {\n\t\t\tparents.forEach(({ moving, children }) => reorderToBack(moving, children, changes))\n\t\t\tbreak\n\t\t}\n\t\tcase 'toFront': {\n\t\t\tparents.forEach(({ moving, children }) => reorderToFront(moving, children, changes))\n\t\t\tbreak\n\t\t}\n\t\tcase 'forward': {\n\t\t\tparents.forEach(({ moving, children }) =>\n\t\t\t\treorderForward(editor, moving, children, changes, opts)\n\t\t\t)\n\t\t\tbreak\n\t\t}\n\t\tcase 'backward': {\n\t\t\tparents.forEach(({ moving, children }) =>\n\t\t\t\treorderBackward(editor, moving, children, changes, opts)\n\t\t\t)\n\t\t\tbreak\n\t\t}\n\t}\n\n\treturn changes\n}\n\n/**\n * Reorders the moving shapes to the back of the parent's children.\n *\n * @param moving The set of shapes that are moving\n * @param children The parent's children\n * @param changes The changes array to push changes to\n */\nfunction reorderToBack(moving: Set<TLShape>, children: TLShape[], changes: TLShapePartial[]) {\n\tconst len = children.length\n\n\t// If all of the children are moving, there's nothing to do\n\tif (moving.size === len) return\n\n\tlet below: IndexKey | undefined\n\tlet above: IndexKey | undefined\n\n\t// Starting at the bottom of this parent's children...\n\tfor (let i = 0; i < len; i++) {\n\t\tconst shape = children[i]\n\n\t\tif (moving.has(shape)) {\n\t\t\t// If we've found a moving shape before we've found a non-moving shape,\n\t\t\t// then that shape is already at the back; we can remove it from the\n\t\t\t// moving set and mark it as the shape that will be below the moved shapes.\n\t\t\tbelow = shape.index\n\t\t\tmoving.delete(shape)\n\t\t} else {\n\t\t\t// The first non-moving shape we find will be above our moved shapes; we'll\n\t\t\t// put our moving shapes between it and the shape marked as below (if any).\n\t\t\tabove = shape.index\n\t\t\tbreak\n\t\t}\n\t}\n\n\tif (moving.size === 0) {\n\t\t// If our moving set is empty, there's nothing to do; all of our shapes were\n\t\t// already at the back of the parent's children.\n\t\treturn\n\t} else {\n\t\t// Sort the moving shapes by their current index, then apply the new indices\n\t\tconst indices = getIndicesBetween(below, above, moving.size)\n\t\tchanges.push(\n\t\t\t...Array.from(moving.values())\n\t\t\t\t.sort(sortByIndex)\n\t\t\t\t.map((shape, i) => ({ ...shape, index: indices[i] }))\n\t\t)\n\t}\n}\n\n/**\n * Reorders the moving shapes to the front of the parent's children.\n *\n * @param moving The set of shapes that are moving\n * @param children The parent's children\n * @param changes The changes array to push changes to\n */\nfunction reorderToFront(moving: Set<TLShape>, children: TLShape[], changes: TLShapePartial[]) {\n\tconst len = children.length\n\n\t// If all of the children are moving, there's nothing to do\n\tif (moving.size === len) return\n\n\tlet below: IndexKey | undefined\n\tlet above: IndexKey | undefined\n\n\t// Starting at the top of this parent's children...\n\tfor (let i = len - 1; i > -1; i--) {\n\t\tconst shape = children[i]\n\n\t\tif (moving.has(shape)) {\n\t\t\t// If we've found a moving shape before we've found a non-moving shape,\n\t\t\t// then that shape is already at the front; we can remove it from the\n\t\t\t// moving set and mark it as the shape that will be above the moved shapes.\n\t\t\tabove = shape.index\n\t\t\tmoving.delete(shape)\n\t\t} else {\n\t\t\t// The first non-moving shape we find will be below our moved shapes; we'll\n\t\t\t// put our moving shapes between it and the shape marked as above (if any).\n\t\t\tbelow = shape.index\n\t\t\tbreak\n\t\t}\n\t}\n\n\tif (moving.size === 0) {\n\t\t// If our moving set is empty, there's nothing to do; all of our shapes were\n\t\t// already at the front of the parent's children.\n\t\treturn\n\t} else {\n\t\t// Sort the moving shapes by their current index, then apply the new indices\n\t\tconst indices = getIndicesBetween(below, above, moving.size)\n\t\tchanges.push(\n\t\t\t...Array.from(moving.values())\n\t\t\t\t.sort(sortByIndex)\n\t\t\t\t.map((shape, i) => ({ ...shape, index: indices[i] }))\n\t\t)\n\t}\n}\n\nfunction getOverlapChecker(editor: Editor, moving: Set<TLShape>) {\n\tconst movingBounds = compact(\n\t\tArray.from(moving).map((shape) => {\n\t\t\tconst bounds = editor.getShapePageBounds(shape)\n\t\t\tif (!bounds) return null\n\t\t\treturn { shape, bounds }\n\t\t})\n\t)\n\tconst isOverlapping = (child: TLShape) => {\n\t\tconst bounds = editor.getShapePageBounds(child)\n\t\tif (!bounds) return false\n\t\treturn movingBounds.some((other) => {\n\t\t\treturn other.bounds.includes(bounds)\n\t\t})\n\t}\n\n\treturn isOverlapping\n}\n\n/**\n * Reorders the moving shapes forward in the parent's children.\n *\n * @param editor The editor\n * @param moving The set of shapes that are moving\n * @param children The parent's children\n * @param changes The changes array to push changes to\n * @param opts The options\n */\nfunction reorderForward(\n\teditor: Editor,\n\tmoving: Set<TLShape>,\n\tchildren: TLShape[],\n\tchanges: TLShapePartial[],\n\topts?: { considerAllShapes?: boolean }\n) {\n\tconst isOverlapping = getOverlapChecker(editor, moving)\n\n\tconst len = children.length\n\n\t// If all of the children are moving, there's nothing to do\n\tif (moving.size === len) return\n\n\tlet state = { name: 'skipping' } as\n\t\t| { name: 'skipping' }\n\t\t| { name: 'selecting'; selectIndex: number }\n\n\t// Starting at the bottom of this parent's children...\n\tfor (let i = 0; i < len; i++) {\n\t\tconst isMoving = moving.has(children[i])\n\n\t\tswitch (state.name) {\n\t\t\tcase 'skipping': {\n\t\t\t\tif (!isMoving) continue\n\t\t\t\t// If we find a moving shape while skipping, start selecting\n\t\t\t\tstate = { name: 'selecting', selectIndex: i }\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'selecting': {\n\t\t\t\tif (isMoving) continue\n\t\t\t\tif (!opts?.considerAllShapes && !isOverlapping(children[i])) continue\n\t\t\t\t// if we find a non-moving and overlapping shape while selecting, move all selected\n\t\t\t\t// shapes in front of the not moving shape; and start skipping\n\t\t\t\tconst { selectIndex } = state\n\t\t\t\tgetIndicesBetween(children[i].index, children[i + 1]?.index, i - selectIndex).forEach(\n\t\t\t\t\t(index, k) => {\n\t\t\t\t\t\tconst child = children[selectIndex + k]\n\t\t\t\t\t\t// If the shape is not moving (therefore also not overlapping), skip it\n\t\t\t\t\t\tif (!moving.has(child)) return\n\t\t\t\t\t\tchanges.push({ ...child, index })\n\t\t\t\t\t}\n\t\t\t\t)\n\t\t\t\tstate = { name: 'skipping' }\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t}\n}\n\n/**\n * Reorders the moving shapes backward in the parent's children.\n *\n * @param editor The editor\n * @param moving The set of shapes that are moving\n * @param children The parent's children\n * @param changes The changes array to push changes to\n * @param opts The options\n */\nfunction reorderBackward(\n\teditor: Editor,\n\tmoving: Set<TLShape>,\n\tchildren: TLShape[],\n\tchanges: TLShapePartial[],\n\topts?: { considerAllShapes?: boolean }\n) {\n\tconst isOverlapping = getOverlapChecker(editor, moving)\n\n\tconst len = children.length\n\n\tif (moving.size === len) return\n\n\tlet state = { name: 'skipping' } as\n\t\t| { name: 'skipping' }\n\t\t| { name: 'selecting'; selectIndex: number }\n\n\t// Starting at the top of this parent's children...\n\tfor (let i = len - 1; i > -1; i--) {\n\t\tconst isMoving = moving.has(children[i])\n\n\t\tswitch (state.name) {\n\t\t\tcase 'skipping': {\n\t\t\t\tif (!isMoving) continue\n\t\t\t\t// If we find a moving shape while skipping, start selecting\n\t\t\t\tstate = { name: 'selecting', selectIndex: i }\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'selecting': {\n\t\t\t\tif (isMoving) continue\n\t\t\t\tif (!opts?.considerAllShapes && !isOverlapping(children[i])) continue\n\t\t\t\t// if we find a non-moving and overlapping shape while selecting, move all selected\n\t\t\t\t// shapes in behind of the not moving shape; and start skipping\n\t\t\t\tgetIndicesBetween(children[i - 1]?.index, children[i].index, state.selectIndex - i).forEach(\n\t\t\t\t\t(index, k) => {\n\t\t\t\t\t\tconst child = children[i + k + 1]\n\t\t\t\t\t\t// If the shape is not moving (therefore also not overlapping), skip it\n\t\t\t\t\t\tif (!moving.has(child)) return\n\t\t\t\t\t\tchanges.push({ ...child, index })\n\t\t\t\t\t}\n\t\t\t\t)\n\t\t\t\tstate = { name: 'skipping' }\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t}\n}\n"],
5
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6
6
  "names": []
7
7
  }
@@ -18,17 +18,22 @@ var __copyProps = (to, from, except, desc) => {
18
18
  var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
19
19
  var richText_exports = {};
20
20
  __export(richText_exports, {
21
- getFontsFromRichText: () => getFontsFromRichText
21
+ getFontsFromRichText: () => getFontsFromRichText,
22
+ getTipTapSchema: () => getTipTapSchema
22
23
  });
23
24
  module.exports = __toCommonJS(richText_exports);
24
25
  var import_core = require("@tiptap/core");
25
26
  var import_model = require("@tiptap/pm/model");
26
27
  var import_utils = require("@tldraw/utils");
28
+ const schemaCache = new import_utils.WeakCache();
29
+ function getTipTapSchema(tipTapConfig) {
30
+ return schemaCache.get(tipTapConfig, () => (0, import_core.getSchema)(tipTapConfig.extensions ?? []));
31
+ }
27
32
  function getFontsFromRichText(editor, richText, initialState) {
28
33
  const { tipTapConfig, addFontsFromNode } = editor.getTextOptions();
29
34
  (0, import_utils.assert)(tipTapConfig, "textOptions.tipTapConfig must be set to use rich text");
30
35
  (0, import_utils.assert)(addFontsFromNode, "textOptions.addFontsFromNode must be set to use rich text");
31
- const schema = (0, import_core.getSchema)(tipTapConfig.extensions ?? []);
36
+ const schema = getTipTapSchema(tipTapConfig);
32
37
  const rootNode = import_model.Node.fromJSON(schema, richText);
33
38
  const fonts = /* @__PURE__ */ new Set();
34
39
  function addFont(font) {
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/utils/richText.ts"],
4
- "sourcesContent": ["import { getSchema, JSONContent, Editor as TTEditor } from '@tiptap/core'\nimport { Node } from '@tiptap/pm/model'\nimport { EditorProviderProps } from '@tiptap/react'\nimport { TLRichText } from '@tldraw/tlschema'\nimport { assert } from '@tldraw/utils'\nimport { Editor } from '../editor/Editor'\nimport { TLFontFace } from '../editor/managers/FontManager'\n\n/**\n * This is the TipTap editor! Docs are {@link https://tiptap.dev/docs}.\n *\n * @public\n */\nexport type TiptapEditor = TTEditor\n\n/**\n * A TipTap node. See {@link https://tiptap.dev/docs}.\n * @public\n */\nexport type TiptapNode = Node\n\n/** @public */\nexport interface TLTextOptions {\n\ttipTapConfig?: EditorProviderProps\n\taddFontsFromNode?: RichTextFontVisitor\n}\n\n/** @public */\nexport interface RichTextFontVisitorState {\n\treadonly family: string\n\treadonly weight: string\n\treadonly style: string\n}\n\n/** @public */\nexport type RichTextFontVisitor = (\n\tnode: TiptapNode,\n\tstate: RichTextFontVisitorState,\n\taddFont: (font: TLFontFace) => void\n) => RichTextFontVisitorState\n\n/** @public */\nexport function getFontsFromRichText(\n\teditor: Editor,\n\trichText: TLRichText,\n\tinitialState: RichTextFontVisitorState\n) {\n\tconst { tipTapConfig, addFontsFromNode } = editor.getTextOptions()\n\tassert(tipTapConfig, 'textOptions.tipTapConfig must be set to use rich text')\n\tassert(addFontsFromNode, 'textOptions.addFontsFromNode must be set to use rich text')\n\n\tconst schema = getSchema(tipTapConfig.extensions ?? [])\n\tconst rootNode = Node.fromJSON(schema, richText as JSONContent)\n\n\tconst fonts = new Set<TLFontFace>()\n\n\tfunction addFont(font: TLFontFace) {\n\t\tfonts.add(font)\n\t}\n\n\tfunction visit(node: TiptapNode, state: RichTextFontVisitorState) {\n\t\tstate = addFontsFromNode!(node, state, addFont)\n\n\t\tfor (const child of node.children) {\n\t\t\tvisit(child, state)\n\t\t}\n\t}\n\n\tvisit(rootNode, initialState)\n\n\treturn Array.from(fonts)\n}\n"],
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4
+ "sourcesContent": ["import { getSchema, JSONContent, Editor as TTEditor } from '@tiptap/core'\nimport { Node, Schema } from '@tiptap/pm/model'\nimport { EditorProviderProps } from '@tiptap/react'\nimport { TLRichText } from '@tldraw/tlschema'\nimport { assert, WeakCache } from '@tldraw/utils'\nimport { Editor } from '../editor/Editor'\nimport { TLFontFace } from '../editor/managers/FontManager/FontManager'\n\n/**\n * This is the TipTap editor! Docs are {@link https://tiptap.dev/docs}.\n *\n * @public\n */\nexport type TiptapEditor = TTEditor\n\n/**\n * A TipTap node. See {@link https://tiptap.dev/docs}.\n * @public\n */\nexport type TiptapNode = Node\n\n/** @public */\nexport interface TLTextOptions {\n\ttipTapConfig?: EditorProviderProps\n\taddFontsFromNode?: RichTextFontVisitor\n}\n\n/** @public */\nexport interface RichTextFontVisitorState {\n\treadonly family: string\n\treadonly weight: string\n\treadonly style: string\n}\n\n/** @public */\nexport type RichTextFontVisitor = (\n\tnode: TiptapNode,\n\tstate: RichTextFontVisitorState,\n\taddFont: (font: TLFontFace) => void\n) => RichTextFontVisitorState\n\nconst schemaCache = new WeakCache<EditorProviderProps, Schema>()\nexport function getTipTapSchema(tipTapConfig: EditorProviderProps) {\n\treturn schemaCache.get(tipTapConfig, () => getSchema(tipTapConfig.extensions ?? []))\n}\n\n/** @public */\nexport function getFontsFromRichText(\n\teditor: Editor,\n\trichText: TLRichText,\n\tinitialState: RichTextFontVisitorState\n) {\n\tconst { tipTapConfig, addFontsFromNode } = editor.getTextOptions()\n\tassert(tipTapConfig, 'textOptions.tipTapConfig must be set to use rich text')\n\tassert(addFontsFromNode, 'textOptions.addFontsFromNode must be set to use rich text')\n\n\tconst schema = getTipTapSchema(tipTapConfig)\n\n\tconst rootNode = Node.fromJSON(schema, richText as JSONContent)\n\n\tconst fonts = new Set<TLFontFace>()\n\n\tfunction addFont(font: TLFontFace) {\n\t\tfonts.add(font)\n\t}\n\n\tfunction visit(node: TiptapNode, state: RichTextFontVisitorState) {\n\t\tstate = addFontsFromNode!(node, state, addFont)\n\n\t\tfor (const child of node.children) {\n\t\t\tvisit(child, state)\n\t\t}\n\t}\n\n\tvisit(rootNode, initialState)\n\n\treturn Array.from(fonts)\n}\n"],
5
+ "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,kBAA2D;AAC3D,mBAA6B;AAG7B,mBAAkC;AAqClC,MAAM,cAAc,IAAI,uBAAuC;AACxD,SAAS,gBAAgB,cAAmC;AAClE,SAAO,YAAY,IAAI,cAAc,UAAM,uBAAU,aAAa,cAAc,CAAC,CAAC,CAAC;AACpF;AAGO,SAAS,qBACf,QACA,UACA,cACC;AACD,QAAM,EAAE,cAAc,iBAAiB,IAAI,OAAO,eAAe;AACjE,2BAAO,cAAc,uDAAuD;AAC5E,2BAAO,kBAAkB,2DAA2D;AAEpF,QAAM,SAAS,gBAAgB,YAAY;AAE3C,QAAM,WAAW,kBAAK,SAAS,QAAQ,QAAuB;AAE9D,QAAM,QAAQ,oBAAI,IAAgB;AAElC,WAAS,QAAQ,MAAkB;AAClC,UAAM,IAAI,IAAI;AAAA,EACf;AAEA,WAAS,MAAM,MAAkB,OAAiC;AACjE,YAAQ,iBAAkB,MAAM,OAAO,OAAO;AAE9C,eAAW,SAAS,KAAK,UAAU;AAClC,YAAM,OAAO,KAAK;AAAA,IACnB;AAAA,EACD;AAEA,QAAM,UAAU,YAAY;AAE5B,SAAO,MAAM,KAAK,KAAK;AACxB;",
6
6
  "names": []
7
7
  }
@@ -22,10 +22,10 @@ __export(version_exports, {
22
22
  version: () => version
23
23
  });
24
24
  module.exports = __toCommonJS(version_exports);
25
- const version = "3.14.0-canary.7cedd47b7a3a";
25
+ const version = "3.14.0-canary.8141719daaf3";
26
26
  const publishDates = {
27
27
  major: "2024-09-13T14:36:29.063Z",
28
- minor: "2025-06-03T16:14:13.919Z",
29
- patch: "2025-06-03T16:14:13.919Z"
28
+ minor: "2025-06-16T11:01:47.917Z",
29
+ patch: "2025-06-16T11:01:47.917Z"
30
30
  };
31
31
  //# sourceMappingURL=version.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../src/version.ts"],
4
- "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '3.14.0-canary.7cedd47b7a3a'\nexport const publishDates = {\n\tmajor: '2024-09-13T14:36:29.063Z',\n\tminor: '2025-06-03T16:14:13.919Z',\n\tpatch: '2025-06-03T16:14:13.919Z',\n}\n"],
4
+ "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '3.14.0-canary.8141719daaf3'\nexport const publishDates = {\n\tmajor: '2024-09-13T14:36:29.063Z',\n\tminor: '2025-06-16T11:01:47.917Z',\n\tpatch: '2025-06-16T11:01:47.917Z',\n}\n"],
5
5
  "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAGO,MAAM,UAAU;AAChB,MAAM,eAAe;AAAA,EAC3B,OAAO;AAAA,EACP,OAAO;AAAA,EACP,OAAO;AACR;",
6
6
  "names": []
7
7
  }