@tldraw/editor 3.13.1 → 3.14.0-canary.0763fb3ebca5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist-cjs/index.d.ts +59 -49
- package/dist-cjs/index.js +1 -1
- package/dist-cjs/index.js.map +2 -2
- package/dist-cjs/lib/editor/Editor.js +1 -2
- package/dist-cjs/lib/editor/Editor.js.map +2 -2
- package/dist-cjs/lib/editor/derivations/notVisibleShapes.js +16 -20
- package/dist-cjs/lib/editor/derivations/notVisibleShapes.js.map +3 -3
- package/dist-cjs/lib/editor/managers/FocusManager.js +2 -0
- package/dist-cjs/lib/editor/managers/FocusManager.js.map +2 -2
- package/dist-cjs/lib/editor/shapes/ShapeUtil.js +8 -0
- package/dist-cjs/lib/editor/shapes/ShapeUtil.js.map +2 -2
- package/dist-cjs/lib/editor/shapes/group/GroupShapeUtil.js +6 -0
- package/dist-cjs/lib/editor/shapes/group/GroupShapeUtil.js.map +2 -2
- package/dist-cjs/lib/editor/shapes/shared/getPerfectDashProps.js.map +2 -2
- package/dist-cjs/lib/primitives/Vec.js +18 -13
- package/dist-cjs/lib/primitives/Vec.js.map +3 -3
- package/dist-cjs/lib/primitives/geometry/Arc2d.js +41 -21
- package/dist-cjs/lib/primitives/geometry/Arc2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Circle2d.js +11 -11
- package/dist-cjs/lib/primitives/geometry/Circle2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/CubicBezier2d.js +13 -16
- package/dist-cjs/lib/primitives/geometry/CubicBezier2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/CubicSpline2d.js +4 -4
- package/dist-cjs/lib/primitives/geometry/CubicSpline2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Edge2d.js +14 -21
- package/dist-cjs/lib/primitives/geometry/Edge2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Ellipse2d.js +10 -10
- package/dist-cjs/lib/primitives/geometry/Ellipse2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Geometry2d.js +5 -0
- package/dist-cjs/lib/primitives/geometry/Geometry2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Point2d.js +6 -6
- package/dist-cjs/lib/primitives/geometry/Point2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Polygon2d.js +3 -0
- package/dist-cjs/lib/primitives/geometry/Polygon2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Polyline2d.js +8 -5
- package/dist-cjs/lib/primitives/geometry/Polyline2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Rectangle2d.js +22 -11
- package/dist-cjs/lib/primitives/geometry/Rectangle2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Stadium2d.js +22 -22
- package/dist-cjs/lib/primitives/geometry/Stadium2d.js.map +2 -2
- package/dist-cjs/version.js +3 -3
- package/dist-cjs/version.js.map +1 -1
- package/dist-esm/index.d.mts +59 -49
- package/dist-esm/index.mjs +4 -2
- package/dist-esm/index.mjs.map +2 -2
- package/dist-esm/lib/editor/Editor.mjs +1 -2
- package/dist-esm/lib/editor/Editor.mjs.map +2 -2
- package/dist-esm/lib/editor/derivations/notVisibleShapes.mjs +16 -20
- package/dist-esm/lib/editor/derivations/notVisibleShapes.mjs.map +3 -3
- package/dist-esm/lib/editor/managers/FocusManager.mjs +2 -0
- package/dist-esm/lib/editor/managers/FocusManager.mjs.map +2 -2
- package/dist-esm/lib/editor/shapes/ShapeUtil.mjs +8 -0
- package/dist-esm/lib/editor/shapes/ShapeUtil.mjs.map +2 -2
- package/dist-esm/lib/editor/shapes/group/GroupShapeUtil.mjs +6 -0
- package/dist-esm/lib/editor/shapes/group/GroupShapeUtil.mjs.map +2 -2
- package/dist-esm/lib/editor/shapes/shared/getPerfectDashProps.mjs.map +2 -2
- package/dist-esm/lib/primitives/Vec.mjs +19 -14
- package/dist-esm/lib/primitives/Vec.mjs.map +3 -3
- package/dist-esm/lib/primitives/geometry/Arc2d.mjs +41 -21
- package/dist-esm/lib/primitives/geometry/Arc2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Circle2d.mjs +11 -11
- package/dist-esm/lib/primitives/geometry/Circle2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/CubicBezier2d.mjs +13 -16
- package/dist-esm/lib/primitives/geometry/CubicBezier2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/CubicSpline2d.mjs +4 -4
- package/dist-esm/lib/primitives/geometry/CubicSpline2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Edge2d.mjs +14 -21
- package/dist-esm/lib/primitives/geometry/Edge2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Ellipse2d.mjs +11 -11
- package/dist-esm/lib/primitives/geometry/Ellipse2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Geometry2d.mjs +7 -1
- package/dist-esm/lib/primitives/geometry/Geometry2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Point2d.mjs +6 -6
- package/dist-esm/lib/primitives/geometry/Point2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Polygon2d.mjs +3 -0
- package/dist-esm/lib/primitives/geometry/Polygon2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Polyline2d.mjs +8 -5
- package/dist-esm/lib/primitives/geometry/Polyline2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Rectangle2d.mjs +22 -11
- package/dist-esm/lib/primitives/geometry/Rectangle2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Stadium2d.mjs +22 -22
- package/dist-esm/lib/primitives/geometry/Stadium2d.mjs.map +2 -2
- package/dist-esm/version.mjs +3 -3
- package/dist-esm/version.mjs.map +1 -1
- package/package.json +7 -7
- package/src/index.ts +4 -1
- package/src/lib/editor/Editor.ts +1 -2
- package/src/lib/editor/derivations/notVisibleShapes.ts +24 -25
- package/src/lib/editor/managers/FocusManager.ts +2 -0
- package/src/lib/editor/shapes/ShapeUtil.ts +9 -0
- package/src/lib/editor/shapes/group/GroupShapeUtil.tsx +8 -0
- package/src/lib/editor/shapes/shared/getPerfectDashProps.ts +5 -2
- package/src/lib/primitives/Vec.test.ts +2 -2
- package/src/lib/primitives/Vec.ts +15 -10
- package/src/lib/primitives/geometry/Arc2d.ts +42 -23
- package/src/lib/primitives/geometry/Circle2d.ts +12 -12
- package/src/lib/primitives/geometry/CubicBezier2d.test.ts +5 -0
- package/src/lib/primitives/geometry/CubicBezier2d.ts +13 -17
- package/src/lib/primitives/geometry/CubicSpline2d.ts +5 -5
- package/src/lib/primitives/geometry/Edge2d.ts +14 -25
- package/src/lib/primitives/geometry/Ellipse2d.ts +12 -13
- package/src/lib/primitives/geometry/Geometry2d.ts +6 -0
- package/src/lib/primitives/geometry/Point2d.ts +6 -6
- package/src/lib/primitives/geometry/Polygon2d.ts +4 -0
- package/src/lib/primitives/geometry/Polyline2d.ts +10 -7
- package/src/lib/primitives/geometry/Rectangle2d.ts +24 -11
- package/src/lib/primitives/geometry/Stadium2d.ts +22 -23
- package/src/version.ts +3 -3
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{
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"version": 3,
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"sources": ["../../../../src/lib/primitives/geometry/Geometry2d.ts"],
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"sourcesContent": ["import { assert, invLerp } from '@tldraw/utils'\nimport { Box } from '../Box'\nimport { Mat, MatModel } from '../Mat'\nimport { Vec, VecLike } from '../Vec'\nimport {\n\tintersectCirclePolygon,\n\tintersectCirclePolyline,\n\tintersectLineSegmentPolygon,\n\tintersectLineSegmentPolyline,\n\tintersectPolys,\n} from '../intersect'\nimport { approximately, pointInPolygon } from '../utils'\n\n/**\n * Filter geometry within a group.\n *\n * Filters are ignored when called directly on primitive geometries, but can be used to narrow down\n * the results of an operation on `Group2d` geometries.\n *\n * @public\n */\nexport interface Geometry2dFilters {\n\treadonly includeLabels?: boolean\n\treadonly includeInternal?: boolean\n}\n\n/** @public */\nexport const Geometry2dFilters: {\n\tEXCLUDE_NON_STANDARD: Geometry2dFilters\n\tINCLUDE_ALL: Geometry2dFilters\n\tEXCLUDE_LABELS: Geometry2dFilters\n\tEXCLUDE_INTERNAL: Geometry2dFilters\n} = {\n\tEXCLUDE_NON_STANDARD: {\n\t\tincludeLabels: false,\n\t\tincludeInternal: false,\n\t},\n\tINCLUDE_ALL: { includeLabels: true, includeInternal: true },\n\tEXCLUDE_LABELS: { includeLabels: false, includeInternal: true },\n\tEXCLUDE_INTERNAL: { includeLabels: true, includeInternal: false },\n}\n\n/** @public */\nexport interface TransformedGeometry2dOptions {\n\tisLabel?: boolean\n\tisInternal?: boolean\n\tdebugColor?: string\n\tignore?: boolean\n}\n\n/** @public */\nexport interface Geometry2dOptions extends TransformedGeometry2dOptions {\n\tisFilled: boolean\n\tisClosed: boolean\n}\n\n/** @public */\nexport abstract class Geometry2d {\n\tisFilled = false\n\tisClosed = true\n\tisLabel = false\n\tisInternal = false\n\tdebugColor?: string\n\tignore?: boolean\n\n\tconstructor(opts: Geometry2dOptions) {\n\t\tthis.isFilled = opts.isFilled\n\t\tthis.isClosed = opts.isClosed\n\t\tthis.isLabel = opts.isLabel ?? false\n\t\tthis.isInternal = opts.isInternal ?? false\n\t\tthis.debugColor = opts.debugColor\n\t\tthis.ignore = opts.ignore\n\t}\n\n\tisExcludedByFilter(filters?: Geometry2dFilters) {\n\t\tif (!filters) return false\n\t\tif (this.isLabel && !filters.includeLabels) return true\n\t\tif (this.isInternal && !filters.includeInternal) return true\n\t\treturn false\n\t}\n\n\tabstract getVertices(filters: Geometry2dFilters): Vec[]\n\n\tabstract nearestPoint(point: VecLike, _filters?: Geometry2dFilters): Vec\n\n\thitTestPoint(point: VecLike, margin = 0, hitInside = false, _filters?: Geometry2dFilters) {\n\t\t// First check whether the point is inside\n\t\tif (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)) {\n\t\t\treturn true\n\t\t}\n\t\t// Then check whether the distance is within the margin\n\t\treturn Vec.Dist2(point, this.nearestPoint(point)) <= margin * margin\n\t}\n\n\tdistanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tVec.Dist(point, this.nearestPoint(point, filters)) *\n\t\t\t(this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)\n\t\t\t\t? -1\n\t\t\t\t: 1)\n\t\t)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\tif (Vec.Equals(A, B)) return this.distanceToPoint(A, false, filters)\n\t\tconst { vertices } = this\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number, p: Vec, q: Vec\n\t\tfor (let i = 0; i < vertices.length; i++) {\n\t\t\tp = vertices[i]\n\t\t\tq = Vec.NearestPointOnLineSegment(A, B, p, true)\n\t\t\td = Vec.Dist2(p, q)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = q\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn this.isClosed && this.isFilled && pointInPolygon(nearest, this.vertices) ? -dist : dist\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0, filters?: Geometry2dFilters): boolean {\n\t\treturn this.distanceToLineSegment(A, B, filters) <= distance\n\t}\n\n\tintersectLineSegment(A: VecLike, B: VecLike, _filters?: Geometry2dFilters): VecLike[] {\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectLineSegmentPolygon(A, B, this.vertices)\n\t\t\t: intersectLineSegmentPolyline(A, B, this.vertices)\n\n\t\treturn intersections ?? []\n\t}\n\n\tintersectCircle(center: VecLike, radius: number, _filters?: Geometry2dFilters): VecLike[] {\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectCirclePolygon(center, radius, this.vertices)\n\t\t\t: intersectCirclePolyline(center, radius, this.vertices)\n\n\t\treturn intersections ?? []\n\t}\n\n\tintersectPolygon(polygon: VecLike[], _filters?: Geometry2dFilters): VecLike[] {\n\t\treturn intersectPolys(polygon, this.vertices, true, this.isClosed)\n\t}\n\n\tintersectPolyline(polyline: VecLike[], _filters?: Geometry2dFilters): VecLike[] {\n\t\treturn intersectPolys(polyline, this.vertices, false, this.isClosed)\n\t}\n\n\t/**\n\t * Find a point along the edge of the geometry that is a fraction `t` along the entire way round.\n\t */\n\tinterpolateAlongEdge(t: number, _filters?: Geometry2dFilters): Vec {\n\t\tconst { vertices } = this\n\n\t\tif (t <= 0) return vertices[0]\n\n\t\tconst distanceToTravel = t * this.length\n\t\tlet distanceTraveled = 0\n\n\t\tfor (let i = 0; i < (this.isClosed ? vertices.length : vertices.length - 1); i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\t\t\tconst dist = Vec.Dist(curr, next)\n\t\t\tconst newDistanceTraveled = distanceTraveled + dist\n\t\t\tif (newDistanceTraveled >= distanceToTravel) {\n\t\t\t\tconst p = Vec.Lrp(\n\t\t\t\t\tcurr,\n\t\t\t\t\tnext,\n\t\t\t\t\tinvLerp(distanceTraveled, newDistanceTraveled, distanceToTravel)\n\t\t\t\t)\n\t\t\t\treturn p\n\t\t\t}\n\t\t\tdistanceTraveled = newDistanceTraveled\n\t\t}\n\n\t\treturn this.isClosed ? vertices[0] : vertices[vertices.length - 1]\n\t}\n\n\t/**\n\t * Take `point`, find the closest point to it on the edge of the geometry, and return how far\n\t * along the edge it is as a fraction of the total length.\n\t */\n\tuninterpolateAlongEdge(point: VecLike, _filters?: Geometry2dFilters): number {\n\t\tconst { vertices, length } = this\n\t\tlet closestSegment = null\n\t\tlet closestDistance = Infinity\n\t\tlet distanceTraveled = 0\n\n\t\tfor (let i = 0; i < (this.isClosed ? vertices.length : vertices.length - 1); i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\n\t\t\tconst nearestPoint = Vec.NearestPointOnLineSegment(curr, next, point, true)\n\t\t\tconst distance = Vec.Dist(nearestPoint, point)\n\n\t\t\tif (distance < closestDistance) {\n\t\t\t\tclosestDistance = distance\n\t\t\t\tclosestSegment = {\n\t\t\t\t\tstart: curr,\n\t\t\t\t\tend: next,\n\t\t\t\t\tnearestPoint,\n\t\t\t\t\tdistanceToStart: distanceTraveled,\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tdistanceTraveled += Vec.Dist(curr, next)\n\t\t}\n\n\t\tassert(closestSegment)\n\n\t\tconst distanceAlongRoute =\n\t\t\tclosestSegment.distanceToStart + Vec.Dist(closestSegment.start, closestSegment.nearestPoint)\n\n\t\treturn distanceAlongRoute / length\n\t}\n\n\t/** @deprecated Iterate the vertices instead. */\n\tnearestPointOnLineSegment(A: VecLike, B: VecLike): Vec {\n\t\tconst { vertices } = this\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number, p: Vec, q: Vec\n\t\tfor (let i = 0; i < vertices.length; i++) {\n\t\t\tp = vertices[i]\n\t\t\tq = Vec.NearestPointOnLineSegment(A, B, p, true)\n\t\t\td = Vec.Dist2(p, q)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = q\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\tisPointInBounds(point: VecLike, margin = 0) {\n\t\tconst { bounds } = this\n\t\treturn !(\n\t\t\tpoint.x < bounds.minX - margin ||\n\t\t\tpoint.y < bounds.minY - margin ||\n\t\t\tpoint.x > bounds.maxX + margin ||\n\t\t\tpoint.y > bounds.maxY + margin\n\t\t)\n\t}\n\n\ttransform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this, transform, opts)\n\t}\n\n\tprivate _vertices: Vec[] | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget vertices(): Vec[] {\n\t\tif (!this._vertices) {\n\t\t\tthis._vertices = this.getVertices(Geometry2dFilters.EXCLUDE_LABELS)\n\t\t}\n\n\t\treturn this._vertices\n\t}\n\n\tgetBounds() {\n\t\treturn Box.FromPoints(this.vertices)\n\t}\n\n\tprivate _bounds: Box | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bounds(): Box {\n\t\tif (!this._bounds) {\n\t\t\tthis._bounds = this.getBounds()\n\t\t}\n\t\treturn this._bounds\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn this.bounds.center\n\t}\n\n\tprivate _area: number | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget area() {\n\t\tif (!this._area) {\n\t\t\tthis._area = this.getArea()\n\t\t}\n\t\treturn this._area\n\t}\n\n\tgetArea() {\n\t\tif (!this.isClosed) {\n\t\t\treturn 0\n\t\t}\n\t\tconst { vertices } = this\n\t\tlet area = 0\n\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % n]\n\t\t\tarea += curr.x * next.y - next.x * curr.y\n\t\t}\n\t\treturn area / 2\n\t}\n\n\ttoSimpleSvgPath() {\n\t\tlet path = ''\n\n\t\tconst { vertices } = this\n\t\tconst n = vertices.length\n\n\t\tif (n === 0) return path\n\n\t\tpath += `M${vertices[0].x},${vertices[0].y}`\n\n\t\tfor (let i = 1; i < n; i++) {\n\t\t\tpath += `L${vertices[i].x},${vertices[i].y}`\n\t\t}\n\n\t\tif (this.isClosed) {\n\t\t\tpath += 'Z'\n\t\t}\n\n\t\treturn path\n\t}\n\n\tprivate _length?: number\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget length() {\n\t\tif (this._length) return this._length\n\t\tthis._length = this.getLength(Geometry2dFilters.EXCLUDE_LABELS)\n\t\treturn this._length\n\t}\n\n\tgetLength(_filters?: Geometry2dFilters) {\n\t\tconst vertices = this.getVertices(_filters ?? Geometry2dFilters.EXCLUDE_LABELS)\n\t\tif (vertices.length === 0) return 0\n\t\tlet prev = vertices[0]\n\t\tlet length = 0\n\t\tfor (let i = 1; i < vertices.length; i++) {\n\t\t\tconst next = vertices[i]\n\t\t\tlength += Vec.Dist(prev, next)\n\t\t\tprev = next\n\t\t}\n\t\tif (this.isClosed) {\n\t\t\tlength += Vec.Dist(vertices[vertices.length - 1], vertices[0])\n\t\t}\n\t\treturn length\n\t}\n\n\tabstract getSvgPathData(first: boolean): string\n}\n\n// =================================================================================================\n// Because Geometry2d.transform depends on TransformedGeometry2d, we need to define it here instead\n// of in its own files. This prevents a circular import error.\n// =================================================================================================\n\n/** @public */\nexport class TransformedGeometry2d extends Geometry2d {\n\tprivate readonly inverse: MatModel\n\tprivate readonly decomposed\n\n\tconstructor(\n\t\tprivate readonly geometry: Geometry2d,\n\t\tprivate readonly matrix: MatModel,\n\t\topts?: TransformedGeometry2dOptions\n\t) {\n\t\tsuper(geometry)\n\t\tthis.inverse = Mat.Inverse(matrix)\n\t\tthis.decomposed = Mat.Decompose(matrix)\n\n\t\tif (opts) {\n\t\t\tif (opts.isLabel != null) this.isLabel = opts.isLabel\n\t\t\tif (opts.isInternal != null) this.isInternal = opts.isInternal\n\t\t\tif (opts.debugColor != null) this.debugColor = opts.debugColor\n\t\t\tif (opts.ignore != null) this.ignore = opts.ignore\n\t\t}\n\n\t\tassert(\n\t\t\tapproximately(this.decomposed.scaleX, this.decomposed.scaleY),\n\t\t\t'non-uniform scaling is not yet supported'\n\t\t)\n\t}\n\n\tgetVertices(filters: Geometry2dFilters): Vec[] {\n\t\treturn this.geometry.getVertices(filters).map((v) => Mat.applyToPoint(this.matrix, v))\n\t}\n\n\tnearestPoint(point: VecLike, filters?: Geometry2dFilters): Vec {\n\t\treturn Mat.applyToPoint(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.nearestPoint(Mat.applyToPoint(this.inverse, point), filters)\n\t\t)\n\t}\n\n\toverride hitTestPoint(\n\t\tpoint: VecLike,\n\t\tmargin = 0,\n\t\thitInside?: boolean,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestPoint(\n\t\t\tMat.applyToPoint(this.inverse, point),\n\t\t\tmargin / this.decomposed.scaleX,\n\t\t\thitInside,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToPoint(Mat.applyToPoint(this.inverse, point), hitInside, filters) *\n\t\t\tthis.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride distanceToLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t) * this.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride hitTestLineSegment(\n\t\tA: VecLike,\n\t\tB: VecLike,\n\t\tdistance = 0,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestLineSegment(\n\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\tdistance / this.decomposed.scaleX,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride intersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t)\n\t\t)\n\t}\n\n\toverride intersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters) {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectCircle(\n\t\t\t\tMat.applyToPoint(this.inverse, center),\n\t\t\t\tradius / this.decomposed.scaleX,\n\t\t\t\tfilters\n\t\t\t)\n\t\t)\n\t}\n\n\toverride intersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectPolygon(Mat.applyToPoints(this.inverse, polygon), filters)\n\t\t)\n\t}\n\n\toverride intersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectPolyline(Mat.applyToPoints(this.inverse, polyline), filters)\n\t\t)\n\t}\n\n\toverride transform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this.geometry, Mat.Multiply(transform, this.matrix), {\n\t\t\tisLabel: opts?.isLabel ?? this.isLabel,\n\t\t\tisInternal: opts?.isInternal ?? this.isInternal,\n\t\t\tdebugColor: opts?.debugColor ?? this.debugColor,\n\t\t\tignore: opts?.ignore ?? this.ignore,\n\t\t})\n\t}\n\n\tgetSvgPathData(): string {\n\t\tthrow new Error('Cannot get SVG path data for transformed geometry.')\n\t}\n}\n"],
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"sourcesContent": ["import { assert, invLerp } from '@tldraw/utils'\nimport { Box } from '../Box'\nimport { Mat, MatModel } from '../Mat'\nimport { Vec, VecLike } from '../Vec'\nimport {\n\tintersectCirclePolygon,\n\tintersectCirclePolyline,\n\tintersectLineSegmentPolygon,\n\tintersectLineSegmentPolyline,\n\tintersectPolys,\n\tlinesIntersect,\n} from '../intersect'\nimport { approximately, pointInPolygon } from '../utils'\n\n/**\n * Filter geometry within a group.\n *\n * Filters are ignored when called directly on primitive geometries, but can be used to narrow down\n * the results of an operation on `Group2d` geometries.\n *\n * @public\n */\nexport interface Geometry2dFilters {\n\treadonly includeLabels?: boolean\n\treadonly includeInternal?: boolean\n}\n\n/** @public */\nexport const Geometry2dFilters: {\n\tEXCLUDE_NON_STANDARD: Geometry2dFilters\n\tINCLUDE_ALL: Geometry2dFilters\n\tEXCLUDE_LABELS: Geometry2dFilters\n\tEXCLUDE_INTERNAL: Geometry2dFilters\n} = {\n\tEXCLUDE_NON_STANDARD: {\n\t\tincludeLabels: false,\n\t\tincludeInternal: false,\n\t},\n\tINCLUDE_ALL: { includeLabels: true, includeInternal: true },\n\tEXCLUDE_LABELS: { includeLabels: false, includeInternal: true },\n\tEXCLUDE_INTERNAL: { includeLabels: true, includeInternal: false },\n}\n\n/** @public */\nexport interface TransformedGeometry2dOptions {\n\tisLabel?: boolean\n\tisInternal?: boolean\n\tdebugColor?: string\n\tignore?: boolean\n}\n\n/** @public */\nexport interface Geometry2dOptions extends TransformedGeometry2dOptions {\n\tisFilled: boolean\n\tisClosed: boolean\n}\n\n/** @public */\nexport abstract class Geometry2d {\n\tisFilled = false\n\tisClosed = true\n\tisLabel = false\n\tisInternal = false\n\tdebugColor?: string\n\tignore?: boolean\n\n\tconstructor(opts: Geometry2dOptions) {\n\t\tthis.isFilled = opts.isFilled\n\t\tthis.isClosed = opts.isClosed\n\t\tthis.isLabel = opts.isLabel ?? false\n\t\tthis.isInternal = opts.isInternal ?? false\n\t\tthis.debugColor = opts.debugColor\n\t\tthis.ignore = opts.ignore\n\t}\n\n\tisExcludedByFilter(filters?: Geometry2dFilters) {\n\t\tif (!filters) return false\n\t\tif (this.isLabel && !filters.includeLabels) return true\n\t\tif (this.isInternal && !filters.includeInternal) return true\n\t\treturn false\n\t}\n\n\tabstract getVertices(filters: Geometry2dFilters): Vec[]\n\n\tabstract nearestPoint(point: VecLike, _filters?: Geometry2dFilters): Vec\n\n\thitTestPoint(point: VecLike, margin = 0, hitInside = false, _filters?: Geometry2dFilters) {\n\t\t// First check whether the point is inside\n\t\tif (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)) {\n\t\t\treturn true\n\t\t}\n\t\t// Then check whether the distance is within the margin\n\t\treturn Vec.Dist2(point, this.nearestPoint(point)) <= margin * margin\n\t}\n\n\tdistanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tVec.Dist(point, this.nearestPoint(point, filters)) *\n\t\t\t(this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)\n\t\t\t\t? -1\n\t\t\t\t: 1)\n\t\t)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\tif (Vec.Equals(A, B)) return this.distanceToPoint(A, false, filters)\n\t\tconst { vertices } = this\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number, p: Vec, q: Vec\n\t\tconst nextLimit = this.isClosed ? vertices.length : vertices.length - 1\n\t\tfor (let i = 0; i < vertices.length; i++) {\n\t\t\tp = vertices[i]\n\t\t\tif (i < nextLimit) {\n\t\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\t\t\t\tif (linesIntersect(A, B, p, next)) return 0\n\t\t\t}\n\t\t\tq = Vec.NearestPointOnLineSegment(A, B, p, true)\n\t\t\td = Vec.Dist2(p, q)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = q\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn this.isClosed && this.isFilled && pointInPolygon(nearest, this.vertices) ? -dist : dist\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0, filters?: Geometry2dFilters): boolean {\n\t\treturn this.distanceToLineSegment(A, B, filters) <= distance\n\t}\n\n\tintersectLineSegment(A: VecLike, B: VecLike, _filters?: Geometry2dFilters): VecLike[] {\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectLineSegmentPolygon(A, B, this.vertices)\n\t\t\t: intersectLineSegmentPolyline(A, B, this.vertices)\n\n\t\treturn intersections ?? 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vertices[0] : vertices[vertices.length - 1]\n\t}\n\n\t/**\n\t * Take `point`, find the closest point to it on the edge of the geometry, and return how far\n\t * along the edge it is as a fraction of the total length.\n\t */\n\tuninterpolateAlongEdge(point: VecLike, _filters?: Geometry2dFilters): number {\n\t\tconst { vertices, length } = this\n\t\tlet closestSegment = null\n\t\tlet closestDistance = Infinity\n\t\tlet distanceTraveled = 0\n\n\t\tfor (let i = 0; i < (this.isClosed ? vertices.length : vertices.length - 1); i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\n\t\t\tconst nearestPoint = Vec.NearestPointOnLineSegment(curr, next, point, true)\n\t\t\tconst distance = Vec.Dist(nearestPoint, point)\n\n\t\t\tif (distance < closestDistance) {\n\t\t\t\tclosestDistance = distance\n\t\t\t\tclosestSegment = {\n\t\t\t\t\tstart: curr,\n\t\t\t\t\tend: next,\n\t\t\t\t\tnearestPoint,\n\t\t\t\t\tdistanceToStart: distanceTraveled,\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tdistanceTraveled += Vec.Dist(curr, next)\n\t\t}\n\n\t\tassert(closestSegment)\n\n\t\tconst distanceAlongRoute =\n\t\t\tclosestSegment.distanceToStart + Vec.Dist(closestSegment.start, closestSegment.nearestPoint)\n\n\t\treturn distanceAlongRoute / length\n\t}\n\n\t/** @deprecated Iterate the vertices instead. */\n\tnearestPointOnLineSegment(A: VecLike, B: VecLike): Vec {\n\t\tconst { vertices } = this\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number, p: Vec, q: Vec\n\t\tfor (let i = 0; i < vertices.length; i++) {\n\t\t\tp = vertices[i]\n\t\t\tq = Vec.NearestPointOnLineSegment(A, B, p, true)\n\t\t\td = Vec.Dist2(p, q)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = q\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\tisPointInBounds(point: VecLike, margin = 0) {\n\t\tconst { bounds } = this\n\t\treturn !(\n\t\t\tpoint.x < bounds.minX - margin ||\n\t\t\tpoint.y < bounds.minY - margin ||\n\t\t\tpoint.x > bounds.maxX + margin ||\n\t\t\tpoint.y > bounds.maxY + margin\n\t\t)\n\t}\n\n\ttransform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this, transform, opts)\n\t}\n\n\tprivate _vertices: Vec[] | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget vertices(): Vec[] {\n\t\tif (!this._vertices) {\n\t\t\tthis._vertices = this.getVertices(Geometry2dFilters.EXCLUDE_LABELS)\n\t\t}\n\n\t\treturn this._vertices\n\t}\n\n\tgetBounds() {\n\t\treturn Box.FromPoints(this.vertices)\n\t}\n\n\tprivate _bounds: Box | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bounds(): Box {\n\t\tif (!this._bounds) {\n\t\t\tthis._bounds = this.getBounds()\n\t\t}\n\t\treturn this._bounds\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn this.bounds.center\n\t}\n\n\tprivate _area: number | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget area() {\n\t\tif (!this._area) {\n\t\t\tthis._area = this.getArea()\n\t\t}\n\t\treturn this._area\n\t}\n\n\tgetArea() {\n\t\tif (!this.isClosed) {\n\t\t\treturn 0\n\t\t}\n\t\tconst { vertices } = this\n\t\tlet area = 0\n\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % n]\n\t\t\tarea += curr.x * next.y - next.x * curr.y\n\t\t}\n\t\treturn area / 2\n\t}\n\n\ttoSimpleSvgPath() {\n\t\tlet path = ''\n\n\t\tconst { vertices } = this\n\t\tconst n = vertices.length\n\n\t\tif (n === 0) return path\n\n\t\tpath += `M${vertices[0].x},${vertices[0].y}`\n\n\t\tfor (let i = 1; i < n; i++) {\n\t\t\tpath += `L${vertices[i].x},${vertices[i].y}`\n\t\t}\n\n\t\tif (this.isClosed) {\n\t\t\tpath += 'Z'\n\t\t}\n\n\t\treturn path\n\t}\n\n\tprivate _length?: number\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget length() {\n\t\tif (this._length) return this._length\n\t\tthis._length = this.getLength(Geometry2dFilters.EXCLUDE_LABELS)\n\t\treturn this._length\n\t}\n\n\tgetLength(_filters?: Geometry2dFilters) {\n\t\tconst vertices = this.getVertices(_filters ?? Geometry2dFilters.EXCLUDE_LABELS)\n\t\tif (vertices.length === 0) return 0\n\t\tlet prev = vertices[0]\n\t\tlet length = 0\n\t\tfor (let i = 1; i < vertices.length; i++) {\n\t\t\tconst next = vertices[i]\n\t\t\tlength += Vec.Dist(prev, next)\n\t\t\tprev = next\n\t\t}\n\t\tif (this.isClosed) {\n\t\t\tlength += Vec.Dist(vertices[vertices.length - 1], vertices[0])\n\t\t}\n\t\treturn length\n\t}\n\n\tabstract getSvgPathData(first: boolean): string\n}\n\n// =================================================================================================\n// Because Geometry2d.transform depends on TransformedGeometry2d, we need to define it here instead\n// of in its own files. This prevents a circular import error.\n// =================================================================================================\n\n/** @public */\nexport class TransformedGeometry2d extends Geometry2d {\n\tprivate readonly inverse: MatModel\n\tprivate readonly decomposed\n\n\tconstructor(\n\t\tprivate readonly geometry: Geometry2d,\n\t\tprivate readonly matrix: MatModel,\n\t\topts?: TransformedGeometry2dOptions\n\t) {\n\t\tsuper(geometry)\n\t\tthis.inverse = Mat.Inverse(matrix)\n\t\tthis.decomposed = Mat.Decompose(matrix)\n\n\t\tif (opts) {\n\t\t\tif (opts.isLabel != null) this.isLabel = opts.isLabel\n\t\t\tif (opts.isInternal != null) this.isInternal = opts.isInternal\n\t\t\tif (opts.debugColor != null) this.debugColor = opts.debugColor\n\t\t\tif (opts.ignore != null) this.ignore = opts.ignore\n\t\t}\n\n\t\tassert(\n\t\t\tapproximately(this.decomposed.scaleX, this.decomposed.scaleY),\n\t\t\t'non-uniform scaling is not yet supported'\n\t\t)\n\t}\n\n\tgetVertices(filters: Geometry2dFilters): Vec[] {\n\t\treturn this.geometry.getVertices(filters).map((v) => Mat.applyToPoint(this.matrix, v))\n\t}\n\n\tnearestPoint(point: VecLike, filters?: Geometry2dFilters): Vec {\n\t\treturn Mat.applyToPoint(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.nearestPoint(Mat.applyToPoint(this.inverse, point), filters)\n\t\t)\n\t}\n\n\toverride hitTestPoint(\n\t\tpoint: VecLike,\n\t\tmargin = 0,\n\t\thitInside?: boolean,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestPoint(\n\t\t\tMat.applyToPoint(this.inverse, point),\n\t\t\tmargin / this.decomposed.scaleX,\n\t\t\thitInside,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToPoint(Mat.applyToPoint(this.inverse, point), hitInside, filters) *\n\t\t\tthis.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride distanceToLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t) * this.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride hitTestLineSegment(\n\t\tA: VecLike,\n\t\tB: VecLike,\n\t\tdistance = 0,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestLineSegment(\n\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\tdistance / this.decomposed.scaleX,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride intersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t)\n\t\t)\n\t}\n\n\toverride intersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters) {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectCircle(\n\t\t\t\tMat.applyToPoint(this.inverse, center),\n\t\t\t\tradius / this.decomposed.scaleX,\n\t\t\t\tfilters\n\t\t\t)\n\t\t)\n\t}\n\n\toverride intersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectPolygon(Mat.applyToPoints(this.inverse, polygon), filters)\n\t\t)\n\t}\n\n\toverride intersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectPolyline(Mat.applyToPoints(this.inverse, polyline), filters)\n\t\t)\n\t}\n\n\toverride transform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this.geometry, Mat.Multiply(transform, this.matrix), {\n\t\t\tisLabel: opts?.isLabel ?? this.isLabel,\n\t\t\tisInternal: opts?.isInternal ?? this.isInternal,\n\t\t\tdebugColor: opts?.debugColor ?? this.debugColor,\n\t\t\tignore: opts?.ignore ?? this.ignore,\n\t\t})\n\t}\n\n\tgetSvgPathData(): string {\n\t\tthrow new Error('Cannot get SVG path data for transformed geometry.')\n\t}\n}\n"],
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5
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+
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6
6
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"names": []
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7
7
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}
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@@ -1,23 +1,23 @@
|
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1
1
|
import { Vec } from "../Vec.mjs";
|
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2
2
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import { Geometry2d } from "./Geometry2d.mjs";
|
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3
3
|
class Point2d extends Geometry2d {
|
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4
|
-
|
|
4
|
+
_point;
|
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5
5
|
constructor(config) {
|
|
6
6
|
super({ ...config, isClosed: true, isFilled: true });
|
|
7
7
|
const { point } = config;
|
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8
|
-
this.
|
|
8
|
+
this._point = point;
|
|
9
9
|
}
|
|
10
10
|
getVertices() {
|
|
11
|
-
return [this.
|
|
11
|
+
return [this._point];
|
|
12
12
|
}
|
|
13
13
|
nearestPoint() {
|
|
14
|
-
return this.
|
|
14
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+
return this._point;
|
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15
15
|
}
|
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16
16
|
hitTestLineSegment(A, B, margin) {
|
|
17
|
-
return Vec.DistanceToLineSegment(A, B, this.
|
|
17
|
+
return Vec.DistanceToLineSegment(A, B, this._point) < margin;
|
|
18
18
|
}
|
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19
19
|
getSvgPathData() {
|
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20
|
-
const { point } = this;
|
|
20
|
+
const { _point: point } = this;
|
|
21
21
|
return `M${point.toFixed()}`;
|
|
22
22
|
}
|
|
23
23
|
}
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@@ -1,7 +1,7 @@
|
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1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../../../src/lib/primitives/geometry/Point2d.ts"],
|
|
4
|
-
"sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Point2d extends Geometry2d {\n\
|
|
5
|
-
"mappings": "AAAA,SAAS,WAAoB;AAC7B,SAAS,kBAAqC;AAGvC,MAAM,gBAAgB,WAAW;AAAA,
|
|
4
|
+
"sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Point2d extends Geometry2d {\n\tprivate _point: Vec\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & { margin: number; point: Vec }\n\t) {\n\t\tsuper({ ...config, isClosed: true, isFilled: true })\n\t\tconst { point } = config\n\n\t\tthis._point = point\n\t}\n\n\tgetVertices() {\n\t\treturn [this._point]\n\t}\n\n\tnearestPoint(): Vec {\n\t\treturn this._point\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, margin: number): boolean {\n\t\treturn Vec.DistanceToLineSegment(A, B, this._point) < margin\n\t}\n\n\tgetSvgPathData() {\n\t\tconst { _point: point } = this\n\t\treturn `M${point.toFixed()}`\n\t}\n}\n"],
|
|
5
|
+
"mappings": "AAAA,SAAS,WAAoB;AAC7B,SAAS,kBAAqC;AAGvC,MAAM,gBAAgB,WAAW;AAAA,EAC/B;AAAA,EAER,YACC,QACC;AACD,UAAM,EAAE,GAAG,QAAQ,UAAU,MAAM,UAAU,KAAK,CAAC;AACnD,UAAM,EAAE,MAAM,IAAI;AAElB,SAAK,SAAS;AAAA,EACf;AAAA,EAEA,cAAc;AACb,WAAO,CAAC,KAAK,MAAM;AAAA,EACpB;AAAA,EAEA,eAAoB;AACnB,WAAO,KAAK;AAAA,EACb;AAAA,EAEA,mBAAmB,GAAY,GAAY,QAAyB;AACnE,WAAO,IAAI,sBAAsB,GAAG,GAAG,KAAK,MAAM,IAAI;AAAA,EACvD;AAAA,EAEA,iBAAiB;AAChB,UAAM,EAAE,QAAQ,MAAM,IAAI;AAC1B,WAAO,IAAI,MAAM,QAAQ,CAAC;AAAA,EAC3B;AACD;",
|
|
6
6
|
"names": []
|
|
7
7
|
}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../../../src/lib/primitives/geometry/Polygon2d.ts"],
|
|
4
|
-
"sourcesContent": ["import { Vec } from '../Vec'\nimport { Geometry2dOptions } from './Geometry2d'\nimport { Polyline2d } from './Polyline2d'\n\n/** @public */\nexport class Polygon2d extends Polyline2d {\n\tconstructor(config: Omit<Geometry2dOptions, 'isClosed'> & { points: Vec[] }) {\n\t\tsuper({ ...config })\n\t\tthis.isClosed = true\n\t}\n}\n"],
|
|
5
|
-
"mappings": "AAEA,SAAS,kBAAkB;AAGpB,MAAM,kBAAkB,WAAW;AAAA,EACzC,YAAY,QAAiE;AAC5E,UAAM,EAAE,GAAG,OAAO,CAAC;AACnB,SAAK,WAAW;AAAA,
|
|
4
|
+
"sourcesContent": ["import { Vec } from '../Vec'\nimport { Geometry2dOptions } from './Geometry2d'\nimport { Polyline2d } from './Polyline2d'\n\n/** @public */\nexport class Polygon2d extends Polyline2d {\n\tconstructor(config: Omit<Geometry2dOptions, 'isClosed'> & { points: Vec[] }) {\n\t\tsuper({ ...config })\n\t\tthis.isClosed = true\n\n\t\tif (config.points.length < 3) {\n\t\t\tthrow new Error('Polygon2d: points must be an array of at least 3 points')\n\t\t}\n\t}\n}\n"],
|
|
5
|
+
"mappings": "AAEA,SAAS,kBAAkB;AAGpB,MAAM,kBAAkB,WAAW;AAAA,EACzC,YAAY,QAAiE;AAC5E,UAAM,EAAE,GAAG,OAAO,CAAC;AACnB,SAAK,WAAW;AAEhB,QAAI,OAAO,OAAO,SAAS,GAAG;AAC7B,YAAM,IAAI,MAAM,yDAAyD;AAAA,IAC1E;AAAA,EACD;AACD;",
|
|
6
6
|
"names": []
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}
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@@ -2,13 +2,16 @@ import { Vec } from "../Vec.mjs";
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import { Edge2d } from "./Edge2d.mjs";
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import { Geometry2d } from "./Geometry2d.mjs";
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class Polyline2d extends Geometry2d {
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+
_points;
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_segments;
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constructor(config) {
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super({ isClosed: false, isFilled: false, ...config });
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const { points } = config;
|
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this.
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this._points = points;
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if (points.length < 2) {
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throw new Error("Polyline2d: points must be an array of at least 2 points");
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+
}
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}
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-
_segments;
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// eslint-disable-next-line no-restricted-syntax
|
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get segments() {
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if (!this._segments) {
|
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@@ -29,11 +32,11 @@ class Polyline2d extends Geometry2d {
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return this.segments.reduce((acc, segment) => acc + segment.length, 0);
|
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getVertices() {
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return this.
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return this._points;
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nearestPoint(A) {
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const { segments } = this;
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let nearest = this.
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let nearest = this._points[0];
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let dist = Infinity;
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let p;
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let d;
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@@ -1,7 +1,7 @@
|
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1
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{
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"version": 3,
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"sources": ["../../../../src/lib/primitives/geometry/Polyline2d.ts"],
|
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-
"sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Polyline2d extends Geometry2d {\n\
|
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"mappings": "AAAA,SAAS,WAAoB;AAC7B,SAAS,cAAc;AACvB,SAAS,kBAAqC;AAGvC,MAAM,mBAAmB,WAAW;AAAA,
|
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4
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+
"sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Polyline2d extends Geometry2d {\n\tprivate _points: Vec[]\n\tprivate _segments?: Edge2d[]\n\n\tconstructor(config: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & { points: Vec[] }) {\n\t\tsuper({ isClosed: false, isFilled: false, ...config })\n\t\tconst { points } = config\n\t\tthis._points = points\n\n\t\tif (points.length < 2) {\n\t\t\tthrow new Error('Polyline2d: points must be an array of at least 2 points')\n\t\t}\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tprotected get segments() {\n\t\tif (!this._segments) {\n\t\t\tthis._segments = []\n\t\t\tconst { vertices } = this\n\t\t\tfor (let i = 0, n = vertices.length - 1; i < n; i++) {\n\t\t\t\tconst start = vertices[i]\n\t\t\t\tconst end = vertices[i + 1]\n\t\t\t\tthis._segments.push(new Edge2d({ start, end }))\n\t\t\t}\n\n\t\t\tif (this.isClosed) {\n\t\t\t\tthis._segments.push(new Edge2d({ start: vertices[vertices.length - 1], end: vertices[0] }))\n\t\t\t}\n\t\t}\n\n\t\treturn this._segments\n\t}\n\n\toverride getLength() {\n\t\treturn this.segments.reduce((acc, segment) => acc + segment.length, 0)\n\t}\n\n\tgetVertices() {\n\t\treturn this._points\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tconst { segments } = this\n\t\tlet nearest = this._points[0]\n\t\tlet dist = Infinity\n\t\tlet p: Vec // current point on segment\n\t\tlet d: number // distance from A to p\n\t\tfor (let i = 0; i < segments.length; i++) {\n\t\t\tp = segments[i].nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0): boolean {\n\t\tconst { segments } = this\n\t\tfor (let i = 0, n = segments.length; i < n; i++) {\n\t\t\tif (segments[i].hitTestLineSegment(A, B, distance)) {\n\t\t\t\treturn true\n\t\t\t}\n\t\t}\n\t\treturn false\n\t}\n\n\tgetSvgPathData(): string {\n\t\tconst { vertices } = this\n\t\tif (vertices.length < 2) return ''\n\t\treturn vertices.reduce((acc, vertex, i) => {\n\t\t\tif (i === 0) return `M ${vertex.x} ${vertex.y}`\n\t\t\treturn `${acc} L ${vertex.x} ${vertex.y}`\n\t\t}, '')\n\t}\n}\n"],
|
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5
|
+
"mappings": "AAAA,SAAS,WAAoB;AAC7B,SAAS,cAAc;AACvB,SAAS,kBAAqC;AAGvC,MAAM,mBAAmB,WAAW;AAAA,EAClC;AAAA,EACA;AAAA,EAER,YAAY,QAA8E;AACzF,UAAM,EAAE,UAAU,OAAO,UAAU,OAAO,GAAG,OAAO,CAAC;AACrD,UAAM,EAAE,OAAO,IAAI;AACnB,SAAK,UAAU;AAEf,QAAI,OAAO,SAAS,GAAG;AACtB,YAAM,IAAI,MAAM,0DAA0D;AAAA,IAC3E;AAAA,EACD;AAAA;AAAA,EAGA,IAAc,WAAW;AACxB,QAAI,CAAC,KAAK,WAAW;AACpB,WAAK,YAAY,CAAC;AAClB,YAAM,EAAE,SAAS,IAAI;AACrB,eAAS,IAAI,GAAG,IAAI,SAAS,SAAS,GAAG,IAAI,GAAG,KAAK;AACpD,cAAM,QAAQ,SAAS,CAAC;AACxB,cAAM,MAAM,SAAS,IAAI,CAAC;AAC1B,aAAK,UAAU,KAAK,IAAI,OAAO,EAAE,OAAO,IAAI,CAAC,CAAC;AAAA,MAC/C;AAEA,UAAI,KAAK,UAAU;AAClB,aAAK,UAAU,KAAK,IAAI,OAAO,EAAE,OAAO,SAAS,SAAS,SAAS,CAAC,GAAG,KAAK,SAAS,CAAC,EAAE,CAAC,CAAC;AAAA,MAC3F;AAAA,IACD;AAEA,WAAO,KAAK;AAAA,EACb;AAAA,EAES,YAAY;AACpB,WAAO,KAAK,SAAS,OAAO,CAAC,KAAK,YAAY,MAAM,QAAQ,QAAQ,CAAC;AAAA,EACtE;AAAA,EAEA,cAAc;AACb,WAAO,KAAK;AAAA,EACb;AAAA,EAEA,aAAa,GAAiB;AAC7B,UAAM,EAAE,SAAS,IAAI;AACrB,QAAI,UAAU,KAAK,QAAQ,CAAC;AAC5B,QAAI,OAAO;AACX,QAAI;AACJ,QAAI;AACJ,aAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAK;AACzC,UAAI,SAAS,CAAC,EAAE,aAAa,CAAC;AAC9B,UAAI,IAAI,MAAM,GAAG,CAAC;AAClB,UAAI,IAAI,MAAM;AACb,kBAAU;AACV,eAAO;AAAA,MACR;AAAA,IACD;AACA,QAAI,CAAC,QAAS,OAAM,MAAM,yBAAyB;AACnD,WAAO;AAAA,EACR;AAAA,EAEA,mBAAmB,GAAY,GAAY,WAAW,GAAY;AACjE,UAAM,EAAE,SAAS,IAAI;AACrB,aAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAK;AAChD,UAAI,SAAS,CAAC,EAAE,mBAAmB,GAAG,GAAG,QAAQ,GAAG;AACnD,eAAO;AAAA,MACR;AAAA,IACD;AACA,WAAO;AAAA,EACR;AAAA,EAEA,iBAAyB;AACxB,UAAM,EAAE,SAAS,IAAI;AACrB,QAAI,SAAS,SAAS,EAAG,QAAO;AAChC,WAAO,SAAS,OAAO,CAAC,KAAK,QAAQ,MAAM;AAC1C,UAAI,MAAM,EAAG,QAAO,KAAK,OAAO,CAAC,IAAI,OAAO,CAAC;AAC7C,aAAO,GAAG,GAAG,MAAM,OAAO,CAAC,IAAI,OAAO,CAAC;AAAA,IACxC,GAAG,EAAE;AAAA,EACN;AACD;",
|
|
6
6
|
"names": []
|
|
7
7
|
}
|
|
@@ -2,10 +2,10 @@ import { Box } from "../Box.mjs";
|
|
|
2
2
|
import { Vec } from "../Vec.mjs";
|
|
3
3
|
import { Polygon2d } from "./Polygon2d.mjs";
|
|
4
4
|
class Rectangle2d extends Polygon2d {
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
5
|
+
_x;
|
|
6
|
+
_y;
|
|
7
|
+
_w;
|
|
8
|
+
_h;
|
|
9
9
|
constructor(config) {
|
|
10
10
|
const { x = 0, y = 0, width, height } = config;
|
|
11
11
|
super({
|
|
@@ -17,18 +17,29 @@ class Rectangle2d extends Polygon2d {
|
|
|
17
17
|
new Vec(x, y + height)
|
|
18
18
|
]
|
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19
19
|
});
|
|
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|
-
this.
|
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|
-
this.
|
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|
-
this.
|
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-
this.
|
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+
this._x = x;
|
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+
this._y = y;
|
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+
this._w = width;
|
|
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|
+
this._h = height;
|
|
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24
|
}
|
|
25
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|
getBounds() {
|
|
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|
-
return new Box(this.
|
|
26
|
+
return new Box(this._x, this._y, this._w, this._h);
|
|
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|
}
|
|
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|
getSvgPathData() {
|
|
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|
-
const { x, y, w, h } = this;
|
|
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|
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|
|
29
|
+
const { _x: x, _y: y, _w: w, _h: h } = this;
|
|
30
|
+
this.negativeZeroFix();
|
|
31
|
+
return `M${x},${y} h${w} v${h} h${-w}z`;
|
|
31
32
|
}
|
|
33
|
+
negativeZeroFix() {
|
|
34
|
+
this._x = zeroFix(this._x);
|
|
35
|
+
this._y = zeroFix(this._y);
|
|
36
|
+
this._w = zeroFix(this._w);
|
|
37
|
+
this._h = zeroFix(this._h);
|
|
38
|
+
}
|
|
39
|
+
}
|
|
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|
+
function zeroFix(value) {
|
|
41
|
+
if (Object.is(value, -0)) return 0;
|
|
42
|
+
return value;
|
|
32
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|
}
|
|
33
44
|
export {
|
|
34
45
|
Rectangle2d
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../../../src/lib/primitives/geometry/Rectangle2d.ts"],
|
|
4
|
-
"sourcesContent": ["import { Box } from '../Box'\nimport { Vec } from '../Vec'\nimport { Geometry2dOptions } from './Geometry2d'\nimport { Polygon2d } from './Polygon2d'\n\n/** @public */\nexport class Rectangle2d extends Polygon2d {\n\
|
|
5
|
-
"mappings": "AAAA,SAAS,WAAW;AACpB,SAAS,WAAW;AAEpB,SAAS,iBAAiB;AAGnB,MAAM,oBAAoB,UAAU;AAAA,
|
|
4
|
+
"sourcesContent": ["import { Box } from '../Box'\nimport { Vec } from '../Vec'\nimport { Geometry2dOptions } from './Geometry2d'\nimport { Polygon2d } from './Polygon2d'\n\n/** @public */\nexport class Rectangle2d extends Polygon2d {\n\tprivate _x: number\n\tprivate _y: number\n\tprivate _w: number\n\tprivate _h: number\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\tx?: number\n\t\t\ty?: number\n\t\t\twidth: number\n\t\t\theight: number\n\t\t}\n\t) {\n\t\tconst { x = 0, y = 0, width, height } = config\n\t\tsuper({\n\t\t\t...config,\n\t\t\tpoints: [\n\t\t\t\tnew Vec(x, y),\n\t\t\t\tnew Vec(x + width, y),\n\t\t\t\tnew Vec(x + width, y + height),\n\t\t\t\tnew Vec(x, y + height),\n\t\t\t],\n\t\t})\n\t\tthis._x = x\n\t\tthis._y = y\n\t\tthis._w = width\n\t\tthis._h = height\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(this._x, this._y, this._w, this._h)\n\t}\n\n\tgetSvgPathData(): string {\n\t\tconst { _x: x, _y: y, _w: w, _h: h } = this\n\t\tthis.negativeZeroFix()\n\t\treturn `M${x},${y} h${w} v${h} h${-w}z`\n\t}\n\n\tprivate negativeZeroFix() {\n\t\tthis._x = zeroFix(this._x)\n\t\tthis._y = zeroFix(this._y)\n\t\tthis._w = zeroFix(this._w)\n\t\tthis._h = zeroFix(this._h)\n\t}\n}\n\nfunction zeroFix(value: number) {\n\tif (Object.is(value, -0)) return 0\n\treturn value\n}\n"],
|
|
5
|
+
"mappings": "AAAA,SAAS,WAAW;AACpB,SAAS,WAAW;AAEpB,SAAS,iBAAiB;AAGnB,MAAM,oBAAoB,UAAU;AAAA,EAClC;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAER,YACC,QAMC;AACD,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,OAAO,OAAO,IAAI;AACxC,UAAM;AAAA,MACL,GAAG;AAAA,MACH,QAAQ;AAAA,QACP,IAAI,IAAI,GAAG,CAAC;AAAA,QACZ,IAAI,IAAI,IAAI,OAAO,CAAC;AAAA,QACpB,IAAI,IAAI,IAAI,OAAO,IAAI,MAAM;AAAA,QAC7B,IAAI,IAAI,GAAG,IAAI,MAAM;AAAA,MACtB;AAAA,IACD,CAAC;AACD,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AAAA,EACX;AAAA,EAEA,YAAY;AACX,WAAO,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,EAAE;AAAA,EAClD;AAAA,EAEA,iBAAyB;AACxB,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,IAAI;AACvC,SAAK,gBAAgB;AACrB,WAAO,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;AAAA,EACrC;AAAA,EAEQ,kBAAkB;AACzB,SAAK,KAAK,QAAQ,KAAK,EAAE;AACzB,SAAK,KAAK,QAAQ,KAAK,EAAE;AACzB,SAAK,KAAK,QAAQ,KAAK,EAAE;AACzB,SAAK,KAAK,QAAQ,KAAK,EAAE;AAAA,EAC1B;AACD;AAEA,SAAS,QAAQ,OAAe;AAC/B,MAAI,OAAO,GAAG,OAAO,EAAE,EAAG,QAAO;AACjC,SAAO;AACR;",
|
|
6
6
|
"names": []
|
|
7
7
|
}
|
|
@@ -9,58 +9,58 @@ class Stadium2d extends Geometry2d {
|
|
|
9
9
|
super({ ...config, isClosed: true });
|
|
10
10
|
this.config = config;
|
|
11
11
|
const { width: w, height: h } = config;
|
|
12
|
-
this.
|
|
13
|
-
this.
|
|
12
|
+
this._w = w;
|
|
13
|
+
this._h = h;
|
|
14
14
|
if (h > w) {
|
|
15
15
|
const r = w / 2;
|
|
16
|
-
this.
|
|
16
|
+
this._a = new Arc2d({
|
|
17
17
|
start: new Vec(0, r),
|
|
18
18
|
end: new Vec(w, r),
|
|
19
19
|
center: new Vec(w / 2, r),
|
|
20
20
|
sweepFlag: 1,
|
|
21
21
|
largeArcFlag: 1
|
|
22
22
|
});
|
|
23
|
-
this.
|
|
24
|
-
this.
|
|
23
|
+
this._b = new Edge2d({ start: new Vec(w, r), end: new Vec(w, h - r) });
|
|
24
|
+
this._c = new Arc2d({
|
|
25
25
|
start: new Vec(w, h - r),
|
|
26
26
|
end: new Vec(0, h - r),
|
|
27
27
|
center: new Vec(w / 2, h - r),
|
|
28
28
|
sweepFlag: 1,
|
|
29
29
|
largeArcFlag: 1
|
|
30
30
|
});
|
|
31
|
-
this.
|
|
31
|
+
this._d = new Edge2d({ start: new Vec(0, h - r), end: new Vec(0, r) });
|
|
32
32
|
} else {
|
|
33
33
|
const r = h / 2;
|
|
34
|
-
this.
|
|
34
|
+
this._a = new Arc2d({
|
|
35
35
|
start: new Vec(r, h),
|
|
36
36
|
end: new Vec(r, 0),
|
|
37
37
|
center: new Vec(r, r),
|
|
38
38
|
sweepFlag: 1,
|
|
39
39
|
largeArcFlag: 1
|
|
40
40
|
});
|
|
41
|
-
this.
|
|
42
|
-
this.
|
|
41
|
+
this._b = new Edge2d({ start: new Vec(r, 0), end: new Vec(w - r, 0) });
|
|
42
|
+
this._c = new Arc2d({
|
|
43
43
|
start: new Vec(w - r, 0),
|
|
44
44
|
end: new Vec(w - r, h),
|
|
45
45
|
center: new Vec(w - r, r),
|
|
46
46
|
sweepFlag: 1,
|
|
47
47
|
largeArcFlag: 1
|
|
48
48
|
});
|
|
49
|
-
this.
|
|
49
|
+
this._d = new Edge2d({ start: new Vec(w - r, h), end: new Vec(r, h) });
|
|
50
50
|
}
|
|
51
51
|
}
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
|
|
52
|
+
_w;
|
|
53
|
+
_h;
|
|
54
|
+
_a;
|
|
55
|
+
_b;
|
|
56
|
+
_c;
|
|
57
|
+
_d;
|
|
58
58
|
nearestPoint(A) {
|
|
59
59
|
let nearest;
|
|
60
60
|
let dist = Infinity;
|
|
61
61
|
let _d;
|
|
62
62
|
let p;
|
|
63
|
-
const { a, b, c, d } = this;
|
|
63
|
+
const { _a: a, _b: b, _c: c, _d: d } = this;
|
|
64
64
|
for (const part of [a, b, c, d]) {
|
|
65
65
|
p = part.nearestPoint(A);
|
|
66
66
|
_d = Vec.Dist2(p, A);
|
|
@@ -73,26 +73,26 @@ class Stadium2d extends Geometry2d {
|
|
|
73
73
|
return nearest;
|
|
74
74
|
}
|
|
75
75
|
hitTestLineSegment(A, B) {
|
|
76
|
-
const { a, b, c, d } = this;
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|
+
const { _a: a, _b: b, _c: c, _d: d } = this;
|
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|
return [a, b, c, d].some((edge) => edge.hitTestLineSegment(A, B));
|
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|
getVertices() {
|
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|
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const { a, b, c, d } = this;
|
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const { _a: a, _b: b, _c: c, _d: d } = this;
|
|
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81
|
return [a, b, c, d].reduce((a2, p) => {
|
|
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|
a2.push(...p.vertices);
|
|
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|
return a2;
|
|
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|
}, []);
|
|
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|
}
|
|
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|
getBounds() {
|
|
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|
-
return new Box(0, 0, this.
|
|
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|
+
return new Box(0, 0, this._w, this._h);
|
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|
}
|
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|
getLength() {
|
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|
-
const { h, w } = this;
|
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|
+
const { _h: h, _w: w } = this;
|
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|
if (h > w) return (PI * (w / 2) + (h - w)) * 2;
|
|
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|
else return (PI * (h / 2) + (w - h)) * 2;
|
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}
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getSvgPathData() {
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const { a, b, c, d } = this;
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const { _a: a, _b: b, _c: c, _d: d } = this;
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|
return [a, b, c, d].map((p, i) => p.getSvgPathData(i === 0)).join(" ") + " Z";
|
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}
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}
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@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../../../src/lib/primitives/geometry/Stadium2d.ts"],
|
|
4
|
-
"sourcesContent": ["import { Box } from '../Box'\nimport { Vec, VecLike } from '../Vec'\nimport { PI } from '../utils'\nimport { Arc2d } from './Arc2d'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Stadium2d extends Geometry2d {\n\
|
|
5
|
-
"mappings": "AAAA,SAAS,WAAW;AACpB,SAAS,WAAoB;AAC7B,SAAS,UAAU;AACnB,SAAS,aAAa;AACtB,SAAS,cAAc;AACvB,SAAS,kBAAqC;AAGvC,MAAM,kBAAkB,WAAW;AAAA,
|
|
4
|
+
"sourcesContent": ["import { Box } from '../Box'\nimport { Vec, VecLike } from '../Vec'\nimport { PI } from '../utils'\nimport { Arc2d } from './Arc2d'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Stadium2d extends Geometry2d {\n\tprivate _w: number\n\tprivate _h: number\n\tprivate _a: Arc2d\n\tprivate _b: Edge2d\n\tprivate _c: Arc2d\n\tprivate _d: Edge2d\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\twidth: number\n\t\t\theight: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true })\n\t\tconst { width: w, height: h } = config\n\t\tthis._w = w\n\t\tthis._h = h\n\n\t\tif (h > w) {\n\t\t\tconst r = w / 2\n\t\t\tthis._a = new Arc2d({\n\t\t\t\tstart: new Vec(0, r),\n\t\t\t\tend: new Vec(w, r),\n\t\t\t\tcenter: new Vec(w / 2, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis._b = new Edge2d({ start: new Vec(w, r), end: new Vec(w, h - r) })\n\t\t\tthis._c = new Arc2d({\n\t\t\t\tstart: new Vec(w, h - r),\n\t\t\t\tend: new Vec(0, h - r),\n\t\t\t\tcenter: new Vec(w / 2, h - r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis._d = new Edge2d({ start: new Vec(0, h - r), end: new Vec(0, r) })\n\t\t} else {\n\t\t\tconst r = h / 2\n\t\t\tthis._a = new Arc2d({\n\t\t\t\tstart: new Vec(r, h),\n\t\t\t\tend: new Vec(r, 0),\n\t\t\t\tcenter: new Vec(r, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis._b = new Edge2d({ start: new Vec(r, 0), end: new Vec(w - r, 0) })\n\t\t\tthis._c = new Arc2d({\n\t\t\t\tstart: new Vec(w - r, 0),\n\t\t\t\tend: new Vec(w - r, h),\n\t\t\t\tcenter: new Vec(w - r, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis._d = new Edge2d({ start: new Vec(w - r, h), end: new Vec(r, h) })\n\t\t}\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet _d: number\n\t\tlet p: Vec\n\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\tfor (const part of [a, b, c, d]) {\n\t\t\tp = part.nearestPoint(A)\n\t\t\t_d = Vec.Dist2(p, A)\n\t\t\tif (_d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = _d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\treturn [a, b, c, d].some((edge) => edge.hitTestLineSegment(A, B))\n\t}\n\n\tgetVertices() {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\treturn [a, b, c, d].reduce<Vec[]>((a, p) => {\n\t\t\ta.push(...p.vertices)\n\t\t\treturn a\n\t\t}, [])\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(0, 0, this._w, this._h)\n\t}\n\n\tgetLength() {\n\t\tconst { _h: h, _w: w } = this\n\t\tif (h > w) return (PI * (w / 2) + (h - w)) * 2\n\t\telse return (PI * (h / 2) + (w - h)) * 2\n\t}\n\n\tgetSvgPathData() {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\treturn [a, b, c, d].map((p, i) => p.getSvgPathData(i === 0)).join(' ') + ' Z'\n\t}\n}\n"],
|
|
5
|
+
"mappings": "AAAA,SAAS,WAAW;AACpB,SAAS,WAAoB;AAC7B,SAAS,UAAU;AACnB,SAAS,aAAa;AACtB,SAAS,cAAc;AACvB,SAAS,kBAAqC;AAGvC,MAAM,kBAAkB,WAAW;AAAA,EAQzC,YACQ,QAIN;AACD,UAAM,EAAE,GAAG,QAAQ,UAAU,KAAK,CAAC;AAL5B;AAMP,UAAM,EAAE,OAAO,GAAG,QAAQ,EAAE,IAAI;AAChC,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,QAAI,IAAI,GAAG;AACV,YAAM,IAAI,IAAI;AACd,WAAK,KAAK,IAAI,MAAM;AAAA,QACnB,OAAO,IAAI,IAAI,GAAG,CAAC;AAAA,QACnB,KAAK,IAAI,IAAI,GAAG,CAAC;AAAA,QACjB,QAAQ,IAAI,IAAI,IAAI,GAAG,CAAC;AAAA,QACxB,WAAW;AAAA,QACX,cAAc;AAAA,MACf,CAAC;AACD,WAAK,KAAK,IAAI,OAAO,EAAE,OAAO,IAAI,IAAI,GAAG,CAAC,GAAG,KAAK,IAAI,IAAI,GAAG,IAAI,CAAC,EAAE,CAAC;AACrE,WAAK,KAAK,IAAI,MAAM;AAAA,QACnB,OAAO,IAAI,IAAI,GAAG,IAAI,CAAC;AAAA,QACvB,KAAK,IAAI,IAAI,GAAG,IAAI,CAAC;AAAA,QACrB,QAAQ,IAAI,IAAI,IAAI,GAAG,IAAI,CAAC;AAAA,QAC5B,WAAW;AAAA,QACX,cAAc;AAAA,MACf,CAAC;AACD,WAAK,KAAK,IAAI,OAAO,EAAE,OAAO,IAAI,IAAI,GAAG,IAAI,CAAC,GAAG,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,CAAC;AAAA,IACtE,OAAO;AACN,YAAM,IAAI,IAAI;AACd,WAAK,KAAK,IAAI,MAAM;AAAA,QACnB,OAAO,IAAI,IAAI,GAAG,CAAC;AAAA,QACnB,KAAK,IAAI,IAAI,GAAG,CAAC;AAAA,QACjB,QAAQ,IAAI,IAAI,GAAG,CAAC;AAAA,QACpB,WAAW;AAAA,QACX,cAAc;AAAA,MACf,CAAC;AACD,WAAK,KAAK,IAAI,OAAO,EAAE,OAAO,IAAI,IAAI,GAAG,CAAC,GAAG,KAAK,IAAI,IAAI,IAAI,GAAG,CAAC,EAAE,CAAC;AACrE,WAAK,KAAK,IAAI,MAAM;AAAA,QACnB,OAAO,IAAI,IAAI,IAAI,GAAG,CAAC;AAAA,QACvB,KAAK,IAAI,IAAI,IAAI,GAAG,CAAC;AAAA,QACrB,QAAQ,IAAI,IAAI,IAAI,GAAG,CAAC;AAAA,QACxB,WAAW;AAAA,QACX,cAAc;AAAA,MACf,CAAC;AACD,WAAK,KAAK,IAAI,OAAO,EAAE,OAAO,IAAI,IAAI,IAAI,GAAG,CAAC,GAAG,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,CAAC;AAAA,IACtE;AAAA,EACD;AAAA,EAvDQ;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAoDR,aAAa,GAAiB;AAC7B,QAAI;AACJ,QAAI,OAAO;AACX,QAAI;AACJ,QAAI;AAEJ,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,IAAI;AACvC,eAAW,QAAQ,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG;AAChC,UAAI,KAAK,aAAa,CAAC;AACvB,WAAK,IAAI,MAAM,GAAG,CAAC;AACnB,UAAI,KAAK,MAAM;AACd,kBAAU;AACV,eAAO;AAAA,MACR;AAAA,IACD;AACA,QAAI,CAAC,QAAS,OAAM,MAAM,yBAAyB;AACnD,WAAO;AAAA,EACR;AAAA,EAEA,mBAAmB,GAAY,GAAqB;AACnD,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,IAAI;AACvC,WAAO,CAAC,GAAG,GAAG,GAAG,CAAC,EAAE,KAAK,CAAC,SAAS,KAAK,mBAAmB,GAAG,CAAC,CAAC;AAAA,EACjE;AAAA,EAEA,cAAc;AACb,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,IAAI;AACvC,WAAO,CAAC,GAAG,GAAG,GAAG,CAAC,EAAE,OAAc,CAACA,IAAG,MAAM;AAC3C,MAAAA,GAAE,KAAK,GAAG,EAAE,QAAQ;AACpB,aAAOA;AAAA,IACR,GAAG,CAAC,CAAC;AAAA,EACN;AAAA,EAEA,YAAY;AACX,WAAO,IAAI,IAAI,GAAG,GAAG,KAAK,IAAI,KAAK,EAAE;AAAA,EACtC;AAAA,EAEA,YAAY;AACX,UAAM,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI;AACzB,QAAI,IAAI,EAAG,SAAQ,MAAM,IAAI,MAAM,IAAI,MAAM;AAAA,QACxC,SAAQ,MAAM,IAAI,MAAM,IAAI,MAAM;AAAA,EACxC;AAAA,EAEA,iBAAiB;AAChB,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,IAAI;AACvC,WAAO,CAAC,GAAG,GAAG,GAAG,CAAC,EAAE,IAAI,CAAC,GAAG,MAAM,EAAE,eAAe,MAAM,CAAC,CAAC,EAAE,KAAK,GAAG,IAAI;AAAA,EAC1E;AACD;",
|
|
6
6
|
"names": ["a"]
|
|
7
7
|
}
|
package/dist-esm/version.mjs
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
const version = "3.
|
|
1
|
+
const version = "3.14.0-canary.0763fb3ebca5";
|
|
2
2
|
const publishDates = {
|
|
3
3
|
major: "2024-09-13T14:36:29.063Z",
|
|
4
|
-
minor: "2025-
|
|
5
|
-
patch: "2025-
|
|
4
|
+
minor: "2025-06-02T00:14:48.814Z",
|
|
5
|
+
patch: "2025-06-02T00:14:48.814Z"
|
|
6
6
|
};
|
|
7
7
|
export {
|
|
8
8
|
publishDates,
|
package/dist-esm/version.mjs.map
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../src/version.ts"],
|
|
4
|
-
"sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '3.
|
|
4
|
+
"sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '3.14.0-canary.0763fb3ebca5'\nexport const publishDates = {\n\tmajor: '2024-09-13T14:36:29.063Z',\n\tminor: '2025-06-02T00:14:48.814Z',\n\tpatch: '2025-06-02T00:14:48.814Z',\n}\n"],
|
|
5
5
|
"mappings": "AAGO,MAAM,UAAU;AAChB,MAAM,eAAe;AAAA,EAC3B,OAAO;AAAA,EACP,OAAO;AAAA,EACP,OAAO;AACR;",
|
|
6
6
|
"names": []
|
|
7
7
|
}
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@tldraw/editor",
|
|
3
3
|
"description": "A tiny little drawing app (editor).",
|
|
4
|
-
"version": "3.
|
|
4
|
+
"version": "3.14.0-canary.0763fb3ebca5",
|
|
5
5
|
"author": {
|
|
6
6
|
"name": "tldraw Inc.",
|
|
7
7
|
"email": "hello@tldraw.com"
|
|
@@ -48,12 +48,12 @@
|
|
|
48
48
|
"@tiptap/core": "^2.9.1",
|
|
49
49
|
"@tiptap/pm": "^2.9.1",
|
|
50
50
|
"@tiptap/react": "^2.9.1",
|
|
51
|
-
"@tldraw/state": "3.
|
|
52
|
-
"@tldraw/state-react": "3.
|
|
53
|
-
"@tldraw/store": "3.
|
|
54
|
-
"@tldraw/tlschema": "3.
|
|
55
|
-
"@tldraw/utils": "3.
|
|
56
|
-
"@tldraw/validate": "3.
|
|
51
|
+
"@tldraw/state": "3.14.0-canary.0763fb3ebca5",
|
|
52
|
+
"@tldraw/state-react": "3.14.0-canary.0763fb3ebca5",
|
|
53
|
+
"@tldraw/store": "3.14.0-canary.0763fb3ebca5",
|
|
54
|
+
"@tldraw/tlschema": "3.14.0-canary.0763fb3ebca5",
|
|
55
|
+
"@tldraw/utils": "3.14.0-canary.0763fb3ebca5",
|
|
56
|
+
"@tldraw/validate": "3.14.0-canary.0763fb3ebca5",
|
|
57
57
|
"@types/core-js": "^2.5.8",
|
|
58
58
|
"@use-gesture/react": "^10.3.1",
|
|
59
59
|
"classnames": "^2.5.1",
|
package/src/index.ts
CHANGED
|
@@ -185,7 +185,10 @@ export {
|
|
|
185
185
|
type TLShapeUtilConstructor,
|
|
186
186
|
} from './lib/editor/shapes/ShapeUtil'
|
|
187
187
|
export { GroupShapeUtil } from './lib/editor/shapes/group/GroupShapeUtil'
|
|
188
|
-
export {
|
|
188
|
+
export {
|
|
189
|
+
getPerfectDashProps,
|
|
190
|
+
type PerfectDashTerminal,
|
|
191
|
+
} from './lib/editor/shapes/shared/getPerfectDashProps'
|
|
189
192
|
export { resizeBox, type ResizeBoxOptions } from './lib/editor/shapes/shared/resizeBox'
|
|
190
193
|
export { resizeScaled } from './lib/editor/shapes/shared/resizeScaled'
|
|
191
194
|
export { BaseBoxShapeTool } from './lib/editor/tools/BaseBoxShapeTool/BaseBoxShapeTool'
|
package/src/lib/editor/Editor.ts
CHANGED
|
@@ -5796,8 +5796,7 @@ export class Editor extends EventEmitter<TLEventMap> {
|
|
|
5796
5796
|
parent: TLParentId | TLPage | TLShape,
|
|
5797
5797
|
visitor: (id: TLShapeId) => void | false
|
|
5798
5798
|
): this {
|
|
5799
|
-
const
|
|
5800
|
-
const children = this.getSortedChildIdsForParent(parentId)
|
|
5799
|
+
const children = this.getSortedChildIdsForParent(parent)
|
|
5801
5800
|
for (const id of children) {
|
|
5802
5801
|
if (visitor(id) === false) continue
|
|
5803
5802
|
this.visitDescendants(id, visitor)
|
|
@@ -1,49 +1,48 @@
|
|
|
1
1
|
import { computed, isUninitialized } from '@tldraw/state'
|
|
2
2
|
import { TLShapeId } from '@tldraw/tlschema'
|
|
3
|
-
import { Box } from '../../primitives/Box'
|
|
4
3
|
import { Editor } from '../Editor'
|
|
5
4
|
|
|
6
|
-
function
|
|
7
|
-
const
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
5
|
+
function fromScratch(editor: Editor): Set<TLShapeId> {
|
|
6
|
+
const shapesIds = editor.getCurrentPageShapeIds()
|
|
7
|
+
const viewportPageBounds = editor.getViewportPageBounds()
|
|
8
|
+
const notVisibleShapes = new Set<TLShapeId>()
|
|
9
|
+
shapesIds.forEach((id) => {
|
|
10
|
+
// If the shape is fully outside of the viewport page bounds, add it to the set.
|
|
11
|
+
// We'll ignore masks here, since they're more expensive to compute and the overhead is not worth it.
|
|
12
|
+
const pageBounds = editor.getShapePageBounds(id)
|
|
13
|
+
if (pageBounds === undefined || !viewportPageBounds.includes(pageBounds)) {
|
|
14
|
+
notVisibleShapes.add(id)
|
|
15
|
+
}
|
|
16
|
+
})
|
|
17
|
+
return notVisibleShapes
|
|
13
18
|
}
|
|
14
19
|
|
|
15
20
|
/**
|
|
16
21
|
* Incremental derivation of not visible shapes.
|
|
17
|
-
* Non visible shapes are shapes outside of the viewport page bounds
|
|
22
|
+
* Non visible shapes are shapes outside of the viewport page bounds.
|
|
18
23
|
*
|
|
19
24
|
* @param editor - Instance of the tldraw Editor.
|
|
20
25
|
* @returns Incremental derivation of non visible shapes.
|
|
21
26
|
*/
|
|
22
|
-
export
|
|
23
|
-
function
|
|
24
|
-
const
|
|
25
|
-
|
|
26
|
-
const notVisibleShapes = new Set<TLShapeId>()
|
|
27
|
-
shapes.forEach((id) => {
|
|
28
|
-
if (isShapeNotVisible(editor, id, viewportPageBounds)) {
|
|
29
|
-
notVisibleShapes.add(id)
|
|
30
|
-
}
|
|
31
|
-
})
|
|
32
|
-
return notVisibleShapes
|
|
33
|
-
}
|
|
34
|
-
return computed<Set<TLShapeId>>('notVisibleShapes', (prevValue) => {
|
|
27
|
+
export function notVisibleShapes(editor: Editor) {
|
|
28
|
+
return computed<Set<TLShapeId>>('notVisibleShapes', function updateNotVisibleShapes(prevValue) {
|
|
29
|
+
const nextValue = fromScratch(editor)
|
|
30
|
+
|
|
35
31
|
if (isUninitialized(prevValue)) {
|
|
36
|
-
return
|
|
32
|
+
return nextValue
|
|
37
33
|
}
|
|
38
34
|
|
|
39
|
-
|
|
40
|
-
|
|
35
|
+
// If there are more or less shapes, we know there's a change
|
|
41
36
|
if (prevValue.size !== nextValue.size) return nextValue
|
|
37
|
+
|
|
38
|
+
// If any of the old shapes are not in the new set, we know there's a change
|
|
42
39
|
for (const prev of prevValue) {
|
|
43
40
|
if (!nextValue.has(prev)) {
|
|
44
41
|
return nextValue
|
|
45
42
|
}
|
|
46
43
|
}
|
|
44
|
+
|
|
45
|
+
// If we've made it here, we know that the set is the same
|
|
47
46
|
return prevValue
|
|
48
47
|
})
|
|
49
48
|
}
|