@tldraw/editor 3.13.1 → 3.14.0-canary.0763fb3ebca5

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Files changed (108) hide show
  1. package/dist-cjs/index.d.ts +59 -49
  2. package/dist-cjs/index.js +1 -1
  3. package/dist-cjs/index.js.map +2 -2
  4. package/dist-cjs/lib/editor/Editor.js +1 -2
  5. package/dist-cjs/lib/editor/Editor.js.map +2 -2
  6. package/dist-cjs/lib/editor/derivations/notVisibleShapes.js +16 -20
  7. package/dist-cjs/lib/editor/derivations/notVisibleShapes.js.map +3 -3
  8. package/dist-cjs/lib/editor/managers/FocusManager.js +2 -0
  9. package/dist-cjs/lib/editor/managers/FocusManager.js.map +2 -2
  10. package/dist-cjs/lib/editor/shapes/ShapeUtil.js +8 -0
  11. package/dist-cjs/lib/editor/shapes/ShapeUtil.js.map +2 -2
  12. package/dist-cjs/lib/editor/shapes/group/GroupShapeUtil.js +6 -0
  13. package/dist-cjs/lib/editor/shapes/group/GroupShapeUtil.js.map +2 -2
  14. package/dist-cjs/lib/editor/shapes/shared/getPerfectDashProps.js.map +2 -2
  15. package/dist-cjs/lib/primitives/Vec.js +18 -13
  16. package/dist-cjs/lib/primitives/Vec.js.map +3 -3
  17. package/dist-cjs/lib/primitives/geometry/Arc2d.js +41 -21
  18. package/dist-cjs/lib/primitives/geometry/Arc2d.js.map +2 -2
  19. package/dist-cjs/lib/primitives/geometry/Circle2d.js +11 -11
  20. package/dist-cjs/lib/primitives/geometry/Circle2d.js.map +2 -2
  21. package/dist-cjs/lib/primitives/geometry/CubicBezier2d.js +13 -16
  22. package/dist-cjs/lib/primitives/geometry/CubicBezier2d.js.map +2 -2
  23. package/dist-cjs/lib/primitives/geometry/CubicSpline2d.js +4 -4
  24. package/dist-cjs/lib/primitives/geometry/CubicSpline2d.js.map +2 -2
  25. package/dist-cjs/lib/primitives/geometry/Edge2d.js +14 -21
  26. package/dist-cjs/lib/primitives/geometry/Edge2d.js.map +2 -2
  27. package/dist-cjs/lib/primitives/geometry/Ellipse2d.js +10 -10
  28. package/dist-cjs/lib/primitives/geometry/Ellipse2d.js.map +2 -2
  29. package/dist-cjs/lib/primitives/geometry/Geometry2d.js +5 -0
  30. package/dist-cjs/lib/primitives/geometry/Geometry2d.js.map +2 -2
  31. package/dist-cjs/lib/primitives/geometry/Point2d.js +6 -6
  32. package/dist-cjs/lib/primitives/geometry/Point2d.js.map +2 -2
  33. package/dist-cjs/lib/primitives/geometry/Polygon2d.js +3 -0
  34. package/dist-cjs/lib/primitives/geometry/Polygon2d.js.map +2 -2
  35. package/dist-cjs/lib/primitives/geometry/Polyline2d.js +8 -5
  36. package/dist-cjs/lib/primitives/geometry/Polyline2d.js.map +2 -2
  37. package/dist-cjs/lib/primitives/geometry/Rectangle2d.js +22 -11
  38. package/dist-cjs/lib/primitives/geometry/Rectangle2d.js.map +2 -2
  39. package/dist-cjs/lib/primitives/geometry/Stadium2d.js +22 -22
  40. package/dist-cjs/lib/primitives/geometry/Stadium2d.js.map +2 -2
  41. package/dist-cjs/version.js +3 -3
  42. package/dist-cjs/version.js.map +1 -1
  43. package/dist-esm/index.d.mts +59 -49
  44. package/dist-esm/index.mjs +4 -2
  45. package/dist-esm/index.mjs.map +2 -2
  46. package/dist-esm/lib/editor/Editor.mjs +1 -2
  47. package/dist-esm/lib/editor/Editor.mjs.map +2 -2
  48. package/dist-esm/lib/editor/derivations/notVisibleShapes.mjs +16 -20
  49. package/dist-esm/lib/editor/derivations/notVisibleShapes.mjs.map +3 -3
  50. package/dist-esm/lib/editor/managers/FocusManager.mjs +2 -0
  51. package/dist-esm/lib/editor/managers/FocusManager.mjs.map +2 -2
  52. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs +8 -0
  53. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs.map +2 -2
  54. package/dist-esm/lib/editor/shapes/group/GroupShapeUtil.mjs +6 -0
  55. package/dist-esm/lib/editor/shapes/group/GroupShapeUtil.mjs.map +2 -2
  56. package/dist-esm/lib/editor/shapes/shared/getPerfectDashProps.mjs.map +2 -2
  57. package/dist-esm/lib/primitives/Vec.mjs +19 -14
  58. package/dist-esm/lib/primitives/Vec.mjs.map +3 -3
  59. package/dist-esm/lib/primitives/geometry/Arc2d.mjs +41 -21
  60. package/dist-esm/lib/primitives/geometry/Arc2d.mjs.map +2 -2
  61. package/dist-esm/lib/primitives/geometry/Circle2d.mjs +11 -11
  62. package/dist-esm/lib/primitives/geometry/Circle2d.mjs.map +2 -2
  63. package/dist-esm/lib/primitives/geometry/CubicBezier2d.mjs +13 -16
  64. package/dist-esm/lib/primitives/geometry/CubicBezier2d.mjs.map +2 -2
  65. package/dist-esm/lib/primitives/geometry/CubicSpline2d.mjs +4 -4
  66. package/dist-esm/lib/primitives/geometry/CubicSpline2d.mjs.map +2 -2
  67. package/dist-esm/lib/primitives/geometry/Edge2d.mjs +14 -21
  68. package/dist-esm/lib/primitives/geometry/Edge2d.mjs.map +2 -2
  69. package/dist-esm/lib/primitives/geometry/Ellipse2d.mjs +11 -11
  70. package/dist-esm/lib/primitives/geometry/Ellipse2d.mjs.map +2 -2
  71. package/dist-esm/lib/primitives/geometry/Geometry2d.mjs +7 -1
  72. package/dist-esm/lib/primitives/geometry/Geometry2d.mjs.map +2 -2
  73. package/dist-esm/lib/primitives/geometry/Point2d.mjs +6 -6
  74. package/dist-esm/lib/primitives/geometry/Point2d.mjs.map +2 -2
  75. package/dist-esm/lib/primitives/geometry/Polygon2d.mjs +3 -0
  76. package/dist-esm/lib/primitives/geometry/Polygon2d.mjs.map +2 -2
  77. package/dist-esm/lib/primitives/geometry/Polyline2d.mjs +8 -5
  78. package/dist-esm/lib/primitives/geometry/Polyline2d.mjs.map +2 -2
  79. package/dist-esm/lib/primitives/geometry/Rectangle2d.mjs +22 -11
  80. package/dist-esm/lib/primitives/geometry/Rectangle2d.mjs.map +2 -2
  81. package/dist-esm/lib/primitives/geometry/Stadium2d.mjs +22 -22
  82. package/dist-esm/lib/primitives/geometry/Stadium2d.mjs.map +2 -2
  83. package/dist-esm/version.mjs +3 -3
  84. package/dist-esm/version.mjs.map +1 -1
  85. package/package.json +7 -7
  86. package/src/index.ts +4 -1
  87. package/src/lib/editor/Editor.ts +1 -2
  88. package/src/lib/editor/derivations/notVisibleShapes.ts +24 -25
  89. package/src/lib/editor/managers/FocusManager.ts +2 -0
  90. package/src/lib/editor/shapes/ShapeUtil.ts +9 -0
  91. package/src/lib/editor/shapes/group/GroupShapeUtil.tsx +8 -0
  92. package/src/lib/editor/shapes/shared/getPerfectDashProps.ts +5 -2
  93. package/src/lib/primitives/Vec.test.ts +2 -2
  94. package/src/lib/primitives/Vec.ts +15 -10
  95. package/src/lib/primitives/geometry/Arc2d.ts +42 -23
  96. package/src/lib/primitives/geometry/Circle2d.ts +12 -12
  97. package/src/lib/primitives/geometry/CubicBezier2d.test.ts +5 -0
  98. package/src/lib/primitives/geometry/CubicBezier2d.ts +13 -17
  99. package/src/lib/primitives/geometry/CubicSpline2d.ts +5 -5
  100. package/src/lib/primitives/geometry/Edge2d.ts +14 -25
  101. package/src/lib/primitives/geometry/Ellipse2d.ts +12 -13
  102. package/src/lib/primitives/geometry/Geometry2d.ts +6 -0
  103. package/src/lib/primitives/geometry/Point2d.ts +6 -6
  104. package/src/lib/primitives/geometry/Polygon2d.ts +4 -0
  105. package/src/lib/primitives/geometry/Polyline2d.ts +10 -7
  106. package/src/lib/primitives/geometry/Rectangle2d.ts +24 -11
  107. package/src/lib/primitives/geometry/Stadium2d.ts +22 -23
  108. package/src/version.ts +3 -3
@@ -1,7 +1,7 @@
1
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  {
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  "version": 3,
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  "sources": ["../../../../src/lib/primitives/geometry/Geometry2d.ts"],
4
- "sourcesContent": ["import { assert, invLerp } from '@tldraw/utils'\nimport { Box } from '../Box'\nimport { Mat, MatModel } from '../Mat'\nimport { Vec, VecLike } from '../Vec'\nimport {\n\tintersectCirclePolygon,\n\tintersectCirclePolyline,\n\tintersectLineSegmentPolygon,\n\tintersectLineSegmentPolyline,\n\tintersectPolys,\n} from '../intersect'\nimport { approximately, pointInPolygon } from '../utils'\n\n/**\n * Filter geometry within a group.\n *\n * Filters are ignored when called directly on primitive geometries, but can be used to narrow down\n * the results of an operation on `Group2d` geometries.\n *\n * @public\n */\nexport interface Geometry2dFilters {\n\treadonly includeLabels?: boolean\n\treadonly includeInternal?: boolean\n}\n\n/** @public */\nexport const Geometry2dFilters: {\n\tEXCLUDE_NON_STANDARD: Geometry2dFilters\n\tINCLUDE_ALL: Geometry2dFilters\n\tEXCLUDE_LABELS: Geometry2dFilters\n\tEXCLUDE_INTERNAL: Geometry2dFilters\n} = {\n\tEXCLUDE_NON_STANDARD: {\n\t\tincludeLabels: false,\n\t\tincludeInternal: false,\n\t},\n\tINCLUDE_ALL: { includeLabels: true, includeInternal: true },\n\tEXCLUDE_LABELS: { includeLabels: false, includeInternal: true },\n\tEXCLUDE_INTERNAL: { includeLabels: true, includeInternal: false },\n}\n\n/** @public */\nexport interface TransformedGeometry2dOptions {\n\tisLabel?: boolean\n\tisInternal?: boolean\n\tdebugColor?: string\n\tignore?: boolean\n}\n\n/** @public */\nexport interface Geometry2dOptions extends TransformedGeometry2dOptions {\n\tisFilled: boolean\n\tisClosed: boolean\n}\n\n/** @public */\nexport abstract class Geometry2d {\n\tisFilled = false\n\tisClosed = true\n\tisLabel = false\n\tisInternal = false\n\tdebugColor?: string\n\tignore?: boolean\n\n\tconstructor(opts: Geometry2dOptions) {\n\t\tthis.isFilled = opts.isFilled\n\t\tthis.isClosed = opts.isClosed\n\t\tthis.isLabel = opts.isLabel ?? false\n\t\tthis.isInternal = opts.isInternal ?? false\n\t\tthis.debugColor = opts.debugColor\n\t\tthis.ignore = opts.ignore\n\t}\n\n\tisExcludedByFilter(filters?: Geometry2dFilters) {\n\t\tif (!filters) return false\n\t\tif (this.isLabel && !filters.includeLabels) return true\n\t\tif (this.isInternal && !filters.includeInternal) return true\n\t\treturn false\n\t}\n\n\tabstract getVertices(filters: Geometry2dFilters): Vec[]\n\n\tabstract nearestPoint(point: VecLike, _filters?: Geometry2dFilters): Vec\n\n\thitTestPoint(point: VecLike, margin = 0, hitInside = false, _filters?: Geometry2dFilters) {\n\t\t// First check whether the point is inside\n\t\tif (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)) {\n\t\t\treturn true\n\t\t}\n\t\t// Then check whether the distance is within the margin\n\t\treturn Vec.Dist2(point, this.nearestPoint(point)) <= margin * margin\n\t}\n\n\tdistanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tVec.Dist(point, this.nearestPoint(point, filters)) *\n\t\t\t(this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)\n\t\t\t\t? -1\n\t\t\t\t: 1)\n\t\t)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\tif (Vec.Equals(A, B)) return this.distanceToPoint(A, false, filters)\n\t\tconst { vertices } = this\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number, p: Vec, q: Vec\n\t\tfor (let i = 0; i < vertices.length; i++) {\n\t\t\tp = vertices[i]\n\t\t\tq = Vec.NearestPointOnLineSegment(A, B, p, true)\n\t\t\td = Vec.Dist2(p, q)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = q\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn this.isClosed && this.isFilled && pointInPolygon(nearest, this.vertices) ? -dist : dist\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0, filters?: Geometry2dFilters): boolean {\n\t\treturn this.distanceToLineSegment(A, B, filters) <= distance\n\t}\n\n\tintersectLineSegment(A: VecLike, B: VecLike, _filters?: Geometry2dFilters): VecLike[] {\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectLineSegmentPolygon(A, B, this.vertices)\n\t\t\t: intersectLineSegmentPolyline(A, B, this.vertices)\n\n\t\treturn intersections ?? []\n\t}\n\n\tintersectCircle(center: VecLike, radius: number, _filters?: Geometry2dFilters): VecLike[] {\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectCirclePolygon(center, radius, this.vertices)\n\t\t\t: intersectCirclePolyline(center, radius, this.vertices)\n\n\t\treturn intersections ?? []\n\t}\n\n\tintersectPolygon(polygon: VecLike[], _filters?: Geometry2dFilters): VecLike[] {\n\t\treturn intersectPolys(polygon, this.vertices, true, this.isClosed)\n\t}\n\n\tintersectPolyline(polyline: VecLike[], _filters?: Geometry2dFilters): VecLike[] {\n\t\treturn intersectPolys(polyline, this.vertices, false, this.isClosed)\n\t}\n\n\t/**\n\t * Find a point along the edge of the geometry that is a fraction `t` along the entire way round.\n\t */\n\tinterpolateAlongEdge(t: number, _filters?: Geometry2dFilters): Vec {\n\t\tconst { vertices } = this\n\n\t\tif (t <= 0) return vertices[0]\n\n\t\tconst distanceToTravel = t * this.length\n\t\tlet distanceTraveled = 0\n\n\t\tfor (let i = 0; i < (this.isClosed ? vertices.length : vertices.length - 1); i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\t\t\tconst dist = Vec.Dist(curr, next)\n\t\t\tconst newDistanceTraveled = distanceTraveled + dist\n\t\t\tif (newDistanceTraveled >= distanceToTravel) {\n\t\t\t\tconst p = Vec.Lrp(\n\t\t\t\t\tcurr,\n\t\t\t\t\tnext,\n\t\t\t\t\tinvLerp(distanceTraveled, newDistanceTraveled, distanceToTravel)\n\t\t\t\t)\n\t\t\t\treturn p\n\t\t\t}\n\t\t\tdistanceTraveled = newDistanceTraveled\n\t\t}\n\n\t\treturn this.isClosed ? vertices[0] : vertices[vertices.length - 1]\n\t}\n\n\t/**\n\t * Take `point`, find the closest point to it on the edge of the geometry, and return how far\n\t * along the edge it is as a fraction of the total length.\n\t */\n\tuninterpolateAlongEdge(point: VecLike, _filters?: Geometry2dFilters): number {\n\t\tconst { vertices, length } = this\n\t\tlet closestSegment = null\n\t\tlet closestDistance = Infinity\n\t\tlet distanceTraveled = 0\n\n\t\tfor (let i = 0; i < (this.isClosed ? vertices.length : vertices.length - 1); i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\n\t\t\tconst nearestPoint = Vec.NearestPointOnLineSegment(curr, next, point, true)\n\t\t\tconst distance = Vec.Dist(nearestPoint, point)\n\n\t\t\tif (distance < closestDistance) {\n\t\t\t\tclosestDistance = distance\n\t\t\t\tclosestSegment = {\n\t\t\t\t\tstart: curr,\n\t\t\t\t\tend: next,\n\t\t\t\t\tnearestPoint,\n\t\t\t\t\tdistanceToStart: distanceTraveled,\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tdistanceTraveled += Vec.Dist(curr, next)\n\t\t}\n\n\t\tassert(closestSegment)\n\n\t\tconst distanceAlongRoute =\n\t\t\tclosestSegment.distanceToStart + Vec.Dist(closestSegment.start, closestSegment.nearestPoint)\n\n\t\treturn distanceAlongRoute / length\n\t}\n\n\t/** @deprecated Iterate the vertices instead. */\n\tnearestPointOnLineSegment(A: VecLike, B: VecLike): Vec {\n\t\tconst { vertices } = this\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number, p: Vec, q: Vec\n\t\tfor (let i = 0; i < vertices.length; i++) {\n\t\t\tp = vertices[i]\n\t\t\tq = Vec.NearestPointOnLineSegment(A, B, p, true)\n\t\t\td = Vec.Dist2(p, q)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = q\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\tisPointInBounds(point: VecLike, margin = 0) {\n\t\tconst { bounds } = this\n\t\treturn !(\n\t\t\tpoint.x < bounds.minX - margin ||\n\t\t\tpoint.y < bounds.minY - margin ||\n\t\t\tpoint.x > bounds.maxX + margin ||\n\t\t\tpoint.y > bounds.maxY + margin\n\t\t)\n\t}\n\n\ttransform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this, transform, opts)\n\t}\n\n\tprivate _vertices: Vec[] | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget vertices(): Vec[] {\n\t\tif (!this._vertices) {\n\t\t\tthis._vertices = this.getVertices(Geometry2dFilters.EXCLUDE_LABELS)\n\t\t}\n\n\t\treturn this._vertices\n\t}\n\n\tgetBounds() {\n\t\treturn Box.FromPoints(this.vertices)\n\t}\n\n\tprivate _bounds: Box | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bounds(): Box {\n\t\tif (!this._bounds) {\n\t\t\tthis._bounds = this.getBounds()\n\t\t}\n\t\treturn this._bounds\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn this.bounds.center\n\t}\n\n\tprivate _area: number | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget area() {\n\t\tif (!this._area) {\n\t\t\tthis._area = this.getArea()\n\t\t}\n\t\treturn this._area\n\t}\n\n\tgetArea() {\n\t\tif (!this.isClosed) {\n\t\t\treturn 0\n\t\t}\n\t\tconst { vertices } = this\n\t\tlet area = 0\n\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % n]\n\t\t\tarea += curr.x * next.y - next.x * curr.y\n\t\t}\n\t\treturn area / 2\n\t}\n\n\ttoSimpleSvgPath() {\n\t\tlet path = ''\n\n\t\tconst { vertices } = this\n\t\tconst n = vertices.length\n\n\t\tif (n === 0) return path\n\n\t\tpath += `M${vertices[0].x},${vertices[0].y}`\n\n\t\tfor (let i = 1; i < n; i++) {\n\t\t\tpath += `L${vertices[i].x},${vertices[i].y}`\n\t\t}\n\n\t\tif (this.isClosed) {\n\t\t\tpath += 'Z'\n\t\t}\n\n\t\treturn path\n\t}\n\n\tprivate _length?: number\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget length() {\n\t\tif (this._length) return this._length\n\t\tthis._length = this.getLength(Geometry2dFilters.EXCLUDE_LABELS)\n\t\treturn this._length\n\t}\n\n\tgetLength(_filters?: Geometry2dFilters) {\n\t\tconst vertices = this.getVertices(_filters ?? Geometry2dFilters.EXCLUDE_LABELS)\n\t\tif (vertices.length === 0) return 0\n\t\tlet prev = vertices[0]\n\t\tlet length = 0\n\t\tfor (let i = 1; i < vertices.length; i++) {\n\t\t\tconst next = vertices[i]\n\t\t\tlength += Vec.Dist(prev, next)\n\t\t\tprev = next\n\t\t}\n\t\tif (this.isClosed) {\n\t\t\tlength += Vec.Dist(vertices[vertices.length - 1], vertices[0])\n\t\t}\n\t\treturn length\n\t}\n\n\tabstract getSvgPathData(first: boolean): string\n}\n\n// =================================================================================================\n// Because Geometry2d.transform depends on TransformedGeometry2d, we need to define it here instead\n// of in its own files. This prevents a circular import error.\n// =================================================================================================\n\n/** @public */\nexport class TransformedGeometry2d extends Geometry2d {\n\tprivate readonly inverse: MatModel\n\tprivate readonly decomposed\n\n\tconstructor(\n\t\tprivate readonly geometry: Geometry2d,\n\t\tprivate readonly matrix: MatModel,\n\t\topts?: TransformedGeometry2dOptions\n\t) {\n\t\tsuper(geometry)\n\t\tthis.inverse = Mat.Inverse(matrix)\n\t\tthis.decomposed = Mat.Decompose(matrix)\n\n\t\tif (opts) {\n\t\t\tif (opts.isLabel != null) this.isLabel = opts.isLabel\n\t\t\tif (opts.isInternal != null) this.isInternal = opts.isInternal\n\t\t\tif (opts.debugColor != null) this.debugColor = opts.debugColor\n\t\t\tif (opts.ignore != null) this.ignore = opts.ignore\n\t\t}\n\n\t\tassert(\n\t\t\tapproximately(this.decomposed.scaleX, this.decomposed.scaleY),\n\t\t\t'non-uniform scaling is not yet supported'\n\t\t)\n\t}\n\n\tgetVertices(filters: Geometry2dFilters): Vec[] {\n\t\treturn this.geometry.getVertices(filters).map((v) => Mat.applyToPoint(this.matrix, v))\n\t}\n\n\tnearestPoint(point: VecLike, filters?: Geometry2dFilters): Vec {\n\t\treturn Mat.applyToPoint(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.nearestPoint(Mat.applyToPoint(this.inverse, point), filters)\n\t\t)\n\t}\n\n\toverride hitTestPoint(\n\t\tpoint: VecLike,\n\t\tmargin = 0,\n\t\thitInside?: boolean,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestPoint(\n\t\t\tMat.applyToPoint(this.inverse, point),\n\t\t\tmargin / this.decomposed.scaleX,\n\t\t\thitInside,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToPoint(Mat.applyToPoint(this.inverse, point), hitInside, filters) *\n\t\t\tthis.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride distanceToLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t) * this.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride hitTestLineSegment(\n\t\tA: VecLike,\n\t\tB: VecLike,\n\t\tdistance = 0,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestLineSegment(\n\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\tdistance / this.decomposed.scaleX,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride intersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t)\n\t\t)\n\t}\n\n\toverride intersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters) {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectCircle(\n\t\t\t\tMat.applyToPoint(this.inverse, center),\n\t\t\t\tradius / this.decomposed.scaleX,\n\t\t\t\tfilters\n\t\t\t)\n\t\t)\n\t}\n\n\toverride intersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectPolygon(Mat.applyToPoints(this.inverse, polygon), filters)\n\t\t)\n\t}\n\n\toverride intersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectPolyline(Mat.applyToPoints(this.inverse, polyline), filters)\n\t\t)\n\t}\n\n\toverride transform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this.geometry, Mat.Multiply(transform, this.matrix), {\n\t\t\tisLabel: opts?.isLabel ?? this.isLabel,\n\t\t\tisInternal: opts?.isInternal ?? this.isInternal,\n\t\t\tdebugColor: opts?.debugColor ?? this.debugColor,\n\t\t\tignore: opts?.ignore ?? this.ignore,\n\t\t})\n\t}\n\n\tgetSvgPathData(): string {\n\t\tthrow new Error('Cannot get SVG path data for transformed geometry.')\n\t}\n}\n"],
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+ "sourcesContent": ["import { assert, invLerp } from '@tldraw/utils'\nimport { Box } from '../Box'\nimport { Mat, MatModel } from '../Mat'\nimport { Vec, VecLike } from '../Vec'\nimport {\n\tintersectCirclePolygon,\n\tintersectCirclePolyline,\n\tintersectLineSegmentPolygon,\n\tintersectLineSegmentPolyline,\n\tintersectPolys,\n\tlinesIntersect,\n} from '../intersect'\nimport { approximately, pointInPolygon } from '../utils'\n\n/**\n * Filter geometry within a group.\n *\n * Filters are ignored when called directly on primitive geometries, but can be used to narrow down\n * the results of an operation on `Group2d` geometries.\n *\n * @public\n */\nexport interface Geometry2dFilters {\n\treadonly includeLabels?: boolean\n\treadonly includeInternal?: boolean\n}\n\n/** @public */\nexport const Geometry2dFilters: {\n\tEXCLUDE_NON_STANDARD: Geometry2dFilters\n\tINCLUDE_ALL: Geometry2dFilters\n\tEXCLUDE_LABELS: Geometry2dFilters\n\tEXCLUDE_INTERNAL: Geometry2dFilters\n} = {\n\tEXCLUDE_NON_STANDARD: {\n\t\tincludeLabels: false,\n\t\tincludeInternal: false,\n\t},\n\tINCLUDE_ALL: { includeLabels: true, includeInternal: true },\n\tEXCLUDE_LABELS: { includeLabels: false, includeInternal: true },\n\tEXCLUDE_INTERNAL: { includeLabels: true, includeInternal: false },\n}\n\n/** @public */\nexport interface TransformedGeometry2dOptions {\n\tisLabel?: boolean\n\tisInternal?: boolean\n\tdebugColor?: string\n\tignore?: boolean\n}\n\n/** @public */\nexport interface Geometry2dOptions extends TransformedGeometry2dOptions {\n\tisFilled: boolean\n\tisClosed: boolean\n}\n\n/** @public */\nexport abstract class Geometry2d {\n\tisFilled = false\n\tisClosed = true\n\tisLabel = false\n\tisInternal = false\n\tdebugColor?: string\n\tignore?: boolean\n\n\tconstructor(opts: Geometry2dOptions) {\n\t\tthis.isFilled = opts.isFilled\n\t\tthis.isClosed = opts.isClosed\n\t\tthis.isLabel = opts.isLabel ?? false\n\t\tthis.isInternal = opts.isInternal ?? false\n\t\tthis.debugColor = opts.debugColor\n\t\tthis.ignore = opts.ignore\n\t}\n\n\tisExcludedByFilter(filters?: Geometry2dFilters) {\n\t\tif (!filters) return false\n\t\tif (this.isLabel && !filters.includeLabels) return true\n\t\tif (this.isInternal && !filters.includeInternal) return true\n\t\treturn false\n\t}\n\n\tabstract getVertices(filters: Geometry2dFilters): Vec[]\n\n\tabstract nearestPoint(point: VecLike, _filters?: Geometry2dFilters): Vec\n\n\thitTestPoint(point: VecLike, margin = 0, hitInside = false, _filters?: Geometry2dFilters) {\n\t\t// First check whether the point is inside\n\t\tif (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)) {\n\t\t\treturn true\n\t\t}\n\t\t// Then check whether the distance is within the margin\n\t\treturn Vec.Dist2(point, this.nearestPoint(point)) <= margin * margin\n\t}\n\n\tdistanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tVec.Dist(point, this.nearestPoint(point, filters)) *\n\t\t\t(this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)\n\t\t\t\t? -1\n\t\t\t\t: 1)\n\t\t)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\tif (Vec.Equals(A, B)) return this.distanceToPoint(A, false, filters)\n\t\tconst { vertices } = this\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number, p: Vec, q: Vec\n\t\tconst nextLimit = this.isClosed ? vertices.length : vertices.length - 1\n\t\tfor (let i = 0; i < vertices.length; i++) {\n\t\t\tp = vertices[i]\n\t\t\tif (i < nextLimit) {\n\t\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\t\t\t\tif (linesIntersect(A, B, p, next)) return 0\n\t\t\t}\n\t\t\tq = Vec.NearestPointOnLineSegment(A, B, p, true)\n\t\t\td = Vec.Dist2(p, q)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = q\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn this.isClosed && this.isFilled && pointInPolygon(nearest, this.vertices) ? -dist : dist\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0, filters?: Geometry2dFilters): boolean {\n\t\treturn this.distanceToLineSegment(A, B, filters) <= distance\n\t}\n\n\tintersectLineSegment(A: VecLike, B: VecLike, _filters?: Geometry2dFilters): VecLike[] {\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectLineSegmentPolygon(A, B, this.vertices)\n\t\t\t: intersectLineSegmentPolyline(A, B, this.vertices)\n\n\t\treturn intersections ?? 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vertices[0] : vertices[vertices.length - 1]\n\t}\n\n\t/**\n\t * Take `point`, find the closest point to it on the edge of the geometry, and return how far\n\t * along the edge it is as a fraction of the total length.\n\t */\n\tuninterpolateAlongEdge(point: VecLike, _filters?: Geometry2dFilters): number {\n\t\tconst { vertices, length } = this\n\t\tlet closestSegment = null\n\t\tlet closestDistance = Infinity\n\t\tlet distanceTraveled = 0\n\n\t\tfor (let i = 0; i < (this.isClosed ? vertices.length : vertices.length - 1); i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\n\t\t\tconst nearestPoint = Vec.NearestPointOnLineSegment(curr, next, point, true)\n\t\t\tconst distance = Vec.Dist(nearestPoint, point)\n\n\t\t\tif (distance < closestDistance) {\n\t\t\t\tclosestDistance = distance\n\t\t\t\tclosestSegment = {\n\t\t\t\t\tstart: curr,\n\t\t\t\t\tend: next,\n\t\t\t\t\tnearestPoint,\n\t\t\t\t\tdistanceToStart: distanceTraveled,\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tdistanceTraveled += Vec.Dist(curr, next)\n\t\t}\n\n\t\tassert(closestSegment)\n\n\t\tconst distanceAlongRoute =\n\t\t\tclosestSegment.distanceToStart + Vec.Dist(closestSegment.start, closestSegment.nearestPoint)\n\n\t\treturn distanceAlongRoute / length\n\t}\n\n\t/** @deprecated Iterate the vertices instead. */\n\tnearestPointOnLineSegment(A: VecLike, B: VecLike): Vec {\n\t\tconst { vertices } = this\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number, p: Vec, q: Vec\n\t\tfor (let i = 0; i < vertices.length; i++) {\n\t\t\tp = vertices[i]\n\t\t\tq = Vec.NearestPointOnLineSegment(A, B, p, true)\n\t\t\td = Vec.Dist2(p, q)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = q\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\tisPointInBounds(point: VecLike, margin = 0) {\n\t\tconst { bounds } = this\n\t\treturn !(\n\t\t\tpoint.x < bounds.minX - margin ||\n\t\t\tpoint.y < bounds.minY - margin ||\n\t\t\tpoint.x > bounds.maxX + margin ||\n\t\t\tpoint.y > bounds.maxY + margin\n\t\t)\n\t}\n\n\ttransform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this, transform, opts)\n\t}\n\n\tprivate _vertices: Vec[] | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget vertices(): Vec[] {\n\t\tif (!this._vertices) {\n\t\t\tthis._vertices = this.getVertices(Geometry2dFilters.EXCLUDE_LABELS)\n\t\t}\n\n\t\treturn this._vertices\n\t}\n\n\tgetBounds() {\n\t\treturn Box.FromPoints(this.vertices)\n\t}\n\n\tprivate _bounds: Box | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bounds(): Box {\n\t\tif (!this._bounds) {\n\t\t\tthis._bounds = this.getBounds()\n\t\t}\n\t\treturn this._bounds\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn this.bounds.center\n\t}\n\n\tprivate _area: number | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget area() {\n\t\tif (!this._area) {\n\t\t\tthis._area = this.getArea()\n\t\t}\n\t\treturn this._area\n\t}\n\n\tgetArea() {\n\t\tif (!this.isClosed) {\n\t\t\treturn 0\n\t\t}\n\t\tconst { vertices } = this\n\t\tlet area = 0\n\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % n]\n\t\t\tarea += curr.x * next.y - next.x * curr.y\n\t\t}\n\t\treturn area / 2\n\t}\n\n\ttoSimpleSvgPath() {\n\t\tlet path = ''\n\n\t\tconst { vertices } = this\n\t\tconst n = vertices.length\n\n\t\tif (n === 0) return path\n\n\t\tpath += `M${vertices[0].x},${vertices[0].y}`\n\n\t\tfor (let i = 1; i < n; i++) {\n\t\t\tpath += `L${vertices[i].x},${vertices[i].y}`\n\t\t}\n\n\t\tif (this.isClosed) {\n\t\t\tpath += 'Z'\n\t\t}\n\n\t\treturn path\n\t}\n\n\tprivate _length?: number\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget length() {\n\t\tif (this._length) return this._length\n\t\tthis._length = this.getLength(Geometry2dFilters.EXCLUDE_LABELS)\n\t\treturn this._length\n\t}\n\n\tgetLength(_filters?: Geometry2dFilters) {\n\t\tconst vertices = this.getVertices(_filters ?? Geometry2dFilters.EXCLUDE_LABELS)\n\t\tif (vertices.length === 0) return 0\n\t\tlet prev = vertices[0]\n\t\tlet length = 0\n\t\tfor (let i = 1; i < vertices.length; i++) {\n\t\t\tconst next = vertices[i]\n\t\t\tlength += Vec.Dist(prev, next)\n\t\t\tprev = next\n\t\t}\n\t\tif (this.isClosed) {\n\t\t\tlength += Vec.Dist(vertices[vertices.length - 1], vertices[0])\n\t\t}\n\t\treturn length\n\t}\n\n\tabstract getSvgPathData(first: boolean): string\n}\n\n// =================================================================================================\n// Because Geometry2d.transform depends on TransformedGeometry2d, we need to define it here instead\n// of in its own files. This prevents a circular import error.\n// =================================================================================================\n\n/** @public */\nexport class TransformedGeometry2d extends Geometry2d {\n\tprivate readonly inverse: MatModel\n\tprivate readonly decomposed\n\n\tconstructor(\n\t\tprivate readonly geometry: Geometry2d,\n\t\tprivate readonly matrix: MatModel,\n\t\topts?: TransformedGeometry2dOptions\n\t) {\n\t\tsuper(geometry)\n\t\tthis.inverse = Mat.Inverse(matrix)\n\t\tthis.decomposed = Mat.Decompose(matrix)\n\n\t\tif (opts) {\n\t\t\tif (opts.isLabel != null) this.isLabel = opts.isLabel\n\t\t\tif (opts.isInternal != null) this.isInternal = opts.isInternal\n\t\t\tif (opts.debugColor != null) this.debugColor = opts.debugColor\n\t\t\tif (opts.ignore != null) this.ignore = opts.ignore\n\t\t}\n\n\t\tassert(\n\t\t\tapproximately(this.decomposed.scaleX, this.decomposed.scaleY),\n\t\t\t'non-uniform scaling is not yet supported'\n\t\t)\n\t}\n\n\tgetVertices(filters: Geometry2dFilters): Vec[] {\n\t\treturn this.geometry.getVertices(filters).map((v) => Mat.applyToPoint(this.matrix, v))\n\t}\n\n\tnearestPoint(point: VecLike, filters?: Geometry2dFilters): Vec {\n\t\treturn Mat.applyToPoint(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.nearestPoint(Mat.applyToPoint(this.inverse, point), filters)\n\t\t)\n\t}\n\n\toverride hitTestPoint(\n\t\tpoint: VecLike,\n\t\tmargin = 0,\n\t\thitInside?: boolean,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestPoint(\n\t\t\tMat.applyToPoint(this.inverse, point),\n\t\t\tmargin / this.decomposed.scaleX,\n\t\t\thitInside,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToPoint(Mat.applyToPoint(this.inverse, point), hitInside, filters) *\n\t\t\tthis.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride distanceToLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t) * this.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride hitTestLineSegment(\n\t\tA: VecLike,\n\t\tB: VecLike,\n\t\tdistance = 0,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestLineSegment(\n\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\tdistance / this.decomposed.scaleX,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride intersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t)\n\t\t)\n\t}\n\n\toverride intersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters) {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectCircle(\n\t\t\t\tMat.applyToPoint(this.inverse, center),\n\t\t\t\tradius / this.decomposed.scaleX,\n\t\t\t\tfilters\n\t\t\t)\n\t\t)\n\t}\n\n\toverride intersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectPolygon(Mat.applyToPoints(this.inverse, polygon), filters)\n\t\t)\n\t}\n\n\toverride intersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectPolyline(Mat.applyToPoints(this.inverse, polyline), filters)\n\t\t)\n\t}\n\n\toverride transform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this.geometry, Mat.Multiply(transform, this.matrix), {\n\t\t\tisLabel: opts?.isLabel ?? this.isLabel,\n\t\t\tisInternal: opts?.isInternal ?? this.isInternal,\n\t\t\tdebugColor: opts?.debugColor ?? this.debugColor,\n\t\t\tignore: opts?.ignore ?? this.ignore,\n\t\t})\n\t}\n\n\tgetSvgPathData(): string {\n\t\tthrow new Error('Cannot get SVG path data for transformed geometry.')\n\t}\n}\n"],
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6
6
  "names": []
7
7
  }
@@ -1,23 +1,23 @@
1
1
  import { Vec } from "../Vec.mjs";
2
2
  import { Geometry2d } from "./Geometry2d.mjs";
3
3
  class Point2d extends Geometry2d {
4
- point;
4
+ _point;
5
5
  constructor(config) {
6
6
  super({ ...config, isClosed: true, isFilled: true });
7
7
  const { point } = config;
8
- this.point = point;
8
+ this._point = point;
9
9
  }
10
10
  getVertices() {
11
- return [this.point];
11
+ return [this._point];
12
12
  }
13
13
  nearestPoint() {
14
- return this.point;
14
+ return this._point;
15
15
  }
16
16
  hitTestLineSegment(A, B, margin) {
17
- return Vec.DistanceToLineSegment(A, B, this.point) < margin;
17
+ return Vec.DistanceToLineSegment(A, B, this._point) < margin;
18
18
  }
19
19
  getSvgPathData() {
20
- const { point } = this;
20
+ const { _point: point } = this;
21
21
  return `M${point.toFixed()}`;
22
22
  }
23
23
  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Point2d.ts"],
4
- "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Point2d extends Geometry2d {\n\tpoint: Vec\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & { margin: number; point: Vec }\n\t) {\n\t\tsuper({ ...config, isClosed: true, isFilled: true })\n\t\tconst { point } = config\n\n\t\tthis.point = point\n\t}\n\n\tgetVertices() {\n\t\treturn [this.point]\n\t}\n\n\tnearestPoint(): Vec {\n\t\treturn this.point\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, margin: number): boolean {\n\t\treturn Vec.DistanceToLineSegment(A, B, this.point) < margin\n\t}\n\n\tgetSvgPathData() {\n\t\tconst { point } = this\n\t\treturn `M${point.toFixed()}`\n\t}\n}\n"],
5
- "mappings": "AAAA,SAAS,WAAoB;AAC7B,SAAS,kBAAqC;AAGvC,MAAM,gBAAgB,WAAW;AAAA,EACvC;AAAA,EAEA,YACC,QACC;AACD,UAAM,EAAE,GAAG,QAAQ,UAAU,MAAM,UAAU,KAAK,CAAC;AACnD,UAAM,EAAE,MAAM,IAAI;AAElB,SAAK,QAAQ;AAAA,EACd;AAAA,EAEA,cAAc;AACb,WAAO,CAAC,KAAK,KAAK;AAAA,EACnB;AAAA,EAEA,eAAoB;AACnB,WAAO,KAAK;AAAA,EACb;AAAA,EAEA,mBAAmB,GAAY,GAAY,QAAyB;AACnE,WAAO,IAAI,sBAAsB,GAAG,GAAG,KAAK,KAAK,IAAI;AAAA,EACtD;AAAA,EAEA,iBAAiB;AAChB,UAAM,EAAE,MAAM,IAAI;AAClB,WAAO,IAAI,MAAM,QAAQ,CAAC;AAAA,EAC3B;AACD;",
4
+ "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Point2d extends Geometry2d {\n\tprivate _point: Vec\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & { margin: number; point: Vec }\n\t) {\n\t\tsuper({ ...config, isClosed: true, isFilled: true })\n\t\tconst { point } = config\n\n\t\tthis._point = point\n\t}\n\n\tgetVertices() {\n\t\treturn [this._point]\n\t}\n\n\tnearestPoint(): Vec {\n\t\treturn this._point\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, margin: number): boolean {\n\t\treturn Vec.DistanceToLineSegment(A, B, this._point) < margin\n\t}\n\n\tgetSvgPathData() {\n\t\tconst { _point: point } = this\n\t\treturn `M${point.toFixed()}`\n\t}\n}\n"],
5
+ "mappings": "AAAA,SAAS,WAAoB;AAC7B,SAAS,kBAAqC;AAGvC,MAAM,gBAAgB,WAAW;AAAA,EAC/B;AAAA,EAER,YACC,QACC;AACD,UAAM,EAAE,GAAG,QAAQ,UAAU,MAAM,UAAU,KAAK,CAAC;AACnD,UAAM,EAAE,MAAM,IAAI;AAElB,SAAK,SAAS;AAAA,EACf;AAAA,EAEA,cAAc;AACb,WAAO,CAAC,KAAK,MAAM;AAAA,EACpB;AAAA,EAEA,eAAoB;AACnB,WAAO,KAAK;AAAA,EACb;AAAA,EAEA,mBAAmB,GAAY,GAAY,QAAyB;AACnE,WAAO,IAAI,sBAAsB,GAAG,GAAG,KAAK,MAAM,IAAI;AAAA,EACvD;AAAA,EAEA,iBAAiB;AAChB,UAAM,EAAE,QAAQ,MAAM,IAAI;AAC1B,WAAO,IAAI,MAAM,QAAQ,CAAC;AAAA,EAC3B;AACD;",
6
6
  "names": []
7
7
  }
@@ -3,6 +3,9 @@ class Polygon2d extends Polyline2d {
3
3
  constructor(config) {
4
4
  super({ ...config });
5
5
  this.isClosed = true;
6
+ if (config.points.length < 3) {
7
+ throw new Error("Polygon2d: points must be an array of at least 3 points");
8
+ }
6
9
  }
7
10
  }
8
11
  export {
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Polygon2d.ts"],
4
- "sourcesContent": ["import { Vec } from '../Vec'\nimport { Geometry2dOptions } from './Geometry2d'\nimport { Polyline2d } from './Polyline2d'\n\n/** @public */\nexport class Polygon2d extends Polyline2d {\n\tconstructor(config: Omit<Geometry2dOptions, 'isClosed'> & { points: Vec[] }) {\n\t\tsuper({ ...config })\n\t\tthis.isClosed = true\n\t}\n}\n"],
5
- "mappings": "AAEA,SAAS,kBAAkB;AAGpB,MAAM,kBAAkB,WAAW;AAAA,EACzC,YAAY,QAAiE;AAC5E,UAAM,EAAE,GAAG,OAAO,CAAC;AACnB,SAAK,WAAW;AAAA,EACjB;AACD;",
4
+ "sourcesContent": ["import { Vec } from '../Vec'\nimport { Geometry2dOptions } from './Geometry2d'\nimport { Polyline2d } from './Polyline2d'\n\n/** @public */\nexport class Polygon2d extends Polyline2d {\n\tconstructor(config: Omit<Geometry2dOptions, 'isClosed'> & { points: Vec[] }) {\n\t\tsuper({ ...config })\n\t\tthis.isClosed = true\n\n\t\tif (config.points.length < 3) {\n\t\t\tthrow new Error('Polygon2d: points must be an array of at least 3 points')\n\t\t}\n\t}\n}\n"],
5
+ "mappings": "AAEA,SAAS,kBAAkB;AAGpB,MAAM,kBAAkB,WAAW;AAAA,EACzC,YAAY,QAAiE;AAC5E,UAAM,EAAE,GAAG,OAAO,CAAC;AACnB,SAAK,WAAW;AAEhB,QAAI,OAAO,OAAO,SAAS,GAAG;AAC7B,YAAM,IAAI,MAAM,yDAAyD;AAAA,IAC1E;AAAA,EACD;AACD;",
6
6
  "names": []
7
7
  }
@@ -2,13 +2,16 @@ import { Vec } from "../Vec.mjs";
2
2
  import { Edge2d } from "./Edge2d.mjs";
3
3
  import { Geometry2d } from "./Geometry2d.mjs";
4
4
  class Polyline2d extends Geometry2d {
5
- points;
5
+ _points;
6
+ _segments;
6
7
  constructor(config) {
7
8
  super({ isClosed: false, isFilled: false, ...config });
8
9
  const { points } = config;
9
- this.points = points;
10
+ this._points = points;
11
+ if (points.length < 2) {
12
+ throw new Error("Polyline2d: points must be an array of at least 2 points");
13
+ }
10
14
  }
11
- _segments;
12
15
  // eslint-disable-next-line no-restricted-syntax
13
16
  get segments() {
14
17
  if (!this._segments) {
@@ -29,11 +32,11 @@ class Polyline2d extends Geometry2d {
29
32
  return this.segments.reduce((acc, segment) => acc + segment.length, 0);
30
33
  }
31
34
  getVertices() {
32
- return this.points;
35
+ return this._points;
33
36
  }
34
37
  nearestPoint(A) {
35
38
  const { segments } = this;
36
- let nearest = this.points[0];
39
+ let nearest = this._points[0];
37
40
  let dist = Infinity;
38
41
  let p;
39
42
  let d;
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Polyline2d.ts"],
4
- "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Polyline2d extends Geometry2d {\n\tpoints: Vec[]\n\n\tconstructor(config: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & { points: Vec[] }) {\n\t\tsuper({ isClosed: false, isFilled: false, ...config })\n\t\tconst { points } = config\n\t\tthis.points = points\n\t}\n\n\t_segments?: Edge2d[]\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget segments() {\n\t\tif (!this._segments) {\n\t\t\tthis._segments = []\n\t\t\tconst { vertices } = this\n\t\t\tfor (let i = 0, n = vertices.length - 1; i < n; i++) {\n\t\t\t\tconst start = vertices[i]\n\t\t\t\tconst end = vertices[i + 1]\n\t\t\t\tthis._segments.push(new Edge2d({ start, end }))\n\t\t\t}\n\n\t\t\tif (this.isClosed) {\n\t\t\t\tthis._segments.push(new Edge2d({ start: vertices[vertices.length - 1], end: vertices[0] }))\n\t\t\t}\n\t\t}\n\n\t\treturn this._segments\n\t}\n\n\toverride getLength() {\n\t\treturn this.segments.reduce((acc, segment) => acc + segment.length, 0)\n\t}\n\n\tgetVertices() {\n\t\treturn this.points\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tconst { segments } = this\n\t\tlet nearest = this.points[0]\n\t\tlet dist = Infinity\n\t\tlet p: Vec // current point on segment\n\t\tlet d: number // distance from A to p\n\t\tfor (let i = 0; i < segments.length; i++) {\n\t\t\tp = segments[i].nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0): boolean {\n\t\tconst { segments } = this\n\t\tfor (let i = 0, n = segments.length; i < n; i++) {\n\t\t\tif (segments[i].hitTestLineSegment(A, B, distance)) {\n\t\t\t\treturn true\n\t\t\t}\n\t\t}\n\t\treturn false\n\t}\n\n\tgetSvgPathData(): string {\n\t\tconst { vertices } = this\n\t\tif (vertices.length < 2) return ''\n\t\treturn vertices.reduce((acc, vertex, i) => {\n\t\t\tif (i === 0) return `M ${vertex.x} ${vertex.y}`\n\t\t\treturn `${acc} L ${vertex.x} ${vertex.y}`\n\t\t}, '')\n\t}\n}\n"],
5
- "mappings": "AAAA,SAAS,WAAoB;AAC7B,SAAS,cAAc;AACvB,SAAS,kBAAqC;AAGvC,MAAM,mBAAmB,WAAW;AAAA,EAC1C;AAAA,EAEA,YAAY,QAA8E;AACzF,UAAM,EAAE,UAAU,OAAO,UAAU,OAAO,GAAG,OAAO,CAAC;AACrD,UAAM,EAAE,OAAO,IAAI;AACnB,SAAK,SAAS;AAAA,EACf;AAAA,EAEA;AAAA;AAAA,EAGA,IAAI,WAAW;AACd,QAAI,CAAC,KAAK,WAAW;AACpB,WAAK,YAAY,CAAC;AAClB,YAAM,EAAE,SAAS,IAAI;AACrB,eAAS,IAAI,GAAG,IAAI,SAAS,SAAS,GAAG,IAAI,GAAG,KAAK;AACpD,cAAM,QAAQ,SAAS,CAAC;AACxB,cAAM,MAAM,SAAS,IAAI,CAAC;AAC1B,aAAK,UAAU,KAAK,IAAI,OAAO,EAAE,OAAO,IAAI,CAAC,CAAC;AAAA,MAC/C;AAEA,UAAI,KAAK,UAAU;AAClB,aAAK,UAAU,KAAK,IAAI,OAAO,EAAE,OAAO,SAAS,SAAS,SAAS,CAAC,GAAG,KAAK,SAAS,CAAC,EAAE,CAAC,CAAC;AAAA,MAC3F;AAAA,IACD;AAEA,WAAO,KAAK;AAAA,EACb;AAAA,EAES,YAAY;AACpB,WAAO,KAAK,SAAS,OAAO,CAAC,KAAK,YAAY,MAAM,QAAQ,QAAQ,CAAC;AAAA,EACtE;AAAA,EAEA,cAAc;AACb,WAAO,KAAK;AAAA,EACb;AAAA,EAEA,aAAa,GAAiB;AAC7B,UAAM,EAAE,SAAS,IAAI;AACrB,QAAI,UAAU,KAAK,OAAO,CAAC;AAC3B,QAAI,OAAO;AACX,QAAI;AACJ,QAAI;AACJ,aAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAK;AACzC,UAAI,SAAS,CAAC,EAAE,aAAa,CAAC;AAC9B,UAAI,IAAI,MAAM,GAAG,CAAC;AAClB,UAAI,IAAI,MAAM;AACb,kBAAU;AACV,eAAO;AAAA,MACR;AAAA,IACD;AACA,QAAI,CAAC,QAAS,OAAM,MAAM,yBAAyB;AACnD,WAAO;AAAA,EACR;AAAA,EAEA,mBAAmB,GAAY,GAAY,WAAW,GAAY;AACjE,UAAM,EAAE,SAAS,IAAI;AACrB,aAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAK;AAChD,UAAI,SAAS,CAAC,EAAE,mBAAmB,GAAG,GAAG,QAAQ,GAAG;AACnD,eAAO;AAAA,MACR;AAAA,IACD;AACA,WAAO;AAAA,EACR;AAAA,EAEA,iBAAyB;AACxB,UAAM,EAAE,SAAS,IAAI;AACrB,QAAI,SAAS,SAAS,EAAG,QAAO;AAChC,WAAO,SAAS,OAAO,CAAC,KAAK,QAAQ,MAAM;AAC1C,UAAI,MAAM,EAAG,QAAO,KAAK,OAAO,CAAC,IAAI,OAAO,CAAC;AAC7C,aAAO,GAAG,GAAG,MAAM,OAAO,CAAC,IAAI,OAAO,CAAC;AAAA,IACxC,GAAG,EAAE;AAAA,EACN;AACD;",
4
+ "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Polyline2d extends Geometry2d {\n\tprivate _points: Vec[]\n\tprivate _segments?: Edge2d[]\n\n\tconstructor(config: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & { points: Vec[] }) {\n\t\tsuper({ isClosed: false, isFilled: false, ...config })\n\t\tconst { points } = config\n\t\tthis._points = points\n\n\t\tif (points.length < 2) {\n\t\t\tthrow new Error('Polyline2d: points must be an array of at least 2 points')\n\t\t}\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tprotected get segments() {\n\t\tif (!this._segments) {\n\t\t\tthis._segments = []\n\t\t\tconst { vertices } = this\n\t\t\tfor (let i = 0, n = vertices.length - 1; i < n; i++) {\n\t\t\t\tconst start = vertices[i]\n\t\t\t\tconst end = vertices[i + 1]\n\t\t\t\tthis._segments.push(new Edge2d({ start, end }))\n\t\t\t}\n\n\t\t\tif (this.isClosed) {\n\t\t\t\tthis._segments.push(new Edge2d({ start: vertices[vertices.length - 1], end: vertices[0] }))\n\t\t\t}\n\t\t}\n\n\t\treturn this._segments\n\t}\n\n\toverride getLength() {\n\t\treturn this.segments.reduce((acc, segment) => acc + segment.length, 0)\n\t}\n\n\tgetVertices() {\n\t\treturn this._points\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tconst { segments } = this\n\t\tlet nearest = this._points[0]\n\t\tlet dist = Infinity\n\t\tlet p: Vec // current point on segment\n\t\tlet d: number // distance from A to p\n\t\tfor (let i = 0; i < segments.length; i++) {\n\t\t\tp = segments[i].nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0): boolean {\n\t\tconst { segments } = this\n\t\tfor (let i = 0, n = segments.length; i < n; i++) {\n\t\t\tif (segments[i].hitTestLineSegment(A, B, distance)) {\n\t\t\t\treturn true\n\t\t\t}\n\t\t}\n\t\treturn false\n\t}\n\n\tgetSvgPathData(): string {\n\t\tconst { vertices } = this\n\t\tif (vertices.length < 2) return ''\n\t\treturn vertices.reduce((acc, vertex, i) => {\n\t\t\tif (i === 0) return `M ${vertex.x} ${vertex.y}`\n\t\t\treturn `${acc} L ${vertex.x} ${vertex.y}`\n\t\t}, '')\n\t}\n}\n"],
5
+ "mappings": "AAAA,SAAS,WAAoB;AAC7B,SAAS,cAAc;AACvB,SAAS,kBAAqC;AAGvC,MAAM,mBAAmB,WAAW;AAAA,EAClC;AAAA,EACA;AAAA,EAER,YAAY,QAA8E;AACzF,UAAM,EAAE,UAAU,OAAO,UAAU,OAAO,GAAG,OAAO,CAAC;AACrD,UAAM,EAAE,OAAO,IAAI;AACnB,SAAK,UAAU;AAEf,QAAI,OAAO,SAAS,GAAG;AACtB,YAAM,IAAI,MAAM,0DAA0D;AAAA,IAC3E;AAAA,EACD;AAAA;AAAA,EAGA,IAAc,WAAW;AACxB,QAAI,CAAC,KAAK,WAAW;AACpB,WAAK,YAAY,CAAC;AAClB,YAAM,EAAE,SAAS,IAAI;AACrB,eAAS,IAAI,GAAG,IAAI,SAAS,SAAS,GAAG,IAAI,GAAG,KAAK;AACpD,cAAM,QAAQ,SAAS,CAAC;AACxB,cAAM,MAAM,SAAS,IAAI,CAAC;AAC1B,aAAK,UAAU,KAAK,IAAI,OAAO,EAAE,OAAO,IAAI,CAAC,CAAC;AAAA,MAC/C;AAEA,UAAI,KAAK,UAAU;AAClB,aAAK,UAAU,KAAK,IAAI,OAAO,EAAE,OAAO,SAAS,SAAS,SAAS,CAAC,GAAG,KAAK,SAAS,CAAC,EAAE,CAAC,CAAC;AAAA,MAC3F;AAAA,IACD;AAEA,WAAO,KAAK;AAAA,EACb;AAAA,EAES,YAAY;AACpB,WAAO,KAAK,SAAS,OAAO,CAAC,KAAK,YAAY,MAAM,QAAQ,QAAQ,CAAC;AAAA,EACtE;AAAA,EAEA,cAAc;AACb,WAAO,KAAK;AAAA,EACb;AAAA,EAEA,aAAa,GAAiB;AAC7B,UAAM,EAAE,SAAS,IAAI;AACrB,QAAI,UAAU,KAAK,QAAQ,CAAC;AAC5B,QAAI,OAAO;AACX,QAAI;AACJ,QAAI;AACJ,aAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAK;AACzC,UAAI,SAAS,CAAC,EAAE,aAAa,CAAC;AAC9B,UAAI,IAAI,MAAM,GAAG,CAAC;AAClB,UAAI,IAAI,MAAM;AACb,kBAAU;AACV,eAAO;AAAA,MACR;AAAA,IACD;AACA,QAAI,CAAC,QAAS,OAAM,MAAM,yBAAyB;AACnD,WAAO;AAAA,EACR;AAAA,EAEA,mBAAmB,GAAY,GAAY,WAAW,GAAY;AACjE,UAAM,EAAE,SAAS,IAAI;AACrB,aAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAK;AAChD,UAAI,SAAS,CAAC,EAAE,mBAAmB,GAAG,GAAG,QAAQ,GAAG;AACnD,eAAO;AAAA,MACR;AAAA,IACD;AACA,WAAO;AAAA,EACR;AAAA,EAEA,iBAAyB;AACxB,UAAM,EAAE,SAAS,IAAI;AACrB,QAAI,SAAS,SAAS,EAAG,QAAO;AAChC,WAAO,SAAS,OAAO,CAAC,KAAK,QAAQ,MAAM;AAC1C,UAAI,MAAM,EAAG,QAAO,KAAK,OAAO,CAAC,IAAI,OAAO,CAAC;AAC7C,aAAO,GAAG,GAAG,MAAM,OAAO,CAAC,IAAI,OAAO,CAAC;AAAA,IACxC,GAAG,EAAE;AAAA,EACN;AACD;",
6
6
  "names": []
7
7
  }
@@ -2,10 +2,10 @@ import { Box } from "../Box.mjs";
2
2
  import { Vec } from "../Vec.mjs";
3
3
  import { Polygon2d } from "./Polygon2d.mjs";
4
4
  class Rectangle2d extends Polygon2d {
5
- x;
6
- y;
7
- w;
8
- h;
5
+ _x;
6
+ _y;
7
+ _w;
8
+ _h;
9
9
  constructor(config) {
10
10
  const { x = 0, y = 0, width, height } = config;
11
11
  super({
@@ -17,18 +17,29 @@ class Rectangle2d extends Polygon2d {
17
17
  new Vec(x, y + height)
18
18
  ]
19
19
  });
20
- this.x = x;
21
- this.y = y;
22
- this.w = width;
23
- this.h = height;
20
+ this._x = x;
21
+ this._y = y;
22
+ this._w = width;
23
+ this._h = height;
24
24
  }
25
25
  getBounds() {
26
- return new Box(this.x, this.y, this.w, this.h);
26
+ return new Box(this._x, this._y, this._w, this._h);
27
27
  }
28
28
  getSvgPathData() {
29
- const { x, y, w, h } = this;
30
- return `M${x},${y} h${w} v${h} h-${w}z`;
29
+ const { _x: x, _y: y, _w: w, _h: h } = this;
30
+ this.negativeZeroFix();
31
+ return `M${x},${y} h${w} v${h} h${-w}z`;
31
32
  }
33
+ negativeZeroFix() {
34
+ this._x = zeroFix(this._x);
35
+ this._y = zeroFix(this._y);
36
+ this._w = zeroFix(this._w);
37
+ this._h = zeroFix(this._h);
38
+ }
39
+ }
40
+ function zeroFix(value) {
41
+ if (Object.is(value, -0)) return 0;
42
+ return value;
32
43
  }
33
44
  export {
34
45
  Rectangle2d
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Rectangle2d.ts"],
4
- "sourcesContent": ["import { Box } from '../Box'\nimport { Vec } from '../Vec'\nimport { Geometry2dOptions } from './Geometry2d'\nimport { Polygon2d } from './Polygon2d'\n\n/** @public */\nexport class Rectangle2d extends Polygon2d {\n\tx: number\n\ty: number\n\tw: number\n\th: number\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\tx?: number\n\t\t\ty?: number\n\t\t\twidth: number\n\t\t\theight: number\n\t\t}\n\t) {\n\t\tconst { x = 0, y = 0, width, height } = config\n\t\tsuper({\n\t\t\t...config,\n\t\t\tpoints: [\n\t\t\t\tnew Vec(x, y),\n\t\t\t\tnew Vec(x + width, y),\n\t\t\t\tnew Vec(x + width, y + height),\n\t\t\t\tnew Vec(x, y + height),\n\t\t\t],\n\t\t})\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = width\n\t\tthis.h = height\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(this.x, this.y, this.w, this.h)\n\t}\n\n\tgetSvgPathData(): string {\n\t\tconst { x, y, w, h } = this\n\t\treturn `M${x},${y} h${w} v${h} h-${w}z`\n\t}\n}\n"],
5
- "mappings": "AAAA,SAAS,WAAW;AACpB,SAAS,WAAW;AAEpB,SAAS,iBAAiB;AAGnB,MAAM,oBAAoB,UAAU;AAAA,EAC1C;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAEA,YACC,QAMC;AACD,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,OAAO,OAAO,IAAI;AACxC,UAAM;AAAA,MACL,GAAG;AAAA,MACH,QAAQ;AAAA,QACP,IAAI,IAAI,GAAG,CAAC;AAAA,QACZ,IAAI,IAAI,IAAI,OAAO,CAAC;AAAA,QACpB,IAAI,IAAI,IAAI,OAAO,IAAI,MAAM;AAAA,QAC7B,IAAI,IAAI,GAAG,IAAI,MAAM;AAAA,MACtB;AAAA,IACD,CAAC;AACD,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAAA,EACV;AAAA,EAEA,YAAY;AACX,WAAO,IAAI,IAAI,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,CAAC;AAAA,EAC9C;AAAA,EAEA,iBAAyB;AACxB,UAAM,EAAE,GAAG,GAAG,GAAG,EAAE,IAAI;AACvB,WAAO,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;AAAA,EACrC;AACD;",
4
+ "sourcesContent": ["import { Box } from '../Box'\nimport { Vec } from '../Vec'\nimport { Geometry2dOptions } from './Geometry2d'\nimport { Polygon2d } from './Polygon2d'\n\n/** @public */\nexport class Rectangle2d extends Polygon2d {\n\tprivate _x: number\n\tprivate _y: number\n\tprivate _w: number\n\tprivate _h: number\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\tx?: number\n\t\t\ty?: number\n\t\t\twidth: number\n\t\t\theight: number\n\t\t}\n\t) {\n\t\tconst { x = 0, y = 0, width, height } = config\n\t\tsuper({\n\t\t\t...config,\n\t\t\tpoints: [\n\t\t\t\tnew Vec(x, y),\n\t\t\t\tnew Vec(x + width, y),\n\t\t\t\tnew Vec(x + width, y + height),\n\t\t\t\tnew Vec(x, y + height),\n\t\t\t],\n\t\t})\n\t\tthis._x = x\n\t\tthis._y = y\n\t\tthis._w = width\n\t\tthis._h = height\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(this._x, this._y, this._w, this._h)\n\t}\n\n\tgetSvgPathData(): string {\n\t\tconst { _x: x, _y: y, _w: w, _h: h } = this\n\t\tthis.negativeZeroFix()\n\t\treturn `M${x},${y} h${w} v${h} h${-w}z`\n\t}\n\n\tprivate negativeZeroFix() {\n\t\tthis._x = zeroFix(this._x)\n\t\tthis._y = zeroFix(this._y)\n\t\tthis._w = zeroFix(this._w)\n\t\tthis._h = zeroFix(this._h)\n\t}\n}\n\nfunction zeroFix(value: number) {\n\tif (Object.is(value, -0)) return 0\n\treturn value\n}\n"],
5
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6
6
  "names": []
7
7
  }
@@ -9,58 +9,58 @@ class Stadium2d extends Geometry2d {
9
9
  super({ ...config, isClosed: true });
10
10
  this.config = config;
11
11
  const { width: w, height: h } = config;
12
- this.w = w;
13
- this.h = h;
12
+ this._w = w;
13
+ this._h = h;
14
14
  if (h > w) {
15
15
  const r = w / 2;
16
- this.a = new Arc2d({
16
+ this._a = new Arc2d({
17
17
  start: new Vec(0, r),
18
18
  end: new Vec(w, r),
19
19
  center: new Vec(w / 2, r),
20
20
  sweepFlag: 1,
21
21
  largeArcFlag: 1
22
22
  });
23
- this.b = new Edge2d({ start: new Vec(w, r), end: new Vec(w, h - r) });
24
- this.c = new Arc2d({
23
+ this._b = new Edge2d({ start: new Vec(w, r), end: new Vec(w, h - r) });
24
+ this._c = new Arc2d({
25
25
  start: new Vec(w, h - r),
26
26
  end: new Vec(0, h - r),
27
27
  center: new Vec(w / 2, h - r),
28
28
  sweepFlag: 1,
29
29
  largeArcFlag: 1
30
30
  });
31
- this.d = new Edge2d({ start: new Vec(0, h - r), end: new Vec(0, r) });
31
+ this._d = new Edge2d({ start: new Vec(0, h - r), end: new Vec(0, r) });
32
32
  } else {
33
33
  const r = h / 2;
34
- this.a = new Arc2d({
34
+ this._a = new Arc2d({
35
35
  start: new Vec(r, h),
36
36
  end: new Vec(r, 0),
37
37
  center: new Vec(r, r),
38
38
  sweepFlag: 1,
39
39
  largeArcFlag: 1
40
40
  });
41
- this.b = new Edge2d({ start: new Vec(r, 0), end: new Vec(w - r, 0) });
42
- this.c = new Arc2d({
41
+ this._b = new Edge2d({ start: new Vec(r, 0), end: new Vec(w - r, 0) });
42
+ this._c = new Arc2d({
43
43
  start: new Vec(w - r, 0),
44
44
  end: new Vec(w - r, h),
45
45
  center: new Vec(w - r, r),
46
46
  sweepFlag: 1,
47
47
  largeArcFlag: 1
48
48
  });
49
- this.d = new Edge2d({ start: new Vec(w - r, h), end: new Vec(r, h) });
49
+ this._d = new Edge2d({ start: new Vec(w - r, h), end: new Vec(r, h) });
50
50
  }
51
51
  }
52
- w;
53
- h;
54
- a;
55
- b;
56
- c;
57
- d;
52
+ _w;
53
+ _h;
54
+ _a;
55
+ _b;
56
+ _c;
57
+ _d;
58
58
  nearestPoint(A) {
59
59
  let nearest;
60
60
  let dist = Infinity;
61
61
  let _d;
62
62
  let p;
63
- const { a, b, c, d } = this;
63
+ const { _a: a, _b: b, _c: c, _d: d } = this;
64
64
  for (const part of [a, b, c, d]) {
65
65
  p = part.nearestPoint(A);
66
66
  _d = Vec.Dist2(p, A);
@@ -73,26 +73,26 @@ class Stadium2d extends Geometry2d {
73
73
  return nearest;
74
74
  }
75
75
  hitTestLineSegment(A, B) {
76
- const { a, b, c, d } = this;
76
+ const { _a: a, _b: b, _c: c, _d: d } = this;
77
77
  return [a, b, c, d].some((edge) => edge.hitTestLineSegment(A, B));
78
78
  }
79
79
  getVertices() {
80
- const { a, b, c, d } = this;
80
+ const { _a: a, _b: b, _c: c, _d: d } = this;
81
81
  return [a, b, c, d].reduce((a2, p) => {
82
82
  a2.push(...p.vertices);
83
83
  return a2;
84
84
  }, []);
85
85
  }
86
86
  getBounds() {
87
- return new Box(0, 0, this.w, this.h);
87
+ return new Box(0, 0, this._w, this._h);
88
88
  }
89
89
  getLength() {
90
- const { h, w } = this;
90
+ const { _h: h, _w: w } = this;
91
91
  if (h > w) return (PI * (w / 2) + (h - w)) * 2;
92
92
  else return (PI * (h / 2) + (w - h)) * 2;
93
93
  }
94
94
  getSvgPathData() {
95
- const { a, b, c, d } = this;
95
+ const { _a: a, _b: b, _c: c, _d: d } = this;
96
96
  return [a, b, c, d].map((p, i) => p.getSvgPathData(i === 0)).join(" ") + " Z";
97
97
  }
98
98
  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Stadium2d.ts"],
4
- "sourcesContent": ["import { Box } from '../Box'\nimport { Vec, VecLike } from '../Vec'\nimport { PI } from '../utils'\nimport { Arc2d } from './Arc2d'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Stadium2d extends Geometry2d {\n\tw: number\n\th: number\n\n\ta: Arc2d\n\tb: Edge2d\n\tc: Arc2d\n\td: Edge2d\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\twidth: number\n\t\t\theight: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true })\n\t\tconst { width: w, height: h } = config\n\t\tthis.w = w\n\t\tthis.h = h\n\n\t\tif (h > w) {\n\t\t\tconst r = w / 2\n\t\t\tthis.a = new Arc2d({\n\t\t\t\tstart: new Vec(0, r),\n\t\t\t\tend: new Vec(w, r),\n\t\t\t\tcenter: new Vec(w / 2, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis.b = new Edge2d({ start: new Vec(w, r), end: new Vec(w, h - r) })\n\t\t\tthis.c = new Arc2d({\n\t\t\t\tstart: new Vec(w, h - r),\n\t\t\t\tend: new Vec(0, h - r),\n\t\t\t\tcenter: new Vec(w / 2, h - r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis.d = new Edge2d({ start: new Vec(0, h - r), end: new Vec(0, r) })\n\t\t} else {\n\t\t\tconst r = h / 2\n\t\t\tthis.a = new Arc2d({\n\t\t\t\tstart: new Vec(r, h),\n\t\t\t\tend: new Vec(r, 0),\n\t\t\t\tcenter: new Vec(r, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis.b = new Edge2d({ start: new Vec(r, 0), end: new Vec(w - r, 0) })\n\t\t\tthis.c = new Arc2d({\n\t\t\t\tstart: new Vec(w - r, 0),\n\t\t\t\tend: new Vec(w - r, h),\n\t\t\t\tcenter: new Vec(w - r, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis.d = new Edge2d({ start: new Vec(w - r, h), end: new Vec(r, h) })\n\t\t}\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet _d: number\n\t\tlet p: Vec\n\n\t\tconst { a, b, c, d } = this\n\t\tfor (const part of [a, b, c, d]) {\n\t\t\tp = part.nearestPoint(A)\n\t\t\t_d = Vec.Dist2(p, A)\n\t\t\tif (_d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = _d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\tconst { a, b, c, d } = this\n\t\treturn [a, b, c, d].some((edge) => edge.hitTestLineSegment(A, B))\n\t}\n\n\tgetVertices() {\n\t\tconst { a, b, c, d } = this\n\t\treturn [a, b, c, d].reduce<Vec[]>((a, p) => {\n\t\t\ta.push(...p.vertices)\n\t\t\treturn a\n\t\t}, [])\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(0, 0, this.w, this.h)\n\t}\n\n\tgetLength() {\n\t\tconst { h, w } = this\n\t\tif (h > w) return (PI * (w / 2) + (h - w)) * 2\n\t\telse return (PI * (h / 2) + (w - h)) * 2\n\t}\n\n\tgetSvgPathData() {\n\t\tconst { a, b, c, d } = this\n\t\treturn [a, b, c, d].map((p, i) => p.getSvgPathData(i === 0)).join(' ') + ' Z'\n\t}\n}\n"],
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+ "sourcesContent": ["import { Box } from '../Box'\nimport { Vec, VecLike } from '../Vec'\nimport { PI } from '../utils'\nimport { Arc2d } from './Arc2d'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Stadium2d extends Geometry2d {\n\tprivate _w: number\n\tprivate _h: number\n\tprivate _a: Arc2d\n\tprivate _b: Edge2d\n\tprivate _c: Arc2d\n\tprivate _d: Edge2d\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\twidth: number\n\t\t\theight: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true })\n\t\tconst { width: w, height: h } = config\n\t\tthis._w = w\n\t\tthis._h = h\n\n\t\tif (h > w) {\n\t\t\tconst r = w / 2\n\t\t\tthis._a = new Arc2d({\n\t\t\t\tstart: new Vec(0, r),\n\t\t\t\tend: new Vec(w, r),\n\t\t\t\tcenter: new Vec(w / 2, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis._b = new Edge2d({ start: new Vec(w, r), end: new Vec(w, h - r) })\n\t\t\tthis._c = new Arc2d({\n\t\t\t\tstart: new Vec(w, h - r),\n\t\t\t\tend: new Vec(0, h - r),\n\t\t\t\tcenter: new Vec(w / 2, h - r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis._d = new Edge2d({ start: new Vec(0, h - r), end: new Vec(0, r) })\n\t\t} else {\n\t\t\tconst r = h / 2\n\t\t\tthis._a = new Arc2d({\n\t\t\t\tstart: new Vec(r, h),\n\t\t\t\tend: new Vec(r, 0),\n\t\t\t\tcenter: new Vec(r, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis._b = new Edge2d({ start: new Vec(r, 0), end: new Vec(w - r, 0) })\n\t\t\tthis._c = new Arc2d({\n\t\t\t\tstart: new Vec(w - r, 0),\n\t\t\t\tend: new Vec(w - r, h),\n\t\t\t\tcenter: new Vec(w - r, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis._d = new Edge2d({ start: new Vec(w - r, h), end: new Vec(r, h) })\n\t\t}\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet _d: number\n\t\tlet p: Vec\n\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\tfor (const part of [a, b, c, d]) {\n\t\t\tp = part.nearestPoint(A)\n\t\t\t_d = Vec.Dist2(p, A)\n\t\t\tif (_d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = _d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\treturn [a, b, c, d].some((edge) => edge.hitTestLineSegment(A, B))\n\t}\n\n\tgetVertices() {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\treturn [a, b, c, d].reduce<Vec[]>((a, p) => {\n\t\t\ta.push(...p.vertices)\n\t\t\treturn a\n\t\t}, [])\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(0, 0, this._w, this._h)\n\t}\n\n\tgetLength() {\n\t\tconst { _h: h, _w: w } = this\n\t\tif (h > w) return (PI * (w / 2) + (h - w)) * 2\n\t\telse return (PI * (h / 2) + (w - h)) * 2\n\t}\n\n\tgetSvgPathData() {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\treturn [a, b, c, d].map((p, i) => p.getSvgPathData(i === 0)).join(' ') + ' Z'\n\t}\n}\n"],
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6
6
  "names": ["a"]
7
7
  }
@@ -1,8 +1,8 @@
1
- const version = "3.13.1";
1
+ const version = "3.14.0-canary.0763fb3ebca5";
2
2
  const publishDates = {
3
3
  major: "2024-09-13T14:36:29.063Z",
4
- minor: "2025-05-22T13:38:59.946Z",
5
- patch: "2025-05-23T15:32:18.274Z"
4
+ minor: "2025-06-02T00:14:48.814Z",
5
+ patch: "2025-06-02T00:14:48.814Z"
6
6
  };
7
7
  export {
8
8
  publishDates,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../src/version.ts"],
4
- "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '3.13.1'\nexport const publishDates = {\n\tmajor: '2024-09-13T14:36:29.063Z',\n\tminor: '2025-05-22T13:38:59.946Z',\n\tpatch: '2025-05-23T15:32:18.274Z',\n}\n"],
4
+ "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '3.14.0-canary.0763fb3ebca5'\nexport const publishDates = {\n\tmajor: '2024-09-13T14:36:29.063Z',\n\tminor: '2025-06-02T00:14:48.814Z',\n\tpatch: '2025-06-02T00:14:48.814Z',\n}\n"],
5
5
  "mappings": "AAGO,MAAM,UAAU;AAChB,MAAM,eAAe;AAAA,EAC3B,OAAO;AAAA,EACP,OAAO;AAAA,EACP,OAAO;AACR;",
6
6
  "names": []
7
7
  }
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@tldraw/editor",
3
3
  "description": "A tiny little drawing app (editor).",
4
- "version": "3.13.1",
4
+ "version": "3.14.0-canary.0763fb3ebca5",
5
5
  "author": {
6
6
  "name": "tldraw Inc.",
7
7
  "email": "hello@tldraw.com"
@@ -48,12 +48,12 @@
48
48
  "@tiptap/core": "^2.9.1",
49
49
  "@tiptap/pm": "^2.9.1",
50
50
  "@tiptap/react": "^2.9.1",
51
- "@tldraw/state": "3.13.1",
52
- "@tldraw/state-react": "3.13.1",
53
- "@tldraw/store": "3.13.1",
54
- "@tldraw/tlschema": "3.13.1",
55
- "@tldraw/utils": "3.13.1",
56
- "@tldraw/validate": "3.13.1",
51
+ "@tldraw/state": "3.14.0-canary.0763fb3ebca5",
52
+ "@tldraw/state-react": "3.14.0-canary.0763fb3ebca5",
53
+ "@tldraw/store": "3.14.0-canary.0763fb3ebca5",
54
+ "@tldraw/tlschema": "3.14.0-canary.0763fb3ebca5",
55
+ "@tldraw/utils": "3.14.0-canary.0763fb3ebca5",
56
+ "@tldraw/validate": "3.14.0-canary.0763fb3ebca5",
57
57
  "@types/core-js": "^2.5.8",
58
58
  "@use-gesture/react": "^10.3.1",
59
59
  "classnames": "^2.5.1",
package/src/index.ts CHANGED
@@ -185,7 +185,10 @@ export {
185
185
  type TLShapeUtilConstructor,
186
186
  } from './lib/editor/shapes/ShapeUtil'
187
187
  export { GroupShapeUtil } from './lib/editor/shapes/group/GroupShapeUtil'
188
- export { getPerfectDashProps } from './lib/editor/shapes/shared/getPerfectDashProps'
188
+ export {
189
+ getPerfectDashProps,
190
+ type PerfectDashTerminal,
191
+ } from './lib/editor/shapes/shared/getPerfectDashProps'
189
192
  export { resizeBox, type ResizeBoxOptions } from './lib/editor/shapes/shared/resizeBox'
190
193
  export { resizeScaled } from './lib/editor/shapes/shared/resizeScaled'
191
194
  export { BaseBoxShapeTool } from './lib/editor/tools/BaseBoxShapeTool/BaseBoxShapeTool'
@@ -5796,8 +5796,7 @@ export class Editor extends EventEmitter<TLEventMap> {
5796
5796
  parent: TLParentId | TLPage | TLShape,
5797
5797
  visitor: (id: TLShapeId) => void | false
5798
5798
  ): this {
5799
- const parentId = typeof parent === 'string' ? parent : parent.id
5800
- const children = this.getSortedChildIdsForParent(parentId)
5799
+ const children = this.getSortedChildIdsForParent(parent)
5801
5800
  for (const id of children) {
5802
5801
  if (visitor(id) === false) continue
5803
5802
  this.visitDescendants(id, visitor)
@@ -1,49 +1,48 @@
1
1
  import { computed, isUninitialized } from '@tldraw/state'
2
2
  import { TLShapeId } from '@tldraw/tlschema'
3
- import { Box } from '../../primitives/Box'
4
3
  import { Editor } from '../Editor'
5
4
 
6
- function isShapeNotVisible(editor: Editor, id: TLShapeId, viewportPageBounds: Box): boolean {
7
- const maskedPageBounds = editor.getShapeMaskedPageBounds(id)
8
- // if the shape is fully outside of its parent's clipping bounds...
9
- if (maskedPageBounds === undefined) return true
10
-
11
- // if the shape is fully outside of the viewport page bounds...
12
- return !viewportPageBounds.includes(maskedPageBounds)
5
+ function fromScratch(editor: Editor): Set<TLShapeId> {
6
+ const shapesIds = editor.getCurrentPageShapeIds()
7
+ const viewportPageBounds = editor.getViewportPageBounds()
8
+ const notVisibleShapes = new Set<TLShapeId>()
9
+ shapesIds.forEach((id) => {
10
+ // If the shape is fully outside of the viewport page bounds, add it to the set.
11
+ // We'll ignore masks here, since they're more expensive to compute and the overhead is not worth it.
12
+ const pageBounds = editor.getShapePageBounds(id)
13
+ if (pageBounds === undefined || !viewportPageBounds.includes(pageBounds)) {
14
+ notVisibleShapes.add(id)
15
+ }
16
+ })
17
+ return notVisibleShapes
13
18
  }
14
19
 
15
20
  /**
16
21
  * Incremental derivation of not visible shapes.
17
- * Non visible shapes are shapes outside of the viewport page bounds and shapes outside of parent's clipping bounds.
22
+ * Non visible shapes are shapes outside of the viewport page bounds.
18
23
  *
19
24
  * @param editor - Instance of the tldraw Editor.
20
25
  * @returns Incremental derivation of non visible shapes.
21
26
  */
22
- export const notVisibleShapes = (editor: Editor) => {
23
- function fromScratch(editor: Editor): Set<TLShapeId> {
24
- const shapes = editor.getCurrentPageShapeIds()
25
- const viewportPageBounds = editor.getViewportPageBounds()
26
- const notVisibleShapes = new Set<TLShapeId>()
27
- shapes.forEach((id) => {
28
- if (isShapeNotVisible(editor, id, viewportPageBounds)) {
29
- notVisibleShapes.add(id)
30
- }
31
- })
32
- return notVisibleShapes
33
- }
34
- return computed<Set<TLShapeId>>('notVisibleShapes', (prevValue) => {
27
+ export function notVisibleShapes(editor: Editor) {
28
+ return computed<Set<TLShapeId>>('notVisibleShapes', function updateNotVisibleShapes(prevValue) {
29
+ const nextValue = fromScratch(editor)
30
+
35
31
  if (isUninitialized(prevValue)) {
36
- return fromScratch(editor)
32
+ return nextValue
37
33
  }
38
34
 
39
- const nextValue = fromScratch(editor)
40
-
35
+ // If there are more or less shapes, we know there's a change
41
36
  if (prevValue.size !== nextValue.size) return nextValue
37
+
38
+ // If any of the old shapes are not in the new set, we know there's a change
42
39
  for (const prev of prevValue) {
43
40
  if (!nextValue.has(prev)) {
44
41
  return nextValue
45
42
  }
46
43
  }
44
+
45
+ // If we've made it here, we know that the set is the same
47
46
  return prevValue
48
47
  })
49
48
  }