@tldraw/editor 3.13.0-canary.fd867adaa211 → 3.14.0-canary.95353287a2be
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +180 -0
- package/dist-cjs/index.d.ts +99 -99
- package/dist-cjs/index.js +7 -22
- package/dist-cjs/index.js.map +2 -2
- package/dist-cjs/lib/components/Shape.js +12 -8
- package/dist-cjs/lib/components/Shape.js.map +2 -2
- package/dist-cjs/lib/components/default-components/DefaultCanvas.js +31 -8
- package/dist-cjs/lib/components/default-components/DefaultCanvas.js.map +2 -2
- package/dist-cjs/lib/components/default-components/DefaultShapeIndicator.js +17 -11
- package/dist-cjs/lib/components/default-components/DefaultShapeIndicator.js.map +2 -2
- package/dist-cjs/lib/editor/Editor.js +85 -24
- package/dist-cjs/lib/editor/Editor.js.map +2 -2
- package/dist-cjs/lib/editor/managers/SnapManager/HandleSnaps.js.map +2 -2
- package/dist-cjs/lib/editor/managers/TextManager.js +10 -0
- package/dist-cjs/lib/editor/managers/TextManager.js.map +2 -2
- package/dist-cjs/lib/editor/shapes/ShapeUtil.js +1 -1
- package/dist-cjs/lib/editor/shapes/ShapeUtil.js.map +2 -2
- package/dist-cjs/lib/editor/shapes/group/GroupShapeUtil.js +0 -3
- package/dist-cjs/lib/editor/shapes/group/GroupShapeUtil.js.map +2 -2
- package/dist-cjs/lib/editor/shapes/shared/getPerfectDashProps.js.map +2 -2
- package/dist-cjs/lib/exports/getSvgJsx.js +12 -3
- package/dist-cjs/lib/exports/getSvgJsx.js.map +2 -2
- package/dist-cjs/lib/hooks/useEditorComponents.js +1 -2
- package/dist-cjs/lib/hooks/useEditorComponents.js.map +2 -2
- package/dist-cjs/lib/primitives/Box.js +16 -0
- package/dist-cjs/lib/primitives/Box.js.map +2 -2
- package/dist-cjs/lib/primitives/Mat.js +1 -1
- package/dist-cjs/lib/primitives/Mat.js.map +2 -2
- package/dist-cjs/lib/primitives/Vec.js +20 -0
- package/dist-cjs/lib/primitives/Vec.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Arc2d.js +2 -2
- package/dist-cjs/lib/primitives/geometry/Arc2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Circle2d.js +1 -1
- package/dist-cjs/lib/primitives/geometry/Circle2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/CubicBezier2d.js +1 -1
- package/dist-cjs/lib/primitives/geometry/CubicBezier2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/CubicSpline2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Edge2d.js +1 -1
- package/dist-cjs/lib/primitives/geometry/Edge2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Ellipse2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Geometry2d.js +91 -20
- package/dist-cjs/lib/primitives/geometry/Geometry2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Group2d.js +55 -2
- package/dist-cjs/lib/primitives/geometry/Group2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Point2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Polyline2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Stadium2d.js.map +2 -2
- package/dist-cjs/lib/utils/areShapesContentEqual.js +25 -0
- package/dist-cjs/lib/utils/areShapesContentEqual.js.map +7 -0
- package/dist-cjs/lib/utils/debug-flags.js +5 -2
- package/dist-cjs/lib/utils/debug-flags.js.map +2 -2
- package/dist-cjs/lib/utils/nearestMultiple.js +34 -0
- package/dist-cjs/lib/utils/nearestMultiple.js.map +7 -0
- package/dist-cjs/version.js +3 -3
- package/dist-cjs/version.js.map +1 -1
- package/dist-esm/index.d.mts +99 -99
- package/dist-esm/index.mjs +9 -41
- package/dist-esm/index.mjs.map +2 -2
- package/dist-esm/lib/components/Shape.mjs +12 -8
- package/dist-esm/lib/components/Shape.mjs.map +2 -2
- package/dist-esm/lib/components/default-components/DefaultCanvas.mjs +31 -8
- package/dist-esm/lib/components/default-components/DefaultCanvas.mjs.map +2 -2
- package/dist-esm/lib/components/default-components/DefaultShapeIndicator.mjs +17 -11
- package/dist-esm/lib/components/default-components/DefaultShapeIndicator.mjs.map +2 -2
- package/dist-esm/lib/editor/Editor.mjs +85 -24
- package/dist-esm/lib/editor/Editor.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/SnapManager/HandleSnaps.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/TextManager.mjs +10 -0
- package/dist-esm/lib/editor/managers/TextManager.mjs.map +2 -2
- package/dist-esm/lib/editor/shapes/ShapeUtil.mjs +1 -1
- package/dist-esm/lib/editor/shapes/ShapeUtil.mjs.map +2 -2
- package/dist-esm/lib/editor/shapes/group/GroupShapeUtil.mjs +0 -3
- package/dist-esm/lib/editor/shapes/group/GroupShapeUtil.mjs.map +2 -2
- package/dist-esm/lib/editor/shapes/shared/getPerfectDashProps.mjs.map +2 -2
- package/dist-esm/lib/exports/getSvgJsx.mjs +12 -3
- package/dist-esm/lib/exports/getSvgJsx.mjs.map +2 -2
- package/dist-esm/lib/hooks/useEditorComponents.mjs +1 -4
- package/dist-esm/lib/hooks/useEditorComponents.mjs.map +2 -2
- package/dist-esm/lib/primitives/Box.mjs +16 -0
- package/dist-esm/lib/primitives/Box.mjs.map +2 -2
- package/dist-esm/lib/primitives/Mat.mjs +1 -1
- package/dist-esm/lib/primitives/Mat.mjs.map +2 -2
- package/dist-esm/lib/primitives/Vec.mjs +20 -0
- package/dist-esm/lib/primitives/Vec.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Arc2d.mjs +2 -2
- package/dist-esm/lib/primitives/geometry/Arc2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Circle2d.mjs +1 -1
- package/dist-esm/lib/primitives/geometry/Circle2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/CubicBezier2d.mjs +1 -1
- package/dist-esm/lib/primitives/geometry/CubicBezier2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/CubicSpline2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Edge2d.mjs +1 -1
- package/dist-esm/lib/primitives/geometry/Edge2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Ellipse2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Geometry2d.mjs +92 -21
- package/dist-esm/lib/primitives/geometry/Geometry2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Group2d.mjs +55 -2
- package/dist-esm/lib/primitives/geometry/Group2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Point2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Polyline2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Stadium2d.mjs.map +2 -2
- package/dist-esm/lib/utils/areShapesContentEqual.mjs +5 -0
- package/dist-esm/lib/utils/areShapesContentEqual.mjs.map +7 -0
- package/dist-esm/lib/utils/debug-flags.mjs +5 -2
- package/dist-esm/lib/utils/debug-flags.mjs.map +2 -2
- package/dist-esm/lib/utils/nearestMultiple.mjs +14 -0
- package/dist-esm/lib/utils/nearestMultiple.mjs.map +7 -0
- package/dist-esm/version.mjs +3 -3
- package/dist-esm/version.mjs.map +1 -1
- package/editor.css +36 -4
- package/package.json +7 -7
- package/src/index.ts +16 -31
- package/src/lib/components/Shape.tsx +14 -10
- package/src/lib/components/default-components/DefaultCanvas.tsx +32 -8
- package/src/lib/components/default-components/DefaultShapeIndicator.tsx +17 -8
- package/src/lib/editor/Editor.test.ts +1 -1
- package/src/lib/editor/Editor.ts +96 -24
- package/src/lib/editor/managers/SnapManager/HandleSnaps.ts +0 -1
- package/src/lib/editor/managers/TextManager.ts +12 -0
- package/src/lib/editor/shapes/ShapeUtil.ts +10 -2
- package/src/lib/editor/shapes/group/GroupShapeUtil.tsx +0 -4
- package/src/lib/editor/shapes/shared/getPerfectDashProps.ts +9 -9
- package/src/lib/exports/getSvgJsx.tsx +16 -7
- package/src/lib/hooks/useEditorComponents.tsx +2 -5
- package/src/lib/primitives/Box.ts +20 -0
- package/src/lib/primitives/Mat.ts +5 -4
- package/src/lib/primitives/Vec.ts +23 -0
- package/src/lib/primitives/geometry/Arc2d.ts +5 -5
- package/src/lib/primitives/geometry/Circle2d.ts +4 -4
- package/src/lib/primitives/geometry/CubicBezier2d.ts +4 -4
- package/src/lib/primitives/geometry/CubicSpline2d.ts +3 -3
- package/src/lib/primitives/geometry/Edge2d.ts +3 -3
- package/src/lib/primitives/geometry/Ellipse2d.ts +3 -3
- package/src/lib/primitives/geometry/Geometry2d.test.ts +42 -0
- package/src/lib/primitives/geometry/Geometry2d.ts +123 -35
- package/src/lib/primitives/geometry/Group2d.ts +70 -7
- package/src/lib/primitives/geometry/Point2d.ts +2 -2
- package/src/lib/primitives/geometry/Polyline2d.ts +3 -3
- package/src/lib/primitives/geometry/Stadium2d.ts +3 -3
- package/src/lib/test/currentToolIdMask.test.ts +1 -1
- package/src/lib/test/user.test.ts +1 -1
- package/src/lib/utils/areShapesContentEqual.ts +4 -0
- package/src/lib/utils/debug-flags.ts +7 -2
- package/src/lib/utils/nearestMultiple.ts +13 -0
- package/src/lib/utils/sync/LocalIndexedDb.test.ts +1 -1
- package/src/lib/utils/sync/TLLocalSyncClient.test.ts +1 -1
- package/src/version.ts +3 -3
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"sources": ["../../../../src/lib/primitives/geometry/Edge2d.ts"],
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"sourcesContent": ["import { linesIntersect } from '../intersect'\nimport { Vec, VecLike } from '../Vec'\nimport { Geometry2d } from './Geometry2d'\n\n/** @public */\nexport class Edge2d extends Geometry2d {\n\tstart: Vec\n\tend: Vec\n\td: Vec\n\tu: Vec\n\tul: number\n\n\tconstructor(config: { start: Vec; end: Vec }) {\n\t\tsuper({ ...config, isClosed: false, isFilled: false })\n\t\tconst { start, end } = config\n\n\t\tthis.start = start\n\t\tthis.end = end\n\n\t\tthis.d = start.clone().sub(end) // the delta from start to end\n\t\tthis.u = this.d.clone().uni() // the unit vector of the edge\n\t\tthis.ul = this.u.len() // the length of the unit vector\n\t}\n\n\toverride getLength() {\n\t\treturn this.d.len()\n\t}\n\n\tmidPoint(): Vec {\n\t\treturn this.start.lrp(this.end, 0.5)\n\t}\n\n\toverride getVertices(): Vec[] {\n\t\treturn [this.start, this.end]\n\t}\n\n\toverride nearestPoint(point: VecLike): Vec {\n\t\tconst { start, end, d, u, ul: l } = this\n\t\tif (d.len() === 0) return start // start and end are the same\n\t\tif (l === 0) return start // no length in the unit vector\n\t\tconst k = Vec.Sub(point, start).dpr(u) / l\n\t\tconst cx = start.x + u.x * k\n\t\tif (cx < Math.min(start.x, end.x)) return start.x < end.x ? start : end\n\t\tif (cx > Math.max(start.x, end.x)) return start.x > end.x ? start : end\n\t\tconst cy = start.y + u.y * k\n\t\tif (cy < Math.min(start.y, end.y)) return start.y < end.y ? start : end\n\t\tif (cy > Math.max(start.y, end.y)) return start.y > end.y ? start : end\n\t\treturn new Vec(cx, cy)\n\t}\n\n\toverride hitTestLineSegment(A: VecLike, B: VecLike, distance = 0): boolean {\n\t\treturn (\n\t\t\tlinesIntersect(A, B, this.start, this.end) || this.distanceToLineSegment(A, B) <= distance\n\t\t)\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst { start, end } = this\n\t\treturn `${first ? `M${start.toFixed()}` : ``} L${end.toFixed()}`\n\t}\n}\n"],
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"sources": ["../../../../src/lib/primitives/geometry/Ellipse2d.ts"],
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"sourcesContent": ["import { Box } from '../Box'\nimport { Vec } from '../Vec'\nimport { PI, PI2, perimeterOfEllipse } from '../utils'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\nimport { getVerticesCountForLength } from './geometry-constants'\n\n/** @public */\nexport class Ellipse2d extends Geometry2d {\n\tw: number\n\th: number\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\twidth: number\n\t\t\theight: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true })\n\t\tconst { width, height } = config\n\t\tthis.w = width\n\t\tthis.h = height\n\t}\n\n\t_edges?: Edge2d[]\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget edges() {\n\t\tif (!this._edges) {\n\t\t\tconst { vertices } = this\n\t\t\tthis._edges = []\n\t\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\t\tconst start = vertices[i]\n\t\t\t\tconst end = vertices[(i + 1) % n]\n\t\t\t\tthis._edges.push(new Edge2d({ start, end }))\n\t\t\t}\n\t\t}\n\n\t\treturn this._edges\n\t}\n\n\tgetVertices() {\n\t\t// Perimeter of the ellipse\n\t\tconst w = Math.max(1, this.w)\n\t\tconst h = Math.max(1, this.h)\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst q = Math.pow(cx - cy, 2) / Math.pow(cx + cy, 2)\n\t\tconst p = PI * (cx + cy) * (1 + (3 * q) / (10 + Math.sqrt(4 - 3 * q)))\n\t\t// Number of points\n\t\tconst len = getVerticesCountForLength(p)\n\t\t// Size of step\n\t\tconst step = PI2 / len\n\n\t\tconst a = Math.cos(step)\n\t\tconst b = Math.sin(step)\n\n\t\tlet sin = 0\n\t\tlet cos = 1\n\t\tlet ts = 0\n\t\tlet tc = 1\n\n\t\tconst vertices = Array(len)\n\n\t\tfor (let i = 0; i < len; i++) {\n\t\t\tvertices[i] = new Vec(cx + cx * cos, cy + cy * sin)\n\t\t\tts = b * cos + a * sin\n\t\t\ttc = a * cos - b * sin\n\t\t\tsin = ts\n\t\t\tcos = tc\n\t\t}\n\n\t\treturn vertices\n\t}\n\n\tnearestPoint(A:
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"sourcesContent": ["import { Box } from '../Box'\nimport { Vec, VecLike } from '../Vec'\nimport { PI, PI2, perimeterOfEllipse } from '../utils'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\nimport { getVerticesCountForLength } from './geometry-constants'\n\n/** @public */\nexport class Ellipse2d extends Geometry2d {\n\tw: number\n\th: number\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\twidth: number\n\t\t\theight: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true })\n\t\tconst { width, height } = config\n\t\tthis.w = width\n\t\tthis.h = height\n\t}\n\n\t_edges?: Edge2d[]\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget edges() {\n\t\tif (!this._edges) {\n\t\t\tconst { vertices } = this\n\t\t\tthis._edges = []\n\t\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\t\tconst start = vertices[i]\n\t\t\t\tconst end = vertices[(i + 1) % n]\n\t\t\t\tthis._edges.push(new Edge2d({ start, end }))\n\t\t\t}\n\t\t}\n\n\t\treturn this._edges\n\t}\n\n\tgetVertices() {\n\t\t// Perimeter of the ellipse\n\t\tconst w = Math.max(1, this.w)\n\t\tconst h = Math.max(1, this.h)\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst q = Math.pow(cx - cy, 2) / Math.pow(cx + cy, 2)\n\t\tconst p = PI * (cx + cy) * (1 + (3 * q) / (10 + Math.sqrt(4 - 3 * q)))\n\t\t// Number of points\n\t\tconst len = getVerticesCountForLength(p)\n\t\t// Size of step\n\t\tconst step = PI2 / len\n\n\t\tconst a = Math.cos(step)\n\t\tconst b = Math.sin(step)\n\n\t\tlet sin = 0\n\t\tlet cos = 1\n\t\tlet ts = 0\n\t\tlet tc = 1\n\n\t\tconst vertices = Array(len)\n\n\t\tfor (let i = 0; i < len; i++) {\n\t\t\tvertices[i] = new Vec(cx + cx * cos, cy + cy * sin)\n\t\t\tts = b * cos + a * sin\n\t\t\ttc = a * cos - b * sin\n\t\t\tsin = ts\n\t\t\tcos = tc\n\t\t}\n\n\t\treturn vertices\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tlet p: Vec\n\t\tfor (const edge of this.edges) {\n\t\t\tp = edge.nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\treturn this.edges.some((edge) => edge.hitTestLineSegment(A, B))\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(0, 0, this.w, this.h)\n\t}\n\n\tgetLength(): number {\n\t\tconst { w, h } = this\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst rx = Math.max(0, cx)\n\t\tconst ry = Math.max(0, cy)\n\t\treturn perimeterOfEllipse(rx, ry)\n\t}\n\n\tgetSvgPathData(first = false) {\n\t\tconst { w, h } = this\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst rx = Math.max(0, cx)\n\t\tconst ry = Math.max(0, cy)\n\t\treturn `${first ? `M${cx - rx},${cy}` : ``} a${rx},${ry},0,1,1,${rx * 2},0a${rx},${ry},0,1,1,-${rx * 2},0`\n\t}\n}\n"],
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import { assert } from "@tldraw/utils";
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import { assert, invLerp } from "@tldraw/utils";
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import { Box } from "../Box.mjs";
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import { Mat } from "../Mat.mjs";
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getLength() {
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getLength(_filters) {
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}
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this.geometry.intersectLineSegment(
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intersectCircle(center, radius, filters) {
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this.geometry.intersectCircle(
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filters
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)
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intersectPolygon(polygon, filters) {
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return
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return Mat.applyToPoints(
|
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this.geometry.intersectPolygon(Mat.applyToPoints(this.inverse, polygon), filters)
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);
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}
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|
intersectPolyline(polyline, filters) {
|
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return
|
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return Mat.applyToPoints(
|
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|
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this.geometry.intersectPolyline(Mat.applyToPoints(this.inverse, polyline), filters)
|
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);
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|
}
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transform(transform, opts) {
|
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|
return new TransformedGeometry2d(this.geometry, Mat.Multiply(transform, this.matrix), {
|
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@@ -1,7 +1,7 @@
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{
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|
"version": 3,
|
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|
"sources": ["../../../../src/lib/primitives/geometry/Geometry2d.ts"],
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"sourcesContent": ["import { assert } from '@tldraw/utils'\nimport { Box } from '../Box'\nimport { Mat, MatModel } from '../Mat'\nimport { Vec, VecLike } from '../Vec'\nimport {\n\tintersectCirclePolygon,\n\tintersectCirclePolyline,\n\tintersectLineSegmentPolygon,\n\tintersectLineSegmentPolyline,\n\tintersectPolys,\n} from '../intersect'\nimport { approximately, pointInPolygon } from '../utils'\n\n/**\n * Filter geometry within a group.\n *\n * Filters are ignored when called directly on primitive geometries, but can be used to narrow down\n * the results of an operation on `Group2d` geometries.\n *\n * @public\n */\nexport interface Geometry2dFilters {\n\treadonly includeLabels?: boolean\n\treadonly includeInternal?: boolean\n}\n\n/** @public */\nexport const Geometry2dFilters: {\n\tEXCLUDE_NON_STANDARD: Geometry2dFilters\n\tINCLUDE_ALL: Geometry2dFilters\n\tEXCLUDE_LABELS: Geometry2dFilters\n\tEXCLUDE_INTERNAL: Geometry2dFilters\n} = {\n\tEXCLUDE_NON_STANDARD: {\n\t\tincludeLabels: false,\n\t\tincludeInternal: false,\n\t},\n\tINCLUDE_ALL: { includeLabels: true, includeInternal: true },\n\tEXCLUDE_LABELS: { includeLabels: false, includeInternal: true },\n\tEXCLUDE_INTERNAL: { includeLabels: true, includeInternal: false },\n}\n\n/** @public */\nexport interface TransformedGeometry2dOptions {\n\tisLabel?: boolean\n\tisInternal?: boolean\n\tdebugColor?: string\n\tignore?: boolean\n}\n\n/** @public */\nexport interface Geometry2dOptions extends TransformedGeometry2dOptions {\n\tisFilled: boolean\n\tisClosed: boolean\n}\n\n/** @public */\nexport abstract class Geometry2d {\n\tisFilled = false\n\tisClosed = true\n\tisLabel = false\n\tisInternal = false\n\tdebugColor?: string\n\tignore?: boolean\n\n\tconstructor(opts: Geometry2dOptions) {\n\t\tthis.isFilled = opts.isFilled\n\t\tthis.isClosed = opts.isClosed\n\t\tthis.isLabel = opts.isLabel ?? false\n\t\tthis.isInternal = opts.isInternal ?? false\n\t\tthis.debugColor = opts.debugColor\n\t\tthis.ignore = opts.ignore\n\t}\n\n\tisExcludedByFilter(filters?: Geometry2dFilters) {\n\t\tif (!filters) return false\n\t\tif (this.isLabel && !filters.includeLabels) return true\n\t\tif (this.isInternal && !filters.includeInternal) return true\n\t\treturn false\n\t}\n\n\tabstract getVertices(filters: Geometry2dFilters): Vec[]\n\n\tabstract nearestPoint(point: Vec, _filters?: Geometry2dFilters): Vec\n\n\thitTestPoint(point: Vec, margin = 0, hitInside = false, _filters?: Geometry2dFilters) {\n\t\t// First check whether the point is inside\n\t\tif (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)) {\n\t\t\treturn true\n\t\t}\n\t\t// Then check whether the distance is within the margin\n\t\treturn Vec.Dist2(point, this.nearestPoint(point)) <= margin * margin\n\t}\n\n\tdistanceToPoint(point: Vec, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tpoint.dist(this.nearestPoint(point, filters)) *\n\t\t\t(this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)\n\t\t\t\t? -1\n\t\t\t\t: 1)\n\t\t)\n\t}\n\n\tdistanceToLineSegment(A: Vec, B: Vec, filters?: Geometry2dFilters) {\n\t\tif (A.equals(B)) return this.distanceToPoint(A, false, filters)\n\t\tconst { vertices } = this\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number, p: Vec, q: Vec\n\t\tfor (let i = 0; i < vertices.length; i++) {\n\t\t\tp = vertices[i]\n\t\t\tq = Vec.NearestPointOnLineSegment(A, B, p, true)\n\t\t\td = Vec.Dist2(p, q)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = q\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn this.isClosed && this.isFilled && pointInPolygon(nearest, this.vertices) ? -dist : dist\n\t}\n\n\thitTestLineSegment(A: Vec, B: Vec, distance = 0, filters?: Geometry2dFilters): boolean {\n\t\treturn this.distanceToLineSegment(A, B, filters) <= distance\n\t}\n\n\tintersectLineSegment(A: VecLike, B: VecLike, _filters?: Geometry2dFilters): VecLike[] {\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectLineSegmentPolygon(A, B, this.vertices)\n\t\t\t: intersectLineSegmentPolyline(A, B, this.vertices)\n\n\t\treturn intersections ?? []\n\t}\n\n\tintersectCircle(center: VecLike, radius: number, _filters?: Geometry2dFilters): VecLike[] {\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectCirclePolygon(center, radius, this.vertices)\n\t\t\t: intersectCirclePolyline(center, radius, this.vertices)\n\n\t\treturn intersections ?? []\n\t}\n\n\tintersectPolygon(polygon: VecLike[], _filters?: Geometry2dFilters): VecLike[] {\n\t\treturn intersectPolys(polygon, this.vertices, true, this.isClosed)\n\t}\n\n\tintersectPolyline(polyline: VecLike[], _filters?: Geometry2dFilters): VecLike[] {\n\t\treturn intersectPolys(polyline, this.vertices, false, this.isClosed)\n\t}\n\n\t/** @deprecated Iterate the vertices instead. */\n\tnearestPointOnLineSegment(A: Vec, B: Vec): Vec {\n\t\tconst { vertices } = this\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number, p: Vec, q: Vec\n\t\tfor (let i = 0; i < vertices.length; i++) {\n\t\t\tp = vertices[i]\n\t\t\tq = Vec.NearestPointOnLineSegment(A, B, p, true)\n\t\t\td = Vec.Dist2(p, q)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = q\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\tisPointInBounds(point: Vec, margin = 0) {\n\t\tconst { bounds } = this\n\t\treturn !(\n\t\t\tpoint.x < bounds.minX - margin ||\n\t\t\tpoint.y < bounds.minY - margin ||\n\t\t\tpoint.x > bounds.maxX + margin ||\n\t\t\tpoint.y > bounds.maxY + margin\n\t\t)\n\t}\n\n\ttransform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this, transform, opts)\n\t}\n\n\tprivate _vertices: Vec[] | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget vertices(): Vec[] {\n\t\tif (!this._vertices) {\n\t\t\tthis._vertices = this.getVertices(Geometry2dFilters.EXCLUDE_LABELS)\n\t\t}\n\n\t\treturn this._vertices\n\t}\n\n\tgetBounds() {\n\t\treturn Box.FromPoints(this.vertices)\n\t}\n\n\tprivate _bounds: Box | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bounds(): Box {\n\t\tif (!this._bounds) {\n\t\t\tthis._bounds = this.getBounds()\n\t\t}\n\t\treturn this._bounds\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn this.bounds.center\n\t}\n\n\tprivate _area: number | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget area() {\n\t\tif (!this._area) {\n\t\t\tthis._area = this.getArea()\n\t\t}\n\t\treturn this._area\n\t}\n\n\tgetArea() {\n\t\tif (!this.isClosed) {\n\t\t\treturn 0\n\t\t}\n\t\tconst { vertices } = this\n\t\tlet area = 0\n\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % n]\n\t\t\tarea += curr.x * next.y - next.x * curr.y\n\t\t}\n\t\treturn area / 2\n\t}\n\n\ttoSimpleSvgPath() {\n\t\tlet path = ''\n\n\t\tconst { vertices } = this\n\t\tconst n = vertices.length\n\n\t\tif (n === 0) return path\n\n\t\tpath += `M${vertices[0].x},${vertices[0].y}`\n\n\t\tfor (let i = 1; i < n; i++) {\n\t\t\tpath += `L${vertices[i].x},${vertices[i].y}`\n\t\t}\n\n\t\tif (this.isClosed) {\n\t\t\tpath += 'Z'\n\t\t}\n\n\t\treturn path\n\t}\n\n\tprivate _length?: number\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget length() {\n\t\tif (this._length) return this._length\n\t\tthis._length = this.getLength()\n\t\treturn this._length\n\t}\n\n\tgetLength() {\n\t\tconst { vertices } = this\n\t\tlet n1: Vec,\n\t\t\tp1 = vertices[0],\n\t\t\tlength = 0\n\t\tfor (let i = 1; i < vertices.length; i++) {\n\t\t\tn1 = vertices[i]\n\t\t\tlength += Vec.Dist2(p1, n1)\n\t\t\tp1 = n1\n\t\t}\n\t\treturn Math.sqrt(length)\n\t}\n\n\tabstract getSvgPathData(first: boolean): string\n}\n\n// =================================================================================================\n// Because Geometry2d.transform depends on TransformedGeometry2d, we need to define it here instead\n// of in its own files. This prevents a circular import error.\n// =================================================================================================\n\n/** @public */\nexport class TransformedGeometry2d extends Geometry2d {\n\tprivate readonly inverse: MatModel\n\tprivate readonly decomposed\n\n\tconstructor(\n\t\tprivate readonly geometry: Geometry2d,\n\t\tprivate readonly matrix: MatModel,\n\t\topts?: TransformedGeometry2dOptions\n\t) {\n\t\tsuper(geometry)\n\t\tthis.inverse = Mat.Inverse(matrix)\n\t\tthis.decomposed = Mat.Decompose(matrix)\n\n\t\tif (opts) {\n\t\t\tif (opts.isLabel != null) this.isLabel = opts.isLabel\n\t\t\tif (opts.isInternal != null) this.isInternal = opts.isInternal\n\t\t\tif (opts.debugColor != null) this.debugColor = opts.debugColor\n\t\t\tif (opts.ignore != null) this.ignore = opts.ignore\n\t\t}\n\n\t\tassert(\n\t\t\tapproximately(this.decomposed.scaleX, this.decomposed.scaleY),\n\t\t\t'non-uniform scaling is not yet supported'\n\t\t)\n\t}\n\n\tgetVertices(filters: Geometry2dFilters): Vec[] {\n\t\treturn this.geometry.getVertices(filters).map((v) => Mat.applyToPoint(this.matrix, v))\n\t}\n\n\tnearestPoint(point: Vec, filters?: Geometry2dFilters): Vec {\n\t\treturn Mat.applyToPoint(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.nearestPoint(Mat.applyToPoint(this.inverse, point), filters)\n\t\t)\n\t}\n\n\toverride hitTestPoint(\n\t\tpoint: Vec,\n\t\tmargin = 0,\n\t\thitInside?: boolean,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestPoint(\n\t\t\tMat.applyToPoint(this.inverse, point),\n\t\t\tmargin / this.decomposed.scaleX,\n\t\t\thitInside,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride distanceToPoint(point: Vec, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToPoint(Mat.applyToPoint(this.inverse, point), hitInside, filters) *\n\t\t\tthis.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride distanceToLineSegment(A: Vec, B: Vec, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t) * this.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride hitTestLineSegment(A: Vec, B: Vec, distance = 0, filters?: Geometry2dFilters): boolean {\n\t\treturn this.geometry.hitTestLineSegment(\n\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\tdistance / this.decomposed.scaleX,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride intersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn this.geometry.intersectLineSegment(\n\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride intersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters) {\n\t\treturn this.geometry.intersectCircle(\n\t\t\tMat.applyToPoint(this.inverse, center),\n\t\t\tradius / this.decomposed.scaleX,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride intersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn this.geometry.intersectPolygon(Mat.applyToPoints(this.inverse, polygon), filters)\n\t}\n\n\toverride intersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn this.geometry.intersectPolyline(Mat.applyToPoints(this.inverse, polyline), filters)\n\t}\n\n\toverride transform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this.geometry, Mat.Multiply(transform, this.matrix), {\n\t\t\tisLabel: opts?.isLabel ?? this.isLabel,\n\t\t\tisInternal: opts?.isInternal ?? this.isInternal,\n\t\t\tdebugColor: opts?.debugColor ?? this.debugColor,\n\t\t\tignore: opts?.ignore ?? this.ignore,\n\t\t})\n\t}\n\n\tgetSvgPathData(): string {\n\t\tthrow new Error('Cannot get SVG path data for transformed geometry.')\n\t}\n}\n"],
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"mappings": "AAAA,SAAS,
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"sourcesContent": ["import { assert, invLerp } from '@tldraw/utils'\nimport { Box } from '../Box'\nimport { Mat, MatModel } from '../Mat'\nimport { Vec, VecLike } from '../Vec'\nimport {\n\tintersectCirclePolygon,\n\tintersectCirclePolyline,\n\tintersectLineSegmentPolygon,\n\tintersectLineSegmentPolyline,\n\tintersectPolys,\n} from '../intersect'\nimport { approximately, pointInPolygon } from '../utils'\n\n/**\n * Filter geometry within a group.\n *\n * Filters are ignored when called directly on primitive geometries, but can be used to narrow down\n * the results of an operation on `Group2d` geometries.\n *\n * @public\n */\nexport interface Geometry2dFilters {\n\treadonly includeLabels?: boolean\n\treadonly includeInternal?: boolean\n}\n\n/** @public */\nexport const Geometry2dFilters: {\n\tEXCLUDE_NON_STANDARD: Geometry2dFilters\n\tINCLUDE_ALL: Geometry2dFilters\n\tEXCLUDE_LABELS: Geometry2dFilters\n\tEXCLUDE_INTERNAL: Geometry2dFilters\n} = {\n\tEXCLUDE_NON_STANDARD: {\n\t\tincludeLabels: false,\n\t\tincludeInternal: false,\n\t},\n\tINCLUDE_ALL: { includeLabels: true, includeInternal: true },\n\tEXCLUDE_LABELS: { includeLabels: false, includeInternal: true },\n\tEXCLUDE_INTERNAL: { includeLabels: true, includeInternal: false },\n}\n\n/** @public */\nexport interface TransformedGeometry2dOptions {\n\tisLabel?: boolean\n\tisInternal?: boolean\n\tdebugColor?: string\n\tignore?: boolean\n}\n\n/** @public */\nexport interface Geometry2dOptions extends TransformedGeometry2dOptions {\n\tisFilled: boolean\n\tisClosed: boolean\n}\n\n/** @public */\nexport abstract class Geometry2d {\n\tisFilled = false\n\tisClosed = true\n\tisLabel = false\n\tisInternal = false\n\tdebugColor?: string\n\tignore?: boolean\n\n\tconstructor(opts: Geometry2dOptions) {\n\t\tthis.isFilled = opts.isFilled\n\t\tthis.isClosed = opts.isClosed\n\t\tthis.isLabel = opts.isLabel ?? false\n\t\tthis.isInternal = opts.isInternal ?? false\n\t\tthis.debugColor = opts.debugColor\n\t\tthis.ignore = opts.ignore\n\t}\n\n\tisExcludedByFilter(filters?: Geometry2dFilters) {\n\t\tif (!filters) return false\n\t\tif (this.isLabel && !filters.includeLabels) return true\n\t\tif (this.isInternal && !filters.includeInternal) return true\n\t\treturn false\n\t}\n\n\tabstract getVertices(filters: Geometry2dFilters): Vec[]\n\n\tabstract nearestPoint(point: VecLike, _filters?: Geometry2dFilters): Vec\n\n\thitTestPoint(point: VecLike, margin = 0, hitInside = false, _filters?: Geometry2dFilters) {\n\t\t// First check whether the point is inside\n\t\tif (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)) {\n\t\t\treturn true\n\t\t}\n\t\t// Then check whether the distance is within the margin\n\t\treturn Vec.Dist2(point, this.nearestPoint(point)) <= margin * margin\n\t}\n\n\tdistanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tVec.Dist(point, this.nearestPoint(point, filters)) *\n\t\t\t(this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)\n\t\t\t\t? -1\n\t\t\t\t: 1)\n\t\t)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\tif (Vec.Equals(A, B)) return this.distanceToPoint(A, false, filters)\n\t\tconst { vertices } = this\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number, p: Vec, q: Vec\n\t\tfor (let i = 0; i < vertices.length; i++) {\n\t\t\tp = vertices[i]\n\t\t\tq = Vec.NearestPointOnLineSegment(A, B, p, true)\n\t\t\td = Vec.Dist2(p, q)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = q\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn this.isClosed && this.isFilled && pointInPolygon(nearest, this.vertices) ? -dist : dist\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0, filters?: Geometry2dFilters): boolean {\n\t\treturn this.distanceToLineSegment(A, B, filters) <= distance\n\t}\n\n\tintersectLineSegment(A: VecLike, B: VecLike, _filters?: Geometry2dFilters): VecLike[] {\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectLineSegmentPolygon(A, B, this.vertices)\n\t\t\t: intersectLineSegmentPolyline(A, B, this.vertices)\n\n\t\treturn intersections ?? []\n\t}\n\n\tintersectCircle(center: VecLike, radius: number, _filters?: Geometry2dFilters): VecLike[] {\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectCirclePolygon(center, radius, this.vertices)\n\t\t\t: intersectCirclePolyline(center, radius, this.vertices)\n\n\t\treturn intersections ?? []\n\t}\n\n\tintersectPolygon(polygon: VecLike[], _filters?: Geometry2dFilters): VecLike[] {\n\t\treturn intersectPolys(polygon, this.vertices, true, this.isClosed)\n\t}\n\n\tintersectPolyline(polyline: VecLike[], _filters?: Geometry2dFilters): VecLike[] {\n\t\treturn intersectPolys(polyline, this.vertices, false, this.isClosed)\n\t}\n\n\t/**\n\t * Find a point along the edge of the geometry that is a fraction `t` along the entire way round.\n\t */\n\tinterpolateAlongEdge(t: number, _filters?: Geometry2dFilters): Vec {\n\t\tconst { vertices } = this\n\n\t\tif (t <= 0) return vertices[0]\n\n\t\tconst distanceToTravel = t * this.length\n\t\tlet distanceTraveled = 0\n\n\t\tfor (let i = 0; i < (this.isClosed ? vertices.length : vertices.length - 1); i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\t\t\tconst dist = Vec.Dist(curr, next)\n\t\t\tconst newDistanceTraveled = distanceTraveled + dist\n\t\t\tif (newDistanceTraveled >= distanceToTravel) {\n\t\t\t\tconst p = Vec.Lrp(\n\t\t\t\t\tcurr,\n\t\t\t\t\tnext,\n\t\t\t\t\tinvLerp(distanceTraveled, newDistanceTraveled, distanceToTravel)\n\t\t\t\t)\n\t\t\t\treturn p\n\t\t\t}\n\t\t\tdistanceTraveled = newDistanceTraveled\n\t\t}\n\n\t\treturn this.isClosed ? vertices[0] : vertices[vertices.length - 1]\n\t}\n\n\t/**\n\t * Take `point`, find the closest point to it on the edge of the geometry, and return how far\n\t * along the edge it is as a fraction of the total length.\n\t */\n\tuninterpolateAlongEdge(point: VecLike, _filters?: Geometry2dFilters): number {\n\t\tconst { vertices, length } = this\n\t\tlet closestSegment = null\n\t\tlet closestDistance = Infinity\n\t\tlet distanceTraveled = 0\n\n\t\tfor (let i = 0; i < (this.isClosed ? vertices.length : vertices.length - 1); i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\n\t\t\tconst nearestPoint = Vec.NearestPointOnLineSegment(curr, next, point, true)\n\t\t\tconst distance = Vec.Dist(nearestPoint, point)\n\n\t\t\tif (distance < closestDistance) {\n\t\t\t\tclosestDistance = distance\n\t\t\t\tclosestSegment = {\n\t\t\t\t\tstart: curr,\n\t\t\t\t\tend: next,\n\t\t\t\t\tnearestPoint,\n\t\t\t\t\tdistanceToStart: distanceTraveled,\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tdistanceTraveled += Vec.Dist(curr, next)\n\t\t}\n\n\t\tassert(closestSegment)\n\n\t\tconst distanceAlongRoute =\n\t\t\tclosestSegment.distanceToStart + Vec.Dist(closestSegment.start, closestSegment.nearestPoint)\n\n\t\treturn distanceAlongRoute / length\n\t}\n\n\t/** @deprecated Iterate the vertices instead. */\n\tnearestPointOnLineSegment(A: VecLike, B: VecLike): Vec {\n\t\tconst { vertices } = this\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number, p: Vec, q: Vec\n\t\tfor (let i = 0; i < vertices.length; i++) {\n\t\t\tp = vertices[i]\n\t\t\tq = Vec.NearestPointOnLineSegment(A, B, p, true)\n\t\t\td = Vec.Dist2(p, q)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = q\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\tisPointInBounds(point: VecLike, margin = 0) {\n\t\tconst { bounds } = this\n\t\treturn !(\n\t\t\tpoint.x < bounds.minX - margin ||\n\t\t\tpoint.y < bounds.minY - margin ||\n\t\t\tpoint.x > bounds.maxX + margin ||\n\t\t\tpoint.y > bounds.maxY + margin\n\t\t)\n\t}\n\n\ttransform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this, transform, opts)\n\t}\n\n\tprivate _vertices: Vec[] | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget vertices(): Vec[] {\n\t\tif (!this._vertices) {\n\t\t\tthis._vertices = this.getVertices(Geometry2dFilters.EXCLUDE_LABELS)\n\t\t}\n\n\t\treturn this._vertices\n\t}\n\n\tgetBounds() {\n\t\treturn Box.FromPoints(this.vertices)\n\t}\n\n\tprivate _bounds: Box | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bounds(): Box {\n\t\tif (!this._bounds) {\n\t\t\tthis._bounds = this.getBounds()\n\t\t}\n\t\treturn this._bounds\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn this.bounds.center\n\t}\n\n\tprivate _area: number | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget area() {\n\t\tif (!this._area) {\n\t\t\tthis._area = this.getArea()\n\t\t}\n\t\treturn this._area\n\t}\n\n\tgetArea() {\n\t\tif (!this.isClosed) {\n\t\t\treturn 0\n\t\t}\n\t\tconst { vertices } = this\n\t\tlet area = 0\n\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % n]\n\t\t\tarea += curr.x * next.y - next.x * curr.y\n\t\t}\n\t\treturn area / 2\n\t}\n\n\ttoSimpleSvgPath() {\n\t\tlet path = ''\n\n\t\tconst { vertices } = this\n\t\tconst n = vertices.length\n\n\t\tif (n === 0) return path\n\n\t\tpath += `M${vertices[0].x},${vertices[0].y}`\n\n\t\tfor (let i = 1; i < n; i++) {\n\t\t\tpath += `L${vertices[i].x},${vertices[i].y}`\n\t\t}\n\n\t\tif (this.isClosed) {\n\t\t\tpath += 'Z'\n\t\t}\n\n\t\treturn path\n\t}\n\n\tprivate _length?: number\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget length() {\n\t\tif (this._length) return this._length\n\t\tthis._length = this.getLength(Geometry2dFilters.EXCLUDE_LABELS)\n\t\treturn this._length\n\t}\n\n\tgetLength(_filters?: Geometry2dFilters) {\n\t\tconst vertices = this.getVertices(_filters ?? Geometry2dFilters.EXCLUDE_LABELS)\n\t\tif (vertices.length === 0) return 0\n\t\tlet prev = vertices[0]\n\t\tlet length = 0\n\t\tfor (let i = 1; i < vertices.length; i++) {\n\t\t\tconst next = vertices[i]\n\t\t\tlength += Vec.Dist(prev, next)\n\t\t\tprev = next\n\t\t}\n\t\tif (this.isClosed) {\n\t\t\tlength += Vec.Dist(vertices[vertices.length - 1], vertices[0])\n\t\t}\n\t\treturn length\n\t}\n\n\tabstract getSvgPathData(first: boolean): string\n}\n\n// =================================================================================================\n// Because Geometry2d.transform depends on TransformedGeometry2d, we need to define it here instead\n// of in its own files. This prevents a circular import error.\n// =================================================================================================\n\n/** @public */\nexport class TransformedGeometry2d extends Geometry2d {\n\tprivate readonly inverse: MatModel\n\tprivate readonly decomposed\n\n\tconstructor(\n\t\tprivate readonly geometry: Geometry2d,\n\t\tprivate readonly matrix: MatModel,\n\t\topts?: TransformedGeometry2dOptions\n\t) {\n\t\tsuper(geometry)\n\t\tthis.inverse = Mat.Inverse(matrix)\n\t\tthis.decomposed = Mat.Decompose(matrix)\n\n\t\tif (opts) {\n\t\t\tif (opts.isLabel != null) this.isLabel = opts.isLabel\n\t\t\tif (opts.isInternal != null) this.isInternal = opts.isInternal\n\t\t\tif (opts.debugColor != null) this.debugColor = opts.debugColor\n\t\t\tif (opts.ignore != null) this.ignore = opts.ignore\n\t\t}\n\n\t\tassert(\n\t\t\tapproximately(this.decomposed.scaleX, this.decomposed.scaleY),\n\t\t\t'non-uniform scaling is not yet supported'\n\t\t)\n\t}\n\n\tgetVertices(filters: Geometry2dFilters): Vec[] {\n\t\treturn this.geometry.getVertices(filters).map((v) => Mat.applyToPoint(this.matrix, v))\n\t}\n\n\tnearestPoint(point: VecLike, filters?: Geometry2dFilters): Vec {\n\t\treturn Mat.applyToPoint(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.nearestPoint(Mat.applyToPoint(this.inverse, point), filters)\n\t\t)\n\t}\n\n\toverride hitTestPoint(\n\t\tpoint: VecLike,\n\t\tmargin = 0,\n\t\thitInside?: boolean,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestPoint(\n\t\t\tMat.applyToPoint(this.inverse, point),\n\t\t\tmargin / this.decomposed.scaleX,\n\t\t\thitInside,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToPoint(Mat.applyToPoint(this.inverse, point), hitInside, filters) *\n\t\t\tthis.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride distanceToLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t) * this.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride hitTestLineSegment(\n\t\tA: VecLike,\n\t\tB: VecLike,\n\t\tdistance = 0,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestLineSegment(\n\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\tdistance / this.decomposed.scaleX,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride intersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t)\n\t\t)\n\t}\n\n\toverride intersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters) {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectCircle(\n\t\t\t\tMat.applyToPoint(this.inverse, center),\n\t\t\t\tradius / this.decomposed.scaleX,\n\t\t\t\tfilters\n\t\t\t)\n\t\t)\n\t}\n\n\toverride intersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectPolygon(Mat.applyToPoints(this.inverse, polygon), filters)\n\t\t)\n\t}\n\n\toverride intersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectPolyline(Mat.applyToPoints(this.inverse, polyline), filters)\n\t\t)\n\t}\n\n\toverride transform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this.geometry, Mat.Multiply(transform, this.matrix), {\n\t\t\tisLabel: opts?.isLabel ?? this.isLabel,\n\t\t\tisInternal: opts?.isInternal ?? this.isInternal,\n\t\t\tdebugColor: opts?.debugColor ?? this.debugColor,\n\t\t\tignore: opts?.ignore ?? this.ignore,\n\t\t})\n\t}\n\n\tgetSvgPathData(): string {\n\t\tthrow new Error('Cannot get SVG path data for transformed geometry.')\n\t}\n}\n"],
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5
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+
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6
6
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"names": []
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7
7
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}
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@@ -1,4 +1,5 @@
|
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1
1
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import { EMPTY_ARRAY } from "@tldraw/state";
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2
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+
import { assert, invLerp, lerp } from "@tldraw/utils";
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2
3
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import { Box } from "../Box.mjs";
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3
4
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import { Vec } from "../Vec.mjs";
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4
5
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import { Geometry2d, Geometry2dFilters } from "./Geometry2d.mjs";
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@@ -82,6 +83,53 @@ class Group2d extends Geometry2d {
|
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82
83
|
return child.intersectPolyline(polyline, filters);
|
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83
84
|
});
|
|
84
85
|
}
|
|
86
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+
interpolateAlongEdge(t, filters) {
|
|
87
|
+
const totalLength = this.getLength(filters);
|
|
88
|
+
const distanceToTravel = t * totalLength;
|
|
89
|
+
let distanceTraveled = 0;
|
|
90
|
+
for (const child of this.children) {
|
|
91
|
+
if (child.isExcludedByFilter(filters)) continue;
|
|
92
|
+
const childLength = child.length;
|
|
93
|
+
const newDistanceTraveled = distanceTraveled + childLength;
|
|
94
|
+
if (newDistanceTraveled >= distanceToTravel) {
|
|
95
|
+
return child.interpolateAlongEdge(
|
|
96
|
+
invLerp(distanceTraveled, newDistanceTraveled, distanceToTravel),
|
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97
|
+
filters
|
|
98
|
+
);
|
|
99
|
+
}
|
|
100
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+
distanceTraveled = newDistanceTraveled;
|
|
101
|
+
}
|
|
102
|
+
return this.children[this.children.length - 1].interpolateAlongEdge(1, filters);
|
|
103
|
+
}
|
|
104
|
+
uninterpolateAlongEdge(point, filters) {
|
|
105
|
+
const totalLength = this.getLength(filters);
|
|
106
|
+
let closestChild = null;
|
|
107
|
+
let closestDistance = Infinity;
|
|
108
|
+
let distanceTraveled = 0;
|
|
109
|
+
for (const child of this.children) {
|
|
110
|
+
if (child.isExcludedByFilter(filters)) continue;
|
|
111
|
+
const childLength = child.getLength(filters);
|
|
112
|
+
const newDistanceTraveled = distanceTraveled + childLength;
|
|
113
|
+
const distance = child.distanceToPoint(point, false, filters);
|
|
114
|
+
if (distance < closestDistance) {
|
|
115
|
+
closestDistance = distance;
|
|
116
|
+
closestChild = {
|
|
117
|
+
startLength: distanceTraveled,
|
|
118
|
+
endLength: newDistanceTraveled,
|
|
119
|
+
child
|
|
120
|
+
};
|
|
121
|
+
}
|
|
122
|
+
distanceTraveled = newDistanceTraveled;
|
|
123
|
+
}
|
|
124
|
+
assert(closestChild);
|
|
125
|
+
const normalizedDistanceInChild = closestChild.child.uninterpolateAlongEdge(point, filters);
|
|
126
|
+
const childTLength = lerp(
|
|
127
|
+
closestChild.startLength,
|
|
128
|
+
closestChild.endLength,
|
|
129
|
+
normalizedDistanceInChild
|
|
130
|
+
);
|
|
131
|
+
return childTLength / totalLength;
|
|
132
|
+
}
|
|
85
133
|
transform(transform) {
|
|
86
134
|
return new Group2d({
|
|
87
135
|
children: this.children.map((c) => c.transform(transform)),
|
|
@@ -112,8 +160,13 @@ class Group2d extends Geometry2d {
|
|
|
112
160
|
}
|
|
113
161
|
return path;
|
|
114
162
|
}
|
|
115
|
-
getLength() {
|
|
116
|
-
|
|
163
|
+
getLength(filters) {
|
|
164
|
+
let length = 0;
|
|
165
|
+
for (const child of this.children) {
|
|
166
|
+
if (child.isExcludedByFilter(filters)) continue;
|
|
167
|
+
length += child.length;
|
|
168
|
+
}
|
|
169
|
+
return length;
|
|
117
170
|
}
|
|
118
171
|
getSvgPathData() {
|
|
119
172
|
return this.children.map((c, i) => c.isLabel ? "" : c.getSvgPathData(i === 0)).join(" ");
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../../../src/lib/primitives/geometry/Group2d.ts"],
|
|
4
|
-
"sourcesContent": ["import { EMPTY_ARRAY } from '@tldraw/state'\nimport { Box } from '../Box'\nimport { Mat } from '../Mat'\nimport { Vec, VecLike } from '../Vec'\nimport { Geometry2d, Geometry2dFilters, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Group2d extends Geometry2d {\n\tchildren: Geometry2d[] = []\n\tignoredChildren: Geometry2d[] = []\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & {\n\t\t\tchildren: Geometry2d[]\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true, isFilled: false })\n\n\t\tfor (const child of config.children) {\n\t\t\tif (child.ignore) {\n\t\t\t\tthis.ignoredChildren.push(child)\n\t\t\t} else {\n\t\t\t\tthis.children.push(child)\n\t\t\t}\n\t\t}\n\n\t\tif (this.children.length === 0) throw Error('Group2d must have at least one child')\n\t}\n\n\toverride getVertices(filters: Geometry2dFilters): Vec[] {\n\t\tif (this.isExcludedByFilter(filters)) return []\n\t\treturn this.children\n\t\t\t.filter((c) => !c.isExcludedByFilter(filters))\n\t\t\t.flatMap((c) => c.getVertices(filters))\n\t}\n\n\toverride nearestPoint(point:
|
|
5
|
-
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"sourcesContent": ["import { EMPTY_ARRAY } from '@tldraw/state'\nimport { assert, invLerp, lerp } from '@tldraw/utils'\nimport { Box } from '../Box'\nimport { Mat } from '../Mat'\nimport { Vec, VecLike } from '../Vec'\nimport { Geometry2d, Geometry2dFilters, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Group2d extends Geometry2d {\n\tchildren: Geometry2d[] = []\n\tignoredChildren: Geometry2d[] = []\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & {\n\t\t\tchildren: Geometry2d[]\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true, isFilled: false })\n\n\t\tfor (const child of config.children) {\n\t\t\tif (child.ignore) {\n\t\t\t\tthis.ignoredChildren.push(child)\n\t\t\t} else {\n\t\t\t\tthis.children.push(child)\n\t\t\t}\n\t\t}\n\n\t\tif (this.children.length === 0) throw Error('Group2d must have at least one child')\n\t}\n\n\toverride getVertices(filters: Geometry2dFilters): Vec[] {\n\t\tif (this.isExcludedByFilter(filters)) return []\n\t\treturn this.children\n\t\t\t.filter((c) => !c.isExcludedByFilter(filters))\n\t\t\t.flatMap((c) => c.getVertices(filters))\n\t}\n\n\toverride nearestPoint(point: VecLike, filters?: Geometry2dFilters): Vec {\n\t\tlet dist = Infinity\n\t\tlet nearest: Vec | undefined\n\n\t\tconst { children } = this\n\n\t\tif (children.length === 0) {\n\t\t\tthrow Error('no children')\n\t\t}\n\n\t\tlet p: Vec\n\t\tlet d: number\n\t\tfor (const child of children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tp = child.nearestPoint(point, filters)\n\t\t\td = Vec.Dist2(p, point)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = p\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\tlet smallestDistance = Infinity\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst distance = child.distanceToPoint(point, hitInside, filters)\n\t\t\tif (distance < smallestDistance) {\n\t\t\t\tsmallestDistance = distance\n\t\t\t}\n\t\t}\n\t\treturn smallestDistance\n\t}\n\n\toverride hitTestPoint(\n\t\tpoint: VecLike,\n\t\tmargin: number,\n\t\thitInside: boolean,\n\t\tfilters = Geometry2dFilters.EXCLUDE_LABELS\n\t): boolean {\n\t\treturn !!this.children\n\t\t\t.filter((c) => !c.isExcludedByFilter(filters))\n\t\t\t.find((c) => c.hitTestPoint(point, margin, hitInside))\n\t}\n\n\toverride hitTestLineSegment(\n\t\tA: VecLike,\n\t\tB: VecLike,\n\t\tzoom: number,\n\t\tfilters = Geometry2dFilters.EXCLUDE_LABELS\n\t): boolean {\n\t\treturn !!this.children\n\t\t\t.filter((c) => !c.isExcludedByFilter(filters))\n\t\t\t.find((c) => c.hitTestLineSegment(A, B, zoom))\n\t}\n\n\toverride intersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectLineSegment(A, B, filters)\n\t\t})\n\t}\n\n\toverride intersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectCircle(center, radius, filters)\n\t\t})\n\t}\n\n\toverride intersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectPolygon(polygon, filters)\n\t\t})\n\t}\n\n\toverride intersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectPolyline(polyline, filters)\n\t\t})\n\t}\n\n\toverride interpolateAlongEdge(t: number, filters?: Geometry2dFilters): Vec {\n\t\tconst totalLength = this.getLength(filters)\n\n\t\tconst distanceToTravel = t * totalLength\n\t\tlet distanceTraveled = 0\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst childLength = child.length\n\t\t\tconst newDistanceTraveled = distanceTraveled + childLength\n\t\t\tif (newDistanceTraveled >= distanceToTravel) {\n\t\t\t\treturn child.interpolateAlongEdge(\n\t\t\t\t\tinvLerp(distanceTraveled, newDistanceTraveled, distanceToTravel),\n\t\t\t\t\tfilters\n\t\t\t\t)\n\t\t\t}\n\t\t\tdistanceTraveled = newDistanceTraveled\n\t\t}\n\n\t\treturn this.children[this.children.length - 1].interpolateAlongEdge(1, filters)\n\t}\n\n\toverride uninterpolateAlongEdge(point: VecLike, filters?: Geometry2dFilters): number {\n\t\tconst totalLength = this.getLength(filters)\n\n\t\tlet closestChild = null\n\t\tlet closestDistance = Infinity\n\t\tlet distanceTraveled = 0\n\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst childLength = child.getLength(filters)\n\t\t\tconst newDistanceTraveled = distanceTraveled + childLength\n\n\t\t\tconst distance = child.distanceToPoint(point, false, filters)\n\t\t\tif (distance < closestDistance) {\n\t\t\t\tclosestDistance = distance\n\t\t\t\tclosestChild = {\n\t\t\t\t\tstartLength: distanceTraveled,\n\t\t\t\t\tendLength: newDistanceTraveled,\n\t\t\t\t\tchild,\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tdistanceTraveled = newDistanceTraveled\n\t\t}\n\n\t\tassert(closestChild)\n\n\t\tconst normalizedDistanceInChild = closestChild.child.uninterpolateAlongEdge(point, filters)\n\t\tconst childTLength = lerp(\n\t\t\tclosestChild.startLength,\n\t\t\tclosestChild.endLength,\n\t\t\tnormalizedDistanceInChild\n\t\t)\n\t\treturn childTLength / totalLength\n\t}\n\n\toverride transform(transform: Mat): Geometry2d {\n\t\treturn new Group2d({\n\t\t\tchildren: this.children.map((c) => c.transform(transform)),\n\t\t\tisLabel: this.isLabel,\n\t\t\tdebugColor: this.debugColor,\n\t\t\tignore: this.ignore,\n\t\t})\n\t}\n\n\tgetArea() {\n\t\t// todo: this is a temporary solution, assuming that the first child defines the group size; we would want to flatten the group and then find the area of the hull polygon\n\t\treturn this.children[0].area\n\t}\n\n\ttoSimpleSvgPath() {\n\t\tlet path = ''\n\t\tfor (const child of this.children) {\n\t\t\tpath += child.toSimpleSvgPath()\n\t\t}\n\n\t\tconst corners = Box.FromPoints(this.vertices).corners\n\t\t// draw just a few pixels around each corner, e.g. an L shape for the bottom left\n\n\t\tfor (let i = 0, n = corners.length; i < n; i++) {\n\t\t\tconst corner = corners[i]\n\t\t\tconst prevCorner = corners[(i - 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'' : c.getSvgPathData(i === 0))).join(' ')\n\t}\n}\n"],
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"names": []
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{
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"sources": ["../../../../src/lib/primitives/geometry/Point2d.ts"],
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"sourcesContent": ["import { Vec } from '../Vec'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Point2d extends Geometry2d {\n\tpoint: Vec\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & { margin: number; point: Vec }\n\t) {\n\t\tsuper({ ...config, isClosed: true, isFilled: true })\n\t\tconst { point } = config\n\n\t\tthis.point = point\n\t}\n\n\tgetVertices() {\n\t\treturn [this.point]\n\t}\n\n\tnearestPoint(): Vec {\n\t\treturn this.point\n\t}\n\n\thitTestLineSegment(A:
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"mappings": "AAAA,SAAS,
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"sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Point2d extends Geometry2d {\n\tpoint: Vec\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & { margin: number; point: Vec }\n\t) {\n\t\tsuper({ ...config, isClosed: true, isFilled: true })\n\t\tconst { point } = config\n\n\t\tthis.point = point\n\t}\n\n\tgetVertices() {\n\t\treturn [this.point]\n\t}\n\n\tnearestPoint(): Vec {\n\t\treturn this.point\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, margin: number): boolean {\n\t\treturn Vec.DistanceToLineSegment(A, B, this.point) < margin\n\t}\n\n\tgetSvgPathData() {\n\t\tconst { point } = this\n\t\treturn `M${point.toFixed()}`\n\t}\n}\n"],
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"names": []
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{
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"version": 3,
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"sources": ["../../../../src/lib/primitives/geometry/Polyline2d.ts"],
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-
"sourcesContent": ["import { Vec } from '../Vec'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Polyline2d extends Geometry2d {\n\tpoints: Vec[]\n\n\tconstructor(config: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & { points: Vec[] }) {\n\t\tsuper({ isClosed: false, isFilled: false, ...config })\n\t\tconst { points } = config\n\t\tthis.points = points\n\t}\n\n\t_segments?: Edge2d[]\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget segments() {\n\t\tif (!this._segments) {\n\t\t\tthis._segments = []\n\t\t\tconst { vertices } = this\n\t\t\tfor (let i = 0, n = vertices.length - 1; i < n; i++) {\n\t\t\t\tconst start = vertices[i]\n\t\t\t\tconst end = vertices[i + 1]\n\t\t\t\tthis._segments.push(new Edge2d({ start, end }))\n\t\t\t}\n\n\t\t\tif (this.isClosed) {\n\t\t\t\tthis._segments.push(new Edge2d({ start: vertices[vertices.length - 1], end: vertices[0] }))\n\t\t\t}\n\t\t}\n\n\t\treturn this._segments\n\t}\n\n\toverride getLength() {\n\t\treturn this.segments.reduce((acc, segment) => acc + segment.length, 0)\n\t}\n\n\tgetVertices() {\n\t\treturn this.points\n\t}\n\n\tnearestPoint(A:
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"mappings": "AAAA,SAAS,
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+
"sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Polyline2d extends Geometry2d {\n\tpoints: Vec[]\n\n\tconstructor(config: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & { points: Vec[] }) {\n\t\tsuper({ isClosed: false, isFilled: false, ...config })\n\t\tconst { points } = config\n\t\tthis.points = points\n\t}\n\n\t_segments?: Edge2d[]\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget segments() {\n\t\tif (!this._segments) {\n\t\t\tthis._segments = []\n\t\t\tconst { vertices } = this\n\t\t\tfor (let i = 0, n = vertices.length - 1; i < n; i++) {\n\t\t\t\tconst start = vertices[i]\n\t\t\t\tconst end = vertices[i + 1]\n\t\t\t\tthis._segments.push(new Edge2d({ start, end }))\n\t\t\t}\n\n\t\t\tif (this.isClosed) {\n\t\t\t\tthis._segments.push(new Edge2d({ start: vertices[vertices.length - 1], end: vertices[0] }))\n\t\t\t}\n\t\t}\n\n\t\treturn this._segments\n\t}\n\n\toverride getLength() {\n\t\treturn this.segments.reduce((acc, segment) => acc + segment.length, 0)\n\t}\n\n\tgetVertices() {\n\t\treturn this.points\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tconst { segments } = this\n\t\tlet nearest = this.points[0]\n\t\tlet dist = Infinity\n\t\tlet p: Vec // current point on segment\n\t\tlet d: number // distance from A to p\n\t\tfor (let i = 0; i < segments.length; i++) {\n\t\t\tp = segments[i].nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0): boolean {\n\t\tconst { segments } = this\n\t\tfor (let i = 0, n = segments.length; i < n; i++) {\n\t\t\tif (segments[i].hitTestLineSegment(A, B, distance)) {\n\t\t\t\treturn true\n\t\t\t}\n\t\t}\n\t\treturn false\n\t}\n\n\tgetSvgPathData(): string {\n\t\tconst { vertices } = this\n\t\tif (vertices.length < 2) return ''\n\t\treturn vertices.reduce((acc, vertex, i) => {\n\t\t\tif (i === 0) return `M ${vertex.x} ${vertex.y}`\n\t\t\treturn `${acc} L ${vertex.x} ${vertex.y}`\n\t\t}, '')\n\t}\n}\n"],
|
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+
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"names": []
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7
7
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}
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@@ -1,7 +1,7 @@
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1
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{
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2
2
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"version": 3,
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3
3
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"sources": ["../../../../src/lib/primitives/geometry/Stadium2d.ts"],
|
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4
|
-
"sourcesContent": ["import { Box } from '../Box'\nimport { Vec } from '../Vec'\nimport { PI } from '../utils'\nimport { Arc2d } from './Arc2d'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Stadium2d extends Geometry2d {\n\tw: number\n\th: number\n\n\ta: Arc2d\n\tb: Edge2d\n\tc: Arc2d\n\td: Edge2d\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\twidth: number\n\t\t\theight: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true })\n\t\tconst { width: w, height: h } = config\n\t\tthis.w = w\n\t\tthis.h = h\n\n\t\tif (h > w) {\n\t\t\tconst r = w / 2\n\t\t\tthis.a = new Arc2d({\n\t\t\t\tstart: new Vec(0, r),\n\t\t\t\tend: new Vec(w, r),\n\t\t\t\tcenter: new Vec(w / 2, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis.b = new Edge2d({ start: new Vec(w, r), end: new Vec(w, h - r) })\n\t\t\tthis.c = new Arc2d({\n\t\t\t\tstart: new Vec(w, h - r),\n\t\t\t\tend: new Vec(0, h - r),\n\t\t\t\tcenter: new Vec(w / 2, h - r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis.d = new Edge2d({ start: new Vec(0, h - r), end: new Vec(0, r) })\n\t\t} else {\n\t\t\tconst r = h / 2\n\t\t\tthis.a = new Arc2d({\n\t\t\t\tstart: new Vec(r, h),\n\t\t\t\tend: new Vec(r, 0),\n\t\t\t\tcenter: new Vec(r, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis.b = new Edge2d({ start: new Vec(r, 0), end: new Vec(w - r, 0) })\n\t\t\tthis.c = new Arc2d({\n\t\t\t\tstart: new Vec(w - r, 0),\n\t\t\t\tend: new Vec(w - r, h),\n\t\t\t\tcenter: new Vec(w - r, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis.d = new Edge2d({ start: new Vec(w - r, h), end: new Vec(r, h) })\n\t\t}\n\t}\n\n\tnearestPoint(A:
|
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5
|
-
"mappings": "AAAA,SAAS,WAAW;AACpB,SAAS,
|
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4
|
+
"sourcesContent": ["import { Box } from '../Box'\nimport { Vec, VecLike } from '../Vec'\nimport { PI } from '../utils'\nimport { Arc2d } from './Arc2d'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Stadium2d extends Geometry2d {\n\tw: number\n\th: number\n\n\ta: Arc2d\n\tb: Edge2d\n\tc: Arc2d\n\td: Edge2d\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\twidth: number\n\t\t\theight: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true })\n\t\tconst { width: w, height: h } = config\n\t\tthis.w = w\n\t\tthis.h = h\n\n\t\tif (h > w) {\n\t\t\tconst r = w / 2\n\t\t\tthis.a = new Arc2d({\n\t\t\t\tstart: new Vec(0, r),\n\t\t\t\tend: new Vec(w, r),\n\t\t\t\tcenter: new Vec(w / 2, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis.b = new Edge2d({ start: new Vec(w, r), end: new Vec(w, h - r) })\n\t\t\tthis.c = new Arc2d({\n\t\t\t\tstart: new Vec(w, h - r),\n\t\t\t\tend: new Vec(0, h - r),\n\t\t\t\tcenter: new Vec(w / 2, h - r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis.d = new Edge2d({ start: new Vec(0, h - r), end: new Vec(0, r) })\n\t\t} else {\n\t\t\tconst r = h / 2\n\t\t\tthis.a = new Arc2d({\n\t\t\t\tstart: new Vec(r, h),\n\t\t\t\tend: new Vec(r, 0),\n\t\t\t\tcenter: new Vec(r, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis.b = new Edge2d({ start: new Vec(r, 0), end: new Vec(w - r, 0) })\n\t\t\tthis.c = new Arc2d({\n\t\t\t\tstart: new Vec(w - r, 0),\n\t\t\t\tend: new Vec(w - r, h),\n\t\t\t\tcenter: new Vec(w - r, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis.d = new Edge2d({ start: new Vec(w - r, h), end: new Vec(r, h) })\n\t\t}\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet _d: number\n\t\tlet p: Vec\n\n\t\tconst { a, b, c, d } = this\n\t\tfor (const part of [a, b, c, d]) {\n\t\t\tp = part.nearestPoint(A)\n\t\t\t_d = Vec.Dist2(p, A)\n\t\t\tif (_d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = _d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\tconst { a, b, c, d } = this\n\t\treturn [a, b, c, d].some((edge) => edge.hitTestLineSegment(A, B))\n\t}\n\n\tgetVertices() {\n\t\tconst { a, b, c, d } = this\n\t\treturn [a, b, c, d].reduce<Vec[]>((a, p) => {\n\t\t\ta.push(...p.vertices)\n\t\t\treturn a\n\t\t}, [])\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(0, 0, this.w, this.h)\n\t}\n\n\tgetLength() {\n\t\tconst { h, w } = this\n\t\tif (h > w) return (PI * (w / 2) + (h - w)) * 2\n\t\telse return (PI * (h / 2) + (w - h)) * 2\n\t}\n\n\tgetSvgPathData() {\n\t\tconst { a, b, c, d } = this\n\t\treturn [a, b, c, d].map((p, i) => p.getSvgPathData(i === 0)).join(' ') + ' Z'\n\t}\n}\n"],
|
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+
"mappings": "AAAA,SAAS,WAAW;AACpB,SAAS,WAAoB;AAC7B,SAAS,UAAU;AACnB,SAAS,aAAa;AACtB,SAAS,cAAc;AACvB,SAAS,kBAAqC;AAGvC,MAAM,kBAAkB,WAAW;AAAA,EASzC,YACQ,QAIN;AACD,UAAM,EAAE,GAAG,QAAQ,UAAU,KAAK,CAAC;AAL5B;AAMP,UAAM,EAAE,OAAO,GAAG,QAAQ,EAAE,IAAI;AAChC,SAAK,IAAI;AACT,SAAK,IAAI;AAET,QAAI,IAAI,GAAG;AACV,YAAM,IAAI,IAAI;AACd,WAAK,IAAI,IAAI,MAAM;AAAA,QAClB,OAAO,IAAI,IAAI,GAAG,CAAC;AAAA,QACnB,KAAK,IAAI,IAAI,GAAG,CAAC;AAAA,QACjB,QAAQ,IAAI,IAAI,IAAI,GAAG,CAAC;AAAA,QACxB,WAAW;AAAA,QACX,cAAc;AAAA,MACf,CAAC;AACD,WAAK,IAAI,IAAI,OAAO,EAAE,OAAO,IAAI,IAAI,GAAG,CAAC,GAAG,KAAK,IAAI,IAAI,GAAG,IAAI,CAAC,EAAE,CAAC;AACpE,WAAK,IAAI,IAAI,MAAM;AAAA,QAClB,OAAO,IAAI,IAAI,GAAG,IAAI,CAAC;AAAA,QACvB,KAAK,IAAI,IAAI,GAAG,IAAI,CAAC;AAAA,QACrB,QAAQ,IAAI,IAAI,IAAI,GAAG,IAAI,CAAC;AAAA,QAC5B,WAAW;AAAA,QACX,cAAc;AAAA,MACf,CAAC;AACD,WAAK,IAAI,IAAI,OAAO,EAAE,OAAO,IAAI,IAAI,GAAG,IAAI,CAAC,GAAG,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,CAAC;AAAA,IACrE,OAAO;AACN,YAAM,IAAI,IAAI;AACd,WAAK,IAAI,IAAI,MAAM;AAAA,QAClB,OAAO,IAAI,IAAI,GAAG,CAAC;AAAA,QACnB,KAAK,IAAI,IAAI,GAAG,CAAC;AAAA,QACjB,QAAQ,IAAI,IAAI,GAAG,CAAC;AAAA,QACpB,WAAW;AAAA,QACX,cAAc;AAAA,MACf,CAAC;AACD,WAAK,IAAI,IAAI,OAAO,EAAE,OAAO,IAAI,IAAI,GAAG,CAAC,GAAG,KAAK,IAAI,IAAI,IAAI,GAAG,CAAC,EAAE,CAAC;AACpE,WAAK,IAAI,IAAI,MAAM;AAAA,QAClB,OAAO,IAAI,IAAI,IAAI,GAAG,CAAC;AAAA,QACvB,KAAK,IAAI,IAAI,IAAI,GAAG,CAAC;AAAA,QACrB,QAAQ,IAAI,IAAI,IAAI,GAAG,CAAC;AAAA,QACxB,WAAW;AAAA,QACX,cAAc;AAAA,MACf,CAAC;AACD,WAAK,IAAI,IAAI,OAAO,EAAE,OAAO,IAAI,IAAI,IAAI,GAAG,CAAC,GAAG,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,CAAC;AAAA,IACrE;AAAA,EACD;AAAA,EAxDA;AAAA,EACA;AAAA,EAEA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAoDA,aAAa,GAAiB;AAC7B,QAAI;AACJ,QAAI,OAAO;AACX,QAAI;AACJ,QAAI;AAEJ,UAAM,EAAE,GAAG,GAAG,GAAG,EAAE,IAAI;AACvB,eAAW,QAAQ,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG;AAChC,UAAI,KAAK,aAAa,CAAC;AACvB,WAAK,IAAI,MAAM,GAAG,CAAC;AACnB,UAAI,KAAK,MAAM;AACd,kBAAU;AACV,eAAO;AAAA,MACR;AAAA,IACD;AACA,QAAI,CAAC,QAAS,OAAM,MAAM,yBAAyB;AACnD,WAAO;AAAA,EACR;AAAA,EAEA,mBAAmB,GAAY,GAAqB;AACnD,UAAM,EAAE,GAAG,GAAG,GAAG,EAAE,IAAI;AACvB,WAAO,CAAC,GAAG,GAAG,GAAG,CAAC,EAAE,KAAK,CAAC,SAAS,KAAK,mBAAmB,GAAG,CAAC,CAAC;AAAA,EACjE;AAAA,EAEA,cAAc;AACb,UAAM,EAAE,GAAG,GAAG,GAAG,EAAE,IAAI;AACvB,WAAO,CAAC,GAAG,GAAG,GAAG,CAAC,EAAE,OAAc,CAACA,IAAG,MAAM;AAC3C,MAAAA,GAAE,KAAK,GAAG,EAAE,QAAQ;AACpB,aAAOA;AAAA,IACR,GAAG,CAAC,CAAC;AAAA,EACN;AAAA,EAEA,YAAY;AACX,WAAO,IAAI,IAAI,GAAG,GAAG,KAAK,GAAG,KAAK,CAAC;AAAA,EACpC;AAAA,EAEA,YAAY;AACX,UAAM,EAAE,GAAG,EAAE,IAAI;AACjB,QAAI,IAAI,EAAG,SAAQ,MAAM,IAAI,MAAM,IAAI,MAAM;AAAA,QACxC,SAAQ,MAAM,IAAI,MAAM,IAAI,MAAM;AAAA,EACxC;AAAA,EAEA,iBAAiB;AAChB,UAAM,EAAE,GAAG,GAAG,GAAG,EAAE,IAAI;AACvB,WAAO,CAAC,GAAG,GAAG,GAAG,CAAC,EAAE,IAAI,CAAC,GAAG,MAAM,EAAE,eAAe,MAAM,CAAC,CAAC,EAAE,KAAK,GAAG,IAAI;AAAA,EAC1E;AACD;",
|
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"names": ["a"]
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7
7
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}
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@@ -0,0 +1,7 @@
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1
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+
{
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2
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+
"version": 3,
|
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3
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+
"sources": ["../../../src/lib/utils/areShapesContentEqual.ts"],
|
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4
|
+
"sourcesContent": ["import { TLShape } from '@tldraw/tlschema'\n\nexport const areShapesContentEqual = (a: TLShape, b: TLShape) =>\n\ta.props === b.props && a.meta === b.meta\n"],
|
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5
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+
"mappings": "AAEO,MAAM,wBAAwB,CAAC,GAAY,MACjD,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,EAAE;",
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6
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+
"names": []
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7
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+
}
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@@ -41,7 +41,8 @@ const debugFlags = {
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debugGeometry: createDebugValue("debugGeometry", { defaults: { all: false } }),
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42
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hideShapes: createDebugValue("hideShapes", { defaults: { all: false } }),
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editOnType: createDebugValue("editOnType", { defaults: { all: false } }),
|
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44
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-
a11y: createDebugValue("a11y", { defaults: { all: false } })
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44
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+
a11y: createDebugValue("a11y", { defaults: { all: false } }),
|
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45
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+
debugElbowArrows: createDebugValue("debugElbowArrows", { defaults: { all: false } })
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46
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};
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if (typeof Element !== "undefined") {
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const nativeElementRemoveChild = Element.prototype.removeChild;
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@@ -91,7 +92,9 @@ function createDebugValueBase(def) {
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configurable: true
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92
93
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});
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}
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-
return Object.assign(valueAtom, def
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+
return Object.assign(valueAtom, def, {
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reset: () => valueAtom.set(defaultValue)
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});
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}
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function getStoredInitialValue(name) {
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100
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try {
|