@tldraw/editor 3.12.0-canary.8640a17bec1a → 3.12.0-canary.8beaa3d8bd3b

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Files changed (120) hide show
  1. package/dist-cjs/index.d.ts +158 -17
  2. package/dist-cjs/index.js +3 -1
  3. package/dist-cjs/index.js.map +2 -2
  4. package/dist-cjs/lib/TldrawEditor.js +5 -0
  5. package/dist-cjs/lib/TldrawEditor.js.map +2 -2
  6. package/dist-cjs/lib/components/GeometryDebuggingView.js +2 -2
  7. package/dist-cjs/lib/components/GeometryDebuggingView.js.map +2 -2
  8. package/dist-cjs/lib/components/Shape.js +8 -12
  9. package/dist-cjs/lib/components/Shape.js.map +2 -2
  10. package/dist-cjs/lib/components/default-components/DefaultCanvas.js +10 -1
  11. package/dist-cjs/lib/components/default-components/DefaultCanvas.js.map +2 -2
  12. package/dist-cjs/lib/editor/Editor.js +215 -30
  13. package/dist-cjs/lib/editor/Editor.js.map +2 -2
  14. package/dist-cjs/lib/editor/derivations/notVisibleShapes.js +1 -1
  15. package/dist-cjs/lib/editor/derivations/notVisibleShapes.js.map +2 -2
  16. package/dist-cjs/lib/editor/shapes/ShapeUtil.js +12 -0
  17. package/dist-cjs/lib/editor/shapes/ShapeUtil.js.map +2 -2
  18. package/dist-cjs/lib/editor/shapes/group/GroupShapeUtil.js +4 -13
  19. package/dist-cjs/lib/editor/shapes/group/GroupShapeUtil.js.map +2 -2
  20. package/dist-cjs/lib/editor/tools/StateNode.js +4 -1
  21. package/dist-cjs/lib/editor/tools/StateNode.js.map +2 -2
  22. package/dist-cjs/lib/editor/types/selection-types.js.map +1 -1
  23. package/dist-cjs/lib/exports/StyleEmbedder.js +19 -5
  24. package/dist-cjs/lib/exports/StyleEmbedder.js.map +2 -2
  25. package/dist-cjs/lib/exports/cssRules.js +127 -0
  26. package/dist-cjs/lib/exports/cssRules.js.map +7 -0
  27. package/dist-cjs/lib/exports/parseCss.js +0 -69
  28. package/dist-cjs/lib/exports/parseCss.js.map +2 -2
  29. package/dist-cjs/lib/hooks/useCanvasEvents.js +12 -7
  30. package/dist-cjs/lib/hooks/useCanvasEvents.js.map +3 -3
  31. package/dist-cjs/lib/hooks/useDocumentEvents.js +16 -0
  32. package/dist-cjs/lib/hooks/useDocumentEvents.js.map +2 -2
  33. package/dist-cjs/lib/hooks/useGestureEvents.js +12 -6
  34. package/dist-cjs/lib/hooks/useGestureEvents.js.map +2 -2
  35. package/dist-cjs/lib/license/Watermark.js +9 -20
  36. package/dist-cjs/lib/license/Watermark.js.map +2 -2
  37. package/dist-cjs/lib/primitives/geometry/Geometry2d.js +133 -16
  38. package/dist-cjs/lib/primitives/geometry/Geometry2d.js.map +3 -3
  39. package/dist-cjs/lib/primitives/geometry/Group2d.js +54 -11
  40. package/dist-cjs/lib/primitives/geometry/Group2d.js.map +2 -2
  41. package/dist-cjs/lib/primitives/intersect.js +20 -0
  42. package/dist-cjs/lib/primitives/intersect.js.map +2 -2
  43. package/dist-cjs/lib/utils/debug-flags.js +2 -1
  44. package/dist-cjs/lib/utils/debug-flags.js.map +2 -2
  45. package/dist-cjs/lib/utils/reorderShapes.js +2 -8
  46. package/dist-cjs/lib/utils/reorderShapes.js.map +2 -2
  47. package/dist-cjs/version.js +3 -3
  48. package/dist-cjs/version.js.map +1 -1
  49. package/dist-esm/index.d.mts +158 -17
  50. package/dist-esm/index.mjs +8 -2
  51. package/dist-esm/index.mjs.map +2 -2
  52. package/dist-esm/lib/TldrawEditor.mjs +5 -0
  53. package/dist-esm/lib/TldrawEditor.mjs.map +2 -2
  54. package/dist-esm/lib/components/GeometryDebuggingView.mjs +3 -3
  55. package/dist-esm/lib/components/GeometryDebuggingView.mjs.map +2 -2
  56. package/dist-esm/lib/components/Shape.mjs +9 -13
  57. package/dist-esm/lib/components/Shape.mjs.map +2 -2
  58. package/dist-esm/lib/components/default-components/DefaultCanvas.mjs +10 -1
  59. package/dist-esm/lib/components/default-components/DefaultCanvas.mjs.map +2 -2
  60. package/dist-esm/lib/editor/Editor.mjs +216 -30
  61. package/dist-esm/lib/editor/Editor.mjs.map +2 -2
  62. package/dist-esm/lib/editor/derivations/notVisibleShapes.mjs +1 -1
  63. package/dist-esm/lib/editor/derivations/notVisibleShapes.mjs.map +2 -2
  64. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs +12 -0
  65. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs.map +2 -2
  66. package/dist-esm/lib/editor/shapes/group/GroupShapeUtil.mjs +4 -13
  67. package/dist-esm/lib/editor/shapes/group/GroupShapeUtil.mjs.map +2 -2
  68. package/dist-esm/lib/editor/tools/StateNode.mjs +4 -1
  69. package/dist-esm/lib/editor/tools/StateNode.mjs.map +2 -2
  70. package/dist-esm/lib/exports/StyleEmbedder.mjs +21 -12
  71. package/dist-esm/lib/exports/StyleEmbedder.mjs.map +2 -2
  72. package/dist-esm/lib/exports/cssRules.mjs +107 -0
  73. package/dist-esm/lib/exports/cssRules.mjs.map +7 -0
  74. package/dist-esm/lib/exports/parseCss.mjs +0 -69
  75. package/dist-esm/lib/exports/parseCss.mjs.map +2 -2
  76. package/dist-esm/lib/hooks/useCanvasEvents.mjs +12 -7
  77. package/dist-esm/lib/hooks/useCanvasEvents.mjs.map +3 -3
  78. package/dist-esm/lib/hooks/useDocumentEvents.mjs +16 -0
  79. package/dist-esm/lib/hooks/useDocumentEvents.mjs.map +2 -2
  80. package/dist-esm/lib/hooks/useGestureEvents.mjs +12 -6
  81. package/dist-esm/lib/hooks/useGestureEvents.mjs.map +2 -2
  82. package/dist-esm/lib/license/Watermark.mjs +9 -20
  83. package/dist-esm/lib/license/Watermark.mjs.map +2 -2
  84. package/dist-esm/lib/primitives/geometry/Geometry2d.mjs +137 -14
  85. package/dist-esm/lib/primitives/geometry/Geometry2d.mjs.map +2 -2
  86. package/dist-esm/lib/primitives/geometry/Group2d.mjs +55 -12
  87. package/dist-esm/lib/primitives/geometry/Group2d.mjs.map +2 -2
  88. package/dist-esm/lib/primitives/intersect.mjs +20 -0
  89. package/dist-esm/lib/primitives/intersect.mjs.map +2 -2
  90. package/dist-esm/lib/utils/debug-flags.mjs +2 -1
  91. package/dist-esm/lib/utils/debug-flags.mjs.map +2 -2
  92. package/dist-esm/lib/utils/reorderShapes.mjs +2 -8
  93. package/dist-esm/lib/utils/reorderShapes.mjs.map +2 -2
  94. package/dist-esm/version.mjs +3 -3
  95. package/dist-esm/version.mjs.map +1 -1
  96. package/package.json +7 -7
  97. package/src/index.ts +11 -2
  98. package/src/lib/TldrawEditor.tsx +30 -3
  99. package/src/lib/components/GeometryDebuggingView.tsx +3 -3
  100. package/src/lib/components/Shape.tsx +13 -17
  101. package/src/lib/components/default-components/DefaultCanvas.tsx +6 -1
  102. package/src/lib/editor/Editor.ts +322 -37
  103. package/src/lib/editor/derivations/notVisibleShapes.ts +1 -1
  104. package/src/lib/editor/shapes/ShapeUtil.ts +14 -0
  105. package/src/lib/editor/shapes/group/GroupShapeUtil.tsx +7 -15
  106. package/src/lib/editor/tools/StateNode.ts +6 -1
  107. package/src/lib/editor/types/selection-types.ts +3 -0
  108. package/src/lib/exports/StyleEmbedder.ts +25 -15
  109. package/src/lib/exports/cssRules.ts +126 -0
  110. package/src/lib/exports/parseCss.ts +0 -79
  111. package/src/lib/hooks/useCanvasEvents.ts +14 -7
  112. package/src/lib/hooks/useDocumentEvents.ts +18 -0
  113. package/src/lib/hooks/useGestureEvents.ts +12 -6
  114. package/src/lib/license/Watermark.tsx +17 -29
  115. package/src/lib/primitives/geometry/Geometry2d.ts +196 -16
  116. package/src/lib/primitives/geometry/Group2d.ts +76 -13
  117. package/src/lib/primitives/intersect.ts +41 -0
  118. package/src/lib/utils/debug-flags.ts +1 -0
  119. package/src/lib/utils/reorderShapes.ts +2 -9
  120. package/src/version.ts +3 -3
@@ -1,34 +1,57 @@
1
+ import { assert } from "@tldraw/utils";
1
2
  import { Box } from "../Box.mjs";
3
+ import { Mat } from "../Mat.mjs";
2
4
  import { Vec } from "../Vec.mjs";
3
- import { pointInPolygon } from "../utils.mjs";
5
+ import {
6
+ intersectCirclePolygon,
7
+ intersectCirclePolyline,
8
+ intersectLineSegmentPolygon,
9
+ intersectLineSegmentPolyline,
10
+ intersectPolys
11
+ } from "../intersect.mjs";
12
+ import { approximately, pointInPolygon } from "../utils.mjs";
13
+ const Geometry2dFilters = {
14
+ EXCLUDE_NON_STANDARD: {
15
+ includeLabels: false,
16
+ includeInternal: false
17
+ },
18
+ INCLUDE_ALL: { includeLabels: true, includeInternal: true },
19
+ EXCLUDE_LABELS: { includeLabels: false, includeInternal: true },
20
+ EXCLUDE_INTERNAL: { includeLabels: true, includeInternal: false }
21
+ };
4
22
  class Geometry2d {
5
23
  isFilled = false;
6
24
  isClosed = true;
7
25
  isLabel = false;
26
+ isInternal = false;
8
27
  debugColor;
9
28
  ignore;
10
29
  constructor(opts) {
11
30
  this.isFilled = opts.isFilled;
12
31
  this.isClosed = opts.isClosed;
13
32
  this.isLabel = opts.isLabel ?? false;
33
+ this.isInternal = opts.isInternal ?? false;
14
34
  this.debugColor = opts.debugColor;
15
35
  this.ignore = opts.ignore;
16
36
  }
17
- // hitTestPoint(point: Vec, margin = 0, hitInside = false) {
18
- // // We've removed the broad phase here; that should be done outside of the call
19
- // return this.distanceToPoint(point, hitInside) <= margin
20
- // }
21
- hitTestPoint(point, margin = 0, hitInside = false) {
37
+ isExcludedByFilter(filters) {
38
+ if (!filters) return false;
39
+ if (this.isLabel && !filters.includeLabels) return true;
40
+ if (this.isInternal && !filters.includeInternal) return true;
41
+ return false;
42
+ }
43
+ hitTestPoint(point, margin = 0, hitInside = false, filters) {
44
+ if (this.isExcludedByFilter(filters)) return false;
22
45
  if (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)) {
23
46
  return true;
24
47
  }
25
48
  return Vec.Dist2(point, this.nearestPoint(point)) <= margin * margin;
26
49
  }
27
- distanceToPoint(point, hitInside = false) {
28
- return point.dist(this.nearestPoint(point)) * (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices) ? -1 : 1);
50
+ distanceToPoint(point, hitInside = false, filters) {
51
+ return point.dist(this.nearestPoint(point, filters)) * (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices) ? -1 : 1);
29
52
  }
30
- distanceToLineSegment(A, B) {
31
- if (A.equals(B)) return this.distanceToPoint(A);
53
+ distanceToLineSegment(A, B, filters) {
54
+ if (A.equals(B)) return this.distanceToPoint(A, false, filters);
32
55
  const { vertices } = this;
33
56
  let nearest;
34
57
  let dist = Infinity;
@@ -45,9 +68,28 @@ class Geometry2d {
45
68
  if (!nearest) throw Error("nearest point not found");
46
69
  return this.isClosed && this.isFilled && pointInPolygon(nearest, this.vertices) ? -dist : dist;
47
70
  }
48
- hitTestLineSegment(A, B, distance = 0) {
49
- return this.distanceToLineSegment(A, B) <= distance;
71
+ hitTestLineSegment(A, B, distance = 0, filters) {
72
+ return this.distanceToLineSegment(A, B, filters) <= distance;
73
+ }
74
+ intersectLineSegment(A, B, filters) {
75
+ if (this.isExcludedByFilter(filters)) return [];
76
+ const intersections = this.isClosed ? intersectLineSegmentPolygon(A, B, this.vertices) : intersectLineSegmentPolyline(A, B, this.vertices);
77
+ return intersections ?? [];
78
+ }
79
+ intersectCircle(center, radius, filters) {
80
+ if (this.isExcludedByFilter(filters)) return [];
81
+ const intersections = this.isClosed ? intersectCirclePolygon(center, radius, this.vertices) : intersectCirclePolyline(center, radius, this.vertices);
82
+ return intersections ?? [];
83
+ }
84
+ intersectPolygon(polygon, filters) {
85
+ if (this.isExcludedByFilter(filters)) return [];
86
+ return intersectPolys(polygon, this.vertices, true, this.isClosed);
87
+ }
88
+ intersectPolyline(polyline, filters) {
89
+ if (this.isExcludedByFilter(filters)) return [];
90
+ return intersectPolys(polyline, this.vertices, false, this.isClosed);
50
91
  }
92
+ /** @deprecated Iterate the vertices instead. */
51
93
  nearestPointOnLineSegment(A, B) {
52
94
  const { vertices } = this;
53
95
  let nearest;
@@ -69,11 +111,14 @@ class Geometry2d {
69
111
  const { bounds } = this;
70
112
  return !(point.x < bounds.minX - margin || point.y < bounds.minY - margin || point.x > bounds.maxX + margin || point.y > bounds.maxY + margin);
71
113
  }
114
+ transform(transform) {
115
+ return new TransformedGeometry2d(this, transform);
116
+ }
72
117
  _vertices;
73
118
  // eslint-disable-next-line no-restricted-syntax
74
119
  get vertices() {
75
120
  if (!this._vertices) {
76
- this._vertices = this.getVertices();
121
+ this._vertices = this.getVertices(Geometry2dFilters.EXCLUDE_LABELS);
77
122
  }
78
123
  return this._vertices;
79
124
  }
@@ -145,7 +190,85 @@ class Geometry2d {
145
190
  return Math.sqrt(length);
146
191
  }
147
192
  }
193
+ class TransformedGeometry2d extends Geometry2d {
194
+ constructor(geometry, matrix) {
195
+ super(geometry);
196
+ this.geometry = geometry;
197
+ this.matrix = matrix;
198
+ this.inverse = Mat.Inverse(matrix);
199
+ this.decomposed = Mat.Decompose(matrix);
200
+ assert(
201
+ approximately(this.decomposed.scaleX, this.decomposed.scaleY),
202
+ "non-uniform scaling is not yet supported"
203
+ );
204
+ }
205
+ inverse;
206
+ decomposed;
207
+ getVertices(filters) {
208
+ return this.geometry.getVertices(filters).map((v) => Mat.applyToPoint(this.matrix, v));
209
+ }
210
+ nearestPoint(point, filters) {
211
+ return Mat.applyToPoint(
212
+ this.matrix,
213
+ this.geometry.nearestPoint(Mat.applyToPoint(this.inverse, point), filters)
214
+ );
215
+ }
216
+ hitTestPoint(point, margin = 0, hitInside, filters) {
217
+ return this.geometry.hitTestPoint(
218
+ Mat.applyToPoint(this.inverse, point),
219
+ margin / this.decomposed.scaleX,
220
+ hitInside,
221
+ filters
222
+ );
223
+ }
224
+ distanceToPoint(point, hitInside = false, filters) {
225
+ return this.geometry.distanceToPoint(Mat.applyToPoint(this.inverse, point), hitInside, filters) * this.decomposed.scaleX;
226
+ }
227
+ distanceToLineSegment(A, B, filters) {
228
+ return this.geometry.distanceToLineSegment(
229
+ Mat.applyToPoint(this.inverse, A),
230
+ Mat.applyToPoint(this.inverse, B),
231
+ filters
232
+ ) * this.decomposed.scaleX;
233
+ }
234
+ hitTestLineSegment(A, B, distance = 0, filters) {
235
+ return this.geometry.hitTestLineSegment(
236
+ Mat.applyToPoint(this.inverse, A),
237
+ Mat.applyToPoint(this.inverse, B),
238
+ distance / this.decomposed.scaleX,
239
+ filters
240
+ );
241
+ }
242
+ intersectLineSegment(A, B, filters) {
243
+ return this.geometry.intersectLineSegment(
244
+ Mat.applyToPoint(this.inverse, A),
245
+ Mat.applyToPoint(this.inverse, B),
246
+ filters
247
+ );
248
+ }
249
+ intersectCircle(center, radius, filters) {
250
+ return this.geometry.intersectCircle(
251
+ Mat.applyToPoint(this.inverse, center),
252
+ radius / this.decomposed.scaleX,
253
+ filters
254
+ );
255
+ }
256
+ intersectPolygon(polygon, filters) {
257
+ return this.geometry.intersectPolygon(Mat.applyToPoints(this.inverse, polygon), filters);
258
+ }
259
+ intersectPolyline(polyline, filters) {
260
+ return this.geometry.intersectPolyline(Mat.applyToPoints(this.inverse, polyline), filters);
261
+ }
262
+ transform(transform) {
263
+ return new TransformedGeometry2d(this.geometry, Mat.Multiply(transform, this.matrix));
264
+ }
265
+ getSvgPathData() {
266
+ throw new Error("Cannot get SVG path data for transformed geometry.");
267
+ }
268
+ }
148
269
  export {
149
- Geometry2d
270
+ Geometry2d,
271
+ Geometry2dFilters,
272
+ TransformedGeometry2d
150
273
  };
151
274
  //# sourceMappingURL=Geometry2d.mjs.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Geometry2d.ts"],
4
- "sourcesContent": ["import { Box } from '../Box'\nimport { Vec } from '../Vec'\nimport { pointInPolygon } from '../utils'\n\n/** @public */\nexport interface Geometry2dOptions {\n\tisFilled: boolean\n\tisClosed: boolean\n\tisLabel?: boolean\n\tdebugColor?: string\n\tignore?: boolean\n}\n\n/** @public */\nexport abstract class Geometry2d {\n\tisFilled = false\n\tisClosed = true\n\tisLabel = false\n\tdebugColor?: string\n\tignore?: boolean\n\n\tconstructor(opts: Geometry2dOptions) {\n\t\tthis.isFilled = opts.isFilled\n\t\tthis.isClosed = opts.isClosed\n\t\tthis.isLabel = opts.isLabel ?? false\n\t\tthis.debugColor = opts.debugColor\n\t\tthis.ignore = opts.ignore\n\t}\n\n\tabstract getVertices(): Vec[]\n\n\tabstract nearestPoint(point: Vec): Vec\n\n\t// hitTestPoint(point: Vec, margin = 0, hitInside = false) {\n\t// \t// We've removed the broad phase here; that should be done outside of the call\n\t// \treturn this.distanceToPoint(point, hitInside) <= margin\n\t// }\n\n\thitTestPoint(point: Vec, margin = 0, hitInside = false) {\n\t\t// First check whether the point is inside\n\t\tif (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)) {\n\t\t\treturn true\n\t\t}\n\t\t// Then check whether the distance is within the margin\n\t\treturn Vec.Dist2(point, this.nearestPoint(point)) <= margin * margin\n\t}\n\n\tdistanceToPoint(point: Vec, hitInside = false) {\n\t\treturn (\n\t\t\tpoint.dist(this.nearestPoint(point)) *\n\t\t\t(this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)\n\t\t\t\t? -1\n\t\t\t\t: 1)\n\t\t)\n\t}\n\n\tdistanceToLineSegment(A: Vec, B: Vec) {\n\t\tif (A.equals(B)) return this.distanceToPoint(A)\n\t\tconst { vertices } = this\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number, p: Vec, q: Vec\n\t\tfor (let i = 0; i < vertices.length; i++) {\n\t\t\tp = vertices[i]\n\t\t\tq = Vec.NearestPointOnLineSegment(A, B, p, true)\n\t\t\td = Vec.Dist2(p, q)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = q\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn this.isClosed && this.isFilled && pointInPolygon(nearest, this.vertices) ? -dist : dist\n\t}\n\n\thitTestLineSegment(A: Vec, B: Vec, distance = 0): boolean {\n\t\treturn this.distanceToLineSegment(A, B) <= distance\n\t}\n\n\tnearestPointOnLineSegment(A: Vec, B: Vec): Vec {\n\t\tconst { vertices } = this\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number, p: Vec, q: Vec\n\t\tfor (let i = 0; i < vertices.length; i++) {\n\t\t\tp = vertices[i]\n\t\t\tq = Vec.NearestPointOnLineSegment(A, B, p, true)\n\t\t\td = Vec.Dist2(p, q)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = q\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\tisPointInBounds(point: Vec, margin = 0) {\n\t\tconst { bounds } = this\n\t\treturn !(\n\t\t\tpoint.x < bounds.minX - margin ||\n\t\t\tpoint.y < bounds.minY - margin ||\n\t\t\tpoint.x > bounds.maxX + margin ||\n\t\t\tpoint.y > bounds.maxY + margin\n\t\t)\n\t}\n\n\tprivate _vertices: Vec[] | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget vertices(): Vec[] {\n\t\tif (!this._vertices) {\n\t\t\tthis._vertices = this.getVertices()\n\t\t}\n\n\t\treturn this._vertices\n\t}\n\n\tgetBounds() {\n\t\treturn Box.FromPoints(this.vertices)\n\t}\n\n\tprivate _bounds: Box | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bounds(): Box {\n\t\tif (!this._bounds) {\n\t\t\tthis._bounds = this.getBounds()\n\t\t}\n\t\treturn this._bounds\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn this.bounds.center\n\t}\n\n\tprivate _area: number | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget area() {\n\t\tif (!this._area) {\n\t\t\tthis._area = this.getArea()\n\t\t}\n\t\treturn this._area\n\t}\n\n\tgetArea() {\n\t\tif (!this.isClosed) {\n\t\t\treturn 0\n\t\t}\n\t\tconst { vertices } = this\n\t\tlet area = 0\n\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % n]\n\t\t\tarea += curr.x * next.y - next.x * curr.y\n\t\t}\n\t\treturn area / 2\n\t}\n\n\ttoSimpleSvgPath() {\n\t\tlet path = ''\n\n\t\tconst { vertices } = this\n\t\tconst n = vertices.length\n\n\t\tif (n === 0) return path\n\n\t\tpath += `M${vertices[0].x},${vertices[0].y}`\n\n\t\tfor (let i = 1; i < n; i++) {\n\t\t\tpath += `L${vertices[i].x},${vertices[i].y}`\n\t\t}\n\n\t\tif (this.isClosed) {\n\t\t\tpath += 'Z'\n\t\t}\n\n\t\treturn path\n\t}\n\n\tprivate _length?: number\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget length() {\n\t\tif (this._length) return this._length\n\t\tthis._length = this.getLength()\n\t\treturn this._length\n\t}\n\n\tgetLength() {\n\t\tconst { vertices } = this\n\t\tlet n1: Vec,\n\t\t\tp1 = vertices[0],\n\t\t\tlength = 0\n\t\tfor (let i = 1; i < vertices.length; i++) {\n\t\t\tn1 = vertices[i]\n\t\t\tlength += Vec.Dist2(p1, n1)\n\t\t\tp1 = n1\n\t\t}\n\t\treturn Math.sqrt(length)\n\t}\n\n\tabstract getSvgPathData(first: boolean): string\n}\n"],
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+ "sourcesContent": ["import { assert } from '@tldraw/utils'\nimport { Box } from '../Box'\nimport { Mat, MatModel } from '../Mat'\nimport { Vec, VecLike } from '../Vec'\nimport {\n\tintersectCirclePolygon,\n\tintersectCirclePolyline,\n\tintersectLineSegmentPolygon,\n\tintersectLineSegmentPolyline,\n\tintersectPolys,\n} from '../intersect'\nimport { approximately, pointInPolygon } from '../utils'\n\n/** @public */\nexport interface Geometry2dFilters {\n\treadonly includeLabels?: boolean\n\treadonly includeInternal?: boolean\n}\n\n/** @public */\nexport const Geometry2dFilters: {\n\tEXCLUDE_NON_STANDARD: Geometry2dFilters\n\tINCLUDE_ALL: Geometry2dFilters\n\tEXCLUDE_LABELS: Geometry2dFilters\n\tEXCLUDE_INTERNAL: Geometry2dFilters\n} = {\n\tEXCLUDE_NON_STANDARD: {\n\t\tincludeLabels: false,\n\t\tincludeInternal: false,\n\t},\n\tINCLUDE_ALL: { includeLabels: true, includeInternal: true },\n\tEXCLUDE_LABELS: { includeLabels: false, includeInternal: true },\n\tEXCLUDE_INTERNAL: { includeLabels: true, includeInternal: false },\n}\n\n/** @public */\nexport interface Geometry2dOptions {\n\tisFilled: boolean\n\tisClosed: boolean\n\tisLabel?: boolean\n\tisInternal?: boolean\n\tdebugColor?: string\n\tignore?: boolean\n}\n\n/** @public */\nexport abstract class Geometry2d {\n\tisFilled = false\n\tisClosed = true\n\tisLabel = false\n\tisInternal = false\n\tdebugColor?: string\n\tignore?: boolean\n\n\tconstructor(opts: Geometry2dOptions) {\n\t\tthis.isFilled = opts.isFilled\n\t\tthis.isClosed = opts.isClosed\n\t\tthis.isLabel = opts.isLabel ?? false\n\t\tthis.isInternal = opts.isInternal ?? false\n\t\tthis.debugColor = opts.debugColor\n\t\tthis.ignore = opts.ignore\n\t}\n\n\tisExcludedByFilter(filters?: Geometry2dFilters) {\n\t\tif (!filters) return false\n\t\tif (this.isLabel && !filters.includeLabels) return true\n\t\tif (this.isInternal && !filters.includeInternal) return true\n\t\treturn false\n\t}\n\n\tabstract getVertices(filters: Geometry2dFilters): Vec[]\n\n\tabstract nearestPoint(point: Vec, filters?: Geometry2dFilters): Vec\n\n\thitTestPoint(point: Vec, margin = 0, hitInside = false, filters?: Geometry2dFilters) {\n\t\tif (this.isExcludedByFilter(filters)) return false\n\t\t// First check whether the point is inside\n\t\tif (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)) {\n\t\t\treturn true\n\t\t}\n\t\t// Then check whether the distance is within the margin\n\t\treturn Vec.Dist2(point, this.nearestPoint(point)) <= margin * margin\n\t}\n\n\tdistanceToPoint(point: Vec, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tpoint.dist(this.nearestPoint(point, filters)) *\n\t\t\t(this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)\n\t\t\t\t? -1\n\t\t\t\t: 1)\n\t\t)\n\t}\n\n\tdistanceToLineSegment(A: Vec, B: Vec, filters?: Geometry2dFilters) {\n\t\tif (A.equals(B)) return this.distanceToPoint(A, false, filters)\n\t\tconst { vertices } = this\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number, p: Vec, q: Vec\n\t\tfor (let i = 0; i < vertices.length; i++) {\n\t\t\tp = vertices[i]\n\t\t\tq = Vec.NearestPointOnLineSegment(A, B, p, true)\n\t\t\td = Vec.Dist2(p, q)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = q\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn this.isClosed && this.isFilled && pointInPolygon(nearest, this.vertices) ? -dist : dist\n\t}\n\n\thitTestLineSegment(A: Vec, B: Vec, distance = 0, filters?: Geometry2dFilters): boolean {\n\t\treturn this.distanceToLineSegment(A, B, filters) <= distance\n\t}\n\n\tintersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters): VecLike[] {\n\t\tif (this.isExcludedByFilter(filters)) return []\n\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectLineSegmentPolygon(A, B, this.vertices)\n\t\t\t: intersectLineSegmentPolyline(A, B, this.vertices)\n\n\t\treturn intersections ?? []\n\t}\n\n\tintersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters): VecLike[] {\n\t\tif (this.isExcludedByFilter(filters)) return []\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectCirclePolygon(center, radius, this.vertices)\n\t\t\t: intersectCirclePolyline(center, radius, this.vertices)\n\n\t\treturn intersections ?? []\n\t}\n\n\tintersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\tif (this.isExcludedByFilter(filters)) return []\n\n\t\treturn intersectPolys(polygon, this.vertices, true, this.isClosed)\n\t}\n\n\tintersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\tif (this.isExcludedByFilter(filters)) return []\n\t\treturn intersectPolys(polyline, this.vertices, false, this.isClosed)\n\t}\n\n\t/** @deprecated Iterate the vertices instead. */\n\tnearestPointOnLineSegment(A: Vec, B: Vec): Vec {\n\t\tconst { vertices } = this\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number, p: Vec, q: Vec\n\t\tfor (let i = 0; i < vertices.length; i++) {\n\t\t\tp = vertices[i]\n\t\t\tq = Vec.NearestPointOnLineSegment(A, B, p, true)\n\t\t\td = Vec.Dist2(p, q)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = q\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\tisPointInBounds(point: Vec, margin = 0) {\n\t\tconst { bounds } = this\n\t\treturn !(\n\t\t\tpoint.x < bounds.minX - margin ||\n\t\t\tpoint.y < bounds.minY - margin ||\n\t\t\tpoint.x > bounds.maxX + margin ||\n\t\t\tpoint.y > bounds.maxY + margin\n\t\t)\n\t}\n\n\ttransform(transform: MatModel): Geometry2d {\n\t\treturn new TransformedGeometry2d(this, transform)\n\t}\n\n\tprivate _vertices: Vec[] | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget vertices(): Vec[] {\n\t\tif (!this._vertices) {\n\t\t\tthis._vertices = this.getVertices(Geometry2dFilters.EXCLUDE_LABELS)\n\t\t}\n\n\t\treturn this._vertices\n\t}\n\n\tgetBounds() {\n\t\treturn Box.FromPoints(this.vertices)\n\t}\n\n\tprivate _bounds: Box | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bounds(): Box {\n\t\tif (!this._bounds) {\n\t\t\tthis._bounds = this.getBounds()\n\t\t}\n\t\treturn this._bounds\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn this.bounds.center\n\t}\n\n\tprivate _area: number | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget area() {\n\t\tif (!this._area) {\n\t\t\tthis._area = this.getArea()\n\t\t}\n\t\treturn this._area\n\t}\n\n\tgetArea() {\n\t\tif (!this.isClosed) {\n\t\t\treturn 0\n\t\t}\n\t\tconst { vertices } = this\n\t\tlet area = 0\n\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % n]\n\t\t\tarea += curr.x * next.y - next.x * curr.y\n\t\t}\n\t\treturn area / 2\n\t}\n\n\ttoSimpleSvgPath() {\n\t\tlet path = ''\n\n\t\tconst { vertices } = this\n\t\tconst n = vertices.length\n\n\t\tif (n === 0) return path\n\n\t\tpath += `M${vertices[0].x},${vertices[0].y}`\n\n\t\tfor (let i = 1; i < n; i++) {\n\t\t\tpath += `L${vertices[i].x},${vertices[i].y}`\n\t\t}\n\n\t\tif (this.isClosed) {\n\t\t\tpath += 'Z'\n\t\t}\n\n\t\treturn path\n\t}\n\n\tprivate _length?: number\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget length() {\n\t\tif (this._length) return this._length\n\t\tthis._length = this.getLength()\n\t\treturn this._length\n\t}\n\n\tgetLength() {\n\t\tconst { vertices } = this\n\t\tlet n1: Vec,\n\t\t\tp1 = vertices[0],\n\t\t\tlength = 0\n\t\tfor (let i = 1; i < vertices.length; i++) {\n\t\t\tn1 = vertices[i]\n\t\t\tlength += Vec.Dist2(p1, n1)\n\t\t\tp1 = n1\n\t\t}\n\t\treturn Math.sqrt(length)\n\t}\n\n\tabstract getSvgPathData(first: boolean): string\n}\n\n// =================================================================================================\n// Because Geometry2d.transform depends on TransformedGeometry2d, we need to define it here instead\n// of in its own files. This prevents a circular import error.\n// =================================================================================================\n\n/** @public */\nexport class TransformedGeometry2d extends Geometry2d {\n\tprivate readonly inverse: MatModel\n\tprivate readonly decomposed\n\n\tconstructor(\n\t\tprivate readonly geometry: Geometry2d,\n\t\tprivate readonly matrix: MatModel\n\t) {\n\t\tsuper(geometry)\n\t\tthis.inverse = Mat.Inverse(matrix)\n\t\tthis.decomposed = Mat.Decompose(matrix)\n\n\t\tassert(\n\t\t\tapproximately(this.decomposed.scaleX, this.decomposed.scaleY),\n\t\t\t'non-uniform scaling is not yet supported'\n\t\t)\n\t}\n\n\tgetVertices(filters: Geometry2dFilters): Vec[] {\n\t\treturn this.geometry.getVertices(filters).map((v) => Mat.applyToPoint(this.matrix, v))\n\t}\n\n\tnearestPoint(point: Vec, filters?: Geometry2dFilters): Vec {\n\t\treturn Mat.applyToPoint(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.nearestPoint(Mat.applyToPoint(this.inverse, point), filters)\n\t\t)\n\t}\n\n\toverride hitTestPoint(\n\t\tpoint: Vec,\n\t\tmargin = 0,\n\t\thitInside?: boolean,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestPoint(\n\t\t\tMat.applyToPoint(this.inverse, point),\n\t\t\tmargin / this.decomposed.scaleX,\n\t\t\thitInside,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride distanceToPoint(point: Vec, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToPoint(Mat.applyToPoint(this.inverse, point), hitInside, filters) *\n\t\t\tthis.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride distanceToLineSegment(A: Vec, B: Vec, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t) * this.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride hitTestLineSegment(A: Vec, B: Vec, distance = 0, filters?: Geometry2dFilters): boolean {\n\t\treturn this.geometry.hitTestLineSegment(\n\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\tdistance / this.decomposed.scaleX,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride intersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn this.geometry.intersectLineSegment(\n\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride intersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters) {\n\t\treturn this.geometry.intersectCircle(\n\t\t\tMat.applyToPoint(this.inverse, center),\n\t\t\tradius / this.decomposed.scaleX,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride intersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn this.geometry.intersectPolygon(Mat.applyToPoints(this.inverse, polygon), filters)\n\t}\n\n\toverride intersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn this.geometry.intersectPolyline(Mat.applyToPoints(this.inverse, polyline), filters)\n\t}\n\n\toverride transform(transform: MatModel): Geometry2d {\n\t\treturn new TransformedGeometry2d(this.geometry, Mat.Multiply(transform, this.matrix))\n\t}\n\n\tgetSvgPathData(): string {\n\t\tthrow new Error('Cannot get SVG path data for transformed geometry.')\n\t}\n}\n"],
5
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6
6
  "names": []
7
7
  }
@@ -1,6 +1,7 @@
1
+ import { EMPTY_ARRAY } from "@tldraw/state";
1
2
  import { Box } from "../Box.mjs";
2
3
  import { Vec } from "../Vec.mjs";
3
- import { Geometry2d } from "./Geometry2d.mjs";
4
+ import { Geometry2d, Geometry2dFilters } from "./Geometry2d.mjs";
4
5
  class Group2d extends Geometry2d {
5
6
  children = [];
6
7
  ignoredChildren = [];
@@ -15,10 +16,11 @@ class Group2d extends Geometry2d {
15
16
  }
16
17
  if (this.children.length === 0) throw Error("Group2d must have at least one child");
17
18
  }
18
- getVertices() {
19
- return this.children.filter((c) => !c.isLabel).flatMap((c) => c.vertices);
19
+ getVertices(filters) {
20
+ if (this.isExcludedByFilter(filters)) return [];
21
+ return this.children.filter((c) => !c.isExcludedByFilter(filters)).flatMap((c) => c.getVertices(filters));
20
22
  }
21
- nearestPoint(point) {
23
+ nearestPoint(point, filters) {
22
24
  let dist = Infinity;
23
25
  let nearest;
24
26
  const { children } = this;
@@ -28,7 +30,8 @@ class Group2d extends Geometry2d {
28
30
  let p;
29
31
  let d;
30
32
  for (const child of children) {
31
- p = child.nearestPoint(point);
33
+ if (child.isExcludedByFilter(filters)) continue;
34
+ p = child.nearestPoint(point, filters);
32
35
  d = Vec.Dist2(p, point);
33
36
  if (d < dist) {
34
37
  dist = d;
@@ -38,14 +41,54 @@ class Group2d extends Geometry2d {
38
41
  if (!nearest) throw Error("nearest point not found");
39
42
  return nearest;
40
43
  }
41
- distanceToPoint(point, hitInside = false) {
42
- return Math.min(...this.children.map((c, i) => c.distanceToPoint(point, hitInside || i > 0)));
44
+ distanceToPoint(point, hitInside = false, filters) {
45
+ let smallestDistance = Infinity;
46
+ for (const child of this.children) {
47
+ if (child.isExcludedByFilter(filters)) continue;
48
+ const distance = child.distanceToPoint(point, hitInside, filters);
49
+ if (distance < smallestDistance) {
50
+ smallestDistance = distance;
51
+ }
52
+ }
53
+ return smallestDistance;
54
+ }
55
+ hitTestPoint(point, margin, hitInside, filters = Geometry2dFilters.EXCLUDE_LABELS) {
56
+ return !!this.children.filter((c) => !c.isExcludedByFilter(filters)).find((c) => c.hitTestPoint(point, margin, hitInside));
57
+ }
58
+ hitTestLineSegment(A, B, zoom, filters = Geometry2dFilters.EXCLUDE_LABELS) {
59
+ return !!this.children.filter((c) => !c.isExcludedByFilter(filters)).find((c) => c.hitTestLineSegment(A, B, zoom));
60
+ }
61
+ intersectLineSegment(A, B, filters) {
62
+ return this.children.flatMap((child) => {
63
+ if (child.isExcludedByFilter(filters)) return EMPTY_ARRAY;
64
+ return child.intersectLineSegment(A, B, filters);
65
+ });
66
+ }
67
+ intersectCircle(center, radius, filters) {
68
+ return this.children.flatMap((child) => {
69
+ if (child.isExcludedByFilter(filters)) return EMPTY_ARRAY;
70
+ return child.intersectCircle(center, radius, filters);
71
+ });
72
+ }
73
+ intersectPolygon(polygon, filters) {
74
+ return this.children.flatMap((child) => {
75
+ if (child.isExcludedByFilter(filters)) return EMPTY_ARRAY;
76
+ return child.intersectPolygon(polygon, filters);
77
+ });
43
78
  }
44
- hitTestPoint(point, margin, hitInside) {
45
- return !!this.children.filter((c) => !c.isLabel).find((c) => c.hitTestPoint(point, margin, hitInside));
79
+ intersectPolyline(polyline, filters) {
80
+ return this.children.flatMap((child) => {
81
+ if (child.isExcludedByFilter(filters)) return EMPTY_ARRAY;
82
+ return child.intersectPolyline(polyline, filters);
83
+ });
46
84
  }
47
- hitTestLineSegment(A, B, zoom) {
48
- return !!this.children.filter((c) => !c.isLabel).find((c) => c.hitTestLineSegment(A, B, zoom));
85
+ transform(transform) {
86
+ return new Group2d({
87
+ children: this.children.map((c) => c.transform(transform)),
88
+ isLabel: this.isLabel,
89
+ debugColor: this.debugColor,
90
+ ignore: this.ignore
91
+ });
49
92
  }
50
93
  getArea() {
51
94
  return this.children[0].area;
@@ -73,7 +116,7 @@ class Group2d extends Geometry2d {
73
116
  return this.children.reduce((a, c) => c.isLabel ? a : a + c.length, 0);
74
117
  }
75
118
  getSvgPathData() {
76
- return this.children.map((c) => c.isLabel ? "" : c.getSvgPathData(true)).join(" ");
119
+ return this.children.map((c, i) => c.isLabel ? "" : c.getSvgPathData(i === 0)).join(" ");
77
120
  }
78
121
  }
79
122
  export {
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Group2d.ts"],
4
- "sourcesContent": ["import { Box } from '../Box'\nimport { Vec } from '../Vec'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Group2d extends Geometry2d {\n\tchildren: Geometry2d[] = []\n\tignoredChildren: Geometry2d[] = []\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & {\n\t\t\tchildren: Geometry2d[]\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true, isFilled: false })\n\n\t\tfor (const child of config.children) {\n\t\t\tif (child.ignore) {\n\t\t\t\tthis.ignoredChildren.push(child)\n\t\t\t} else {\n\t\t\t\tthis.children.push(child)\n\t\t\t}\n\t\t}\n\n\t\tif (this.children.length === 0) throw Error('Group2d must have at least one child')\n\t}\n\n\toverride getVertices(): Vec[] {\n\t\treturn this.children.filter((c) => !c.isLabel).flatMap((c) => c.vertices)\n\t}\n\n\toverride nearestPoint(point: Vec): Vec {\n\t\tlet dist = Infinity\n\t\tlet nearest: Vec | undefined\n\n\t\tconst { children } = this\n\n\t\tif (children.length === 0) {\n\t\t\tthrow Error('no children')\n\t\t}\n\n\t\tlet p: Vec\n\t\tlet d: number\n\t\tfor (const child of children) {\n\t\t\tp = child.nearestPoint(point)\n\t\t\td = Vec.Dist2(p, point)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = p\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\toverride distanceToPoint(point: Vec, hitInside = false) {\n\t\treturn Math.min(...this.children.map((c, i) => c.distanceToPoint(point, hitInside || i > 0)))\n\t}\n\n\toverride hitTestPoint(point: Vec, margin: number, hitInside: boolean): boolean {\n\t\treturn !!this.children\n\t\t\t.filter((c) => !c.isLabel)\n\t\t\t.find((c) => c.hitTestPoint(point, margin, hitInside))\n\t}\n\n\toverride hitTestLineSegment(A: Vec, B: Vec, zoom: number): boolean {\n\t\treturn !!this.children.filter((c) => !c.isLabel).find((c) => c.hitTestLineSegment(A, B, zoom))\n\t}\n\n\tgetArea() {\n\t\t// todo: this is a temporary solution, assuming that the first child defines the group size; we would want to flatten the group and then find the area of the hull polygon\n\t\treturn this.children[0].area\n\t}\n\n\ttoSimpleSvgPath() {\n\t\tlet path = ''\n\t\tfor (const child of this.children) {\n\t\t\tpath += child.toSimpleSvgPath()\n\t\t}\n\n\t\tconst corners = Box.FromPoints(this.vertices).corners\n\t\t// draw just a few pixels around each corner, e.g. an L shape for the bottom left\n\n\t\tfor (let i = 0, n = corners.length; i < n; i++) {\n\t\t\tconst corner = corners[i]\n\t\t\tconst prevCorner = corners[(i - 1 + n) % n]\n\t\t\tconst prevDist = corner.dist(prevCorner)\n\t\t\tconst nextCorner = corners[(i + 1) % n]\n\t\t\tconst nextDist = corner.dist(nextCorner)\n\n\t\t\tconst A = corner.clone().lrp(prevCorner, 4 / prevDist)\n\t\t\tconst B = corner\n\t\t\tconst C = corner.clone().lrp(nextCorner, 4 / nextDist)\n\n\t\t\tpath += `M${A.x},${A.y} L${B.x},${B.y} L${C.x},${C.y} `\n\t\t}\n\t\treturn path\n\t}\n\n\tgetLength(): number {\n\t\treturn this.children.reduce((a, c) => (c.isLabel ? a : a + c.length), 0)\n\t}\n\n\tgetSvgPathData(): string {\n\t\treturn this.children.map((c) => (c.isLabel ? '' : c.getSvgPathData(true))).join(' ')\n\t}\n}\n"],
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4
+ "sourcesContent": ["import { EMPTY_ARRAY } from '@tldraw/state'\nimport { Box } from '../Box'\nimport { Mat } from '../Mat'\nimport { Vec, VecLike } from '../Vec'\nimport { Geometry2d, Geometry2dFilters, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Group2d extends Geometry2d {\n\tchildren: Geometry2d[] = []\n\tignoredChildren: Geometry2d[] = []\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & {\n\t\t\tchildren: Geometry2d[]\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true, isFilled: false })\n\n\t\tfor (const child of config.children) {\n\t\t\tif (child.ignore) {\n\t\t\t\tthis.ignoredChildren.push(child)\n\t\t\t} else {\n\t\t\t\tthis.children.push(child)\n\t\t\t}\n\t\t}\n\n\t\tif (this.children.length === 0) throw Error('Group2d must have at least one child')\n\t}\n\n\toverride getVertices(filters: Geometry2dFilters): Vec[] {\n\t\tif (this.isExcludedByFilter(filters)) return []\n\t\treturn this.children\n\t\t\t.filter((c) => !c.isExcludedByFilter(filters))\n\t\t\t.flatMap((c) => c.getVertices(filters))\n\t}\n\n\toverride nearestPoint(point: Vec, filters?: Geometry2dFilters): Vec {\n\t\tlet dist = Infinity\n\t\tlet nearest: Vec | undefined\n\n\t\tconst { children } = this\n\n\t\tif (children.length === 0) {\n\t\t\tthrow Error('no children')\n\t\t}\n\n\t\tlet p: Vec\n\t\tlet d: number\n\t\tfor (const child of children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tp = child.nearestPoint(point, filters)\n\t\t\td = Vec.Dist2(p, point)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = p\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\toverride distanceToPoint(point: Vec, hitInside = false, filters?: Geometry2dFilters) {\n\t\tlet smallestDistance = Infinity\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst distance = child.distanceToPoint(point, hitInside, filters)\n\t\t\tif (distance < smallestDistance) {\n\t\t\t\tsmallestDistance = distance\n\t\t\t}\n\t\t}\n\t\treturn smallestDistance\n\t}\n\n\toverride hitTestPoint(\n\t\tpoint: Vec,\n\t\tmargin: number,\n\t\thitInside: boolean,\n\t\tfilters = Geometry2dFilters.EXCLUDE_LABELS\n\t): boolean {\n\t\treturn !!this.children\n\t\t\t.filter((c) => !c.isExcludedByFilter(filters))\n\t\t\t.find((c) => c.hitTestPoint(point, margin, hitInside))\n\t}\n\n\toverride hitTestLineSegment(\n\t\tA: Vec,\n\t\tB: Vec,\n\t\tzoom: number,\n\t\tfilters = Geometry2dFilters.EXCLUDE_LABELS\n\t): boolean {\n\t\treturn !!this.children\n\t\t\t.filter((c) => !c.isExcludedByFilter(filters))\n\t\t\t.find((c) => c.hitTestLineSegment(A, B, zoom))\n\t}\n\n\toverride intersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectLineSegment(A, B, filters)\n\t\t})\n\t}\n\n\toverride intersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectCircle(center, radius, filters)\n\t\t})\n\t}\n\n\toverride intersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectPolygon(polygon, filters)\n\t\t})\n\t}\n\n\toverride intersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectPolyline(polyline, filters)\n\t\t})\n\t}\n\n\toverride transform(transform: Mat): Geometry2d {\n\t\treturn new Group2d({\n\t\t\tchildren: this.children.map((c) => c.transform(transform)),\n\t\t\tisLabel: this.isLabel,\n\t\t\tdebugColor: this.debugColor,\n\t\t\tignore: this.ignore,\n\t\t})\n\t}\n\n\tgetArea() {\n\t\t// todo: this is a temporary solution, assuming that the first child defines the group size; we would want to flatten the group and then find the area of the hull polygon\n\t\treturn this.children[0].area\n\t}\n\n\ttoSimpleSvgPath() {\n\t\tlet path = ''\n\t\tfor (const child of this.children) {\n\t\t\tpath += child.toSimpleSvgPath()\n\t\t}\n\n\t\tconst corners = Box.FromPoints(this.vertices).corners\n\t\t// draw just a few pixels around each corner, e.g. an L shape for the bottom left\n\n\t\tfor (let i = 0, n = corners.length; i < n; i++) {\n\t\t\tconst corner = corners[i]\n\t\t\tconst prevCorner = corners[(i - 1 + n) % n]\n\t\t\tconst prevDist = corner.dist(prevCorner)\n\t\t\tconst nextCorner = corners[(i + 1) % n]\n\t\t\tconst nextDist = corner.dist(nextCorner)\n\n\t\t\tconst A = corner.clone().lrp(prevCorner, 4 / prevDist)\n\t\t\tconst B = corner\n\t\t\tconst C = corner.clone().lrp(nextCorner, 4 / nextDist)\n\n\t\t\tpath += `M${A.x},${A.y} L${B.x},${B.y} L${C.x},${C.y} `\n\t\t}\n\t\treturn path\n\t}\n\n\tgetLength(): number {\n\t\treturn this.children.reduce((a, c) => (c.isLabel ? a : a + c.length), 0)\n\t}\n\n\tgetSvgPathData(): string {\n\t\treturn this.children.map((c, i) => (c.isLabel ? 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5
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6
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  "names": []
7
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  }
@@ -155,6 +155,25 @@ function intersectPolygonPolygon(polygonA, polygonB) {
155
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  if (result.size === 0) return null;
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  return orderClockwise([...result.values()]);
157
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  }
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+ function intersectPolys(polyA, polyB, isAClosed, isBClosed) {
159
+ const result = /* @__PURE__ */ new Map();
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+ for (let i = 0, n = isAClosed ? polyA.length : polyA.length - 1; i < n; i++) {
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+ const currentA = polyA[i];
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+ const nextA = polyA[(i + 1) % polyA.length];
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+ for (let j = 0, m = isBClosed ? polyB.length : polyB.length - 1; j < m; j++) {
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+ const currentB = polyB[j];
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+ const nextB = polyB[(j + 1) % polyB.length];
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+ const intersection = intersectLineSegmentLineSegment(currentA, nextA, currentB, nextB);
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+ if (intersection !== null) {
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+ const id = getPointId(intersection);
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+ if (!result.has(id)) {
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+ result.set(id, intersection);
171
+ }
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+ }
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+ }
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+ }
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+ return [...result.values()];
176
+ }
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  function getPointId(point) {
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  return `${point.x},${point.y}`;
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  }
@@ -198,6 +217,7 @@ export {
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  intersectLineSegmentPolyline,
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  intersectPolygonBounds,
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  intersectPolygonPolygon,
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+ intersectPolys,
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  linesIntersect,
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  polygonIntersectsPolyline,
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  polygonsIntersect
@@ -1,7 +1,7 @@
1
1
  {
2
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  "version": 3,
3
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  "sources": ["../../../src/lib/primitives/intersect.ts"],
4
- "sourcesContent": ["import { Box } from './Box'\nimport { pointInPolygon } from './utils'\nimport { Vec, VecLike } from './Vec'\n\n// need even more intersections? See https://gist.github.com/steveruizok/35c02d526c707003a5c79761bfb89a52\n\n/**\n * Find the intersection between a line segment and a line segment.\n *\n * @param a1 - The first segment's first point.\n * @param a2 - The first segment's second point.\n * @param b1 - The second segment's first point.\n * @param b2 - The second segment's second point.\n * @public\n */\nexport function intersectLineSegmentLineSegment(\n\ta1: VecLike,\n\ta2: VecLike,\n\tb1: VecLike,\n\tb2: VecLike\n) {\n\tconst ABx = a1.x - b1.x\n\tconst ABy = a1.y - b1.y\n\tconst BVx = b2.x - b1.x\n\tconst BVy = b2.y - b1.y\n\tconst AVx = a2.x - a1.x\n\tconst AVy = a2.y - a1.y\n\tconst ua_t = BVx * ABy - BVy * ABx\n\tconst ub_t = AVx * ABy - AVy * ABx\n\tconst u_b = BVy * AVx - BVx * AVy\n\n\tif (ua_t === 0 || ub_t === 0) return null // coincident\n\n\tif (u_b === 0) return null // parallel\n\n\tif (u_b !== 0) {\n\t\tconst ua = ua_t / u_b\n\t\tconst ub = ub_t / u_b\n\t\tif (0 <= ua && ua <= 1 && 0 <= ub && ub <= 1) {\n\t\t\treturn Vec.AddXY(a1, ua * AVx, ua * AVy)\n\t\t}\n\t}\n\n\treturn null // no intersection\n}\n\n/**\n * Find the intersections between a line segment and a circle.\n *\n * @param a1 - The segment's first point.\n * @param a2 - The segment's second point.\n * @param c - The circle's center.\n * @param r - The circle's radius.\n * @public\n */\nexport function intersectLineSegmentCircle(a1: VecLike, a2: VecLike, c: VecLike, r: number) {\n\tconst a = (a2.x - a1.x) * (a2.x - a1.x) + (a2.y - a1.y) * (a2.y - a1.y)\n\tconst b = 2 * ((a2.x - a1.x) * (a1.x - c.x) + (a2.y - a1.y) * (a1.y - c.y))\n\tconst cc =\n\t\tc.x * c.x + c.y * c.y + a1.x * a1.x + a1.y * a1.y - 2 * (c.x * a1.x + c.y * a1.y) - r * r\n\tconst deter = b * b - 4 * a * cc\n\n\tif (deter < 0) return null // outside\n\tif (deter === 0) return null // tangent\n\n\tconst e = Math.sqrt(deter)\n\tconst u1 = (-b + e) / (2 * a)\n\tconst u2 = (-b - e) / (2 * a)\n\n\tif ((u1 < 0 || u1 > 1) && (u2 < 0 || u2 > 1)) {\n\t\treturn null // outside or inside\n\t\t// if ((u1 < 0 && u2 < 0) || (u1 > 1 && u2 > 1)) {\n\t\t// \treturn null // outside\n\t\t// } else return null // inside'\n\t}\n\n\tconst result: VecLike[] = []\n\n\tif (0 <= u1 && u1 <= 1) result.push(Vec.Lrp(a1, a2, u1))\n\tif (0 <= u2 && u2 <= 1) result.push(Vec.Lrp(a1, a2, u2))\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a line segment and a polyline.\n *\n * @param a1 - The segment's first point.\n * @param a2 - The segment's second point.\n * @param points - The points in the polyline.\n * @public\n */\nexport function intersectLineSegmentPolyline(a1: VecLike, a2: VecLike, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet segmentIntersection: VecLike | null\n\n\tfor (let i = 0, n = points.length - 1; i < n; i++) {\n\t\tsegmentIntersection = intersectLineSegmentLineSegment(a1, a2, points[i], points[i + 1])\n\t\tif (segmentIntersection) result.push(segmentIntersection)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a line segment and a closed polygon.\n *\n * @param a1 - The segment's first point.\n * @param a2 - The segment's second point.\n * @param points - The points in the polygon.\n * @public\n */\nexport function intersectLineSegmentPolygon(a1: VecLike, a2: VecLike, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet segmentIntersection: VecLike | null\n\n\tfor (let i = 1, n = points.length; i < n + 1; i++) {\n\t\tsegmentIntersection = intersectLineSegmentLineSegment(\n\t\t\ta1,\n\t\t\ta2,\n\t\t\tpoints[i - 1],\n\t\t\tpoints[i % points.length]\n\t\t)\n\t\tif (segmentIntersection) result.push(segmentIntersection)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a circle and a circle.\n *\n * @param c1 - The first circle's center.\n * @param r1 - The first circle's radius.\n * @param c2 - The second circle's center.\n * @param r2 - The second circle's radius.\n * @public\n */\nexport function intersectCircleCircle(c1: VecLike, r1: number, c2: VecLike, r2: number) {\n\tlet dx = c2.x - c1.x\n\tlet dy = c2.y - c1.y\n\tconst d = Math.sqrt(dx * dx + dy * dy),\n\t\tx = (d * d - r2 * r2 + r1 * r1) / (2 * d),\n\t\ty = Math.sqrt(r1 * r1 - x * x)\n\tdx /= d\n\tdy /= d\n\treturn [\n\t\tnew Vec(c1.x + dx * x - dy * y, c1.y + dy * x + dx * y),\n\t\tnew Vec(c1.x + dx * x + dy * y, c1.y + dy * x - dx * y),\n\t]\n}\n\n/**\n * Find the intersections between a circle and a bounding box.\n *\n * @param c - The circle's center.\n * @param r - The circle's radius.\n * @param points - The points in the polygon.\n * @public\n */\nexport function intersectCirclePolygon(c: VecLike, r: number, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet a: VecLike, b: VecLike, int: VecLike[] | null\n\n\tfor (let i = 0, n = points.length; 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+ "sourcesContent": ["import { Box } from './Box'\nimport { pointInPolygon } from './utils'\nimport { Vec, VecLike } from './Vec'\n\n// need even more intersections? See https://gist.github.com/steveruizok/35c02d526c707003a5c79761bfb89a52\n\n/**\n * Find the intersection between a line segment and a line segment.\n *\n * @param a1 - The first segment's first point.\n * @param a2 - The first segment's second point.\n * @param b1 - The second segment's first point.\n * @param b2 - The second segment's second point.\n * @public\n */\nexport function intersectLineSegmentLineSegment(\n\ta1: VecLike,\n\ta2: VecLike,\n\tb1: VecLike,\n\tb2: VecLike\n) {\n\tconst ABx = a1.x - b1.x\n\tconst ABy = a1.y - b1.y\n\tconst BVx = b2.x - b1.x\n\tconst BVy = b2.y - b1.y\n\tconst AVx = a2.x - a1.x\n\tconst AVy = a2.y - a1.y\n\tconst ua_t = BVx * ABy - BVy * ABx\n\tconst ub_t = AVx * ABy - AVy * ABx\n\tconst u_b = BVy * AVx - BVx * AVy\n\n\tif (ua_t === 0 || ub_t === 0) return null // coincident\n\n\tif (u_b === 0) return null // parallel\n\n\tif (u_b !== 0) {\n\t\tconst ua = ua_t / u_b\n\t\tconst ub = ub_t / u_b\n\t\tif (0 <= ua && ua <= 1 && 0 <= ub && ub <= 1) {\n\t\t\treturn Vec.AddXY(a1, ua * AVx, ua * AVy)\n\t\t}\n\t}\n\n\treturn null // no intersection\n}\n\n/**\n * Find the intersections between a line segment and a circle.\n *\n * @param a1 - The segment's first point.\n * @param a2 - The segment's second point.\n * @param c - The circle's center.\n * @param r - The circle's radius.\n * @public\n */\nexport function intersectLineSegmentCircle(a1: VecLike, a2: VecLike, c: VecLike, r: number) {\n\tconst a = (a2.x - a1.x) * (a2.x - a1.x) + (a2.y - a1.y) * (a2.y - a1.y)\n\tconst b = 2 * ((a2.x - a1.x) * (a1.x - c.x) + (a2.y - a1.y) * (a1.y - c.y))\n\tconst cc =\n\t\tc.x * c.x + c.y * c.y + a1.x * a1.x + a1.y * a1.y - 2 * (c.x * a1.x + c.y * a1.y) - r * r\n\tconst deter = b * b - 4 * a * cc\n\n\tif (deter < 0) return null // outside\n\tif (deter === 0) return null // tangent\n\n\tconst e = Math.sqrt(deter)\n\tconst u1 = (-b + e) / (2 * a)\n\tconst u2 = (-b - e) / (2 * a)\n\n\tif ((u1 < 0 || u1 > 1) && (u2 < 0 || u2 > 1)) {\n\t\treturn null // outside or inside\n\t\t// if ((u1 < 0 && u2 < 0) || (u1 > 1 && u2 > 1)) {\n\t\t// \treturn null // outside\n\t\t// } else return null // inside'\n\t}\n\n\tconst result: VecLike[] = []\n\n\tif (0 <= u1 && u1 <= 1) result.push(Vec.Lrp(a1, a2, u1))\n\tif (0 <= u2 && u2 <= 1) result.push(Vec.Lrp(a1, a2, u2))\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a line segment and a polyline.\n *\n * @param a1 - The segment's first point.\n * @param a2 - The segment's second point.\n * @param points - The points in the polyline.\n * @public\n */\nexport function intersectLineSegmentPolyline(a1: VecLike, a2: VecLike, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet segmentIntersection: VecLike | null\n\n\tfor (let i = 0, n = points.length - 1; i < n; i++) {\n\t\tsegmentIntersection = intersectLineSegmentLineSegment(a1, a2, points[i], points[i + 1])\n\t\tif (segmentIntersection) result.push(segmentIntersection)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a line segment and a closed polygon.\n *\n * @param a1 - The segment's first point.\n * @param a2 - The segment's second point.\n * @param points - The points in the polygon.\n * @public\n */\nexport function intersectLineSegmentPolygon(a1: VecLike, a2: VecLike, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet segmentIntersection: VecLike | null\n\n\tfor (let i = 1, n = points.length; i < n + 1; i++) {\n\t\tsegmentIntersection = intersectLineSegmentLineSegment(\n\t\t\ta1,\n\t\t\ta2,\n\t\t\tpoints[i - 1],\n\t\t\tpoints[i % points.length]\n\t\t)\n\t\tif (segmentIntersection) result.push(segmentIntersection)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a circle and a circle.\n *\n * @param c1 - The first circle's center.\n * @param r1 - The first circle's radius.\n * @param c2 - The second circle's center.\n * @param r2 - The second circle's radius.\n * @public\n */\nexport function intersectCircleCircle(c1: VecLike, r1: number, c2: VecLike, r2: number) {\n\tlet dx = c2.x - c1.x\n\tlet dy = c2.y - c1.y\n\tconst d = Math.sqrt(dx * dx + dy * dy),\n\t\tx = (d * d - r2 * r2 + r1 * r1) / (2 * d),\n\t\ty = Math.sqrt(r1 * r1 - x * x)\n\tdx /= d\n\tdy /= d\n\treturn [\n\t\tnew Vec(c1.x + dx * x - dy * y, c1.y + dy * x + dx * y),\n\t\tnew Vec(c1.x + dx * x + dy * y, c1.y + dy * x - dx * y),\n\t]\n}\n\n/**\n * Find the intersections between a circle and a bounding box.\n *\n * @param c - The circle's center.\n * @param r - The circle's radius.\n * @param points - The points in the polygon.\n * @public\n */\nexport function intersectCirclePolygon(c: VecLike, r: number, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet a: VecLike, b: VecLike, int: VecLike[] | null\n\n\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\ta = points[i]\n\t\tb = points[(i + 1) % points.length]\n\t\tint = intersectLineSegmentCircle(a, b, c, r)\n\t\tif (int) result.push(...int)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a circle and a bounding box.\n *\n * @param c - The circle's center.\n * @param r - The circle's radius.\n * @param points - The points in the polyline.\n * @public\n */\nexport function intersectCirclePolyline(c: VecLike, r: number, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet a: VecLike, b: VecLike, int: VecLike[] | null\n\n\tfor (let i = 1, n = points.length; i < n; i++) {\n\t\ta = points[i - 1]\n\t\tb = points[i]\n\t\tint = intersectLineSegmentCircle(a, b, c, r)\n\t\tif (int) result.push(...int)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a polygon and a bounding box.\n *\n * @public\n */\nexport function intersectPolygonBounds(points: VecLike[], bounds: Box) {\n\tconst result: VecLike[] = []\n\tlet segmentIntersection: VecLike[] | null\n\n\tfor (const side of bounds.sides) {\n\t\tsegmentIntersection = intersectLineSegmentPolygon(side[0], side[1], points)\n\t\tif (segmentIntersection) result.push(...segmentIntersection)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\nfunction ccw(A: VecLike, B: VecLike, C: VecLike) {\n\treturn (C.y - A.y) * (B.x - A.x) > (B.y - A.y) * (C.x - A.x)\n}\n\n/** @public */\nexport function linesIntersect(A: VecLike, B: VecLike, C: VecLike, D: VecLike) {\n\treturn ccw(A, C, D) !== ccw(B, C, D) && ccw(A, B, C) !== ccw(A, B, D)\n}\n\n/**\n * Create a new convex polygon as the intersection of two convex polygons.\n *\n * @param polygonA - An array of points representing the first polygon.\n * @param polygonB - An array of points representing the second polygon.\n * @public\n */\nexport function intersectPolygonPolygon(\n\tpolygonA: VecLike[],\n\tpolygonB: VecLike[]\n): VecLike[] | null {\n\t// Create an empty polygon as result\n\tconst result: Map<string, VecLike> = new Map()\n\tlet a: VecLike, b: VecLike, c: VecLike, d: VecLike\n\n\t// Add all corners of PolygonA that is inside PolygonB to result\n\tfor (let i = 0, n = polygonA.length; 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6
6
  "names": []
7
7
  }
@@ -40,7 +40,8 @@ const debugFlags = {
40
40
  forceSrgb: createDebugValue("forceSrgbColors", { defaults: { all: false } }),
41
41
  debugGeometry: createDebugValue("debugGeometry", { defaults: { all: false } }),
42
42
  hideShapes: createDebugValue("hideShapes", { defaults: { all: false } }),
43
- editOnType: createDebugValue("editOnType", { defaults: { all: false } })
43
+ editOnType: createDebugValue("editOnType", { defaults: { all: false } }),
44
+ a11y: createDebugValue("a11y", { defaults: { all: false } })
44
45
  };
45
46
  if (typeof Element !== "undefined") {
46
47
  const nativeElementRemoveChild = Element.prototype.removeChild;
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/utils/debug-flags.ts"],
4
- "sourcesContent": ["import { Atom, atom, react } from '@tldraw/state'\nimport { deleteFromSessionStorage, getFromSessionStorage, setInSessionStorage } from '@tldraw/utils'\n\n// --- 1. DEFINE ---\n//\n// Define your debug values and feature flags here. Use `createDebugValue` to\n// create an arbitrary value with defaults for production, staging, and\n// development. 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+ "sourcesContent": ["import { Atom, atom, react } from '@tldraw/state'\nimport { deleteFromSessionStorage, getFromSessionStorage, setInSessionStorage } from '@tldraw/utils'\n\n// --- 1. DEFINE ---\n//\n// Define your debug values and feature flags here. Use `createDebugValue` to\n// create an arbitrary value with defaults for production, staging, and\n// development. 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USE ---\n// In normal code, read from debug flags directly by calling .value on them:\n// if (debugFlags.preventDefaultLogging.value) { ... }\n//\n// In react, wrap your reads in `useValue` (or your component in `track`)\n// so they react to changes:\n// const shouldLog = useValue(debugFlags.preventDefaultLogging)\n\n// --- 3. GET FUNKY ---\n// If you need to do fun stuff like monkey-patching in response to flag changes,\n// add that here. Make sure you wrap your code in `react` so it runs\n// automatically when values change!\n\nif (typeof Element !== 'undefined') {\n\tconst nativeElementRemoveChild = Element.prototype.removeChild\n\treact('element removal logging', () => {\n\t\tif (debugFlags.logElementRemoves.get()) {\n\t\t\tElement.prototype.removeChild = function <T extends Node>(this: any, child: Node): T {\n\t\t\t\tconsole.warn('[tldraw] removing child:', child)\n\t\t\t\treturn nativeElementRemoveChild.call(this, child) as T\n\t\t\t}\n\t\t} else {\n\t\t\tElement.prototype.removeChild = nativeElementRemoveChild\n\t\t}\n\t})\n}\n\n// --- IMPLEMENTATION ---\n// you probably don't need to read this if you're just using the debug values system\nfunction createDebugValue<T>(\n\tname: string,\n\t{\n\t\tdefaults,\n\t\tshouldStoreForSession = true,\n\t}: { defaults: DebugFlagDefaults<T>; shouldStoreForSession?: boolean }\n) {\n\treturn createDebugValueBase({\n\t\tname,\n\t\tdefaults,\n\t\tshouldStoreForSession,\n\t})\n}\n\n// function createFeatureFlag<T>(\n// \tname: string,\n// \t{\n// \t\tdefaults,\n// \t\tshouldStoreForSession = true,\n// \t}: { defaults: DebugFlagDefaults<T>; shouldStoreForSession?: boolean }\n// ) {\n// \treturn createDebugValueBase({\n// \t\tname,\n// \t\tdefaults,\n// \t\tshouldStoreForSession,\n// \t})\n// }\n\nfunction createDebugValueBase<T>(def: DebugFlagDef<T>): DebugFlag<T> {\n\tconst defaultValue = getDefaultValue(def)\n\tconst storedValue = def.shouldStoreForSession\n\t\t? (getStoredInitialValue(def.name) as T | null)\n\t\t: null\n\tconst valueAtom = atom(`debug:${def.name}`, storedValue ?? defaultValue)\n\n\tif (typeof window !== 'undefined') {\n\t\tif (def.shouldStoreForSession) {\n\t\t\treact(`debug:${def.name}`, () => {\n\t\t\t\tconst currentValue = valueAtom.get()\n\t\t\t\tif (currentValue === defaultValue) {\n\t\t\t\t\tdeleteFromSessionStorage(`tldraw_debug:${def.name}`)\n\t\t\t\t} else {\n\t\t\t\t\tsetInSessionStorage(`tldraw_debug:${def.name}`, JSON.stringify(currentValue))\n\t\t\t\t}\n\t\t\t})\n\t\t}\n\n\t\tObject.defineProperty(window, `tldraw${def.name.replace(/^[a-z]/, (l) => l.toUpperCase())}`, {\n\t\t\tget() {\n\t\t\t\treturn valueAtom.get()\n\t\t\t},\n\t\t\tset(newValue) {\n\t\t\t\tvalueAtom.set(newValue)\n\t\t\t},\n\t\t\tconfigurable: true,\n\t\t})\n\t}\n\n\treturn Object.assign(valueAtom, def)\n}\n\nfunction getStoredInitialValue(name: string) {\n\ttry {\n\t\treturn JSON.parse(getFromSessionStorage(`tldraw_debug:${name}`) ?? 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6
6
  "names": []
7
7
  }
@@ -88,20 +88,14 @@ function reorderToFront(moving, children, changes) {
88
88
  );
89
89
  }
90
90
  }
91
- function getVerticesInPageSpace(editor, shape) {
92
- const geo = editor.getShapeGeometry(shape);
93
- const pageTransform = editor.getShapePageTransform(shape);
94
- if (!geo || !pageTransform) return null;
95
- return pageTransform.applyToPoints(geo.vertices);
96
- }
97
91
  function getOverlapChecker(editor, moving) {
98
92
  const movingVertices = Array.from(moving).map((shape) => {
99
- const vertices = getVerticesInPageSpace(editor, shape);
93
+ const vertices = editor.getShapePageGeometry(shape).vertices;
100
94
  if (!vertices) return null;
101
95
  return { shape, vertices };
102
96
  }).filter(Boolean);
103
97
  const isOverlapping = (child) => {
104
- const vertices = getVerticesInPageSpace(editor, child);
98
+ const vertices = editor.getShapePageGeometry(child).vertices;
105
99
  if (!vertices) return false;
106
100
  return movingVertices.some((other) => {
107
101
  return polygonsIntersect(other.vertices, vertices);