@tldraw/editor 3.12.0-canary.17a260baed4f → 3.12.0-canary.1b29de5c1a22

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Files changed (121) hide show
  1. package/dist-cjs/index.d.ts +157 -17
  2. package/dist-cjs/index.js +3 -1
  3. package/dist-cjs/index.js.map +2 -2
  4. package/dist-cjs/lib/TldrawEditor.js +4 -0
  5. package/dist-cjs/lib/TldrawEditor.js.map +2 -2
  6. package/dist-cjs/lib/components/GeometryDebuggingView.js +2 -2
  7. package/dist-cjs/lib/components/GeometryDebuggingView.js.map +2 -2
  8. package/dist-cjs/lib/components/Shape.js +10 -14
  9. package/dist-cjs/lib/components/Shape.js.map +2 -2
  10. package/dist-cjs/lib/editor/Editor.js +224 -32
  11. package/dist-cjs/lib/editor/Editor.js.map +2 -2
  12. package/dist-cjs/lib/editor/derivations/notVisibleShapes.js +1 -1
  13. package/dist-cjs/lib/editor/derivations/notVisibleShapes.js.map +2 -2
  14. package/dist-cjs/lib/editor/managers/FontManager.js +1 -1
  15. package/dist-cjs/lib/editor/managers/FontManager.js.map +2 -2
  16. package/dist-cjs/lib/editor/shapes/ShapeUtil.js +9 -0
  17. package/dist-cjs/lib/editor/shapes/ShapeUtil.js.map +2 -2
  18. package/dist-cjs/lib/editor/shapes/group/GroupShapeUtil.js +4 -13
  19. package/dist-cjs/lib/editor/shapes/group/GroupShapeUtil.js.map +2 -2
  20. package/dist-cjs/lib/editor/tools/StateNode.js +4 -1
  21. package/dist-cjs/lib/editor/tools/StateNode.js.map +2 -2
  22. package/dist-cjs/lib/editor/types/selection-types.js.map +1 -1
  23. package/dist-cjs/lib/exports/StyleEmbedder.js +19 -5
  24. package/dist-cjs/lib/exports/StyleEmbedder.js.map +2 -2
  25. package/dist-cjs/lib/exports/cssRules.js +127 -0
  26. package/dist-cjs/lib/exports/cssRules.js.map +7 -0
  27. package/dist-cjs/lib/exports/parseCss.js +0 -69
  28. package/dist-cjs/lib/exports/parseCss.js.map +2 -2
  29. package/dist-cjs/lib/hooks/useCanvasEvents.js +12 -7
  30. package/dist-cjs/lib/hooks/useCanvasEvents.js.map +3 -3
  31. package/dist-cjs/lib/hooks/useDocumentEvents.js +16 -0
  32. package/dist-cjs/lib/hooks/useDocumentEvents.js.map +2 -2
  33. package/dist-cjs/lib/hooks/useGestureEvents.js +12 -6
  34. package/dist-cjs/lib/hooks/useGestureEvents.js.map +2 -2
  35. package/dist-cjs/lib/license/Watermark.js +9 -20
  36. package/dist-cjs/lib/license/Watermark.js.map +2 -2
  37. package/dist-cjs/lib/primitives/geometry/Geometry2d.js +133 -16
  38. package/dist-cjs/lib/primitives/geometry/Geometry2d.js.map +3 -3
  39. package/dist-cjs/lib/primitives/geometry/Group2d.js +53 -10
  40. package/dist-cjs/lib/primitives/geometry/Group2d.js.map +2 -2
  41. package/dist-cjs/lib/primitives/intersect.js +20 -0
  42. package/dist-cjs/lib/primitives/intersect.js.map +2 -2
  43. package/dist-cjs/lib/utils/debug-flags.js +2 -1
  44. package/dist-cjs/lib/utils/debug-flags.js.map +2 -2
  45. package/dist-cjs/lib/utils/reorderShapes.js +2 -8
  46. package/dist-cjs/lib/utils/reorderShapes.js.map +2 -2
  47. package/dist-cjs/version.js +3 -3
  48. package/dist-cjs/version.js.map +1 -1
  49. package/dist-esm/index.d.mts +157 -17
  50. package/dist-esm/index.mjs +8 -2
  51. package/dist-esm/index.mjs.map +2 -2
  52. package/dist-esm/lib/TldrawEditor.mjs +4 -0
  53. package/dist-esm/lib/TldrawEditor.mjs.map +2 -2
  54. package/dist-esm/lib/components/GeometryDebuggingView.mjs +3 -3
  55. package/dist-esm/lib/components/GeometryDebuggingView.mjs.map +2 -2
  56. package/dist-esm/lib/components/Shape.mjs +11 -15
  57. package/dist-esm/lib/components/Shape.mjs.map +2 -2
  58. package/dist-esm/lib/editor/Editor.mjs +225 -32
  59. package/dist-esm/lib/editor/Editor.mjs.map +2 -2
  60. package/dist-esm/lib/editor/derivations/notVisibleShapes.mjs +1 -1
  61. package/dist-esm/lib/editor/derivations/notVisibleShapes.mjs.map +2 -2
  62. package/dist-esm/lib/editor/managers/FontManager.mjs +1 -1
  63. package/dist-esm/lib/editor/managers/FontManager.mjs.map +2 -2
  64. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs +9 -0
  65. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs.map +2 -2
  66. package/dist-esm/lib/editor/shapes/group/GroupShapeUtil.mjs +4 -13
  67. package/dist-esm/lib/editor/shapes/group/GroupShapeUtil.mjs.map +2 -2
  68. package/dist-esm/lib/editor/tools/StateNode.mjs +4 -1
  69. package/dist-esm/lib/editor/tools/StateNode.mjs.map +2 -2
  70. package/dist-esm/lib/exports/StyleEmbedder.mjs +21 -12
  71. package/dist-esm/lib/exports/StyleEmbedder.mjs.map +2 -2
  72. package/dist-esm/lib/exports/cssRules.mjs +107 -0
  73. package/dist-esm/lib/exports/cssRules.mjs.map +7 -0
  74. package/dist-esm/lib/exports/parseCss.mjs +0 -69
  75. package/dist-esm/lib/exports/parseCss.mjs.map +2 -2
  76. package/dist-esm/lib/hooks/useCanvasEvents.mjs +12 -7
  77. package/dist-esm/lib/hooks/useCanvasEvents.mjs.map +3 -3
  78. package/dist-esm/lib/hooks/useDocumentEvents.mjs +16 -0
  79. package/dist-esm/lib/hooks/useDocumentEvents.mjs.map +2 -2
  80. package/dist-esm/lib/hooks/useGestureEvents.mjs +12 -6
  81. package/dist-esm/lib/hooks/useGestureEvents.mjs.map +2 -2
  82. package/dist-esm/lib/license/Watermark.mjs +9 -20
  83. package/dist-esm/lib/license/Watermark.mjs.map +2 -2
  84. package/dist-esm/lib/primitives/geometry/Geometry2d.mjs +137 -14
  85. package/dist-esm/lib/primitives/geometry/Geometry2d.mjs.map +2 -2
  86. package/dist-esm/lib/primitives/geometry/Group2d.mjs +54 -11
  87. package/dist-esm/lib/primitives/geometry/Group2d.mjs.map +2 -2
  88. package/dist-esm/lib/primitives/intersect.mjs +20 -0
  89. package/dist-esm/lib/primitives/intersect.mjs.map +2 -2
  90. package/dist-esm/lib/utils/debug-flags.mjs +2 -1
  91. package/dist-esm/lib/utils/debug-flags.mjs.map +2 -2
  92. package/dist-esm/lib/utils/reorderShapes.mjs +2 -8
  93. package/dist-esm/lib/utils/reorderShapes.mjs.map +2 -2
  94. package/dist-esm/version.mjs +3 -3
  95. package/dist-esm/version.mjs.map +1 -1
  96. package/editor.css +17 -11
  97. package/package.json +7 -7
  98. package/src/index.ts +11 -2
  99. package/src/lib/TldrawEditor.tsx +29 -3
  100. package/src/lib/components/GeometryDebuggingView.tsx +3 -3
  101. package/src/lib/components/Shape.tsx +15 -19
  102. package/src/lib/editor/Editor.ts +334 -39
  103. package/src/lib/editor/derivations/notVisibleShapes.ts +1 -1
  104. package/src/lib/editor/managers/FontManager.ts +1 -1
  105. package/src/lib/editor/shapes/ShapeUtil.ts +10 -0
  106. package/src/lib/editor/shapes/group/GroupShapeUtil.tsx +7 -15
  107. package/src/lib/editor/tools/StateNode.ts +6 -1
  108. package/src/lib/editor/types/selection-types.ts +3 -0
  109. package/src/lib/exports/StyleEmbedder.ts +25 -15
  110. package/src/lib/exports/cssRules.ts +126 -0
  111. package/src/lib/exports/parseCss.ts +0 -79
  112. package/src/lib/hooks/useCanvasEvents.ts +14 -7
  113. package/src/lib/hooks/useDocumentEvents.ts +18 -0
  114. package/src/lib/hooks/useGestureEvents.ts +12 -6
  115. package/src/lib/license/Watermark.tsx +17 -29
  116. package/src/lib/primitives/geometry/Geometry2d.ts +196 -16
  117. package/src/lib/primitives/geometry/Group2d.ts +75 -12
  118. package/src/lib/primitives/intersect.ts +41 -0
  119. package/src/lib/utils/debug-flags.ts +1 -0
  120. package/src/lib/utils/reorderShapes.ts +2 -9
  121. package/src/version.ts +3 -3
@@ -1,7 +1,7 @@
1
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  {
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  "version": 3,
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  "sources": ["../../../src/lib/primitives/intersect.ts"],
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- "sourcesContent": ["import { Box } from './Box'\nimport { pointInPolygon } from './utils'\nimport { Vec, VecLike } from './Vec'\n\n// need even more intersections? See https://gist.github.com/steveruizok/35c02d526c707003a5c79761bfb89a52\n\n/**\n * Find the intersection between a line segment and a line segment.\n *\n * @param a1 - The first segment's first point.\n * @param a2 - The first segment's second point.\n * @param b1 - The second segment's first point.\n * @param b2 - The second segment's second point.\n * @public\n */\nexport function intersectLineSegmentLineSegment(\n\ta1: VecLike,\n\ta2: VecLike,\n\tb1: VecLike,\n\tb2: VecLike\n) {\n\tconst ABx = a1.x - b1.x\n\tconst ABy = a1.y - b1.y\n\tconst BVx = b2.x - b1.x\n\tconst BVy = b2.y - b1.y\n\tconst AVx = a2.x - a1.x\n\tconst AVy = a2.y - a1.y\n\tconst ua_t = BVx * ABy - BVy * ABx\n\tconst ub_t = AVx * ABy - AVy * ABx\n\tconst u_b = BVy * AVx - BVx * AVy\n\n\tif (ua_t === 0 || ub_t === 0) return null // coincident\n\n\tif (u_b === 0) return null // parallel\n\n\tif (u_b !== 0) {\n\t\tconst ua = ua_t / u_b\n\t\tconst ub = ub_t / u_b\n\t\tif (0 <= ua && ua <= 1 && 0 <= ub && ub <= 1) {\n\t\t\treturn Vec.AddXY(a1, ua * AVx, ua * AVy)\n\t\t}\n\t}\n\n\treturn null // no intersection\n}\n\n/**\n * Find the intersections between a line segment and a circle.\n *\n * @param a1 - The segment's first point.\n * @param a2 - The segment's second point.\n * @param c - The circle's center.\n * @param r - The circle's radius.\n * @public\n */\nexport function intersectLineSegmentCircle(a1: VecLike, a2: VecLike, c: VecLike, r: number) {\n\tconst a = (a2.x - a1.x) * (a2.x - a1.x) + (a2.y - a1.y) * (a2.y - a1.y)\n\tconst b = 2 * ((a2.x - a1.x) * (a1.x - c.x) + (a2.y - a1.y) * (a1.y - c.y))\n\tconst cc =\n\t\tc.x * c.x + c.y * c.y + a1.x * a1.x + a1.y * a1.y - 2 * (c.x * a1.x + c.y * a1.y) - r * r\n\tconst deter = b * b - 4 * a * cc\n\n\tif (deter < 0) return null // outside\n\tif (deter === 0) return null // tangent\n\n\tconst e = Math.sqrt(deter)\n\tconst u1 = (-b + e) / (2 * a)\n\tconst u2 = (-b - e) / (2 * a)\n\n\tif ((u1 < 0 || u1 > 1) && (u2 < 0 || u2 > 1)) {\n\t\treturn null // outside or inside\n\t\t// if ((u1 < 0 && u2 < 0) || (u1 > 1 && u2 > 1)) {\n\t\t// \treturn null // outside\n\t\t// } else return null // inside'\n\t}\n\n\tconst result: VecLike[] = []\n\n\tif (0 <= u1 && u1 <= 1) result.push(Vec.Lrp(a1, a2, u1))\n\tif (0 <= u2 && u2 <= 1) result.push(Vec.Lrp(a1, a2, u2))\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a line segment and a polyline.\n *\n * @param a1 - The segment's first point.\n * @param a2 - The segment's second point.\n * @param points - The points in the polyline.\n * @public\n */\nexport function intersectLineSegmentPolyline(a1: VecLike, a2: VecLike, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet segmentIntersection: VecLike | null\n\n\tfor (let i = 0, n = points.length - 1; i < n; i++) {\n\t\tsegmentIntersection = intersectLineSegmentLineSegment(a1, a2, points[i], points[i + 1])\n\t\tif (segmentIntersection) result.push(segmentIntersection)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a line segment and a closed polygon.\n *\n * @param a1 - The segment's first point.\n * @param a2 - The segment's second point.\n * @param points - The points in the polygon.\n * @public\n */\nexport function intersectLineSegmentPolygon(a1: VecLike, a2: VecLike, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet segmentIntersection: VecLike | null\n\n\tfor (let i = 1, n = points.length; i < n + 1; i++) {\n\t\tsegmentIntersection = intersectLineSegmentLineSegment(\n\t\t\ta1,\n\t\t\ta2,\n\t\t\tpoints[i - 1],\n\t\t\tpoints[i % points.length]\n\t\t)\n\t\tif (segmentIntersection) result.push(segmentIntersection)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a circle and a circle.\n *\n * @param c1 - The first circle's center.\n * @param r1 - The first circle's radius.\n * @param c2 - The second circle's center.\n * @param r2 - The second circle's radius.\n * @public\n */\nexport function intersectCircleCircle(c1: VecLike, r1: number, c2: VecLike, r2: number) {\n\tlet dx = c2.x - c1.x\n\tlet dy = c2.y - c1.y\n\tconst d = Math.sqrt(dx * dx + dy * dy),\n\t\tx = (d * d - r2 * r2 + r1 * r1) / (2 * d),\n\t\ty = Math.sqrt(r1 * r1 - x * x)\n\tdx /= d\n\tdy /= d\n\treturn [\n\t\tnew Vec(c1.x + dx * x - dy * y, c1.y + dy * x + dx * y),\n\t\tnew Vec(c1.x + dx * x + dy * y, c1.y + dy * x - dx * y),\n\t]\n}\n\n/**\n * Find the intersections between a circle and a bounding box.\n *\n * @param c - The circle's center.\n * @param r - The circle's radius.\n * @param points - The points in the polygon.\n * @public\n */\nexport function intersectCirclePolygon(c: VecLike, r: number, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet a: VecLike, b: VecLike, int: VecLike[] | null\n\n\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\ta = points[i]\n\t\tb = points[(i + 1) % points.length]\n\t\tint = intersectLineSegmentCircle(a, b, c, r)\n\t\tif (int) result.push(...int)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a circle and a bounding box.\n *\n * @param c - The circle's center.\n * @param r - The circle's radius.\n * @param points - The points in the polyline.\n * @public\n */\nexport function intersectCirclePolyline(c: VecLike, r: number, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet a: VecLike, b: VecLike, int: VecLike[] | null\n\n\tfor (let i = 1, n = points.length; i < n; i++) {\n\t\ta = points[i - 1]\n\t\tb = points[i]\n\t\tint = intersectLineSegmentCircle(a, b, c, r)\n\t\tif (int) result.push(...int)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a polygon and a bounding box.\n *\n * @public\n */\nexport function intersectPolygonBounds(points: VecLike[], bounds: Box) {\n\tconst result: VecLike[] = []\n\tlet segmentIntersection: VecLike[] | null\n\n\tfor (const side of bounds.sides) {\n\t\tsegmentIntersection = intersectLineSegmentPolygon(side[0], side[1], points)\n\t\tif (segmentIntersection) result.push(...segmentIntersection)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\nfunction ccw(A: VecLike, B: VecLike, C: VecLike) {\n\treturn (C.y - A.y) * (B.x - A.x) > (B.y - A.y) * (C.x - A.x)\n}\n\n/** @public */\nexport function linesIntersect(A: VecLike, B: VecLike, C: VecLike, D: VecLike) {\n\treturn ccw(A, C, D) !== ccw(B, C, D) && ccw(A, B, C) !== ccw(A, B, D)\n}\n\n/**\n * Create a new convex polygon as the intersection of two convex polygons.\n *\n * @param polygonA - An array of points representing the first polygon.\n * @param polygonB - An array of points representing the second polygon.\n * @public\n */\nexport function intersectPolygonPolygon(\n\tpolygonA: VecLike[],\n\tpolygonB: VecLike[]\n): VecLike[] | null {\n\t// Create an empty polygon as result\n\tconst result: Map<string, VecLike> = new Map()\n\tlet a: VecLike, b: VecLike, c: VecLike, d: VecLike\n\n\t// Add all corners of PolygonA that is inside PolygonB to result\n\tfor (let i = 0, n = polygonA.length; i < n; i++) {\n\t\ta = polygonA[i]\n\t\tif (pointInPolygon(a, polygonB)) {\n\t\t\tconst id = getPointId(a)\n\t\t\tif (!result.has(id)) {\n\t\t\t\tresult.set(id, a)\n\t\t\t}\n\t\t}\n\t}\n\t// Add all corners of PolygonB that is inside PolygonA to result\n\tfor (let i = 0, n = polygonB.length; i < n; i++) {\n\t\ta = polygonB[i]\n\t\tif (pointInPolygon(a, polygonA)) {\n\t\t\tconst id = getPointId(a)\n\t\t\tif (!result.has(id)) {\n\t\t\t\tresult.set(id, a)\n\t\t\t}\n\t\t}\n\t}\n\n\t// Add all intersection points to result\n\tfor (let i = 0, n = polygonA.length; i < n; i++) {\n\t\ta = polygonA[i]\n\t\tb = polygonA[(i + 1) % polygonA.length]\n\n\t\tfor (let j = 0, m = polygonB.length; j < m; j++) {\n\t\t\tc = polygonB[j]\n\t\t\td = polygonB[(j + 1) % polygonB.length]\n\t\t\tconst intersection = intersectLineSegmentLineSegment(a, b, c, d)\n\n\t\t\tif (intersection !== null) {\n\t\t\t\tconst id = getPointId(intersection)\n\t\t\t\tif (!result.has(id)) {\n\t\t\t\t\tresult.set(id, intersection)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\tif (result.size === 0) return null // no intersection\n\n\t// Order all points in the result counter-clockwise.\n\treturn orderClockwise([...result.values()])\n}\n\nfunction getPointId(point: VecLike) {\n\treturn `${point.x},${point.y}`\n}\n\nfunction orderClockwise(points: VecLike[]): VecLike[] {\n\tconst C = Vec.Average(points)\n\treturn points.sort((A, B) => Vec.Angle(C, A) - Vec.Angle(C, B))\n}\n\n/** @public */\nexport function polygonsIntersect(a: VecLike[], b: VecLike[]) {\n\tlet a0: VecLike, a1: VecLike, b0: VecLike, b1: VecLike\n\tfor (let i = 0, n = a.length; i < n; i++) {\n\t\ta0 = a[i]\n\t\ta1 = a[(i + 1) % n]\n\t\tfor (let j = 0, m = b.length; j < m; j++) {\n\t\t\tb0 = b[j]\n\t\t\tb1 = b[(j + 1) % m]\n\t\t\tif (linesIntersect(a0, a1, b0, b1)) return true\n\t\t}\n\t}\n\treturn false\n}\n\n/** @public */\nexport function polygonIntersectsPolyline(polygon: VecLike[], polyline: VecLike[]) {\n\tlet a: VecLike, b: VecLike, c: VecLike, d: VecLike\n\tfor (let i = 0, n = polygon.length; i < n; i++) {\n\t\ta = polygon[i]\n\t\tb = polygon[(i + 1) % n]\n\n\t\tfor (let j = 1, m = polyline.length; j < m; j++) {\n\t\t\tc = polyline[j - 1]\n\t\t\td = polyline[j]\n\t\t\tif (linesIntersect(a, b, c, d)) return true\n\t\t}\n\t}\n\treturn false\n}\n"],
5
- "mappings": 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+ "sourcesContent": ["import { Box } from './Box'\nimport { pointInPolygon } from './utils'\nimport { Vec, VecLike } from './Vec'\n\n// need even more intersections? See https://gist.github.com/steveruizok/35c02d526c707003a5c79761bfb89a52\n\n/**\n * Find the intersection between a line segment and a line segment.\n *\n * @param a1 - The first segment's first point.\n * @param a2 - The first segment's second point.\n * @param b1 - The second segment's first point.\n * @param b2 - The second segment's second point.\n * @public\n */\nexport function intersectLineSegmentLineSegment(\n\ta1: VecLike,\n\ta2: VecLike,\n\tb1: VecLike,\n\tb2: VecLike\n) {\n\tconst ABx = a1.x - b1.x\n\tconst ABy = a1.y - b1.y\n\tconst BVx = b2.x - b1.x\n\tconst BVy = b2.y - b1.y\n\tconst AVx = a2.x - a1.x\n\tconst AVy = a2.y - a1.y\n\tconst ua_t = BVx * ABy - BVy * ABx\n\tconst ub_t = AVx * ABy - AVy * ABx\n\tconst u_b = BVy * AVx - BVx * AVy\n\n\tif (ua_t === 0 || ub_t === 0) return null // coincident\n\n\tif (u_b === 0) return null // parallel\n\n\tif (u_b !== 0) {\n\t\tconst ua = ua_t / u_b\n\t\tconst ub = ub_t / u_b\n\t\tif (0 <= ua && ua <= 1 && 0 <= ub && ub <= 1) {\n\t\t\treturn Vec.AddXY(a1, ua * AVx, ua * AVy)\n\t\t}\n\t}\n\n\treturn null // no intersection\n}\n\n/**\n * Find the intersections between a line segment and a circle.\n *\n * @param a1 - The segment's first point.\n * @param a2 - The segment's second point.\n * @param c - The circle's center.\n * @param r - The circle's radius.\n * @public\n */\nexport function intersectLineSegmentCircle(a1: VecLike, a2: VecLike, c: VecLike, r: number) {\n\tconst a = (a2.x - a1.x) * (a2.x - a1.x) + (a2.y - a1.y) * (a2.y - a1.y)\n\tconst b = 2 * ((a2.x - a1.x) * (a1.x - c.x) + (a2.y - a1.y) * (a1.y - c.y))\n\tconst cc =\n\t\tc.x * c.x + c.y * c.y + a1.x * a1.x + a1.y * a1.y - 2 * (c.x * a1.x + c.y * a1.y) - r * r\n\tconst deter = b * b - 4 * a * cc\n\n\tif (deter < 0) return null // outside\n\tif (deter === 0) return null // tangent\n\n\tconst e = Math.sqrt(deter)\n\tconst u1 = (-b + e) / (2 * a)\n\tconst u2 = (-b - e) / (2 * a)\n\n\tif ((u1 < 0 || u1 > 1) && (u2 < 0 || u2 > 1)) {\n\t\treturn null // outside or inside\n\t\t// if ((u1 < 0 && u2 < 0) || (u1 > 1 && u2 > 1)) {\n\t\t// \treturn null // outside\n\t\t// } else return null // inside'\n\t}\n\n\tconst result: VecLike[] = []\n\n\tif (0 <= u1 && u1 <= 1) result.push(Vec.Lrp(a1, a2, u1))\n\tif (0 <= u2 && u2 <= 1) result.push(Vec.Lrp(a1, a2, u2))\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a line segment and a polyline.\n *\n * @param a1 - The segment's first point.\n * @param a2 - The segment's second point.\n * @param points - The points in the polyline.\n * @public\n */\nexport function intersectLineSegmentPolyline(a1: VecLike, a2: VecLike, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet segmentIntersection: VecLike | null\n\n\tfor (let i = 0, n = points.length - 1; i < n; i++) {\n\t\tsegmentIntersection = intersectLineSegmentLineSegment(a1, a2, points[i], points[i + 1])\n\t\tif (segmentIntersection) result.push(segmentIntersection)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a line segment and a closed polygon.\n *\n * @param a1 - The segment's first point.\n * @param a2 - The segment's second point.\n * @param points - The points in the polygon.\n * @public\n */\nexport function intersectLineSegmentPolygon(a1: VecLike, a2: VecLike, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet segmentIntersection: VecLike | null\n\n\tfor (let i = 1, n = points.length; i < n + 1; i++) {\n\t\tsegmentIntersection = intersectLineSegmentLineSegment(\n\t\t\ta1,\n\t\t\ta2,\n\t\t\tpoints[i - 1],\n\t\t\tpoints[i % points.length]\n\t\t)\n\t\tif (segmentIntersection) result.push(segmentIntersection)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a circle and a circle.\n *\n * @param c1 - The first circle's center.\n * @param r1 - The first circle's radius.\n * @param c2 - The second circle's center.\n * @param r2 - The second circle's radius.\n * @public\n */\nexport function intersectCircleCircle(c1: VecLike, r1: number, c2: VecLike, r2: number) {\n\tlet dx = c2.x - c1.x\n\tlet dy = c2.y - c1.y\n\tconst d = Math.sqrt(dx * dx + dy * dy),\n\t\tx = (d * d - r2 * r2 + r1 * r1) / (2 * d),\n\t\ty = Math.sqrt(r1 * r1 - x * x)\n\tdx /= d\n\tdy /= d\n\treturn [\n\t\tnew Vec(c1.x + dx * x - dy * y, c1.y + dy * x + dx * y),\n\t\tnew Vec(c1.x + dx * x + dy * y, c1.y + dy * x - dx * y),\n\t]\n}\n\n/**\n * Find the intersections between a circle and a bounding box.\n *\n * @param c - The circle's center.\n * @param r - The circle's radius.\n * @param points - The points in the polygon.\n * @public\n */\nexport function intersectCirclePolygon(c: VecLike, r: number, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet a: VecLike, b: VecLike, int: VecLike[] | null\n\n\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\ta = points[i]\n\t\tb = points[(i + 1) % points.length]\n\t\tint = intersectLineSegmentCircle(a, b, c, r)\n\t\tif (int) result.push(...int)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a circle and a bounding box.\n *\n * @param c - The circle's center.\n * @param r - The circle's radius.\n * @param points - The points in the polyline.\n * @public\n */\nexport function intersectCirclePolyline(c: VecLike, r: number, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet a: VecLike, b: VecLike, int: VecLike[] | null\n\n\tfor (let i = 1, n = points.length; i < n; i++) {\n\t\ta = points[i - 1]\n\t\tb = points[i]\n\t\tint = intersectLineSegmentCircle(a, b, c, r)\n\t\tif (int) result.push(...int)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a polygon and a bounding box.\n *\n * @public\n */\nexport function intersectPolygonBounds(points: VecLike[], bounds: Box) {\n\tconst result: VecLike[] = []\n\tlet segmentIntersection: VecLike[] | null\n\n\tfor (const side of bounds.sides) {\n\t\tsegmentIntersection = intersectLineSegmentPolygon(side[0], side[1], points)\n\t\tif (segmentIntersection) result.push(...segmentIntersection)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\nfunction ccw(A: VecLike, B: VecLike, C: VecLike) {\n\treturn (C.y - A.y) * (B.x - A.x) > (B.y - A.y) * (C.x - A.x)\n}\n\n/** @public */\nexport function linesIntersect(A: VecLike, B: VecLike, C: VecLike, D: VecLike) {\n\treturn ccw(A, C, D) !== ccw(B, C, D) && ccw(A, B, C) !== ccw(A, B, D)\n}\n\n/**\n * Create a new convex polygon as the intersection of two convex polygons.\n *\n * @param polygonA - An array of points representing the first polygon.\n * @param polygonB - An array of points representing the second polygon.\n * @public\n */\nexport function intersectPolygonPolygon(\n\tpolygonA: VecLike[],\n\tpolygonB: VecLike[]\n): VecLike[] | null {\n\t// Create an empty polygon as result\n\tconst result: Map<string, VecLike> = new Map()\n\tlet a: VecLike, b: VecLike, c: VecLike, d: VecLike\n\n\t// Add all corners of PolygonA that is inside PolygonB to result\n\tfor (let i = 0, n = polygonA.length; 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5
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6
6
  "names": []
7
7
  }
@@ -65,7 +65,8 @@ const debugFlags = {
65
65
  forceSrgb: createDebugValue("forceSrgbColors", { defaults: { all: false } }),
66
66
  debugGeometry: createDebugValue("debugGeometry", { defaults: { all: false } }),
67
67
  hideShapes: createDebugValue("hideShapes", { defaults: { all: false } }),
68
- editOnType: createDebugValue("editOnType", { defaults: { all: false } })
68
+ editOnType: createDebugValue("editOnType", { defaults: { all: false } }),
69
+ a11y: createDebugValue("a11y", { defaults: { all: false } })
69
70
  };
70
71
  if (typeof Element !== "undefined") {
71
72
  const nativeElementRemoveChild = Element.prototype.removeChild;
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/utils/debug-flags.ts"],
4
- "sourcesContent": ["import { Atom, atom, react } from '@tldraw/state'\nimport { deleteFromSessionStorage, getFromSessionStorage, setInSessionStorage } from '@tldraw/utils'\n\n// --- 1. DEFINE ---\n//\n// Define your debug values and feature flags here. Use `createDebugValue` to\n// create an arbitrary value with defaults for production, staging, and\n// development. 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4
+ "sourcesContent": ["import { Atom, atom, react } from '@tldraw/state'\nimport { deleteFromSessionStorage, getFromSessionStorage, setInSessionStorage } from '@tldraw/utils'\n\n// --- 1. DEFINE ---\n//\n// Define your debug values and feature flags here. Use `createDebugValue` to\n// create an arbitrary value with defaults for production, staging, and\n// development. Use `createFeatureFlag` to create a boolean flag which will be\n// `true` by default in development and staging, and `false` in production.\n/** @internal */\nexport const featureFlags: Record<string, DebugFlag<boolean>> = {}\n\n/** @internal */\nexport const pointerCaptureTrackingObject = createDebugValue(\n\t'pointerCaptureTrackingObject',\n\t// ideally we wouldn't store this mutable value in an atom but it's not\n\t// a big deal for debug values\n\t{\n\t\tdefaults: { all: new Map<Element, number>() },\n\t\tshouldStoreForSession: false,\n\t}\n)\n\n/** @internal */\nexport const debugFlags = {\n\t// --- DEBUG VALUES ---\n\tlogPreventDefaults: createDebugValue('logPreventDefaults', {\n\t\tdefaults: { all: false },\n\t}),\n\tlogPointerCaptures: createDebugValue('logPointerCaptures', {\n\t\tdefaults: { all: false },\n\t}),\n\tlogElementRemoves: createDebugValue('logElementRemoves', {\n\t\tdefaults: { all: false },\n\t}),\n\tdebugSvg: createDebugValue('debugSvg', {\n\t\tdefaults: { all: false },\n\t}),\n\tshowFps: createDebugValue('showFps', {\n\t\tdefaults: { all: false },\n\t}),\n\tmeasurePerformance: createDebugValue('measurePerformance', { defaults: { all: false } }),\n\tthrowToBlob: createDebugValue('throwToBlob', {\n\t\tdefaults: { all: false },\n\t}),\n\treconnectOnPing: createDebugValue('reconnectOnPing', {\n\t\tdefaults: { all: false },\n\t}),\n\tdebugCursors: createDebugValue('debugCursors', {\n\t\tdefaults: { all: false },\n\t}),\n\tforceSrgb: createDebugValue('forceSrgbColors', { defaults: { all: false } }),\n\tdebugGeometry: createDebugValue('debugGeometry', { defaults: { all: false } }),\n\thideShapes: createDebugValue('hideShapes', { defaults: { all: false } }),\n\teditOnType: createDebugValue('editOnType', { defaults: { all: false } }),\n\ta11y: createDebugValue('a11y', { defaults: { all: false } }),\n} as const\n\ndeclare global {\n\tinterface Window {\n\t\ttldrawLog(message: any): void\n\t}\n}\n\n// --- 2. USE ---\n// In normal code, read from debug flags directly by calling .value on them:\n// if (debugFlags.preventDefaultLogging.value) { ... }\n//\n// In react, wrap your reads in `useValue` (or your component in `track`)\n// so they react to changes:\n// const shouldLog = useValue(debugFlags.preventDefaultLogging)\n\n// --- 3. GET FUNKY ---\n// If you need to do fun stuff like monkey-patching in response to flag changes,\n// add that here. Make sure you wrap your code in `react` so it runs\n// automatically when values change!\n\nif (typeof Element !== 'undefined') {\n\tconst nativeElementRemoveChild = Element.prototype.removeChild\n\treact('element removal logging', () => {\n\t\tif (debugFlags.logElementRemoves.get()) {\n\t\t\tElement.prototype.removeChild = function <T extends Node>(this: any, child: Node): T {\n\t\t\t\tconsole.warn('[tldraw] removing child:', child)\n\t\t\t\treturn nativeElementRemoveChild.call(this, child) as T\n\t\t\t}\n\t\t} else {\n\t\t\tElement.prototype.removeChild = nativeElementRemoveChild\n\t\t}\n\t})\n}\n\n// --- IMPLEMENTATION ---\n// you probably don't need to read this if you're just using the debug values system\nfunction createDebugValue<T>(\n\tname: string,\n\t{\n\t\tdefaults,\n\t\tshouldStoreForSession = true,\n\t}: { defaults: DebugFlagDefaults<T>; shouldStoreForSession?: boolean }\n) {\n\treturn createDebugValueBase({\n\t\tname,\n\t\tdefaults,\n\t\tshouldStoreForSession,\n\t})\n}\n\n// function createFeatureFlag<T>(\n// \tname: string,\n// \t{\n// \t\tdefaults,\n// \t\tshouldStoreForSession = true,\n// \t}: { defaults: DebugFlagDefaults<T>; shouldStoreForSession?: boolean }\n// ) {\n// \treturn createDebugValueBase({\n// \t\tname,\n// \t\tdefaults,\n// \t\tshouldStoreForSession,\n// \t})\n// }\n\nfunction createDebugValueBase<T>(def: DebugFlagDef<T>): DebugFlag<T> {\n\tconst defaultValue = getDefaultValue(def)\n\tconst storedValue = def.shouldStoreForSession\n\t\t? (getStoredInitialValue(def.name) as T | null)\n\t\t: null\n\tconst valueAtom = atom(`debug:${def.name}`, storedValue ?? defaultValue)\n\n\tif (typeof window !== 'undefined') {\n\t\tif (def.shouldStoreForSession) {\n\t\t\treact(`debug:${def.name}`, () => {\n\t\t\t\tconst currentValue = valueAtom.get()\n\t\t\t\tif (currentValue === defaultValue) {\n\t\t\t\t\tdeleteFromSessionStorage(`tldraw_debug:${def.name}`)\n\t\t\t\t} else {\n\t\t\t\t\tsetInSessionStorage(`tldraw_debug:${def.name}`, JSON.stringify(currentValue))\n\t\t\t\t}\n\t\t\t})\n\t\t}\n\n\t\tObject.defineProperty(window, `tldraw${def.name.replace(/^[a-z]/, (l) => l.toUpperCase())}`, {\n\t\t\tget() {\n\t\t\t\treturn valueAtom.get()\n\t\t\t},\n\t\t\tset(newValue) {\n\t\t\t\tvalueAtom.set(newValue)\n\t\t\t},\n\t\t\tconfigurable: true,\n\t\t})\n\t}\n\n\treturn Object.assign(valueAtom, def)\n}\n\nfunction getStoredInitialValue(name: string) {\n\ttry {\n\t\treturn JSON.parse(getFromSessionStorage(`tldraw_debug:${name}`) ?? 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6
6
  "names": []
7
7
  }
@@ -111,20 +111,14 @@ function reorderToFront(moving, children, changes) {
111
111
  );
112
112
  }
113
113
  }
114
- function getVerticesInPageSpace(editor, shape) {
115
- const geo = editor.getShapeGeometry(shape);
116
- const pageTransform = editor.getShapePageTransform(shape);
117
- if (!geo || !pageTransform) return null;
118
- return pageTransform.applyToPoints(geo.vertices);
119
- }
120
114
  function getOverlapChecker(editor, moving) {
121
115
  const movingVertices = Array.from(moving).map((shape) => {
122
- const vertices = getVerticesInPageSpace(editor, shape);
116
+ const vertices = editor.getShapePageGeometry(shape).vertices;
123
117
  if (!vertices) return null;
124
118
  return { shape, vertices };
125
119
  }).filter(Boolean);
126
120
  const isOverlapping = (child) => {
127
- const vertices = getVerticesInPageSpace(editor, child);
121
+ const vertices = editor.getShapePageGeometry(child).vertices;
128
122
  if (!vertices) return false;
129
123
  return movingVertices.some((other) => {
130
124
  return (0, import_intersect.polygonsIntersect)(other.vertices, vertices);
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/utils/reorderShapes.ts"],
4
- "sourcesContent": ["import { TLParentId, TLShape, TLShapeId, TLShapePartial } from '@tldraw/tlschema'\nimport { IndexKey, compact, getIndicesBetween, sortByIndex } from '@tldraw/utils'\nimport { Editor } from '../editor/Editor'\nimport { Vec } from '../primitives/Vec'\nimport { polygonsIntersect } from '../primitives/intersect'\n\nexport function getReorderingShapesChanges(\n\teditor: Editor,\n\toperation: 'toBack' | 'toFront' | 'forward' | 'backward',\n\tids: TLShapeId[],\n\topts?: { considerAllShapes?: boolean }\n) {\n\tif (ids.length === 0) return []\n\n\t// From the ids that are moving, collect the parents, their children, and which of those children are moving\n\tconst parents = new Map<TLParentId, { moving: Set<TLShape>; children: TLShape[] }>()\n\n\tfor (const shape of compact(ids.map((id) => editor.getShape(id)))) {\n\t\tconst { parentId } = shape\n\t\tif (!parents.has(parentId)) {\n\t\t\tparents.set(parentId, {\n\t\t\t\tchildren: compact(\n\t\t\t\t\teditor.getSortedChildIdsForParent(parentId).map((id) => editor.getShape(id))\n\t\t\t\t),\n\t\t\t\tmoving: new Set(),\n\t\t\t})\n\t\t}\n\t\tparents.get(parentId)!.moving.add(shape)\n\t}\n\n\tconst changes: TLShapePartial[] = []\n\n\tswitch (operation) {\n\t\tcase 'toBack': {\n\t\t\tparents.forEach(({ moving, children }) => reorderToBack(moving, children, changes))\n\t\t\tbreak\n\t\t}\n\t\tcase 'toFront': {\n\t\t\tparents.forEach(({ moving, children }) => reorderToFront(moving, children, changes))\n\t\t\tbreak\n\t\t}\n\t\tcase 'forward': {\n\t\t\tparents.forEach(({ moving, children }) =>\n\t\t\t\treorderForward(editor, moving, children, changes, opts)\n\t\t\t)\n\t\t\tbreak\n\t\t}\n\t\tcase 'backward': {\n\t\t\tparents.forEach(({ moving, children }) =>\n\t\t\t\treorderBackward(editor, moving, children, changes, opts)\n\t\t\t)\n\t\t\tbreak\n\t\t}\n\t}\n\n\treturn changes\n}\n\n/**\n * Reorders the moving shapes to the back of the parent's children.\n *\n * @param moving The set of shapes that are moving\n * @param children The parent's children\n * @param changes The changes array to push changes to\n */\nfunction reorderToBack(moving: Set<TLShape>, children: TLShape[], changes: TLShapePartial[]) {\n\tconst len = children.length\n\n\t// If all of the children are moving, there's nothing to do\n\tif (moving.size === len) return\n\n\tlet below: IndexKey | undefined\n\tlet above: IndexKey | undefined\n\n\t// Starting at the bottom of this parent's children...\n\tfor (let i = 0; i < len; i++) {\n\t\tconst shape = children[i]\n\n\t\tif (moving.has(shape)) {\n\t\t\t// If we've found a moving shape before we've found a non-moving shape,\n\t\t\t// then that shape is already at the back; we can remove it from the\n\t\t\t// moving set and mark it as the shape that will be below the moved shapes.\n\t\t\tbelow = shape.index\n\t\t\tmoving.delete(shape)\n\t\t} else {\n\t\t\t// The first non-moving shape we find will be above our moved shapes; we'll\n\t\t\t// put our moving shapes between it and the shape marked as below (if any).\n\t\t\tabove = shape.index\n\t\t\tbreak\n\t\t}\n\t}\n\n\tif (moving.size === 0) {\n\t\t// If our moving set is empty, there's nothing to do; all of our shapes were\n\t\t// already at the back of the parent's children.\n\t\treturn\n\t} else {\n\t\t// Sort the moving shapes by their current index, then apply the new indices\n\t\tconst indices = getIndicesBetween(below, above, moving.size)\n\t\tchanges.push(\n\t\t\t...Array.from(moving.values())\n\t\t\t\t.sort(sortByIndex)\n\t\t\t\t.map((shape, i) => ({ ...shape, index: indices[i] }))\n\t\t)\n\t}\n}\n\n/**\n * Reorders the moving shapes to the front of the parent's children.\n *\n * @param moving The set of shapes that are moving\n * @param children The parent's children\n * @param changes The changes array to push changes to\n */\nfunction reorderToFront(moving: Set<TLShape>, children: TLShape[], changes: TLShapePartial[]) {\n\tconst len = children.length\n\n\t// If all of the children are moving, there's nothing to do\n\tif (moving.size === len) return\n\n\tlet below: IndexKey | undefined\n\tlet above: IndexKey | undefined\n\n\t// Starting at the top of this parent's children...\n\tfor (let i = len - 1; i > -1; i--) {\n\t\tconst shape = children[i]\n\n\t\tif (moving.has(shape)) {\n\t\t\t// If we've found a moving shape before we've found a non-moving shape,\n\t\t\t// then that shape is already at the front; we can remove it from the\n\t\t\t// moving set and mark it as the shape that will be above the moved shapes.\n\t\t\tabove = shape.index\n\t\t\tmoving.delete(shape)\n\t\t} else {\n\t\t\t// The first non-moving shape we find will be below our moved shapes; we'll\n\t\t\t// put our moving shapes between it and the shape marked as above (if any).\n\t\t\tbelow = shape.index\n\t\t\tbreak\n\t\t}\n\t}\n\n\tif (moving.size === 0) {\n\t\t// If our moving set is empty, there's nothing to do; all of our shapes were\n\t\t// already at the front of the parent's children.\n\t\treturn\n\t} else {\n\t\t// Sort the moving shapes by their current index, then apply the new indices\n\t\tconst indices = getIndicesBetween(below, above, moving.size)\n\t\tchanges.push(\n\t\t\t...Array.from(moving.values())\n\t\t\t\t.sort(sortByIndex)\n\t\t\t\t.map((shape, i) => ({ ...shape, index: indices[i] }))\n\t\t)\n\t}\n}\n\nfunction getVerticesInPageSpace(editor: Editor, shape: TLShape) {\n\tconst geo = editor.getShapeGeometry(shape)\n\tconst pageTransform = editor.getShapePageTransform(shape)\n\tif (!geo || !pageTransform) return null\n\treturn pageTransform.applyToPoints(geo.vertices)\n}\n\nfunction getOverlapChecker(editor: Editor, moving: Set<TLShape>) {\n\tconst movingVertices = Array.from(moving)\n\t\t.map((shape) => {\n\t\t\tconst vertices = getVerticesInPageSpace(editor, shape)\n\t\t\tif (!vertices) return null\n\t\t\treturn { shape, vertices }\n\t\t})\n\t\t.filter(Boolean) as { shape: TLShape; vertices: Vec[] }[]\n\n\tconst isOverlapping = (child: TLShape) => {\n\t\tconst vertices = getVerticesInPageSpace(editor, child)\n\t\tif (!vertices) return false\n\t\treturn movingVertices.some((other) => {\n\t\t\treturn polygonsIntersect(other.vertices, vertices)\n\t\t})\n\t}\n\n\treturn isOverlapping\n}\n\n/**\n * Reorders the moving shapes forward in the parent's children.\n *\n * @param editor The editor\n * @param moving The set of shapes that are moving\n * @param children The parent's children\n * @param changes The changes array to push changes to\n * @param opts The options\n */\nfunction reorderForward(\n\teditor: Editor,\n\tmoving: Set<TLShape>,\n\tchildren: TLShape[],\n\tchanges: TLShapePartial[],\n\topts?: { considerAllShapes?: boolean }\n) {\n\tconst isOverlapping = getOverlapChecker(editor, moving)\n\n\tconst len = children.length\n\n\t// If all of the children are moving, there's nothing to do\n\tif (moving.size === len) return\n\n\tlet state = { name: 'skipping' } as\n\t\t| { name: 'skipping' }\n\t\t| { name: 'selecting'; selectIndex: number }\n\n\t// Starting at the bottom of this parent's children...\n\tfor (let i = 0; i < len; i++) {\n\t\tconst isMoving = moving.has(children[i])\n\n\t\tswitch (state.name) {\n\t\t\tcase 'skipping': {\n\t\t\t\tif (!isMoving) continue\n\t\t\t\t// If we find a moving shape while skipping, start selecting\n\t\t\t\tstate = { name: 'selecting', selectIndex: i }\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'selecting': {\n\t\t\t\tif (isMoving) continue\n\t\t\t\tif (!opts?.considerAllShapes && !isOverlapping(children[i])) continue\n\t\t\t\t// if we find a non-moving and overlapping shape while selecting, move all selected\n\t\t\t\t// shapes in front of the not moving shape; and start skipping\n\t\t\t\tconst { selectIndex } = state\n\t\t\t\tgetIndicesBetween(children[i].index, children[i + 1]?.index, i - selectIndex).forEach(\n\t\t\t\t\t(index, k) => {\n\t\t\t\t\t\tconst child = children[selectIndex + k]\n\t\t\t\t\t\t// If the shape is not moving (therefore also not overlapping), skip it\n\t\t\t\t\t\tif (!moving.has(child)) return\n\t\t\t\t\t\tchanges.push({ ...child, index })\n\t\t\t\t\t}\n\t\t\t\t)\n\t\t\t\tstate = { name: 'skipping' }\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t}\n}\n\n/**\n * Reorders the moving shapes backward in the parent's children.\n *\n * @param editor The editor\n * @param moving The set of shapes that are moving\n * @param children The parent's children\n * @param changes The changes array to push changes to\n * @param opts The options\n */\nfunction reorderBackward(\n\teditor: Editor,\n\tmoving: Set<TLShape>,\n\tchildren: TLShape[],\n\tchanges: TLShapePartial[],\n\topts?: { considerAllShapes?: boolean }\n) {\n\tconst isOverlapping = getOverlapChecker(editor, moving)\n\n\tconst len = children.length\n\n\tif (moving.size === len) return\n\n\tlet state = { name: 'skipping' } as\n\t\t| { name: 'skipping' }\n\t\t| { name: 'selecting'; selectIndex: number }\n\n\t// Starting at the top of this parent's children...\n\tfor (let i = len - 1; i > -1; i--) {\n\t\tconst isMoving = moving.has(children[i])\n\n\t\tswitch (state.name) {\n\t\t\tcase 'skipping': {\n\t\t\t\tif (!isMoving) continue\n\t\t\t\t// If we find a moving shape while skipping, start selecting\n\t\t\t\tstate = { name: 'selecting', selectIndex: i }\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'selecting': {\n\t\t\t\tif (isMoving) continue\n\t\t\t\tif (!opts?.considerAllShapes && !isOverlapping(children[i])) continue\n\t\t\t\t// if we find a non-moving and overlapping shape while selecting, move all selected\n\t\t\t\t// shapes in behind of the not moving shape; and start skipping\n\t\t\t\tgetIndicesBetween(children[i - 1]?.index, children[i].index, state.selectIndex - i).forEach(\n\t\t\t\t\t(index, k) => {\n\t\t\t\t\t\tconst child = children[i + k + 1]\n\t\t\t\t\t\t// If the shape is not moving (therefore also not overlapping), skip it\n\t\t\t\t\t\tif (!moving.has(child)) return\n\t\t\t\t\t\tchanges.push({ ...child, index })\n\t\t\t\t\t}\n\t\t\t\t)\n\t\t\t\tstate = { name: 'skipping' }\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t}\n}\n"],
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+ "sourcesContent": ["import { TLParentId, TLShape, TLShapeId, TLShapePartial } from '@tldraw/tlschema'\nimport { IndexKey, compact, getIndicesBetween, sortByIndex } from '@tldraw/utils'\nimport { Editor } from '../editor/Editor'\nimport { Vec } from '../primitives/Vec'\nimport { polygonsIntersect } from '../primitives/intersect'\n\nexport function getReorderingShapesChanges(\n\teditor: Editor,\n\toperation: 'toBack' | 'toFront' | 'forward' | 'backward',\n\tids: TLShapeId[],\n\topts?: { considerAllShapes?: boolean }\n) {\n\tif (ids.length === 0) return []\n\n\t// From the ids that are moving, collect the parents, their children, and which of those children are moving\n\tconst parents = new Map<TLParentId, { moving: Set<TLShape>; children: TLShape[] }>()\n\n\tfor (const shape of compact(ids.map((id) => editor.getShape(id)))) {\n\t\tconst { parentId } = shape\n\t\tif (!parents.has(parentId)) {\n\t\t\tparents.set(parentId, {\n\t\t\t\tchildren: compact(\n\t\t\t\t\teditor.getSortedChildIdsForParent(parentId).map((id) => editor.getShape(id))\n\t\t\t\t),\n\t\t\t\tmoving: new Set(),\n\t\t\t})\n\t\t}\n\t\tparents.get(parentId)!.moving.add(shape)\n\t}\n\n\tconst changes: TLShapePartial[] = []\n\n\tswitch (operation) {\n\t\tcase 'toBack': {\n\t\t\tparents.forEach(({ moving, children }) => reorderToBack(moving, children, changes))\n\t\t\tbreak\n\t\t}\n\t\tcase 'toFront': {\n\t\t\tparents.forEach(({ moving, children }) => reorderToFront(moving, children, changes))\n\t\t\tbreak\n\t\t}\n\t\tcase 'forward': {\n\t\t\tparents.forEach(({ moving, children }) =>\n\t\t\t\treorderForward(editor, moving, children, changes, opts)\n\t\t\t)\n\t\t\tbreak\n\t\t}\n\t\tcase 'backward': {\n\t\t\tparents.forEach(({ moving, children }) =>\n\t\t\t\treorderBackward(editor, moving, children, changes, opts)\n\t\t\t)\n\t\t\tbreak\n\t\t}\n\t}\n\n\treturn changes\n}\n\n/**\n * Reorders the moving shapes to the back of the parent's children.\n *\n * @param moving The set of shapes that are moving\n * @param children The parent's children\n * @param changes The changes array to push changes to\n */\nfunction reorderToBack(moving: Set<TLShape>, children: TLShape[], changes: TLShapePartial[]) {\n\tconst len = children.length\n\n\t// If all of the children are moving, there's nothing to do\n\tif (moving.size === len) return\n\n\tlet below: IndexKey | undefined\n\tlet above: IndexKey | undefined\n\n\t// Starting at the bottom of this parent's children...\n\tfor (let i = 0; i < len; i++) {\n\t\tconst shape = children[i]\n\n\t\tif (moving.has(shape)) {\n\t\t\t// If we've found a moving shape before we've found a non-moving shape,\n\t\t\t// then that shape is already at the back; we can remove it from the\n\t\t\t// moving set and mark it as the shape that will be below the moved shapes.\n\t\t\tbelow = shape.index\n\t\t\tmoving.delete(shape)\n\t\t} else {\n\t\t\t// The first non-moving shape we find will be above our moved shapes; we'll\n\t\t\t// put our moving shapes between it and the shape marked as below (if any).\n\t\t\tabove = shape.index\n\t\t\tbreak\n\t\t}\n\t}\n\n\tif (moving.size === 0) {\n\t\t// If our moving set is empty, there's nothing to do; all of our shapes were\n\t\t// already at the back of the parent's children.\n\t\treturn\n\t} else {\n\t\t// Sort the moving shapes by their current index, then apply the new indices\n\t\tconst indices = getIndicesBetween(below, above, moving.size)\n\t\tchanges.push(\n\t\t\t...Array.from(moving.values())\n\t\t\t\t.sort(sortByIndex)\n\t\t\t\t.map((shape, i) => ({ ...shape, index: indices[i] }))\n\t\t)\n\t}\n}\n\n/**\n * Reorders the moving shapes to the front of the parent's children.\n *\n * @param moving The set of shapes that are moving\n * @param children The parent's children\n * @param changes The changes array to push changes to\n */\nfunction reorderToFront(moving: Set<TLShape>, children: TLShape[], changes: TLShapePartial[]) {\n\tconst len = children.length\n\n\t// If all of the children are moving, there's nothing to do\n\tif (moving.size === len) return\n\n\tlet below: IndexKey | undefined\n\tlet above: IndexKey | undefined\n\n\t// Starting at the top of this parent's children...\n\tfor (let i = len - 1; i > -1; i--) {\n\t\tconst shape = children[i]\n\n\t\tif (moving.has(shape)) {\n\t\t\t// If we've found a moving shape before we've found a non-moving shape,\n\t\t\t// then that shape is already at the front; we can remove it from the\n\t\t\t// moving set and mark it as the shape that will be above the moved shapes.\n\t\t\tabove = shape.index\n\t\t\tmoving.delete(shape)\n\t\t} else {\n\t\t\t// The first non-moving shape we find will be below our moved shapes; we'll\n\t\t\t// put our moving shapes between it and the shape marked as above (if any).\n\t\t\tbelow = shape.index\n\t\t\tbreak\n\t\t}\n\t}\n\n\tif (moving.size === 0) {\n\t\t// If our moving set is empty, there's nothing to do; all of our shapes were\n\t\t// already at the front of the parent's children.\n\t\treturn\n\t} else {\n\t\t// Sort the moving shapes by their current index, then apply the new indices\n\t\tconst indices = getIndicesBetween(below, above, moving.size)\n\t\tchanges.push(\n\t\t\t...Array.from(moving.values())\n\t\t\t\t.sort(sortByIndex)\n\t\t\t\t.map((shape, i) => ({ ...shape, index: indices[i] }))\n\t\t)\n\t}\n}\n\nfunction getOverlapChecker(editor: Editor, moving: Set<TLShape>) {\n\tconst movingVertices = Array.from(moving)\n\t\t.map((shape) => {\n\t\t\tconst vertices = editor.getShapePageGeometry(shape).vertices\n\t\t\tif (!vertices) return null\n\t\t\treturn { shape, vertices }\n\t\t})\n\t\t.filter(Boolean) as { shape: TLShape; vertices: Vec[] }[]\n\n\tconst isOverlapping = (child: TLShape) => {\n\t\tconst vertices = editor.getShapePageGeometry(child).vertices\n\t\tif (!vertices) return false\n\t\treturn movingVertices.some((other) => {\n\t\t\treturn polygonsIntersect(other.vertices, vertices)\n\t\t})\n\t}\n\n\treturn isOverlapping\n}\n\n/**\n * Reorders the moving shapes forward in the parent's children.\n *\n * @param editor The editor\n * @param moving The set of shapes that are moving\n * @param children The parent's children\n * @param changes The changes array to push changes to\n * @param opts The options\n */\nfunction reorderForward(\n\teditor: Editor,\n\tmoving: Set<TLShape>,\n\tchildren: TLShape[],\n\tchanges: TLShapePartial[],\n\topts?: { considerAllShapes?: boolean }\n) {\n\tconst isOverlapping = getOverlapChecker(editor, moving)\n\n\tconst len = children.length\n\n\t// If all of the children are moving, there's nothing to do\n\tif (moving.size === len) return\n\n\tlet state = { name: 'skipping' } as\n\t\t| { name: 'skipping' }\n\t\t| { name: 'selecting'; selectIndex: number }\n\n\t// Starting at the bottom of this parent's children...\n\tfor (let i = 0; i < len; i++) {\n\t\tconst isMoving = moving.has(children[i])\n\n\t\tswitch (state.name) {\n\t\t\tcase 'skipping': {\n\t\t\t\tif (!isMoving) continue\n\t\t\t\t// If we find a moving shape while skipping, start selecting\n\t\t\t\tstate = { name: 'selecting', selectIndex: i }\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'selecting': {\n\t\t\t\tif (isMoving) continue\n\t\t\t\tif (!opts?.considerAllShapes && !isOverlapping(children[i])) continue\n\t\t\t\t// if we find a non-moving and overlapping shape while selecting, move all selected\n\t\t\t\t// shapes in front of the not moving shape; and start skipping\n\t\t\t\tconst { selectIndex } = state\n\t\t\t\tgetIndicesBetween(children[i].index, children[i + 1]?.index, i - selectIndex).forEach(\n\t\t\t\t\t(index, k) => {\n\t\t\t\t\t\tconst child = children[selectIndex + k]\n\t\t\t\t\t\t// If the shape is not moving (therefore also not overlapping), skip it\n\t\t\t\t\t\tif (!moving.has(child)) return\n\t\t\t\t\t\tchanges.push({ ...child, index })\n\t\t\t\t\t}\n\t\t\t\t)\n\t\t\t\tstate = { name: 'skipping' }\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t}\n}\n\n/**\n * Reorders the moving shapes backward in the parent's children.\n *\n * @param editor The editor\n * @param moving The set of shapes that are moving\n * @param children The parent's children\n * @param changes The changes array to push changes to\n * @param opts The options\n */\nfunction reorderBackward(\n\teditor: Editor,\n\tmoving: Set<TLShape>,\n\tchildren: TLShape[],\n\tchanges: TLShapePartial[],\n\topts?: { considerAllShapes?: boolean }\n) {\n\tconst isOverlapping = getOverlapChecker(editor, moving)\n\n\tconst len = children.length\n\n\tif (moving.size === len) return\n\n\tlet state = { name: 'skipping' } as\n\t\t| { name: 'skipping' }\n\t\t| { name: 'selecting'; selectIndex: number }\n\n\t// Starting at the top of this parent's children...\n\tfor (let i = len - 1; i > -1; i--) {\n\t\tconst isMoving = moving.has(children[i])\n\n\t\tswitch (state.name) {\n\t\t\tcase 'skipping': {\n\t\t\t\tif (!isMoving) continue\n\t\t\t\t// If we find a moving shape while skipping, start selecting\n\t\t\t\tstate = { name: 'selecting', selectIndex: i }\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'selecting': {\n\t\t\t\tif (isMoving) continue\n\t\t\t\tif (!opts?.considerAllShapes && !isOverlapping(children[i])) continue\n\t\t\t\t// if we find a non-moving and overlapping shape while selecting, move all selected\n\t\t\t\t// shapes in behind of the not moving shape; and start skipping\n\t\t\t\tgetIndicesBetween(children[i - 1]?.index, children[i].index, state.selectIndex - i).forEach(\n\t\t\t\t\t(index, k) => {\n\t\t\t\t\t\tconst child = children[i + k + 1]\n\t\t\t\t\t\t// If the shape is not moving (therefore also not overlapping), skip it\n\t\t\t\t\t\tif (!moving.has(child)) return\n\t\t\t\t\t\tchanges.push({ ...child, index })\n\t\t\t\t\t}\n\t\t\t\t)\n\t\t\t\tstate = { name: 'skipping' }\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t}\n}\n"],
5
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6
6
  "names": []
7
7
  }
@@ -22,10 +22,10 @@ __export(version_exports, {
22
22
  version: () => version
23
23
  });
24
24
  module.exports = __toCommonJS(version_exports);
25
- const version = "3.12.0-canary.17a260baed4f";
25
+ const version = "3.12.0-canary.1b29de5c1a22";
26
26
  const publishDates = {
27
27
  major: "2024-09-13T14:36:29.063Z",
28
- minor: "2025-03-24T10:42:54.434Z",
29
- patch: "2025-03-24T10:42:54.434Z"
28
+ minor: "2025-04-07T17:32:59.373Z",
29
+ patch: "2025-04-07T17:32:59.373Z"
30
30
  };
31
31
  //# sourceMappingURL=version.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../src/version.ts"],
4
- "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '3.12.0-canary.17a260baed4f'\nexport const publishDates = {\n\tmajor: '2024-09-13T14:36:29.063Z',\n\tminor: '2025-03-24T10:42:54.434Z',\n\tpatch: '2025-03-24T10:42:54.434Z',\n}\n"],
4
+ "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '3.12.0-canary.1b29de5c1a22'\nexport const publishDates = {\n\tmajor: '2024-09-13T14:36:29.063Z',\n\tminor: '2025-04-07T17:32:59.373Z',\n\tpatch: '2025-04-07T17:32:59.373Z',\n}\n"],
5
5
  "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAGO,MAAM,UAAU;AAChB,MAAM,eAAe;AAAA,EAC3B,OAAO;AAAA,EACP,OAAO;AAAA,EACP,OAAO;AACR;",
6
6
  "names": []
7
7
  }
@@ -986,8 +986,8 @@ export declare class EdgeScrollManager {
986
986
  /** @public */
987
987
  export declare class Editor extends EventEmitter<TLEventMap> {
988
988
  readonly id: string;
989
- constructor({ store, user, shapeUtils, bindingUtils, tools, getContainer, cameraOptions, textOptions, initialState, autoFocus, inferDarkMode, options, isShapeHidden, fontAssetUrls, }: TLEditorOptions);
990
- private readonly _isShapeHiddenPredicate?;
989
+ constructor({ store, user, shapeUtils, bindingUtils, tools, getContainer, cameraOptions, textOptions, initialState, autoFocus, inferDarkMode, options, isShapeHidden, getShapeVisibility, fontAssetUrls, }: TLEditorOptions);
990
+ private readonly _getShapeVisibility?;
991
991
  private getIsShapeHiddenCache;
992
992
  isShapeHidden(shapeOrId: TLShape | TLShapeId): boolean;
993
993
  readonly options: TldrawOptions;
@@ -1577,6 +1577,20 @@ export declare class Editor extends EventEmitter<TLEventMap> {
1577
1577
  * @public
1578
1578
  */
1579
1579
  selectAll(): this;
1580
+ selectAdjacentShape(direction: TLAdjacentDirection): void;
1581
+ /**
1582
+ * Generates a reading order for shapes based on rows grouping.
1583
+ * Tries to keep a natural reading order (left-to-right, top-to-bottom).
1584
+ *
1585
+ * @public
1586
+ */
1587
+ getCurrentPageShapesInReadingOrder(): TLShape[];
1588
+ /**
1589
+ * Find the nearest adjacent shape in a specific direction.
1590
+ *
1591
+ * @public
1592
+ */
1593
+ getNearestAdjacentShape(currentShapeId: TLShapeId, direction: 'down' | 'left' | 'right' | 'up'): TLShapeId;
1580
1594
  /**
1581
1595
  * Clear the selection.
1582
1596
  *
@@ -1991,6 +2005,15 @@ export declare class Editor extends EventEmitter<TLEventMap> {
1991
2005
  * @public
1992
2006
  */
1993
2007
  zoomToSelection(opts?: TLCameraMoveOptions): this;
2008
+ /**
2009
+ * Zoom the camera to the current selection if offscreen.
2010
+ *
2011
+ * @public
2012
+ */
2013
+ zoomToSelectionIfOffscreen(padding?: number, opts?: {
2014
+ inset?: number;
2015
+ targetZoom?: number;
2016
+ } & TLCameraMoveOptions): void;
1994
2017
  /**
1995
2018
  * Zoom the camera to fit a bounding box (in the current page space).
1996
2019
  *
@@ -2422,7 +2445,7 @@ export declare class Editor extends EventEmitter<TLEventMap> {
2422
2445
  }>;
2423
2446
  private _shapeGeometryCaches;
2424
2447
  /**
2425
- * Get the geometry of a shape.
2448
+ * Get the geometry of a shape in shape-space.
2426
2449
  *
2427
2450
  * @example
2428
2451
  * ```ts
@@ -2437,6 +2460,23 @@ export declare class Editor extends EventEmitter<TLEventMap> {
2437
2460
  * @public
2438
2461
  */
2439
2462
  getShapeGeometry<T extends Geometry2d>(shape: TLShape | TLShapeId, opts?: TLGeometryOpts): T;
2463
+ private _shapePageGeometryCaches;
2464
+ /**
2465
+ * Get the geometry of a shape in page-space.
2466
+ *
2467
+ * @example
2468
+ * ```ts
2469
+ * editor.getShapePageGeometry(myShape)
2470
+ * editor.getShapePageGeometry(myShapeId)
2471
+ * editor.getShapePageGeometry(myShapeId, { context: "arrow" })
2472
+ * ```
2473
+ *
2474
+ * @param shape - The shape (or shape id) to get the geometry for.
2475
+ * @param opts - Additional options about the request for geometry. Passed to {@link ShapeUtil.getGeometry}.
2476
+ *
2477
+ * @public
2478
+ */
2479
+ getShapePageGeometry<T extends Geometry2d>(shape: TLShape | TLShapeId, opts?: TLGeometryOpts): T;
2440
2480
  /* Excluded from this release type: _getShapeHandlesCache */
2441
2481
  /**
2442
2482
  * Get the handles (if any) for a shape.
@@ -4040,17 +4080,25 @@ export declare abstract class Geometry2d {
4040
4080
  isFilled: boolean;
4041
4081
  isClosed: boolean;
4042
4082
  isLabel: boolean;
4083
+ isInternal: boolean;
4043
4084
  debugColor?: string;
4044
4085
  ignore?: boolean;
4045
4086
  constructor(opts: Geometry2dOptions);
4046
- abstract getVertices(): Vec[];
4047
- abstract nearestPoint(point: Vec): Vec;
4048
- hitTestPoint(point: Vec, margin?: number, hitInside?: boolean): boolean;
4049
- distanceToPoint(point: Vec, hitInside?: boolean): number;
4050
- distanceToLineSegment(A: Vec, B: Vec): number;
4051
- hitTestLineSegment(A: Vec, B: Vec, distance?: number): boolean;
4087
+ isExcludedByFilter(filters?: Geometry2dFilters): boolean;
4088
+ abstract getVertices(filters: Geometry2dFilters): Vec[];
4089
+ abstract nearestPoint(point: Vec, filters?: Geometry2dFilters): Vec;
4090
+ hitTestPoint(point: Vec, margin?: number, hitInside?: boolean, filters?: Geometry2dFilters): boolean;
4091
+ distanceToPoint(point: Vec, hitInside?: boolean, filters?: Geometry2dFilters): number;
4092
+ distanceToLineSegment(A: Vec, B: Vec, filters?: Geometry2dFilters): number;
4093
+ hitTestLineSegment(A: Vec, B: Vec, distance?: number, filters?: Geometry2dFilters): boolean;
4094
+ intersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters): VecLike[];
4095
+ intersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters): VecLike[];
4096
+ intersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters): VecLike[];
4097
+ intersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters): VecLike[];
4098
+ /** @deprecated Iterate the vertices instead. */
4052
4099
  nearestPointOnLineSegment(A: Vec, B: Vec): Vec;
4053
4100
  isPointInBounds(point: Vec, margin?: number): boolean;
4101
+ transform(transform: MatModel): Geometry2d;
4054
4102
  private _vertices;
4055
4103
  get vertices(): Vec[];
4056
4104
  getBounds(): Box;
@@ -4067,11 +4115,26 @@ export declare abstract class Geometry2d {
4067
4115
  abstract getSvgPathData(first: boolean): string;
4068
4116
  }
4069
4117
 
4118
+ /** @public */
4119
+ export declare interface Geometry2dFilters {
4120
+ readonly includeLabels?: boolean;
4121
+ readonly includeInternal?: boolean;
4122
+ }
4123
+
4124
+ /** @public */
4125
+ export declare const Geometry2dFilters: {
4126
+ EXCLUDE_INTERNAL: Geometry2dFilters;
4127
+ EXCLUDE_LABELS: Geometry2dFilters;
4128
+ EXCLUDE_NON_STANDARD: Geometry2dFilters;
4129
+ INCLUDE_ALL: Geometry2dFilters;
4130
+ };
4131
+
4070
4132
  /** @public */
4071
4133
  export declare interface Geometry2dOptions {
4072
4134
  isFilled: boolean;
4073
4135
  isClosed: boolean;
4074
4136
  isLabel?: boolean;
4137
+ isInternal?: boolean;
4075
4138
  debugColor?: string;
4076
4139
  ignore?: boolean;
4077
4140
  }
@@ -4207,11 +4270,16 @@ export declare class Group2d extends Geometry2d {
4207
4270
  constructor(config: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & {
4208
4271
  children: Geometry2d[];
4209
4272
  });
4210
- getVertices(): Vec[];
4211
- nearestPoint(point: Vec): Vec;
4212
- distanceToPoint(point: Vec, hitInside?: boolean): number;
4213
- hitTestPoint(point: Vec, margin: number, hitInside: boolean): boolean;
4214
- hitTestLineSegment(A: Vec, B: Vec, zoom: number): boolean;
4273
+ getVertices(filters: Geometry2dFilters): Vec[];
4274
+ nearestPoint(point: Vec, filters?: Geometry2dFilters): Vec;
4275
+ distanceToPoint(point: Vec, hitInside?: boolean, filters?: Geometry2dFilters): number;
4276
+ hitTestPoint(point: Vec, margin: number, hitInside: boolean, filters?: Geometry2dFilters): boolean;
4277
+ hitTestLineSegment(A: Vec, B: Vec, zoom: number, filters?: Geometry2dFilters): boolean;
4278
+ intersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters): VecLike[];
4279
+ intersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters): VecLike[];
4280
+ intersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters): VecLike[];
4281
+ intersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters): VecLike[];
4282
+ transform(transform: Mat): Geometry2d;
4215
4283
  getArea(): number;
4216
4284
  toSimpleSvgPath(): string;
4217
4285
  getLength(): number;
@@ -4223,6 +4291,7 @@ export declare class GroupShapeUtil extends ShapeUtil<TLGroupShape> {
4223
4291
  static type: "group";
4224
4292
  static props: RecordProps<TLGroupShape>;
4225
4293
  static migrations: TLPropsMigrations;
4294
+ canTabTo(): boolean;
4226
4295
  hideSelectionBoundsFg(): boolean;
4227
4296
  canBind(): boolean;
4228
4297
  getDefaultProps(): TLGroupShape['props'];
@@ -4990,6 +5059,13 @@ export declare abstract class ShapeUtil<Shape extends TLUnknownShape = TLUnknown
4990
5059
  * @public
4991
5060
  */
4992
5061
  canSnap(_shape: Shape): boolean;
5062
+ /**
5063
+ * Whether the shape can be tabbed to.
5064
+ *
5065
+ * @param shape - The shape.
5066
+ * @public
5067
+ */
5068
+ canTabTo(_shape: Shape): boolean;
4993
5069
  /**
4994
5070
  * Whether the shape can be scrolled while editing.
4995
5071
  *
@@ -5468,12 +5544,14 @@ export declare abstract class StateNode implements Partial<TLEventHandlers> {
5468
5544
  static initial?: string;
5469
5545
  static children?: () => TLStateNodeConstructor[];
5470
5546
  static isLockable: boolean;
5547
+ static useCoalescedEvents: boolean;
5471
5548
  id: string;
5472
5549
  type: 'branch' | 'leaf' | 'root';
5473
5550
  shapeType?: string;
5474
5551
  initial?: string;
5475
5552
  children?: Record<string, StateNode>;
5476
5553
  isLockable: boolean;
5554
+ useCoalescedEvents: boolean;
5477
5555
  parent: StateNode;
5478
5556
  /**
5479
5557
  * This node's path of active state nodes
@@ -5698,6 +5776,9 @@ export declare type TiptapEditor = Editor_2;
5698
5776
  */
5699
5777
  export declare type TiptapNode = Node_2;
5700
5778
 
5779
+ /** @public */
5780
+ export declare type TLAdjacentDirection = 'down' | 'left' | 'next' | 'prev' | 'right' | 'up';
5781
+
5701
5782
  /** @public */
5702
5783
  export declare type TLAnyBindingUtilConstructor = TLBindingUtilConstructor<any>;
5703
5784
 
@@ -6043,11 +6124,29 @@ export declare interface TldrawEditorBaseProps {
6043
6124
  /**
6044
6125
  * Predicate for whether or not a shape should be hidden.
6045
6126
  *
6127
+ * @deprecated Use {@link TldrawEditorBaseProps#getShapeVisibility} instead.
6128
+ */
6129
+ isShapeHidden?(shape: TLShape, editor: Editor): boolean;
6130
+ /**
6131
+ * Provides a way to hide shapes.
6132
+ *
6046
6133
  * Hidden shapes will not render in the editor, and they will not be eligible for hit test via
6047
6134
  * {@link Editor#getShapeAtPoint} and {@link Editor#getShapesAtPoint}. But otherwise they will
6048
6135
  * remain in the store and participate in all other operations.
6136
+ *
6137
+ * @example
6138
+ * ```ts
6139
+ * getShapeVisibility={(shape, editor) => shape.meta.hidden ? 'hidden' : 'inherit'}
6140
+ * ```
6141
+ *
6142
+ * - `'inherit' | undefined` - (default) The shape will be visible unless its parent is hidden.
6143
+ * - `'hidden'` - The shape will be hidden.
6144
+ * - `'visible'` - The shape will be visible.
6145
+ *
6146
+ * @param shape - The shape to check.
6147
+ * @param editor - The editor instance.
6049
6148
  */
6050
- isShapeHidden?(shape: TLShape, editor: Editor): boolean;
6149
+ getShapeVisibility?(shape: TLShape, editor: Editor): 'hidden' | 'inherit' | 'visible' | null | undefined;
6051
6150
  /**
6052
6151
  * The URLs for the fonts to use in the editor.
6053
6152
  */
@@ -6070,7 +6169,7 @@ export declare type TldrawEditorStoreProps = TldrawEditorWithoutStoreProps | Tld
6070
6169
 
6071
6170
  /**
6072
6171
  * Props for the {@link tldraw#Tldraw} and {@link TldrawEditor} components, when not passing in a
6073
- * {@link store#TLStore} directly. If you would like to pass in a store directly, use
6172
+ * `TLStore` directly. If you would like to pass in a store directly, use
6074
6173
  * {@link TldrawEditorWithStoreProps}.
6075
6174
  *
6076
6175
  * @public
@@ -6096,7 +6195,7 @@ export declare interface TldrawEditorWithoutStoreProps extends TLStoreBaseOption
6096
6195
 
6097
6196
  /**
6098
6197
  * Props for the {@link tldraw#Tldraw} and {@link TldrawEditor} components, when passing in a
6099
- * {@link store#TLStore} directly. If you would like tldraw to create a store for you, use
6198
+ * `TLStore` directly. If you would like tldraw to create a store for you, use
6100
6199
  * {@link TldrawEditorWithoutStoreProps}.
6101
6200
  *
6102
6201
  * @public
@@ -6275,10 +6374,29 @@ export declare interface TLEditorOptions {
6275
6374
  };
6276
6375
  /**
6277
6376
  * A predicate that should return true if the given shape should be hidden.
6377
+ *
6378
+ * @deprecated Use {@link Editor#getShapeVisibility} instead.
6379
+ *
6278
6380
  * @param shape - The shape to check.
6279
6381
  * @param editor - The editor instance.
6280
6382
  */
6281
6383
  isShapeHidden?(shape: TLShape, editor: Editor): boolean;
6384
+ /**
6385
+ * Provides a way to hide shapes.
6386
+ *
6387
+ * @example
6388
+ * ```ts
6389
+ * getShapeVisibility={(shape, editor) => shape.meta.hidden ? 'hidden' : 'inherit'}
6390
+ * ```
6391
+ *
6392
+ * - `'inherit' | undefined` - (default) The shape will be visible unless its parent is hidden.
6393
+ * - `'hidden'` - The shape will be hidden.
6394
+ * - `'visible'` - The shape will be visible.
6395
+ *
6396
+ * @param shape - The shape to check.
6397
+ * @param editor - The editor instance.
6398
+ */
6399
+ getShapeVisibility?(shape: TLShape, editor: Editor): 'hidden' | 'inherit' | 'visible' | null | undefined;
6282
6400
  }
6283
6401
 
6284
6402
  /**
@@ -7047,6 +7165,7 @@ export declare interface TLStateNodeConstructor {
7047
7165
  initial?: string;
7048
7166
  children?(): TLStateNodeConstructor[];
7049
7167
  isLockable: boolean;
7168
+ useCoalescedEvents: boolean;
7050
7169
  }
7051
7170
 
7052
7171
  /** @public */
@@ -7289,6 +7408,27 @@ export { transact }
7289
7408
 
7290
7409
  export { transaction }
7291
7410
 
7411
+ /** @public */
7412
+ export declare class TransformedGeometry2d extends Geometry2d {
7413
+ private readonly geometry;
7414
+ private readonly matrix;
7415
+ private readonly inverse;
7416
+ private readonly decomposed;
7417
+ constructor(geometry: Geometry2d, matrix: MatModel);
7418
+ getVertices(filters: Geometry2dFilters): Vec[];
7419
+ nearestPoint(point: Vec, filters?: Geometry2dFilters): Vec;
7420
+ hitTestPoint(point: Vec, margin?: number, hitInside?: boolean, filters?: Geometry2dFilters): boolean;
7421
+ distanceToPoint(point: Vec, hitInside?: boolean, filters?: Geometry2dFilters): number;
7422
+ distanceToLineSegment(A: Vec, B: Vec, filters?: Geometry2dFilters): number;
7423
+ hitTestLineSegment(A: Vec, B: Vec, distance?: number, filters?: Geometry2dFilters): boolean;
7424
+ intersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters): VecLike[];
7425
+ intersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters): VecLike[];
7426
+ intersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters): VecLike[];
7427
+ intersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters): VecLike[];
7428
+ transform(transform: MatModel): Geometry2d;
7429
+ getSvgPathData(): string;
7430
+ }
7431
+
7292
7432
  /** @public */
7293
7433
  export declare type UiEvent = TLCancelEvent | TLClickEvent | TLCompleteEvent | TLKeyboardEvent | TLPinchEvent | TLPointerEvent;
7294
7434
 
@@ -203,7 +203,11 @@ import { CubicBezier2d } from "./lib/primitives/geometry/CubicBezier2d.mjs";
203
203
  import { CubicSpline2d } from "./lib/primitives/geometry/CubicSpline2d.mjs";
204
204
  import { Edge2d } from "./lib/primitives/geometry/Edge2d.mjs";
205
205
  import { Ellipse2d } from "./lib/primitives/geometry/Ellipse2d.mjs";
206
- import { Geometry2d } from "./lib/primitives/geometry/Geometry2d.mjs";
206
+ import {
207
+ Geometry2d,
208
+ Geometry2dFilters,
209
+ TransformedGeometry2d
210
+ } from "./lib/primitives/geometry/Geometry2d.mjs";
207
211
  import { Group2d } from "./lib/primitives/geometry/Group2d.mjs";
208
212
  import { Point2d } from "./lib/primitives/geometry/Point2d.mjs";
209
213
  import { Polygon2d } from "./lib/primitives/geometry/Polygon2d.mjs";
@@ -299,7 +303,7 @@ function debugEnableLicensing() {
299
303
  }
300
304
  registerTldrawLibraryVersion(
301
305
  "@tldraw/editor",
302
- "3.12.0-canary.17a260baed4f",
306
+ "3.12.0-canary.1b29de5c1a22",
303
307
  "esm"
304
308
  );
305
309
  export {
@@ -346,6 +350,7 @@ export {
346
350
  ErrorScreen,
347
351
  FontManager,
348
352
  Geometry2d,
353
+ Geometry2dFilters,
349
354
  Group2d,
350
355
  GroupShapeUtil,
351
356
  HALF_PI,
@@ -379,6 +384,7 @@ export {
379
384
  Table,
380
385
  TextManager,
381
386
  TldrawEditor,
387
+ TransformedGeometry2d,
382
388
  USER_COLORS,
383
389
  UserPreferencesManager,
384
390
  Vec,