@tldraw/editor 3.12.0-canary.1764afb53193 → 3.12.0-canary.1c16c1623426

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Files changed (85) hide show
  1. package/dist-cjs/index.d.ts +154 -17
  2. package/dist-cjs/index.js +3 -1
  3. package/dist-cjs/index.js.map +2 -2
  4. package/dist-cjs/lib/TldrawEditor.js +4 -0
  5. package/dist-cjs/lib/TldrawEditor.js.map +2 -2
  6. package/dist-cjs/lib/components/GeometryDebuggingView.js +2 -2
  7. package/dist-cjs/lib/components/GeometryDebuggingView.js.map +2 -2
  8. package/dist-cjs/lib/editor/Editor.js +208 -18
  9. package/dist-cjs/lib/editor/Editor.js.map +2 -2
  10. package/dist-cjs/lib/editor/shapes/ShapeUtil.js +9 -0
  11. package/dist-cjs/lib/editor/shapes/ShapeUtil.js.map +2 -2
  12. package/dist-cjs/lib/editor/shapes/group/GroupShapeUtil.js +4 -13
  13. package/dist-cjs/lib/editor/shapes/group/GroupShapeUtil.js.map +2 -2
  14. package/dist-cjs/lib/editor/types/selection-types.js.map +1 -1
  15. package/dist-cjs/lib/exports/StyleEmbedder.js +19 -5
  16. package/dist-cjs/lib/exports/StyleEmbedder.js.map +2 -2
  17. package/dist-cjs/lib/exports/cssRules.js +127 -0
  18. package/dist-cjs/lib/exports/cssRules.js.map +7 -0
  19. package/dist-cjs/lib/exports/parseCss.js +0 -69
  20. package/dist-cjs/lib/exports/parseCss.js.map +2 -2
  21. package/dist-cjs/lib/hooks/useDocumentEvents.js +16 -0
  22. package/dist-cjs/lib/hooks/useDocumentEvents.js.map +2 -2
  23. package/dist-cjs/lib/license/Watermark.js +2 -0
  24. package/dist-cjs/lib/license/Watermark.js.map +2 -2
  25. package/dist-cjs/lib/primitives/geometry/Geometry2d.js +133 -16
  26. package/dist-cjs/lib/primitives/geometry/Geometry2d.js.map +3 -3
  27. package/dist-cjs/lib/primitives/geometry/Group2d.js +54 -11
  28. package/dist-cjs/lib/primitives/geometry/Group2d.js.map +2 -2
  29. package/dist-cjs/lib/primitives/intersect.js +20 -0
  30. package/dist-cjs/lib/primitives/intersect.js.map +2 -2
  31. package/dist-cjs/lib/utils/reorderShapes.js +2 -8
  32. package/dist-cjs/lib/utils/reorderShapes.js.map +2 -2
  33. package/dist-cjs/version.js +3 -3
  34. package/dist-cjs/version.js.map +1 -1
  35. package/dist-esm/index.d.mts +154 -17
  36. package/dist-esm/index.mjs +8 -2
  37. package/dist-esm/index.mjs.map +2 -2
  38. package/dist-esm/lib/TldrawEditor.mjs +4 -0
  39. package/dist-esm/lib/TldrawEditor.mjs.map +2 -2
  40. package/dist-esm/lib/components/GeometryDebuggingView.mjs +3 -3
  41. package/dist-esm/lib/components/GeometryDebuggingView.mjs.map +2 -2
  42. package/dist-esm/lib/editor/Editor.mjs +209 -18
  43. package/dist-esm/lib/editor/Editor.mjs.map +2 -2
  44. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs +9 -0
  45. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs.map +2 -2
  46. package/dist-esm/lib/editor/shapes/group/GroupShapeUtil.mjs +4 -13
  47. package/dist-esm/lib/editor/shapes/group/GroupShapeUtil.mjs.map +2 -2
  48. package/dist-esm/lib/exports/StyleEmbedder.mjs +21 -12
  49. package/dist-esm/lib/exports/StyleEmbedder.mjs.map +2 -2
  50. package/dist-esm/lib/exports/cssRules.mjs +107 -0
  51. package/dist-esm/lib/exports/cssRules.mjs.map +7 -0
  52. package/dist-esm/lib/exports/parseCss.mjs +0 -69
  53. package/dist-esm/lib/exports/parseCss.mjs.map +2 -2
  54. package/dist-esm/lib/hooks/useDocumentEvents.mjs +16 -0
  55. package/dist-esm/lib/hooks/useDocumentEvents.mjs.map +2 -2
  56. package/dist-esm/lib/license/Watermark.mjs +2 -0
  57. package/dist-esm/lib/license/Watermark.mjs.map +2 -2
  58. package/dist-esm/lib/primitives/geometry/Geometry2d.mjs +137 -14
  59. package/dist-esm/lib/primitives/geometry/Geometry2d.mjs.map +2 -2
  60. package/dist-esm/lib/primitives/geometry/Group2d.mjs +55 -12
  61. package/dist-esm/lib/primitives/geometry/Group2d.mjs.map +2 -2
  62. package/dist-esm/lib/primitives/intersect.mjs +20 -0
  63. package/dist-esm/lib/primitives/intersect.mjs.map +2 -2
  64. package/dist-esm/lib/utils/reorderShapes.mjs +2 -8
  65. package/dist-esm/lib/utils/reorderShapes.mjs.map +2 -2
  66. package/dist-esm/version.mjs +3 -3
  67. package/dist-esm/version.mjs.map +1 -1
  68. package/package.json +7 -7
  69. package/src/index.ts +11 -2
  70. package/src/lib/TldrawEditor.tsx +29 -3
  71. package/src/lib/components/GeometryDebuggingView.tsx +3 -3
  72. package/src/lib/editor/Editor.ts +315 -24
  73. package/src/lib/editor/shapes/ShapeUtil.ts +10 -0
  74. package/src/lib/editor/shapes/group/GroupShapeUtil.tsx +7 -15
  75. package/src/lib/editor/types/selection-types.ts +3 -0
  76. package/src/lib/exports/StyleEmbedder.ts +25 -15
  77. package/src/lib/exports/cssRules.ts +126 -0
  78. package/src/lib/exports/parseCss.ts +0 -79
  79. package/src/lib/hooks/useDocumentEvents.ts +18 -0
  80. package/src/lib/license/Watermark.tsx +2 -0
  81. package/src/lib/primitives/geometry/Geometry2d.ts +196 -16
  82. package/src/lib/primitives/geometry/Group2d.ts +76 -13
  83. package/src/lib/primitives/intersect.ts +41 -0
  84. package/src/lib/utils/reorderShapes.ts +2 -9
  85. package/src/version.ts +3 -3
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../../src/lib/primitives/intersect.ts"],
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- "sourcesContent": ["import { Box } from './Box'\nimport { pointInPolygon } from './utils'\nimport { Vec, VecLike } from './Vec'\n\n// need even more intersections? See https://gist.github.com/steveruizok/35c02d526c707003a5c79761bfb89a52\n\n/**\n * Find the intersection between a line segment and a line segment.\n *\n * @param a1 - The first segment's first point.\n * @param a2 - The first segment's second point.\n * @param b1 - The second segment's first point.\n * @param b2 - The second segment's second point.\n * @public\n */\nexport function intersectLineSegmentLineSegment(\n\ta1: VecLike,\n\ta2: VecLike,\n\tb1: VecLike,\n\tb2: VecLike\n) {\n\tconst ABx = a1.x - b1.x\n\tconst ABy = a1.y - b1.y\n\tconst BVx = b2.x - b1.x\n\tconst BVy = b2.y - b1.y\n\tconst AVx = a2.x - a1.x\n\tconst AVy = a2.y - a1.y\n\tconst ua_t = BVx * ABy - BVy * ABx\n\tconst ub_t = AVx * ABy - AVy * ABx\n\tconst u_b = BVy * AVx - BVx * AVy\n\n\tif (ua_t === 0 || ub_t === 0) return null // coincident\n\n\tif (u_b === 0) return null // parallel\n\n\tif (u_b !== 0) {\n\t\tconst ua = ua_t / u_b\n\t\tconst ub = ub_t / u_b\n\t\tif (0 <= ua && ua <= 1 && 0 <= ub && ub <= 1) {\n\t\t\treturn Vec.AddXY(a1, ua * AVx, ua * AVy)\n\t\t}\n\t}\n\n\treturn null // no intersection\n}\n\n/**\n * Find the intersections between a line segment and a circle.\n *\n * @param a1 - The segment's first point.\n * @param a2 - The segment's second point.\n * @param c - The circle's center.\n * @param r - The circle's radius.\n * @public\n */\nexport function intersectLineSegmentCircle(a1: VecLike, a2: VecLike, c: VecLike, r: number) {\n\tconst a = (a2.x - a1.x) * (a2.x - a1.x) + (a2.y - a1.y) * (a2.y - a1.y)\n\tconst b = 2 * ((a2.x - a1.x) * (a1.x - c.x) + (a2.y - a1.y) * (a1.y - c.y))\n\tconst cc =\n\t\tc.x * c.x + c.y * c.y + a1.x * a1.x + a1.y * a1.y - 2 * (c.x * a1.x + c.y * a1.y) - r * r\n\tconst deter = b * b - 4 * a * cc\n\n\tif (deter < 0) return null // outside\n\tif (deter === 0) return null // tangent\n\n\tconst e = Math.sqrt(deter)\n\tconst u1 = (-b + e) / (2 * a)\n\tconst u2 = (-b - e) / (2 * a)\n\n\tif ((u1 < 0 || u1 > 1) && (u2 < 0 || u2 > 1)) {\n\t\treturn null // outside or inside\n\t\t// if ((u1 < 0 && u2 < 0) || (u1 > 1 && u2 > 1)) {\n\t\t// \treturn null // outside\n\t\t// } else return null // inside'\n\t}\n\n\tconst result: VecLike[] = []\n\n\tif (0 <= u1 && u1 <= 1) result.push(Vec.Lrp(a1, a2, u1))\n\tif (0 <= u2 && u2 <= 1) result.push(Vec.Lrp(a1, a2, u2))\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a line segment and a polyline.\n *\n * @param a1 - The segment's first point.\n * @param a2 - The segment's second point.\n * @param points - The points in the polyline.\n * @public\n */\nexport function intersectLineSegmentPolyline(a1: VecLike, a2: VecLike, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet segmentIntersection: VecLike | null\n\n\tfor (let i = 0, n = points.length - 1; i < n; i++) {\n\t\tsegmentIntersection = intersectLineSegmentLineSegment(a1, a2, points[i], points[i + 1])\n\t\tif (segmentIntersection) result.push(segmentIntersection)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a line segment and a closed polygon.\n *\n * @param a1 - The segment's first point.\n * @param a2 - The segment's second point.\n * @param points - The points in the polygon.\n * @public\n */\nexport function intersectLineSegmentPolygon(a1: VecLike, a2: VecLike, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet segmentIntersection: VecLike | null\n\n\tfor (let i = 1, n = points.length; i < n + 1; i++) {\n\t\tsegmentIntersection = intersectLineSegmentLineSegment(\n\t\t\ta1,\n\t\t\ta2,\n\t\t\tpoints[i - 1],\n\t\t\tpoints[i % points.length]\n\t\t)\n\t\tif (segmentIntersection) result.push(segmentIntersection)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a circle and a circle.\n *\n * @param c1 - The first circle's center.\n * @param r1 - The first circle's radius.\n * @param c2 - The second circle's center.\n * @param r2 - The second circle's radius.\n * @public\n */\nexport function intersectCircleCircle(c1: VecLike, r1: number, c2: VecLike, r2: number) {\n\tlet dx = c2.x - c1.x\n\tlet dy = c2.y - c1.y\n\tconst d = Math.sqrt(dx * dx + dy * dy),\n\t\tx = (d * d - r2 * r2 + r1 * r1) / (2 * d),\n\t\ty = Math.sqrt(r1 * r1 - x * x)\n\tdx /= d\n\tdy /= d\n\treturn [\n\t\tnew Vec(c1.x + dx * x - dy * y, c1.y + dy * x + dx * y),\n\t\tnew Vec(c1.x + dx * x + dy * y, c1.y + dy * x - dx * y),\n\t]\n}\n\n/**\n * Find the intersections between a circle and a bounding box.\n *\n * @param c - The circle's center.\n * @param r - The circle's radius.\n * @param points - The points in the polygon.\n * @public\n */\nexport function intersectCirclePolygon(c: VecLike, r: number, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet a: VecLike, b: VecLike, int: VecLike[] | null\n\n\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\ta = points[i]\n\t\tb = points[(i + 1) % points.length]\n\t\tint = intersectLineSegmentCircle(a, b, c, r)\n\t\tif (int) result.push(...int)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a circle and a bounding box.\n *\n * @param c - The circle's center.\n * @param r - The circle's radius.\n * @param points - The points in the polyline.\n * @public\n */\nexport function intersectCirclePolyline(c: VecLike, r: number, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet a: VecLike, b: VecLike, int: VecLike[] | null\n\n\tfor (let i = 1, n = points.length; i < n; i++) {\n\t\ta = points[i - 1]\n\t\tb = points[i]\n\t\tint = intersectLineSegmentCircle(a, b, c, r)\n\t\tif (int) result.push(...int)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a polygon and a bounding box.\n *\n * @public\n */\nexport function intersectPolygonBounds(points: VecLike[], bounds: Box) {\n\tconst result: VecLike[] = []\n\tlet segmentIntersection: VecLike[] | null\n\n\tfor (const side of bounds.sides) {\n\t\tsegmentIntersection = intersectLineSegmentPolygon(side[0], side[1], points)\n\t\tif (segmentIntersection) result.push(...segmentIntersection)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\nfunction ccw(A: VecLike, B: VecLike, C: VecLike) {\n\treturn (C.y - A.y) * (B.x - A.x) > (B.y - A.y) * (C.x - A.x)\n}\n\n/** @public */\nexport function linesIntersect(A: VecLike, B: VecLike, C: VecLike, D: VecLike) {\n\treturn ccw(A, C, D) !== ccw(B, C, D) && ccw(A, B, C) !== ccw(A, B, D)\n}\n\n/**\n * Create a new convex polygon as the intersection of two convex polygons.\n *\n * @param polygonA - An array of points representing the first polygon.\n * @param polygonB - An array of points representing the second polygon.\n * @public\n */\nexport function intersectPolygonPolygon(\n\tpolygonA: VecLike[],\n\tpolygonB: VecLike[]\n): VecLike[] | null {\n\t// Create an empty polygon as result\n\tconst result: Map<string, VecLike> = new Map()\n\tlet a: VecLike, b: VecLike, c: VecLike, d: VecLike\n\n\t// Add all corners of PolygonA that is inside PolygonB to result\n\tfor (let i = 0, n = polygonA.length; i < n; i++) {\n\t\ta = polygonA[i]\n\t\tif (pointInPolygon(a, polygonB)) {\n\t\t\tconst id = getPointId(a)\n\t\t\tif (!result.has(id)) {\n\t\t\t\tresult.set(id, a)\n\t\t\t}\n\t\t}\n\t}\n\t// Add all corners of PolygonB that is inside PolygonA to result\n\tfor (let i = 0, n = polygonB.length; i < n; i++) {\n\t\ta = polygonB[i]\n\t\tif (pointInPolygon(a, polygonA)) {\n\t\t\tconst id = getPointId(a)\n\t\t\tif (!result.has(id)) {\n\t\t\t\tresult.set(id, a)\n\t\t\t}\n\t\t}\n\t}\n\n\t// Add all intersection points to result\n\tfor (let i = 0, n = polygonA.length; i < n; i++) {\n\t\ta = polygonA[i]\n\t\tb = polygonA[(i + 1) % polygonA.length]\n\n\t\tfor (let j = 0, m = polygonB.length; j < m; j++) {\n\t\t\tc = polygonB[j]\n\t\t\td = polygonB[(j + 1) % polygonB.length]\n\t\t\tconst intersection = intersectLineSegmentLineSegment(a, b, c, d)\n\n\t\t\tif (intersection !== null) {\n\t\t\t\tconst id = getPointId(intersection)\n\t\t\t\tif (!result.has(id)) {\n\t\t\t\t\tresult.set(id, intersection)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\tif (result.size === 0) return null // no intersection\n\n\t// Order all points in the result counter-clockwise.\n\treturn orderClockwise([...result.values()])\n}\n\nfunction getPointId(point: VecLike) {\n\treturn `${point.x},${point.y}`\n}\n\nfunction orderClockwise(points: VecLike[]): VecLike[] {\n\tconst C = Vec.Average(points)\n\treturn points.sort((A, B) => Vec.Angle(C, A) - Vec.Angle(C, B))\n}\n\n/** @public */\nexport function polygonsIntersect(a: VecLike[], b: VecLike[]) {\n\tlet a0: VecLike, a1: VecLike, b0: VecLike, b1: VecLike\n\tfor (let i = 0, n = a.length; i < n; i++) {\n\t\ta0 = a[i]\n\t\ta1 = a[(i + 1) % n]\n\t\tfor (let j = 0, m = b.length; j < m; j++) {\n\t\t\tb0 = b[j]\n\t\t\tb1 = b[(j + 1) % m]\n\t\t\tif (linesIntersect(a0, a1, b0, b1)) return true\n\t\t}\n\t}\n\treturn false\n}\n\n/** @public */\nexport function polygonIntersectsPolyline(polygon: VecLike[], polyline: VecLike[]) {\n\tlet a: VecLike, b: VecLike, c: VecLike, d: VecLike\n\tfor (let i = 0, n = polygon.length; i < n; i++) {\n\t\ta = polygon[i]\n\t\tb = polygon[(i + 1) % n]\n\n\t\tfor (let j = 1, m = polyline.length; j < m; j++) {\n\t\t\tc = polyline[j - 1]\n\t\t\td = polyline[j]\n\t\t\tif (linesIntersect(a, b, c, d)) return true\n\t\t}\n\t}\n\treturn false\n}\n"],
5
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+ "sourcesContent": ["import { Box } from './Box'\nimport { pointInPolygon } from './utils'\nimport { Vec, VecLike } from './Vec'\n\n// need even more intersections? See https://gist.github.com/steveruizok/35c02d526c707003a5c79761bfb89a52\n\n/**\n * Find the intersection between a line segment and a line segment.\n *\n * @param a1 - The first segment's first point.\n * @param a2 - The first segment's second point.\n * @param b1 - The second segment's first point.\n * @param b2 - The second segment's second point.\n * @public\n */\nexport function intersectLineSegmentLineSegment(\n\ta1: VecLike,\n\ta2: VecLike,\n\tb1: VecLike,\n\tb2: VecLike\n) {\n\tconst ABx = a1.x - b1.x\n\tconst ABy = a1.y - b1.y\n\tconst BVx = b2.x - b1.x\n\tconst BVy = b2.y - b1.y\n\tconst AVx = a2.x - a1.x\n\tconst AVy = a2.y - a1.y\n\tconst ua_t = BVx * ABy - BVy * ABx\n\tconst ub_t = AVx * ABy - AVy * ABx\n\tconst u_b = BVy * AVx - BVx * AVy\n\n\tif (ua_t === 0 || ub_t === 0) return null // coincident\n\n\tif (u_b === 0) return null // parallel\n\n\tif (u_b !== 0) {\n\t\tconst ua = ua_t / u_b\n\t\tconst ub = ub_t / u_b\n\t\tif (0 <= ua && ua <= 1 && 0 <= ub && ub <= 1) {\n\t\t\treturn Vec.AddXY(a1, ua * AVx, ua * AVy)\n\t\t}\n\t}\n\n\treturn null // no intersection\n}\n\n/**\n * Find the intersections between a line segment and a circle.\n *\n * @param a1 - The segment's first point.\n * @param a2 - The segment's second point.\n * @param c - The circle's center.\n * @param r - The circle's radius.\n * @public\n */\nexport function intersectLineSegmentCircle(a1: VecLike, a2: VecLike, c: VecLike, r: number) {\n\tconst a = (a2.x - a1.x) * (a2.x - a1.x) + (a2.y - a1.y) * (a2.y - a1.y)\n\tconst b = 2 * ((a2.x - a1.x) * (a1.x - c.x) + (a2.y - a1.y) * (a1.y - c.y))\n\tconst cc =\n\t\tc.x * c.x + c.y * c.y + a1.x * a1.x + a1.y * a1.y - 2 * (c.x * a1.x + c.y * a1.y) - r * r\n\tconst deter = b * b - 4 * a * cc\n\n\tif (deter < 0) return null // outside\n\tif (deter === 0) return null // tangent\n\n\tconst e = Math.sqrt(deter)\n\tconst u1 = (-b + e) / (2 * a)\n\tconst u2 = (-b - e) / (2 * a)\n\n\tif ((u1 < 0 || u1 > 1) && (u2 < 0 || u2 > 1)) {\n\t\treturn null // outside or inside\n\t\t// if ((u1 < 0 && u2 < 0) || (u1 > 1 && u2 > 1)) {\n\t\t// \treturn null // outside\n\t\t// } else return null // inside'\n\t}\n\n\tconst result: VecLike[] = []\n\n\tif (0 <= u1 && u1 <= 1) result.push(Vec.Lrp(a1, a2, u1))\n\tif (0 <= u2 && u2 <= 1) result.push(Vec.Lrp(a1, a2, u2))\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a line segment and a polyline.\n *\n * @param a1 - The segment's first point.\n * @param a2 - The segment's second point.\n * @param points - The points in the polyline.\n * @public\n */\nexport function intersectLineSegmentPolyline(a1: VecLike, a2: VecLike, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet segmentIntersection: VecLike | null\n\n\tfor (let i = 0, n = points.length - 1; i < n; i++) {\n\t\tsegmentIntersection = intersectLineSegmentLineSegment(a1, a2, points[i], points[i + 1])\n\t\tif (segmentIntersection) result.push(segmentIntersection)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a line segment and a closed polygon.\n *\n * @param a1 - The segment's first point.\n * @param a2 - The segment's second point.\n * @param points - The points in the polygon.\n * @public\n */\nexport function intersectLineSegmentPolygon(a1: VecLike, a2: VecLike, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet segmentIntersection: VecLike | null\n\n\tfor (let i = 1, n = points.length; i < n + 1; i++) {\n\t\tsegmentIntersection = intersectLineSegmentLineSegment(\n\t\t\ta1,\n\t\t\ta2,\n\t\t\tpoints[i - 1],\n\t\t\tpoints[i % points.length]\n\t\t)\n\t\tif (segmentIntersection) result.push(segmentIntersection)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a circle and a circle.\n *\n * @param c1 - The first circle's center.\n * @param r1 - The first circle's radius.\n * @param c2 - The second circle's center.\n * @param r2 - The second circle's radius.\n * @public\n */\nexport function intersectCircleCircle(c1: VecLike, r1: number, c2: VecLike, r2: number) {\n\tlet dx = c2.x - c1.x\n\tlet dy = c2.y - c1.y\n\tconst d = Math.sqrt(dx * dx + dy * dy),\n\t\tx = (d * d - r2 * r2 + r1 * r1) / (2 * d),\n\t\ty = Math.sqrt(r1 * r1 - x * x)\n\tdx /= d\n\tdy /= d\n\treturn [\n\t\tnew Vec(c1.x + dx * x - dy * y, c1.y + dy * x + dx * y),\n\t\tnew Vec(c1.x + dx * x + dy * y, c1.y + dy * x - dx * y),\n\t]\n}\n\n/**\n * Find the intersections between a circle and a bounding box.\n *\n * @param c - The circle's center.\n * @param r - The circle's radius.\n * @param points - The points in the polygon.\n * @public\n */\nexport function intersectCirclePolygon(c: VecLike, r: number, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet a: VecLike, b: VecLike, int: VecLike[] | null\n\n\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\ta = points[i]\n\t\tb = points[(i + 1) % points.length]\n\t\tint = intersectLineSegmentCircle(a, b, c, r)\n\t\tif (int) result.push(...int)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a circle and a bounding box.\n *\n * @param c - The circle's center.\n * @param r - The circle's radius.\n * @param points - The points in the polyline.\n * @public\n */\nexport function intersectCirclePolyline(c: VecLike, r: number, points: VecLike[]) {\n\tconst result: VecLike[] = []\n\tlet a: VecLike, b: VecLike, int: VecLike[] | null\n\n\tfor (let i = 1, n = points.length; i < n; i++) {\n\t\ta = points[i - 1]\n\t\tb = points[i]\n\t\tint = intersectLineSegmentCircle(a, b, c, r)\n\t\tif (int) result.push(...int)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\n/**\n * Find the intersections between a polygon and a bounding box.\n *\n * @public\n */\nexport function intersectPolygonBounds(points: VecLike[], bounds: Box) {\n\tconst result: VecLike[] = []\n\tlet segmentIntersection: VecLike[] | null\n\n\tfor (const side of bounds.sides) {\n\t\tsegmentIntersection = intersectLineSegmentPolygon(side[0], side[1], points)\n\t\tif (segmentIntersection) result.push(...segmentIntersection)\n\t}\n\n\tif (result.length === 0) return null // no intersection\n\n\treturn result\n}\n\nfunction ccw(A: VecLike, B: VecLike, C: VecLike) {\n\treturn (C.y - A.y) * (B.x - A.x) > (B.y - A.y) * (C.x - A.x)\n}\n\n/** @public */\nexport function linesIntersect(A: VecLike, B: VecLike, C: VecLike, D: VecLike) {\n\treturn ccw(A, C, D) !== ccw(B, C, D) && ccw(A, B, C) !== ccw(A, B, D)\n}\n\n/**\n * Create a new convex polygon as the intersection of two convex polygons.\n *\n * @param polygonA - An array of points representing the first polygon.\n * @param polygonB - An array of points representing the second polygon.\n * @public\n */\nexport function intersectPolygonPolygon(\n\tpolygonA: VecLike[],\n\tpolygonB: VecLike[]\n): VecLike[] | null {\n\t// Create an empty polygon as result\n\tconst result: Map<string, VecLike> = new Map()\n\tlet a: VecLike, b: VecLike, c: VecLike, d: VecLike\n\n\t// Add all corners of PolygonA that is inside PolygonB to result\n\tfor (let i = 0, n = polygonA.length; 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i++) {\n\t\ta0 = a[i]\n\t\ta1 = a[(i + 1) % n]\n\t\tfor (let j = 0, m = b.length; j < m; j++) {\n\t\t\tb0 = b[j]\n\t\t\tb1 = b[(j + 1) % m]\n\t\t\tif (linesIntersect(a0, a1, b0, b1)) return true\n\t\t}\n\t}\n\treturn false\n}\n\n/** @public */\nexport function polygonIntersectsPolyline(polygon: VecLike[], polyline: VecLike[]) {\n\tlet a: VecLike, b: VecLike, c: VecLike, d: VecLike\n\tfor (let i = 0, n = polygon.length; i < n; i++) {\n\t\ta = polygon[i]\n\t\tb = polygon[(i + 1) % n]\n\n\t\tfor (let j = 1, m = polyline.length; j < m; j++) {\n\t\t\tc = polyline[j - 1]\n\t\t\td = polyline[j]\n\t\t\tif (linesIntersect(a, b, c, d)) return true\n\t\t}\n\t}\n\treturn false\n}\n"],
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6
6
  "names": []
7
7
  }
@@ -88,20 +88,14 @@ function reorderToFront(moving, children, changes) {
88
88
  );
89
89
  }
90
90
  }
91
- function getVerticesInPageSpace(editor, shape) {
92
- const geo = editor.getShapeGeometry(shape);
93
- const pageTransform = editor.getShapePageTransform(shape);
94
- if (!geo || !pageTransform) return null;
95
- return pageTransform.applyToPoints(geo.vertices);
96
- }
97
91
  function getOverlapChecker(editor, moving) {
98
92
  const movingVertices = Array.from(moving).map((shape) => {
99
- const vertices = getVerticesInPageSpace(editor, shape);
93
+ const vertices = editor.getShapePageGeometry(shape).vertices;
100
94
  if (!vertices) return null;
101
95
  return { shape, vertices };
102
96
  }).filter(Boolean);
103
97
  const isOverlapping = (child) => {
104
- const vertices = getVerticesInPageSpace(editor, child);
98
+ const vertices = editor.getShapePageGeometry(child).vertices;
105
99
  if (!vertices) return false;
106
100
  return movingVertices.some((other) => {
107
101
  return polygonsIntersect(other.vertices, vertices);
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/utils/reorderShapes.ts"],
4
- "sourcesContent": ["import { TLParentId, TLShape, TLShapeId, TLShapePartial } from '@tldraw/tlschema'\nimport { IndexKey, compact, getIndicesBetween, sortByIndex } from '@tldraw/utils'\nimport { Editor } from '../editor/Editor'\nimport { Vec } from '../primitives/Vec'\nimport { polygonsIntersect } from '../primitives/intersect'\n\nexport function getReorderingShapesChanges(\n\teditor: Editor,\n\toperation: 'toBack' | 'toFront' | 'forward' | 'backward',\n\tids: TLShapeId[],\n\topts?: { considerAllShapes?: boolean }\n) {\n\tif (ids.length === 0) return []\n\n\t// From the ids that are moving, collect the parents, their children, and which of those children are moving\n\tconst parents = new Map<TLParentId, { moving: Set<TLShape>; children: TLShape[] }>()\n\n\tfor (const shape of compact(ids.map((id) => editor.getShape(id)))) {\n\t\tconst { parentId } = shape\n\t\tif (!parents.has(parentId)) {\n\t\t\tparents.set(parentId, {\n\t\t\t\tchildren: compact(\n\t\t\t\t\teditor.getSortedChildIdsForParent(parentId).map((id) => editor.getShape(id))\n\t\t\t\t),\n\t\t\t\tmoving: new Set(),\n\t\t\t})\n\t\t}\n\t\tparents.get(parentId)!.moving.add(shape)\n\t}\n\n\tconst changes: TLShapePartial[] = []\n\n\tswitch (operation) {\n\t\tcase 'toBack': {\n\t\t\tparents.forEach(({ moving, children }) => reorderToBack(moving, children, changes))\n\t\t\tbreak\n\t\t}\n\t\tcase 'toFront': {\n\t\t\tparents.forEach(({ moving, children }) => reorderToFront(moving, children, changes))\n\t\t\tbreak\n\t\t}\n\t\tcase 'forward': {\n\t\t\tparents.forEach(({ moving, children }) =>\n\t\t\t\treorderForward(editor, moving, children, changes, opts)\n\t\t\t)\n\t\t\tbreak\n\t\t}\n\t\tcase 'backward': {\n\t\t\tparents.forEach(({ moving, children }) =>\n\t\t\t\treorderBackward(editor, moving, children, changes, opts)\n\t\t\t)\n\t\t\tbreak\n\t\t}\n\t}\n\n\treturn changes\n}\n\n/**\n * Reorders the moving shapes to the back of the parent's children.\n *\n * @param moving The set of shapes that are moving\n * @param children The parent's children\n * @param changes The changes array to push changes to\n */\nfunction reorderToBack(moving: Set<TLShape>, children: TLShape[], changes: TLShapePartial[]) {\n\tconst len = children.length\n\n\t// If all of the children are moving, there's nothing to do\n\tif (moving.size === len) return\n\n\tlet below: IndexKey | undefined\n\tlet above: IndexKey | undefined\n\n\t// Starting at the bottom of this parent's children...\n\tfor (let i = 0; i < len; i++) {\n\t\tconst shape = children[i]\n\n\t\tif (moving.has(shape)) {\n\t\t\t// If we've found a moving shape before we've found a non-moving shape,\n\t\t\t// then that shape is already at the back; we can remove it from the\n\t\t\t// moving set and mark it as the shape that will be below the moved shapes.\n\t\t\tbelow = shape.index\n\t\t\tmoving.delete(shape)\n\t\t} else {\n\t\t\t// The first non-moving shape we find will be above our moved shapes; we'll\n\t\t\t// put our moving shapes between it and the shape marked as below (if any).\n\t\t\tabove = shape.index\n\t\t\tbreak\n\t\t}\n\t}\n\n\tif (moving.size === 0) {\n\t\t// If our moving set is empty, there's nothing to do; all of our shapes were\n\t\t// already at the back of the parent's children.\n\t\treturn\n\t} else {\n\t\t// Sort the moving shapes by their current index, then apply the new indices\n\t\tconst indices = getIndicesBetween(below, above, moving.size)\n\t\tchanges.push(\n\t\t\t...Array.from(moving.values())\n\t\t\t\t.sort(sortByIndex)\n\t\t\t\t.map((shape, i) => ({ ...shape, index: indices[i] }))\n\t\t)\n\t}\n}\n\n/**\n * Reorders the moving shapes to the front of the parent's children.\n *\n * @param moving The set of shapes that are moving\n * @param children The parent's children\n * @param changes The changes array to push changes to\n */\nfunction reorderToFront(moving: Set<TLShape>, children: TLShape[], changes: TLShapePartial[]) {\n\tconst len = children.length\n\n\t// If all of the children are moving, there's nothing to do\n\tif (moving.size === len) return\n\n\tlet below: IndexKey | undefined\n\tlet above: IndexKey | undefined\n\n\t// Starting at the top of this parent's children...\n\tfor (let i = len - 1; i > -1; i--) {\n\t\tconst shape = children[i]\n\n\t\tif (moving.has(shape)) {\n\t\t\t// If we've found a moving shape before we've found a non-moving shape,\n\t\t\t// then that shape is already at the front; we can remove it from the\n\t\t\t// moving set and mark it as the shape that will be above the moved shapes.\n\t\t\tabove = shape.index\n\t\t\tmoving.delete(shape)\n\t\t} else {\n\t\t\t// The first non-moving shape we find will be below our moved shapes; we'll\n\t\t\t// put our moving shapes between it and the shape marked as above (if any).\n\t\t\tbelow = shape.index\n\t\t\tbreak\n\t\t}\n\t}\n\n\tif (moving.size === 0) {\n\t\t// If our moving set is empty, there's nothing to do; all of our shapes were\n\t\t// already at the front of the parent's children.\n\t\treturn\n\t} else {\n\t\t// Sort the moving shapes by their current index, then apply the new indices\n\t\tconst indices = getIndicesBetween(below, above, moving.size)\n\t\tchanges.push(\n\t\t\t...Array.from(moving.values())\n\t\t\t\t.sort(sortByIndex)\n\t\t\t\t.map((shape, i) => ({ ...shape, index: indices[i] }))\n\t\t)\n\t}\n}\n\nfunction getVerticesInPageSpace(editor: Editor, shape: TLShape) {\n\tconst geo = editor.getShapeGeometry(shape)\n\tconst pageTransform = editor.getShapePageTransform(shape)\n\tif (!geo || !pageTransform) return null\n\treturn pageTransform.applyToPoints(geo.vertices)\n}\n\nfunction getOverlapChecker(editor: Editor, moving: Set<TLShape>) {\n\tconst movingVertices = Array.from(moving)\n\t\t.map((shape) => {\n\t\t\tconst vertices = getVerticesInPageSpace(editor, shape)\n\t\t\tif (!vertices) return null\n\t\t\treturn { shape, vertices }\n\t\t})\n\t\t.filter(Boolean) as { shape: TLShape; vertices: Vec[] }[]\n\n\tconst isOverlapping = (child: TLShape) => {\n\t\tconst vertices = getVerticesInPageSpace(editor, child)\n\t\tif (!vertices) return false\n\t\treturn movingVertices.some((other) => {\n\t\t\treturn polygonsIntersect(other.vertices, vertices)\n\t\t})\n\t}\n\n\treturn isOverlapping\n}\n\n/**\n * Reorders the moving shapes forward in the parent's children.\n *\n * @param editor The editor\n * @param moving The set of shapes that are moving\n * @param children The parent's children\n * @param changes The changes array to push changes to\n * @param opts The options\n */\nfunction reorderForward(\n\teditor: Editor,\n\tmoving: Set<TLShape>,\n\tchildren: TLShape[],\n\tchanges: TLShapePartial[],\n\topts?: { considerAllShapes?: boolean }\n) {\n\tconst isOverlapping = getOverlapChecker(editor, moving)\n\n\tconst len = children.length\n\n\t// If all of the children are moving, there's nothing to do\n\tif (moving.size === len) return\n\n\tlet state = { name: 'skipping' } as\n\t\t| { name: 'skipping' }\n\t\t| { name: 'selecting'; selectIndex: number }\n\n\t// Starting at the bottom of this parent's children...\n\tfor (let i = 0; i < len; i++) {\n\t\tconst isMoving = moving.has(children[i])\n\n\t\tswitch (state.name) {\n\t\t\tcase 'skipping': {\n\t\t\t\tif (!isMoving) continue\n\t\t\t\t// If we find a moving shape while skipping, start selecting\n\t\t\t\tstate = { name: 'selecting', selectIndex: i }\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'selecting': {\n\t\t\t\tif (isMoving) continue\n\t\t\t\tif (!opts?.considerAllShapes && !isOverlapping(children[i])) continue\n\t\t\t\t// if we find a non-moving and overlapping shape while selecting, move all selected\n\t\t\t\t// shapes in front of the not moving shape; and start skipping\n\t\t\t\tconst { selectIndex } = state\n\t\t\t\tgetIndicesBetween(children[i].index, children[i + 1]?.index, i - selectIndex).forEach(\n\t\t\t\t\t(index, k) => {\n\t\t\t\t\t\tconst child = children[selectIndex + k]\n\t\t\t\t\t\t// If the shape is not moving (therefore also not overlapping), skip it\n\t\t\t\t\t\tif (!moving.has(child)) return\n\t\t\t\t\t\tchanges.push({ ...child, index })\n\t\t\t\t\t}\n\t\t\t\t)\n\t\t\t\tstate = { name: 'skipping' }\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t}\n}\n\n/**\n * Reorders the moving shapes backward in the parent's children.\n *\n * @param editor The editor\n * @param moving The set of shapes that are moving\n * @param children The parent's children\n * @param changes The changes array to push changes to\n * @param opts The options\n */\nfunction reorderBackward(\n\teditor: Editor,\n\tmoving: Set<TLShape>,\n\tchildren: TLShape[],\n\tchanges: TLShapePartial[],\n\topts?: { considerAllShapes?: boolean }\n) {\n\tconst isOverlapping = getOverlapChecker(editor, moving)\n\n\tconst len = children.length\n\n\tif (moving.size === len) return\n\n\tlet state = { name: 'skipping' } as\n\t\t| { name: 'skipping' }\n\t\t| { name: 'selecting'; selectIndex: number }\n\n\t// Starting at the top of this parent's children...\n\tfor (let i = len - 1; i > -1; i--) {\n\t\tconst isMoving = moving.has(children[i])\n\n\t\tswitch (state.name) {\n\t\t\tcase 'skipping': {\n\t\t\t\tif (!isMoving) continue\n\t\t\t\t// If we find a moving shape while skipping, start selecting\n\t\t\t\tstate = { name: 'selecting', selectIndex: i }\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'selecting': {\n\t\t\t\tif (isMoving) continue\n\t\t\t\tif (!opts?.considerAllShapes && !isOverlapping(children[i])) continue\n\t\t\t\t// if we find a non-moving and overlapping shape while selecting, move all selected\n\t\t\t\t// shapes in behind of the not moving shape; and start skipping\n\t\t\t\tgetIndicesBetween(children[i - 1]?.index, children[i].index, state.selectIndex - i).forEach(\n\t\t\t\t\t(index, k) => {\n\t\t\t\t\t\tconst child = children[i + k + 1]\n\t\t\t\t\t\t// If the shape is not moving (therefore also not overlapping), skip it\n\t\t\t\t\t\tif (!moving.has(child)) return\n\t\t\t\t\t\tchanges.push({ ...child, index })\n\t\t\t\t\t}\n\t\t\t\t)\n\t\t\t\tstate = { name: 'skipping' }\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t}\n}\n"],
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+ "sourcesContent": ["import { TLParentId, TLShape, TLShapeId, TLShapePartial } from '@tldraw/tlschema'\nimport { IndexKey, compact, getIndicesBetween, sortByIndex } from '@tldraw/utils'\nimport { Editor } from '../editor/Editor'\nimport { Vec } from '../primitives/Vec'\nimport { polygonsIntersect } from '../primitives/intersect'\n\nexport function getReorderingShapesChanges(\n\teditor: Editor,\n\toperation: 'toBack' | 'toFront' | 'forward' | 'backward',\n\tids: TLShapeId[],\n\topts?: { considerAllShapes?: boolean }\n) {\n\tif (ids.length === 0) return []\n\n\t// From the ids that are moving, collect the parents, their children, and which of those children are moving\n\tconst parents = new Map<TLParentId, { moving: Set<TLShape>; children: TLShape[] }>()\n\n\tfor (const shape of compact(ids.map((id) => editor.getShape(id)))) {\n\t\tconst { parentId } = shape\n\t\tif (!parents.has(parentId)) {\n\t\t\tparents.set(parentId, {\n\t\t\t\tchildren: compact(\n\t\t\t\t\teditor.getSortedChildIdsForParent(parentId).map((id) => editor.getShape(id))\n\t\t\t\t),\n\t\t\t\tmoving: new Set(),\n\t\t\t})\n\t\t}\n\t\tparents.get(parentId)!.moving.add(shape)\n\t}\n\n\tconst changes: TLShapePartial[] = []\n\n\tswitch (operation) {\n\t\tcase 'toBack': {\n\t\t\tparents.forEach(({ moving, children }) => reorderToBack(moving, children, changes))\n\t\t\tbreak\n\t\t}\n\t\tcase 'toFront': {\n\t\t\tparents.forEach(({ moving, children }) => reorderToFront(moving, children, changes))\n\t\t\tbreak\n\t\t}\n\t\tcase 'forward': {\n\t\t\tparents.forEach(({ moving, children }) =>\n\t\t\t\treorderForward(editor, moving, children, changes, opts)\n\t\t\t)\n\t\t\tbreak\n\t\t}\n\t\tcase 'backward': {\n\t\t\tparents.forEach(({ moving, children }) =>\n\t\t\t\treorderBackward(editor, moving, children, changes, opts)\n\t\t\t)\n\t\t\tbreak\n\t\t}\n\t}\n\n\treturn changes\n}\n\n/**\n * Reorders the moving shapes to the back of the parent's children.\n *\n * @param moving The set of shapes that are moving\n * @param children The parent's children\n * @param changes The changes array to push changes to\n */\nfunction reorderToBack(moving: Set<TLShape>, children: TLShape[], changes: TLShapePartial[]) {\n\tconst len = children.length\n\n\t// If all of the children are moving, there's nothing to do\n\tif (moving.size === len) return\n\n\tlet below: IndexKey | undefined\n\tlet above: IndexKey | undefined\n\n\t// Starting at the bottom of this parent's children...\n\tfor (let i = 0; i < len; i++) {\n\t\tconst shape = children[i]\n\n\t\tif (moving.has(shape)) {\n\t\t\t// If we've found a moving shape before we've found a non-moving shape,\n\t\t\t// then that shape is already at the back; we can remove it from the\n\t\t\t// moving set and mark it as the shape that will be below the moved shapes.\n\t\t\tbelow = shape.index\n\t\t\tmoving.delete(shape)\n\t\t} else {\n\t\t\t// The first non-moving shape we find will be above our moved shapes; we'll\n\t\t\t// put our moving shapes between it and the shape marked as below (if any).\n\t\t\tabove = shape.index\n\t\t\tbreak\n\t\t}\n\t}\n\n\tif (moving.size === 0) {\n\t\t// If our moving set is empty, there's nothing to do; all of our shapes were\n\t\t// already at the back of the parent's children.\n\t\treturn\n\t} else {\n\t\t// Sort the moving shapes by their current index, then apply the new indices\n\t\tconst indices = getIndicesBetween(below, above, moving.size)\n\t\tchanges.push(\n\t\t\t...Array.from(moving.values())\n\t\t\t\t.sort(sortByIndex)\n\t\t\t\t.map((shape, i) => ({ ...shape, index: indices[i] }))\n\t\t)\n\t}\n}\n\n/**\n * Reorders the moving shapes to the front of the parent's children.\n *\n * @param moving The set of shapes that are moving\n * @param children The parent's children\n * @param changes The changes array to push changes to\n */\nfunction reorderToFront(moving: Set<TLShape>, children: TLShape[], changes: TLShapePartial[]) {\n\tconst len = children.length\n\n\t// If all of the children are moving, there's nothing to do\n\tif (moving.size === len) return\n\n\tlet below: IndexKey | undefined\n\tlet above: IndexKey | undefined\n\n\t// Starting at the top of this parent's children...\n\tfor (let i = len - 1; i > -1; i--) {\n\t\tconst shape = children[i]\n\n\t\tif (moving.has(shape)) {\n\t\t\t// If we've found a moving shape before we've found a non-moving shape,\n\t\t\t// then that shape is already at the front; we can remove it from the\n\t\t\t// moving set and mark it as the shape that will be above the moved shapes.\n\t\t\tabove = shape.index\n\t\t\tmoving.delete(shape)\n\t\t} else {\n\t\t\t// The first non-moving shape we find will be below our moved shapes; we'll\n\t\t\t// put our moving shapes between it and the shape marked as above (if any).\n\t\t\tbelow = shape.index\n\t\t\tbreak\n\t\t}\n\t}\n\n\tif (moving.size === 0) {\n\t\t// If our moving set is empty, there's nothing to do; all of our shapes were\n\t\t// already at the front of the parent's children.\n\t\treturn\n\t} else {\n\t\t// Sort the moving shapes by their current index, then apply the new indices\n\t\tconst indices = getIndicesBetween(below, above, moving.size)\n\t\tchanges.push(\n\t\t\t...Array.from(moving.values())\n\t\t\t\t.sort(sortByIndex)\n\t\t\t\t.map((shape, i) => ({ ...shape, index: indices[i] }))\n\t\t)\n\t}\n}\n\nfunction getOverlapChecker(editor: Editor, moving: Set<TLShape>) {\n\tconst movingVertices = Array.from(moving)\n\t\t.map((shape) => {\n\t\t\tconst vertices = editor.getShapePageGeometry(shape).vertices\n\t\t\tif (!vertices) return null\n\t\t\treturn { shape, vertices }\n\t\t})\n\t\t.filter(Boolean) as { shape: TLShape; vertices: Vec[] }[]\n\n\tconst isOverlapping = (child: TLShape) => {\n\t\tconst vertices = editor.getShapePageGeometry(child).vertices\n\t\tif (!vertices) return false\n\t\treturn movingVertices.some((other) => {\n\t\t\treturn polygonsIntersect(other.vertices, vertices)\n\t\t})\n\t}\n\n\treturn isOverlapping\n}\n\n/**\n * Reorders the moving shapes forward in the parent's children.\n *\n * @param editor The editor\n * @param moving The set of shapes that are moving\n * @param children The parent's children\n * @param changes The changes array to push changes to\n * @param opts The options\n */\nfunction reorderForward(\n\teditor: Editor,\n\tmoving: Set<TLShape>,\n\tchildren: TLShape[],\n\tchanges: TLShapePartial[],\n\topts?: { considerAllShapes?: boolean }\n) {\n\tconst isOverlapping = getOverlapChecker(editor, moving)\n\n\tconst len = children.length\n\n\t// If all of the children are moving, there's nothing to do\n\tif (moving.size === len) return\n\n\tlet state = { name: 'skipping' } as\n\t\t| { name: 'skipping' }\n\t\t| { name: 'selecting'; selectIndex: number }\n\n\t// Starting at the bottom of this parent's children...\n\tfor (let i = 0; i < len; i++) {\n\t\tconst isMoving = moving.has(children[i])\n\n\t\tswitch (state.name) {\n\t\t\tcase 'skipping': {\n\t\t\t\tif (!isMoving) continue\n\t\t\t\t// If we find a moving shape while skipping, start selecting\n\t\t\t\tstate = { name: 'selecting', selectIndex: i }\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'selecting': {\n\t\t\t\tif (isMoving) continue\n\t\t\t\tif (!opts?.considerAllShapes && !isOverlapping(children[i])) continue\n\t\t\t\t// if we find a non-moving and overlapping shape while selecting, move all selected\n\t\t\t\t// shapes in front of the not moving shape; and start skipping\n\t\t\t\tconst { selectIndex } = state\n\t\t\t\tgetIndicesBetween(children[i].index, children[i + 1]?.index, i - selectIndex).forEach(\n\t\t\t\t\t(index, k) => {\n\t\t\t\t\t\tconst child = children[selectIndex + k]\n\t\t\t\t\t\t// If the shape is not moving (therefore also not overlapping), skip it\n\t\t\t\t\t\tif (!moving.has(child)) return\n\t\t\t\t\t\tchanges.push({ ...child, index })\n\t\t\t\t\t}\n\t\t\t\t)\n\t\t\t\tstate = { name: 'skipping' }\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t}\n}\n\n/**\n * Reorders the moving shapes backward in the parent's children.\n *\n * @param editor The editor\n * @param moving The set of shapes that are moving\n * @param children The parent's children\n * @param changes The changes array to push changes to\n * @param opts The options\n */\nfunction reorderBackward(\n\teditor: Editor,\n\tmoving: Set<TLShape>,\n\tchildren: TLShape[],\n\tchanges: TLShapePartial[],\n\topts?: { considerAllShapes?: boolean }\n) {\n\tconst isOverlapping = getOverlapChecker(editor, moving)\n\n\tconst len = children.length\n\n\tif (moving.size === len) return\n\n\tlet state = { name: 'skipping' } as\n\t\t| { name: 'skipping' }\n\t\t| { name: 'selecting'; selectIndex: number }\n\n\t// Starting at the top of this parent's children...\n\tfor (let i = len - 1; i > -1; i--) {\n\t\tconst isMoving = moving.has(children[i])\n\n\t\tswitch (state.name) {\n\t\t\tcase 'skipping': {\n\t\t\t\tif (!isMoving) continue\n\t\t\t\t// If we find a moving shape while skipping, start selecting\n\t\t\t\tstate = { name: 'selecting', selectIndex: i }\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'selecting': {\n\t\t\t\tif (isMoving) continue\n\t\t\t\tif (!opts?.considerAllShapes && !isOverlapping(children[i])) continue\n\t\t\t\t// if we find a non-moving and overlapping shape while selecting, move all selected\n\t\t\t\t// shapes in behind of the not moving shape; and start skipping\n\t\t\t\tgetIndicesBetween(children[i - 1]?.index, children[i].index, state.selectIndex - i).forEach(\n\t\t\t\t\t(index, k) => {\n\t\t\t\t\t\tconst child = children[i + k + 1]\n\t\t\t\t\t\t// If the shape is not moving (therefore also not overlapping), skip it\n\t\t\t\t\t\tif (!moving.has(child)) return\n\t\t\t\t\t\tchanges.push({ ...child, index })\n\t\t\t\t\t}\n\t\t\t\t)\n\t\t\t\tstate = { name: 'skipping' }\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t}\n}\n"],
5
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6
6
  "names": []
7
7
  }
@@ -1,8 +1,8 @@
1
- const version = "3.12.0-canary.1764afb53193";
1
+ const version = "3.12.0-canary.1c16c1623426";
2
2
  const publishDates = {
3
3
  major: "2024-09-13T14:36:29.063Z",
4
- minor: "2025-04-01T12:47:52.483Z",
5
- patch: "2025-04-01T12:47:52.483Z"
4
+ minor: "2025-04-07T08:29:02.639Z",
5
+ patch: "2025-04-07T08:29:02.639Z"
6
6
  };
7
7
  export {
8
8
  publishDates,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../src/version.ts"],
4
- "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '3.12.0-canary.1764afb53193'\nexport const publishDates = {\n\tmajor: '2024-09-13T14:36:29.063Z',\n\tminor: '2025-04-01T12:47:52.483Z',\n\tpatch: '2025-04-01T12:47:52.483Z',\n}\n"],
4
+ "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '3.12.0-canary.1c16c1623426'\nexport const publishDates = {\n\tmajor: '2024-09-13T14:36:29.063Z',\n\tminor: '2025-04-07T08:29:02.639Z',\n\tpatch: '2025-04-07T08:29:02.639Z',\n}\n"],
5
5
  "mappings": "AAGO,MAAM,UAAU;AAChB,MAAM,eAAe;AAAA,EAC3B,OAAO;AAAA,EACP,OAAO;AAAA,EACP,OAAO;AACR;",
6
6
  "names": []
7
7
  }
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@tldraw/editor",
3
3
  "description": "A tiny little drawing app (editor).",
4
- "version": "3.12.0-canary.1764afb53193",
4
+ "version": "3.12.0-canary.1c16c1623426",
5
5
  "author": {
6
6
  "name": "tldraw Inc.",
7
7
  "email": "hello@tldraw.com"
@@ -48,12 +48,12 @@
48
48
  "@tiptap/core": "^2.9.1",
49
49
  "@tiptap/pm": "^2.9.1",
50
50
  "@tiptap/react": "^2.9.1",
51
- "@tldraw/state": "3.12.0-canary.1764afb53193",
52
- "@tldraw/state-react": "3.12.0-canary.1764afb53193",
53
- "@tldraw/store": "3.12.0-canary.1764afb53193",
54
- "@tldraw/tlschema": "3.12.0-canary.1764afb53193",
55
- "@tldraw/utils": "3.12.0-canary.1764afb53193",
56
- "@tldraw/validate": "3.12.0-canary.1764afb53193",
51
+ "@tldraw/state": "3.12.0-canary.1c16c1623426",
52
+ "@tldraw/state-react": "3.12.0-canary.1c16c1623426",
53
+ "@tldraw/store": "3.12.0-canary.1c16c1623426",
54
+ "@tldraw/tlschema": "3.12.0-canary.1c16c1623426",
55
+ "@tldraw/utils": "3.12.0-canary.1c16c1623426",
56
+ "@tldraw/validate": "3.12.0-canary.1c16c1623426",
57
57
  "@types/core-js": "^2.5.8",
58
58
  "@use-gesture/react": "^10.3.1",
59
59
  "classnames": "^2.5.1",
package/src/index.ts CHANGED
@@ -293,7 +293,11 @@ export {
293
293
  type TLSvgExportOptions,
294
294
  type TLSvgOptions,
295
295
  } from './lib/editor/types/misc-types'
296
- export { type TLResizeHandle, type TLSelectionHandle } from './lib/editor/types/selection-types'
296
+ export {
297
+ type TLAdjacentDirection,
298
+ type TLResizeHandle,
299
+ type TLSelectionHandle,
300
+ } from './lib/editor/types/selection-types'
297
301
  export { getSvgAsImage } from './lib/exports/getSvgAsImage'
298
302
  export { tlenv } from './lib/globals/environment'
299
303
  export { tlmenus } from './lib/globals/menus'
@@ -360,7 +364,12 @@ export { CubicBezier2d } from './lib/primitives/geometry/CubicBezier2d'
360
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  export { CubicSpline2d } from './lib/primitives/geometry/CubicSpline2d'
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  export { Edge2d } from './lib/primitives/geometry/Edge2d'
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  export { Ellipse2d } from './lib/primitives/geometry/Ellipse2d'
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- export { Geometry2d, type Geometry2dOptions } from './lib/primitives/geometry/Geometry2d'
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+ export {
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+ Geometry2d,
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+ Geometry2dFilters,
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+ TransformedGeometry2d,
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+ type Geometry2dOptions,
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+ } from './lib/primitives/geometry/Geometry2d'
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  export { Group2d } from './lib/primitives/geometry/Group2d'
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  export { Point2d } from './lib/primitives/geometry/Point2d'
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  export { Polygon2d } from './lib/primitives/geometry/Polygon2d'
@@ -50,7 +50,7 @@ import { TLStoreWithStatus } from './utils/sync/StoreWithStatus'
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  /**
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  * Props for the {@link tldraw#Tldraw} and {@link TldrawEditor} components, when passing in a
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- * {@link store#TLStore} directly. If you would like tldraw to create a store for you, use
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+ * `TLStore` directly. If you would like tldraw to create a store for you, use
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  * {@link TldrawEditorWithoutStoreProps}.
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  *
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  * @public
@@ -64,7 +64,7 @@ export interface TldrawEditorWithStoreProps {
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  /**
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  * Props for the {@link tldraw#Tldraw} and {@link TldrawEditor} components, when not passing in a
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- * {@link store#TLStore} directly. If you would like to pass in a store directly, use
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+ * `TLStore` directly. If you would like to pass in a store directly, use
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  * {@link TldrawEditorWithStoreProps}.
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  *
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  * @public
@@ -191,11 +191,33 @@ export interface TldrawEditorBaseProps {
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  /**
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  * Predicate for whether or not a shape should be hidden.
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  *
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+ * @deprecated Use {@link TldrawEditorBaseProps#getShapeVisibility} instead.
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+ */
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+ isShapeHidden?(shape: TLShape, editor: Editor): boolean
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+
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+ /**
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+ * Provides a way to hide shapes.
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+ *
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  * Hidden shapes will not render in the editor, and they will not be eligible for hit test via
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  * {@link Editor#getShapeAtPoint} and {@link Editor#getShapesAtPoint}. But otherwise they will
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  * remain in the store and participate in all other operations.
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+ *
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+ * @example
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+ * ```ts
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+ * getShapeVisibility={(shape, editor) => shape.meta.hidden ? 'hidden' : 'inherit'}
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+ * ```
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+ *
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+ * - `'inherit' | undefined` - (default) The shape will be visible unless its parent is hidden.
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+ * - `'hidden'` - The shape will be hidden.
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+ * - `'visible'` - The shape will be visible.
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+ *
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+ * @param shape - The shape to check.
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+ * @param editor - The editor instance.
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  */
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- isShapeHidden?(shape: TLShape, editor: Editor): boolean
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+ getShapeVisibility?(
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+ shape: TLShape,
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+ editor: Editor
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+ ): 'visible' | 'hidden' | 'inherit' | null | undefined
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  /**
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  * The URLs for the fonts to use in the editor.
@@ -387,7 +409,9 @@ function TldrawEditorWithReadyStore({
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  options,
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  licenseKey,
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  deepLinks: _deepLinks,
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+ // eslint-disable-next-line @typescript-eslint/no-deprecated
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  isShapeHidden,
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+ getShapeVisibility,
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  assetUrls,
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  }: Required<
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  TldrawEditorProps & {
@@ -447,6 +471,7 @@ function TldrawEditorWithReadyStore({
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  options,
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  licenseKey,
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  isShapeHidden,
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+ getShapeVisibility,
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  fontAssetUrls: assetUrls?.fonts,
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  })
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@@ -482,6 +507,7 @@ function TldrawEditorWithReadyStore({
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  setEditor,
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  licenseKey,
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  isShapeHidden,
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+ getShapeVisibility,
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  textOptions,
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  assetUrls,
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  ]
@@ -114,13 +114,13 @@ export const GeometryDebuggingView = track(function GeometryDebuggingView({
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  function GeometryStroke({ geometry }: { geometry: Geometry2d }) {
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  if (geometry instanceof Group2d) {
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  return (
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- <>
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+ <g stroke={geometry.debugColor}>
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  {[...geometry.children, ...geometry.ignoredChildren].map((child, i) => (
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  <GeometryStroke geometry={child} key={i} />
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  ))}
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- </>
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+ </g>
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  )
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  }
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- return <path d={geometry.toSimpleSvgPath()} />
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+ return <path d={geometry.toSimpleSvgPath()} stroke={geometry.debugColor} />
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  }