@sarthak03dot/romantic-animations 1.2.10 → 1.2.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/src/index.d.ts +102 -0
- package/package.json +4 -5
- package/dist/index.d.ts +0 -1
- package/src/animations/butterfly.js +0 -92
- package/src/animations/confetti.js +0 -92
- package/src/animations/fireworks.js +0 -112
- package/src/animations/floatingHearts.js +0 -89
- package/src/animations/floatingOrbs.js +0 -76
- package/src/animations/heartBurst.js +0 -113
- package/src/animations/heartTrail.js +0 -85
- package/src/animations/loveRain.js +0 -71
- package/src/animations/magicDust.js +0 -87
- package/src/animations/shootingStars.js +0 -82
- package/src/animations/sparkles.js +0 -93
- package/src/animations/starField.js +0 -100
- package/src/core/engine.js +0 -77
- package/src/index.d.ts +0 -26
- package/src/index.js +0 -224
package/README.md
CHANGED
|
@@ -0,0 +1,102 @@
|
|
|
1
|
+
export interface AnimationOptions {
|
|
2
|
+
count?: number;
|
|
3
|
+
density?: number;
|
|
4
|
+
minSize?: number;
|
|
5
|
+
maxSize?: number;
|
|
6
|
+
minSpeed?: number;
|
|
7
|
+
maxSpeed?: number;
|
|
8
|
+
speed?: number;
|
|
9
|
+
colors?: string[];
|
|
10
|
+
glow?: boolean;
|
|
11
|
+
wobble?: boolean;
|
|
12
|
+
interval?: number;
|
|
13
|
+
particleCount?: number;
|
|
14
|
+
starCount?: number;
|
|
15
|
+
twinkle?: boolean;
|
|
16
|
+
connectDist?: number;
|
|
17
|
+
decay?: number;
|
|
18
|
+
symbols?: string[];
|
|
19
|
+
shapes?: string[];
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
export declare function startFloatingHearts(
|
|
23
|
+
containerId: string | HTMLElement,
|
|
24
|
+
options?: AnimationOptions
|
|
25
|
+
): number;
|
|
26
|
+
|
|
27
|
+
export declare function startHeartTrail(
|
|
28
|
+
containerId: string | HTMLElement,
|
|
29
|
+
options?: AnimationOptions
|
|
30
|
+
): number;
|
|
31
|
+
|
|
32
|
+
export declare function startHeartBurst(
|
|
33
|
+
containerId: string | HTMLElement,
|
|
34
|
+
options?: AnimationOptions
|
|
35
|
+
): number;
|
|
36
|
+
|
|
37
|
+
export declare function startSparkles(
|
|
38
|
+
containerId: string | HTMLElement,
|
|
39
|
+
options?: AnimationOptions
|
|
40
|
+
): number;
|
|
41
|
+
|
|
42
|
+
export declare function startLoveRain(
|
|
43
|
+
containerId: string | HTMLElement,
|
|
44
|
+
options?: AnimationOptions
|
|
45
|
+
): number;
|
|
46
|
+
|
|
47
|
+
export declare function startConfetti(
|
|
48
|
+
containerId: string | HTMLElement,
|
|
49
|
+
options?: AnimationOptions
|
|
50
|
+
): number;
|
|
51
|
+
|
|
52
|
+
export declare function startFireworks(
|
|
53
|
+
containerId: string | HTMLElement,
|
|
54
|
+
options?: AnimationOptions
|
|
55
|
+
): number;
|
|
56
|
+
|
|
57
|
+
export declare function startStarField(
|
|
58
|
+
containerId: string | HTMLElement,
|
|
59
|
+
options?: AnimationOptions
|
|
60
|
+
): number;
|
|
61
|
+
|
|
62
|
+
export declare function startButterflies(
|
|
63
|
+
containerId: string | HTMLElement,
|
|
64
|
+
options?: AnimationOptions
|
|
65
|
+
): number;
|
|
66
|
+
|
|
67
|
+
export declare function startMagicDust(
|
|
68
|
+
containerId: string | HTMLElement,
|
|
69
|
+
options?: AnimationOptions
|
|
70
|
+
): number;
|
|
71
|
+
|
|
72
|
+
export declare function startFloatingOrbs(
|
|
73
|
+
containerId: string | HTMLElement,
|
|
74
|
+
options?: AnimationOptions
|
|
75
|
+
): number;
|
|
76
|
+
|
|
77
|
+
export declare function startShootingStars(
|
|
78
|
+
containerId: string | HTMLElement,
|
|
79
|
+
options?: AnimationOptions
|
|
80
|
+
): number;
|
|
81
|
+
|
|
82
|
+
export declare function stopAnimation(id: number): void;
|
|
83
|
+
export declare function stopAll(): void;
|
|
84
|
+
|
|
85
|
+
declare const RomanticAnimations: {
|
|
86
|
+
startFloatingHearts: typeof startFloatingHearts;
|
|
87
|
+
startHeartTrail: typeof startHeartTrail;
|
|
88
|
+
startHeartBurst: typeof startHeartBurst;
|
|
89
|
+
startSparkles: typeof startSparkles;
|
|
90
|
+
startLoveRain: typeof startLoveRain;
|
|
91
|
+
startConfetti: typeof startConfetti;
|
|
92
|
+
startFireworks: typeof startFireworks;
|
|
93
|
+
startStarField: typeof startStarField;
|
|
94
|
+
startButterflies: typeof startButterflies;
|
|
95
|
+
startMagicDust: typeof startMagicDust;
|
|
96
|
+
startFloatingOrbs: typeof startFloatingOrbs;
|
|
97
|
+
startShootingStars: typeof startShootingStars;
|
|
98
|
+
stopAnimation: typeof stopAnimation;
|
|
99
|
+
stopAll: typeof stopAll;
|
|
100
|
+
};
|
|
101
|
+
|
|
102
|
+
export default RomanticAnimations;
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@sarthak03dot/romantic-animations",
|
|
3
|
-
"version": "1.2.
|
|
3
|
+
"version": "1.2.11",
|
|
4
4
|
"description": "Romantic & celebratory canvas animations — hearts, sparkles, fireworks, confetti, star fields and more. Zero dependencies.",
|
|
5
5
|
"homepage": "https://github.com/sarthak03dot/romantic-animations#readme",
|
|
6
6
|
"bugs": {
|
|
@@ -39,13 +39,12 @@
|
|
|
39
39
|
},
|
|
40
40
|
"files": [
|
|
41
41
|
"dist",
|
|
42
|
-
"src",
|
|
43
42
|
"README.md"
|
|
44
43
|
],
|
|
45
44
|
"sideEffects": false,
|
|
46
45
|
"scripts": {
|
|
47
46
|
"dev": "vite",
|
|
48
|
-
"build": "vite build",
|
|
47
|
+
"build": "vite build && cpy src/index.d.ts dist",
|
|
49
48
|
"build:demo": "vite build --config vite.demo.config.js",
|
|
50
49
|
"preview": "vite preview",
|
|
51
50
|
"prepublishOnly": "npm run build",
|
|
@@ -53,8 +52,8 @@
|
|
|
53
52
|
"deploy": "gh-pages -d demo-dist"
|
|
54
53
|
},
|
|
55
54
|
"devDependencies": {
|
|
55
|
+
"cpy-cli": "^7.0.0",
|
|
56
56
|
"gh-pages": "^6.3.0",
|
|
57
|
-
"vite": "^7.0.2"
|
|
58
|
-
"vite-plugin-dts": "^5.0.1"
|
|
57
|
+
"vite": "^7.0.2"
|
|
59
58
|
}
|
|
60
59
|
}
|
package/dist/index.d.ts
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
export {}
|
|
@@ -1,92 +0,0 @@
|
|
|
1
|
-
import { mergeOptions } from '../core/engine.js';
|
|
2
|
-
|
|
3
|
-
const DEFAULTS = {
|
|
4
|
-
density: 0.05, // Spawn probability per frame
|
|
5
|
-
colors: ['#c77dff', '#ff85a1', '#ffc2d1', '#48cae4', '#e7c6ff', '#fbb1bd'],
|
|
6
|
-
minSize: 10,
|
|
7
|
-
maxSize: 22,
|
|
8
|
-
minSpeed: 0.8,
|
|
9
|
-
maxSpeed: 2.2,
|
|
10
|
-
glow: true,
|
|
11
|
-
};
|
|
12
|
-
|
|
13
|
-
export function butterflies(canvas, userOptions = {}) {
|
|
14
|
-
const opts = mergeOptions(DEFAULTS, userOptions);
|
|
15
|
-
const ctx = canvas.getContext('2d');
|
|
16
|
-
const items = [];
|
|
17
|
-
let running = true;
|
|
18
|
-
let time = 0;
|
|
19
|
-
|
|
20
|
-
function spawn() {
|
|
21
|
-
const size = opts.minSize + Math.random() * (opts.maxSize - opts.minSize);
|
|
22
|
-
return {
|
|
23
|
-
x: -size * 2,
|
|
24
|
-
y: canvas.height * 0.1 + Math.random() * (canvas.height * 0.8),
|
|
25
|
-
size,
|
|
26
|
-
speed: opts.minSpeed + Math.random() * (opts.maxSpeed - opts.minSpeed),
|
|
27
|
-
color: opts.colors[Math.floor(Math.random() * opts.colors.length)],
|
|
28
|
-
alpha: 0,
|
|
29
|
-
flapSpeed: 0.1 + Math.random() * 0.15,
|
|
30
|
-
flapOffset: Math.random() * Math.PI * 2,
|
|
31
|
-
wobbleSpeed: 0.01 + Math.random() * 0.02,
|
|
32
|
-
wobbleOffset: Math.random() * Math.PI * 2,
|
|
33
|
-
};
|
|
34
|
-
}
|
|
35
|
-
|
|
36
|
-
function animate() {
|
|
37
|
-
if (!running) return;
|
|
38
|
-
time++;
|
|
39
|
-
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
|
40
|
-
|
|
41
|
-
if (Math.random() < opts.density) items.push(spawn());
|
|
42
|
-
|
|
43
|
-
for (let i = items.length - 1; i >= 0; i--) {
|
|
44
|
-
const b = items[i];
|
|
45
|
-
b.x += b.speed;
|
|
46
|
-
b.y += Math.sin(time * b.wobbleSpeed + b.wobbleOffset) * 1.5;
|
|
47
|
-
|
|
48
|
-
// Fade in smoothly
|
|
49
|
-
if (b.alpha < 1 && b.x < canvas.width / 2) b.alpha += 0.02;
|
|
50
|
-
|
|
51
|
-
// Flapping wing calculation
|
|
52
|
-
const wingSpread = Math.abs(Math.sin(time * b.flapSpeed + b.flapOffset));
|
|
53
|
-
|
|
54
|
-
ctx.save();
|
|
55
|
-
ctx.globalAlpha = Math.min(1, b.alpha);
|
|
56
|
-
ctx.translate(b.x, b.y);
|
|
57
|
-
// Slight tilt upwards
|
|
58
|
-
ctx.rotate(-0.1 - (wingSpread * 0.1));
|
|
59
|
-
|
|
60
|
-
if (opts.glow) {
|
|
61
|
-
ctx.shadowColor = b.color;
|
|
62
|
-
ctx.shadowBlur = b.size * 1.5;
|
|
63
|
-
}
|
|
64
|
-
ctx.fillStyle = b.color;
|
|
65
|
-
|
|
66
|
-
// Draw wings
|
|
67
|
-
ctx.beginPath();
|
|
68
|
-
// Left/back wing (narrower based on wingSpread)
|
|
69
|
-
ctx.ellipse(-b.size * 0.2, 0, b.size * 0.4 * wingSpread, b.size * 0.5, 0.3, 0, Math.PI * 2);
|
|
70
|
-
ctx.fill();
|
|
71
|
-
|
|
72
|
-
ctx.beginPath();
|
|
73
|
-
// Right/front wing
|
|
74
|
-
ctx.ellipse(b.size * 0.3 * wingSpread, -b.size * 0.1, b.size * 0.5 * wingSpread, b.size * 0.6, -0.2, 0, Math.PI * 2);
|
|
75
|
-
ctx.fill();
|
|
76
|
-
ctx.restore();
|
|
77
|
-
|
|
78
|
-
if (b.x > canvas.width + b.size * 2) {
|
|
79
|
-
items.splice(i, 1);
|
|
80
|
-
}
|
|
81
|
-
}
|
|
82
|
-
|
|
83
|
-
requestAnimationFrame(animate);
|
|
84
|
-
}
|
|
85
|
-
|
|
86
|
-
animate();
|
|
87
|
-
|
|
88
|
-
return function stop() {
|
|
89
|
-
running = false;
|
|
90
|
-
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
|
91
|
-
};
|
|
92
|
-
}
|
|
@@ -1,92 +0,0 @@
|
|
|
1
|
-
import { mergeOptions } from '../core/engine.js';
|
|
2
|
-
|
|
3
|
-
const DEFAULTS = {
|
|
4
|
-
density: 0.18,
|
|
5
|
-
colors: ['#ff6b8a','#ff4d6d','#ffd6ff','#e7c6ff','#c77dff','#48cae4','#ffe66d','#06d6a0'],
|
|
6
|
-
minSize: 6,
|
|
7
|
-
maxSize: 14,
|
|
8
|
-
minSpeed: 1.5,
|
|
9
|
-
maxSpeed: 4,
|
|
10
|
-
gravity: 0.06,
|
|
11
|
-
drag: 0.99,
|
|
12
|
-
shapes: ['rect', 'circle', 'ribbon'],
|
|
13
|
-
};
|
|
14
|
-
|
|
15
|
-
export function confetti(canvas, userOptions = {}) {
|
|
16
|
-
const opts = mergeOptions(DEFAULTS, userOptions);
|
|
17
|
-
const ctx = canvas.getContext('2d');
|
|
18
|
-
const pieces = [];
|
|
19
|
-
let running = true;
|
|
20
|
-
|
|
21
|
-
function createPiece() {
|
|
22
|
-
const size = opts.minSize + Math.random() * (opts.maxSize - opts.minSize);
|
|
23
|
-
const speed = opts.minSpeed + Math.random() * (opts.maxSpeed - opts.minSpeed);
|
|
24
|
-
return {
|
|
25
|
-
x: Math.random() * canvas.width,
|
|
26
|
-
y: -size * 2,
|
|
27
|
-
w: size,
|
|
28
|
-
h: size * (0.4 + Math.random() * 0.8),
|
|
29
|
-
vx: (Math.random() - 0.5) * 3,
|
|
30
|
-
vy: speed,
|
|
31
|
-
angle: Math.random() * Math.PI * 2,
|
|
32
|
-
spin: (Math.random() - 0.5) * 0.15,
|
|
33
|
-
color: opts.colors[Math.floor(Math.random() * opts.colors.length)],
|
|
34
|
-
alpha: 0.8 + Math.random() * 0.2,
|
|
35
|
-
shape: opts.shapes[Math.floor(Math.random() * opts.shapes.length)],
|
|
36
|
-
};
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
function drawPiece(p) {
|
|
40
|
-
ctx.save();
|
|
41
|
-
ctx.globalAlpha = p.alpha;
|
|
42
|
-
ctx.fillStyle = p.color;
|
|
43
|
-
ctx.strokeStyle = p.color;
|
|
44
|
-
ctx.translate(p.x, p.y);
|
|
45
|
-
ctx.rotate(p.angle);
|
|
46
|
-
|
|
47
|
-
if (p.shape === 'circle') {
|
|
48
|
-
ctx.beginPath();
|
|
49
|
-
ctx.ellipse(0, 0, p.w / 2, p.h / 2, 0, 0, Math.PI * 2);
|
|
50
|
-
ctx.fill();
|
|
51
|
-
} else if (p.shape === 'ribbon') {
|
|
52
|
-
ctx.beginPath();
|
|
53
|
-
ctx.moveTo(-p.w / 2, 0);
|
|
54
|
-
ctx.quadraticCurveTo(0, -p.h, p.w / 2, 0);
|
|
55
|
-
ctx.quadraticCurveTo(0, p.h, -p.w / 2, 0);
|
|
56
|
-
ctx.fill();
|
|
57
|
-
} else {
|
|
58
|
-
ctx.fillRect(-p.w / 2, -p.h / 2, p.w, p.h);
|
|
59
|
-
}
|
|
60
|
-
ctx.restore();
|
|
61
|
-
}
|
|
62
|
-
|
|
63
|
-
function animate() {
|
|
64
|
-
if (!running) return;
|
|
65
|
-
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
|
66
|
-
|
|
67
|
-
if (Math.random() < opts.density) pieces.push(createPiece());
|
|
68
|
-
|
|
69
|
-
for (let i = pieces.length - 1; i >= 0; i--) {
|
|
70
|
-
const p = pieces[i];
|
|
71
|
-
p.vy += opts.gravity;
|
|
72
|
-
p.vx *= opts.drag;
|
|
73
|
-
p.vy *= opts.drag;
|
|
74
|
-
p.x += p.vx;
|
|
75
|
-
p.y += p.vy;
|
|
76
|
-
p.angle += p.spin;
|
|
77
|
-
|
|
78
|
-
drawPiece(p);
|
|
79
|
-
|
|
80
|
-
if (p.y > canvas.height + 20) pieces.splice(i, 1);
|
|
81
|
-
}
|
|
82
|
-
|
|
83
|
-
requestAnimationFrame(animate);
|
|
84
|
-
}
|
|
85
|
-
|
|
86
|
-
animate();
|
|
87
|
-
|
|
88
|
-
return function stop() {
|
|
89
|
-
running = false;
|
|
90
|
-
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
|
91
|
-
};
|
|
92
|
-
}
|
|
@@ -1,112 +0,0 @@
|
|
|
1
|
-
import { mergeOptions } from '../core/engine.js';
|
|
2
|
-
|
|
3
|
-
const DEFAULTS = {
|
|
4
|
-
interval: 1200, // ms between auto-launches
|
|
5
|
-
trailLength: 28,
|
|
6
|
-
particleCount: 80,
|
|
7
|
-
colors: ['#ff6b8a','#ff4d6d','#ffd6ff','#e7c6ff','#ffe66d','#06d6a0','#48cae4','#ffffff'],
|
|
8
|
-
gravity: 0.09,
|
|
9
|
-
decay: 0.014,
|
|
10
|
-
glow: true,
|
|
11
|
-
};
|
|
12
|
-
|
|
13
|
-
export function fireworks(canvas, userOptions = {}) {
|
|
14
|
-
const opts = mergeOptions(DEFAULTS, userOptions);
|
|
15
|
-
const ctx = canvas.getContext('2d');
|
|
16
|
-
let running = true;
|
|
17
|
-
|
|
18
|
-
const rockets = []; // { x, y, vx, vy, trail[], color }
|
|
19
|
-
const particles = []; // burst particles
|
|
20
|
-
|
|
21
|
-
function launchRocket() {
|
|
22
|
-
const x = canvas.width * (0.2 + Math.random() * 0.6);
|
|
23
|
-
const targetY = canvas.height * (0.1 + Math.random() * 0.4);
|
|
24
|
-
const dy = targetY - canvas.height;
|
|
25
|
-
const speed = 8 + Math.random() * 5;
|
|
26
|
-
const color = opts.colors[Math.floor(Math.random() * opts.colors.length)];
|
|
27
|
-
rockets.push({ x, y: canvas.height, vy: -Math.abs(speed), targetY, trail: [], color });
|
|
28
|
-
}
|
|
29
|
-
|
|
30
|
-
function burst(x, y, color) {
|
|
31
|
-
for (let i = 0; i < opts.particleCount; i++) {
|
|
32
|
-
const angle = Math.random() * Math.PI * 2;
|
|
33
|
-
const speed = 1 + Math.random() * 5;
|
|
34
|
-
particles.push({
|
|
35
|
-
x, y,
|
|
36
|
-
vx: Math.cos(angle) * speed,
|
|
37
|
-
vy: Math.sin(angle) * speed,
|
|
38
|
-
alpha: 1,
|
|
39
|
-
decay: opts.decay * (0.7 + Math.random() * 0.6),
|
|
40
|
-
size: 2 + Math.random() * 3,
|
|
41
|
-
color,
|
|
42
|
-
});
|
|
43
|
-
}
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
// Auto-launch interval
|
|
47
|
-
const iv = setInterval(() => { if (running) launchRocket(); }, opts.interval);
|
|
48
|
-
launchRocket(); // fire one immediately
|
|
49
|
-
|
|
50
|
-
function animate() {
|
|
51
|
-
if (!running) return;
|
|
52
|
-
|
|
53
|
-
// Clear canvas instead of using a solid fill to keep background transparent
|
|
54
|
-
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
|
55
|
-
|
|
56
|
-
// Draw rockets
|
|
57
|
-
for (let i = rockets.length - 1; i >= 0; i--) {
|
|
58
|
-
const r = rockets[i];
|
|
59
|
-
r.y += r.vy;
|
|
60
|
-
r.trail.push({ x: r.x, y: r.y });
|
|
61
|
-
if (r.trail.length > opts.trailLength) r.trail.shift();
|
|
62
|
-
|
|
63
|
-
// Draw trail
|
|
64
|
-
for (let t = 0; t < r.trail.length; t++) {
|
|
65
|
-
const alpha = (t / r.trail.length) * 0.8;
|
|
66
|
-
ctx.save();
|
|
67
|
-
ctx.globalAlpha = alpha;
|
|
68
|
-
if (opts.glow) { ctx.shadowColor = r.color; ctx.shadowBlur = 6; }
|
|
69
|
-
ctx.fillStyle = r.color;
|
|
70
|
-
ctx.beginPath();
|
|
71
|
-
ctx.arc(r.trail[t].x, r.trail[t].y, 2.5 * (t / r.trail.length), 0, Math.PI * 2);
|
|
72
|
-
ctx.fill();
|
|
73
|
-
ctx.restore();
|
|
74
|
-
}
|
|
75
|
-
|
|
76
|
-
if (r.y <= r.targetY) {
|
|
77
|
-
burst(r.x, r.y, r.color);
|
|
78
|
-
rockets.splice(i, 1);
|
|
79
|
-
}
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
// Draw burst particles
|
|
83
|
-
for (let i = particles.length - 1; i >= 0; i--) {
|
|
84
|
-
const p = particles[i];
|
|
85
|
-
p.x += p.vx;
|
|
86
|
-
p.y += p.vy;
|
|
87
|
-
p.vy += opts.gravity;
|
|
88
|
-
p.alpha -= p.decay;
|
|
89
|
-
|
|
90
|
-
ctx.save();
|
|
91
|
-
ctx.globalAlpha = Math.max(0, p.alpha);
|
|
92
|
-
if (opts.glow) { ctx.shadowColor = p.color; ctx.shadowBlur = p.size * 2; }
|
|
93
|
-
ctx.fillStyle = p.color;
|
|
94
|
-
ctx.beginPath();
|
|
95
|
-
ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
|
|
96
|
-
ctx.fill();
|
|
97
|
-
ctx.restore();
|
|
98
|
-
|
|
99
|
-
if (p.alpha <= 0) particles.splice(i, 1);
|
|
100
|
-
}
|
|
101
|
-
|
|
102
|
-
requestAnimationFrame(animate);
|
|
103
|
-
}
|
|
104
|
-
|
|
105
|
-
animate();
|
|
106
|
-
|
|
107
|
-
return function stop() {
|
|
108
|
-
running = false;
|
|
109
|
-
clearInterval(iv);
|
|
110
|
-
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
|
111
|
-
};
|
|
112
|
-
}
|
|
@@ -1,89 +0,0 @@
|
|
|
1
|
-
import { mergeOptions } from '../core/engine.js';
|
|
2
|
-
|
|
3
|
-
const DEFAULTS = {
|
|
4
|
-
count: 0.12, // hearts spawned per frame (probability)
|
|
5
|
-
minSize: 14,
|
|
6
|
-
maxSize: 32,
|
|
7
|
-
minSpeed: 0.8,
|
|
8
|
-
maxSpeed: 2.4,
|
|
9
|
-
colors: ['#ff6b8a', '#ff4d6d', '#ff85a1', '#ffc2d1', '#ff0a54', '#ff477e'],
|
|
10
|
-
wobble: true, // horizontal sine drift
|
|
11
|
-
glow: true,
|
|
12
|
-
};
|
|
13
|
-
|
|
14
|
-
/**
|
|
15
|
-
* Draw a proper heart shape centred at (cx, cy) with given radius.
|
|
16
|
-
*/
|
|
17
|
-
function drawHeartShape(ctx, cx, cy, r, color, alpha = 1, glow = false) {
|
|
18
|
-
ctx.save();
|
|
19
|
-
ctx.globalAlpha = alpha;
|
|
20
|
-
if (glow) {
|
|
21
|
-
ctx.shadowColor = color;
|
|
22
|
-
ctx.shadowBlur = r * 1.2;
|
|
23
|
-
}
|
|
24
|
-
ctx.fillStyle = color;
|
|
25
|
-
ctx.beginPath();
|
|
26
|
-
ctx.moveTo(cx, cy + r * 0.3);
|
|
27
|
-
// left lobe
|
|
28
|
-
ctx.bezierCurveTo(cx - r * 1.1, cy - r * 0.5, cx - r * 1.6, cy + r * 0.5, cx, cy + r * 1.4);
|
|
29
|
-
// right lobe
|
|
30
|
-
ctx.bezierCurveTo(cx + r * 1.6, cy + r * 0.5, cx + r * 1.1, cy - r * 0.5, cx, cy + r * 0.3);
|
|
31
|
-
ctx.fill();
|
|
32
|
-
ctx.restore();
|
|
33
|
-
}
|
|
34
|
-
|
|
35
|
-
export function floatingHearts(canvas, userOptions = {}) {
|
|
36
|
-
const opts = mergeOptions(DEFAULTS, userOptions);
|
|
37
|
-
const ctx = canvas.getContext('2d');
|
|
38
|
-
const hearts = [];
|
|
39
|
-
let running = true;
|
|
40
|
-
let frame = 0;
|
|
41
|
-
|
|
42
|
-
function createHeart() {
|
|
43
|
-
const size = opts.minSize + Math.random() * (opts.maxSize - opts.minSize);
|
|
44
|
-
return {
|
|
45
|
-
x: Math.random() * canvas.width,
|
|
46
|
-
y: canvas.height + size * 2,
|
|
47
|
-
size,
|
|
48
|
-
speed: opts.minSpeed + Math.random() * (opts.maxSpeed - opts.minSpeed),
|
|
49
|
-
color: opts.colors[Math.floor(Math.random() * opts.colors.length)],
|
|
50
|
-
alpha: 0.7 + Math.random() * 0.3,
|
|
51
|
-
wobbleOffset: Math.random() * Math.PI * 2,
|
|
52
|
-
wobbleSpeed: 0.02 + Math.random() * 0.03,
|
|
53
|
-
wobbleAmount: 0.5 + Math.random() * 1.5,
|
|
54
|
-
};
|
|
55
|
-
}
|
|
56
|
-
|
|
57
|
-
function animate() {
|
|
58
|
-
if (!running) return;
|
|
59
|
-
frame++;
|
|
60
|
-
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
|
61
|
-
|
|
62
|
-
if (Math.random() < opts.count) hearts.push(createHeart());
|
|
63
|
-
|
|
64
|
-
for (let i = hearts.length - 1; i >= 0; i--) {
|
|
65
|
-
const h = hearts[i];
|
|
66
|
-
h.y -= h.speed;
|
|
67
|
-
h.wobbleOffset += h.wobbleSpeed;
|
|
68
|
-
const xOffset = opts.wobble ? Math.sin(h.wobbleOffset) * h.wobbleAmount * h.size * 0.5 : 0;
|
|
69
|
-
|
|
70
|
-
// Fade out near top
|
|
71
|
-
const fadeAlpha = Math.min(h.alpha, h.y / (canvas.height * 0.2));
|
|
72
|
-
if (fadeAlpha <= 0 || h.y < -h.size * 3) {
|
|
73
|
-
hearts.splice(i, 1);
|
|
74
|
-
continue;
|
|
75
|
-
}
|
|
76
|
-
|
|
77
|
-
drawHeartShape(ctx, h.x + xOffset, h.y, h.size, h.color, Math.max(0, fadeAlpha), opts.glow);
|
|
78
|
-
}
|
|
79
|
-
|
|
80
|
-
requestAnimationFrame(animate);
|
|
81
|
-
}
|
|
82
|
-
|
|
83
|
-
animate();
|
|
84
|
-
|
|
85
|
-
return function stop() {
|
|
86
|
-
running = false;
|
|
87
|
-
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
|
88
|
-
};
|
|
89
|
-
}
|
|
@@ -1,76 +0,0 @@
|
|
|
1
|
-
import { mergeOptions } from '../core/engine.js';
|
|
2
|
-
|
|
3
|
-
const DEFAULTS = {
|
|
4
|
-
orbCount: 15,
|
|
5
|
-
minSize: 50,
|
|
6
|
-
maxSize: 150,
|
|
7
|
-
colors: ['#ff4d6d', '#c77dff', '#48cae4', '#ffe66d'],
|
|
8
|
-
speed: 0.5,
|
|
9
|
-
glow: true,
|
|
10
|
-
};
|
|
11
|
-
|
|
12
|
-
export function floatingOrbs(canvas, userOptions = {}) {
|
|
13
|
-
const opts = mergeOptions(DEFAULTS, userOptions);
|
|
14
|
-
const ctx = canvas.getContext('2d');
|
|
15
|
-
const orbs = [];
|
|
16
|
-
let running = true;
|
|
17
|
-
|
|
18
|
-
function createOrb() {
|
|
19
|
-
const size = opts.minSize + Math.random() * (opts.maxSize - opts.minSize);
|
|
20
|
-
return {
|
|
21
|
-
x: Math.random() * canvas.width,
|
|
22
|
-
y: Math.random() * canvas.height,
|
|
23
|
-
size,
|
|
24
|
-
vx: (Math.random() - 0.5) * opts.speed,
|
|
25
|
-
vy: (Math.random() - 0.5) * opts.speed,
|
|
26
|
-
color: opts.colors[Math.floor(Math.random() * opts.colors.length)],
|
|
27
|
-
alpha: 0,
|
|
28
|
-
};
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
for (let i = 0; i < opts.orbCount; i++) {
|
|
32
|
-
const orb = createOrb();
|
|
33
|
-
orb.alpha = Math.random() * 0.5 + 0.1;
|
|
34
|
-
orbs.push(orb);
|
|
35
|
-
}
|
|
36
|
-
|
|
37
|
-
function animate() {
|
|
38
|
-
if (!running) return;
|
|
39
|
-
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
|
40
|
-
|
|
41
|
-
for (let i = 0; i < orbs.length; i++) {
|
|
42
|
-
const b = orbs[i];
|
|
43
|
-
b.x += b.vx;
|
|
44
|
-
b.y += b.vy;
|
|
45
|
-
|
|
46
|
-
// Bounce off walls
|
|
47
|
-
if (b.x < -b.size) b.x = canvas.width + b.size;
|
|
48
|
-
if (b.x > canvas.width + b.size) b.x = -b.size;
|
|
49
|
-
if (b.y < -b.size) b.y = canvas.height + b.size;
|
|
50
|
-
if (b.y > canvas.height + b.size) b.y = -b.size;
|
|
51
|
-
|
|
52
|
-
ctx.save();
|
|
53
|
-
ctx.globalAlpha = b.alpha;
|
|
54
|
-
ctx.globalCompositeOperation = 'screen';
|
|
55
|
-
|
|
56
|
-
const gradient = ctx.createRadialGradient(b.x, b.y, 0, b.x, b.y, b.size);
|
|
57
|
-
gradient.addColorStop(0, b.color);
|
|
58
|
-
gradient.addColorStop(1, 'rgba(0,0,0,0)');
|
|
59
|
-
|
|
60
|
-
ctx.fillStyle = gradient;
|
|
61
|
-
ctx.beginPath();
|
|
62
|
-
ctx.arc(b.x, b.y, b.size, 0, Math.PI * 2);
|
|
63
|
-
ctx.fill();
|
|
64
|
-
ctx.restore();
|
|
65
|
-
}
|
|
66
|
-
|
|
67
|
-
requestAnimationFrame(animate);
|
|
68
|
-
}
|
|
69
|
-
|
|
70
|
-
animate();
|
|
71
|
-
|
|
72
|
-
return function stop() {
|
|
73
|
-
running = false;
|
|
74
|
-
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
|
75
|
-
};
|
|
76
|
-
}
|