@sarthak03dot/romantic-animations 1.2.0 → 1.2.3

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@@ -1,92 +1,92 @@
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- import { mergeOptions } from '../core/engine.js';
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-
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- const DEFAULTS = {
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- density: 0.05, // Spawn probability per frame
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- colors: ['#c77dff', '#ff85a1', '#ffc2d1', '#48cae4', '#e7c6ff', '#fbb1bd'],
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- minSize: 10,
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- maxSize: 22,
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- minSpeed: 0.8,
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- maxSpeed: 2.2,
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- glow: true,
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- };
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-
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- export function butterflies(canvas, userOptions = {}) {
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- const opts = mergeOptions(DEFAULTS, userOptions);
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- const ctx = canvas.getContext('2d');
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- const items = [];
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- let running = true;
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- let time = 0;
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-
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- function spawn() {
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- const size = opts.minSize + Math.random() * (opts.maxSize - opts.minSize);
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- return {
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- x: -size * 2,
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- y: canvas.height * 0.1 + Math.random() * (canvas.height * 0.8),
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- size,
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- speed: opts.minSpeed + Math.random() * (opts.maxSpeed - opts.minSpeed),
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- color: opts.colors[Math.floor(Math.random() * opts.colors.length)],
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- alpha: 0,
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- flapSpeed: 0.1 + Math.random() * 0.15,
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- flapOffset: Math.random() * Math.PI * 2,
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- wobbleSpeed: 0.01 + Math.random() * 0.02,
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- wobbleOffset: Math.random() * Math.PI * 2,
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- };
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- }
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-
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- function animate() {
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- if (!running) return;
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- time++;
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- ctx.clearRect(0, 0, canvas.width, canvas.height);
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-
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- if (Math.random() < opts.density) items.push(spawn());
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-
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- for (let i = items.length - 1; i >= 0; i--) {
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- const b = items[i];
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- b.x += b.speed;
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- b.y += Math.sin(time * b.wobbleSpeed + b.wobbleOffset) * 1.5;
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-
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- // Fade in smoothly
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- if (b.alpha < 1 && b.x < canvas.width / 2) b.alpha += 0.02;
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-
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- // Flapping wing calculation
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- const wingSpread = Math.abs(Math.sin(time * b.flapSpeed + b.flapOffset));
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-
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- ctx.save();
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- ctx.globalAlpha = Math.min(1, b.alpha);
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- ctx.translate(b.x, b.y);
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- // Slight tilt upwards
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- ctx.rotate(-0.1 - (wingSpread * 0.1));
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-
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- if (opts.glow) {
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- ctx.shadowColor = b.color;
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- ctx.shadowBlur = b.size * 1.5;
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- }
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- ctx.fillStyle = b.color;
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-
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- // Draw wings
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- ctx.beginPath();
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- // Left/back wing (narrower based on wingSpread)
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- ctx.ellipse(-b.size * 0.2, 0, b.size * 0.4 * wingSpread, b.size * 0.5, 0.3, 0, Math.PI * 2);
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- ctx.fill();
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-
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- ctx.beginPath();
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- // Right/front wing
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- ctx.ellipse(b.size * 0.3 * wingSpread, -b.size * 0.1, b.size * 0.5 * wingSpread, b.size * 0.6, -0.2, 0, Math.PI * 2);
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- ctx.fill();
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- ctx.restore();
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-
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- if (b.x > canvas.width + b.size * 2) {
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- items.splice(i, 1);
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- }
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- }
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-
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- requestAnimationFrame(animate);
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- }
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-
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- animate();
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-
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- return function stop() {
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- running = false;
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- ctx.clearRect(0, 0, canvas.width, canvas.height);
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- };
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- }
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+ import { mergeOptions } from '../core/engine.js';
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+
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+ const DEFAULTS = {
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+ density: 0.05, // Spawn probability per frame
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+ colors: ['#c77dff', '#ff85a1', '#ffc2d1', '#48cae4', '#e7c6ff', '#fbb1bd'],
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+ minSize: 10,
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+ maxSize: 22,
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+ minSpeed: 0.8,
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+ maxSpeed: 2.2,
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+ glow: true,
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+ };
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+
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+ export function butterflies(canvas, userOptions = {}) {
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+ const opts = mergeOptions(DEFAULTS, userOptions);
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+ const ctx = canvas.getContext('2d');
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+ const items = [];
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+ let running = true;
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+ let time = 0;
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+
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+ function spawn() {
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+ const size = opts.minSize + Math.random() * (opts.maxSize - opts.minSize);
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+ return {
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+ x: -size * 2,
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+ y: canvas.height * 0.1 + Math.random() * (canvas.height * 0.8),
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+ size,
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+ speed: opts.minSpeed + Math.random() * (opts.maxSpeed - opts.minSpeed),
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+ color: opts.colors[Math.floor(Math.random() * opts.colors.length)],
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+ alpha: 0,
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+ flapSpeed: 0.1 + Math.random() * 0.15,
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+ flapOffset: Math.random() * Math.PI * 2,
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+ wobbleSpeed: 0.01 + Math.random() * 0.02,
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+ wobbleOffset: Math.random() * Math.PI * 2,
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+ };
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+ }
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+
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+ function animate() {
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+ if (!running) return;
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+ time++;
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+ ctx.clearRect(0, 0, canvas.width, canvas.height);
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+
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+ if (Math.random() < opts.density) items.push(spawn());
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+
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+ for (let i = items.length - 1; i >= 0; i--) {
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+ const b = items[i];
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+ b.x += b.speed;
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+ b.y += Math.sin(time * b.wobbleSpeed + b.wobbleOffset) * 1.5;
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+
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+ // Fade in smoothly
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+ if (b.alpha < 1 && b.x < canvas.width / 2) b.alpha += 0.02;
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+
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+ // Flapping wing calculation
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+ const wingSpread = Math.abs(Math.sin(time * b.flapSpeed + b.flapOffset));
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+
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+ ctx.save();
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+ ctx.globalAlpha = Math.min(1, b.alpha);
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+ ctx.translate(b.x, b.y);
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+ // Slight tilt upwards
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+ ctx.rotate(-0.1 - (wingSpread * 0.1));
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+
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+ if (opts.glow) {
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+ ctx.shadowColor = b.color;
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+ ctx.shadowBlur = b.size * 1.5;
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+ }
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+ ctx.fillStyle = b.color;
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+
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+ // Draw wings
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+ ctx.beginPath();
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+ // Left/back wing (narrower based on wingSpread)
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+ ctx.ellipse(-b.size * 0.2, 0, b.size * 0.4 * wingSpread, b.size * 0.5, 0.3, 0, Math.PI * 2);
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+ ctx.fill();
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+
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+ ctx.beginPath();
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+ // Right/front wing
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+ ctx.ellipse(b.size * 0.3 * wingSpread, -b.size * 0.1, b.size * 0.5 * wingSpread, b.size * 0.6, -0.2, 0, Math.PI * 2);
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+ ctx.fill();
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+ ctx.restore();
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+
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+ if (b.x > canvas.width + b.size * 2) {
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+ items.splice(i, 1);
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+ }
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+ }
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+
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+ requestAnimationFrame(animate);
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+ }
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+
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+ animate();
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+
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+ return function stop() {
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+ running = false;
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+ ctx.clearRect(0, 0, canvas.width, canvas.height);
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+ };
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+ }
@@ -1,92 +1,92 @@
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- import { mergeOptions } from '../core/engine.js';
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-
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- const DEFAULTS = {
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- density: 0.18,
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- colors: ['#ff6b8a','#ff4d6d','#ffd6ff','#e7c6ff','#c77dff','#48cae4','#ffe66d','#06d6a0'],
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- minSize: 6,
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- maxSize: 14,
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- minSpeed: 1.5,
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- maxSpeed: 4,
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- gravity: 0.06,
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- drag: 0.99,
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- shapes: ['rect', 'circle', 'ribbon'],
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- };
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-
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- export function confetti(canvas, userOptions = {}) {
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- const opts = mergeOptions(DEFAULTS, userOptions);
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- const ctx = canvas.getContext('2d');
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- const pieces = [];
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- let running = true;
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-
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- function createPiece() {
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- const size = opts.minSize + Math.random() * (opts.maxSize - opts.minSize);
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- const speed = opts.minSpeed + Math.random() * (opts.maxSpeed - opts.minSpeed);
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- return {
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- x: Math.random() * canvas.width,
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- y: -size * 2,
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- w: size,
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- h: size * (0.4 + Math.random() * 0.8),
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- vx: (Math.random() - 0.5) * 3,
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- vy: speed,
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- angle: Math.random() * Math.PI * 2,
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- spin: (Math.random() - 0.5) * 0.15,
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- color: opts.colors[Math.floor(Math.random() * opts.colors.length)],
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- alpha: 0.8 + Math.random() * 0.2,
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- shape: opts.shapes[Math.floor(Math.random() * opts.shapes.length)],
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- };
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- }
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-
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- function drawPiece(p) {
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- ctx.save();
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- ctx.globalAlpha = p.alpha;
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- ctx.fillStyle = p.color;
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- ctx.strokeStyle = p.color;
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- ctx.translate(p.x, p.y);
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- ctx.rotate(p.angle);
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-
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- if (p.shape === 'circle') {
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- ctx.beginPath();
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- ctx.ellipse(0, 0, p.w / 2, p.h / 2, 0, 0, Math.PI * 2);
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- ctx.fill();
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- } else if (p.shape === 'ribbon') {
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- ctx.beginPath();
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- ctx.moveTo(-p.w / 2, 0);
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- ctx.quadraticCurveTo(0, -p.h, p.w / 2, 0);
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- ctx.quadraticCurveTo(0, p.h, -p.w / 2, 0);
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- ctx.fill();
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- } else {
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- ctx.fillRect(-p.w / 2, -p.h / 2, p.w, p.h);
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- }
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- ctx.restore();
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- }
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-
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- function animate() {
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- if (!running) return;
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- ctx.clearRect(0, 0, canvas.width, canvas.height);
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-
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- if (Math.random() < opts.density) pieces.push(createPiece());
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-
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- for (let i = pieces.length - 1; i >= 0; i--) {
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- const p = pieces[i];
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- p.vy += opts.gravity;
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- p.vx *= opts.drag;
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- p.vy *= opts.drag;
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- p.x += p.vx;
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- p.y += p.vy;
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- p.angle += p.spin;
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-
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- drawPiece(p);
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-
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- if (p.y > canvas.height + 20) pieces.splice(i, 1);
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- }
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-
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- requestAnimationFrame(animate);
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- }
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-
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- animate();
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-
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- return function stop() {
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- running = false;
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- ctx.clearRect(0, 0, canvas.width, canvas.height);
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- };
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- }
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+ import { mergeOptions } from '../core/engine.js';
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+
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+ const DEFAULTS = {
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+ density: 0.18,
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+ colors: ['#ff6b8a','#ff4d6d','#ffd6ff','#e7c6ff','#c77dff','#48cae4','#ffe66d','#06d6a0'],
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+ minSize: 6,
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+ maxSize: 14,
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+ minSpeed: 1.5,
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+ maxSpeed: 4,
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+ gravity: 0.06,
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+ drag: 0.99,
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+ shapes: ['rect', 'circle', 'ribbon'],
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+ };
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+
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+ export function confetti(canvas, userOptions = {}) {
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+ const opts = mergeOptions(DEFAULTS, userOptions);
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+ const ctx = canvas.getContext('2d');
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+ const pieces = [];
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+ let running = true;
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+
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+ function createPiece() {
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+ const size = opts.minSize + Math.random() * (opts.maxSize - opts.minSize);
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+ const speed = opts.minSpeed + Math.random() * (opts.maxSpeed - opts.minSpeed);
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+ return {
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+ x: Math.random() * canvas.width,
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+ y: -size * 2,
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+ w: size,
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+ h: size * (0.4 + Math.random() * 0.8),
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+ vx: (Math.random() - 0.5) * 3,
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+ vy: speed,
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+ angle: Math.random() * Math.PI * 2,
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+ spin: (Math.random() - 0.5) * 0.15,
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+ color: opts.colors[Math.floor(Math.random() * opts.colors.length)],
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+ alpha: 0.8 + Math.random() * 0.2,
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+ shape: opts.shapes[Math.floor(Math.random() * opts.shapes.length)],
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+ };
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+ }
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+
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+ function drawPiece(p) {
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+ ctx.save();
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+ ctx.globalAlpha = p.alpha;
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+ ctx.fillStyle = p.color;
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+ ctx.strokeStyle = p.color;
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+ ctx.translate(p.x, p.y);
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+ ctx.rotate(p.angle);
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+
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+ if (p.shape === 'circle') {
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+ ctx.beginPath();
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+ ctx.ellipse(0, 0, p.w / 2, p.h / 2, 0, 0, Math.PI * 2);
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+ ctx.fill();
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+ } else if (p.shape === 'ribbon') {
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+ ctx.beginPath();
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+ ctx.moveTo(-p.w / 2, 0);
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+ ctx.quadraticCurveTo(0, -p.h, p.w / 2, 0);
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+ ctx.quadraticCurveTo(0, p.h, -p.w / 2, 0);
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+ ctx.fill();
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+ } else {
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+ ctx.fillRect(-p.w / 2, -p.h / 2, p.w, p.h);
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+ }
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+ ctx.restore();
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+ }
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+
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+ function animate() {
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+ if (!running) return;
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+ ctx.clearRect(0, 0, canvas.width, canvas.height);
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+
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+ if (Math.random() < opts.density) pieces.push(createPiece());
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+
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+ for (let i = pieces.length - 1; i >= 0; i--) {
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+ const p = pieces[i];
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+ p.vy += opts.gravity;
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+ p.vx *= opts.drag;
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+ p.vy *= opts.drag;
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+ p.x += p.vx;
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+ p.y += p.vy;
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+ p.angle += p.spin;
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+
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+ drawPiece(p);
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+
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+ if (p.y > canvas.height + 20) pieces.splice(i, 1);
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+ }
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+
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+ requestAnimationFrame(animate);
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+ }
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+
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+ animate();
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+
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+ return function stop() {
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+ running = false;
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+ ctx.clearRect(0, 0, canvas.width, canvas.height);
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+ };
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+ }
@@ -1,112 +1,112 @@
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- import { mergeOptions } from '../core/engine.js';
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-
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- const DEFAULTS = {
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- interval: 1200, // ms between auto-launches
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- trailLength: 28,
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- particleCount: 80,
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- colors: ['#ff6b8a','#ff4d6d','#ffd6ff','#e7c6ff','#ffe66d','#06d6a0','#48cae4','#ffffff'],
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- gravity: 0.09,
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- decay: 0.014,
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- glow: true,
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- };
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-
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- export function fireworks(canvas, userOptions = {}) {
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- const opts = mergeOptions(DEFAULTS, userOptions);
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- const ctx = canvas.getContext('2d');
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- let running = true;
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-
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- const rockets = []; // { x, y, vx, vy, trail[], color }
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- const particles = []; // burst particles
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-
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- function launchRocket() {
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- const x = canvas.width * (0.2 + Math.random() * 0.6);
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- const targetY = canvas.height * (0.1 + Math.random() * 0.4);
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- const dy = targetY - canvas.height;
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- const speed = 8 + Math.random() * 5;
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- const color = opts.colors[Math.floor(Math.random() * opts.colors.length)];
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- rockets.push({ x, y: canvas.height, vy: -Math.abs(speed), targetY, trail: [], color });
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- }
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-
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- function burst(x, y, color) {
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- for (let i = 0; i < opts.particleCount; i++) {
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- const angle = Math.random() * Math.PI * 2;
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- const speed = 1 + Math.random() * 5;
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- particles.push({
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- x, y,
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- vx: Math.cos(angle) * speed,
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- vy: Math.sin(angle) * speed,
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- alpha: 1,
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- decay: opts.decay * (0.7 + Math.random() * 0.6),
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- size: 2 + Math.random() * 3,
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- color,
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- });
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- }
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- }
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-
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- // Auto-launch interval
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- const iv = setInterval(() => { if (running) launchRocket(); }, opts.interval);
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- launchRocket(); // fire one immediately
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-
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- function animate() {
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- if (!running) return;
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-
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- // Clear canvas instead of using a solid fill to keep background transparent
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- ctx.clearRect(0, 0, canvas.width, canvas.height);
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-
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- // Draw rockets
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- for (let i = rockets.length - 1; i >= 0; i--) {
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- const r = rockets[i];
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- r.y += r.vy;
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- r.trail.push({ x: r.x, y: r.y });
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- if (r.trail.length > opts.trailLength) r.trail.shift();
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-
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- // Draw trail
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- for (let t = 0; t < r.trail.length; t++) {
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- const alpha = (t / r.trail.length) * 0.8;
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- ctx.save();
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- ctx.globalAlpha = alpha;
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- if (opts.glow) { ctx.shadowColor = r.color; ctx.shadowBlur = 6; }
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- ctx.fillStyle = r.color;
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- ctx.beginPath();
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- ctx.arc(r.trail[t].x, r.trail[t].y, 2.5 * (t / r.trail.length), 0, Math.PI * 2);
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- ctx.fill();
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- ctx.restore();
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- }
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-
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- if (r.y <= r.targetY) {
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- burst(r.x, r.y, r.color);
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- rockets.splice(i, 1);
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- }
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- }
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-
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- // Draw burst particles
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- for (let i = particles.length - 1; i >= 0; i--) {
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- const p = particles[i];
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- p.x += p.vx;
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- p.y += p.vy;
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- p.vy += opts.gravity;
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- p.alpha -= p.decay;
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-
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- ctx.save();
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- ctx.globalAlpha = Math.max(0, p.alpha);
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- if (opts.glow) { ctx.shadowColor = p.color; ctx.shadowBlur = p.size * 2; }
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- ctx.fillStyle = p.color;
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- ctx.beginPath();
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- ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
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- ctx.fill();
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- ctx.restore();
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-
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- if (p.alpha <= 0) particles.splice(i, 1);
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- }
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-
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- requestAnimationFrame(animate);
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- }
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-
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- animate();
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-
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- return function stop() {
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- running = false;
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- clearInterval(iv);
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- ctx.clearRect(0, 0, canvas.width, canvas.height);
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- };
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- }
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+ import { mergeOptions } from '../core/engine.js';
2
+
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+ const DEFAULTS = {
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+ interval: 1200, // ms between auto-launches
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+ trailLength: 28,
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+ particleCount: 80,
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+ colors: ['#ff6b8a','#ff4d6d','#ffd6ff','#e7c6ff','#ffe66d','#06d6a0','#48cae4','#ffffff'],
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+ gravity: 0.09,
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+ decay: 0.014,
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+ glow: true,
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+ };
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+
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+ export function fireworks(canvas, userOptions = {}) {
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+ const opts = mergeOptions(DEFAULTS, userOptions);
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+ const ctx = canvas.getContext('2d');
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+ let running = true;
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+
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+ const rockets = []; // { x, y, vx, vy, trail[], color }
19
+ const particles = []; // burst particles
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+
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+ function launchRocket() {
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+ const x = canvas.width * (0.2 + Math.random() * 0.6);
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+ const targetY = canvas.height * (0.1 + Math.random() * 0.4);
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+ const dy = targetY - canvas.height;
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+ const speed = 8 + Math.random() * 5;
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+ const color = opts.colors[Math.floor(Math.random() * opts.colors.length)];
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+ rockets.push({ x, y: canvas.height, vy: -Math.abs(speed), targetY, trail: [], color });
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+ }
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+
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+ function burst(x, y, color) {
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+ for (let i = 0; i < opts.particleCount; i++) {
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+ const angle = Math.random() * Math.PI * 2;
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+ const speed = 1 + Math.random() * 5;
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+ particles.push({
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+ x, y,
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+ vx: Math.cos(angle) * speed,
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+ vy: Math.sin(angle) * speed,
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+ alpha: 1,
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+ decay: opts.decay * (0.7 + Math.random() * 0.6),
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+ size: 2 + Math.random() * 3,
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+ color,
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+ });
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+ }
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+ }
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+
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+ // Auto-launch interval
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+ const iv = setInterval(() => { if (running) launchRocket(); }, opts.interval);
48
+ launchRocket(); // fire one immediately
49
+
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+ function animate() {
51
+ if (!running) return;
52
+
53
+ // Clear canvas instead of using a solid fill to keep background transparent
54
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
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+
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+ // Draw rockets
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+ for (let i = rockets.length - 1; i >= 0; i--) {
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+ const r = rockets[i];
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+ r.y += r.vy;
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+ r.trail.push({ x: r.x, y: r.y });
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+ if (r.trail.length > opts.trailLength) r.trail.shift();
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+
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+ // Draw trail
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+ for (let t = 0; t < r.trail.length; t++) {
65
+ const alpha = (t / r.trail.length) * 0.8;
66
+ ctx.save();
67
+ ctx.globalAlpha = alpha;
68
+ if (opts.glow) { ctx.shadowColor = r.color; ctx.shadowBlur = 6; }
69
+ ctx.fillStyle = r.color;
70
+ ctx.beginPath();
71
+ ctx.arc(r.trail[t].x, r.trail[t].y, 2.5 * (t / r.trail.length), 0, Math.PI * 2);
72
+ ctx.fill();
73
+ ctx.restore();
74
+ }
75
+
76
+ if (r.y <= r.targetY) {
77
+ burst(r.x, r.y, r.color);
78
+ rockets.splice(i, 1);
79
+ }
80
+ }
81
+
82
+ // Draw burst particles
83
+ for (let i = particles.length - 1; i >= 0; i--) {
84
+ const p = particles[i];
85
+ p.x += p.vx;
86
+ p.y += p.vy;
87
+ p.vy += opts.gravity;
88
+ p.alpha -= p.decay;
89
+
90
+ ctx.save();
91
+ ctx.globalAlpha = Math.max(0, p.alpha);
92
+ if (opts.glow) { ctx.shadowColor = p.color; ctx.shadowBlur = p.size * 2; }
93
+ ctx.fillStyle = p.color;
94
+ ctx.beginPath();
95
+ ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
96
+ ctx.fill();
97
+ ctx.restore();
98
+
99
+ if (p.alpha <= 0) particles.splice(i, 1);
100
+ }
101
+
102
+ requestAnimationFrame(animate);
103
+ }
104
+
105
+ animate();
106
+
107
+ return function stop() {
108
+ running = false;
109
+ clearInterval(iv);
110
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
111
+ };
112
+ }