@predy-js/render-interface 0.1.64-beta.6 → 0.1.64-beta.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +2 -2
- package/dist/index.mjs +2 -2
- package/dist/statistic.js +1 -1
- package/dist/types/native/AndGLContext.d.ts +7 -0
- package/dist/types/native/MaterialInternal.d.ts +0 -6
- package/dist/types/native/PredyNativeInternal.d.ts +1 -1
- package/dist/types/native/PredyNativeModule.d.ts +1 -1
- package/package.json +1 -1
- package/types/native/AndGLContext.ts +7 -0
- package/types/native/MaterialInternal.ts +0 -6
- package/types/native/PredyNativeInternal.ts +1 -1
- package/types/native/PredyNativeModule.ts +1 -1
package/dist/index.js
CHANGED
@@ -2,7 +2,7 @@
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* Name: @predy-js/render-interface
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* Description: undefined
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* Author: undefined
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* Version: v0.1.64-beta.
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* Version: v0.1.64-beta.8
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*/
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'use strict';
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@@ -5827,7 +5827,7 @@ var MarsSharedGeometry = /** @class */ (function (_super) {
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return MarsSharedGeometry;
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}(MarsGeometry));
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consoleLog('version: ' + "0.1.64-beta.
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consoleLog('version: ' + "0.1.64-beta.8");
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exports.GPUBufferOptionsMemoryShared = GPUBufferOptionsMemoryShared;
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exports.Geometry = MarsGeometry;
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package/dist/index.mjs
CHANGED
@@ -2,7 +2,7 @@
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* Name: @predy-js/render-interface
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* Description: undefined
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* Author: undefined
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* Version: v0.1.64-beta.
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* Version: v0.1.64-beta.8
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*/
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/******************************************************************************
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@@ -5823,7 +5823,7 @@ var MarsSharedGeometry = /** @class */ (function (_super) {
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return MarsSharedGeometry;
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}(MarsGeometry));
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consoleLog('version: ' + "0.1.64-beta.
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consoleLog('version: ' + "0.1.64-beta.8");
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export { DestroyOptions, GPUBufferOptionsMemoryShared, MarsGeometry as Geometry, MarsInstancedMesh as InstancedMesh, MarsTextureFactory, MarsMaterial as Material, MarsMaterialDataBlock as MaterialDataBlock, MarsMesh as Mesh, MarsRenderFrame as RenderFrame, MarsRenderPass as RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassMeshOrder, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, MarsRenderer as Renderer, ShaderCompileResultStatus, ShaderLibraryEmpty, MarsSharedGeometry as SharedGeometry, MarsTexture as Texture, TextureLoadAction, TextureSourceType, TextureStoreAction, constants, getDefaultGPUCapability, getDefaultTextureFactory, setDefaultTextureFactory };
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//# sourceMappingURL=index.mjs.map
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package/dist/statistic.js
CHANGED
@@ -1,3 +1,4 @@
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import type { MaterialInternal } from './MaterialInternal';
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export declare abstract class AndGLContext {
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abstract isEnabled(param: GLenum): boolean;
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/**
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@@ -17,4 +18,10 @@ export declare abstract class AndGLContext {
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abstract getParameter_i1(param: GLenum): number;
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abstract getParameter_f4(param: GLenum): [number, number, number, number];
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abstract getParameter_f2(param: GLenum): [number, number];
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/**
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* 将Material的状态设置到GPU
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* 这个方法会在Native端调用, 在RI中不会调用
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* 为了Android 测试,会主动调用设置状态到GPU, IOS 暂不调用
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*/
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abstract setupStates(mtl: MaterialInternal): void;
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}
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@@ -13,11 +13,5 @@ export declare abstract class MaterialInternal implements ResourceInternal {
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readonly shaderCacheId: string;
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dataBlocks: DataBlockInternal[];
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protected constructor(options: MaterialInternalOptions);
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/**
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* 将Material的状态设置到GPU
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* 这个方法会在Native端调用, 在RI中不会调用
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* 为了Android 测试,会主动调用设置状态到GPU, IOS 暂不调用
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*/
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abstract setupStates(): void;
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abstract destroy(): void;
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}
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package/package.json
CHANGED
@@ -1,3 +1,4 @@
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import type { MaterialInternal } from './MaterialInternal';
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export abstract class AndGLContext {
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abstract isEnabled (param: GLenum): boolean;
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@@ -24,4 +25,10 @@ export abstract class AndGLContext {
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abstract getParameter_f2 (param: GLenum): [number, number];
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/**
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* 将Material的状态设置到GPU
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* 这个方法会在Native端调用, 在RI中不会调用
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* 为了Android 测试,会主动调用设置状态到GPU, IOS 暂不调用
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*/
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abstract setupStates (mtl: MaterialInternal): void;
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}
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@@ -17,11 +17,5 @@ export abstract class MaterialInternal implements ResourceInternal {
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protected constructor (options: MaterialInternalOptions) {
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}
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/**
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* 将Material的状态设置到GPU
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* 这个方法会在Native端调用, 在RI中不会调用
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* 为了Android 测试,会主动调用设置状态到GPU, IOS 暂不调用
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*/
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abstract setupStates (): void;
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abstract destroy (): void;
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}
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