@predy-js/render-interface 0.1.64-beta.5 → 0.1.64-beta.6

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package/dist/statistic.js CHANGED
@@ -2,7 +2,7 @@
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  * Name: @predy-js/render-interface
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  * Description: undefined
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  * Author: undefined
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- * Version: v0.1.64-beta.5
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+ * Version: v0.1.64-beta.6
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  */
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  // https://github.com/greggman/webgl-memory/blob/main/src/texture-utils.js
@@ -15,4 +15,6 @@ export declare abstract class AndGLContext {
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  * @param param
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  */
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  abstract getParameter_i1(param: GLenum): number;
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+ abstract getParameter_f4(param: GLenum): [number, number, number, number];
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+ abstract getParameter_f2(param: GLenum): [number, number];
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  }
@@ -13,5 +13,11 @@ export declare abstract class MaterialInternal implements ResourceInternal {
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  readonly shaderCacheId: string;
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  dataBlocks: DataBlockInternal[];
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  protected constructor(options: MaterialInternalOptions);
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+ /**
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+ * 将Material的状态设置到GPU
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+ * 这个方法会在Native端调用, 在RI中不会调用
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+ * 为了Android 测试,会主动调用设置状态到GPU, IOS 暂不调用
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+ */
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+ abstract setupStates(): void;
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  abstract destroy(): void;
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  }
@@ -0,0 +1,9 @@
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+ import type { ImageBitmapCallback, ImageBitmapConstructor } from './ImageBitmapInternal';
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+ declare abstract class PredyNativeInternal {
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+ abstract createImageBitmap(data: ArrayBuffer | string, //图片文件的数据
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+ options: ImageBitmapConstructor, callback: ImageBitmapCallback): void;
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+ }
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+ declare global {
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+ var predyNative: PredyNativeInternal;
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+ }
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+ export {};
@@ -0,0 +1,3 @@
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+ declare abstract class PredyNativeModule {
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+ static install(): void;
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+ }
@@ -36,6 +36,9 @@ export declare abstract class RendererInternal implements ResourceInternal {
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  readonly shaderLibrary: ShaderLibraryInternal;
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  readonly width: number;
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  readonly height: number;
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+ /**
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+ * 用于Android的GL上下文, 用于测试, 不会在RI中使用
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+ */
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  readonly gl?: AndGLContext;
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  abstract destroy(): void;
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  /**
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@predy-js/render-interface",
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- "version": "0.1.64-beta.5",
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+ "version": "0.1.64-beta.6",
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  "license": "MIT",
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  "module": "./dist/index.mjs",
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  "main": "./dist/index.js",
@@ -19,4 +19,9 @@ export abstract class AndGLContext {
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  * @param param
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  */
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  abstract getParameter_i1 (param: GLenum): number;
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+
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+ abstract getParameter_f4 (param: GLenum): [number, number, number, number];
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+
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+ abstract getParameter_f2 (param: GLenum): [number, number];
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+
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  }
@@ -16,5 +16,12 @@ export abstract class MaterialInternal implements ResourceInternal {
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  protected constructor (options: MaterialInternalOptions) {
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  }
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+
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+ /**
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+ * 将Material的状态设置到GPU
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+ * 这个方法会在Native端调用, 在RI中不会调用
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+ * 为了Android 测试,会主动调用设置状态到GPU, IOS 暂不调用
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+ */
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+ abstract setupStates (): void;
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  abstract destroy (): void;
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  }
@@ -0,0 +1,10 @@
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+ import type { ImageBitmapCallback, ImageBitmapConstructor } from './ImageBitmapInternal';
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+
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+ declare abstract class PredyNativeInternal {
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+ abstract createImageBitmap (data: ArrayBuffer | string, //图片文件的数据
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+ options: ImageBitmapConstructor, callback: ImageBitmapCallback): void;
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+ }
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+ // 给全局global 添加 predyNative: PredyNativeInternal
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+ declare global {
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+ var predyNative: PredyNativeInternal;
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+ }
@@ -0,0 +1,4 @@
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+
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+ declare abstract class PredyNativeModule {
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+ static install (): void;
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+ }
@@ -42,6 +42,9 @@ export abstract class RendererInternal implements ResourceInternal {
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  readonly shaderLibrary: ShaderLibraryInternal;
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  readonly width: number;
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  readonly height: number;
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+ /**
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+ * 用于Android的GL上下文, 用于测试, 不会在RI中使用
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+ */
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  readonly gl?: AndGLContext;
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  abstract destroy (): void;