@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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@@ -0,0 +1,155 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "big_watermelon.aigameplay",
4
+ "bundleType": "aigameplay",
5
+ "category": "gameplay",
6
+ "mode": "fixed",
7
+ "label": {
8
+ "zh": "合成西瓜玩法",
9
+ "en": "Big Watermelon (Merge Fruits) gameplay"
10
+ },
11
+ "tags": [
12
+ "gameplay",
13
+ "merge",
14
+ "physics",
15
+ "casual",
16
+ "drop",
17
+ "puzzle"
18
+ ],
19
+ "bindingRoles": [
20
+ "gameplayRule"
21
+ ],
22
+ "imports": [
23
+ {
24
+ "slot": "engine",
25
+ "pinAtomId": "phaser.aicomponent",
26
+ "edgeKind": "requires",
27
+ "bindAs": "engine"
28
+ },
29
+ {
30
+ "slot": "bgMusic",
31
+ "description": "背景循环音乐",
32
+ "bindAs": "bgm",
33
+ "required": false,
34
+ "edgeKind": "compatibleWith",
35
+ "matchBindingRoles": [
36
+ "bgMusic"
37
+ ],
38
+ "allowedBundleTypes": [
39
+ "aiaudio"
40
+ ],
41
+ "constraints": {
42
+ "loop": true
43
+ }
44
+ },
45
+ {
46
+ "slot": "background",
47
+ "description": "游戏背景图",
48
+ "bindAs": "bg",
49
+ "required": false,
50
+ "edgeKind": "compatibleWith",
51
+ "matchBindingRoles": [
52
+ "backgroundTexture"
53
+ ],
54
+ "allowedBundleTypes": [
55
+ "aiimage"
56
+ ]
57
+ },
58
+ {
59
+ "slot": "tutorial",
60
+ "description": "新手引导浮层",
61
+ "bindAs": "tutorial",
62
+ "required": false,
63
+ "edgeKind": "compatibleWith",
64
+ "matchBindingRoles": [
65
+ "tutorialOverlay"
66
+ ],
67
+ "allowedBundleTypes": [
68
+ "aicomponent"
69
+ ]
70
+ },
71
+ {
72
+ "slot": "winPanel",
73
+ "description": "通关反馈面板视觉",
74
+ "bindAs": "winPanel",
75
+ "required": false,
76
+ "edgeKind": "compatibleWith",
77
+ "matchBindingRoles": [
78
+ "successFeedbackPanel"
79
+ ],
80
+ "allowedBundleTypes": [
81
+ "aiimage"
82
+ ]
83
+ },
84
+ {
85
+ "slot": "losePanel",
86
+ "description": "失败反馈面板视觉",
87
+ "bindAs": "losePanel",
88
+ "required": false,
89
+ "edgeKind": "compatibleWith",
90
+ "matchBindingRoles": [
91
+ "failFeedbackPanel"
92
+ ],
93
+ "allowedBundleTypes": [
94
+ "aiimage"
95
+ ]
96
+ },
97
+ {
98
+ "slot": "endScreen",
99
+ "description": "可玩广告结算屏(含 CTA 按钮)",
100
+ "bindAs": "endScreen",
101
+ "required": false,
102
+ "edgeKind": "compatibleWith",
103
+ "matchBindingRoles": [
104
+ "playableEndScreenLayout"
105
+ ],
106
+ "allowedBundleTypes": [
107
+ "aicomponent"
108
+ ]
109
+ }
110
+ ],
111
+ "generation": {
112
+ "kind": "pgs",
113
+ "pgsVersion": "1.0",
114
+ "gameplayType": "big_watermelon",
115
+ "rules": {
116
+ "fruitTiers": 11,
117
+ "gravity": 980,
118
+ "containerWidth": 400,
119
+ "containerHeight": 600,
120
+ "overflowLine": 80,
121
+ "nextFruitMaxTier": 5
122
+ }
123
+ },
124
+ "result": {
125
+ "outputFile": "reducer.ts",
126
+ "format": "typescript",
127
+ "constraints": {
128
+ "testCasesMustPass": true
129
+ }
130
+ },
131
+ "binding": {
132
+ "role": "gameplayRule",
133
+ "target": "game/gameplay/big_watermelon/reducer.ts",
134
+ "type": "gameplay-module-reference",
135
+ "constraints": {
136
+ "interface": [
137
+ "init(config)",
138
+ "dispatch(action)",
139
+ "getState()",
140
+ "aimFruit(state, x)",
141
+ "dropFruit(state)",
142
+ "applyPhysics(state, deltaMs)",
143
+ "checkMerges(state)",
144
+ "mergeFruits(state, fruitA, fruitB)",
145
+ "checkOverflow(state)",
146
+ "calculateScore(tier)"
147
+ ]
148
+ }
149
+ },
150
+ "files": {
151
+ "skill": "SKILL.md",
152
+ "pgsSchema": "ref/pgs-schema.json",
153
+ "reducerTemplate": "ref/reducer.template.ts"
154
+ }
155
+ }
@@ -0,0 +1,191 @@
1
+ {
2
+ "_comment": "PGS (PlayCraft Gameplay Schema) 参考骨架 - 合成西瓜玩法。Agent 以此为起点编写或 fork 玩法规则。",
3
+ "version": "1.0",
4
+ "gameplayType": "big_watermelon",
5
+ "entities": {
6
+ "container": {
7
+ "type": "spatial",
8
+ "description": "竖向容器,水果在其中下落和堆叠",
9
+ "fields": {
10
+ "width": { "type": "number", "default": 400 },
11
+ "height": { "type": "number", "default": 600 },
12
+ "overflowLine": { "type": "number", "default": 80, "description": "溢出判定线 y 坐标(从顶部算),水果中心 y < overflowLine 且静止则游戏结束" }
13
+ }
14
+ },
15
+ "fruits": {
16
+ "type": "entity-list",
17
+ "description": "容器内所有水果(含下落中和静止的)",
18
+ "item": {
19
+ "id": { "type": "string" },
20
+ "tier": {
21
+ "type": "number",
22
+ "range": [1, 11],
23
+ "description": "水果等级:1=葡萄, 2=樱桃, 3=草莓, 4=橙子, 5=柿子, 6=苹果, 7=梨, 8=桃子, 9=菠萝, 10=椰子, 11=西瓜"
24
+ },
25
+ "position": { "type": "vec2", "description": "圆心坐标" },
26
+ "velocity": { "type": "vec2", "description": "当前速度(px/s)" },
27
+ "radius": { "type": "number", "description": "碰撞圆半径,随 tier 增大" },
28
+ "state": { "type": "enum", "values": ["falling", "resting"], "default": "falling" }
29
+ }
30
+ },
31
+ "score": {
32
+ "type": "counter",
33
+ "initial": 0,
34
+ "description": "当前得分"
35
+ },
36
+ "nextFruit": {
37
+ "type": "object",
38
+ "description": "下一个将要投放的水果预览",
39
+ "fields": {
40
+ "tier": { "type": "number", "range": [1, 5], "description": "随机生成,限制在前 5 级" }
41
+ }
42
+ },
43
+ "currentFruit": {
44
+ "type": "object",
45
+ "description": "当前正在瞄准(未投放)的水果",
46
+ "fields": {
47
+ "tier": { "type": "number" },
48
+ "x": { "type": "number", "description": "水平瞄准位置" }
49
+ }
50
+ }
51
+ },
52
+ "rules": {
53
+ "aim": {
54
+ "description": "玩家左右移动 currentFruit 的 x 位置",
55
+ "bounds": "clamp(x, currentFruit.radius, container.width - currentFruit.radius)"
56
+ },
57
+ "drop": {
58
+ "description": "玩家松手投放:currentFruit 转为下落中的 fruit 实体,velocity.y = 0,gravity 开始作用",
59
+ "effect": "fruits.push(新水果), 生成新的 nextFruit, currentFruit = nextFruit"
60
+ },
61
+ "collision_merge": {
62
+ "description": "两个相同 tier 的水果圆心距 < r1 + r2 时触发合并",
63
+ "steps": [
64
+ "1. 移除两个水果(fruits 中删除)",
65
+ "2. 若 tier < 11:在两圆心中点生成 tier+1 的新水果",
66
+ "3. 若 tier == 11(西瓜):score += 特殊大奖励,不生成更大水果",
67
+ "4. score += calculateScore(tier)"
68
+ ]
69
+ },
70
+ "collision_rest": {
71
+ "description": "水果碰到容器底部或其他静止水果时速度归零,state 变为 resting",
72
+ "detection": "简化模拟:position.y + radius >= container.height(触底)或与 resting 水果圆心距 < r1 + r2"
73
+ },
74
+ "overflow_check": {
75
+ "description": "每帧检查:任何 resting 水果圆心 y < overflowLine → gameOver",
76
+ "note": "falling 状态的水果不触发溢出,只有静止后才检查"
77
+ },
78
+ "generate_next": {
79
+ "description": "投放后随机生成下一个水果",
80
+ "tierRange": [1, 5],
81
+ "distribution": "uniform"
82
+ }
83
+ },
84
+ "algorithm": {
85
+ "description": "主循环:aim → drop → physics → merge → overflow",
86
+ "steps": [
87
+ "1. 玩家左右滑动:aimFruit(x) 更新 currentFruit.x",
88
+ "2. 玩家点击投放:dropFruit() → 创建下落水果,生成 nextFruit",
89
+ "3. 每帧:applyPhysics(deltaMs)",
90
+ " 3a. 对所有 falling 水果:velocity.y += gravity * deltaMs / 1000",
91
+ " 3b. position += velocity * deltaMs / 1000",
92
+ " 3c. 检测底部碰撞和水果间碰撞,更新 state",
93
+ "4. checkMerges():检测所有相同 tier 的两两水果是否碰撞",
94
+ " 4a. 若碰撞:mergeFruits(fruitA, fruitB)",
95
+ "5. checkOverflow():检查是否有 resting 水果超过 overflowLine"
96
+ ]
97
+ },
98
+ "winCondition": {
99
+ "type": "endless",
100
+ "description": "无胜利条件,玩法目标为尽可能提高分数"
101
+ },
102
+ "loseCondition": {
103
+ "type": "overflow",
104
+ "description": "任何静止水果的圆心 y 坐标 < container.overflowLine 时游戏结束"
105
+ },
106
+ "testCases": [
107
+ {
108
+ "id": "tc_drop_and_rest",
109
+ "description": "投放水果:水果下落后碰底静止",
110
+ "initialState": {
111
+ "container": { "width": 400, "height": 600, "overflowLine": 80 },
112
+ "fruits": [],
113
+ "score": 0,
114
+ "currentFruit": { "tier": 1, "x": 200 },
115
+ "nextFruit": { "tier": 2 },
116
+ "config": { "gravity": 980, "fruitRadii": [15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 70] }
117
+ },
118
+ "actions": [
119
+ { "type": "dropFruit" },
120
+ { "type": "tick", "deltaMs": 1500 }
121
+ ],
122
+ "expectedState": {
123
+ "fruits.length": 1,
124
+ "fruits[0].state": "resting",
125
+ "fruits[0].position.y": { "min": 570 },
126
+ "currentFruit.tier": 2,
127
+ "gameOver": false
128
+ }
129
+ },
130
+ {
131
+ "id": "tc_merge_two_same_tier",
132
+ "description": "合并同级水果:两个等级1的水果接触后合并为等级2",
133
+ "initialState": {
134
+ "container": { "width": 400, "height": 600, "overflowLine": 80 },
135
+ "fruits": [
136
+ { "id": "f1", "tier": 1, "position": { "x": 200, "y": 560 }, "velocity": { "x": 0, "y": 0 }, "radius": 15, "state": "resting" },
137
+ { "id": "f2", "tier": 1, "position": { "x": 226, "y": 560 }, "velocity": { "x": 0, "y": 0 }, "radius": 15, "state": "resting" }
138
+ ],
139
+ "score": 0,
140
+ "currentFruit": { "tier": 3, "x": 100 },
141
+ "nextFruit": { "tier": 1 }
142
+ },
143
+ "actions": [
144
+ { "type": "checkMerges" }
145
+ ],
146
+ "expectedState": {
147
+ "fruits.length": 1,
148
+ "fruits[0].tier": 2,
149
+ "score": { "min": 10 }
150
+ }
151
+ },
152
+ {
153
+ "id": "tc_overflow_game_over",
154
+ "description": "溢出失败:静止水果堆积超过顶线,游戏结束",
155
+ "initialState": {
156
+ "container": { "width": 400, "height": 600, "overflowLine": 80 },
157
+ "fruits": [
158
+ { "id": "f1", "tier": 5, "position": { "x": 200, "y": 60 }, "velocity": { "x": 0, "y": 0 }, "radius": 35, "state": "resting" }
159
+ ],
160
+ "score": 500,
161
+ "currentFruit": { "tier": 1, "x": 200 },
162
+ "nextFruit": { "tier": 2 }
163
+ },
164
+ "actions": [
165
+ { "type": "checkOverflow" }
166
+ ],
167
+ "expectedState": {
168
+ "gameOver": true,
169
+ "win": false
170
+ }
171
+ },
172
+ {
173
+ "id": "tc_aim_clamped",
174
+ "description": "边界钳制:瞄准位置不能超出容器边界",
175
+ "initialState": {
176
+ "container": { "width": 400, "height": 600, "overflowLine": 80 },
177
+ "fruits": [],
178
+ "score": 0,
179
+ "currentFruit": { "tier": 1, "x": 200 },
180
+ "nextFruit": { "tier": 2 },
181
+ "config": { "fruitRadii": [15] }
182
+ },
183
+ "actions": [
184
+ { "type": "aimFruit", "x": -50 }
185
+ ],
186
+ "expectedState": {
187
+ "currentFruit.x": 15
188
+ }
189
+ }
190
+ ]
191
+ }
@@ -0,0 +1,202 @@
1
+ /**
2
+ * big_watermelon.aigameplay — reducer 接口模板
3
+ *
4
+ * Agent 生成实际 reducer 时,必须导出以下函数。
5
+ * 此文件是接口约束模板,不是可执行代码。
6
+ *
7
+ * ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
8
+ * ⚠️ 重要:渲染层(GameScene)不应直接调用 dispatch()
9
+ *
10
+ * dispatch() 是一体化接口,内部跑完整个物理帧 + 合并检测后只返回最终状态,
11
+ * 中间过程(每帧位置更新、合并特效触发位置、新水果生成点)全部丢失。
12
+ *
13
+ * 渲染层需要逐帧同步精灵位置、播放合并特效、实时更新分数,
14
+ * 因此必须使用下方的「分步函数」逐步驱动,每步之间同步物理引擎和渲染状态。
15
+ *
16
+ * dispatch() 的用途:无头测试、AI 模拟、快速跳过动画等场景。
17
+ * ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
18
+ *
19
+ * ⚠️ 物理集成说明:
20
+ * 此 reducer 提供简化物理模拟(圆形碰撞体、重力积分)。
21
+ * 实际项目推荐将物理计算交给 Matter.js 或 Phaser Arcade Physics,
22
+ * 每帧结束后将物理引擎的位置/速度数据写回 state.fruits。
23
+ */
24
+
25
+ // ─── 配置类型 ─────────────────────────────────────────────────────────────────
26
+
27
+ export type Vec2 = { x: number; y: number };
28
+
29
+ export type BigWatermelonConfig = {
30
+ /** 容器宽度(px) */
31
+ containerWidth: number;
32
+ /** 容器高度(px) */
33
+ containerHeight: number;
34
+ /** 溢出判定线(距顶部 y 坐标,px) */
35
+ overflowLine: number;
36
+ /** 重力加速度(px/s²) */
37
+ gravity: number;
38
+ /** 每个等级水果的半径(索引 0 = tier 1) */
39
+ fruitRadii: [number, number, number, number, number, number, number, number, number, number, number];
40
+ /** 下一个水果的最大等级(随机范围 1~nextFruitMaxTier) */
41
+ nextFruitMaxTier: number;
42
+ /** 弹性系数(碰撞时速度保留比例,0~1) */
43
+ restitution: number;
44
+ };
45
+
46
+ // ─── 动作类型 ─────────────────────────────────────────────────────────────────
47
+
48
+ export type BigWatermelonAction =
49
+ | { type: 'aimFruit'; x: number }
50
+ | { type: 'dropFruit' }
51
+ | { type: 'tick'; deltaMs: number }
52
+ | { type: 'checkMerges' }
53
+ | { type: 'checkOverflow' }
54
+ | { type: 'reset' };
55
+
56
+ // ─── 状态类型 ─────────────────────────────────────────────────────────────────
57
+
58
+ export type FruitPhysicsState = 'falling' | 'resting';
59
+
60
+ export type Fruit = {
61
+ id: string;
62
+ /** 水果等级 1~11 */
63
+ tier: number;
64
+ /** 圆心坐标 */
65
+ position: Vec2;
66
+ /** 速度(px/s) */
67
+ velocity: Vec2;
68
+ /** 碰撞圆半径 */
69
+ radius: number;
70
+ state: FruitPhysicsState;
71
+ };
72
+
73
+ export type BigWatermelonState = {
74
+ fruits: Fruit[];
75
+ score: number;
76
+ currentFruit: {
77
+ tier: number;
78
+ x: number;
79
+ radius: number;
80
+ };
81
+ nextFruit: {
82
+ tier: number;
83
+ };
84
+ gameOver: boolean;
85
+ win: false;
86
+ lastMergeEvents: MergeEvent[];
87
+ };
88
+
89
+ // ─── 分步操作返回类型 ─────────────────────────────────────────────────────────
90
+
91
+ export type MergeEvent = {
92
+ fruitAId: string;
93
+ fruitBId: string;
94
+ mergedTier: number;
95
+ mergePos: Vec2;
96
+ scoreGained: number;
97
+ };
98
+
99
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
100
+ // 必须导出的函数
101
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
102
+
103
+ // ─── 初始化 ──────────────────────────────────────────────────────────────────
104
+
105
+ /**
106
+ * init:根据配置初始化游戏状态
107
+ */
108
+ export declare function init(config: BigWatermelonConfig): BigWatermelonState;
109
+
110
+ // ─── 一体化接口(测试/AI 模拟用) ───────────────────────────────────────────
111
+
112
+ /**
113
+ * dispatch:接收动作,返回新状态(纯函数,不得修改原 state)
114
+ *
115
+ * ⚠️ 仅用于无头测试和 AI 模拟。渲染层请使用下方分步函数。
116
+ */
117
+ export declare function dispatch(state: BigWatermelonState, action: BigWatermelonAction): BigWatermelonState;
118
+
119
+ /**
120
+ * getState:返回当前状态快照
121
+ */
122
+ export declare function getState(state: BigWatermelonState): BigWatermelonState;
123
+
124
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
125
+ // 分步函数(渲染层/场景层必须使用这些函数驱动动画)
126
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
127
+
128
+ /**
129
+ * aimFruit:玩家左右移动当前水果的水平位置
130
+ * 场景层根据返回的 currentFruit 更新瞄准线和预览水果精灵 x 坐标
131
+ *
132
+ * x 会被钳制在 [radius, containerWidth - radius] 范围内
133
+ */
134
+ export declare function aimFruit(
135
+ state: BigWatermelonState,
136
+ x: number,
137
+ ): { currentFruit: BigWatermelonState['currentFruit'] };
138
+
139
+ /**
140
+ * dropFruit:投放当前水果,生成下一个预览水果
141
+ * 场景层创建物理刚体,设置初始速度 y=0,开始受重力影响
142
+ */
143
+ export declare function dropFruit(
144
+ state: BigWatermelonState,
145
+ ): {
146
+ droppedFruit: Fruit;
147
+ nextFruit: BigWatermelonState['nextFruit'];
148
+ };
149
+
150
+ /**
151
+ * applyPhysics:推进物理模拟一帧
152
+ * 对所有 falling 状态的水果:
153
+ * - velocity.y += gravity * deltaMs / 1000
154
+ * - position += velocity * deltaMs / 1000
155
+ * - 检测底部和容器壁碰撞
156
+ * - 检测与 resting 水果的碰撞,碰撞后 state = resting
157
+ *
158
+ * 场景层根据返回的 fruits 数组逐个更新精灵位置(x, y)
159
+ */
160
+ export declare function applyPhysics(
161
+ state: BigWatermelonState,
162
+ deltaMs: number,
163
+ ): Fruit[];
164
+
165
+ /**
166
+ * checkMerges:检测所有相同 tier 的水果是否发生碰撞触发合并
167
+ * 返回所有合并事件,场景层根据 mergePos 播放合并特效
168
+ *
169
+ * 合并规则:两个圆心距 < r1 + r2,且 tier 相同
170
+ * 合并结果:移除两个旧水果,在 mergePos 生成 tier+1 新水果
171
+ */
172
+ export declare function checkMerges(
173
+ state: BigWatermelonState,
174
+ ): MergeEvent[];
175
+
176
+ /**
177
+ * mergeFruits:执行一次具体的合并操作
178
+ * 场景层在播放合并动画(两球缩小 → 中点生成新球)后调用
179
+ */
180
+ export declare function mergeFruits(
181
+ state: BigWatermelonState,
182
+ fruitAId: string,
183
+ fruitBId: string,
184
+ ): {
185
+ newFruit: Fruit;
186
+ score: number;
187
+ };
188
+
189
+ /**
190
+ * checkOverflow:检查是否有静止水果超过溢出线
191
+ * 场景层在每次水果静止后调用
192
+ * gameOver=true 时场景层触发失败面板动画
193
+ */
194
+ export declare function checkOverflow(
195
+ state: BigWatermelonState,
196
+ ): { gameOver: boolean; overflowFruitId: string | null };
197
+
198
+ /**
199
+ * calculateScore:计算合并该等级水果所得的分数
200
+ * 公式建议:tier^2 * 10(等级越高得分指数级增长)
201
+ */
202
+ export declare function calculateScore(tier: number): number;
@@ -0,0 +1,121 @@
1
+ ---
2
+ name: block_puzzle.aigameplay
3
+ description: 方块放置消行玩法封包 - 经典俄罗斯方块变体的 PGS 实现,在网格上放置多米诺方块消除整行/整列
4
+ triggers: 方块放置,block puzzle,消行,消列,方块,polyomino,放置,placement,棋盘,grid,玩法,gameplay
5
+ ---
6
+
7
+ # block_puzzle.aigameplay
8
+
9
+ 方块放置消行玩法封包。实现经典方块放置规则的 PGS JSON 和 reducer,玩家从 3 个候选方块中选择并放置在 10×10 网格上,当一行或一列完全填满时自动消除并得分。
10
+
11
+ ## Recipe
12
+
13
+ - **玩法类型**:block_puzzle(方块放置消行)
14
+ - **参考文件**:
15
+ - `ref/pgs-schema.json`:PGS (PlayCraft Gameplay Schema) 规则骨架(entities、rules、algorithm、testCases)
16
+ - `ref/reducer.template.ts`:reducer 接口约束模板(`init` / `dispatch` / `getState` + 分步函数)
17
+ - **核心规则**:
18
+ - `boardSize`: 10×10(默认网格大小)
19
+ - `pieceSlots`: 3(每次提供 3 个候选方块)
20
+ - `rotation`: false(方块不可旋转)
21
+ - `gravity`: false(方块放下后不下落,固定在放置位置)
22
+ - `clearFullLines`: true(填满整行立即消除)
23
+ - `clearFullColumns`: true(填满整列立即消除)
24
+ - **PGS Agent 操作流程**:
25
+ 1. 读取 `ref/pgs-schema.json` 作为规则骨架起点
26
+ 2. 读取 `ref/reducer.template.ts` 了解接口约束
27
+ 3. 实现 `reducer.ts`,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` 以及**全部分步函数**
28
+ 4. 运行 `ref/pgs-schema.json` 中的所有 `testCases`,全部通过后才算完成
29
+ 5. 更新 manifest 的 `generation.pgsVersion` 和 `result.outputFile`
30
+ - **可 fork 变体**:
31
+ - 更大棋盘:修改 `boardCols`/`boardRows` 至 8×8 或 12×12
32
+ - 允许旋转:修改 `rotation` 为 true,增加旋转规则
33
+ - 限时模式:添加 `timeLimitSeconds` 规则
34
+
35
+ ## Result
36
+
37
+ - **产物文件**:`reducer.ts`
38
+ - **格式**:TypeScript,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` + 分步函数接口
39
+ - **验证**:所有 testCases 必须通过
40
+
41
+ ## 渲染集成(⚠️ 场景层必读)
42
+
43
+ ### 设计原则:逻辑与动画分离
44
+
45
+ reducer 提供两套接口:
46
+
47
+ | 接口 | 适用场景 | 特点 |
48
+ |------|---------|------|
49
+ | `dispatch()` | 无头测试、AI 模拟、跳过动画 | 一步到位,只返回最终状态 |
50
+ | 分步函数 | **渲染层/GameScene** | 逐步执行,返回中间过程数据 |
51
+
52
+ ### ⚠️ 禁止在渲染层使用 dispatch() 然后全量重建棋盘
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+
54
+ 正确做法是**分步驱动动画链**:
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+
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+ ```ts
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+ // ✅ 正确做法:逐步调用分步函数,每步之间插入动画
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+ // Step 1: 验证放置是否合法(拖拽过程中实时高亮)
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+ const canPlace = canPlacePiece(state, selectedPiece, position);
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+ highlightCells(canPlace ? 'valid' : 'invalid', selectedPiece, position);
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+
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+ // Step 2: 放置方块,固定到棋盘
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+ const { placedCells, newState } = placePiece(state, selectedPiece, position);
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+ await playPlaceAnimation(placedCells); // 只对新放置的格子播放落地动画
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+
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+ // Step 3: 检测并消除完整行/列
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+ const { clearedRows, clearedCols, score } = clearLines(newState);
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+ if (clearedRows.length > 0 || clearedCols.length > 0) {
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+ await playClearAnimation(clearedRows, clearedCols); // 播放消除闪光动画
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+ updateScoreUI(score);
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+ }
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+
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+ // Step 4: 补充新方块(若已用完 3 个槽位)
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+ if (newState.pieceQueue.length === 0) {
75
+ const newPieces = generatePieces(3, config.colorCount);
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+ updatePieceTray(newPieces);
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+ }
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+
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+ // Step 5: 检测游戏结束
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+ const gameOver = newState.pieceQueue.every(p => !canPlaceAnywhere(newState, p));
81
+ if (gameOver) { playGameOverAnimation(); }
82
+ ```
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+
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+ ### 分步函数返回值与动画映射
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+
86
+ | 分步函数 | 返回值 | 场景层动画 |
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+ |---------|--------|-----------|
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+ | `canPlacePiece()` | `boolean` | 实时高亮放置区域(绿色/红色遮罩) |
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+ | `placePiece()` | `{ placedCells, newState }` | 对新放置的格子播放落地震动/缩放动画 |
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+ | `clearLines()` | `{ clearedRows, clearedCols, score, clearedCells }` | 对被消除的行/列播放消除闪光 + 消失动画 |
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+ | `generatePieces()` | `Piece[]` | 新方块滑入候选区动画 |
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+
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+ ## Binding
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+
95
+ - **Binding Role**:`gameplayRule`
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+ - **挂载目标**:`game/gameplay/block_puzzle/reducer.ts`
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+ - **引用类型**:`gameplay-module-reference`
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+ - **接口契约**:`init(config)` / `dispatch(state, action)` / `getState(state)` / `canPlacePiece()` / `placePiece()` / `clearLines()` / `generatePieces()`
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+
100
+ ## Skill Definition
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+
102
+ tools:
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+ - bash
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+ - write
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+ - read
106
+ prompt_extension: |
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+ You are implementing a block puzzle (placement) core gameplay module following the PGS specification.
108
+ Write the PGS JSON with entities, rules, algorithm, and testCases.
109
+ Implement the reducer.ts with:
110
+ - init/dispatch/getState (一体化接口,用于测试)
111
+ - canPlacePiece/placePiece/clearLines/generatePieces (分步函数,用于渲染层动画驱动)
112
+ Key constraints:
113
+ - Board is 10×10 by default; pieces are polyomino shapes (collections of cells)
114
+ - No rotation, no gravity — pieces are fixed at placement position
115
+ - Clear full rows AND full columns simultaneously
116
+ - Score multiplier when multiple lines cleared at once
117
+ - Lose when none of the 3 available pieces can be placed anywhere on the board
118
+ - After all 3 pieces are used, generate 3 new random pieces
119
+ The step-by-step functions are CRITICAL for drag-to-place and clear animations.
120
+ Run the testCases to verify the logic before finalizing.
121
+ Apply the Binding to wire the reducer into the game's gameplay module path.