@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
  287. package/skills/pin_pull.aigameplay/ref/pgs-schema.json +201 -0
  288. package/skills/pin_pull.aigameplay/ref/reducer.template.ts +216 -0
  289. package/skills/playable_app_logo.aiimage/SKILL.md +58 -0
  290. package/skills/playable_app_logo.aiimage/manifest.json +47 -0
  291. package/skills/playable_app_logo.aiimage/ref/logo.png +0 -0
  292. package/skills/playable_app_logo.aiimage/ref/logo.webp +0 -0
  293. package/skills/playable_end_screen_layout.aicomponent/SKILL.md +75 -0
  294. package/skills/playable_end_screen_layout.aicomponent/manifest.json +24 -0
  295. package/skills/playable_guidance_layer.aicomponent/SKILL.md +89 -0
  296. package/skills/playable_guidance_layer.aicomponent/manifest.json +24 -0
  297. package/skills/playable_hud_layout.aicomponent/SKILL.md +96 -0
  298. package/skills/playable_hud_layout.aicomponent/manifest.json +24 -0
  299. package/skills/playable_scripts_build.aicomponent/SKILL.md +69 -0
  300. package/skills/playable_scripts_build.aicomponent/manifest.json +53 -0
  301. package/skills/playable_scripts_build.aicomponent/ref/builds.config.js +257 -0
  302. package/skills/playcraft-3d-flip-sprite/SKILL.md +336 -0
  303. package/skills/playcraft-3d-flip-sprite/renderer/flatten_glb.mjs +62 -0
  304. package/skills/playcraft-3d-flip-sprite/renderer/render.mjs +325 -0
  305. package/skills/playcraft-3d-flip-sprite/renderer/render_single.mjs +138 -0
  306. package/skills/playcraft-asset-management/SKILL.md +73 -0
  307. package/skills/playcraft-audio-generation/SKILL.md +126 -0
  308. package/skills/playcraft-build/SKILL.md +44 -0
  309. package/skills/playcraft-code-editor/SKILL.md +71 -0
  310. package/skills/playcraft-create-remix/SKILL.md +62 -0
  311. package/skills/playcraft-deploy/SKILL.md +59 -0
  312. package/skills/playcraft-image-generation/SKILL.md +148 -0
  313. package/skills/playcraft-image-processing/SKILL.md +216 -0
  314. package/skills/playcraft-platform-intro/SKILL.md +41 -0
  315. package/skills/playcraft-prefab/SKILL.md +98 -0
  316. package/skills/playcraft-project-management/SKILL.md +57 -0
  317. package/skills/playcraft-remix-workflow/SKILL.md +119 -0
  318. package/skills/playcraft-remix-workflow/references/xplatform.schema.json5 +31 -0
  319. package/skills/playcraft-save/SKILL.md +46 -0
  320. package/skills/playcraft-skill-recommender/SKILL.md +152 -0
  321. package/skills/playcraft-sprite-generation/SKILL.md +534 -0
  322. package/skills/playcraft-sprite-remix/SKILL.md +155 -0
  323. package/skills/playcraft-sprite-sheet/SKILL.md +97 -0
  324. package/skills/playtest_report.aivalidator/SKILL.md +103 -0
  325. package/skills/playtest_report.aivalidator/manifest.json +21 -0
  326. package/skills/preloader_scene.aicomponent/SKILL.md +58 -0
  327. package/skills/preloader_scene.aicomponent/manifest.json +43 -0
  328. package/skills/preloader_scene.aicomponent/ref/Preloader.ts +339 -0
  329. package/skills/progress_bar.aicomponent/SKILL.md +38 -0
  330. package/skills/progress_bar.aicomponent/manifest.json +25 -0
  331. package/skills/progress_bar.aicomponent/ref/ProgressDisplay.ts +140 -0
  332. package/skills/references/xplatform.schema.json5 +31 -0
  333. package/skills/responsive_2d_layout.aicomponent/SKILL.md +161 -0
  334. package/skills/responsive_2d_layout.aicomponent/manifest.json +43 -0
  335. package/skills/responsive_2d_layout.aicomponent/ref/UiLayout.ts +56 -0
  336. package/skills/run_context_state.aicomponent/SKILL.md +54 -0
  337. package/skills/run_context_state.aicomponent/manifest.json +40 -0
  338. package/skills/run_context_state.aicomponent/ref/RunContextRuntime.ts +30 -0
  339. package/skills/score-fly.aicomponent/SKILL.md +31 -0
  340. package/skills/score-fly.aicomponent/manifest.json +21 -0
  341. package/skills/score-fly.aicomponent/ref/phaser.js +26 -0
  342. package/skills/score-fly.aicomponent/ref/playcanvas.js +28 -0
  343. package/skills/score_goal.aiconfig/SKILL.md +46 -0
  344. package/skills/score_goal.aiconfig/manifest.json +33 -0
  345. package/skills/screen-flash.aicomponent/SKILL.md +30 -0
  346. package/skills/screen-flash.aicomponent/manifest.json +20 -0
  347. package/skills/screen-flash.aicomponent/ref/phaser.js +48 -0
  348. package/skills/screen-shake.aicomponent/SKILL.md +30 -0
  349. package/skills/screen-shake.aicomponent/manifest.json +19 -0
  350. package/skills/screen-shake.aicomponent/ref/phaser.js +23 -0
  351. package/skills/screen-shake.aicomponent/ref/playcanvas.js +44 -0
  352. package/skills/screw_puzzle.aigameplay/SKILL.md +116 -0
  353. package/skills/screw_puzzle.aigameplay/manifest.json +164 -0
  354. package/skills/screw_puzzle.aigameplay/ref/pgs-schema.json +235 -0
  355. package/skills/screw_puzzle.aigameplay/ref/reducer.template.ts +213 -0
  356. package/skills/settings_state.aicomponent/SKILL.md +61 -0
  357. package/skills/settings_state.aicomponent/manifest.json +33 -0
  358. package/skills/settings_state.aicomponent/ref/SettingsManager.ts +130 -0
  359. package/skills/slide_out_to_tray_animation.aicomponent/SKILL.md +64 -0
  360. package/skills/slide_out_to_tray_animation.aicomponent/manifest.json +58 -0
  361. package/skills/slide_out_to_tray_animation.aicomponent/ref/AnimationManager.ts +164 -0
  362. package/skills/slide_out_to_tray_animation.aicomponent/ref/AnimationManager3D.ts +198 -0
  363. package/skills/slide_out_to_tray_animation.aicomponent/ref/BezierUtils.ts +59 -0
  364. package/skills/slot_machine.aigameplay/SKILL.md +119 -0
  365. package/skills/slot_machine.aigameplay/manifest.json +166 -0
  366. package/skills/slot_machine.aigameplay/ref/pgs-schema.json +212 -0
  367. package/skills/slot_machine.aigameplay/ref/reducer.template.ts +212 -0
  368. package/skills/sniper_shot.aigameplay/SKILL.md +84 -0
  369. package/skills/sniper_shot.aigameplay/manifest.json +153 -0
  370. package/skills/sniper_shot.aigameplay/ref/pgs-schema.json +211 -0
  371. package/skills/sniper_shot.aigameplay/ref/reducer.template.ts +211 -0
  372. package/skills/solitaire.aigameplay/SKILL.md +101 -0
  373. package/skills/solitaire.aigameplay/manifest.json +151 -0
  374. package/skills/solitaire.aigameplay/ref/pgs-schema.json +200 -0
  375. package/skills/solitaire.aigameplay/ref/reducer.template.ts +176 -0
  376. package/skills/sound-effects/SKILL.md +46 -0
  377. package/skills/sound_utils.aicomponent/SKILL.md +52 -0
  378. package/skills/sound_utils.aicomponent/manifest.json +30 -0
  379. package/skills/sound_utils.aicomponent/ref/SoundUtils.ts +29 -0
  380. package/skills/sprite-animation-2d.aicomponent/SKILL.md +45 -0
  381. package/skills/sprite-animation-2d.aicomponent/manifest.json +28 -0
  382. package/skills/sprite-animation-2d.aicomponent/ref/html5.js +83 -0
  383. package/skills/sprite-animation-2d.aicomponent/ref/phaser.js +38 -0
  384. package/skills/sprite-animation-2d.aicomponent/ref/playcanvas.js +67 -0
  385. package/skills/sprite_entity_renderer.aicomponent/SKILL.md +148 -0
  386. package/skills/sprite_entity_renderer.aicomponent/manifest.json +17 -0
  387. package/skills/sprite_entity_renderer.aicomponent/ref/SpriteEntityRenderer.ts +126 -0
  388. package/skills/success_sfx.aiaudio/SKILL.md +59 -0
  389. package/skills/success_sfx.aiaudio/manifest.json +45 -0
  390. package/skills/success_sfx.aiaudio/ref/success.mp3 +0 -0
  391. package/skills/tap_blast.aigameplay/SKILL.md +116 -0
  392. package/skills/tap_blast.aigameplay/manifest.json +153 -0
  393. package/skills/tap_blast.aigameplay/ref/pgs-schema.json +208 -0
  394. package/skills/tap_blast.aigameplay/ref/reducer.template.ts +202 -0
  395. package/skills/theme_state.aicomponent/SKILL.md +53 -0
  396. package/skills/theme_state.aicomponent/manifest.json +33 -0
  397. package/skills/theme_state.aicomponent/ref/ThemeManager.ts +174 -0
  398. package/skills/theme_switcher_build.aicomponent/SKILL.md +62 -0
  399. package/skills/theme_switcher_build.aicomponent/manifest.json +38 -0
  400. package/skills/theme_switcher_build.aicomponent/ref/theme-index.ts +8 -0
  401. package/skills/theme_variant.aiconfig/SKILL.md +78 -0
  402. package/skills/theme_variant.aiconfig/manifest.json +39 -0
  403. package/skills/theme_variant.aiconfig/ref/ExampleTheme/index.ts +16 -0
  404. package/skills/theme_variant.aiconfig/ref/ExampleTheme/levelEasy.json +141 -0
  405. package/skills/threejs.aicomponent/SKILL.md +422 -0
  406. package/skills/threejs.aicomponent/manifest.json +166 -0
  407. package/skills/threejs.aicomponent/ref/AssetLoader.ts +158 -0
  408. package/skills/threejs.aicomponent/ref/BaseScene.ts +88 -0
  409. package/skills/threejs.aicomponent/ref/GameConfig.ts +47 -0
  410. package/skills/threejs.aicomponent/ref/MainScene.ts +170 -0
  411. package/skills/threejs.aicomponent/ref/PreloaderScene.ts +93 -0
  412. package/skills/threejs.aicomponent/ref/SceneKeys.ts +6 -0
  413. package/skills/threejs.aicomponent/ref/SceneManager.ts +69 -0
  414. package/skills/threejs.aicomponent/ref/ViewportManager.ts +62 -0
  415. package/skills/threejs.aicomponent/ref/globals.d.ts +74 -0
  416. package/skills/threejs.aicomponent/ref/index.css +80 -0
  417. package/skills/threejs.aicomponent/ref/index.html +20 -0
  418. package/skills/threejs.aicomponent/ref/index.ts +117 -0
  419. package/skills/threejs.aicomponent/ref/main.ts +10 -0
  420. package/skills/threejs.aicomponent/ref/package.json +23 -0
  421. package/skills/threejs.aicomponent/ref/tsconfig.json +24 -0
  422. package/skills/threejs.aicomponent/ref/webpack.config.js +61 -0
  423. package/skills/time_clear_goal.aiconfig/SKILL.md +46 -0
  424. package/skills/time_clear_goal.aiconfig/manifest.json +32 -0
  425. package/skills/time_icon.aiimage/SKILL.md +58 -0
  426. package/skills/time_icon.aiimage/manifest.json +47 -0
  427. package/skills/time_icon.aiimage/ref/time.png +0 -0
  428. package/skills/time_icon.aiimage/ref/time.webp +0 -0
  429. package/skills/top_ui_bar.aicomponent/SKILL.md +45 -0
  430. package/skills/top_ui_bar.aicomponent/manifest.json +27 -0
  431. package/skills/top_ui_bar.aicomponent/ref/GameTopUI.ts +229 -0
  432. package/skills/tower_defence.aigameplay/SKILL.md +117 -0
  433. package/skills/tower_defence.aigameplay/manifest.json +175 -0
  434. package/skills/tower_defence.aigameplay/ref/pgs-schema.json +247 -0
  435. package/skills/tower_defence.aigameplay/ref/reducer.template.ts +239 -0
  436. package/skills/tray_container.aicomponent/SKILL.md +143 -0
  437. package/skills/tray_container.aicomponent/manifest.json +58 -0
  438. package/skills/tray_container.aicomponent/ref/TrayRenderer.ts +155 -0
  439. package/skills/tray_container.aicomponent/ref/TrayRenderer3D.ts +281 -0
  440. package/skills/tray_container.aicomponent/ref/TrayRendererHtmlOverlay.ts +228 -0
  441. package/skills/tutorial_overlay.aicomponent/SKILL.md +46 -0
  442. package/skills/tutorial_overlay.aicomponent/manifest.json +34 -0
  443. package/skills/tutorial_overlay.aicomponent/ref/TutorialManager.ts +367 -0
  444. package/skills/tween-animation-2d.aicomponent/SKILL.md +35 -0
  445. package/skills/tween-animation-2d.aicomponent/manifest.json +28 -0
  446. package/skills/tween-animation-2d.aicomponent/ref/phaser.js +49 -0
  447. package/skills/tween-animation-2d.aicomponent/ref/playcanvas.js +36 -0
  448. package/skills/typescript_module_patterns.aicomponent/SKILL.md +209 -0
  449. package/skills/typescript_module_patterns.aicomponent/manifest.json +28 -0
  450. package/skills/typescript_module_patterns.aicomponent/ref/globals.d.ts +31 -0
  451. package/skills/ui-transition.aicomponent/SKILL.md +33 -0
  452. package/skills/ui-transition.aicomponent/manifest.json +19 -0
  453. package/skills/ui-transition.aicomponent/ref/phaser.js +45 -0
  454. package/skills/ux_flow_spec.aiconfig/SKILL.md +82 -0
  455. package/skills/ux_flow_spec.aiconfig/manifest.json +39 -0
  456. package/skills/wave_difficulty.aiconfig/SKILL.md +46 -0
  457. package/skills/wave_difficulty.aiconfig/manifest.json +33 -0
  458. package/skills/webpack_build.aicomponent/SKILL.md +204 -0
  459. package/skills/webpack_build.aicomponent/manifest.json +29 -0
  460. package/skills/webpack_build.aicomponent/ref/package.json +16 -0
  461. package/skills/webpack_build.aicomponent/ref/webpack.config.js +53 -0
  462. package/skills/win_anim_sfx.aiaudio/SKILL.md +59 -0
  463. package/skills/win_anim_sfx.aiaudio/manifest.json +46 -0
  464. package/skills/win_anim_sfx.aiaudio/ref/win_anim.mp3 +0 -0
  465. package/skills/win_dot.aiimage/SKILL.md +58 -0
  466. package/skills/win_dot.aiimage/manifest.json +47 -0
  467. package/skills/win_dot.aiimage/ref/win_dot.png +0 -0
  468. package/skills/win_dot.aiimage/ref/win_dot.webp +0 -0
  469. package/skills/win_result_panel.aiimage/SKILL.md +58 -0
  470. package/skills/win_result_panel.aiimage/manifest.json +47 -0
  471. package/skills/win_result_panel.aiimage/ref/win.png +0 -0
  472. package/skills/win_result_panel.aiimage/ref/win.webp +0 -0
  473. package/skills/word_connect.aigameplay/SKILL.md +86 -0
  474. package/skills/word_connect.aigameplay/manifest.json +154 -0
  475. package/skills/word_connect.aigameplay/ref/pgs-schema.json +212 -0
  476. package/skills/word_connect.aigameplay/ref/reducer.template.ts +186 -0
  477. package/src/index.ts +10 -0
  478. package/src/skills.loader.ts +225 -0
  479. package/src/skills.types.ts +42 -0
@@ -0,0 +1,229 @@
1
+ {
2
+ "_comment": "PGS (PlayCraft Gameplay Schema) 参考骨架 - 篮球投篮玩法。Agent 以此为起点编写或 fork 玩法规则。",
3
+ "version": "1.0",
4
+ "gameplayType": "basketball_shot",
5
+ "entities": {
6
+ "hoop": {
7
+ "type": "target",
8
+ "description": "篮筐,固定位置",
9
+ "fields": {
10
+ "position": { "type": "vector2", "description": "篮筐中心坐标 {x, y}" },
11
+ "radius": { "type": "number", "value": 45, "description": "篮筐内径半径(像素)" },
12
+ "rimY": { "type": "number", "description": "篮筐顶部 y 坐标,球必须从上方穿过此线" }
13
+ }
14
+ },
15
+ "ball": {
16
+ "type": "projectile",
17
+ "description": "篮球,抛物线运动",
18
+ "fields": {
19
+ "position": { "type": "vector2", "description": "当前位置 {x, y}" },
20
+ "velocity": { "type": "vector2", "description": "当前速度 {vx, vy}" },
21
+ "inFlight": { "type": "boolean", "default": false }
22
+ }
23
+ },
24
+ "player_position": {
25
+ "type": "spawn-point",
26
+ "description": "玩家投篮位置(不同关卡有不同距离/角度)",
27
+ "fields": {
28
+ "position": { "type": "vector2" },
29
+ "distance": { "type": "number", "description": "距篮筐距离(米),影响难度" }
30
+ }
31
+ },
32
+ "score": {
33
+ "type": "counter",
34
+ "initial": 0,
35
+ "description": "当前得分"
36
+ },
37
+ "shots_remaining": {
38
+ "type": "counter",
39
+ "description": "剩余投篮次数",
40
+ "initial": 10
41
+ },
42
+ "combo_count": {
43
+ "type": "counter",
44
+ "initial": 0,
45
+ "description": "当前连续命中次数"
46
+ }
47
+ },
48
+ "rules": {
49
+ "aim": {
50
+ "description": "玩家设置投篮角度和力度",
51
+ "fields": {
52
+ "angle": { "type": "number", "range": [10, 85], "description": "投篮仰角(度),相对于水平方向" },
53
+ "power": { "type": "number", "range": [0, 100], "description": "力度百分比,决定初速度大小" }
54
+ }
55
+ },
56
+ "shoot": {
57
+ "description": "将力度和角度转换为初始速度向量,球开始飞行",
58
+ "formula": {
59
+ "vx": "cos(angle) × power × maxSpeed",
60
+ "vy": "-sin(angle) × power × maxSpeed"
61
+ },
62
+ "effect": "ball.inFlight = true; shots_remaining--"
63
+ },
64
+ "trajectory": {
65
+ "description": "抛物线物理模拟",
66
+ "formula": {
67
+ "x(t)": "x0 + vx × t",
68
+ "y(t)": "y0 + vy × t + 0.5 × gravity × t²",
69
+ "vy(t)": "vy0 + gravity × t"
70
+ },
71
+ "gravity": 980,
72
+ "description2": "重力单位 px/s²,每帧 dt 秒更新位置"
73
+ },
74
+ "hoop_check": {
75
+ "description": "入筐检测:球从 rimY 上方穿越到下方,且球心 x 在筐内",
76
+ "conditions": [
77
+ "ball.prev_y < hoop.rimY AND ball.y >= hoop.rimY",
78
+ "abs(ball.x - hoop.position.x) <= hoop.radius × (1 + rimTolerance)"
79
+ ],
80
+ "rimTolerance": 0.15,
81
+ "scoreOnHit": "baseScore × comboMultiplier",
82
+ "baseScore": 100
83
+ },
84
+ "rim_miss": {
85
+ "description": "球碰到篮筐边缘但未入筐(可选:添加弹跳效果)",
86
+ "trigger": "ball within rim band but fails hoop_check",
87
+ "effect": "ball bounces off rim (optional visual)"
88
+ },
89
+ "combo": {
90
+ "description": "连续命中加成:每次命中 combo_count++,倍率 = 1 + combo_count × 0.5",
91
+ "comboMultiplierStep": 0.5,
92
+ "maxMultiplier": 5.0,
93
+ "resetOnMiss": true
94
+ },
95
+ "miss": {
96
+ "description": "球落地或飞出边界且未入筐",
97
+ "effect": "combo_count = 0"
98
+ }
99
+ },
100
+ "algorithm": {
101
+ "description": "主循环:aim → shoot → simulate_trajectory → hoop_check → score → repeat",
102
+ "steps": [
103
+ "1. 玩家设置投篮角度和力度",
104
+ "2. 确认投篮:shots_remaining--,计算初始速度向量",
105
+ "3. 每帧更新球的位置(抛物线物理:位移 = 速度×dt,vy += gravity×dt)",
106
+ "4. 每帧检测入筐:球穿过 rimY 且 x 在筐内",
107
+ "5. 入筐:score += baseScore × comboMultiplier;combo_count++;ball 重置",
108
+ "6. 落地/出界:combo_count = 0;ball 重置",
109
+ "7. 检测胜负:shots_remaining==0 时检查 score >= goalScore"
110
+ ]
111
+ },
112
+ "winCondition": {
113
+ "type": "score_goal",
114
+ "description": "在 shots_remaining 耗尽前达到 goalScore(由 config 中定义)"
115
+ },
116
+ "loseCondition": {
117
+ "type": "shots_exhausted",
118
+ "description": "shots_remaining == 0 且 score < goalScore"
119
+ },
120
+ "testCases": [
121
+ {
122
+ "id": "tc_perfect_shot",
123
+ "description": "完美入筐:正确角度和力度,球穿过篮筐中心",
124
+ "initialState": {
125
+ "ball": { "position": { "x": 200, "y": 600 }, "inFlight": false },
126
+ "hoop": { "position": { "x": 600, "y": 300 }, "radius": 45, "rimY": 300 },
127
+ "score": 0,
128
+ "shots_remaining": 5,
129
+ "combo_count": 0
130
+ },
131
+ "actions": [
132
+ { "type": "aim", "angle": 45, "power": 65 },
133
+ { "type": "shoot" },
134
+ { "type": "simulate_until_land" }
135
+ ],
136
+ "expectedState": {
137
+ "scored": true,
138
+ "score": 100,
139
+ "combo_count": 1,
140
+ "shots_remaining": 4
141
+ }
142
+ },
143
+ {
144
+ "id": "tc_rim_miss",
145
+ "description": "打铁:球碰到篮筐边缘但未入筐",
146
+ "initialState": {
147
+ "ball": { "position": { "x": 200, "y": 600 }, "inFlight": false },
148
+ "hoop": { "position": { "x": 600, "y": 300 }, "radius": 45, "rimY": 300 },
149
+ "score": 0,
150
+ "shots_remaining": 5,
151
+ "combo_count": 2
152
+ },
153
+ "actions": [
154
+ { "type": "aim", "angle": 45, "power": 50 },
155
+ { "type": "shoot" },
156
+ { "type": "simulate_until_land" }
157
+ ],
158
+ "expectedState": {
159
+ "scored": false,
160
+ "combo_count": 0,
161
+ "shots_remaining": 4
162
+ }
163
+ },
164
+ {
165
+ "id": "tc_combo_multiplier",
166
+ "description": "连击加成:连续命中3次,第3次得分翻倍",
167
+ "initialState": {
168
+ "ball": { "position": { "x": 200, "y": 600 }, "inFlight": false },
169
+ "hoop": { "position": { "x": 600, "y": 300 }, "radius": 45, "rimY": 300 },
170
+ "score": 200,
171
+ "shots_remaining": 5,
172
+ "combo_count": 2
173
+ },
174
+ "actions": [
175
+ { "type": "aim", "angle": 45, "power": 65 },
176
+ { "type": "shoot" },
177
+ { "type": "simulate_until_land" }
178
+ ],
179
+ "expectedState": {
180
+ "scored": true,
181
+ "combo_count": 3,
182
+ "score": 400,
183
+ "score_gained": 200
184
+ }
185
+ },
186
+ {
187
+ "id": "tc_win",
188
+ "description": "胜利:最后一投命中,总分达到目标",
189
+ "initialState": {
190
+ "score": 900,
191
+ "goalScore": 1000,
192
+ "shots_remaining": 1,
193
+ "combo_count": 0
194
+ },
195
+ "actions": [
196
+ { "type": "aim", "angle": 45, "power": 65 },
197
+ { "type": "shoot" },
198
+ { "type": "simulate_until_land" }
199
+ ],
200
+ "expectedState": {
201
+ "scored": true,
202
+ "gameOver": true,
203
+ "win": true,
204
+ "score": { "min": 1000 }
205
+ }
206
+ },
207
+ {
208
+ "id": "tc_lose",
209
+ "description": "失败:最后一投未中,分数不达标",
210
+ "initialState": {
211
+ "score": 500,
212
+ "goalScore": 1000,
213
+ "shots_remaining": 1,
214
+ "combo_count": 0
215
+ },
216
+ "actions": [
217
+ { "type": "aim", "angle": 20, "power": 30 },
218
+ { "type": "shoot" },
219
+ { "type": "simulate_until_land" }
220
+ ],
221
+ "expectedState": {
222
+ "scored": false,
223
+ "shots_remaining": 0,
224
+ "gameOver": true,
225
+ "win": false
226
+ }
227
+ }
228
+ ]
229
+ }
@@ -0,0 +1,189 @@
1
+ /**
2
+ * basketball_shot.aigameplay — reducer 接口模板
3
+ *
4
+ * Agent 生成实际 reducer 时,必须导出以下函数。
5
+ * 此文件是接口约束模板,不是可执行代码。
6
+ *
7
+ * ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
8
+ * ⚠️ 重要:渲染层(GameScene)不应直接调用 dispatch()
9
+ *
10
+ * dispatch() 一步完成整个投篮模拟,丢失中间轨迹数据。
11
+ * 渲染层需要播放球的飞行动画,必须使用 calculateTrajectory
12
+ * 获取轨迹点列表,逐帧插值渲染球的位置。
13
+ *
14
+ * dispatch() 的用途:无头测试、AI 模拟、批量计算等场景。
15
+ * ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
16
+ */
17
+
18
+ // ─── 配置类型 ─────────────────────────────────────────────────────────────────
19
+
20
+ export type BasketballConfig = {
21
+ /** 重力加速度(像素/秒²),默认 980 */
22
+ gravity: number;
23
+ /** 最大初始速度(像素/秒) */
24
+ maxSpeed: number;
25
+ /** 连击倍率步进,默认 0.5(每次连击增加 0.5x) */
26
+ comboMultiplierStep: number;
27
+ /** 入筐容差系数,默认 0.15(增大让入筐更宽松) */
28
+ rimTolerance: number;
29
+ /** 每关投篮次数 */
30
+ initialShots: number;
31
+ /** 目标分数 */
32
+ goalScore: number;
33
+ /** 每次投中基础分 */
34
+ baseScore: number;
35
+ /** 模拟步长(秒),默认 1/120 */
36
+ simulationStep: number;
37
+ };
38
+
39
+ // ─── 核心类型 ─────────────────────────────────────────────────────────────────
40
+
41
+ export type Vector2 = { x: number; y: number };
42
+
43
+ export type Hoop = {
44
+ position: Vector2; // 篮筐中心
45
+ radius: number; // 篮筐内径半径
46
+ rimY: number; // 篮筐顶部 y(球必须从上方穿过)
47
+ };
48
+
49
+ export type PlayerPosition = {
50
+ position: Vector2; // 玩家(球的起始位置)
51
+ label?: string; // 例如 "3-point line", "mid-range"
52
+ };
53
+
54
+ // ─── 动作类型 ─────────────────────────────────────────────────────────────────
55
+
56
+ export type BasketballAction =
57
+ | { type: 'aim'; angle: number; power: number } // 设置投篮参数
58
+ | { type: 'shoot'; angle: number; power: number } // 投篮(一步完成)
59
+ | { type: 'reset' };
60
+
61
+ // ─── 状态类型 ─────────────────────────────────────────────────────────────────
62
+
63
+ export type BasketballState = {
64
+ hoop: Hoop;
65
+ playerPosition: PlayerPosition;
66
+ score: number;
67
+ shotsRemaining: number;
68
+ comboCount: number;
69
+ /** 当前连击倍率 = 1 + comboCount × comboMultiplierStep */
70
+ comboMultiplier: number;
71
+ gameOver: boolean;
72
+ win: boolean;
73
+ /** 上一次投篮是否命中 */
74
+ lastShotScored: boolean;
75
+ /** 上一次投篮轨迹(用于渲染层 replay 或回放) */
76
+ lastTrajectory: TrajectoryPoint[] | null;
77
+ };
78
+
79
+ // ─── 分步操作返回类型 ─────────────────────────────────────────────────────────
80
+
81
+ /** 轨迹点(位置 + 时间戳) */
82
+ export type TrajectoryPoint = {
83
+ position: Vector2;
84
+ t: number; // 飞行时间(秒)
85
+ };
86
+
87
+ /** 投篮模拟结果 */
88
+ export type ShotResult = {
89
+ trajectoryPoints: TrajectoryPoint[]; // 完整轨迹点列表
90
+ scored: boolean; // 是否入筐
91
+ finalPosition: Vector2; // 落点
92
+ hoopContactPoint?: Vector2; // 入筐接触点(若 scored)
93
+ };
94
+
95
+ /** 入筐检测结果 */
96
+ export type HoopCheckResult = {
97
+ scored: boolean;
98
+ /** 球心穿过 rimY 时的 x 偏移量(0 = 完美中心) */
99
+ centerOffset: number;
100
+ };
101
+
102
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
103
+ // 必须导出的函数
104
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
105
+
106
+ // ─── 初始化 ──────────────────────────────────────────────────────────────────
107
+
108
+ /**
109
+ * init:根据配置初始化游戏状态
110
+ */
111
+ export declare function init(config: BasketballConfig & { hoop: Hoop; playerPosition: PlayerPosition }): BasketballState;
112
+
113
+ // ─── 一体化接口(测试/AI 模拟用) ───────────────────────────────────────────
114
+
115
+ /**
116
+ * dispatch:接收动作,返回新状态(纯函数)
117
+ * - aim:更新当前瞄准参数(不消耗次数)
118
+ * - shoot:执行完整投篮模拟,更新状态
119
+ * - reset:重置游戏
120
+ *
121
+ * ⚠️ 仅用于无头测试和 AI 模拟。渲染层请使用下方分步函数。
122
+ */
123
+ export declare function dispatch(state: BasketballState, action: BasketballAction): BasketballState;
124
+
125
+ /**
126
+ * getState:返回当前状态快照
127
+ */
128
+ export declare function getState(state: BasketballState): BasketballState;
129
+
130
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
131
+ // 分步函数(渲染层/场景层必须使用这些函数驱动动画)
132
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
133
+
134
+ /**
135
+ * calculateTrajectory:根据起始位置、角度、力度计算完整抛物线轨迹
136
+ * 公式:x(t)=x0+vx·t, y(t)=y0+vy·t+0.5·g·t²(g 为正值,y 轴向下为正)
137
+ *
138
+ * 渲染层用途:
139
+ * 1. 玩家调整参数时实时预览轨迹(虚线)
140
+ * 2. 实际投篮时获取逐帧插值点
141
+ */
142
+ export declare function calculateTrajectory(
143
+ startPos: Vector2,
144
+ angle: number, // 投篮仰角(度),相对水平方向
145
+ power: number, // 力度百分比 0~100
146
+ config: Pick<BasketballConfig, 'gravity' | 'maxSpeed' | 'simulationStep'>,
147
+ ): TrajectoryPoint[];
148
+
149
+ /**
150
+ * checkHoop:检测球在某一时刻是否穿过篮筐
151
+ * 条件:球从 rimY 上方穿越到下方,且球心 x 在 hoop.radius × (1 + rimTolerance) 内
152
+ *
153
+ * 渲染层在逐帧播放轨迹动画时调用,检测入筐瞬间以触发入筐动画
154
+ */
155
+ export declare function checkHoop(
156
+ ball: Vector2,
157
+ prevBall: Vector2, // 上一帧位置(用于判断穿越方向)
158
+ hoop: Hoop,
159
+ rimTolerance: number,
160
+ ): HoopCheckResult;
161
+
162
+ /**
163
+ * updateScore:根据本次投篮结果更新分数和连击数
164
+ * - 命中:score += baseScore × comboMultiplier;comboCount++
165
+ * - 未中:comboCount = 0;comboMultiplier = 1
166
+ * - shotsRemaining--
167
+ * - 检测 gameOver 和 win
168
+ */
169
+ export declare function updateScore(
170
+ state: BasketballState,
171
+ isHit: boolean,
172
+ config: Pick<BasketballConfig, 'baseScore' | 'comboMultiplierStep' | 'goalScore'>,
173
+ ): BasketballState;
174
+
175
+ /**
176
+ * simulateShot:执行完整投篮模拟,返回轨迹点和结果
177
+ * 内部调用 calculateTrajectory + checkHoop,不修改 state
178
+ *
179
+ * 渲染层调用流程:
180
+ * 1. const result = simulateShot(state, angle, power)
181
+ * 2. 逐帧渲染 result.trajectoryPoints
182
+ * 3. 结束后调用 updateScore(state, result.scored, config)
183
+ */
184
+ export declare function simulateShot(
185
+ state: BasketballState,
186
+ angle: number,
187
+ power: number,
188
+ config: BasketballConfig,
189
+ ): ShotResult;
@@ -0,0 +1,61 @@
1
+ ---
2
+ name: bg_music.aiaudio
3
+ description: 路径消除玩法的背景循环音乐,营造轻松欢快的益智游戏氛围。
4
+ triggers: 需要生成路径消除玩法背景音乐时触发。
5
+ ---
6
+
7
+ # 路径消除 BGM
8
+
9
+ ## Recipe
10
+
11
+ 生成提示词见 manifest.json generation.prompt。
12
+ - model: Google Lyria 3(平台默认,见 manifest.json generation.platformSkill)
13
+ - format: mp3
14
+ - loop: true
15
+
16
+ ## Result
17
+
18
+ - 产物文件:`bg.mp3`
19
+ - 在 Preloader.ts 中作为 `bgMusic` key 加载
20
+
21
+ ## Binding
22
+
23
+ ```json
24
+ {
25
+ "role": "bgMusic",
26
+ "target": "assets/sounds/bg.mp3",
27
+ "type": "audio-asset-reference"
28
+ }
29
+ ```
30
+
31
+ ## 生成方式
32
+
33
+ Platform Skill: `playcraft-audio-generation`
34
+
35
+ ```bash
36
+ # 1. 生成 BGM(Google Lyria 3,固定 30s)
37
+ playcraft tools generate-bgm \
38
+ --prompt "upbeat casual mobile puzzle game background music, energetic and fun, 120 BPM, loop" \
39
+ --style casual \
40
+ --bpm 120 \
41
+ --output ta-workspace/raw_bgm.mp3
42
+
43
+ # 2. 处理无缝循环 + 归一化
44
+ playcraft audio loop --input ta-workspace/raw_bgm.mp3 --output ta-workspace/bgm_loop.mp3 --crossfade 0.5
45
+ playcraft audio normalize --input ta-workspace/bgm_loop.mp3 --output ta-workspace/bgm_loop.mp3 --target-loudness -16
46
+
47
+ # 3. 压缩至体积预算(Facebook 可玩广告 BGM 目标 ≤60KB)
48
+ playcraft audio compress --input ta-workspace/bgm_loop.mp3 --output ta-workspace/bg.mp3 --target-size 60KB
49
+
50
+ # 4. 将产物写入 sandbox 对应路径(见 binding.target)
51
+ ```
52
+ ## Skill Definition
53
+
54
+ ```yaml
55
+ tools:
56
+ - generate_audio
57
+ inputs:
58
+ - prompt: see manifest.json
59
+ outputs:
60
+ - audio: bg.mp3
61
+ ```
@@ -0,0 +1,48 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "bg_music.aiaudio",
4
+ "bundleType": "aiaudio",
5
+ "category": "audio",
6
+ "mode": "generative",
7
+ "label": {
8
+ "zh": "路径消除背景音乐",
9
+ "en": "Path elimination BGM"
10
+ },
11
+ "tags": [
12
+ "audio",
13
+ "bgm",
14
+ "music",
15
+ "loop",
16
+ "puzzle",
17
+ "casual"
18
+ ],
19
+ "bindingRoles": [
20
+ "bgMusic"
21
+ ],
22
+ "generation": {
23
+ "kind": "bgm",
24
+ "prompt": "upbeat casual mobile puzzle game background music, energetic and fun, 120 BPM, loop",
25
+ "duration": 30,
26
+ "loop": true,
27
+ "referenceAudio": "ref/bg.mp3",
28
+ "platformSkill": "playcraft-audio-generation",
29
+ "bgmStyle": "casual",
30
+ "bpm": 120
31
+ },
32
+ "result": {
33
+ "outputFile": "ref/bg.mp3",
34
+ "format": "mp3",
35
+ "constraints": {
36
+ "maxDuration": 30
37
+ }
38
+ },
39
+ "binding": {
40
+ "role": "bgMusic",
41
+ "target": "assets/sounds/bg.mp3",
42
+ "type": "audio-asset-reference"
43
+ },
44
+ "files": {
45
+ "skill": "SKILL.md",
46
+ "asset": "ref/bg.mp3"
47
+ }
48
+ }
@@ -0,0 +1,94 @@
1
+ ---
2
+ name: big_watermelon.aigameplay
3
+ description: 合成西瓜玩法封包 - 下落水果物理碰撞、相同等级合并升级、容器溢出判定的 PGS 实现
4
+ triggers: 合成,merge,西瓜,watermelon,水果,fruit,下落,drop,物理,physics,合并,combine,叠加,stack,溢出,overflow
5
+ ---
6
+
7
+ # big_watermelon.aigameplay
8
+
9
+ 合成西瓜玩法封包。实现下落物理合成玩法的 PGS (PlayCraft Gameplay Schema, 玩法定义规范) JSON 和 reducer,玩家控制水果左右位置后释放,相同等级水果碰撞时合并为更大一级,容器溢出则游戏结束。
10
+
11
+ ## Recipe
12
+
13
+ - **玩法类型**:big_watermelon(合成西瓜)
14
+ - **参考文件**:
15
+ - `ref/pgs-schema.json`:PGS (PlayCraft Gameplay Schema, 玩法定义规范) 规则骨架(entities、rules、algorithm、testCases)
16
+ - `ref/reducer.template.ts`:reducer 接口约束模板(`init` / `dispatch` / `getState` + 分步函数)
17
+ - **核心规则**:
18
+ - `fruitTiers`: 11(葡萄→樱桃→草莓→橙子→柿子→苹果→梨→桃子→菠萝→椰子→西瓜)
19
+ - `gravity`: 980(重力加速度,px/s²)
20
+ - `containerWidth`: 400 / `containerHeight`: 600(容器尺寸)
21
+ - `overflowLine`: 80(溢出判定线距顶部距离,任何静止水果超过此线则游戏结束)
22
+ - `nextFruitMaxTier`: 5(下一个水果随机范围限制在前 5 级,避免一开始就出现大水果)
23
+ - **PGS Agent 操作流程**:
24
+ 1. 读取 `ref/pgs-schema.json` 作为规则骨架起点
25
+ 2. 读取 `ref/reducer.template.ts` 了解接口约束
26
+ 3. 实现 `reducer.ts`,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` 以及**全部分步函数**
27
+ 4. 运行 `ref/pgs-schema.json` 中的所有 `testCases`,全部通过后才算完成
28
+ 5. 更新 manifest 的 `generation.pgsVersion` 和 `result.outputFile`
29
+ - **可 fork 变体**:
30
+ - 主题替换:将水果替换为宠物/星球/食物等,保持 11 级合成逻辑不变
31
+ - 特殊道具:某些等级的水果具有爆炸/磁铁特效,合并时触发特殊效果
32
+ - 挑战模式:设置分数目标,限制时间内达到目标分数
33
+
34
+ ## Result
35
+
36
+ - **产物文件**:`reducer.ts`
37
+ - **格式**:TypeScript,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` + 分步函数接口
38
+ - **验证**:所有 testCases 必须通过
39
+
40
+ ## 渲染集成(⚠️ 场景层必读)
41
+
42
+ ### 设计原则:逻辑与渲染分离
43
+
44
+ reducer 管理逻辑状态(位置、速度、合并),渲染层(GameScene)使用 Matter.js 或 Phaser Arcade Physics 同步精灵:
45
+
46
+ | 接口 | 适用场景 | 特点 |
47
+ |------|---------|------|
48
+ | `dispatch()` | 无头测试、AI 模拟 | 一步到位,只返回最终状态 |
49
+ | 分步函数 | **渲染层/GameScene** | 逐帧更新,返回物理结果驱动精灵 |
50
+
51
+ ### 分步函数返回值与动画映射
52
+
53
+ | 分步函数 | 返回值 | 场景层动画 |
54
+ |---------|--------|-----------|
55
+ | `aimFruit(x)` | `{ currentFruit }` | 移动瞄准指示线和当前水果预览精灵 |
56
+ | `dropFruit()` | `{ droppedFruit, nextFruit }` | 创建下落水果刚体,生成下一个预览 |
57
+ | `applyPhysics(deltaMs)` | `Fruit[]` | 逐帧同步所有水果精灵位置到物理状态 |
58
+ | `checkMerges()` | `MergeEvent[]` | 播放合并特效,销毁旧精灵,创建新精灵 |
59
+ | `mergeFruits(fruitA, fruitB)` | `{ newFruit, score }` | 合并动画:缩小两个旧精灵 → 在中点生成新精灵 |
60
+ | `checkOverflow()` | `{ gameOver }` | 触发溢出警告 → 游戏结束面板 |
61
+ | `calculateScore(tier)` | `number` | 更新分数 HUD |
62
+
63
+ ### ⚠️ 物理引擎集成建议
64
+
65
+ 由于真实物理模拟(圆形碰撞体、弹性、摩擦)超出纯 reducer 的能力范围,实际项目中:
66
+ - reducer 管理**逻辑状态**(tier、分数、溢出检测、合并触发)
67
+ - 渲染层使用 **Matter.js** 或 **Phaser Arcade** 管理物理碰撞体
68
+ - 每帧结束后将物理引擎的位置数据同步回 reducer state
69
+
70
+ ## Binding
71
+
72
+ - **Binding Role**:`gameplayRule`
73
+ - **挂载目标**:`game/gameplay/big_watermelon/reducer.ts`
74
+ - **引用类型**:`gameplay-module-reference`
75
+ - **接口契约**:`init(config)` / `dispatch(action)` / `getState()` / `aimFruit()` / `dropFruit()` / `applyPhysics()` / `checkMerges()` / `mergeFruits()` / `checkOverflow()` / `calculateScore()`
76
+
77
+ ## Skill Definition
78
+
79
+ tools:
80
+ - bash
81
+ - write
82
+ - read
83
+ prompt_extension: |
84
+ You are implementing a merge-fruit (big watermelon) gameplay module following the PGS specification.
85
+ Write the PGS JSON with entities (container, fruits, score, next_fruit, current_fruit), rules, algorithm, and testCases.
86
+ Implement the reducer.ts with:
87
+ - init/dispatch/getState (一体化接口,用于测试)
88
+ - aimFruit/dropFruit/applyPhysics/checkMerges/mergeFruits/checkOverflow/calculateScore (分步函数,用于渲染层驱动)
89
+ Physics simulation in reducer: simplified circle collision detection (distance < r1+r2).
90
+ Merge trigger: two fruits with same tier AND overlapping circles → remove both, spawn tier+1 at midpoint.
91
+ Score per merge: tier^2 * 10 (higher tier merges give exponentially more points).
92
+ Overflow check: any resting fruit whose center y < overflowLine triggers gameOver.
93
+ Run the testCases to verify the logic before finalizing.
94
+ Apply the Binding to wire the reducer into the game's gameplay module path.