@playcraft/skills 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +333 -0
- package/dist/src/index.d.ts +3 -0
- package/dist/src/index.d.ts.map +1 -0
- package/dist/src/index.js +2 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/skills.loader.d.ts +31 -0
- package/dist/src/skills.loader.d.ts.map +1 -0
- package/dist/src/skills.loader.js +200 -0
- package/dist/src/skills.loader.js.map +1 -0
- package/dist/src/skills.types.d.ts +44 -0
- package/dist/src/skills.types.d.ts.map +1 -0
- package/dist/src/skills.types.js +9 -0
- package/dist/src/skills.types.js.map +1 -0
- package/package.json +35 -0
- package/skills/2048_core.aigameplay/SKILL.md +123 -0
- package/skills/2048_core.aigameplay/manifest.json +159 -0
- package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
- package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/SKILL.md +46 -0
- package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
- package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
- package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
- package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
- package/skills/app_metadata.aiconfig/SKILL.md +53 -0
- package/skills/app_metadata.aiconfig/manifest.json +32 -0
- package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
- package/skills/appear_sfx.aiaudio/manifest.json +45 -0
- package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
- package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
- package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
- package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
- package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
- package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
- package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
- package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
- package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
- package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
- package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
- package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
- package/skills/ball_sort.aigameplay/SKILL.md +109 -0
- package/skills/ball_sort.aigameplay/manifest.json +155 -0
- package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
- package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
- package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
- package/skills/basketball_shot.aigameplay/manifest.json +150 -0
- package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
- package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/bg_music.aiaudio/SKILL.md +61 -0
- package/skills/bg_music.aiaudio/manifest.json +48 -0
- package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
- package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
- package/skills/big_watermelon.aigameplay/manifest.json +155 -0
- package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
- package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
- package/skills/block_puzzle.aigameplay/manifest.json +154 -0
- package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
- package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
- package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
- package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
- package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
- package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
- package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
- package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
- package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
- package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
- package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
- package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
- package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
- package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
- package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
- package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
- package/skills/calm_piano.aiaudio/SKILL.md +68 -0
- package/skills/calm_piano.aiaudio/manifest.json +50 -0
- package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
- package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
- package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
- package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
- package/skills/candy_tile.aiimage/SKILL.md +62 -0
- package/skills/candy_tile.aiimage/manifest.json +49 -0
- package/skills/car_parking.aigameplay/SKILL.md +105 -0
- package/skills/car_parking.aigameplay/manifest.json +164 -0
- package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
- package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
- package/skills/castle.aiimage/SKILL.md +64 -0
- package/skills/castle.aiimage/manifest.json +48 -0
- package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
- package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
- package/skills/click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/click_sfx.aiaudio/manifest.json +45 -0
- package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
- package/skills/combo_display.aicomponent/SKILL.md +45 -0
- package/skills/combo_display.aicomponent/manifest.json +31 -0
- package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
- package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
- package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
- package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
- package/skills/countdown_timer.aicomponent/manifest.json +35 -0
- package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
- package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
- package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
- package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
- package/skills/debug_overlay.aicomponent/manifest.json +17 -0
- package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
- package/skills/desert.aiimage/SKILL.md +63 -0
- package/skills/desert.aiimage/manifest.json +49 -0
- package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
- package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
- package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
- package/skills/digit_renderer.aicomponent/manifest.json +25 -0
- package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
- package/skills/download_button.aicomponent/SKILL.md +44 -0
- package/skills/download_button.aicomponent/manifest.json +25 -0
- package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
- package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
- package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
- package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
- package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
- package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
- package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
- package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
- package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
- package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
- package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
- package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
- package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
- package/skills/fail_sfx.aiaudio/manifest.json +44 -0
- package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
- package/skills/figer_icon.aiimage/SKILL.md +58 -0
- package/skills/figer_icon.aiimage/manifest.json +48 -0
- package/skills/figer_icon.aiimage/ref/figer.png +0 -0
- package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
- package/skills/forest.aiimage/SKILL.md +74 -0
- package/skills/forest.aiimage/manifest.json +48 -0
- package/skills/fruit_tile.aiimage/SKILL.md +68 -0
- package/skills/fruit_tile.aiimage/manifest.json +48 -0
- package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
- package/skills/game_over_panel.aicomponent/manifest.json +61 -0
- package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
- package/skills/game_scene.aicomponent/SKILL.md +57 -0
- package/skills/game_scene.aicomponent/manifest.json +36 -0
- package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
- package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
- package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
- package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
- package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
- package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
- package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
- package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
- package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
- package/skills/heart_lives.aicomponent/SKILL.md +42 -0
- package/skills/heart_lives.aicomponent/manifest.json +25 -0
- package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
- package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
- package/skills/idle-breathe.aicomponent/manifest.json +20 -0
- package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
- package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
- package/skills/jewel_tile.aiimage/SKILL.md +63 -0
- package/skills/jewel_tile.aiimage/manifest.json +49 -0
- package/skills/knife_hit.aigameplay/SKILL.md +103 -0
- package/skills/knife_hit.aigameplay/manifest.json +151 -0
- package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
- package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
- package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
- package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
- package/skills/level_data_pack.aiconfig/manifest.json +37 -0
- package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
- package/skills/level_data_validator.aivalidator/manifest.json +17 -0
- package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
- package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
- package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
- package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
- package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
- package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
- package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
- package/skills/level_state.aicomponent/SKILL.md +55 -0
- package/skills/level_state.aicomponent/manifest.json +34 -0
- package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
- package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
- package/skills/loading_screen.aicomponent/SKILL.md +57 -0
- package/skills/loading_screen.aicomponent/manifest.json +43 -0
- package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
- package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
- package/skills/lose_result_panel.aiimage/manifest.json +47 -0
- package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
- package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
- package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
- package/skills/lose_sfx.aiaudio/manifest.json +45 -0
- package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
- package/skills/match-pop.aicomponent/SKILL.md +29 -0
- package/skills/match-pop.aicomponent/manifest.json +19 -0
- package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
- package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
- package/skills/match3_core.aigameplay/SKILL.md +125 -0
- package/skills/match3_core.aigameplay/manifest.json +107 -0
- package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
- package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
- package/skills/match_engine.aicomponent/SKILL.md +84 -0
- package/skills/match_engine.aicomponent/manifest.json +23 -0
- package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
- package/skills/memory_match.aigameplay/SKILL.md +111 -0
- package/skills/memory_match.aigameplay/manifest.json +164 -0
- package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
- package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
- package/skills/merge_core.aigameplay/SKILL.md +112 -0
- package/skills/merge_core.aigameplay/manifest.json +154 -0
- package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
- package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
- package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
- package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
- package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
- package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
- package/skills/normal_dot.aiimage/SKILL.md +58 -0
- package/skills/normal_dot.aiimage/manifest.json +46 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
- package/skills/ocean.aiimage/SKILL.md +71 -0
- package/skills/ocean.aiimage/manifest.json +49 -0
- package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
- package/skills/particle-confetti.aicomponent/manifest.json +21 -0
- package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
- package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
- package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
- package/skills/particle-explosion.aicomponent/manifest.json +24 -0
- package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
- package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
- package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
- package/skills/particle-trail.aicomponent/SKILL.md +25 -0
- package/skills/particle-trail.aicomponent/manifest.json +22 -0
- package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
- package/skills/path_animation.aicomponent/SKILL.md +82 -0
- package/skills/path_animation.aicomponent/manifest.json +77 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
- package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
- package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
- package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
- package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
- package/skills/path_input_handler.aicomponent/manifest.json +97 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
- package/skills/path_renderer.aicomponent/SKILL.md +101 -0
- package/skills/path_renderer.aicomponent/manifest.json +69 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
- package/skills/phaser.aicomponent/SKILL.md +315 -0
- package/skills/phaser.aicomponent/manifest.json +156 -0
- package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
- package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
- package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
- package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
- package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
- package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
- package/skills/phaser.aicomponent/ref/index.css +40 -0
- package/skills/phaser.aicomponent/ref/index.html +14 -0
- package/skills/phaser.aicomponent/ref/index.ts +48 -0
- package/skills/phaser.aicomponent/ref/main.ts +16 -0
- package/skills/phaser.aicomponent/ref/package.json +22 -0
- package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
- package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
- package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
- package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
- package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
- package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
- package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
- package/skills/pin_pull.aigameplay/SKILL.md +110 -0
- package/skills/pin_pull.aigameplay/manifest.json +164 -0
- package/skills/pin_pull.aigameplay/ref/pgs-schema.json +201 -0
- package/skills/pin_pull.aigameplay/ref/reducer.template.ts +216 -0
- package/skills/playable_app_logo.aiimage/SKILL.md +58 -0
- package/skills/playable_app_logo.aiimage/manifest.json +47 -0
- package/skills/playable_app_logo.aiimage/ref/logo.png +0 -0
- package/skills/playable_app_logo.aiimage/ref/logo.webp +0 -0
- package/skills/playable_end_screen_layout.aicomponent/SKILL.md +75 -0
- package/skills/playable_end_screen_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_guidance_layer.aicomponent/SKILL.md +89 -0
- package/skills/playable_guidance_layer.aicomponent/manifest.json +24 -0
- package/skills/playable_hud_layout.aicomponent/SKILL.md +96 -0
- package/skills/playable_hud_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_scripts_build.aicomponent/SKILL.md +69 -0
- package/skills/playable_scripts_build.aicomponent/manifest.json +53 -0
- package/skills/playable_scripts_build.aicomponent/ref/builds.config.js +257 -0
- package/skills/playcraft-3d-flip-sprite/SKILL.md +336 -0
- package/skills/playcraft-3d-flip-sprite/renderer/flatten_glb.mjs +62 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render.mjs +325 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render_single.mjs +138 -0
- package/skills/playcraft-asset-management/SKILL.md +73 -0
- package/skills/playcraft-audio-generation/SKILL.md +126 -0
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- package/skills/tray_container.aicomponent/ref/TrayRenderer3D.ts +281 -0
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- package/src/skills.loader.ts +225 -0
- package/src/skills.types.ts +42 -0
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/**
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* HTML Overlay 模式的篮子/托盘渲染器
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* 使用 CSS + DOM 实现,固定在屏幕底部。
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*
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export interface TrayItem {
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id: string;
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color: string; // 颜色标识
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export interface TrayConfig {
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capacity: number;
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matchDuration?: number; // 消除动画时长 ms,默认 300
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rearrangeDuration?: number; // 重排动画时长 ms,默认 200
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constructor(config: TrayConfig) {
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capacity: config.capacity,
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matchDuration: config.matchDuration ?? 300,
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rearrangeDuration: config.rearrangeDuration ?? 200,
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shakeAmount: config.shakeAmount ?? 8,
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slotSize: config.slotSize ?? 48,
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getSlotScreenPos(index: number): { x: number; y: number } {
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addItem(item: TrayItem, index: number): HTMLDivElement {
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background: ${this.config.colorToHex(item.color)};
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box-shadow: 0 2px 8px rgba(0,0,0,0.3), inset 0 -2px 4px rgba(0,0,0,0.2);
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transform: scale(0);
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`;
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this.slotsContainer.appendChild(el);
|
|
141
|
+
this.items.set(item.id, el);
|
|
142
|
+
|
|
143
|
+
// 弹入动画
|
|
144
|
+
requestAnimationFrame(() => {
|
|
145
|
+
el.style.transform = "scale(1)";
|
|
146
|
+
});
|
|
147
|
+
|
|
148
|
+
return el;
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
/**
|
|
152
|
+
* 重新排列所有物品到正确位置
|
|
153
|
+
*/
|
|
154
|
+
rearrangeItems(tray: TrayItem[]): void {
|
|
155
|
+
const size = this.config.slotSize * 0.75;
|
|
156
|
+
for (let i = 0; i < tray.length; i++) {
|
|
157
|
+
const el = this.items.get(tray[i].id);
|
|
158
|
+
if (!el) continue;
|
|
159
|
+
el.style.left = `${this.getSlotLeft(i, size)}px`;
|
|
160
|
+
}
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
/**
|
|
164
|
+
* 消除匹配的物品(放大 + 淡出)
|
|
165
|
+
*/
|
|
166
|
+
removeMatchedItems(matchedIds: string[], onComplete: () => void): void {
|
|
167
|
+
let completed = 0;
|
|
168
|
+
const total = matchedIds.length;
|
|
169
|
+
|
|
170
|
+
for (const id of matchedIds) {
|
|
171
|
+
const el = this.items.get(id);
|
|
172
|
+
if (!el) {
|
|
173
|
+
completed++;
|
|
174
|
+
if (completed >= total) onComplete();
|
|
175
|
+
continue;
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
el.style.transition = `transform ${this.config.matchDuration}ms ease, opacity ${this.config.matchDuration}ms ease`;
|
|
179
|
+
el.style.transform = "scale(1.3)";
|
|
180
|
+
el.style.opacity = "0";
|
|
181
|
+
|
|
182
|
+
setTimeout(() => {
|
|
183
|
+
el.remove();
|
|
184
|
+
this.items.delete(id);
|
|
185
|
+
completed++;
|
|
186
|
+
if (completed >= total) onComplete();
|
|
187
|
+
}, this.config.matchDuration);
|
|
188
|
+
}
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
/**
|
|
192
|
+
* 满溢抖动动画
|
|
193
|
+
*/
|
|
194
|
+
shake(): void {
|
|
195
|
+
const amount = this.config.shakeAmount;
|
|
196
|
+
this.container.style.transition = "none";
|
|
197
|
+
let shakeCount = 0;
|
|
198
|
+
const maxShakes = 6;
|
|
199
|
+
const interval = 50;
|
|
200
|
+
|
|
201
|
+
const doShake = () => {
|
|
202
|
+
if (shakeCount >= maxShakes) {
|
|
203
|
+
this.container.style.transform = "translateX(-50%)";
|
|
204
|
+
return;
|
|
205
|
+
}
|
|
206
|
+
const offset = shakeCount % 2 === 0 ? amount : -amount;
|
|
207
|
+
this.container.style.transform = `translateX(calc(-50% + ${offset}px))`;
|
|
208
|
+
shakeCount++;
|
|
209
|
+
setTimeout(doShake, interval);
|
|
210
|
+
};
|
|
211
|
+
doShake();
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
/**
|
|
215
|
+
* 销毁 DOM 元素
|
|
216
|
+
*/
|
|
217
|
+
destroy(): void {
|
|
218
|
+
this.container?.remove();
|
|
219
|
+
this.items.clear();
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
// ── 内部方法 ──
|
|
223
|
+
|
|
224
|
+
private getSlotLeft(index: number, itemSize: number): number {
|
|
225
|
+
const slotWidth = this.config.slotSize + 4; // gap included
|
|
226
|
+
return index * slotWidth + (this.config.slotSize - itemSize) / 2;
|
|
227
|
+
}
|
|
228
|
+
}
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: tutorial_overlay.aicomponent
|
|
3
|
+
description: 新手引导浮层。在第一、二关展示步进式操作引导(高亮指定路径 + 手指动画),帮助玩家快速理解点击消除玩法。
|
|
4
|
+
triggers: 需要实现试玩广告的新手引导或操作提示浮层时触发。
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# 新手引导浮层(Tutorial Overlay)
|
|
8
|
+
|
|
9
|
+
**指引层深度、遮罩/挖洞/手指缩放合同** 见 `playable_guidance_layer.aicomponent`;与顶栏关系见 `playable_hud_layout.aicomponent`。
|
|
10
|
+
|
|
11
|
+
## Scaffold
|
|
12
|
+
|
|
13
|
+
`src/game/scenes/GameUI/TutorialManager.ts`
|
|
14
|
+
|
|
15
|
+
## Recipe
|
|
16
|
+
|
|
17
|
+
| 决策 | 原因 |
|
|
18
|
+
|------|------|
|
|
19
|
+
| **仅在前 1-2 关激活** | 新手引导覆盖太多关卡会让熟悉玩法的用户烦躁;仅第一、二关引导,之后让玩家自由探索 |
|
|
20
|
+
| **高亮+手指组合** | 单独高亮目标路径告诉玩家"点哪里",手指动画告诉玩家"怎么操作";两者配合降低学习门槛 |
|
|
21
|
+
| **软槽位 tutorialPointer** | 不同 Remix 可以有不同风格的引导手指图(卡通、写实等);软槽位允许资产替换 |
|
|
22
|
+
|
|
23
|
+
## Adapter
|
|
24
|
+
|
|
25
|
+
- **Role**: `tutorialOverlay` — 前 1-2 关步进式新手引导浮层(高亮路径 + 手指动画)
|
|
26
|
+
- **Provides**: `TutorialManager` 类(步进状态机,`startTutorial(level)`、`onPathEliminated(pathIndex)`)
|
|
27
|
+
- **Requires**: `phaser.aicomponent`、`tutorialPointer`(软槽位:引导手指图标)
|
|
28
|
+
- **Consumed by**: `game_scene.aicomponent`(在 `create()` 中实例化,前两关激活;InputHandler 的消除回调中调用 `onPathEliminated`)
|
|
29
|
+
- **Integration point**: `src/game/scenes/GameUI/TutorialManager.ts` → `Game.create()` 中条件初始化
|
|
30
|
+
|
|
31
|
+
## Imports
|
|
32
|
+
|
|
33
|
+
- `phaser.aicomponent`(硬依赖)
|
|
34
|
+
- `tutorialPointer`(软槽位:引导手指图标,可替换)
|
|
35
|
+
|
|
36
|
+
## Skill Definition
|
|
37
|
+
|
|
38
|
+
```yaml
|
|
39
|
+
tools:
|
|
40
|
+
- read_file
|
|
41
|
+
- write_file
|
|
42
|
+
inputs:
|
|
43
|
+
- source: src/game/scenes/GameUI/TutorialManager.ts
|
|
44
|
+
outputs:
|
|
45
|
+
- tutorialManager: TutorialManager class
|
|
46
|
+
```
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
{
|
|
2
|
+
"schemaVersion": 1,
|
|
3
|
+
"atomId": "tutorial_overlay.aicomponent",
|
|
4
|
+
"bundleType": "aicomponent",
|
|
5
|
+
"category": "component",
|
|
6
|
+
"mode": "fixed",
|
|
7
|
+
"label": { "zh": "新手引导浮层", "en": "Tutorial overlay" },
|
|
8
|
+
"tags": ["ui", "tutorial", "onboarding", "guide", "first-level"],
|
|
9
|
+
"bindingRoles": ["tutorialOverlay"],
|
|
10
|
+
"scaffold": {
|
|
11
|
+
"files": {
|
|
12
|
+
"src/game/scenes/GameUI/TutorialManager.ts": { "source": "ref/TutorialManager.ts", "mode": "full", "weight": 10 }
|
|
13
|
+
}
|
|
14
|
+
},
|
|
15
|
+
"imports": [
|
|
16
|
+
{ "slot": "engine", "pinAtomId": "phaser.aicomponent", "edgeKind": "requires", "bindAs": "engine" },
|
|
17
|
+
{
|
|
18
|
+
"slot": "tutorialPointer",
|
|
19
|
+
"description": "引导手指图标",
|
|
20
|
+
"bindAs": "fingerTexture",
|
|
21
|
+
"required": false,
|
|
22
|
+
"edgeKind": "compatibleWith",
|
|
23
|
+
"matchBindingRoles": ["tutorialPointer"],
|
|
24
|
+
"allowedBundleTypes": ["aiimage"]
|
|
25
|
+
}
|
|
26
|
+
],
|
|
27
|
+
"exports": [
|
|
28
|
+
{ "name": "TutorialManager", "kind": "class", "location": "src/game/scenes/GameUI/TutorialManager.ts" }
|
|
29
|
+
],
|
|
30
|
+
"neutralDescriptor": {
|
|
31
|
+
"geometry": "step-by-step tutorial overlay for the first 1-2 levels, highlighting specific paths to tap with animated finger indicator"
|
|
32
|
+
},
|
|
33
|
+
"files": { "skill": "SKILL.md", "tutorialManager": "ref/TutorialManager.ts" }
|
|
34
|
+
}
|
|
@@ -0,0 +1,367 @@
|
|
|
1
|
+
import * as Phaser from "phaser";
|
|
2
|
+
import { GAME_TOP_UI_BAR_HEIGHT } from "./GameTopUI";
|
|
3
|
+
import { computeUiLayout } from "../../utils/UiLayout";
|
|
4
|
+
import {
|
|
5
|
+
ENABLE_ZOOM_GESTURE_GUIDE,
|
|
6
|
+
AUTO_USE_HINT_ON_START,
|
|
7
|
+
} from "../../DebugConfig";
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* 描述 TutorialManager 从 Game 场景中所需内容的最小接口。
|
|
11
|
+
* 避免模块级别的循环导入。
|
|
12
|
+
*/
|
|
13
|
+
export interface TutorialGameRef extends Phaser.Scene {
|
|
14
|
+
level: any; // ParsedLevel | null
|
|
15
|
+
boardContainer: Phaser.GameObjects.Container | null;
|
|
16
|
+
visualSize: number;
|
|
17
|
+
isLevelOne: boolean;
|
|
18
|
+
isLevelTwo: boolean;
|
|
19
|
+
removedPaths: Set<number>;
|
|
20
|
+
animatingPaths: Set<number>;
|
|
21
|
+
cellCenter(col: number, row: number): { x: number; y: number };
|
|
22
|
+
renderHintOverlay(): void;
|
|
23
|
+
findRemovablePathIndex(): number | null;
|
|
24
|
+
isCellOccupiedByAnyPath(
|
|
25
|
+
col: number,
|
|
26
|
+
row: number,
|
|
27
|
+
ignorePath: number,
|
|
28
|
+
): boolean;
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* 教程管理器。
|
|
33
|
+
* 负责管理第一关教程引导、提示高亮、第二关缩放手势引导等。
|
|
34
|
+
*/
|
|
35
|
+
export class TutorialManager {
|
|
36
|
+
private scene: TutorialGameRef;
|
|
37
|
+
|
|
38
|
+
// ── 提示高亮状态 ──
|
|
39
|
+
hintHighlightTween: Phaser.Tweens.Tween | null = null;
|
|
40
|
+
hintTargetIndex: number | null = null;
|
|
41
|
+
hintPulseScale = 1;
|
|
42
|
+
hintFingerContainer: Phaser.GameObjects.Container | null = null;
|
|
43
|
+
hintFingerTween: Phaser.Tweens.Tween | null = null;
|
|
44
|
+
hintFingerMoveTween: Phaser.Tweens.Tween | null = null;
|
|
45
|
+
|
|
46
|
+
// ── 第一关教程状态 ──
|
|
47
|
+
isLevelOneTutorialActive = false;
|
|
48
|
+
levelOneTutorialExpectedPathIndex: number | null = null;
|
|
49
|
+
|
|
50
|
+
// ── 第二关缩放引导状态 ──
|
|
51
|
+
isLevelTwoZoomGuideActive = false;
|
|
52
|
+
hasLevelTwoZoomGuideShown = false;
|
|
53
|
+
private levelTwoZoomGuideBoardContainer: Phaser.GameObjects.Container | null =
|
|
54
|
+
null;
|
|
55
|
+
private levelTwoZoomGuideTextContainer: Phaser.GameObjects.Container | null =
|
|
56
|
+
null;
|
|
57
|
+
|
|
58
|
+
constructor(scene: TutorialGameRef) {
|
|
59
|
+
this.scene = scene;
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
// ── 生命周期 ──────────────────────────────────────────────
|
|
63
|
+
|
|
64
|
+
/**
|
|
65
|
+
* 重置所有教程状态。在每关开始时调用。
|
|
66
|
+
*/
|
|
67
|
+
resetState(): void {
|
|
68
|
+
this.clearHintHighlight();
|
|
69
|
+
this.hideLevelTwoZoomGuide();
|
|
70
|
+
this.isLevelOneTutorialActive = false;
|
|
71
|
+
this.levelOneTutorialExpectedPathIndex = null;
|
|
72
|
+
this.hasLevelTwoZoomGuideShown = false;
|
|
73
|
+
this.isLevelTwoZoomGuideActive = false;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
// ── 提示高亮 ─────────────────────────────────────────
|
|
77
|
+
|
|
78
|
+
/** 清除当前的提示高亮效果及手指动画。 */
|
|
79
|
+
clearHintHighlight(): void {
|
|
80
|
+
if (this.hintHighlightTween) {
|
|
81
|
+
this.hintHighlightTween.stop();
|
|
82
|
+
this.hintHighlightTween = null;
|
|
83
|
+
}
|
|
84
|
+
if (this.hintFingerTween) {
|
|
85
|
+
this.hintFingerTween.stop();
|
|
86
|
+
this.hintFingerTween = null;
|
|
87
|
+
}
|
|
88
|
+
if (this.hintFingerMoveTween) {
|
|
89
|
+
this.hintFingerMoveTween.stop();
|
|
90
|
+
this.hintFingerMoveTween = null;
|
|
91
|
+
}
|
|
92
|
+
if (this.hintFingerContainer) {
|
|
93
|
+
this.hintFingerContainer.destroy();
|
|
94
|
+
this.hintFingerContainer = null;
|
|
95
|
+
}
|
|
96
|
+
if (this.hintTargetIndex !== null) {
|
|
97
|
+
this.hintTargetIndex = null;
|
|
98
|
+
this.hintPulseScale = 1;
|
|
99
|
+
this.scene.renderHintOverlay();
|
|
100
|
+
}
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
/**
|
|
104
|
+
* 显示指定路径的提示高亮效果,包括手指图标和脉冲动画。
|
|
105
|
+
* @param pathIndex 需要高亮的路径索引
|
|
106
|
+
*/
|
|
107
|
+
showHintHighlight(pathIndex: number): void {
|
|
108
|
+
const scene = this.scene;
|
|
109
|
+
if (!scene.level) return;
|
|
110
|
+
|
|
111
|
+
// 清除旧的提示效果(如果有)
|
|
112
|
+
this.clearHintHighlight();
|
|
113
|
+
|
|
114
|
+
const isTutorial = this.isLevelOneTutorialActive;
|
|
115
|
+
|
|
116
|
+
this.hintTargetIndex = pathIndex;
|
|
117
|
+
this.hintPulseScale = isTutorial ? 1 : 1.25;
|
|
118
|
+
scene.renderHintOverlay();
|
|
119
|
+
|
|
120
|
+
const level = scene.level;
|
|
121
|
+
|
|
122
|
+
let hintDirection: "left" | "right" | "up" | "down" = "right";
|
|
123
|
+
let headCenter: { x: number; y: number } | null = null;
|
|
124
|
+
|
|
125
|
+
const path = level.paths[pathIndex]!;
|
|
126
|
+
const headCell = path.head;
|
|
127
|
+
headCenter = scene.cellCenter(headCell.x, headCell.y);
|
|
128
|
+
hintDirection = path.direction;
|
|
129
|
+
|
|
130
|
+
if (!headCenter) return;
|
|
131
|
+
|
|
132
|
+
// 所有提示(包括教程和道具提示)都显示手指+光环;
|
|
133
|
+
// 但只有非教程提示会对箭头/路径进行脉冲缩放。
|
|
134
|
+
if (scene.boardContainer) {
|
|
135
|
+
const fingerContainer = scene.add.container(headCenter.x, headCenter.y);
|
|
136
|
+
scene.boardContainer.add(fingerContainer);
|
|
137
|
+
scene.boardContainer.bringToTop(fingerContainer);
|
|
138
|
+
this.hintFingerContainer = fingerContainer;
|
|
139
|
+
|
|
140
|
+
const finger = scene.add.image(0, 0, "figer");
|
|
141
|
+
finger.setOrigin(0, 0);
|
|
142
|
+
// 使用 visualSize 而非 cellSize 来放大手指显示
|
|
143
|
+
const fingerMaxSize = scene.visualSize * 5;
|
|
144
|
+
const fingerBaseScale = Math.min(
|
|
145
|
+
fingerMaxSize / (finger.width || 1),
|
|
146
|
+
fingerMaxSize / (finger.height || 1),
|
|
147
|
+
);
|
|
148
|
+
let fingerScale = fingerBaseScale;
|
|
149
|
+
if (isTutorial) {
|
|
150
|
+
// 教程模式下手指缩小 1/3
|
|
151
|
+
fingerScale *= 2 / 3;
|
|
152
|
+
}
|
|
153
|
+
finger.setScale(fingerScale);
|
|
154
|
+
|
|
155
|
+
const moveOffsetX = scene.visualSize * 0.4;
|
|
156
|
+
const moveOffsetY = scene.visualSize * 0.4;
|
|
157
|
+
let fingerRotation = 0;
|
|
158
|
+
|
|
159
|
+
if (hintDirection === "down") {
|
|
160
|
+
fingerRotation = Math.PI;
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
finger.setRotation(fingerRotation);
|
|
164
|
+
|
|
165
|
+
const fingerOffsetX = moveOffsetX;
|
|
166
|
+
finger.setFlipX(false);
|
|
167
|
+
finger.setPosition(fingerOffsetX, moveOffsetY);
|
|
168
|
+
|
|
169
|
+
// 仅添加手指,不添加黄色圆圈
|
|
170
|
+
fingerContainer.add([finger]);
|
|
171
|
+
|
|
172
|
+
// Google 渠道不显示手指移动动画
|
|
173
|
+
const isGoogleChannel =
|
|
174
|
+
(window as any).PlayableSDK?.getCurChannel?.() === "google";
|
|
175
|
+
if (!isGoogleChannel) {
|
|
176
|
+
this.hintFingerMoveTween = scene.tweens.add({
|
|
177
|
+
targets: finger,
|
|
178
|
+
x: { from: fingerOffsetX, to: 0 },
|
|
179
|
+
y: { from: moveOffsetY, to: 0 },
|
|
180
|
+
duration: 650,
|
|
181
|
+
ease: "Sine.easeInOut",
|
|
182
|
+
yoyo: true,
|
|
183
|
+
repeat: -1,
|
|
184
|
+
});
|
|
185
|
+
} else {
|
|
186
|
+
// Google 渠道:手指静止在目标位置
|
|
187
|
+
finger.setPosition(0, 0);
|
|
188
|
+
}
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
// 非教程模式下添加脉冲缩放动画
|
|
192
|
+
if (!isTutorial) {
|
|
193
|
+
this.hintHighlightTween = scene.tweens.add({
|
|
194
|
+
targets: this,
|
|
195
|
+
hintPulseScale: { from: 1.25, to: 0.9 },
|
|
196
|
+
duration: 450,
|
|
197
|
+
ease: "Sine.easeInOut",
|
|
198
|
+
yoyo: true,
|
|
199
|
+
repeat: -1,
|
|
200
|
+
onUpdate: () => {
|
|
201
|
+
scene.renderHintOverlay();
|
|
202
|
+
},
|
|
203
|
+
});
|
|
204
|
+
}
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
// ── 第一关教程 ─────────────────────────────────────
|
|
208
|
+
|
|
209
|
+
/** 启动第一关教程引导,显示第一个可消除路径的提示。 */
|
|
210
|
+
startLevelOneTutorial(): void {
|
|
211
|
+
const scene = this.scene;
|
|
212
|
+
if (!scene.level || !scene.isLevelOne) {
|
|
213
|
+
return;
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
this.isLevelOneTutorialActive = true;
|
|
217
|
+
|
|
218
|
+
const nextIndex = this.findNextLevelOneTutorialPathIndex();
|
|
219
|
+
if (nextIndex === null) {
|
|
220
|
+
this.isLevelOneTutorialActive = false;
|
|
221
|
+
this.levelOneTutorialExpectedPathIndex = null;
|
|
222
|
+
return;
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
this.levelOneTutorialExpectedPathIndex = nextIndex;
|
|
226
|
+
this.showHintHighlight(nextIndex);
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
/** 推进第一关教程到下一个可消除路径。 */
|
|
230
|
+
advanceLevelOneTutorial(): void {
|
|
231
|
+
const scene = this.scene;
|
|
232
|
+
if (!scene.level || !scene.isLevelOne) {
|
|
233
|
+
return;
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
const nextIndex = this.findNextLevelOneTutorialPathIndex();
|
|
237
|
+
if (nextIndex === null) {
|
|
238
|
+
this.isLevelOneTutorialActive = false;
|
|
239
|
+
this.levelOneTutorialExpectedPathIndex = null;
|
|
240
|
+
this.clearHintHighlight();
|
|
241
|
+
return;
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
this.levelOneTutorialExpectedPathIndex = nextIndex;
|
|
245
|
+
this.showHintHighlight(nextIndex);
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
/**
|
|
249
|
+
* 查找下一个可消除的路径索引(用于教程引导)。
|
|
250
|
+
* @returns 下一个可消除的路径索引,未找到返回 null
|
|
251
|
+
*/
|
|
252
|
+
private findNextLevelOneTutorialPathIndex(): number | null {
|
|
253
|
+
return this.scene.findRemovablePathIndex();
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
// ── 开始时自动使用提示 ────────────────────────────────────
|
|
257
|
+
|
|
258
|
+
/** 关卡开始时自动显示一个可消除路径的提示高亮。 */
|
|
259
|
+
autoUseHintOnStart(): void {
|
|
260
|
+
const scene = this.scene;
|
|
261
|
+
if (!scene.level) return;
|
|
262
|
+
|
|
263
|
+
console.log(
|
|
264
|
+
"[提示] autoUseHintOnStart 调用, levelIndex =",
|
|
265
|
+
scene.level.index,
|
|
266
|
+
);
|
|
267
|
+
|
|
268
|
+
const targetIndex = scene.findRemovablePathIndex();
|
|
269
|
+
console.log("[提示] 自动提示 - findRemovablePathIndex 结果 =", targetIndex);
|
|
270
|
+
|
|
271
|
+
if (targetIndex === null) {
|
|
272
|
+
console.log("[提示] 自动提示 - 未找到可消除的路径");
|
|
273
|
+
return;
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
// 直接显示提示高亮,不调用服务器API
|
|
277
|
+
this.showHintHighlight(targetIndex);
|
|
278
|
+
console.log("[提示] 自动提示已显示,路径索引:", targetIndex);
|
|
279
|
+
}
|
|
280
|
+
|
|
281
|
+
// ── 第二关缩放手势引导 ──────────────────────────────────
|
|
282
|
+
|
|
283
|
+
/** 显示第二关的缩放手势引导(双指缩放提示文字)。 */
|
|
284
|
+
showLevelTwoZoomGuide(): void {
|
|
285
|
+
const scene = this.scene;
|
|
286
|
+
// 检查配置中是否启用了手势引导
|
|
287
|
+
if (!ENABLE_ZOOM_GESTURE_GUIDE) {
|
|
288
|
+
return;
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
if (!scene.level || !scene.boardContainer) {
|
|
292
|
+
return;
|
|
293
|
+
}
|
|
294
|
+
console.log("hasLevelTwoZoomGuideShown", this.hasLevelTwoZoomGuideShown);
|
|
295
|
+
|
|
296
|
+
if (!scene.isLevelTwo || this.hasLevelTwoZoomGuideShown) {
|
|
297
|
+
return;
|
|
298
|
+
}
|
|
299
|
+
|
|
300
|
+
this.isLevelTwoZoomGuideActive = true;
|
|
301
|
+
this.hasLevelTwoZoomGuideShown = true;
|
|
302
|
+
|
|
303
|
+
const boardGuide = scene.add.container(0, 0);
|
|
304
|
+
scene.boardContainer.add(boardGuide);
|
|
305
|
+
scene.boardContainer.bringToTop(boardGuide);
|
|
306
|
+
this.levelTwoZoomGuideBoardContainer = boardGuide;
|
|
307
|
+
|
|
308
|
+
const layout = computeUiLayout(scene);
|
|
309
|
+
const { width, uiScale, vScale } = layout;
|
|
310
|
+
const textY = GAME_TOP_UI_BAR_HEIGHT * vScale + 55 * vScale;
|
|
311
|
+
|
|
312
|
+
const textContainer = scene.add.container(width / 2, textY);
|
|
313
|
+
textContainer.setScrollFactor(0);
|
|
314
|
+
textContainer.setDepth(1500);
|
|
315
|
+
|
|
316
|
+
const message = "双指捏合可以缩放棋盘。";
|
|
317
|
+
const text = scene.add.text(0, 0, message, {
|
|
318
|
+
fontFamily: "Poppins",
|
|
319
|
+
fontSize: `${34 * uiScale}px`,
|
|
320
|
+
color: "#ffffff",
|
|
321
|
+
fontStyle: "bold",
|
|
322
|
+
align: "center",
|
|
323
|
+
});
|
|
324
|
+
text.setOrigin(0.5, 0.5);
|
|
325
|
+
|
|
326
|
+
const paddingX = 18 * uiScale;
|
|
327
|
+
const paddingY = 8 * vScale;
|
|
328
|
+
const maxBgWidth = width * 0.9;
|
|
329
|
+
const maxTextWidth = Math.max(10, maxBgWidth - paddingX * 2);
|
|
330
|
+
|
|
331
|
+
if (text.displayWidth > maxTextWidth) {
|
|
332
|
+
text.setWordWrapWidth(maxTextWidth);
|
|
333
|
+
text.setAlign("center");
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
const bgWidth = Math.min(maxBgWidth, text.displayWidth + paddingX * 2);
|
|
337
|
+
const bgHeight = text.displayHeight + paddingY * 2;
|
|
338
|
+
|
|
339
|
+
const bg = scene.add.rectangle(0, 0, bgWidth, bgHeight, 0xff7a3c, 0.96);
|
|
340
|
+
textContainer.add([bg, text]);
|
|
341
|
+
|
|
342
|
+
this.levelTwoZoomGuideTextContainer = textContainer;
|
|
343
|
+
}
|
|
344
|
+
|
|
345
|
+
/** 隐藏第二关缩放手势引导,销毁相关容器。 */
|
|
346
|
+
hideLevelTwoZoomGuide(): void {
|
|
347
|
+
if (
|
|
348
|
+
!this.isLevelTwoZoomGuideActive &&
|
|
349
|
+
!this.levelTwoZoomGuideBoardContainer &&
|
|
350
|
+
!this.levelTwoZoomGuideTextContainer
|
|
351
|
+
) {
|
|
352
|
+
return;
|
|
353
|
+
}
|
|
354
|
+
|
|
355
|
+
this.isLevelTwoZoomGuideActive = false;
|
|
356
|
+
|
|
357
|
+
if (this.levelTwoZoomGuideBoardContainer) {
|
|
358
|
+
this.levelTwoZoomGuideBoardContainer.destroy();
|
|
359
|
+
this.levelTwoZoomGuideBoardContainer = null;
|
|
360
|
+
}
|
|
361
|
+
|
|
362
|
+
if (this.levelTwoZoomGuideTextContainer) {
|
|
363
|
+
this.levelTwoZoomGuideTextContainer.destroy();
|
|
364
|
+
this.levelTwoZoomGuideTextContainer = null;
|
|
365
|
+
}
|
|
366
|
+
}
|
|
367
|
+
}
|